Promotion Duration: September 28 – October 19

Alter your destiny by unlocking the Box of Fate!

The Box of Fate is coming to Lineage II: Classic for a limited time and contains a guaranteed Seal of Giran, along with a random reward! Giran Seals may be consumed as a buff or exchanged for additional rewards at the Dimensional Merchant until Wednesday, October 26.

Item Deletion
The following items will be deleted after maintenance on Wednesday, October 26.

Items

Box of Fate

Seal of Giran

Seal of Giran 1000-unit Pack


L2 Store Update

Item Name

Description

NCoin Price

Box of Fate

Double-click for a random reward and a Giran Seal. Giran Seals may be consumed as a buff or exchanged for additional rewards at the Dimensional Merchant.

80


Box of Fate Rewards
Opening a Box of Fate will provide a Seal of Giran and a random reward.

Item Name

Item Description

Evasion Boots

<Options> STR+1 INT+1 Weight Penalty Section +1000 M. Def. +10 Max HP +200 Speed +8

Fatal Sigil

Additional effects are granted when enchanted to a certain level.

Revenge Shield

Additional effects are granted when enchanted to a certain level.

Mana Helmet

<Options> STR +1 INT +1 Weight Penalty Section +1500 M. Def. +50 HP Recovery Bonus +10% MP Recovery Bonus +10% P. Atk. +8% M. Atk. +10%

Stun Gauntlets

<Options> STR +1 INT +1 Weight Penalty Section +1000 M. Def. +100 Atk. Spd. +10% Casting Spd. +18% Max HP +500

Talisman of Baium

<Options> P. Atk. +284 M. Atk. +392 M. Damage Resistance +10% All Skill Power +5% All Weapon Resistance +5% P. Critical Rate +20 M. Critical Rate +20 MP Consumption -5% Skill Cooldown -3% STR, INT +1 DEX, WIT +1 CON, MEN +1 The effect of the Talisman is applied starting at level 60. Effects from two such Talismans do not stack.

Venir's Talisman Lv. 20

Increases CON/MEN +4, DEX/WIT/STR/INT +3 when equipped. Physical/Magic Skill Cooldown -7%. Drains damage delivered enemy to HP 8%/MP 4%. Can upgrade to higher talisman when successfully synthesized with Venir's Talisman Piece. Obtains Venir's Talisman Lv. 18 if failed. Effect does not stack with additional talismans of the same type.

Venir's Talisman Lv. 16

Increases CON/MEN/DEX/WIT +3, STR/INT +2 when equipped. Drains damage delivered to enemy to HP 4%/MP 2%. Can upgrade to higher talisman when successfully synthesized with Venir's Talisman Piece. Obtains Venir's Talisman Lv12 if failed. Effect does not stack with additional talismans of the same type.

Frintezza Doll Lv. 1

<Frintezza Doll's Spell Lv. 1> STR, INT +1 DEX, WIT +1 CON, MEN +1 Stun Atk. Rate +10% Paralysis Atk. Rate +10% Boosts abilities with Frintezza Doll's Spell stored in the inventory. Can be upgraded by compounding.

Antharas Doll Lv. 1

<Antharas Doll's Spell Lv. 1> CON +1 MEN +1 All Damage Received -2% Stun Resistance +5% Paralysis Resistance +5% Pull Resistance +5% Knock Down Resistance +5% Soulshot Damage Resistance +2% Spiritshot Damage Resistance +2% Boosts abilities with the Antharas Doll's Spell when stored in the inventory. Can be upgraded by compounding.

Queen Ant Doll Lv. 1

<Queen Ant Doll's Spell Lv. 1> P. Atk. +8% P. Critical Damage +8% Max HP +12% Boosts abilities with the Queen Ant Doll's Spell when stored in the inventory. Can be upgraded by compounding.

Orfen Doll Lv. 1

<Orfen Doll's Spell Lv. 1> M. Atk. +8% M. Critical Damage +8% Max MP +12% Boosts abilities with the Orfen Doll's Spell when stored in the inventory. Can be upgraded by compounding.

