Tomorrow’s the big day and we’ve been working hard to bring Lineage II Aden to you. We highlighted the biggest features through detailed preview articles, but here is a list of everything that you can expect when Lineage II Aden launches.

Pending any unplanned issues, the Aden service will officially open at 9:00 AM PDT.

Two New Classes

Two new classes premier for the Aden server launch; the Death Knight class (Male Human, Male Elf, Male Dark Elf) and the new Storm Blaster class for the Sylph race.

Death Knight Class

During the golden age of Elmoreden, the Knights of Death, a secret subjugation group consisting of male-only Human, Elf, and Dark Elf warriors, dedicated their lives to preventing the fire dragon, Valakas, from gaining strength to bring peace to Aden.

Take a closer look at the Death Knight through our detailed preview.

Storm Blaster Class

Evolved from the Ertheia, a once great and noble race, the Sylph Storm Blasters are hybrid combat with a tactical edge and style of fighting that consists of attack patterns proficient in both melee and ranged engagement and high maneuverability. Their speedy style of combat allows them to turn the tide of battle in their favor.

For more details, visit the Storm Blaster class preview guide.

Class Changes for Aden

All 36 classes have been overhauled completely to have their own self-sufficient buffs to allow for smooth and efficient solo hunting on the Aden server.

Certain class skills will require spellbooks to learn that can be obtained from raid bosses or through special crafting.

General transformation skills with different boosts have been added to all classes (except Death Knight and Jin Kamael, which have their own transformations). Characters can transform into a Pirate, Dark Assassin, White Assassin, and a White Guardian (requires a spellbook).

Class Transfer System

The class you select can advance and that is called the Class Transfer System. There is up to 3 class transfers and it can be done by completing several steps (Clan transfer UI and Lv. 76 quest). The class branches out starting at the 2nd class transfer, so it is crucial to select the class you wish to advance to.

Human Class Tree

Death Knight Path (Male Only)

Transfer Quest

 

Death Walker

   [1st Class] Death Blader
        [2nd Class] Undertaker
             [3rd Class] Death Knight

1st Class Transfer UI (Lv. 20)

2nd Class Transfer UI (Lv. 40)

3rd Class Transfer Quest (Lv. 76)

 
 
 

 

Fighter Path

Transfer Quest

 

Fighter

   [1st Class] Warrior
        [2nd Class] Warlord
             [3rd Class] Dreadnought

        [2nd Class] Gladiator
             [3rd Class] Duelist

   [1st Class] Knight
        [2nd Class] Paladin
             [3rd Class] Phoenix Knight

        [2nd Class] Dark Avenger 
              [3rd Class] Hell Knight 

   [1st Class] Rogue
         [2nd Class] Treasure Hunter
              [3rd Class] Adventurer

         [2nd Class] Hawkeye
              [3rd Class] Sagittarius

1st Class Transfer UI (Lv. 20)

2nd Class Transfer UI (Lv. 40)

3rd Class Transfer Quest (Lv. 76)

 
 
 

 

Mystic Path

Transfer Quest

 

Wizard

   [1st Class] Wizard 
        [2nd Class] Sorcerer 
             [3rd Class] Archmage

        [2nd Class] Necromancer
             [3rd Class] Soultaker 

        [2nd Class] Warlock
             [3rd Class] Arcana Lord

   [1st Class] Cleric
        [2nd Class] Bishop 
             [3rd Class] Cardinal 

        [2nd Class] Prophet
             [3rd Class] Hierophant

1st Class Transfer UI (Lv. 20)

2nd Class Transfer UI (Lv. 40)

3rd Class Transfer Quest (Lv. 76)

 
 
 

Elf Class Tree

Death Knight Path (Male Only)

Transfer Quest

 

Death Walker

   [1st Class] Death Blader
        [2nd Class] Undertaker
             [3rd Class] Death Knight

1st Class Transfer UI (Lv. 20)

2nd Class Transfer UI (Lv. 40)

3rd Class Transfer Quest (Lv. 76)

 
 
 

 

Elven Fighter Path

Transfer Quest

 

Elven Fighter 

  [1st Class] Elven Knight
        [2nd Class] Temple Knight 
             [3rd Class] Eva's Templar

        [2nd Class] Swordsinger
             [3rd Class] Sword Muse

   [1st Class] Elven Scout
         [2nd Class] Plains Walker 
             [3rd Class] Wind Rider 

         [2nd Class] Silver Ranger 
              [3rd Class] Moonlight Sentinel 

1st Class Transfer UI (Lv. 20)

2nd Class Transfer UI (Lv. 40)

3rd Class Transfer Quest (Lv. 76)

 
 
 

 

Elven Mystic Path

Transfer Quest

 

Wizard

   [1st Class] Elven Wizard
        [2nd Class] Spellsinger
             [3rd Class] Mystic Muse 

        [2nd Class] Elemental Summoner 
             [3rd Class] Elemental Master

   [1st Class] Oracle
        [2nd Class] Elven Elder 
              [3rd Class] Eva's Saint 

1st Class Transfer UI (Lv. 20)

2nd Class Transfer UI (Lv. 40)

3rd Class Transfer Quest (Lv. 76)

 
 
 

Dark Elf Class Tree

Death Knight Path (Male Only)

Transfer Quest

 

Death Walker

   [1st Class] Death Blader
        [2nd Class] Undertaker
             [3rd Class] Death Knight

1st Class Transfer UI (Lv. 20)

2nd Class Transfer UI (Lv. 40)

3rd Class Transfer Quest (Lv. 76)

 
 

Dark Fighter Path

Transfer Quest

 

Dark Fighter

   [1st Class] Palus Knight 
        [2nd Class] Shillien Knight 
             [3rd Class] Shillien Templar 

        [2nd Class] Bladedancer
              [3rd Class] Spectral Dancer

   [1st Class] Assassin
         [2nd Class] Abyss Walker 
               [3rd Class] Ghost Hunter

         [2nd Class] Phantom Ranger 
                [3rd Class] Ghost Sentinel 

1st Class Transfer UI (Lv. 20)

2nd Class Transfer UI (Lv. 40)

3rd Class Transfer Quest (Lv. 76)

 
 
 

 

Dark Elf Mystic Path

Transfer Quest

 

Dark Wizard

   [1st Class] Dark Wizard
        [2nd Class] Spellhowler
             [3rd Class] Storm Screamer 

        [2nd Class] Phantom Summoner
              [3rd Class] Spectral Master

   [1st Class] Shillien Oracle
        [2nd Class] Shillien Elder 
              [3rd Class] Shillien Saint 

1st Class Transfer UI (Lv. 20)

2nd Class Transfer UI (Lv. 40)

3rd Class Transfer Quest (Lv. 76)

 
 
 

Orc Class Tree

Orc Fighter Path

Transfer Quest

 

Orc Fighter 

   [1st Class] Orc Raider
        [2nd Class] Destroyer 
              [3rd Class] Titan 

   [1st Class] Orc Monk
        [2nd Class] Tyrant 
              [3rd Class] Grand Khavatari 

1st Class Transfer UI (Lv. 20)

2nd Class Transfer UI (Lv. 40)

3rd Class Transfer Quest (Lv. 76)

 
 

Orc Mystic Path

Transfer Quest

 

Orc Mystic

   [1st Class] Orc Shaman
        [2nd Class] Overlord
             [3rd Class] Dominator

        [2nd Class] Warcryer
             [3rd Class] Doomcryer

1st Class Transfer UI (Lv. 20)

2nd Class Transfer UI (Lv. 40)

3rd Class Transfer Quest (Lv. 76)

 
 
 

Dwarf Class Tree

Dwarf Fighter Path

Transfer Quest

 

Dwarven Fighter

   [1st Class] Scavenger
        [2nd Class] Bounty Hunter 
             [3rd Class] Fortune Seeker

   [1st Class] Artisan
        [2nd Class] Warsmith 
             [3rd Class] Maestro 

1st Class Transfer UI (Lv. 20)

2nd Class Transfer UI (Lv. 40)

3rd Class Transfer Quest (Lv. 76)

 
 
 

Jin Kamael Class Tree

Kamael Soldier Path

Transfer Quest

Kamael Soldier

  [1st Class] Trooper
     [2nd Class] Berserker     
        [3rd Class] Doombringer

  [1st Class] Soul Finder
     [2nd Class] Soul Breaker
        [3rd Class] Soul Hound 

  [1st Class] Warder
     [2nd Class] Arbalester 
       [3rd Class] Trickster    

1st Class Transfer UI (Lv. 20)

2nd Class Transfer UI (Lv. 40)

3rd Class Transfer Quest (Lv. 76)

 

Sylph Class Tree

Sylph Path

Transfer Quest

Sylphid

  [1st Class] Sylph Gunner
     [2nd Class] Wind Hunter    
        [3rd Class] Storm Blaster

1st Class Transfer UI (Lv. 20)

2nd Class Transfer UI (Lv. 40)

3rd Class Transfer Quest (Lv. 76)

 

 

Stats

Each character’s basic stats are displayed in the character information window (Alt + T). Each stat impacts the character’s combat prowess, and this combat prowess can be seen in the character information window.

 Basic Stats

Basic Stat

Combat Effect

Explanation

STR

Attack Power
P. Critical Damage

As a stat that shows STR, it is closely related to Attack Power. This is one of the most important basic stats for Fighter type classes that use P. Atk. Attack Power increases additionally if above STR 40, so Fighters who possess STR 40 and Dark Fighter, Orc Fighter possess higher Attack Power.

DEX

P. Accuracy
P. Evasion
Atk. Spd.
P. Critical Rate

As a stat that shows DEX, it is closely related to most combat figures related to P. Atk. It has the ability to increase Evasion and Atk. Spd. so it is a stat that is very important to Rogue type classes that wear Light Armor. It is the most important basic stat for classes related to STR and P. Atk.

CON

Maximum HP / HP Recovery
Weight / Breath
Shield Def. Success Rate

As a stat that shows CON, it is closely related to maximum HP and HP recovery. It is one of the most important basic stats to classes that prioritize survival in combat. CON is related to physical attributes such as Stun and Bleed, so players who enjoy Castle Sieges and PvP should consider CON increase dyes.

INT

M. Atk.
M. Critical Damage

As a stat that shows INT, it is closely related to M. Atk. It is the most important basic ability for classes who use M. Atk. such as Wizard type classes. Unlike Fighter type classes, INT is a core stat for Wizards with little pattern restrictions. However, Healer type classes cannot change INT figures.

WIT

M. Accuracy / M. Evasion
Casting Spd.
M. Def. Rate
M. Critical Rate

As a stat that shows off WIT, it is closely related to Casting Speed and M. Accuracy. WIT is one of the most important basic stats to Wizard type classes and is comparable to Fighter type’s DEX. It is a very important element in combat that increases Casting Speed, so players who enjoy Castle Sieges and PvP should consider WIT increase dyes.

MEN

Maximum MP / MP Recovery
M. Def.
M. Cancel Rate

As a stat that shows off MEN, it is closely related to maximum MP and MP recovery. It is one of the most important basic stats to Wizard type classes and is comparable to Fighter type’s CON. It is related to mental attributes, so players who enjoy Castle Sieges and PvP should consider MEN increase dyes.

 

Basic stats differ based on race, and additional stats can be acquired through equipment/dyes/items/skills.

Races

The Lineage II Aden server has seven races that coexist peacefully. Each race is distinguished significantly from each other in characteristics, as well as in appearance, so classes of the same type will slightly differ from each other in combat stats. Therefore, you should choose a class that fits you the best based on the unique stats of each race.
 

Sylph

The Sylphs are one of the Ertheia races created by Einhasad with the Soul of Wind, that developed on their own in Aden. They can use the power of spirits and worship the God of Wind, Sayha.

 

STR

DEX

CON

INT

WIT

MEN

40

35

40

20

10

25

 

Sylphs move quickly and act agilely, and mainly use a shooter and the power of Spirit. After completing the 1st class transfer, their attack skill motions vary depending on the distance to the target, and their special skills deal different effects depending on the target.

Human

Humans were created by Gran Kain but they worship Einhasad, the Goddess of Light. They've mastered the powers of combat as well as magic and they are adept in any class role.

 

 Fighter

 

STR

DEX

CON

INT

WIT

MEN

40

30

43

21

11

25

 

Human Fighters are Fighters in the most basic form. All their basic stats are well-balanced so that they are good at adapting to any situation, but that also means they do not have any specialties. You will be able to make up for this by transferring to another class that is specialized for one of the stats.

 

 Mystic

 

STR

DEX

CON

INT

WIT

MEN

22

21

27

41

20

39

 

A Human Mystic will be the best you can get when you need a character that specializes in one thing. Human Mystics are able to use all elemental, support, white, and black magic, except Orc’s Evil Spirits magic. Each class superior to the Human Mystic specializes in using each of the magics, making them even more powerful.

Elf

Created by Einhasad through the Mother Tree, Elves are agile and dexterous Deeply in tune with the forces of nature, they worship Eva, the Goddess of Water, and dwell in the protection of the Mother Tree.

 Elven Fighter

 

STR

DEX

CON

INT

WIT

MEN

36

35

35

23

14

26

 

With higher DEX than other races, Elves show higher Evasion Rate and Attack Accuracy Rate. Also, they show great mobility in battles with high Movement Speed and Attack Speed. Another reason why you will find them attractive is, they are able to use support magic of varying kinds and have the recovery skill ‘Elemental Heal’. Elves are better than any other classes at using bows in attack thanks to their high DEX.

 

 Elven Mage

 

STR

DEX

CON

INT

WIT

MEN

21

24

25

37

23

40

 

Elven Mages, although not able to use black magic, have the ability to reinforce their friendly forces as well as themselves using the power of Spirit. With higher WIT and MEN than other races, they feature high Casting Speed and fast MP recovery.

Dark Elf

Dark Elves were once of the Elf race. They split off to pursue their worship of Shilen and dark magic, but she proved to be too evil and the Dark Elves now stand on their own.

 

 Dark Fighter

 

STR

DEX

CON

INT

WIT

MEN

41

34

32

25

12

26

 

With high base Attack Damage and Evasion Rate, Dark Fighters are a good choice when you would like to focus on attacking. However, they have weak Strength, which means they might be at risk if a battle is prolonged. Dark Fighters are a class that kills enemies quickly using fast Attack Speed and high Critical Rate.

 

 Dark Mage

 

STR

DEX

CON

INT

WIT

MEN

23

23

24

44

19

37

 

Dark Mages specialize in using black magic with higher INT than any other races, which makes them feature the most powerful M. Damage. However, they have low WIT, which is why they have slow Casting Speed. Also, their MP recovers relatively slowly, so you might need to learn how to fight efficiently with this class.

Orc

Orcs were created by fire to be a race of undying strength and stamina, in worship of the God of Fire Pa'agrio. Once servants of the Giants, Orcs are powerful warriors.
 

 Orc Fighter
 

STR

DEX

CON

INT

WIT

MEN

40

26

47

18

12

27

 

Orc Fighters never get exhausted by fighting for a long time with their highest Strength, great resistance to poison, and quick HP and MP recovery. However, they have low Accuracy Rate and Evasion Rate and slow Movement Speed.

 

 Orc Mage

 

STR

DEX

CON

INT

WIT

MEN

27

24

31

31

15

42

 

Unlike other Wizard classes, Orc Mages use unique Evil Spirit magic, such as dealing damage to enemies over time or increasing Strength of their friendly forces. Also, they are as good at fighting as Fighters of other races, with high STR and CON. However, they have slow Casting Speed due to low WIT and lack magic skills that are very efficient.

Dwarf

Dwarves were made from and worship the God of Earth Maphr. Their heartiness makes them excel at crafting, resource gathering, and heavy combat with multiple enemies.

 Dwarven Fighter

 

STR

DEX

CON

INT

WIT

MEN

39

29

45

20

10

27

 

Dwarves cannot just be evaluated based on their basic stats. They are specialized for economic elements, such as finding and collecting hidden materials from inside monsters or crafting items. Particularly, they are a good choice in that they have great Strength and can carry many items, with high CON.

Jin Kamael

Jin Kamael were created by the Gods as living combat weapons, but they refused the experiment of their creators and escaped. They use souls of living creatures in battle.
 

STR

DEX

CON

INT

WIT

MEN

41

35

27

25

20

22

 

Born as a result of numerous experiments combining the body and soul, Jin Kamael have the ability to use the souls of darkness and light, which gives them the ability to absorb a soul and use the inborn power. They have high P. Atk. and fast Attack Speed.

Character Chat Restrictions:

The following chat restrictions by level will be implemented for launch week:

  • General Chat (White) – Lv. 1
  • Whispers (Pink) – Lv. 15
  • Shout (Orange) – Lv. 35
  • Trade (Light Pink) – Lv. 35
  • World Chat (Red) – Lv. 50

Raid Boss System

Field raids will be available at launch. One characteristic is that a raid spawns after a specific amount of time with high difficulty, and it provides opportunities to obtain very rare and special items.

 Field Raid World Map

Field raids designate raid monsters that can be checked in the World Map (ALT+M).

There is a difference in the scale of individual and command channel field raids, and the difficulty of the field and World Boss Raid is quite high.

 Field Raid Teleport

Key rewards and simplified information regarding the field raid can be obtained by clicking on verifiable raid monsters in the World Map (ALT+M), and keep in mind that Teleport can be used to easily move around.

Raid Rewards

Drop items vary depending on raid level and difficulty. In the case of Boss Raids, drop items include rare accessories, Boss Weapons, Boss Dolls, Boss Crystals that only the Boss possesses.

 

Type

Key Rewards

Lv 65 Individual

Attribute Stone, C Weapon/Armor Enchant Scroll, Sayha’s Blessing/Benefaction

Lv 70 Individual

Attribute Evolution Stone, Magic Tablet, B~C Weapon/Armor Enchant Scroll, Sayha’s Blessing/Benefaction

Lv 75 Individual

Weapon/Armor Life Stone, Attribute Evolution Stone, Magic Tablet,

B Weapon/Armor Enchant Scroll, Sayha’s Blessing/Benefaction

Lv 80 Individual

Cloth Piece, Weapon/Armor Life Stone, Attribute Evolution Stone, Magic Tablet,

B~A Weapon/Armor Enchant Scroll, Sayha’s Blessing/Benefaction

Lv 85 Individual

Buff Scrolls, Cloth Piece, Weapon/Armor Life Stone, Attribute Evolution Stone, Magic Tablet,

A Weapon/Armor Enchant Scroll, Sayha’s Blessing/Benefaction

Lv 70 Command Channel

B-grade Weapon/Armor/Accessory, Magic Tablet

Lv 75 Command Channel

Masterbook Box

A~B-grade Weapon/Armor/Accessory

Lv 80 Command Channel

1 Star Spellbook, Pet Training Book–Standard, +4 Stat Dyes

A~B-grade Weapon/Armor/Accessory

Lv 83 Command Channel

1 Star, 2 Star Spellbook, Pet Training Book–Standard, +4 Stat Dyes

A-grade Weapon/Armor/Accessory

Lv 85 Command Channel

2 Star, 3 Star Spellbook, Pet Training Book–Advanced, +4 Stat Dyes

A-grade Weapon/Armor/Accessory

[World Boss]

Core, Orfen, Queen Ant, Zaken, Baium, Antharas

3 Star, 4 Star Spellbook, Pet Skillbook, Boss Rare Accessory, Boss Weapon, Boss Doll, Crafting Ingredients, Raid Master Chests, L2 Coin Boxes (1,000/8,000)

A-grade Weapon/Armor

 

 

 Raid Penalty

If the character’s level is more than 15 levels higher than the monster, it is marked in ‘blue,’ and the same XP/item drop penalty is applied to the monster. The XP/item drop penalty also applies upon defeating the boss monster when the level difference between Party members/command channel members is greater than 15. 