Baium Doll Lv. 1

<Baium Doll's Spell Lv. 1> Skill Cooldown -3% P. Def. +12% M. Def +12% Mental Attack Resistance +40% Paralysis Resistance +20% Knock Down Attack Resistance +20% Pull Resistance +20% Boosts abilities with the Baium Doll's Spell when stored in the inventory. Can be upgraded by compounding.

Core Doll Lv. 1

<Core Doll's Spell Lv. 1> All Skill Critical Damage Received -5% All Skill Critical Rate Received -2% Stun Resistance +10% Sleep Resistance +10% Knock Down Resistance +5% Increases stats with Core Doll's Spell when having it in the inventory Can be upgraded by compounding.

Zaken Doll Lv. 1

<Zaken Doll's Spell Lv. 1> All Skill Critical Rate +10 HP Potion Recovery Boost +20 All Skill Critical Damage +100 Vampiric Rage +1% (chance activated) Increases stats with Zaken Doll's Spell when having it in the inventory Can be upgraded by compounding

Masterbook Box

Double-click to obtain a random Masterbook.

Top-Grade Stable Scroll: Enchant Weapon (S-Grade)

<+1~3 Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +5, M. Atk. +4 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +6, M. Atk. +4 Bow: P. Atk. +10, M. Atk. +4 <+4 or higher Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +20, M. Atk. +16 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +24, M. Atk. +16 Bow: P. Atk. +40, M. Atk. +16 <+17 or higher Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +43, M. Atk. +43 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +77, M. Atk. +43 Bow: P. Atk. +126, M. Atk. +43 <Safe Enchant Level: +3> <Current enchant level remains if it fails> <Cannot only use on weapons +16~19> <Cannot be used for multiple enchantments>

Top-Grade Stable Scroll: Enchant Armor (S-Grade)

<+1~3 Armor / Accessory Enchant Effect> Armor: P. Def. +2 Accessory: M. Def. +2 <+4 or higher Armor/ Accessory Enchant Effect> Armor: P. Def. +8 Accessory: M. Def. +8 <+11 or higher Armor / Accessory Enchant Effect> Armor: P. Def. +26 Accessory: M. Def. +20 <Safe Enchant Level: +3> <Full Body Armor Safe Enchant Level: +4> <Current enchant level remains if it fails> <Can only be used on armor / accessory +10~13> <Cannot be used for multiple enchantments>

Advanced Stable Scroll: Enchant Weapon (S-Grade)

<+1~3 Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +5, M. Atk. +4 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +6, M. Atk. +4 Bow: P. Atk. +10, M. Atk. +4 <+4 or higher Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +20, M. Atk. +16 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +24, M. Atk. +16 Bow: P. Atk. +40, M. Atk. +16 <+17 or higher Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +43, M. Atk. +43 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +77, M. Atk. +43 Bow: P. Atk. +126, M. Atk. +43 <Safe Enchant Level: +3> <Current enchant level remains if it fails> <Cannot only use on weapons +7~15> <Cannot be used for multiple enchantments>

Advanced Stable Scroll: Enchant Armor (S-Grade)

<+1~3 Armor / Accessory Enchant Effect> Armor: P. Def. +2 Accessory: M. Def. +2 <+4 or higher Armor/ Accessory Enchant Effect> Armor: P. Def. +8 Accessory: M. Def. +8 <+11 or higher Armor / Accessory Enchant Effect> Armor: P. Def. +26 Accessory: M. Def. +20 <Safe Enchant Level: +3> <Full Body Armor Safe Enchant Level: +4> <Current enchant level remains if it fails> <Use on armor / accessory +6~9> <Cannot be used for multiple enchantments>

Stable Scroll: Enchant Weapon (S-Grade)