◆ Raid Master Chests and L2 Coin Boxes

We’ve added permanent game features exclusive to NCW’s Lineage II Aden server. Raid Master Chests and L2 Coin Boxes will now be added to the permanent drop tables of World Raid Bosses and Elite Monsters below:

 

Raid Boss

Level

Zone

Vadin (Elite Monster)

80

Tower of Insolence (Appears randomly 1F–4F)

Queen Ant

80

Outskirts of Ivory Tower

Core

80

Cruma Tower

Orfen

80

Outskirts of Sea of Spores

Baium

80

Tower of Insolence

Zaken

80

Devil's Isle

Mul (Elite Monster)

82

Tower of Insolence (Appears randomly 5F–8F)

Scarlet Van Halisha
(Frintezza Clan Raid)

85

Currently unavailable and will be added in a future content update

Echik (Elite Monster)

87

Tower of Insolence (Appears randomly 9F–12F)

Hunting Zones

The following hunting zones will be available to hunt in at launch:

Zone Name

Level Range

Hill of Hope

2~15

Training Grounds - 1

2~15

Silent Plains

2~15

Immortal Plateau, Northern Region

8~17

Western Mining Zone

8~17

Talking Island, Western Territory

8~19

Elven Forest

8~19

Swampland

13~16

Golden Hills

15~20

Training Grounds - 2

15~20

Whispering Woods

15~20

Ruins of Agony

20~25

Abandoned Camp

25~30

Gorgon Flower Garden

30~35

Death Pass

35~40

Sea of Spores

40~45

Cemetery

45~53

Fields of Massacre

53~58

Plains of Glory

58~64

War-Torn Plains

64~70

Cruma Tower

64~76

Silent Valley

70~76

Bee Hive

70~80

Plains of the Lizardmen

76~80

Tower of Insolence

76~85

Dragon Valley (West)

78~82

Dragon Valley (East)

82~85

Orc Barracks

83~85

Sel Mahum Base

83~85

 

Note: Several Lv. 85+ hunting zones are displayed on the World Map list, but they will be unavailable until a future update.

Special Hunting Zones

New types of hunting zones, called special hunting zones have been added to Lineage II Aden that can only be entered for a limited amount of time. The following two special hunting zones will be available at launch:

Zone Name

Level Range

Entry Fee

Duration

Alligator Island

60+

200 L2 Coins (Note: L2 Coins are consumed upon each entry)

60 minutes (no recharge stone at launch)

Primeval Isle

76+

10,000 Adena

120 Minutes (additional 720 minutes with recharge stone)

Transcendent Dungeons

The Transcendent Dungeon is explicitly designed for solo play and an ideal opportunity to gain a high amount of XP in a short amount of time, with plenty of rewards to earn. More information on these six action-packed, horde-style hunting zones can be found in our article: https://www.lineage2.com/news/transcendent-dungeon-preview

Auto Hunting

The ‘Auto-Hunting’ feature allows skills registered in the Skill Hotbar window to be automatically used. Put it simply, it is a system that allows players to add skills that they are going to use repeatedly in advance and to use them one by one just by clicking on a button. Lineage II provides macros that can be created to automate repeated use of all skills and actions, which is a huge boost for play.

Drag and drop a skill one wants to use onto the Skill Hotbar and ‘right-click’ it to activate it. In ‘Turn on Auto Hunt’ status, skills starting from the ‘No. 1’ on the bottom of the Skill Hotbar left-to-right, will be used. (Priority: Skill Hotbars no. 1→ no. 2→ no.3)

◆ Auto Hunting Button Features

One can customize the features to better fit their combat style with Auto Pickup, Manner Mode, Auto Target features, etc.:

  1. Turn on/off Auto Hunting (shortcut : Alt+Z)
  2. Feature that activates ‘Auto Hunting’
  3. Combat Mode (enter in the Chat Window : /combat mode)
  4. In PvP, when Combat Mode is turned on, attacks and skills are to be ‘hit/used by default’ without pressing [Ctrl].
  5. Turn on/off Auto Pickup
  6. Feature to automatically obtain items dropped in a nearby field
  7. Turn on/off Manner Mode (a feature where monsters that are being attacked by other players are not automatically targeted)
  8. Melee/ranged auto target
  9. Automatically select the closest target between 600/ 1400 ranges.

Auto Skill/Supply Use

Move skills and items that can be automatically used to the Hotbar and right-click them to use them.

One can automate the use of self-buff skills that are needed in hunting on a regular basis. Skills that can be automated will be marked with a green re-use mark in the upper left corner of their icons. Add an auto-use skill to the Skill Hotbar and right-click it to activate auto-use. Once the auto-use feature is activated, the buff will be automatically casted if one does not have the buff or if the buff has less than 3 seconds left.

For other supplies, move an item with a ‘auto-use available’ mark to the Skill Hotbar and right-click it to activate auto-use.

HP Potion Auto Use

HP Potions can be registered in the Auto Slot and automatically used. Drag and drop an auto-use HP potion from the Inventory onto the Potion Slot to register, and use the Potion Auto-Use feature to choose when a potion will be used. Right-click the Potion Slot to turn it on/off.

One can purchase HP Potions at Grocer NPCs and Supply Merchants of each village with Adena.

Soulshot

Every time a Soulshot is used to attack, one will see an explosion-like animation.

The Soulshot/Spiritshot animation itself shows the grade of the weapon the other player is using. There is a huge difference in how the hit feels between using a Soulshot/Spiritshot in hunting and not having one. Soulshots will have different animations depending on the grade of the weapon one is equipped with.

Soulshot-only Slot

One can purchase Soulshots at the Grocer NPC with Adena, get a Soulshot Ticket in an event or in the L2Store/L2 Coin Shop. The Soulshot Ticket can be redeemed for a Soulshot at the Dimensional Merchant. If one has Soulshots and Spiritshots in the Inventory, they are automatically equipped on the Soulshot-only Slot and ready for automated use. The Soulshots and Spiritshots with higher combat efficiency will take priority in the Slot, and the order of usage can be modified in the Soulshot-only Slot Window.

Sayha’s Grace

Sayha’s Grace is a system that helps grow the character quickly by acquiring additional XP and SP during monster hunting.

You can check the application status of Sayha’s Grace in the upper right of the game screen.

Acquisition of XP

Hunting monsters while Sayha’s Grace is applied results in obtaining 300% bonus XP and SP

On the other hand, without Sayha’s Grace while monster hunting, the Adena drop rate is affected and item drop probability is affected.
 

Sayha’s Grace Buffs

XP/SP Bonus Effect

Adena Drop Quantity

Item Drop Chance Penalty

Sayha’s Grace – OFF

No Bonus

5%

10%

Sayha’s Will (Limited Sayha), Sayha’s Grace - OFF

200%

30%

None

Sayha’s Grace - ON

300%

100%

None

 

Sayha’s Grace Consumption

Hunting monsters that inhabit fields or dungeons will consume the Sayha’s Grace gauge. Consumption of the Sayha’s Grace gause is determined by the XP obtained by the player. In other words, the higher the XP of the defeated monster, the faster the Sayha’s Grace gauge will be consumed. If you hunt monsters with Sayha’s Grace applied, a message window will display the amount of additional XP earned.

Sayha’s Grace Recharge

Sayha's Grace is automatically recharged by 35,000 points per day (resets at 6:30 AM server time).

Each bar on the Sayha's Grace UI gauge represents 35,000 Sayha's Grace Points for a total of 140,000 for all 4 bars. You can have a total of 3,500,000 Sayha's Grace points (x24) on the Sayha's Grace gauge.

Sayha’s Grace can also be recharged through a variety of methods and potions such as Sayha’s Blessing, which can be purchased with L2 Coins, NCoin, or Adena.

Magic Lamp System

Magic Lamp is a system where one can quickly gain additional XP and SP just by hunting,

How to Use Magic Lamp

Click on the Magic Lamp UI on the right sidebar in the game to use Magic Lamp.

The Magic Lamp gauge goes up when XP is gained from hunting. Once the Magic Lamp gauge is full, it gives out x1 Magic Lamp, which activates a mini game when used.

Tip Using Magic Lamp Acceleration Potions or XP Increase Scrolls will help fill up the gauge more quickly.

Set the number of Lamps to proceed and click on [Start Game] below. XP and SP will be given out immediately based on the game results.

Up to lv. 87 can charge up to x300 Magic Lamps, and lv. 88+ can charge up to x400.

Greater Magic Lamp

A lv. 76 character that finished the 3rd class transfer can use a Greater Magic Lamp to obtain a ‘High-grade Arch’ which comes with more XP/SP benefits.

Check the Greater Magic Lamp box and use the Greater Magic Lamp once, for x10 Magic Lamps out of the gauge and x5 ‘Sayha’s Blessings’ per try.

Magic Lamp Benefits

XP and SP will be given out right away as below based on the Magic Lamp results: 

Type

Grade

Required Material

Obtained XP/SP

Magic Lamp

Sayha’s Blessing

Obtained XP

Obtained SP

Greater Magic Lamp

High-grade Red Arch

10

5

1,200,000,000

32,400,000

High-grade Purple Arch

10

5

360,000,000

9,720,000

High-grade Blue Arch

10

5

120,000,000

3,240,000

High-grade Green Arch

10

5

60,000,000

1,620,000

Regular Magic Lamp

Red Arch

1

0

100000000

2700000

Purple Arch

1

0

30000000

810000

Blue Arch

1

0

10000000

270000

Green Arch

1

0

5000000

135000

Random Craft System

Random Craft allows players to create a random item in the list using Crafting points.

Random Craft can be tried by clicking on the Crafting point icon on the right side of the screen in the game.

Crafting Points

To Random Craft, you need Crafting points. Crafting points are automatically earned when picking up point items, dropped by monsters, or dissembling items.

First off, fill the Crafting point bar by clicking on the + point icon.

Crafting points can be earned by dissembling items. Items from which Crafting points are earned are marked automatically in the Inventory and recharging them requires a certain amount of fees. A maximum of 99 Crafting points can be recharged, and any surplus points will not be counted.

How to Random Craft

Click on the Random Craft button on the Crafting points window.

Updating the list will consume 1 Random Crafting point and 10,000 Adena as a fee.

If you update the item list for the first time after getting Crafting points, you will receive a Sayha’s Blessing. Sayha’s Blessings (event) will be recharged after 1 Crafting point is refilled.

Note! Sayha’s Blessings do not accrue as more Crafting points are earned. Make sure to receive one every time you have a chance after getting points. 

Multiple clicks on the button to update the list will disable Sayha’s Blessing distribution as above.

 What is 'Slot Lock'?

You can lock slots to increase the probability of your desired items being crafted.

Items in a locked slot will not be updated and stay locked.

Locking slots will require fees as below. The more slots to lock, the more L2 Coins will be required per try.

Slots to lock

Required L2 Coins

1

100

2

500

3

1,000

Items in a locked slot will stay locked for 20 updates of the list after the slot is locked. Crafting an item will break all slot locks.

Locking slots requires L2 Coins and does not change upon list updates. Up to 3 slots can be locked, and slots can stay locked for a certain amount of time.

You can Random Craft to get 1 out of the 5 items in the list using 300,000 Adena. The probability is the same for all items in the list. After clicking the Craft button, locked slots will be reset.

Special Crafting

Special crafting consumes special materials such as Raid items and is a system that crafts one item from the list depending on probability.

Special crafting can accessed through the sidebar crafting UI.

Special Crafting

  1. Clicking on the desired Equipment tab from the Special Crafting screen will bring up the item list for items that can be crafted. The desired item can be found by using the search function at the bottom of the tab.
  2. Click the item you want to craft.
  3. Obtainable item cards and quantity are displayed. Unlike Random Crafting, the acquisition probability for Special Crafting by item list is set differently so please keep this in mind.
  4. Required items and fees for crafting are displayed. 
  5. For event or specific item crafting, the possible crafting period is displayed in the upper right so please make sure to check.
  6. Depending on the item to be crafted, a minimum of 1 ~ maximum of 10 items care be crafted at once.
  7. Lastly, click the Craft button to begin. Checking 'Skip Presentation' will leave out the animation action to make immediate viewing of the results possible.

PROTIP: Pressing the Craft button allows you to press the Cancel button at any time while the gauge is filling up, so keep this in mind in case you accidentally make an attempt (applied when Skip Presentation is cancelled.)

Crafting Fee Items

For Special Crafting, Adena and Special Crafting Items are needed. 

  • Hardin’s Record: can be purchased using the Clan Shop’s Honor Coins.
  • Aden Subjugation Crystal: can be obtained through the Subjugation system.
  • Equipment Design Plan: can be obtained through the Subjugation system.
  • Cloth, Wood, Metal Ingot, Varnish, Metallograph: can be obtained through hunting.

Note: The only items that will be available for special crafting on launch day are below:

  • Subjugation Weapons
  • 1~3 Star Spellbooks
  • Venir’s Talisman Lv. 1
  • Enchant Scrolls for the following items:
    • Speed Talisman
    • Aden Talisman
    • Eva’s Talisman
    • Talisman of Power
    • Dragon’ Belt
    • Circlet of Hero (Not Available)
    • Agathions
    • Cloak of Protection
  • +4 ~ +10 Blessed Dragon’s Belt Boxes
  • Elixir

Elixir System

Base stats decide the combat levels of your character. After level 76, you will earn Stat points every time you increase your level, with which you can boost your base stats permanently.

Each character’s base stats will be displayed in the Character Status window.

Using Elixirs give you character ability points (Stat points). You can increase your character’s base stats (STR/INT/DEX/WIT/CON/MEN) using the Stat points you earn from Elixirs.

Up to 5 Elixirs can be used, giving +1 ability point per 1 Elixir.

Double-click an Elixir to receive it.

Double-clicking an Elixir will increase Stat management points by 1. 

Use the points added and click on the + button on the right side of each base stat panel to boost the stat you want among STR/INT/DEX/WIT/CON/MEN permanently.

 

When selecting the base stat you want to boost, both the before-boost and after-boost levels will be displayed together. The boosted stat will be highlighted with an outside border for it to stand out.

Points earned by leveling your character (lv. 76+) and points earned using Elixirs can be re-distributed after initializing (reset).

◆ Character Stat Boost Points Initialization (Reset) Fees

Points used

L2 Coins consumed

Adena consumed

1~5

200

200,000

6~10

300

500,000

11~15

400

1,000,000

16~20

500

2,000,000

21~25

600

5,000,000

26 and more

700

10,000,000

How to Get Elixirs

You will have a chance to get Elixirs through Special Crafting. Try Special Crafting using x10 Elixir Powders and you will get x1 Elixir if you’re lucky. If not, you will get back x7 Elixir Powders.

You will be able to earn Elixir Powders by killing monsters in Tower of Insolence 6-12F, Orc Barracks, and Sel Mahum Base.
 

Collection System

Players can use obtained items to register them in collections, and completing collections grants their characters various effects. The effects of completed collections apply to all characters of the same account in the same server.

The Collection Armoire can be accessed through the Collection icon in the menu, and the list of collections by effects can be checked via the menu at the bottom of the Armoire or decorations.

Complete all the main collections to see the effects added to the Armoire!

Collection Menu

  1. Can view the current status of registered collections and active collection effects.
  2. Clicking one of the decorations representing each category shows a list of collections in the linked category. 
  3. Can view the registered items and effects of collections set as favorites. 
  4. Can view the collection items and effects by category. 

How to Use the Collections

 

 When a registrable item is obtained, a collection notification window is displayed. 

This can be accessed by clicking the 'Collection' button at the bottom of the in-game screen.

Check the collection list and click the [Info] button of the registrable collection.

Hovering the cursor over an item icon shows alternative items that can be registered.

View the registrable items in your inventory and click the [Register] button.

Note that items cannot be recovered once registered, and all items must be registered for the collection's effect to apply. 

Once completed, the collection's effect applies immediately and can be viewed at the Collection Status window at the top left of the screen. 

PROTIP: 

  1. 'Additional rewards' can be obtained from collections with the activated gift icon.
  2. If a registrable item exists for a collection, the [Info] button is marked with a yellow dot. 
  3. If a collection item exists but lacks the enchantment level, the [Info] button is marked with a red dot. 
  4. Items that can be registered in a collection is shown as [Collection Item] in the tooltip.

Notes

Augmented, Soul Crystal enhanced, sealed, appearance modified, or equipped items cannot be registered in a collection.

Enchanted items can only be registered if they meet the enchantment level required by the collection.

You can only register items when you own more than the required number.

Collection status and effects are shared by every character in the same server, but not among different servers.

Once an item is registered in a collection, the item disappears and cannot be retrieved from the collection.

Note that the Collection UI covers the whole screen when opened, so be careful during combat. 

Collection Effects

Attack

Defense

Combat Support

Special

Stats

Convenience

P. Atk.

P. Def.

Max HP

Paralysis Resistance

CON

Weight Limit

M. Atk.

M. Def.

Max MP

Knock Back Resistance

MEN

Inventory Slot

P. Skill Critical Damage

P. Skill Critical Damage Received Reduction

Max CP

Seal Resistance

STR

Warehouse Slot

M. Skill Critical Damage

M. Skill Critical Damage Received Reduction

HP Recovery Bonus

Pull Resistance

INT

Private Store Slot

All Skill Critical Damage

All Skill Critical Damage Received Reduction

MP Recovery Bonus

Speed Reduction Resistance

DEX

XP/SP Gain

Skill Power

Damage Reduction

CP Recovery Bonus

Hell Fire Resistance

WIT

Magic Lamp Gauge Recharge

P. Skill Critical Rate

Chance of receiving a P. Skill Critical Attack Reduced

Casting Spd.

 

 

Item Loss Rate Reduction

M. Skill Critical Rate

Chance of receiving an M. Skill Critical Attack Reduced

Atk. Spd.

   

Death XP Reduction

Soulshot Damage

Chance of receiving All Skill Critical Attack Reduced

Movement Speed

 

 

Lost Item Restoration Fee Reduction

Spiritshot Damage

All Weapon Resistance

Increased Heal Received

 

 

Buff Slot

 

 

Cooldown Reduction

 

 

 

 

 

Skill MP Consumption Reduction

 

 

 

 

Subjugation System

The "Subjugation System" allows you to get rewards using the points you obtain from hunting monsters. You can use this function through the "Subjugation" icon in the sidebar located on the right side of the screen.

  1. You can find the best hunting zone for you and the current subjugation progress by looking at the gauge bar.
  2. Select the subjugation you wish to go on and click the Teleport button to go to the corresponding hunting zone.
  3. Obtain "Subjugation Points" when hunting monsters and obtain 1 Subjugation Key once you fill the subjugation gauge up to 100%. Click on the Receive Subjugation Reward button to obtain rewards.
  4. You can check the server ranking status, which is based on Subjugation Points.

How to Use

Click on the "Subjugation" icon on the sidebar to the right.

You can check the appropriate subjugation hunting zone for your character's level.

Select the subjugation you wish to go on and press the Teleport button to go to that hunting zone.

Obtain "Subjugation Points" from hunting monsters in the hunting zone, 

and obtain 1 Subjugation Key when you fill the Subjugation Gauge up to 100%.

TIP: Subjugation Gauge only increases while Sayha's Grace is active.

Click on [Receive Subjugation Reward] once you obtain a Subjugation Key.

You can spend the keys and Adena to obtain random rewards.

As your reward for subjugation, you can obtain various items such as 

items related to collection or special crafting as well as consumable item boxes.

 

Subjugation Rewards

You can obtain 1 item from the following list through receiving a subjugation reward.