<+1~3 Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Spear: P. Atk. +5, M. Atk. +4 Two-handed Blunt / Dualsword / Fist Weapon: P. Atk. +6, M. Atk. +4 Bow: P. Atk. +10, M. Atk. +4 <+4 or higher Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Spear: P. Atk. +20, M. Atk. +16 Two-handed Blunt / Dualsword / Fist Weapon: P. Atk. +24, M. Atk. +16 Bow: P. Atk. +40, M. Atk. +16 <+17 or higher Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Spear: P. Atk. +43, M. Atk. +43 Two-handed Blunt / Dualsword / Fist Weapon: P. Atk. +77, M. Atk. +43 Bow: P. Atk. +126, M. Atk. +43 <Safe Enchant Level: +3> <Current enchant level remains if it fails> <Cannot use on weapon +7 or higher>

Stable Scroll: Enchant Armor (S-Grade)

<+1~3 Armor / Accessory Enchant Effect> Armor: P. Def. +2 Accessory: M. Def. +2 <+4 or higher Armor/ Accessory Enchant Effect> Armor: P. Def. +8 Accessory: M. Def. +8 <+11 or higher Armor / Accessory Enchant Effect> Armor: P. Def. +26 Accessory: M. Def. +20 <Safe Enchant Level: +3> <Full Body Armor Safe Enchant Level: +4> <Current enchant level remains if it fails> <Cannot use on armor / accessory +6 or higher>

Improved Scroll: Enchant Weapon (S-Grade)

<+1~3 Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +5, M. Atk. +4 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +6, M. Atk. +4 Bow: P. Atk. +10, M. Atk. +4 <+4 or higher Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +20, M. Atk. +16 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +24, M. Atk. +16 Bow: P. Atk. +40, M. Atk. +16 <+17 or higher Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +43, M. Atk. +43 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +77, M. Atk. +43 Bow: P. Atk. +126, M. Atk. +43 <Safe Enchant Level: +3> <Increases to +1-+3 if successful> +1: 57% / +2: 29% / +3: 14% <Cannot be used for multiple enchantments>

Improved Scroll: Enchant Armor (S-Grade)

<+1~3 Armor / Accessory Enchant Effect> Armor: P. Def. +2 Accessory: M. Def. +2 <+4 or higher Armor/ Accessory Enchant Effect> Armor: P. Def. +8 Accessory: M. Def. +8 <+11 or higher Armor / Accessory Enchant Effect> Armor: P. Def. +26 Accessory: M. Def. +20 <Safe Enchant Level: +3> <Full Body Armor Safe Enchant Level: +4> <Increases to +1-+3 if successful> +1: 57% / +2: 29% / +3: 14% <Cannot be used for multiple enchantments>

Blessing Scroll - Exchangeable

Bestows a blessing into a weapon.

Elixir Powder

Powder that has the power of eternal youth and immortality Crafting ingredient for Elixir.

Talisman of Power Fragment

Material used to synthesize Talisman of Power. If upgrade fails, lowers to applicable Talisman of Power Lv1. Can be bought from Pona in Giran.

Hardin's Soul Crystal Lv. 1

Select a rare Soul Crystal option and imbue on a weapon when used. Can be upgraded by compounding.

Aden Soul Crystal Lv. 1

Select one of various Soul Crystal options and imbue on a weapon when used. Can be upgraded by compounding.

Dragon's Belt Box

Double-click to obtain the items in the description.

Life Stone Lv. 2 - Weapon

Can augment weapon when used Augmentation Fee: Adena

Life Stone Lv. 2 - Armor

Can augment armor when used Augmentation Fee: Adena

Life Stone - Accessory

Can augment A-Grade or higher regular accessories and Boss, Spirit, Insolence, and Dragon World accessories Augmentation Fee: Adena

Life Stone - Heroic Circlet

Can augment Heroic Circlet when used Augmentation Fee: Adena

Seal of Giran 1000-unit Pack

Double-click to obtain the items in the description.

Seal of Giran x10

For 20 minutes, XP/SP Gain +20%. Collect Seals to craft various items in Special Crafting. <Note> When Einhasad's Protection, Dandy's Home Run Ball/Golden Ball is used while the Seal of Giran effect is applied, only the higher effect will be applied.