Subjugation Title

Obtainable Reward

Cruma Tower Subjugation

Excuro's Staff

Torfe's Claw

Aden's Subjugation Crystal

Cruma Tower Subjugation Equipment Design

Cruma Tower Subjugation Advanced Supply Box (Spirit Ore x200 + Soulshot Ticket x2)

Cruma Tower Subjugation Elementary Supply Box (Spirit Ore x100 + HP Potion x700)

Silent Valley Subjugation

Giant's Blunt Weapon

Ancient Rapier

Aden's Subjugation Crystal

Silent Valley Subjugation Equipment Design

Silent Valley Subjugation Advanced Supply Box (Spirit Ore x300 + Soulshot Ticket x3)

Silent Valley Subjugation Elementary Supply Box (Spirit Ore x150 + HP Potion x200)

Tower of Insolence Subjugation

Guardian’s Spear

Sealed Angel's Hammer

Aden's Subjugation Crystal

Tower of Insolence Subjugation Equipment Design

Tower of Insolence Subjugation Advanced Supply Box (Special HP Potion x10 + Soulshot Ticket x5)

Tower of Insolence Subjugation Elementary Supply Box (Spirit Ore x300 + Soulshot Ticket x3)

Plains of the Lizardmen Subjugation

Lizardman Shaman's Staff

Lizardman Slayer

Aden's Subjugation Crystal

Plains of the Lizardmen Subjugation Equipment Design

Plains of the Lizardmen Subjugation Advanced Supply Box (Spirit Ore x300 + Soulshot Ticket x3)

Plains of the Lizardmen Subjugation Elementary Supply Box (Spirit Ore x150 + HP Potion x200)

Dragon Valley Subjugation

Deadman's Dagger

Dragon Bone Blade

Aden's Subjugation Crystal

Dragon Valley Subjugation Equipment Design

Dragon Valley Subjugation Advanced Supply Box (Spirit Ore x400 + Soulshot Ticket x4)

Dragon Valley Subjugation Elementary Supply Box (Spirit Ore x250 + HP Potion x1,000)

Sel Mahum Base Subjugation

Berserker's Sword

Sel Mahum Sniper

Aden's Subjugation Crystal

Sel Mahum Base Subjugation Equipment Design

Sel Mahum Base Subjugation Advanced Supply Box (Special HP Potion x20 + Soulshot Ticket x10)

Sel Mahum Base Subjugation Elementary Supply Box (Special HP Potion x5 + Soulshot Ticket x7)

Orc Barracks Subjugation

Turek Orc Prefect's Dualsword

Butcher's Longsword

Aden's Subjugation Crystal

Orc Barracks Subjugation Equipment Design

Orc Barracks Subjugation Advanced Supply Box (Special HP Potion x20 + Soulshot Ticket x10)

Orc Barracks Subjugation Elementary Supply Box (Spirit Ore x300 + Soulshot Ticket x10)

 

TIP: Subjugation weapons can also be obtained through special crafting with subjugation designs, not just from completing subjugations. You can also increase P. Atk. and M. Atk. when equipping your pet with subjugation weapons.

Subjugation Ranking

The rankings are determined by Subjugation Points accumulated for each subjugation and Ranks 1 - 5 will receive different Subjugation Ranking Reward Boxes according to their placement. 

Subjugation Ranking Period: Mon 12 AM - Sun 12 AM (Renewed every Mon 12AM) Server Time

Reward Item: Subjugation Ranking Reward Box

Number of Rewards: 1st (x5), 2nd (x4), 3rd (x3), 4th (x2), 5th (x1)

Reward Provision Method: Reward items will be provided via mail when the season ends (every Monday)

  • Warning! Subjugation Ranking, points, obtained Subjugation Keys, and the number of times you can obtain Subjugation Keys will be reset when the season renews.
  • The ranking list in the Subjugation UI will be renewed every 5 minutes. 
 

Subjugation Ranking Reward Box

Ranking rewards will be provided through mail, and the "Subjugation Ranking Reward Box" you obtain from each subjugation can give you 1 item from the list below.

 

Subjugation Ranking Reward Box

Obtainable Items

Quantity

Cruma Tower Subjugation Rank Reward Box

Torfe's Claw

1

Excuro's Staff

1

Torfe's Claw (Imprint)

1

Excuro's Staff (Imprint)

1

Cruma Tower Subjugation Equipment Design

1

Aden's Subjugation Crystal

3

Silent Valley Subjugation Rank Reward Box

Giant's Blunt Weapon

1

Ancient Rapier

1

Giant's Blunt Weapon (Imprint)

1

Ancient Rapier (Imprint)

1

Silent Valley Subjugation Equipment Design

1

Aden's Subjugation Crystal

3

Tower of Insolence Subjugation Rank Reward Box

Guardian’s Spear

1

Sealed Angel's Hammer

1

Guardian’s Spear (Imprint)

1

Sealed Angel's Hammer (Imprint)

1

Tower of Insolence Subjugation Equipment Design

1

Aden's Subjugation Crystal

5

Plains of the Lizardmen Subjugation Rank Reward Box

Lizardman Shaman's Staff

1

Lizardman Slayer

1

Lizardman Shaman's Staff (Imprint)

1

Lizardman Slayer (Imprint)

1

Plains of the Lizardmen Subjugation Equipment Design

1

Aden's Subjugation Crystal

3

Dragon Valley Subjugation Rank Reward Box

Deadman's Dagger

1

Dragon Bone Blade

1

Deadman's Dagger (Imprint)

1

Dragon Bone Blade (Imprint)

1

Dragon Valley Subjugation Equipment Design

1

Aden's Subjugation Crystal

5

Sel Mahum Base Subjugation Rank Reward Box

Berserker's Sword

1

Sel Mahum Sniper

1

Berserker's Sword (Imprint)

1

Sel Mahum Sniper (Imprint)

1

Sel Mahum Base Subjugation Equipment Design

1

Aden's Subjugation Crystal

5

Orc Barracks Subjugation Rank Reward Box

Turek Orc Prefect's Dualsword

1

Butcher's Longsword

1

Turek Orc Prefect's Dualsword (Imprint)

1

Butcher's Longsword (Imprint)

1

Orc Barracks Subjugation Equipment Design

1

Aden's Subjugation Crystal

5

 

Subjugation Hunting Zone List

Subjugation Title

Available Level

Number of times you can obtain Subjugation Keys (Season)

Fever Time

Cruma Tower Subjugation

65 - 89

70

12 PM - 2 PM
7 PM - 11 PM

Silent Valley Subjugation

70 - 88

70

Plains of the Lizardmen Subjugation

76 - 93

70

Tower of Insolence Subjugation

78 - 99

70

Dragon Valley Subjugation

78 - 96

70

Sel Mahum Base Subjugation

85 - 99

70

Orc Barracks Subjugation

85 - 99

70

 

TIP: You can obtain 2x Subjugation Points during the daily Fever Time.

Clan

Clans are the main community in Lineage 2 where players with similar interests can play and achieve goals together. Clans can also level up like characters and unlock clan features. These features allow clans to cooperate and grow together.

Creating a Clan

Players can create a clan by talking to the Grand Master and creating a name for the clan in the Town of Aden or Town of Giran.

Please be aware of the following when creating a clan.

  1. You must be level 10 or higher to create a clan.
  2. The registering character must not be in any other clans.
  3. You must not have created a clan within the past 10 days.

You cannot change the name of the clan, so please be aware when naming it. When creating a name, there must not be any special characters or spaces and be within 16 letters. You cannot use a name that already exists.

◆ Recruiting Clan Members

Click on the Clan Menu in-game. You can then add members to your clan.

◆ Sending Clan Requests

  • Select the character you want to recruit and click Invite in the Clan Menu. 
  • You can also invite by typing in /invitetoclan [Character Name]

Clan Registration

◆ Registration Condition

You can only be in one clan at a time. If you've created a clan, then you cannot join another one. If you leave the clan, then you cannot join another clan until the 1 minute penalty is over.

◆ Registration UI

If you're currently not in a clan, you can join one by clicking on the [Join Clan] in the Clan Menu.

You can look for a Clan by filtering level and other categories within the menu.

◆ Removing member from Clan

  • Clan Menu > Double click on the character you wish to remove and click remove when prompted.
  • You cannot leave the clan during a battle. You cannot join another clan after leaving or being removed for 1 minute.

Clan Basic Info

You can check your Clan Info by pressing ALT+N after joining a Clan. Basic info includes Clan Status, Clan Hostility Information, Clan Skills, and more.

◆ Clan Contribution

Clan members are sorted by Clan Contributions. Contributions can be increased by hunting monsters, clan raid rewards, attendance, xp, clan donations, and more.

Weekly contributions are reset weekly on Wednesday and overall contributions are reset when you leave the clan.

◆ Clan Enemy

You can add or remove clan enemies in the Clan UI. Only members with access can control the enemy features. You can register up to 15 clans.

  • Clans that are registered as a enemy will be displayed with the enemy mark (Sword Cursor). Summoned pets will also be detected enemy and will be auto attacked if nearby. It will automatically attack them if you are in auto hunting mode.
  • Enemy clans will be hurt by any AOE attacks, such as "Hellfire." Recovery skills such as "Chain Heal" will not affect enemy clans. However, the recovery skills will still work if they are an ally (Party, Castle Siege, etc).
  • You cannot trade with an enemy member or check their personal shop.

PVP Notes

  • You will turn to Chaotic status if you kill another player whether they are an enemy member or not.
  • Your name will turn purple if you attack an enemy member that is not fighting back. Killing the enemy member will turn you into a Chaotic Character.
  • You will still inflict AOE damage when you are in the Chaotic state.
  • Depending on the character, you will be inflicted with "Einhasad's Observation." 
  • If you are killed by another character with Einhasad's Observation Lv.3, then you can request help with no cost for the teleportation.

Clan Level

You start at level 0 when creating a clan and will be able to use the basic features. You can still recruit members and use the clan chat at level 0, but you will not be able to participate in raids or use clan skills until you have unlocked them.

You will need Clan XP to increase the level of the clan. You can earn Clan XP by hunting monsters, complete clan missions, and more. Clan level will increase automatically when the XP requirement is met. 

Clan Level can be raised up to 10.

You can check which features are available through the Clan Menu. Max clan members will also increase with level along with new contents and skills.

◆ Clan Features by Level

Clan Level

XP Requirement

Max Clan Members

Clan Benefits

0

10

10

Clan Missions, Register Enemy Clans

1

90

15

Clan Crest, Clan Advent Lv. 1
(P. Atk / M. Atk +5)

2

400

20

Clan Bulletin, Clan Advent Lv. 2
(P. Atk / M. Atk +10)

3

9,500

30

Clan Shop, Clan Arena, Castle Siege, Manage Castle, Clan Advent Lv. 3
(P. Atk / M. Atk +15)
Clan Shop Item (Sayha’s Blessing)

4

40,000

40

Clan Advent Lv. 4
(P. Atk / M. Atk +25)
Clan Shop Item (Special HP Recovery Potion)

5

100,000

40

Clan Advent Lv. 5
(P. Atk / M. Atk +50)
Clan Shop Items (Hardin’s Notes – Page 1, Clan Cloak, Clan Equipment Enchant Scroll)

6

300,000

40

Clan Advent Lv. 6
(P. Atk / M. Atk +100)
Clan Shop Items (Hardin’s Notes – Page 2, Clan Circlet)

7

550,000

40

Clan Advent Lv. 7
(P. Atk / M. Atk +200)

Clan Shop Items (Hardin’s Notes – Page 3)

8

1,000,000

40

Clan Advent Lv. 8
(P. Atk / M. Atk +200, P. Def / M. Def +50)

9

2,000,000

40

Clan Advent Lv. 9
(P. Atk / M. Atk +200, P. Def / M. Def +100)

10

5,000,000

40

Clan Advent Lv. 10
(P. Atk / M. Atk +200, P. Def / M. Def +200)

 

Clan Skills

Clan Skills can be learned starting at Lv. 1 and requires Adena and Clan Points to unlock. Currently, all the Clan Skills are passive and anyone in the Clan will be able to benefit from it. Learned Clan Skills will remain until the Clan is disbanded, but the skills will not be available if your Clan Points become negative.

Talk to a Grand Master or High Priest in Aden/Giran to learn clan skills.

◆ Clan Skill List

 

Skill Name

Effect

Clan Level

Clan Rep

Required Items

Clan Restore

HP Recovery Bonus +1%
MP Recovery Bonus +1%

1

0

10,000 Adena

Clan Vital Bonus

Sayha's Grace Recharge +5%

1

0

Blood Crystal x10

100,000,000 Adena

Clan Fortune

XP+3%

1

0

10,000 Adena

Clan Guidance

P. Accuracy +1

3

1800

Blood Crystal x2

Clan Magic Barrier

Magic Resistance +6%

3

1800

Blood Crystal x2

Clan Morale

CP Recovery Bonus +6%

3

1800

Blood Crystal x2

Clan Body

Max HP +100

3

1800

Blood Crystal x2

Clan Spirit

Max CP +200

3

10000

Blood Crystal x10

Clan Agility

Evasion +1

3

1800

Blood Crystal x2

Clan Clarity

MP Recovery Bonus +3%

3

1800

Blood Crystal x2

Clan Resurrection Lock

Prevent resurrection of target for 30 seconds.

3

0

200,000,000 Adena

Clan Escape Lock

Prevent recall of target for 30 seconds.

3

0

200,000,000 Adena

Clan Imperium

Able to setup command channels.

3

0

 

Clan Might

P. Atk +3%

4

1800

Blood Crystal x2

Clan Movement

Move Speed +3

4

1800

Blood Crystal x2

Clan Soul

Max MP +70

4

1800

Blood Crystal x2

Clan Shield

Block Rate +3%

4

1800

Blood Crystal x2

Clan Empower

M. Atk +4%

4

1800

Blood Crystal x2

Clan Regeneration

HP Recovery Bonus +3%

4

1800

Blood Crystal x2

 

TIP You can earn Blood Crystals through Clan PVP and Clan Raids.

Clan Bonus

You will receive the "Clan Members" passive depending on the Clan Level.

Clan Level

Skill Name

Effect

1

Clan Members Lv. 1

P. Atk / M. Atk +5, XP/SP +1%

2

Clan Members Lv. 2

P. Atk / M. Atk +10, XP/SP +2%

3

Clan Members Lv. 3

P. Atk / M. Atk +15, XP/SP +3%

4

Clan Members Lv. 4

P. Atk / M. Atk+25, XP/SP +4%

5

Clan Members Lv. 5

P. Atk / M. Atk +50, XP/SP +5%

6

Clan Members Lv. 6

P. Atk / M. Atk +100, XP/SP +6%

7

Clan Members Lv. 7

P. Atk / M. Atk +200, XP/SP +7%

8

Clan Members Lv. 8

P. Atk / M. Atk +200, P. Def / M. Def +50, XP/SP +8%

9

Clan Members Lv. 9

P. Atk / M. Atk +200, Def / M. Def +100, XP/SP +9%

10

Clan Members Lv. 10

P. Atk / M. Atk +200, Def / M. Def +200, XP/SP +10%

 
Clan Shop

You can purchase items from the Clan Shop by leveling up your clan.

You can go to the shop by clicking on [Clan Shop] within the Clan Menu (Alt+N).

You can view which items can be purchased for the appropriate level. Clan items can be purchased with Honor Coins.

Clan Shop List

Item Name

Clan Level

Qty Limit

Honor Coins

Sayha's Blessing

3

15/daily

8

Special HP Recovery Potion 

4

200/daily

3

Hardin's Notes – Page 1

5

1/daily

1,012

Clan Cloak

5

4/daily

200

Scroll: Enchant Clan Equipment

5

10/daily

2

Hardin's Notes – Page 2

6

1/daily

3,375

Clan Circlet

6

4/daily

200

Hardin's Notes – Page 3

7

1/daily

5,062

 

Clan Items

You can enchant Clan Cloak and Clan Circlet using "Scroll: Enchant Clan Equipment."

Clan Cloak Enchant Effect

Enchant

Max HP/MP

P. Def / M. Def

[Activation Skill] Pet XP Gain

0

2%

   

1

3%

   

2

4%

2%

 

3

5%

3%

 

4

6%

4%

 

5

7%

5%

 

6

8%

6%

 

7

9%

7%

 

8

10%

8%

10%

9

10%

9%

20%

10

10%

10%

30%

 

Clan Circlet Enchant Effect

Enchant

Max HP/MP

P. Def / M. Def

XP/SP

0

50

   

1

100

   

2

150

   

3

200

1%

 

4

250

2%

 

5

300

3%

 

6

350

4%

3%

7

400

5%

4%

8

450

6%

6%

9

500

7%

10%

10

1000

8%

20%

 

Clan Contributions

Clan members can contribute to their clan using Adena or L2 Coins. There are three types of contributions: Normal, Greater, Highest and will grant Honor Coins in return.

There is a chance for a [Critical] when donating Greater or Highest. Critical will yield more rewards and also give rewards to other members.

Only Greater, Highest may give out bonus Honor Coins for the donating user and other members.

Players can start contributions after the reset time and can donate up to 3 times daily. (Resets daily at 6:30 AM server time)

Clan Chat

You can use Clan Chat with the members in your clan. Clans can be social and also discuss strategies for battles through this chat. You must select Clan Chat in the chat box to use it.

Clan Ranking

You can see the ranking of your clan in the Clan Ranking menu. The rankings are determined by Clan XP every day at 6:30 AM Server Time. Clans pending deletion will be excluded from the rankings.

Clan Arena

Take challenge in the Clan Arena with Clan Members to grow stronger and reap rewards!

Clan Arena consists of 25 stages and the difficulty increases greatly starting at stage 21. It keeps a record of your wins and you can challenge again the week after.

Note Clan Raid information stays recorded even if the Clan Leader has changed. 

◆ Entry Requirement

Entry Requirement

Create a command channel with the same clan members.

How to Enter

Talk to Koldrut Jay NPC in Aden as the Command Channel Leader.

Reset Time

Weekly Wednesday 6:30 AM Server Time (Can participate once weekly)

Entry Period

30 Minutes (Possible to extend using Arena Machine)

◆ Process

Join the Clan Arena and talk to the Arena Machine to start.

Clan Arena consists of 25 stages and the Raid Monsters start to appear for 20 minutes starting at stage 1.

You can extend the time limit up to 5 times using the Arena Machine. It costs 1,000,000 Adena per extension and 1~3 minute is granted randomly. (Low chance of granting 5 minutes)

Supply items appear after defeating the boss and up to 40 players can click on it for rewards. The rewards are based on character level. More rewards and XP is granted at higher levels.

Clearing Clan Arena's stages 5 / 10 / 15 / 20 / 25 will grant all members the "Clan Abundant" passive skill.

 

Clan Abundant Lv.1
(Clear Clan Arena Stage 5)

HP/MP/CP Recovery Speed +4%
Damage from PVE -3%
Sayha's Grace Consumption -5%

Clan Abundant Lv.2
(Clear Clan Arena Stage 10)

HP/MP/CP Recovery Speed +8%
Damage from PVE -5%
Sayha's Grace Consumption -8%

Clan Abundant Lv.3
(Clear Clan Arena Stage 15)

HP/MP/CP Recovery Speed +12%
Damage from PVE -7%
Sayha's Grace Consumption -11%

Clan Abundant Lv.4
(Clear Clan Arena Stage 20)

HP/MP/CP Recovery Speed +15%
Damage from PVE -15%
Sayha's Grace Consumption -15%

Clan Abundant Lv.5
(Clear Clan Arena Stage 25)

Gain XP/SP (20%)
Gain Elemental XP (20%)

 

Pet System

Lineage II Aden is filled with Pets! And not just fuzzy companions that follow you around on all your adventures. You raise these cuties into worthy battle partners that participate in combat with you against formidable opponents!

Everything you need to know about the Pet System is right here

Keber Raid

Keber’s Raid starts daily every hour on the hour and only lasts for 15 minutes in certain hunting zones.

Don’t miss out on this content to gain high XP and an additional Aden’s Talisman for defeating the boss, if you are in your early-to-mid level ranges.