Seal of Giran x5

For 20 minutes, XP/SP Gain +20%. Collect Seals to craft various items in Special Crafting. <Note> When Einhasad's Protection, Dandy's Home Run Ball/Golden Ball is used while the Seal of Giran effect is applied, only the higher effect will be applied.

Seal of Giran x2

For 20 minutes, XP/SP Gain +20%. Collect Seals to craft various items in Special Crafting. <Note> When Einhasad's Protection, Dandy's Home Run Ball/Golden Ball is used while the Seal of Giran effect is applied, only the higher effect will be applied.

Seal of Giran

For 20 minutes, XP/SP Gain +20%. Collect Seals to craft various items in Special Crafting. <Note> When Einhasad's Protection, Dandy's Home Run Ball/Golden Ball is used while the Seal of Giran effect is applied, only the higher effect will be applied.

Transformation Sealbook: High-grade/Rare/Legendary

Use it to randomly obtain 1 High-grade, Rare, or Legendary Transformation.

Transformation Sealbook: Standard/High-grade

Use it to randomly obtain 1 Standard or High-grade Transformation.

Transformation Sealbook: Random

Use it to randomly obtain 1 Standard, High-grade, Rare or Legendary Transformation.

Einhasad's Protection

The following effects are applied when used <Use Effect> XP Gain +100% SP Gain +100% - Duration: 60 minutes - Cooldown: 1 minute - Buff remains at death

Life Control Tower's Scroll of Blessing x2

The following effects are applied when used <Use Effect> Max HP +5% Max MP +5% XP Gain +30% SP Gain +30% Paralysis Resistance +15% MEN Attack Resistance +15% - Duration: 60 minutes - Cooldown: 1 minute (The effect does not stack with Angel Cat's Blessing.)

Shining Scroll of Mood Melody x3

Activates Might, Shield, Haste, Empower, Acumen, Wind Walk, Vampiric Rage, Berserker Spirit, Focus, Death Whisper, Guidance, Clarity, Wild Magic, and Concentration effects for 20 min. The buff effect doesn't disappear upon death <Note> 1. Shining Scroll of Mood Melody cannot be stacked with Scroll of Mood Melody. 2. Its duration is equal to that of the last used item.

XP Boost Scroll x3

The following effects are applied when used <Use Effect> XP Gain +30% SP Gain +30% - Duration: 20 minutes - Cooldown: 1 minute - Buff remains at death

Scroll: Enchant Stats x3

The following effects are applied when used <Use Effect> All Stats +1 - Duration: 20 minutes - Cooldown: 1 minute - Buff remains at death

Enhanced Sayha's Blessing x5

Sayha's Grace Points +140,000.

Chef's Fish Stew – Victory x3

The following effects are applied when used <Use Effect> P. Accuracy +4 M. Accuracy +4 P. Evasion +4 M. Evasion +4 Atk. Spd. +10% Casting Spd. +10% HP Recovery Bonus +20% MP Recovery Bonus +20% P. Critical Rate +15% M. Critical Rate +15% P. Critical Damage 15% M. Critical Damage +15% Damage to Monsters +15% - Duration: 20 minutes - Cooldown: 1 minute - Buff remains at death (Cannot be stacked with Prophecy effects)

Dragon's Special Elixir (Lv. 3) x3

The following effects are applied when used <Use Effect> P. Atk. +600 M. Atk. +600 P. Def. +600 M. Def. +600 Atk. Spd. +100 Casting Spd. +100 Max HP +3000 Max MP +2000 Max CP +3000 HP Recovery Bonus +15 MP Recovery Bonus +15 All Critical Rate +60 All Critical Damage +15% Soulshot/Spiritshot Damage +5% XP Gain +50% SP Gain +50% Sayha's Grace Consumption -30% Recover 7% of damage hit as HP (chance activated) - Duration: 20 minutes - Cooldown: 5 seconds (Cannot use lower level Dragon’s Special Elixir while effect is applied)