 Go to Keber’s Raid

Talk to NPC ‘Marc’ in the Towns of Aden/Giran to teleport (requires Adena fee) to Keber’s Raid, which only takes place in Plains of Glory, War-Torn Plains, and Silent Valley.

 

 Keber’s Raid Progression

Keber’s Raid starts hourly on the hour and lasts for 15 minutes. After 10 minutes, the boss monster will spawn in the place of the subordinate monsters.

Boss Monster Keber or Keber’s Servants will appear. Defeat them in 5 minutes before they disappear.

Hunting Zones

Major Events

Plains of Glory

War-Torn Plains

Silent Valley

- Event monsters appear in the hunting zones every day, hourly on the hour.
- Bonus monsters appear after a certain number of event monsters are defeated in 5 minutes.

- After 10 minutes, the boss monster ('Keber' or 'Keber’s Servant') appears.
- You will have 5 minutes to attack the boss monster.

 

Keber’s Raid Rewards

Defeating the monsters in Keber’s Raid will give out more XP than defeating other monsters in the hunting zones. There is a chance for the player to receive an Aden Talisman Enchant Package, along with Adena.

Open the Aden Talisman Enchant Package to obtain x1 Aden Talisman and x10 Aden Talisman Enchant Scrolls.

If there is a gap of more than 15 levels between your level and the monster’s level (marked in blue), you’ll not be eligible for the rewards.

Armor

In Lineage II, there are armors to protect you against physical damage and accessories to increase your magic defense. Armors have different options to help players strengthen the character's class.

1. Types of Armor

Each class has different types of armor masteries. It is important that you focus on the correct type of armor for your character's class. You can get penalized for wearing an armor of the wrong level or wrong mastery.

◆ Armor List

Type

Armor Passives by Class

Warrior

Knight

Rogue

Archer

Wizard

Summoner

Healer

Buffer

Heavy Armor

-

-

-

-

-

Light Armor

-

-

-

Robe

-

-

-

-

Gloves

Boots

Helmet

Shield

-

-

-

-

-

-

-

Type

Specialty

Heavy Armor

Heavy Armors are affected by Heavy Armor Mastery and is mostly used by Knights and Warriors. Due to its high defense, some Light Armor Classes use them as well. If ta Heavy Armor Class equips both Heavy Armor and a Shield, then they are granted HP or increased Shield Def Success Rate. Helmets are included in the C-Grade Heavy Armor Set. Upgrading them all to +6 will grant higher defense and increased MP Recovery Bonus.

Light Armor

Light Armors are affected by Light Armor Mastery and is mostly used by Rogues and Archers. Compared to other armors, the Light Armor has lower defense, but has high evasion. There are times when mid, low-level Summoners equip them as well. Gloves are included in the C-Grade Light Armor Set. Upgrading them all to +6 will grant increased magic defense and evasion.

Robe

Robes are affected by Robe Master and is mostly used by Healer, Wizard, and Summoners. Compared to other armors, Robe has the lowest defense, but grants increased Max MP and reduces cooldown. Boots are included in the C-Grade Robe Set. Upgrading them to +6 will grant additional defense and weight.

 

Armor Set

1. What is Armor Set?

Armor sets are sets of armor with the same name or the same design. You can check the set details in the item tooltips and equipping a set number of them will grant options. You can also view what Armor Sets are equipped and what stats they are granting through the Set Armor tooltip.

2. Enchant Set Effect

You can get additional options by enchanting the Armor Set to +6. In addition to the additional bonus from the stats, you will gain even more options from enchanting.

Stats from enchanting can be checked through the item tooltip.

◆ Enchant Set Option

Enchant

Heavy Armor

Light Armor

Robe

6

HP +360
Stand/Sit HP +10 & MP +4 Recovery

HP +200, MP +80
Stand/Sit HP +10 & MP +4 Recovery

MP +140
Stand/Sit HP +4 & MP +6 Recovery

7

P. Def +47
M. Def +28

P. Def +47
M. Def +28

P. Def +47
M. Def +28

8

Life Steal +2%
Cooldown -4%

Move Speed +4
M. Atk +7%

Heal Bonus +52
MP Cost -4%

9

Stun Resistance +10%

MEN/Paralysis/Stun Resistance +5%

Paralysis Resistance +10%, Stun Resistance +5%

10

Bow Damage Resistance +10%
P. Def +6%

Magic Damage Resistance +15%
M. Def +7%

Debuff Resistance +7%
Critical Damage from others -20%

 

 

◆ Effects based on Enchant Level

+6 ~ +7

+8 ~ +9

+10

 

Armor Set by Grade

 

1. B-Grade

Type

Name

Armor Set

Heavy Armor

Zubei's Breastplate Set

2 Pieces : HP Recovery Bonus +5.24%
3 Pieces : Max HP +294, Paralyze Resistance +30%
4 Pieces : Defense +5.26%
5 Pieces : M. Def +44

Zubiei's Breastplate
Zubei's Gaiters
Zubei's Gauntlets - Heavy Armor
Zubei's Boots - Heavy Armor
Zubei's Helmet - Heavy Armor

Blue Wolf Breastplate

2 Pieces : STR +3, CON-1, DEX-2. HP Recovery Bonus +5.24%
3 Pieces : DEX +1, Move Speed +7
4 Pieces : CON +1, Stun Resistance +30%
5 Pieces : DEX +1, M. Def +44

Blue Wolf Breastplate
Blue Wolf Gaiters
Blue Wolf Gloves - Heavy Armor
Blue Wolf Boots - Heavy Armor
Blue Wolf Helmet - Heavy Armor

Avadon Breastplate Set

2 Pieces : Max HP +294
3 Pieces : P. Defense +5%, Poison / Bleed Resistance +60%
4 Pieces : CON +1
5 Pieces : M. Def +44
5 Pieces + Shield Def Success Rate +24%

Avadon Breastplate
Avadon Gaiters
Avadon Gloves - Heavy Armor
Avadon Boots - Heavy Armor
Avadon Circlet - Heavy Armor

Doom Plate Armor Set

2 Pieces : STR-2, CON +3, Max HP +320
3 Pieces : STR +1, Sleep / Hold Resistance +50%
4 Pieces : STR+1, M. Def +44
4 Pieces+ Shield Defense Success Rate +24%

Doom Plate Armor
Doom Gloves - Heavy Armor
Doom Boots - Heavy Armor
Doom Helmet - Heavy Armor

Light Armor

Zubei's Leather Shirt Set

2 Pieces : Evasion +4
3 Pieces : P. Critical Rate +10, Paralyze Resistance +30%
4 Pieces : DEX +1
5 Pieces : M. Def +44

Zubei's Leather Shirt
Zubei's Leather Gaiters
Zubei's Gauntlets - Light Armor
Zubei's Boots - Light Armor
Zubei's Helmet - Light Armor

Avadon Leather Armor Set

2 Pieces : Max Weight +5759, P. Critical Damage +30
3 Pieces : Poison / Bleed Resistance +60%
4 Pieces : M. Def +5.25%, M. Def +44

Avadon Leather Armor
Avadon Gloves - Light Armor
Avadon Boots - Light Armor
Avadon Circlet - Light Armor

Blue Wolf Leather Armor Set

2 Pieces : MEN +3, INT -2, MP Recovery Bonus +5.26%
3 Pieces : INT +1, Defense +5.26%
4 Pieces : INT +1, Stun Resistance +30%, Casting Speed +15%, M. Def +44

Blue Wolf Leather Armor
Blue Wolf Leather Gloves - Light Armor
Blue Wolf Leather Boots - Light Armor
Blue Wolf Leather Helmet - Light Armor

Leather Armor of Doom Set

2 Pieces : DEX +1, MP Recovery Bonus +5.26%, P. Atk+2.7%
3 Pieces : DEX +1, Sleep / Hold Resistance +50%
4 Pieces : DEX +1, M. Def +44

Leather Armor of Doom
Doom Gloves - Light Armor
Doom Boots - Light Armor
Doom Helmet - Light Armor

Robe

Tunic of Zubei Set

2 Pieces : MPRecovery Bonus +5.26%
3 Pieces : Max MP +102, Paralysis Resistance +30%
4 Pieces : M. Atk +8%
5 Pieces : M. Atk +2%

Tunic of Zubei
Stockings of Zubei
Zubei's Gauntlets - Robe
Zubei's Boots - Robe
Zubei's Helmet - Robe

Blue Wolf Tunic Set

2 Pieces : INT -2, MEN -1, WIT +3, MP Recovery Bonus +5.26%
3 Pieces : INT +1. Max MP +206
4 Pieces : INT +1, Stun Resistance +30%
5 Pieces : MEN +1

Blue Wolf Tunic
Blue Wolf Stockings
Blue Wolf Gloves - Robe
Blue Wolf Boots - Robe
Blue Wolf Helmet - Robe

Tunic of Doom Set

2 Pieces : INT +2, MEN +1, WIT -3, MP Recovery Bonus +5.26%
3 Pieces : WIT +1. Move Speed +7
4 Pieces : WIT+1, Sleep / Hold Resistance +50%, M. Skill Critical Damage +30
5 Pieces : WIT +1

Tunic of Doom
Stockings of Doom
Doom Gloves - Robe
Doom Boots - Robe
Doom Helmet - Robe

Avadon Robe Set

2 Pieces : Poison / Bleeding Resistance +60%
3 Pieces : Defense +5.26%, Casting Speed +10%
4 Pieces : Casting Speed +5%

Avadon Robe
Avadon Gloves - Robe
Avadon Boots - Robe
Avadon Circlet - Robe

 

 

2. C-Grade

Type

Name

Armor Set

Heavy Armor

Compound Armor Set

2 Pieces : Max Weight +5795, M. Def +5%, Paralyze Resistance +10%

Compound Armor
Compound Helmet

Chain Mail Shirt Set

2 Pieces : Max HP +198, Sleep / Bleeding Resistance +20%
3 Pieces : P. Def +5%

Chain Mail Shirt
Chain Gaiters
Chain Hood

Full Plate Armor Set

2 Pieces : Max HP +270, P. Def +5%, Stun Resistance 10% increase

Full Plate Armor
Full Plate Helmet

Light Armor

Reinforced Mithril Shirt Set

2 Pieces : Evasion +4
3 Pieces : Poison / Bleeding Resistance +30%

Reinforced Mithril Boots
Reinforced Mithril Shirts
Reinforced Mithril Gaiters

Plated Leather Armor Set

2 Pieces : Sleep / Hold Resistance +20%
3 Pieces : STR+4, CON-1

Plated Leather Armor
Plated Leather Gaiters
Plated Leather Boots

Theca Leather Armor Set

2 Pieces : Paralyze Resistance +10%
3 Pieces : P. Def +5.26%

Theca Leather Armor
Theca Leather Gaiters
Theca Leather Boots

Drake Leather Armor Set

2 Pieces : M. Def +5%, Stun Resistance +10%

Drake Leather Armor
Drake Leather Boots

Robe

Karmian Tunic Set

2 Pieces : Sleep / Hold Resistance +20%
3 Pieces : Casting Speed +15%, P. Def +5.26%

Karmian Tunic
Karmian Stockings
Karmian Gloves

Demon's Tunic Set

2 Pieces : Stun Resistance +10%
3 Pieces : INT+4, WIT-1, Max HP +270

Demon's Tunic
Demon's Stockings
Demon's Gloves

Divine Tunic Set

2 Pieces : Paralyze Resistance +10%
3 Pieces : WIT+1, Max MP +171, P. Def +5.26%

Divine Tunic
Divine Stockings
Divine Gloves

 

 

3. D-Grade

Type

Name

Armor Set

Heavy Armor

Mithril Breastplate Set

2 Pieces : Max HP +126
3 Pieces : Poison Resistance +20%

Helmet
Mithril Breastplate
Mithril Gaiters

Brigandine Set

2 Pieces : Max HP +153
3 Pieces : P. Def +5%

Brigandine
Brigandine Gaiters
Brigandine Helmet

Half Plate Armor Set

2 Pieces : HP Recovery Rate +5.24%
3 Pieces : STR+1

Half Plate Armor
Half Plate Gaiters
Half Plate Helmet

Moonshadow Armor Set

4 Pieces : HP Recovery Rate +3%, Max HP +25, P. Def +3%

Moonshadow Helmet
Moonshadow Armor
Moonshadow Gauntlet - Heavy Armor
Moonshadow Boots - Heavy Armor

Light Armor

Reinforced Leather Shirt Set

2 Pieces : Max MP +80
3 Pieces : P. Critical Damage +10

Reinforced Leather Shirt
Reinforced Leather Gaiters
Reinforced Leather Boots

Manticore Skin Shirt Set

2 Pieces : Max MP +92
3 Pieces : P. Critical Damage +15

Manticore Skin Shirt
Manticore Skin Gaiters
Manticore Skin Boots

Salamander Skin Mail Set

2 Pieces : Max MP +50
3 Pieces : DEX+1

Salamander Skin Mail
Ogre Power Gauntlet
Salamander Skin Boots

Moonshadow Outfit Set

4 Pieces : MP Recovery Rate +3%, Max HP +10, P. Atk +2%

Moonshadow Helmet
Moonshadow Armor
Moonshadow Leather Gloves - Light Armor
Moonshadow Boots - Light Armor

Robe

Tunic of Knowledge Set

2 Pieces : Max MP +40
3 Pieces : M. Atk +10%

Tunic of Knowledge
Stockings of Knowledge
Gloves of Knowledge

Mithril Tunic Set

2 Pieces : Move Speed +7
3 Pieces : WIT+1

Mithril Tunic
Mithril Stockings
Elven Mithril Gloves

Elven Mithril Tunic Set

2 Pieces : MP Recovery Rate +5.24%
3 Pieces : INT+1

Rip Gauntlets
Elven Mithril Tunic
Elven Mithril Stockings

Moonshadow Doublet Set

4 Pieces : MP Recovery Rate +3%, Max HP +20, M. Atk +2%

Moonshadow Helmet
Moonshadow Cape
Moonshadow Silk Gloves - Robe
Moonshadow Sandals - Robe

 

 

4. No Grade

Type

Name

Armor Set

Light Armor

Wooden Breastplate Set

3 Pieces : P. Def +2%, Max HP +41

Wooden Breastplate
Wooden Helmet
Wooden Gaiters

Warrior's Armor Set

2 Pieces : P. Def +3%

Warrior's Armor
Warrior's Gaiters

Robe

Tunic of Devotion Set

3 Pieces : Casting Speed +15%

Leather Helmet
Tunic of Devotion
Stockings of Devotion

Medium's Tunic Set

2 Pieces : Casting Speed +5%

Medium's Tunic
Medium's Stockings

 

◆ A-Grade Equipment

A-Grade equipment offers similar options even when one piece of equipment is equipped.

1. Heavy Armor Options

Type

Dark Crystal

Majestic

Nightmare

Tallum

Helmet - Heavy Armor

CON +1
Max Weight +1500
M. Def+10
HP +100
P. Atk +4%
HP Recovery Bonus +5.5%

CON +1
Max Weight +1500
M. Def+10
P. Atk+4%
HP Recovery Bonus +8%

CON +1
Max Weight +1500
M. Def+10
P. Atk +4%
HP Recovery Bonus +8%
Damage Reflect +5%

CON +1
Max Weight +1500
M. Def+10
MP +50
P. Atk +4%
HP Recovery Bonus +5.5%

Top

CON +1
Max Weight +1500
M. Def+15
Paralyze Resistance +50%

CON +2
Max Weight +2500
M. Def+25
HP +200
Stun Resistance +50%

CON +2
Max Weight +2500
M. Def+25
HP +200
Sleep / Bleeding / Hold Resistance +70%

CON +2
Max Weight +2500
M. Def+25
HP +200
Debuff Resistance +50%

Bottom

CON +1
Max Weight +1000
M. Def+10
HP +200

Gloves - Heavy Armor

STR +1
Max Weight +1000
M. Def+10
HP +200
Attack Speed +8%
Heal Bonus +2%

STR +1
Max Weight +1000
M. Def+10
HP +50
Attack Speed +8%
Attack Speed +50

STR +1
Max Weight +1000
M. Def+10
HP +50
Attack Speed +8%
P. Atk +50

STR +1
Max Weight +1000
M. Def+10
HP +50
Attack Speed +8%
Defense +10

Boots - Heavy Armor

STR +1
Max Weight +1000
M. Def+10
HP +200
Move Speed +4
Heal Bonus +2%

STR +1
Max Weight +1000
M. Def+10
HP +50
Move Speed +7
Attack Speed +50

STR +1
Max Weight +1000
M. Def+10
HP +50
Move Speed +4
P. Atk +50

STR +1
Max Weight +1000
M. Def+10
HP +50
Move Speed +4
Defense +10

 

 

2. Light Armor Options

Type

Dark Crystal

Majestic

Nightmare

Tallum

Helmet - Light Armor

CON +1
Max Weight +1500
M. Def+10
P. Atk +4%
MP Recovery Bonus +5.5%
P. Critical Damage +30

CON +1
Max Weight +1500
M. Def+10
P. Atk +4%
MP Recovery Bonus +5.5%
Bow Attack +8%

CON +1
Max Weight +1500
M. Def+10
P. Atk +4%
MP Recovery Bonus +8%

MEN +1
Max Weight +1500
M. Def+10
M. Atk +8%
MP Recovery Bonus +8%

Top

DEX +1
Max Weight +1500
M. Def+15
Paralyze Resistance +50%

DEX +2
Max Weight +2500
M. Def+25
HP +150
MP +80
Stun Resistance +50%

DEX +2
Max Weight +2500
M. Def+25
HP +150
MP +80
Sleep / Hold Resistance +70%

MEN +2
Max Weight +2500
M. Def+25
HP +150
MP +80
Debuff Resistance +50%

Bottom

DEX +1
Max Weight +1000
M. Def+10
HP +150
MP +80

Gloves - Light Armor

STR +1
Max Weight +1000
M. Def+10
HP +50
Attack Speed +8%
Evasion +2

STR +1
Max Weight +1000
M. Def+10
HP +50
Attack Speed +8%
P. Critical Damage +50

STR +1
Max Weight +1000
M. Def+10
HP +50
Attack Speed +8%
Damage Reduction +2%

INT +1
Max Weight +1000
M. Def+10
HP +50
MP +120
Casting Speed +15%

Boots - Light Armor

STR +1
Max Weight +1000
Magic Resistance+10
HP +50
Move Speed +4
Evasion +2

STR +1
Max Weight +1000
M. Def+10
HP +50
Move Speed +4
P. Critical Damage +50

STR +1
Max Weight +1000
M. Def+10
HP +50
Move Speed +4
Damage Reduction +2%

INT +1
Max Weight +1000
M. Def+10
HP +50
MP +120
Move Speed +4

 

 

3. Robe Options

Type

Dark Crystal

Majestic

Nightmare

Tallum

Helmet - Robe

MEN +1
Max Weight +1500
M. Def+10
M. Atk +8%
MP Recovery Bonus +5.5%
Defense +8%

MEN +1
Max Weight +1500
M. Def+10
MP +300
M. Atk +8%
MP Recovery Bonus +8%

MEN +1
Max Weight +1500
M. Def+10
M. Atk +8%
MP Recovery Bonus +8%
Magic Critical Damage +30

MEN +1
Max Weight +1500
M. Def+10
M. Atk +8%
MP Recovery Bonus +5.5%
M. Def+8%

Top

WIT +2
Max Weight +2500
M. Def+25
HP +100
MP +120
Paralyze Resistance +50%

WIT +2
Max Weight +2500
M. Def+25
HP +100
MP +120
Stun Resistance +50%

WIT +2
Max Weight +2500
M. Def+25
HP +100
MP +120
Sleep / Hold Resistance +70%

WIT +1
Max Weight +1500
M. Def+15
Fear / Silence Resistance +50%

Bottom

WIT +1
Max Weight +1000
M. Def+10
HP +100
MP +120

Gloves - Robe

INT +1
Max Weight +1000
M. Def+10
HP +50
Casting Speed +15%
Magic Cancel Damage -25

INT +1
Max Weight +1000
M. Def+10
HP +50
Casting Speed +15%
Casting Speed +50

INT +1
Max Weight +1000
M. Def+10
HP +50
Casting Speed +15%
M. Atk +50

INT +1
Max Weight +1000
M. Def+20
HP +50
Casing Speed +15%

Boots - Robe

INT +1
Max Weight +1000
M. Def+10
HP +50
Move Speed +7
Magic Cancel Damage -25

INT +1
Max Weight +1000
M. Def+10
HP +50
Move Speed +4
Casting Speed +50

INT +1
Max Weight +1000
M. Def+10
HP +50
Move Speed +4
M. Atk +50

INT +1
Max Weight +1000
M. Def+20
HP +50
Move Speed +4

 

 

Enchant Options

Enchant

Helmet

Top

Bottom

Top / Bottom

+5

HP +50

HP Recovery Bonus +5

MP Recovery Bonus +3

HP Recovery Bonus +5
MP Recovery Bonus +3

+6

HP +150

HP Recovery Bonus +10

MP Recovery Bonus +6

HP Recovery Bonus +10
MP Recovery Bonus +6

+7

HP +300

HP Recovery Bonus +11

MP Recovery Bonus +7

HP Recovery Bonus +11
MP Recovery Bonus +7

+8

HP +500

HP Recovery Bonus +12

MP Recovery Bonus +8

HP Recovery Bonus +12
MP Recovery Bonus +8

+9

HP +750

HP Recovery Bonus +13

MP Recovery Bonus +9

HP Recovery Bonus +13
MP Recovery Bonus +9

+10 or higher

HP +1000

HP Recovery Bonus +15

MP Recovery Bonus +10

HP Recovery Bonus +15
MP Recovery Bonus +10

Enchant

Gloves

Boots

Dark Crystal / Majestic / Nightmare

Tallum

Dark Crystal / Majestic / Nightmare

Tallum

+5

[Heavy Armor/Light Armor]
Physical Skill +2%
[Robe]
Magic Skill +2%

[Heavy Armor]
Physical Skill +2%
[Light Armor/Robe]
Magic Skill +2%

[Heavy Armor/Light Armor]
Skill Cooldown -1%
[Robe]
Magic Cooldown -1%

[Heavy Armor]
Skill Cooldown -1%
[Light Armor/Robe]
Magic Cooldown -1%

+6

[Heavy Armor/Light Armor]
Physical Skill +3%
[Robe]
Magic Skill +3%

[Heavy Armor]
Physical Skill +3%
[Light Armor/Robe]
Magic Skill +3%

[Heavy Armor/Light Armor]
Skill Cooldown -2%
[Robe]
Magic Cooldown -2%

[Heavy Armor]
Skill Cooldown -2%
[Light Armor/Robe]
Magic Cooldown -2%

+7

[Heavy Armor/Light Armor]
Physical Skill +%
[Robe]
Magic Skill +5%

[Heavy Armor]
Physical Skill +5%
[Light Armor/Robe]
Magic Skill +5%

[Heavy Armor/Light Armor]
Skill Cooldown -3%
[Robe]
Magic Cooldown -3%

[Heavy Armor]
Skill Cooldown -3%
[Light Armor/Robe]
Magic Cooldown -3%

+8

[Heavy Armor/Light Armor]
Physical Skill +7%
[Robe]
Magic Skill +7%

[Heavy Armor]
Physical Skill +7%
[Light Armor/Robe]
Magic Skill +7%

[Heavy Armor/Light Armor]
Skill Cooldown -5%
[Robe]
Magic Cooldown -5%

[Heavy Armor]
Skill Cooldown -5%
[Light Armor/Robe]
Magic Cooldown -5%

+9

[Heavy Armor/Light Armor]
Physical Skill +10%
[Robe]
Magic Skill +10%

[Heavy Armor]
Physical Skill +10%
[Light Armor/Robe]
Magic Skill +10%

[Heavy Armor/Light Armor]
Skill Cooldown -7%
[Robe]
Magic Cooldown -7%

[Heavy Armor]
Skill Cooldown -7%
[Light Armor/Robe]
Magic Cooldown -7%

+10 or higher

[Heavy Armor/Light Armor]
Physical Skill +15%
[Robe]
Magic Skill +15%

[Heavy Armor]
Physical Skill +15%
[Light Armor/Robe]
Magic Skill +15%

[Heavy Armor/Light Armor]
Skill Cooldown -10%
[Robe]
Magic Cooldown -10%

[Heavy Armor]
Skill Cooldown -10%
[Light Armor/Robe]
Magic Cooldown -10%

 

 

A-Grade Special Equipment

Type

Item

Description

Option

Special Effect

+5 or higher Effect

Top (Heavy Armor)

Freeze Breastplate

Defense : 200

Weight : 7700

STR +1
CON +2
Max Weight +1500
M. Def +15
Max HP +150
Paralyze Resistance +20%
Stun Resistance +20%
Sleep Resistance +20%
Hold Resistance +20%
Silence Resistance +20%
Fear Resistance +20%

<Frozen Bless>
Upon hit, reflect 5% damage upon hit. (Success Rate: 3%)
(Cooldown : 60sec)

<Freezing Paralyze>
Upon hit, freeze attacker for 2 seconds. (Success Rate: 1%)


- Increase Max HP
- Increase Max MP
- Reduce Critical Damage
- Reduce Skill Critical Damage

Bottom (Heavy Armor)

Freeze Leggings

Defense : 175

Weight : 3320

CON +1
Max Weight +1000
M. Def +10
Max HP +50
Paralyze Resistance +20%
Stun Resistance +20%
Sleep Resistance +20%
Hold Resistance +20%
Silence Resistance +20%
Fear Resistance +20%


<Frozen Disorder>
Upon attack, reduce enemy's Move Speed 10%, Attack Speed / Casting Speed 3%, Defense / M. Def 2%. (Success Rate: 1%)


- Increase Max HP
- Increase Max MP
- Reduce Magic Critical Damage

Top (Light Armor)

Thunder Leather Mail

Defense : 165

Weight : 4300

STR +1
DEX +1
Max Weight +1500
M. Def +15
Max HP +80
Max MP +40
Paralyze Resistance +20%
Stun Resistance +20%
Sleep Resistance +20%
Hold Resistance +20%
Silence Resistance +20%
Fear Resistance +20%

<Electric Defense>
Upon hit, increase Defense / M. Def by 100 for 10 seconds. (Success: Rate 1%)
(Cooldown : 600sec)

<Electric Stun>
Upon hit, paralyze the enemy for 2 seconds. (Success Rate: 1%)

- Reduce MP Cost of all Skills

Bottom (Light Armor)

Thunder Leather Leggings

Defense : 115

Weight : 1480

DEX +1
Max Weight +1000
M. Def +10
Max HP +80
Max MP +40
Paralyze Resistance +20%
Stun Resistance +20%
Sleep Resistance +20%
Hold Resistance +20%
Silence Resistance +20%
Fear Resistance +20%

<Electric Disorder>
Upon attack, increase Critical Damage 10%, Critical Rate 3%. (Success Rate: 1%)

- Reduce MP Cost of all Skills

Top (Robe)

Flaming Tunic

Defense : 103

Weight : 1750

WIT+1
MEN+1
Max Weight +1500
M. Def +15
Max MP +200
Stun Resistance +20%
Paralyze Resistance +20%
Sleep Resistance +20%
Hold Resistance +20%
Silence Resistance +20%
Fear Resistance +20%


<Flame Shield>
Upon hit, create a shield that absorbs 1,500 damage for 10 seconds. (Success Rate: 1%)
(Cooldown : 60sec)

<Flame Bind>
Upon hit, bind enemy with fire for 2 seconds. (Success Rate: 1%)


- Increase Max HP
- Reduce MP Cost of all Skills

Bottom (Robe)

Flaming Stockings

Defense : 64

Weight : 850

WIT +1
Max Weight +1000
M. Def +10
Max MP +100
Stun Resistance +20%
Paralyze Resistance +20%
Sleep Resistance +20%
Hold Resistance +20%
Silence Resistance +20%
Fear Resistance +20%

<Flame Weakness>
Upon attack, reduce enemy's P. Atk / M. Atk 10%, Accuracy / Magic Accuracy 5 for 10 seconds. (Success Rate: 1%)


- Increase Max HP
- Reduce Cooldown

Helmet

Mana Helmet

Defense : 88

Weight : 560

STR+1
INT+1
Max Weight +1500
M. Def +10
HP Recovery Bonus +8%
MP Recovery Bonus +8%
P. Atk +6%
M. Atk +8%

<Wisdom Benefit>
Upon attack, recover 100 MP. (Success Rate: 1%)
(Cooldown : 5sec)


- Reduce chance of getting critical hit.
- Increase Basic Stats

Gloves

Gloves of Silence

Defense : 49
Weight : 540

STR +1
INT +1
Max HP +150
Attack Speed +8%
Casting Speed+15%

Silence enemy for 4 seconds. (Success Rate: 1%)

- Activate Skill: Mana Burn
- Increase Basic Stats

Gloves

Stun Gauntlet

Defense : 65

Weight : 540

STR +1
INT +1
Max Weight +1000
Attack Speed +10%
Casting Speed +18%
Max HP +200
Magic Resistance +50

Strong fists appear to deal 3% damage and stun enemy for 3 seconds. (Success Rate: 1%)

- Increase all Skill Critical Damage

Boots

Evasion Boots

Defense : 59

Weight : 1070

STR+1
INT+1
Max Weight +1000
M. Def +10
Max HP +200
Attack Speed 8

<Rapid Evasion>
Upon hit, increase Evasion / Magic Evasion 45, Physical / Magic Skill Evasion 70%. Effect is gone after 5 hits. (Success Rate: 3%)
(Cooldown : 60sec)

- Increase Max HP based on Defense / M. Defense
- Reduce Cooldown

 

Shield

Shield reduces the damage from incoming attacks. However, it does not protect against all damage and it depends on the block rate. The defense on the shield varies by grade, but the block rate is the same at 20. However, the stats may change or be higher depending on the Armor set. Additionally, there is a chance where the shield successfully blocks the incoming attack resulting in 1 damage. Your evasion drops by 8 when a shield is equipped. However, there are healers or wizard classes equipping shields for the block rate.

Shields by Grade

Grade

Name

Description

Shield Defense

Weight

A

Revenge Shield

<Defense Shield>
Upon hit, the stats below are activated for 5 seconds.
Defense +5, M. Def +5%, Block Rate +5% (Success Rate: 1%) (Cooldown: 60secs)

310

1180

Sealed Shield of Nightmare

You must visit a blacksmith in town to release the seal.

256

1180

Shield of Nightmare

 

256

1180

Sealed Dark Crystal Shield

You must visit a blacksmith in town to release the seal.

243

1190

Dark Crystal Shield

 

243

1190

B

Doom Shield

 

230

1200

Avadon Shield

216

1210

Zubei's Shield

216

1210


C

Full Plate Shield

C-Grade items can be picked up from monsters or purchased from shop.

203

1220

Compound Shield

190

1230

Tower Shield

190

1240

Knight Shield

178

1260

Dwarven Chain Shield

174

1280

Chain Shield

166

1280

Eldarake

166

1290


D

Plate Shield

D-Grade items can be picked up from monsters or purchased from shop.

154

1310

Square Shield

154

1310

Brigandine Shield

142

1320

Kite Shield

142

1320

Hoplon

128

1340

Aspis

114

1350

Bronze Shield

101

1370

Bone Shield

90

1380

Round Shield

79

1390

Skeleton Buckler

69

1400

Shield (Novice)

68

1410

Buckler

67

1410

Small Shield

56

1420

Leather Shield

47

1430

 

Sigil

You can use the Sigil even when using a two handed weapon. The effects will be same as when wearing a shield. You can purchase D-Grade / C-Grade Sigils from the shop.

◆ Sigil by Grade

Grade

Item

Defense

A Special

Fatal Sigil

56

A

Majestic Sigil

43

B

Blue Wolf Sigil

25

C

Chain Sigil

10

D

Elven Sigil

7

No Grade

Wooden Sigil

4

 

◆ A-Grade Sigil Effects

Upgrade

Attack Speed / Casting Speed

Critical Rate

Increase Max MP

0

2

1%

10

1

4

1%

20

2

8

1%

30

3

16

1%

40

4

26

2%

50

5

38

3%

100

6

52

4%

150

7

70

5%

200

8

90

6%

250

9

140

7%

300

10

200

8%

400

 

Weapons

It is important to have the correct weapon type to fight against stronger enemies.

There are 11 types of weapons in Lineage II Aden. Each class has a different weapon type they can master.

Additionally, different weapons have different options that will benefit different classes.

◆ Weapon List

Type

Attack

Attack Speed

Critical

Accuracy

Related Passive Skill

Dagger

Low

Very Fast

High

Low

Dagger Mastery

1h Sword

Average

Fast

Average

Average

Sword / Blunt Mastery

Rapier

Little Low

Fast

Little High

Low

Rapier Mastery

2h Sword

High

Average

Average

High

Sword / Blunt Mastery
Two Handed Weapon Mastery

Ancient Sword

High

Fast

Low

High

Ancient Sword Mastery

Dual Sword

High

Average

Average

High

Dual Weapon Mastery

1h Blunt

Average

Fast

Low

High

Sword / Blunt Mastery

2h Blunt

Average

Average

Low

High

Sword / Blunt Mastery
Two Handed Weapon Mastery

Spear

Average

Average

Average

Average

Polearm Mastery

Bow

Very High

Slow/Very Slow

High

Low

Bow Mastery

Fist

High

Average

Low

High

Fist Mastery

Shooter

High

Slow

High

Low

Shooter Mastery

 

Boss Weapons

The following weapons can be obtained by defeating World Raid Bosses:
 

Grade

Name

P. Atk

M. Atk

Soulshot

Spiritshot

Weight

Description

A-Grade

Baium’s Thunder Breaker (Dagger)

238

145

2

2

930

Weapon contains Baium's Soul.
<Activated Effect>
Baium's Thunderbolt (Success Rate: 1%)

Zaken's Blood Sword (1h Sword)

271

145

2

2

1300

Weapon contains Zaken's Soul.
<Skill Effect>
Jaken's Blood Prison (Success Rate: 1%)

Orfen's Poisonous Sword (2h Sword)

329

145

2

2

1820

Weapon contains Orfen's Soul.
<Skill Effect>
Orfen's Poison Tempest (Success Rate: 1%)

Queen Ant’s Stone Crasher (1h Blunt)

271

182

2

2

1550

Weapon contains Queen Ant's Soul.
<Skill Effect>
Queen Ant's Stone Shower (Success Rate: 1%)

Core’s Plasma Bow

610

160

3

2

1640

Weapon contains Core's Soul.
<Skill Effect>
Core's Plasma Stun (Success Rate: 1%)

Anakim's Divine Shooter

610

160

2

1

1640

Weapon contains Anakim's Soul.
<Skill Effect>
Anakim's Divine Explosion (Success Rate: 1%)

 

Accessories

There are many types of accessories in Lineage II Aden, but the main ones are Necklace, Earrings, and Rings. These three accessories play an important role in increasing your M. Def. Other equipment such as Helmet, Top, Bottom, Gloves, Shoes will increase your P. Def while these accessories focus on the M. Def.

The three M. Def increasing accessories are Necklace, Earrings, and Rings. 1 Necklace, 2 Earrings, and 2 Rings can be equipped. Just like equipment, accessories come in different grade, so finding the best one for your level is important.

There are some accessories with options along with M. Def. Most of the accessories dropped from Boss Raid Monsters will have options.

The options get better with enchant levels and can only be enchanted using its dedicated scrolls.

 Accessory List

Type

Description

Necklace

Increases M. Def. It increases M. Def by a lot, but only one can be equipped.

Earring

Increases M. Def. Two of them can be equipped at the same time.

Ring

Increases M. Def. Two of them can be equipped at the same time.

 

 Special Accessory Stats

Special accessories gain special effects based on their Enchant level and can be enchanted with its dedicated scrolls.

 Dragon Valley Earring Effects

Enchant Level

M. Def.

Stun Resistance

Max MP

Attack Speed

Casting Speed

MEN

DEX

WIT

0

68

1%

           

1

69

2%

50

         

2

70

3%

100

         

3

71

4%

150

5

5

     

4

74

5%

200

7

7

     

5

77

10%

300

10

10

     

6

80

12%

400

15

15

     

7

93

14%

500

30

30

1

   

8

86

18%

600

60

60

1

   

9

89

22%

800

90

90

2

   

10

92

30%

1000

150

150

5

1

1

 

 Ring of Insolence Effect

Enchant Level

M. Def.

Sleep Resistance

Max HP

P. Atk

M. Atk 

CON

STR

INT

0

44

1%

           

1

45

2%

50

         

2

46

3%

100

         

3

47

4%

150

5

5

     

4

50

5%

200

10

10

     

5

53

10%

300

15

15

     

6

56

12%

400

30

30

     

7

59

14%

500

45

45

1

   

8

62

18%

600

90

90

1

   

9

65

22%

800

180

180

2

   

10

68

30%

1000

300

300

5

1

1

 

Rare Accessory

World Raid Bosses in Aden may drop Rare Accessories after they are defeated. Rare Accessories have better stats than regular accessories.

 Rare Accessory Effect

Item Name

Enchant Level

Description

Queen Ant's Ring

0

MP +9, P. Atk +4%, M. Atk +4%, P. Accuracy +1, M. Accuracy +1, Debuff Resistance +10%

1

MP +15, P. Atk +6%, M. Atk +6%, P. Accuracy +2, M. Accuracy +2, Debuff Resistance +15%

2

MP +21, P. Atk +7%, M. Atk +7%, P. Def +35, M. Def +35, P. Critical Damage +10%, M. Critical Damage +5%, P. Accuracy +3 , M. Accuracy +3 , Debuff Resistance +20%

3

MP +30, P. Atk +9%, M. Atk +9%, P. Def +65, M. Def +65, All Critical Damage +10%, P. Accuracy +4, M. Accuracy +4, Debuff Resistance +20%

4

MP +40, P. Atk +11%, M. Atk +11%, P. Def +95, M. Def +95, All Critical Damage +15%, P. Accuracy +6, M. Accuracy +6, Debuff Resistance +20%

5

MP +50, P. Atk +15%, M. Atk +15%, P. Def +125, M. Def +125, All Critical Damage +20%, P. Accuracy +10 , M. Accuracy +10 , Debuff Resistance +20%, 

Chance to activate <Queen Ant's Authority> when hit.

Ring of Core

0

MP +9, P. Def +2%, M. Def +2%, Damage Reduction -2%, P. Evasion +1, M. Evasion +1, Silence Resistance +10%, Fear Resistance +10%

1

MP +15, P. Def +4%, M. Def +4%, Damage Reduction -4%, P. Evasion +2, M. Evasion +2, Silence Resistance +15%, Fear Resistance +15%

2

MP +21, P. Atk +20, M. Atk +20, P. Def +6%, M. Def +6%, Damage Reduction -6%, P. Evasion +4, M. Evasion +4, Silence Resistance +20%, Fear Resistance +20%

3

MP +30, P. Atk +50, M. Atk +50, P. Def +8%, M. Def +8%, Damage Reduction -8%, P. Evasion +6, M. Evasion +6, Silence Resistance +20%, Fear Resistance +20%

4

MP +40, P. Atk +100, M. Atk +100, P. Def +10%, M. Def +10%, Damage Reduction -10%, P. Evasion +8, M. Evasion +8, Silence Resistance +20%, Fear Resistance +20%

5

MP +50, P. Atk +200, M. Atk +200, P. Def +15%, M. Def +15%, Damage Reduction -15%, P. Evasion +10, M. Evasion +10, Silence Resistance +20%, Fear Resistance +20%,

Chance to activate <Core's Authority> when hit.