Golden Fruit Buff (Lv. 3) x3

The following effects are applied when used <Use Effect> P. Atk. +17% M. Atk. +17% P. Def. +25% M. Def. +25% Max HP +35% Max MP +35% Max CP +35% HP Recovery Bonus +40% MP Recovery Bonus +40% HP Potion Additional Recovery +150 All Critical Rate +30 All Critical Damage +8% XP Gain +20% SP Gain +20% Recover 7% of damage hit as HP - Duration: 20 minutes - Cooldown: 5 seconds - Buff remains at death

Seal of Giran Buff
Opening a Box of Fate will provide a Seal of Giran which can be used as a buff that provides the following benefits:

Item Name

Item Description

Seal of Giran

For 20 minutes, XP/SP Gain +20%. Collect Seals to craft various items in Special Crafting. <Note> When Einhasad's Protection, Dandy's Home Run Ball/Golden Ball is used while the Seal of Giran effect is applied, only the higher effect will be applied.

 

Giran Seal Exchange
Giran Seals may also be saved up and exchanged for the following rewards at the Dimensional Merchant until Wednesday, October 26.

Item Name

Item Description

Number of Giran Seals Required

Advanced Stable Scroll: Enchant Weapon (A-Grade)

<+1~3 Weapon Enchant Effect> One-handed Swords / One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +4, M. Atk. +3 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +5, M. Atk. +3 Bow: P. Atk. +8, M. Atk. +3 <+4 or higher Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +8, M. Atk. +6 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +10, M. Atk. +6 Bow: P. Atk. +16, M. Atk. +6 <Safe Enchant Level: +3> <Current enchant level remains if it fails> <Can only be used on +7~+15 weapon> <Cannot be used for multiple enchantments>

80

Advanced Stable Scroll: Enchant Armor (A-Grade)

<+1~3 Armor / Accessory Enchant Effect> Armor: P. Def. +1 Accessory: M. Def. +1 <+4 or higher Armor/ Accessory Enchant Effect> Armor: P. Def. +3 Accessory: M. Def. +3 <Safe Enchant Level: +3> <Full Body Armor Safe Enchant Level: +4> <Current enchant level remains if it fails> <Use +6~9 enchanted Armor / Accessory> <Cannot be used for multiple enchantments>

60

Stable Scroll: Enchant Weapon (A-Grade)

<+1~3 Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Spear: P. Atk. +4, M. Atk. +3 Two-handed Blunt / Dualsword / Fist Weapon: P. Atk. +5, M. Atk. +3 Bow: P. Atk. +8, M. Atk. +3 <+4 or higher Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Spear: P. Atk. +8, M. Atk. +6 Two-handed Blunt / Dualsword / Fist Weapon: P. Atk. +10, M. Atk. +6 Bow: P. Atk. +16, M. Atk. +6 <Safe Enchant Level: +3> <Current enchant level remains if it fails> <Cannot use on weapon +7 or higher>

43

Stable Scroll: Enchant Armor (A-Grade)

<+1~3 Armor / Accessory Enchant Effect>< Armor: P. Def. +1 Accessory: M. Def. +1 <+4 or higher Armor/ Accessory Enchant Effect> Armor: P. Def. +3 Accessory: M. Def. +3 <Safe Enchant Level: +3> <Full Body Armor Safe Enchant Level: +4> <Current enchant level remains if it fails> <Cannot use on +6 or higher enchanted Armor / Accessory>

28

Improved Scroll: Enchant Weapon (A-Grade)

<+1~3 Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +4, M. Atk. +3 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +5, M. Atk. +3 Bow: P. Atk. +8, M. Atk. +3 <+4 or higher Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +8, M. Atk. +6 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +10, M. Atk. +6 Bow: P. Atk. +16, M. Atk. +6 <Safe Enchant Level: +3> <Increases to +1-+3 if successful> +1: 57% / +2: 29% / +3: 14% <Cannot be used for multiple enchantments>

54

Improved Scroll: Enchant Armor (A-Grade)