Baium's Ring

0

MP +15, All Skill Power +3%, Attack Speed +3%, Casting Speed +3%, P. Accuracy +2, M. Accuracy +2, Stun Resistance +10%, Debuff Resistance +5%

1

MP +21, All Skill Power +6%, Attack Speed +4%, Casting Speed +4%, P. Accuracy +3, M. Accuracy +3, Stun Resistance +15%, Debuff Resistance +10%

2

MP +27, P. Def +35, M. Def +35, All Skill Power +10%, Attack Speed +5%, Casting Speed +5%, P. Accuracy +4, M. Accuracy +4, P. Critical Damage +15%, M. Skill Critical Damage +10%, Stun Resistance +20%, Debuff Resistance +15%

3

MP +40, P. Def +65, M. Def +65, All Skill Power +12%, Attack Speed +7%, Casting Speed +7%, P. Accuracy +6, M. Accuracy +6, All Critical Damage +15%, Stun Resistance +20%, Debuff Resistance +15%

4

MP +55, P. Def +95, M. Def +95, All Skill Power +15%, Attack Speed +9%, Casting Speed +9%, P. Accuracy +8, M. Accuracy +8, All Critical Damage +18%, Stun Resistance +20%, Debuff Resistance +15%

5

MP +70, P. Def +125, M. Def +125, All Skill Power +20%, Attack Speed +12%, Casting Speed +12%, P. Accuracy +10, M. Accuracy +10, All Critical Damage +23%, Stun Resistance +20%, Debuff Resistance +15%, 

Chance to activate <Baium's Authority> on attack.

Orfen's Earring

0

MP +19, Consume MP -2%, Healing Received +2%, Hold Resistance +10%, Silence Resistance +5%, Fear Resistance +5%

1

MP +25, Consume MP -3%, Healing Received +4%, MP Recovery Bonus +1, Hold Resistance +15%, Silence Resistance +10%, Fear Resistance +10%

2

MP +31, Consume MP -5%, MP Recovery Bonus +1, Healing Received +6%, Drain 3% MP of dealt damage, (By probability), Hold Resistance +20%, Silence Resistance +15%, Fear Resistance +15%

3

MP +40, P. Atk +50, M. Atk +50, P. Def +100, M. Def +100, Consume MP -6%, Healing Received +8%, Drain 3% MP of dealt damage, (By probability), MP Recovery Bonus +2, Hold Resistance +20%, Silence Resistance +15%, Fear Resistance +15%

4

MP +50, P. Atk +100, M. Atk +100, P. Def +200, M. Def +200, Consume MP -7%, Healing Received +10%, Drain 3% MP of dealt damage,, (By probability), MP Recovery Bonus +3, Magic Damage Resistance +3%, Hold Resistance +20%, Silence Resistance +15%, Fear Resistance +15%

5

MP +60, P. Atk +200, M. Atk +200, P. Def +300, M. Def +300, Consume MP -10%, Healing Received +15%, Drain 3% MP of dealt damage,, (By probability), MP Recovery Bonus +5, Magic Damage Resistance +5%, Hold Resistance +20%, Silence Resistance +15%, Fear Resistance +15%, 

Chance to activate <Orfen's Authority> on attack.

Zaken's Earring

0

MP +22, Consume MP -2%, Healing Received +4%, HP Recovery Bonus +10%, Debuff Resistance +10%, Stun Resistance +5%, Silence Resistance +5%, Fear Resistance +5%

1

MP +28, Consume MP -3%, Healing Received +6%, HP Recovery Bonus +15%, Debuff Resistance +15%, Stun Resistance +10%, Silence Resistance +10%, Fear Resistance +10%

2

MP +34, Consume MP -4%, Healing Received +10%, HP Recovery Bonus +20%, Drain 8% HP of dealt damage, (By probability), Debuff Resistance +20%, Stun Resistance +15%, Silence Resistance +15%, Fear Resistance +15%

3

MP +45, P. Atk +50, M. Atk +50, P. Def +150, M. Def +150, Consume MP -5%, Healing Received +12%, HP Recovery Bonus +20%, Drain 8% HP of dealt damage, (By probability), HP Potion Recovery Bonus +50, Debuff Resistance +20%, Stun Resistance +15%, Silence Resistance +15%, Fear Resistance +15%

4

MP +60, P. Atk +100, M. Atk +100, P. Def +250, M. Def +250, Consume MP -6%, Healing Received +15%, HP Recovery Bonus +20%, Drain 8% HP of dealt damage, (By probability), HP Potion Recovery Bonus +100, Debuff Resistance +20%, Stun Resistance +15%, Silence Resistance +15%, Fear Resistance +15%

5

MP +90, P. Atk +200, M. Atk +200, P. Def +350, M. Def +350, Consume MP -8%, Healing Received +20%, HP Recovery Bonus +20%, Drain 8% HP of dealt damage, (By probability), HP Potion Recovery Bonus +200, Debuff Resistance +20%, Stun Resistance +15%, Silence Resistance +15%, Fear Resistance +15%, 

Chance to activate <Zaken's Authority> on attack.

Antharas' Earring

0

MP +28, Consume MP -3%, Healing Received +6%, Drain 3% HP of dealt damage, (By probability), Debuff Resistance +10%, Stun Resistance +5%, Silence Resistance +5%, Fear Resistance +5%

1

MP +34, Consume MP -5%, Healing Received +10%, Drain 4% HP of dealt damage, (By probability), Damage Reflect Resistance +7%, CON +1, Debuff Resistance +20%, Stun Resistance +10%, Silence Resistance +10%, Fear Resistance +10%

2

MP +40, Consume MP -6%, Healing Received +15%, Drain 8% HP of dealt damage, (By probability), Damage Reflect Resistance +15%, CON +1, MEN +1, Debuff Resistance +30%, Stun Resistance +20%, Silence Resistance +20%, Fear Resistance +20%

3

MP +50, P. Atk +50, M. Atk +50, P. Def +200, M. Def +200, Consume MP -7%, Healing Received +17%, Drain 8% HP of dealt damage, (By probability), Damage Reflect Resistance +20%, CON +2, MEN +1, Debuff Resistance +30%, Stun Resistance +20%, Silence Resistance +20%, Fear Resistance +20%

4

MP +70, P. Atk +150, M. Atk +150, P. Def +350, M. Def +350, Consume MP -8%, Healing Received +20%, Drain 8% HP of dealt damage, (By probability), Damage Reflect Resistance +25%, CON +2, MEN +2, Debuff Resistance +30%, Stun Resistance +20%, Silence Resistance +20%, Fear Resistance +20%

5

MP +100, P. Atk +300, M. Atk +300, P. Def +500, M. Def +500, Consume MP -10%, Healing Received +30%, Drain 10% HP of dealt damage, (By probability), Damage Reflect Resistance +30%, CON +3, MEN +3, Debuff Resistance +30%, Stun Resistance +20%, Silence Resistance +20%, Fear Resistance +20%,

Chance to activate <Antharas' Authority> on attack.

Active Skill Name

Comment

Effect

Skill Duration

Cooldown

Queen Ant's Authority

When Hit

Resistance against P. Atk/M. Atk reduction.

30sec

300sec

Core's Blessing

Cast

Remove all Debuffs.

Instant

120sec

Core's Authority

When Hit

Resistance against P. Def/M. Def reduction.

30sec

300sec

Baium's Authority

On Attack

Increase all damage by 10%.

30sec

300sec

Orfen's Authority

On Attack

Recover self's MP instantly by 10%.

5sec

300sec

Inflict Sleep on Single Target

Zaken's Authority

On Attack

Recover self's HP instantly by 10%

3sec

300sec

Inflict Silence on Single Target

 

Soul Crystals

Soul Crystals are used to add special stats to Weapons.

If you use the Soul Crystal in the inventory, then the Soul Crystal Menu will appear.

Excluding the starting villages, you can talk to the village's Blacksmith to equip / extract Soul Crystals.


Soul Crystals are needed to add special stats to Weapons that are D-Grade or above.

There are two types of Soul Crystals: Normal - Aden Soul Crystal, Special - Hardin's Soul Crystal.

 

Types of Soul Crystal

Normal Soul

Special Soul

Aden Soul Crystal

Hardin's Soul Crystal

 

 

 ◆ How to earn Soul Crystals

Soul Crystals have a chance to drop in Hunting Zones and Raids.

- Soul Crystals in Hunting Zones

Aden Soul Crystal Hunting Zones/Raids

Bee Hive

Dragon Valley

Heavenly Rift

Sel Mahum Base

Orc Barracks

Tower of Insolence 2F~12F

 Hardin's Soul Crystal Raid

Lilith

 

 

 ◆ Combining Soul Crystals

You can create the next level of Soul Crystal by combining them.

To combine, you will need the same Soul Crystal at Lv. 1. You will be able to get the next level Soul Crystal based on probability.

If you fail to combine, then the Soul Crystal used as material will disappear and you will only be able to keep the lowest level Crystal you were trying to upgrade.

You can create the following Soul Crystal through combining.

 ◆ Combining Weapon Soul Crystals Details

Item Name

Soul Crystal Level

Combine Material

Adena Fee

Fail Result

Aden Soul Crystal

Lv. 1~5

Aden Soul Crystal Lv. 1

10,000

Lv. 1

10,000

10,000

10,000

10,000

Lv. 6~10

10,000

Lv. 6

10,000

10,000

10,000

20,000

Lv. 11~15

20,000

Lv. 11

20,000

20,000

20,000

20,000

Lv. 16~19

20,000

Lv. 16

20,000

20,000

20,000

Hardin's Soul Crystal

Lv. 1~5

Hardin's Soul Crystal Lv. 1

20,000

Lv. 1

20,000

20,000

20,000

20,000

Lv. 6~10

20,000

Lv. 6

20,000

20,000

20,000

40,000

Lv. 11~15

40,000

Lv. 11

40,000

40,000

40,000

40,000

Lv. 16~19

40,000

Lv. 16

40,000

40,000

40,000

 

 ◆ How to equip Soul Crystal

Weapons can have 2 Normal Soul Crystals, 1 Special Soul Crystal totaling up to 3 Soul Crystals.

You can click on the Soul Crystal in your inventory or talk to the blacksmith in villages to equip them. (Excluding starting towns)

Select the Soul Crystal and the option you want to add to equip the Soul Crystals.

 ◆ How to extract Soul Crystal

You can extract the Soul Crystal from your weapons.

Extraction can be done by blacksmiths in each town. Gemstones and Adena are required to extract Soul Crystals.

You will receive the Weapon and Soul Crystal back when completed.

 ◆ Fee for Equipping, Re-Equipping, and Extracting Soul Crystals from Weapon

Soul Crystal

Level

Used Item

Qty

Slot 1

Slot 2

Re-Equip

Extraction Fee

Aden Soul Crystal - Weapon

1

B-Grade Gemstone

1

2

2

1

2

2

4

4

3

3

5

10

10

6

4

7

15

15

15

5

10

20

20

30

6

14

29

29

41

7

16

31

31

51

8

18

36

36

64

9

24

48

48

75

10

31

62

62

100

11

A-Grade Gemstone

2

5

5

9

12

3

5

5

12

13

3

6

6

15

14

4

7

7

17

15

4

8

8

21

16

5

11

11

26

17

7

13

13

33

18

9

19

19

40

19

11

21

21

49

20

15

30

30

128

Hardin's Soul Crystal

1

B-Grade Gemstone

2

-

2

40

2

5

5

80

3

12

12

140

4

16

16

210

5

25

25

380

6

33

33

530

7

37

37

600

8

45

45

710

9

59

59

980

10

121

120

1,210

11

A-Grade Gemstone

9

9

89

12

10

10

100

13

12

12

119

14

14

14

137

15

16

16

161

16

19

19

183

17

21

21

209

18

22

22

222

19

24

24

242

20

65

65

655

 Soul Crystal Effect

 ◆ Soul Crystal Effect

You can select a special effect when equipping a Soul Crystal.

- Aden Soul Crystal Lv. 1~20 Options

Option Name

Effect

Effect Stats (Lv. 1~20)

Health Up

+Max HP

4%~33%

Mana Up

+Max MP

4%~33%

Physical Attack

+P. Atk

50~1,000

Magical Attack

+M. Atk

50~1,000

Physical Speed

+Attack Speed

3%~24%

Magical Speed

+Casting Speed

3%~24%

Move Speed

+Move Speed

4~12

Physical Attack Critical Chance

+Normal Attack Critical Rate

30~150

Physical Skill Critical Chance

+P. Skill Critical Rate

1%~11%

Magical Skill Critical Chance

+M. Skill Critical Rate

3%~21%

Physical Attack Critical Power

+Normal Attack Critical Damage

95~500

Physical Skill Critical Power

+P. Skill Critical Damage

0.5%~4.3%

Magical Skill Critical Power

+M. Skill Critical Damage

0.5%~4.3%

Stun Attack

Chance of Stun on attack

Success Rate: 3%~25%

Silence Attack

Chance of Silence on attack

Success Rate: 3%~25%

- Hardin's Soul Crystal Lv. 1~20 Options

Option Name

Level

MP Recovery Bonus

M. Atk

MP Recovery on Attack / Skill

MEN

M. Skill Damage

Magic Ability

1

1

1%

 

 

 

2

2

2%

 

 

 

3

3

3%

 

 

 

4

4

4%

 

 

 

5

5

5%

 

 

 

6

6

6%

75

 

 

7

7

7%

150

 

 

8

8

8%

225

 

 

9

9

9%

300

 

 

10

10

10%

400

 

 

11

11

11%

600

1

 

12

12

12%

600

1

 

13

13

13%

600

2

 

14

14

14%

600

2

 

15

15

15%

600

3

 

16

15

16%

600

3

1%

17

15

17%

600

4

2%

18

15

18%

600

4

3%

19

15

19%

600

5

4%

20

15

20%

600

5

5%

Option Name

Level

HP Recover Bonus

P. Atk

HP Recovery on Attack / Skill

CON

P. Skill Damage

Power Ability

1

1

1%

   

 

2

2

2%

 

 

 

3

3

3%

 

 

 

4

4

4%

 

 

 

5

5

5%

 

 

 

6

6

6%

100

 

 

7

7

7%

200

 

 

8

8

8%

300

 

 

9

9

9%

400

 

 

10

10

10%

500

 

 

11

11

11%

900

1

 

12

12

12%

900

1

 

13

13

13%

900

2

 

14

14

14%

900

2

 

15

15

15%

900

3

 

16

15

16%

900

3

1%

17

15

17%

900

4

2%

18

15

18%

900

4

3%

19

15

19%

900

5

4%

20

15

20%

900

5

5%

Augmenting

You can add additional random stats to equipment by Augmenting. You can Augment by double-clicking on the "Life Stone" item.

1. How to Augment

Augmenting requires the Weapon / Equipment you want to Augment along with a Life Stone and Adena.

You can Augment by double-clicking on the "Life Stone" item.

2. Augmenting Fee

Life Stone

Augmenting Fee

Life Stone Lv. 1 – Weapon

300,000 Adena

Life Stone Lv. 2 - Weapon

900,000 Adena

Life Stone Lv. 1 - Armor

100,000 Adena

Life Stone Lv. 2 – Armor

300,000 Adena

Life Stone Lv. 1 - Shield / Sigil

100,000 Adena

Life Stone Lv. 2 - Shield / Sigil

300,000 Adena

Life Stone - Accessory

900,000 Adena

 

3. Augmenting Option

You can check the applied options by checking the Weapon Icon effect after Augmenting.

2 ~ 4 options are randomly applied to the Weapon after Augmenting. There are three types of Augmenting Options: Combat, Regular, and Special. The stats are increased based on the level of the Life Stone.

For example, only high level Life Stones give a chance for STR, INT options. The color and the effect of the weapon changes based on the level of Augmenting.

◆ Color by Augmenting Level

Regular (Yellow)

Intermediate (Blue)

High (Purple)

Special (Red)

 

4. Augmenting Effects based on Life Stone

◆ Weapon Augment Effect

Type

Life Stone Level

Option 1

Option 2

Weapon

Lv. 1 / Lv. 2

Attack Speed

P. Atk

Casting Speed

M. Atk

P. Skill Damage

P. Critical Rate

M. Skill Damage

 

Lv. 2

MP Cost Reduced

All Skill Critical Damage

Skill Attack

Soulshot / Spiritshot Damage

 

◆ Armor Augment Effect

Type

Life Stone Level

Option 1

Option 2

All

Lv. 1 / Lv. 2

Max HP

Defense

Max MP

Magic Resistance

Helmet

Lv. 2

Bow / M. Atk Resistance

Debuff Resistance

Top / Overall

Damage Reduced

All Critical Damage Reduced

Gloves

Melee Weapon Resistance

All Critical Rate Reduced

Shoes

Skill Evasion

Speed

 

◆ Accessory Augment Effect

Only A-Grade or higher regular accessories (Phoenix / Majestic / Draconic / Nightmare) and rare accessories are available.

Type

Accessory Level

Option 1

Option 2

All

Rare / Regular

+P. Accuracy

+P. Evasion

+M. Accuracy

+M. Evasion

Rare

Defense

Max HP

Magic Resistance

Max MP

Regular

P. Atk

Max HP

M. Atk

Max MP

Ring

Rare / Regular

+Magic Resistance

P. Skill Critical Damage Reduced

M. Skill Critical Damage Reduced

Rare

All Skills Critical Damage Reduced

Earrings

Rare / Regular

+Bow Resistance

P. Damage Reduced

+Healing Rate

Rare

HP/MP Recovery Bonus

Necklace

Rare / Regular

+Melee Weapon Resistance

P. Skill Critical Rate Reduced

M. Skill Critical Rate Reduced

Rare

All Skills Critical Rate Reduced

 

◆ Shield / Sigil Augmenting Effect

Min / Max stats of the options are based on the Life Stone level.

Life Stone

Normal Options

Special Options

Normal

+Defense / Magic Resistance/ Max HP/MP/CP
+HP/MP/CP Recovery Bonus / Random Stat

Healing Rate / Stun Attack / Paralyze Attack
+Bow Resistance / Reflect Damage / Drain Resistance
Critical Rate Reduced

Special

Healing Rate / Stun Attack / Paralyze Attack
+Bow Resistance / Reflet Damage / Drain Resistance
Critical Rate Reduced

 

5. Life Stone

You can purchase a "Life Stone Lv. 1 - Weapon, Armor, Sigil / Shield" from the Grocer NPC in Giran / Aden / Goddard.

Item

NPC Shop Price (Excluding Tax)

Life Stone Lv. 1 – Weapon

2,000,000 Adena

Life Stone Lv. 1 - Armor

900,000 Adena

Life Stone Lv. 1 - Shield / Sigil

1,150,000 Adena

 

You can find "Life Stone Lv. 2" as a reward from Raids Bosses.

You can cancel the Augmenting through the Dimensional Merchant. The fee is 100,000 Adena.

Weapon Blessing Scrolls

The Blessing system for enhancing weapons was added.

"Blessing Scroll" items can be used to bestow C-grade or higher weapons with blessed effects.

Blessed weapons are granted basic effects for each weapon type and A-grade/Special Weapons are applied with additional effects depending on the weapon's enchantment level.

If blessing a weapon fails, only the "Blessing Scroll" will be consumed while the item is preserved.

You can buy a Blessing Scroll for 30,000,000 Adena once per day from the L2 Coin Shop. The scroll also drops from certain raid bosses.

The blessed effects applied to each weapon type are as follows:

Weapon Type

Blessed Effect

One-handed Sword/Rapier

All Skill Power +2%

Two-handed Sword/Ancient Sword

Attack Range +20

One-handed Blunt Weapon

All Skill Critical Rate +1%

Two-handed Blunt Weapon

Atk. Spd. +30, Casting Spd. +30

Bow

MP consumption upon bow use removed

Dagger

Deadly Stab Success Rate +5%

Dualsword/Fist Weapon

P. Skill Critical Damage +50

Spear

Attack Range +20, Attack Target +1

 

 

A-grade weapon blessed effects by enchantment level are as follows:

Enchant Level

Blessed Effect

+5

Elemental Attribute Attack +15

+6

P. Atk. +90/M. Atk. +110

+7

All Skill Critical Rate +4%

+8

All Skill Power +4%

+9

All Critical Damage +80

+10

Soulshout/Spiritshot Damage +10%

 

 

Agathions

Agathions can be equipped on your left Bracelet. You can receive combat stats and varieties of other stats when equipped with an Agathion.

Agathion slots are based on the Agathion Bracelet.

Agathions can be equipped on both main and sub slots. In case of main slot, you must release the seal to summon the Agathion. 

Only 1 effect will work if the effects are same. There are 5 types of Agathions and cannot be traded, sold, or dropped.

 

◆ Agathion Bracelet List

Agathion Bracelet can be combined with two bracelets at the same level. Available slots and stats vary by Agathion Bracelet and its level. The Agathion Bracelet is tradable and can be acquired from the L2 Store/L2 Coin Shop.

Item Name

Agathion Slots

Equipped Effect

Agathion Bracelet Lv. 1

2

-

Agathion Bracelet Lv. 2

3

-

Agathion Bracelet Lv. 3

3

STR/INT/CON/MEN +1

Agathion Bracelet Lv. 4

4

STR/INT/CON/MEN +1, Silence/Fear/Stun/Sleep/Paralyze Resistance +5%

Agathion Bracelet Lv. 5

5

STR/INT/CON/MEN/DEX/WIT +1, Silence/Fear/Stun/Sleep/Paralyze Resistance +8%

 

 

◆ Agathion List

Exchange a Spirit Agathion Exchange Ticket at the Dimensional Merchant for one of the following agathions. Spirit Agathion Exchange Tickets can be acquired through Raid Master Chests, special events, and promotions.

Agathion Type

Description

Ignis Agathion

P. Atk / M. Atk, Inflict Hold/Sleep/Paralyze Rate

Nebula Agathion

P. Critical Rate / M. Critical Rate, Reduce Skill Cooldown

Procella Agathion

Attack Speed / Casting Speed, Reduce Skill MP Cost

Petram Agathion

P. Def. / M. Def., Inflict Stun/Silence/Fear Rate, Speed

Shiny Agathion

Sayha's Grace, Max HP/MP/CP, XP/SP

Agathion Enchant Scroll

Required to enchant Agathion. Enchanting the Agathion increases Magic Resistance.

You can enchant safely up to +3 and can be enchanted up to +10. Stats are increased starting +1.

 

Agathion Effect

Agathions have special effects based on its Enchant Level.

◆ Ignis Agathion Effect

Enchant Level

P. Atk

M. Atk

Hold/Sleep/Paralyze Rate

0

1%

1%

-

1

2%

2%

-

2

3%

3%

-

3

4%

4%

-

4

5%

5%

-

5

6%

6%

2%

6

7%

7%

5%

7

9%

9%

8%

8

11%

11%

14%

9

13%

13%

22%

10

15%

15%

30%

 

◆ Nebula Agathion Effect

Enchant Level

All Critical Rate

Skill Cooldown Reduced

0

1%

-

1

2%

-

2

3%

-

3

4%

-

4

5%

-

5

7%

1%

6

9%

2%

7

12%

3%

8

15%

5%

9

18%

7%

10

22%

10%

 

◆ Procella Agathion Effect

Enchant Level

Attack Speed

Casting Speed

Skill MP Cost Reduced

0

2

2

-

1

4

4

-

2

7

7

-

3

10

10

-

4

15

15

-

5

20

20

1%

6

30

30

2%

7

50

50

4%

8

80

80

6%

9

110

110

8%

10

150

150

12%

 

◆ Petram Agathion Effect

Enchant Level

P. Def.

M. Def

Silence/Stun/Fear Rate

Speed

0

1%

1%

 

 

1

2%

2%

 

 

2

3%

3%

 

 

3

4%

4%

 

 

4

5%

5%

 

 

5

6%

6%

2%

 

6

7%

7%

5%

 

7

9%

9%

8%

 

8

11%

11%

14%

2

9

13%

13%

22%

3

10

15%

15%

30%

4

 

 

◆ Shiny Agathion Effect

Enchant Level

+XP/SP on Sayha's Grace

Max HP/MP/CP

XP

0

1%

-

-

1

2%

-

-

2

3%

-

-

3

4%

-

-

4

6%

-

-

5

9%

1%

1%

6

9%

2%

2%

7

12%

5%

3%

8

16%

8%

4%

9

20%

11%

5%

10

30%

15%

6%

 

 

Talismans

Talismans can be equipped on the right bracelet and can be used to increase combat abilities and even gain buff / debuff skills. Equipping a bracelet will unlock Talisman slots.

There are passive skills that are applied when equipping the Talisman, but only one will be active if the skills are identical. Additionally, Talismans cannot be traded, dropped, or sold in Personal Shop.

A Talisman Bracelet Lv. 1 can be combined with two bracelets at the same level. Available slots and stats vary by Talisman Bracelet and its level. The Talisman Bracelet is tradable and can be acquired from the L2 Store/L2 Coin Shop.

Talisman Effects

 Talisman List

Talisman Type

Description

Aden Talisman

This talisman increases Physical and Magical combat powers.

Eva's Talisman

This talisman increases MP Recovery and Defense.

Speed Talisman

This talisman increases Attack, Move Speed, and Defense.

Venir's Talisman

This talisman increases stats.

Talisman of Power

This talisman increases Attack and Defense.

Baium's Talisman

P. Atk +284, M. Atk +392, Magic Damage Resistance +10%, Skill Damage +5%, All Weapon Resistance +5,
CON/MEN/STR/INT/DEX/WIT+1, P. Critical Rate / M. Critical Rate+20, Consume MP -5%, Skill Cooldown -3%.
Talisman effects apply starting Lv. 60.

 

 Talisman Effect

Talisman's effects are based on Enchant Level.

 Aden Talisman Effects

Enchant Level

P. Def.

M. Def.

Max HP

Max MP

Attack Speed

Casting Speed

XP/SP

P. Atk

M. Atk

0

 

 

 

 

 

 

 

 

 

1

5

5

100

30

10

10

 

 

 

2

10

10

120

50

12

12

 

 

 

3

15

20

150

70

15

15

 

 

 

4

20

30

180

100

20

20

10%

 

 

5

30

40

220

130

25

25

15%

50

100

6

40

60

260

160

40

45

20%

80

150

7

60

80

520

320

70

75

50%

135

250

8

80

120

640

360

80

95

50%

180

360

9

120

160

910

430

90

110

50%

225

420

10

160

200

1120

530

100

125

50%

270

490

 

 Eva's Talisman Effect

Enchant

M. Def.

Max MP

MP Recovery Bonus

All Critical Damage Reduction

MP Consumption

Knockdown/Blind Resistance

 

20

100

 

 

 

 

1

30

200

3

1%

 

 

2

50

300

5

2%

-2%

 

3

80

400

8

3%

-4%

 

4

120

500

12

4%

-6%

 

5

170

700

16

5%

-8%

 

6

230

1000

20

7%

-10%

 

7

300

1200

25

9%

-12%

5%

8

380

1400

30

11%

-14%

8%

9

470

1700

35

13%

-17%

11%

10

600

2000

40

15%

-20%

15%

 Speed Talisman

Enchant

Passive

Speed Talisman Effect (Chance to activate, Cooldown: 10sec)

P. Def.

M. Def.

Max HP

Move Speed

Attack Speed

Casting Speed

P. Skill

M. Skill

Critical Damage

Critical Damage

0

5

5

 

 

5

5

 

 

1

10

10

50

1

10

10

 

 

2

20

20

100

1

30

30

 

 

3

30

30

200

1

50

50

 

 

4

40

40

300

1

80

80

30

30

5

50

50

600

1

150

150

60

60

6

60

60

1000

2

170

170

100

100

7

80

80

1500

3

200

200

300

300

8

200

200

2000

4

230

230

600

600

9

250

250

3000

6

260

260

1100

1100

10

300

300

5000

8

300

300

1500

1500

 

 Venir's Talisman Effect

Level

CON

MEN

DEX

WIT

STR

INT

Critical Rate Reduction

P. Skill / M. Skill Cooldown Reduction

Increase Max HP/MP/CP

Increase Skill Power

1

1

                 

2

1

1

               

3

1

1

1

             

4

1

1

1

1

           

5

1

1

1

1

1

         

6

1

1

1

1

1

1

       

7

2

1

1

1

1

1

       

8

2

2

1

1

1

1

       

9

2

2

2

1

1

1

       

10

2

2

2

2

1

1

       

11

2

2

2

2

2

1

       

12

2

2

2

2

2

2

2%

1%

   

13

2

2

2

2

2

2

4%

3%

   

14

2

2

2

2

2

2

6%

5%

   

15

2

2

2

2

2

2

8%

7%

   

16

3

3

3

3

2

2

10%

7%

100

 

17

3

3

3

3

3

2

10%

9%

200

 

18

3

3

3

3

3

3

12%

9%

300

 

19

4

4

3

3

3

3

12%

11%

400

 

20

4

4

4

4

3

3

14%

11%

500

 

21

4

4

4

4

4

4

14%

13%

600

 

22

5

5

4

4

4

4

16%

13%

700

 

23

5

5

5

5

4

4

16%

15%

800

 

24

5

5

5

5

5

5

18%

15%

900

 

25

6

6

6

6

6

6

18%

17%

1000

 

26

7

6

6

6

6

6

-18%

-17%

1200

1%

27

7

7

6

6

6

6

-18%

-17%

1400

2%

28

7

7

7

6

6

6

-18%

-18%

1600

3%

29

7

7

7

7

6

6

-18%

-18%

1800

4%

30

7

7

7

7

7

7

-18%

-18%

2000

5%

 

 Talisman of Power Effect

Enchant Level

P. Def./M. Def.

Max HP

Max MP

P. Atk./M. Atk.

All Skill Critical Damage

P. Skill/M. Skill Power

0

10

50

30

50

 

 

1

13

100

80

80

 

 

2

16

150

130

110

 

 

3

19

200

180

160

50

 

4

22

300

280

210

100

2%

5

27

400

380

290

200

4%

6

32

500

480

370

300

6%

7

40

1000

880

470

400

8%

8

48

1500

1280

570

500

10%

9

56

2500

1780

770

700

12%

10

70

4000

2780

1000

1000

15%

 

Dragon’s Belt

Belts are special equipment that are equipped separately from Weapons and Armor. Dragon’s Belts can be earned through Raid Master Chests, special events, and promotions.

You can check the equipped Belt in your equipment slots. You can enchant belts with special enchant scrolls to increase stats, defense, attack, and more.

How to Enchant a Dragon’s Belt

Enchant effects are applied based on enchant level. Double-click on the Enchant Scrolls to enchant your Belt. The max level for belts is +10.

Belt Options

◆ Item related to Belt

Item Name

Description

Dragon's Belt Box

Double click to receive 1 Dragon's Belt and 10 Enchant Scroll: Dragon's Belt.

Dragon's Belt

Belt infused with the Dragon's Powers. Dragon's Belt can be enchanted up to +10.

Blessed Dragon's Belt

Belt infused with the Blessed Dragon's Powers. Dragon's Belt can be enchanted up to +10.

Enchant Scroll: Dragon's Belt

Scroll required to enchant the Dragon's Belt. Dragon's Belt can be enchanted up to +10.

 

◆ Dragon's Belt Options

Enchant Level

Max Weight

Inventory Slot

DEX/WIT

CON/MEN

STR/INT

HP

MP

CP

HP Potion Recovery

MP Potion Recovery

Defense

Magic Resistance

Attack Speed

P. Critical / M. Critical Rate

Healing Rate

Damage Reduced

0

1000

0

1

 

 

 

 

 

 

 

 

 

 

 

 

 

1

2000

2

1

1

 

 

 

 

 

 

 

 

 

 

 

 

2

3000

4

1

1

1

 

 

 

 

 

 

 

 

 

 

 

3

4000

6

2

2

2

 

 

 

 

 

 

 

 

 

 

 

4

5000

6

3

3

3

100

50

100

 

 

 

 

 

 

 

 

5

6000

6

3

4

3

150

100

200

80

10

30

20

 

 

 

 

6

7000

6

4

4

3

200

150

300

100

20

40

30

 

 

 

 

7

8000

8

4

4

4

300

200

500

120

30

50

40

20

10

 

 

8

9000

8

4

5

4

400

250

700

150

50

80

50

30

20

5%

3%

9

10000

10

5

5

4

600

300

1000

200

80

100

80

50

30

10%

5%

10

12000

12

5

5

5

1000

500

1500

300

100

150

120

100

50

20%

10%

 

◆ Blessed Dragon's Belt Options

Enchant Level

Max Weight

Inventory Slot

DEX/WIT

CON/MEN

STR/INT

HP

MP

CP

HP Potion Recovery

MP Potion Recovery

Defense / Magic Resistance

Attack Speed

Casting Speed

P. Critical / M. Critical Rate

Healing Rate

Damage Reduced

Dragon's Protection

0

1000

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1

2000

2

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2

3000

4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

3

4000

6

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

4

5000

6

3

3

3

150

100

200

80

10

30

5

10

 

 

 

Lv. 1

5

6000

6

3

4

3

200

150

300

100

20

40

10

20

 

 

 

Lv. 2

6

7000

6

4

4

3

300

200

500

120

30

50

20

30

10

 

2%

Lv. 3

7

8000

8

4

4

4

350

250

600

135

40

65

30

40

20

 

3%

Lv. 4

8

9000

8

4

5

4

500

300

800

175

65

90

50

50

30

5%

4%

Lv. 5

9

10000

10

5

5

4

800

400

1200

250

90

125

100

100

40

10%

7%

Lv. 6

10

12000

12

6

6

6

1500

800

1500

400

120

300

200

200

70

20%

12%

Lv. 7

 

◆ Dragon's Protection Effect

- Dragon's Protection effect is applied at a certain Enchant Level for the Blessed Dragon's Belt.

Skill Level

Effect

Activation Condition

Success Rate

Effect Loss Condition

Lv1

20,000 Absorb Damage

Activated when attacked

1%

Attacked 1 time or hurt for more than Absorb Damage amount.

Lv2

30,000 Absorb Damage

2%

Attacked 2 times or hurt for more than Absorb Damage amount.

Lv3

40,000 Absorb Damage

3%

Attacked 2 times or hurt for more than Absorb Damage amount.

Lv4

50,000 Absorb Damage

3%

Attacked 3 times or hurt for more than Absorb Damage amount.

Lv5

60,000 Absorb Damage

3%

Attacked 3 times or hurt for more than Absorb Damage amount.

Lv6

80,000 Absorb Damage

4%

Attacked 4 times or hurt for more than Absorb Damage amount.

Lv7

100,000 Absorb Damage

4%

Attacked 5 times or hurt for more than Absorb Damage amount.

 

Cloak of Protection

A Cloak is a special equipment that is equipped separately from Weapon and Equipment. Cloaks can be earned through Raid Master Chests, special events, and promotions.

You can check the equipped Cloak in your equipment slots. You can enchant cloaks with special enchant scrolls to increase stats, defense, attack, and more.

How to Enchant a Cloak

Enchant effects are applied based on enchant level. Double-click on the Enchant Scrolls to enchant your Cloak. The max level for Cloaks is +10.

◆ Items related to Cloaks

Item Name

Description

Cloak of Protection

Scroll: Enchant Cloak of Protection is required to enchant. Different options are added based on Enchant Level.

Scroll: Enchant Cloak of Protection

Scroll required to enchant the Cloak of Protection. Cloak can be upgraded up to +10.

 

◆ Cloak of Protection Options

Enchant Level

+HP/MP

+EXP/SP

Defense / Magic Resistance

All Critical Damage

All Critical Rate Reduced

All Critical Damage Reduced

Bow Resistance

0

3%

 

 

 

 

 

1%

1

4%

 

 

 

 

 

1%

2

5%

3%

 

 

 

 

2%

3

6%

5%

 

 

 

 

2%

4

7%

7%

2%

 

 

 

3%

5

9%

10%

4%

 

 

 

3%

6

11%

15%

6%

 

 

 

4%

7

13%

20%

8%

5%

 

 

6%

8

15%

25%

10%

7%

3%

3%

9%

9

18%

30%

12%

10%

5%

5%

12%

10

20%

30%

15%

15%

10%

10%

15%

 

Brooches and Gems

Equipping the Brooch will unlock Gems slots based on the Brooch's level.

Gems can be equipped to your Brooch for special combat stats and effects. If there are two same effects, then only one of the will be applied. Gems cannot be traded, dropped, or sold in Personal Shop.

 ◆ Brooch List

Brooch can be upgraded by combining an item of the same level. The number of slots are based on the Brooch's level.

Item Name

Max Gemstone Slots

Max Inventory Slots

Brooch Lv. 1

2

5

Brooch Lv. 2

3

9

Brooch Lv. 3

4

12

Brooch Lv. 4

5

12

Brooch Lv. 5

6

15

 

 

Gems

Gems can be upgraded by combining two gems of the same level.

◆ Gem Effect

Item

Stats

Onyx

Soulshot / Spiritshot Damage, P. Atk / M. Atk

Coral

Attack Speed / Casting Speed, Speed

Zircon

P. Critical / M. Critical Damage, P. Damage / M. Damage

Spinel

P. Def / M. Def, Stats, MP Recover Probability, Critical Damage Reduce

Moon Stone

XP/SP on Sayha's Grace, Sayha's Grace Consumption Time Reduced

Opal

Debuff Resistance

Amber

Set damage to other players

 

◆ Onyx Effect

Level

Soulshot Damage

Spiritshot Damage

P. Atk

M. Atk

1

2%

2%

 

 

2

3%

3%

 

 

3

5%

5%

 

 

4

8%

8%

 

 

5

12%

12%

 

 

6

16%

16%

50

50

7

20%

20%

150

150

8

25%

25%

300

300

 

◆ Coral Effect

Level

Attack Speed / Casting Speed

Speed

1

1%

-

2

2%

-

3

4%

-

4

7%

-

5

10%

-

6

14%

1

7

18%

2

8

22%

3

 

◆ Zircon Effect

Level

P. Critical Damage

M. Critical Damage

P. Skill Critical Damage

Skill Damage

1

2%

2%

-

-

2

4%

4%

-

-

3

6%

6%

-

-

4

8%

8%

-

-

5

11%

11%

-

-

6

15%

15%

2%

-

7

15%

19%

5%

2%

8

15%

23%

9%

5%

 

◆ Spinel Effect

Level

Stat

P. Def.

M. Def.

MP Recovery Probability

P. Critical / M. Critical Damage Reduced

P. Skill Critical Damage Reduced

1

CON +1

20

10

12

-

-

2

CON/MEN +1

30

20

16

-

-

3

CON/MEN/DEX +1

60

30

20

-

-

4

CON/MEN/DEX/WIT +1

100

60

30

4%

-

5

All Stat +1

150

100

40

7%

-

6

CON/MEN +2 DEX/WIT/STR/INT +1

200

150

50

10%

-

7

All Stat +2

250

220

60

15%

15%

8

All Stat +3

350

300

70

20%

20%

 

◆ Moon Stone Effect

Level

XP/SP

Sayha's Grace Time Consumption Reduced

Magic Lamp Speed Up

(Sayha's Grace State)

1

3%

-

-

2

4%

-

-

3

6%

-

-

4

8%

10%

-

5

11%

20%

-

6

15%

30%

2%

7

20%

30%

3%

8

25%

30%

5%

 

◆ Opal Effect

Level

Stun / Pull / Silence / Paralyze / Fear Resistance

Immune to Debuff

HP/MP

(Active Skill)

1

3%

-

-

2

5%

-

-

3

8%

-

-

4

12%

5 seconds

-

5

15%

10 seconds

100

6

20%

15 seconds

200

7

25%

20 seconds

300

8

30%

25 seconds

500

 

◆ Amber Effect

Level

PvP Damage

[PvP]

[PvE]

Interrupt Skill

P. Def / M. Def for 10secs

P. Def / M. Def for 10secs

1

500

-

-

Interrupt Enemy's Skill

2

700

-

-

3

1000

-

-

4

1,500

-

-

5

2,000

-

-

6

2,500

4%

10%

7

3000

8%

15%

8

3,500

12%

20%

 

 

Dolls

Players can receive stats for having a doll in the inventory. These dolls can be upgraded through combine. Dolls drop from raid bosses as a reward.