<+1~3 Armor / Accessory Enchant Effect> Armor: P. Def. +1 Accessory: M. Def. +1 <+4 or higher Armor/ Accessory Enchant Effect> Armor: P. Def. +3 Accessory: M. Def. +3 <Safe Enchant Level: +3> <Full Body Armor Safe Enchant Level: +4> <Increases to +1-+3 if successful> +1: 57% / +2: 29% / +3: 14% <Cannot be used for multiple enchantments>

7

Advanced Stable Scroll: Enchant Weapon (B-Grade)

<+1~3 Weapon Enchant Effect> One-handed Swords / One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +4, M. Atk. +3 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +5, M. Atk. +3 Bow: P. Atk. +8, M. Atk. +3 <+4 or higher Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +8, M. Atk. +6 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +10, M. Atk. +6 Bow: P. Atk. +16, M. Atk. +6 <Safe Enchant Level: +3> <Current enchant level remains if it fails> <Can only be used on +7~+15 weapon> <Cannot be used for multiple enchantments>

70

Advanced Stable Scroll: Enchant Armor (B-Grade) x2

<+1~3 Armor / Accessory Enchant Effect> Armor: P. Def. +1 Accessory: M. Def. +1 <+4 or higher Armor/ Accessory Enchant Effect> Armor: P. Def. +3 Accessory: M. Def. +3 <Safe Enchant Level: +3> <Full Body Armor Safe Enchant Level: +4> <Current enchant level remains if it fails> <Use +6~9 enchanted Armor / Accessory> <Cannot be used for multiple enchantments>

50

Stable Scroll: Enchant Weapon (B-Grade)

<+1~3 Weapon Enchant Effect> One-handed Swords / One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +4, M. Atk. +3 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +5, M. Atk. +3 Bow: P. Atk. +8, M. Atk. +3 <+4 or higher Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +8, M. Atk. +6 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +10, M. Atk. +6 Bow: P. Atk. +16, M. Atk. +6 <Safe Enchant Level: +3> <Current enchant level remains if it fails> <Cannot be used on +7 or higher weapon> <Cannot be used for multiple enchantments>

26

Stable Armor Enchant Scroll (B-Grade)

<+1~3 Armor / Accessory Enchant Effect> Armor: P. Def. +1 Accessory: M. Def. +1 <+4 or higher Armor/ Accessory Enchant Effect> Armor: P. Def. +3 Accessory: M. Def. +3 <Safe Enchant Level: +3> <Full Body Armor Safe Enchant Level: +4> <Current enchant level remains if it fails> <Cannot use on +6 or higher enchanted Armor / Accessory> <Cannot be used for multiple enchantments>

30

Improved Scroll: Enchant Weapon (B-Grade)

<+1~3 Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +4, M. Atk. +3 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +5, M. Atk. +3 Bow: P. Atk. +8, M. Atk. +3 <+4 or higher Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +8, M. Atk. +6 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +10, M. Atk. +6 Bow: P. Atk. +16, M. Atk. +6 <Safe Enchant Level: +3> <Increases to +1-+3 if successful> +1: 57% / +2: 29% / +3: 14% <Cannot be used for multiple enchantments>

20

Improved Scroll: Enchant Armor (B-Grade)

<+1~3 Armor / Accessory Enchant Effect> Armor: P. Def. +1 Accessory: M. Def. +1 <+4 or higher Armor/ Accessory Enchant Effect> Armor: P. Def. +3 Accessory: M. Def. +3 <Safe Enchant Level: +3> <Full Body Armor Safe Enchant Level: +4> <Increases to +1-+3 if successful> +1: 57% / +2: 29% / +3: 14% <Cannot be used for multiple enchantments>

18

Frintezza's Necklace Lv. 1

<Options> P. Skill Power +5% M. Skill Power +5% Skill Cooldown -2% Damage Reflect Resistance +2% Max MP +29 Sleep Attack and Resistance +10% Paralysis Attack and Resistance +5% Cannot be enchanted.