Note: Antharas Doll Lv. 1 is only available as a Day 28 reward for the Launch Attendance Event and is not tradable, upgradable, or droppable.

◆ World Boss Doll Types and Effect

 

Item Name

Lv1

Lv2

Lv3

Lv4

Lv5

Baium Doll

Skill Cooldown -2%
P. Def / M. Def +5%
Silence / Fear Resistance +10%
Paralyze / Knockback Resistance +5%
Pulling Resistance +5%

Skill Cooldown -3%
P. Def / M. Def +12%
Silence / Fear Resistance +40%
Paralyze / Knockback Resistance+20%
Pulling Resistance +20%

Skill Cooldown -4%
P. Def / M. Def +15%
Silence / Fear Resistance +45%
Paralyze / Knockback Resistance+25%
Pulling Resistance +25%

Skill Cooldown -4%
P. Def / M. Def +18%
Silence / Fear Resistance +45%
Paralyze / Knockback Resistance+25%
Pulling Resistance +27%
Stun Resistance +10%

Skill Cooldown -4%
P. Def / M. Def +21%
Silence / Fear Resistance +45%
Paralyze / Knockback Resistance+25%
Pulling Resistance +30%
Stun Resistance +15%

Orfen Doll

M. Atk +2%
M. Skill Critical Damage +3%
Max MP +4%

M. Atk +8%
M. Skill Critical Damage +8%
Max MP +12%

M. Atk +15%
M. Skill Critical Damage +10%
Max MP +15%

M. Atk +20%
M. Skill Critical Damage +12%
Max MP +17%
Melee Weapon Resistance +1%

M. Atk +25%
M. Skill Critical Damage +15%
Max MP +20%
Melee Weapon Resistance +2%

Queen Ant Doll

P. Atk +2%
P. Critical Damage +3%
P. Skill Critical Damage +3%
Max HP +4%

P. Atk +8%
P. Critical Damage +8%
P. Skill Critical Damage +8%
Max HP +12%

P. Atk +12%
P. Critical Damage +10%
P. Skill Critical Damage +10%
Max HP +15%

P. Atk +15%
P. Critical Damage +12%
P. Skill Critical Damage +12%
Max HP +17%

P. Atk +18%
P. Critical Damage +15%
P. Skill Critical Damage +15%
Max HP +20%

Zaken Doll

All Skill Critical Rate +10
HP Potion Recovery +20
All Skill Critical Damage +100
Vampiric Rage (Chance%) +1%

All Skill Critical Rate +40
HP Potion Recovery +50
All Skill Critical Damage +200
Vampiric Rage (Chance%) +2%

All Skill Critical Rate +60
HP Potion Recovery +80
All Skill Critical Damage +300
Vampiric Rage (Chance%) +3%

All Skill Critical Rate +70
HP Potion Recovery +110
All Skill Critical Damage +300
Vampiric Rage (Chance%) +3%

All Skill Critical Rate +80
HP Potion Recovery +150
All Skill Critical Damage +300
Vampiric Rage (Chance%) +3%

Core Doll

All Skill Critical Damage Reduced -5%
All Skill Critical Rate Reduced -2%
Stun / Sleep Resistance +10%
Knockback Resistance +5%

All Skill Critical Damage Reduced -10%
All Skill Critical Rate Reduced -5%
Stun / Sleep Resistance +20%
Knockback Resistance +10%

All Skill Critical Damage Reduced -15%
All Skill Critical Rate Reduced -8%
Stun / Sleep Resistance +30%
Knockback Resistance +20%

All Skill Critical Damage Reduced -17%
All Skill Critical Rate Reduced -10%
Stun / Sleep Resistance +35%
Knockback Resistance +20%
Paralyze Resistance +10%

All Skill Critical Damage Reduced -20%
All Skill Critical Rate Reduced -12%
Stun / Sleep Resistance +35%
Knockback Resistance +20%
Paralyze Resistance +20%

Frintezza Doll

STR/INT +1
All Skill Damage +1%
Attack Speed / Casting Speed +20
Move Speed +1

STR/INT +1
DEX/WIT +1
CON/MEN +1
All Skill Damage +2%
Attack Speed / Casting Speed +50
Move Speed +2

STR/INT +2
DEX/WIT +2
CON/MEN +2
All Skill Damage +5%
Attack Speed / Casting Speed +100
Move Speed +5

STR/INT +2
DEX/WIT +3
CON/MEN +2
All Skill Damage +6%
Attack Speed / Casting Speed +110
Move Speed +5

STR/INT +3
DEX/WIT +3
CON/MEN +3
All Skill Damage +8%
Attack Speed / Casting Speed +120
Move Speed +5

Anthras Doll (Event)

CON, MEN +1
All Damage Reduced -2%
Knockback / Stun / Pull Resistance +5%
Soulshot / Spiritshot Damage Resistance +2%

-

-

-

-

 

*Only Lv. 2~Lv. 3 Dolls are tradeable. Lv. 1 Dolls cannot be traded.

How to Combine Dolls

You can upgrade Dolls to higher levels.

Click on the "Combine Button" at the bottom of the inventory.

Click on start after selecting the same type / level of the Doll you want to upgrade.

Growth Rune

You can obtain a Growth Rune from the L2 Coin Shop for 5,000,000 Adena (one per account). The Growth Rune can be upgraded by combining it with a Growth Rune Fragment, which can be obtained twice per day for 1,000,000 Adena from the L2 Coin Shop.

Growth Rune Effects

Level

Description

 Lv. 1

XP/SP Gain +1% 

Increases stats when in the inventory Can be upgraded by combining with Growth Rune Fragment

 Lv. 2

XP/SP Gain +2% 

Increases stats when in the inventory Can be upgraded by combining with Growth Rune Fragment

 Lv. 3

XP/SP Gain +3% 

Increases stats when in the inventory Can be upgraded by combining with Growth Rune Fragment

 Lv. 4

XP/SP Gain +4% 

Increases stats when in the inventory Can be upgraded by combining with Growth Rune Fragment

 Lv. 5

XP/SP Gain +5% P. Def. +10 M. Def. +10

Increases stats when in the inventory Can be upgraded by combining with Growth Rune Fragment

 Lv. 6

XP/SP Gain +6% P. Def. +20 M. Def. +20 

Increases stats when in the inventory Can be upgraded by combining with Growth Rune Fragment

 Lv. 7

XP/SP Gain +7% P. Def. +30 M. Def. +30 

Increases stats when in the inventory Can be upgraded by combining with Growth Rune Fragment

 Lv. 8

XP/SP Gain +8% P. Def. +50 M. Def. +50

Increases stats when in the inventory Can be upgraded by combining with Growth Rune Fragment

 Lv. 9

XP/SP Gain +9% P. Def. +70 M. Def. +70 

Increases stats when in the inventory Can be upgraded by combining with Growth Rune Fragment

 Lv. 10

XP/SP Gain +10% P. Atk. +100 M. Atk. +100 P. Def. +100 M. Def. +100 

Increases stats when in the inventory Can be upgraded by combining with Growth Rune Fragment

 

Ranking System

Added a ranking system.

  • The information can be viewed through the ranking system icon on the sidebar menu.
  • Character level, PvP, Pets, and Clan rankings have been added.
  • Rankings are calculated based on levels by server and levels by race.
  • If there are characters with the same level and XP, the first to level up successfully will be ranked higher.
  • Characters must be level 40 and have already completed the second-class transfer to appear in the rankings.
  • The ranking history of last 7 days can be viewed in detail located at the top of the ranking UI.
  • Special buffs based on the ranking is applied every day at 6:30 AM Server Time.
  • Characters with Server Ranking Grades 1 to 3 are marked with a special symbol when they chat so that others know that they are high rankers.
  • An exclusive emblem applies to the top ranker of Server Rankings.
  • If the top ranker of Server Rankings is in a peace zone, all characters within a 1000 grid pay respect (social action: Bow) to it. The top ranker receives this greeting of respect 20 seconds after entering the peace zone and receives the greeting again every 3 minutes afterwards.


Characters can receive temporary buffs and transformations depending on their ranking.

Teleport System

  • You can now teleport to any town or hunting zone using the teleport notification icon 
  • The same teleportation interface will now appear when you talk with a town Gatekeeper
  • There are no teleportation fees for characters under level 50. You will be required to pay Adena for teleportation at level 51 and higher.
  • Teleportation cannot be used when Feared, debuffed with Escape Lock, your character is dead, or you are in a special hunting zone.

Share Location System

  • Added the Share Location feature that allows players to share their current location with others from the chat window.
    • Players can share their current location with others from the World/General/Trade/Party/Clan/Alliance/Hero/Shout windows with a message by typing /sharelocation command.
    • Using the Share Location feature costs 50 L2 Coin.
    • This feature is unavailable in certain areas (Olympiad/special hunting zones/Heavenly Rift, and other places).
  • Players can check the information about shared locations and teleport there using the Share Location icon from the chat window.
    • Teleporting to a shared location costs 400 L2 Coin.
    • A shared location can be teleported up to 5 times.
    • A shared location works up to 24 hours.
    • Once a player shares a location, others can teleport to that location even after the player who originally shared it logged out.
    • Teleporting to a location shared by oneself costs L2 Coin.

Attribute System

At Lv. 40, you automatically acquire the Attribute system. To learn more about attributes and spirits, you can visit the NPC Attribute Master Sven in Giran or Aden.

When you acquire the Attribute system, the Spirits button in the Character Status window (Alt+T) becomes active. You can access the Attribute system by clicking the Spirits button.

There are 4 types of attributes, and each attribute is stronger or weaker against another.

  • Fire > Earth
  • Earth > Wind
  • Wind > Water
  • Water > Fire

Attacking monsters with the right attribute allows you to deal greater additional damage in combat. View the monster attribute type in the target window and choose the dominant attribute to counter their attribute.  

Fishing System

An automated fishing system has been added:

  • When a character moves to a fishing area, the ‘Start Fishing’ icon appears automatically.
  • The Fishing icon is displayed regardless of whether or not a Fishing Rod and Bait are equipped.
  • Fishing starts automatically when the icon is clicked, but you must still have a fishing rod and bait equipped in order to begin fishing.
  • There are no level restrictions on fishing. You can purchase a temporary Fishing Rod, Bait, and Fishing Shots from a Fishing Guild Member.
  • Fish icons on the World Map show the locations where you can fish near water.
  • Fishing can be used to obtain XP, SP, and Fish, which can be used to obtain certain fishing skills (Expand Trade/Expand Warehouse). 

Mission System

Missions provide you with something to do every day. The number of missions you complete is displayed over the Mission icon in the notification window. A few missions that appear in the System and Clan tabs cannot be completed until a future update.

  • Regular character growth up to level 91 (One-time rewards)
  • Logging in on Saturday and Sunday (Weekly)
  • Joining a clan (One-time reward)
  • Using 10 Sayha’s Blessings (Daily)
  • Transcendent Dungeon monster hunting (Daily)
  • Monster hunting (Daily/Weekly)

Revenge System

  • The 'Revenge System’ has been added, which allows players to seek out revenge against those who killed their character. 
    • When killed by another character in a normal field, the Revenge Notification icon that displays the attacker’s name will be added to the bottom right of the HUD.
    • Click the Revenge Notification icon or Revenge in the menu to bring up the Revenge UI.
      The Revenge UI saves and provides the following information for up to 6 hours upon death.
      • Your killer character’s level and name
      • Your killer character’s clan
      • Your killer character’s class
      • Your death time
      • Your killer character’s online/offline status
  • The Revenge UI records data in normal PvP and PK situations, including mutually declared clan wars. It doesn’t record data in the following cases:
    • When a monster (or boss) kills you
    • When you play official PvP content (Castle Siege, Arena, and Olympiad)
  • You can see the revenge target’s location saved in the Revenge UI and use the teleport function.
    • You can use the View Location and Teleport functions 5 times a day. These limits are reset every day at 6:30 AM server time.
    • The View Location function is free for the first time but costs Adena later on.
    • The Teleport function moves the revenger character in the Hide state for a short time in order to move them safely and give them an opportunity to attack first.
    • The Teleport function doesn’t support teleporting to special zones, such as peace zones, transcendent dungeons, certain hunting grounds, Siege Battlefields, or castles.
  • You can also request help after the Revenge occurs within the 6-hour timeframe.
  • You can request help from characters within the top 50 of the character rankings or from any of your clan members.
  • You may request help from your own character as well.
  • After you have asked for help, the remaining View Location count is preserved, but any remaining teleports can no longer be used.
  • Any of your characters that have received a help request, including from yourself, can teleport up to 5 times per request.
  • The teleport cost is 100 L2 Coins per use.

PK System

A new PK system has been added for the Aden server. Players who receive negative Reputation (Karma) from continuous PKing will receive Einhasad’s Observation debuffs. The effects of the debuff and the chances to lose items greatly increases the more negative reputation you obtain from PKing characters.

 

Einhasad's Observation Level

Dead Character's Reputation

Effects

X

0

1 at a very low chance

1

-1 ~ -18,000

When dying in PvP/PK  Chance to lose item increases

Max number of items that can be lost: 2

2

-18,001 ~ -27,000

When dying in PvP/PK  Chance to lose item increases

Max number of items that can be lost: 3

3

-27,001 ~ -30,240

When attacking a character in <Threat-Counterattack> status, counterattacked  When dying in PvP/PK 

Chance to lose item increases greatly

Max number of items that can be lost: 3

4

-30,241 ~ -33,840

When attacking a character in <Threat-Counterattack> status, counterattacked 

When dying in PvP/PK Chance to lose item increases greatly

Max number of items that can be lost: 3

5

-33,841 ~ -36,000

Being observed by Einhasad for having killed too much. P. Def./M. Def. -30%, Speed -40. Chance to lose items at death from PvP/PK greatly increased

Cannot use Escape skills and teleports. Counterattacked when attacking a character in <Threat-Counterattack> state

Max number of items that can be lost: 3

 

 

Death and Item Penalty

Two penalties are applied when the character is defeated: "XP Penalty, Item Penalty."

Only the XP Penalty is applied when defeated by a monster. However, both penalties are applied when defeated by another player.

Item Penalty

Losing items through Item Penalty is dependent on the defeated character's reputation (Karma).

The attacker's reputation (Karma) does not relate to the Item Penalty. It is also not applied when defeated by a monster.

1. Losing Items

Item Penalty applies only when defeated by another player. Getting defeated by a summoned pet also counts as being defeated by another player.

Item Penalty applies to the character's equipped items: Weapon / Equipment / Accessory / Cloak / Pendant / Agathion / Talisman / Gems / etc. Any limited or event items will be excluded from the penalty.

The related item is dropped and the color is displayed depending on the item.

These items cannot be picked up by other players and can only be recovered through Item Recovery.

Item Type

Color Effect

Weapon

Gold

Equipment

Green

Accessory

Purple

2. Item Recovery

Lost items through the Item Penalty are managed separately and can be recovered with the process below.

1. Click on "Restore Item" in the General Menu (Alt+X).

2. You can recover the items you have lost by spending Adena or L2 Coin.

Lost items can be recovered using Adena and part of the amount will be delivered to the PVP attacker who killed you. (Fee is excluded when L2 Coin is used)

Up to 50 items can be stored and exceeding it will delete the oldest items permanently. (Deleted items cannot be recovered)

The fee depends on the type of item and having more items will increase its cost.

Check Character Status

Players can check their character status in the Character Status window (Alt+T). Here, you can check your character's reputation (Karma). Penalties from PK are given separately through the PK System.

◆ Reputation Details

Category

Details

Rep.

If the character's Rep. is negative, then they will be a Chaotic Character. If it's positive, then they will be a Lawful Character.

PvP

PVP is increased to the winner when both characters fighting have names in purple.

PK

Force attacking (Hold Ctrl when attacking) and defeating another player will increase your PK. Rep. is decreased when the PK Point goes up.

◆ Reputation Increase / Decrease

Rep.

Increase: In case of a Chaotic Character, Rep. is increased when hunting monsters or when the character is defeated. Rep. can be increased up to 0. During this time, the player will not be able to receive XP or SP.

Decrease: Rep. is decreased when the player PKs another character or their summoned pets. Negative Rep. will result in a Chaotic Character.

PK Count

Increase: +1 when another player is defeated without resistance.

XP Recovery System

1. When a character dies, the player can restore the lost XP for free or by spending L2 Coin/Adena, depending on the character's level.

  • The number of XP restores now resets at 6:30 AM server time every Wednesday.
  • If the player decides to restore XP, the character respawns at the nearest town.
  • The rate of XP recovery varies on the character level and number of XP recoveries with Adena daily.

Category

Free Recovery

Adena Recovery

L2 Coin Recovery

Level

1 time

2 times

3 times

4 times

5 times

6 times

7 times

8 times

More than 9 times

3 times

4 times

More than 5 times

100%

100%

90%

80%

80%

70%

70%

60%

50%

100%

100%

100%

1-60

Free

5,000

1

2

3

61-75

Free

10,000

1

3

4

76-79

Free

20,000

2

5

10

80-81

Free

30,000

5

10

15

Level

100%

100%

90%

90%

90%

80%

70%

60%

50%

100%

100%

100%

82-84

Free

60,000

15

20

25

85-86

Free

125,000

20

40

80

87-88

Free

240,000

25

50

100

89-90

Free

400,000

25

50

100

 

The XP penalty at death for characters of level 1-75 is 2% and Level 76+ is 4%.


Dislike System

Added a dislike system, an opposite concept of the recommendation system.

  • You cannot use a Dislike Ticket on yourself. To use the ticket and change someone’s reputation, select a target and press ‘Dislike’ on the action window or enter the command ‘/dislike’.

  • 10 Dislike Tickets are given to each character by default. 1 Dislike Ticket is recharged every hour, and its count is reset every day at 6:30.

  • Up to 3 Dislike Tickets can be used on one character per day.

  • The character’s name turns to brown according to its reputation.

  • When a character is liked, its name changes to blue. If it is disliked in this state, its name changes to brown. 

  • The name of the character that uses the Dislike Ticket is not displayed.

L2 Coin Shop

The Aden server will have a secondary shop of items that can be purchased with L2 Coins and Adena. The L2 Coins can be obtained from L2 Coin Boxes that are purchasable from the L2 Store for NCoin or can drop from specific elite/raid boss monsters.

Your L2 Coin wallet is not shared across characters, servers, or server types (Aden L2 Coin =/ Classic L2 Coin).

The L2 Coin Box is a tradable item, but the L2 Coins are not tradable.

Outside of the L2 Coin Shop, the L2 Coins are also used for the following systems and features:

  • Random crafting

  • Raid Teleporting

  • Resurrection

  • XP/Item Recovery

  • Revenge System

  • Stats System (Elixir Initialization)

  • Share Location System

  • Entry to Special Hunting Zones