7,500

Antharas' Earring Lv. 1

<Options> MP Consumption -3% Max MP +28 Heal Received +6% HP Recovery Bonus +5% MP Recovery Bonus +5 Bleed Attack and Resistance +10% Stun Attack and Resistance +5% Mental Attack and Resistance +5% Vampiric Rage Effect +2% The effect does not stack if two identical earrings are equipped. Cannot be enchanted.

5,500

Baium's Ring Lv. 1

<Options> P. Skill Power +3% M. Skill Power +3% Atk. Spd. +3% Casting Spd. +3% P. Accuracy +2 M. Accuracy +2 Max MP +15 Stun Attack and Resistance +10% Bleed Attack and Resistance +5% The effect does not stack if two identical rings are equipped. Cannot be enchanted.

2,500

Queen Ant's Ring Lv. 1

<Options> P. Atk. +4% M. Atk. +4% P. Accuracy +1 M. Accuracy +1 Max MP +9 Poison Attack and Resistance +10% The effect does not stack if two identical rings are equipped. Cannot be enchanted.

2,500

Zaken's Earring Lv. 1

<Options> MP Consumption -2% Heal Received +4% HP Recovery +10% Max MP +22 Bleed Attack and Resistance +10% Stun Attack and Resistance +5% Mental Attack and Resistance +5% The effect does not stack if two identical earrings are equipped. Cannot be enchanted.

2,400

Orfen's Earring Lv. 1

<Options> MP Consumption -2% Heal Received +2% Max MP +19 Mental Attack and Resistance +5% Hold Attack and Resistance +10% The effect does not stack if two identical earrings are equipped. Cannot be enchanted.

700

Ring of Core Lv. 1

<Options> Received P. Damage -2% Received M. Damage -2% P. Evasion +1 M. Evasion +1 Max MP +9 Mental Attack and Resistance +10% The effect does not stack if two identical rings are equipped. Cannot be enchanted.

200

Circlet of Hero Enchant Package

Double-click to obtain the items in the description.

23

Aden Talisman Enchant Package

Double-click to obtain the items in the description.

36

Eva's Talisman Enchant Package

Double-click to obtain the items in the description.

36

Magical Tablet x8

A tablet filled with magic power. Collect 31 tablets and give them to Trader Lorenzo or Harmony to get Spellbook: 3rd Class Transfer.

4

Maliss's High-grade HP Potion x50

After instant 1000 HP Recovery, CP Recovery with remaining points.

3

Fire Dragon's Blessing Scroll x9

The following effects are applied when used <Use Effect> Target’s buff/debuff remains when you die - Duration: 20 minutes - Buff is deleted at death

36

Feather of Blessing x10

If you have a Feather of Blessing, you can resurrect on the spot.

9

Greater Scroll of Escape x20

Magic scroll used to quickly teleport the character to the nearest town.

1

Dragon's Special Elixir (Lv. 1) x12

The following effects are applied when used <Use Effect> P. Atk. +250 M. Atk. +380 P. Def. +320 M. Def. +450 Atk. Spd. +50 Casting Spd. +50 Max HP +2500 Max MP +1500 Max CP +2500 HP Recovery Bonus +10 MP Recovery Bonus +10 P. Critical Rate +30 M. Critical Rate +30 P. Critical Damage +10% M. Critical Damage +10% XP Gain +50% SP Gain +50% Sayha's Grace Consumption -20% Recover 5% of damage hit as HP (chance activated) - Duration: 20 minutes - Cooldown: 5 seconds (If higher level Dragon’s Special Elixir is used while the effect is applied, the effect will change)

1

Golden Fruit Buff (Lv. 1) x12

The following effects are applied when used <Use Effect> P. Atk. +12% M. Atk. +12% P. Def. +15% M. Def. +15% Max HP +25% Max MP +25% Max CP +25% HP Recovery Bonus +30% MP Recovery Bonus +30% P. Critical Rate +10 M. Critical Rate +10 P. Critical Damage +5% M. Critical Damage +5% XP Gain +10% SP Gain +10% Recover 5% of damage hit as HP - Duration: 20 minutes - Cooldown: 5 seconds - Buff remains at death

1