Promotion Duration: September 7 – September 28

Behold the bright azure light!

Azure Treasure Chests are coming to Lineage II: Classic for a limited time and contain a random assortment of exotic and powerful items! Players may purchase Azure Treasure Chests from the L2Store for the entire duration of the promotion.

L2 Store Update

Item Name

Description

NCoin Price

Azure Treasure Chest

Double-click for a random reward.

80

Azure Treasure Chests will be deleted a week after the event ends, during maintenance, on Wednesday October 5, so be sure to open them before then!

Rewards

Upon opening an Azure Treasure Chest, one of the following random rewards can be obtained.

Item Name

Item Description

Ice Lord's Weapon Box

Double-click to obtain an Ice Lord's Weapon.

Frintezza's Necklace Lv. 4

<Options> P. Skill Power +20% M. Skill Power +20% Skill Cooldown -10% Damage Reflect Resistance +10% P. Critical Hit Rate -10% M. Critical Hit Rate -5% Max MP +65 Sleep Attack and Resistance +30% Paralysis Attack and Resistance +20% <Frintezza's Necklace> Increases Skill Cooldown of surrounding enemies when used. Cannot be enchanted.

Antharas' Earring Lv. 4

<Options> CON +2 MEN +2 MP Consumption -15% Max MP +50 Heal Received +20% Bleed Attack and Resistance +40% Stun Attack and Resistance +30% Mental Attack and Resistance +30% Damage Reflect Resistance +20% Vampiric Rage Effect +8% <Antharas' Earring> Seals use of physical/magic skills when used. The effect does not stack if two identical earrings are equipped. Cannot be enchanted.

Queen Ant's Ring Lv. 4

<Options> P. Atk. +10% M. Atk. +15% P. Critical Damage +15% M. Critical Damage +10% P. Accuracy +5 M. Accuracy +5 Max MP +30 Poison Attack and Resistance +30% The effect does not stack if two identical rings are equipped. Cannot be enchanted.

Orfen's Earring Lv. 4

<Options> MP Consumption -10% Heal Received +12% Chance to activate MP Drain Max MP +40 Mental Attack and Resistance +20% Hold Attack and Resistance +30% <Orfen's Earring> When used in PvP, Max MP -10%. The effect does not stack if two identical earrings are equipped. Cannot be enchanted.

Baium's Ring Lv. 4

<Options> P. Skill Power +20% M. Skill Power +20% Atk. Spd. +10% Casting Spd. +10% P. Accuracy +8 M. Accuracy +8 P. Critical Damage 20% M. Critical Damage +20% Max MP +35 Stun Attack and Resistance +30% Bleed Attack and Resistance +20% The effect does not stack if two identical rings are equipped. Cannot be enchanted.

Zaken's Earring Lv. 4

<Options> MP Consumption -10% Heal Received +15% HP Recovery +20% Vampiric Rage +8% Max MP +45 Bleed Attack and Resistance +30% Stun Attack and Resistance +20% Mental Attack and Resistance +20% <Zaken’s Earring> Limits HP/MP/CP Recovery of enemies when used in PvP. When two identical earrings are equipped, only one effect is applied. Cannot be enchanted.

Evasion Boots

<Options> STR+1 INT+1 Weight Penalty Section +1000 M. Def. +10 Max HP +200 Speed +8

Fatal Sigil

Additional effects are granted when enchanted to a certain level.

Revenge Shield

Additional effects are granted when enchanted to a certain level.

Mana Helmet

<Options> STR +1 INT +1 Weight Penalty Section +1500 M. Def. +50 HP Recovery Bonus +10% MP Recovery Bonus +10% P. Atk. +8% M. Atk. +10%

Stun Gauntlets

<Options> STR +1 INT +1 Weight Penalty Section +1000 M. Def. +100 Atk. Spd. +10% Casting Spd. +18% Max HP +500

Freeze Breastplate

<Options> STR +2 CON +1 Weight Limit +1500 M. Def. +15 HP +150 Paralysis Resistance +20% Stun Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20%

Freeze Leggings

<Options> STR +2 CON +1 Weight Limit +1000 M. Def. +10 HP +50 Paralysis Resistance +20% Stun Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20%

Thunder Leather Mail

<Options> STR +2 DEX +1 Weight Limit +1500 M. Def. +15 HP +80 Max MP +40 Paralysis Resistance +20% Stun Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20%

Thunder Leather Leggings

<Options> STR+ 2 DEX +1 Weight Limit +1000 M. Def. +10 Max HP +80 Max MP +40 Paralysis Resistance +20% Stun Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20%

Flaming Tunic

<Options> INT+2 WIT+1 Weight Limit +1500 M. Def. +15 Max MP +200 Paralysis Resistance +20% Stun Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20%

Flaming Stockings

<Options> INT+2 WIT+1 Weight Limit +1000 M. Def. +10 Max MP +100 Paralysis Resistance +20% Stun Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20%

Talisman of Baium

<Options> P. Atk. +284 M. Atk. +392 M. Damage Resistance +10% All Skill Power +5% All Weapon Resistance +5% P. Critical Rate +20 M. Critical Rate +20 MP Consumption -5% Skill Cooldown -3% STR, INT +1 DEX, WIT +1 CON, MEN +1 The effect of the Talisman is applied starting at level 60. Effects from two such Talismans do not stack.

Transformation Sealbook: High-grade/Rare/Legendary

Use it to randomly obtain 1 High-grade, Rare, or Legendary Transformation.

Venir's Talisman Lv16

Increases CON/MEN/DEX/WIT +3, STR/INT +2 when equipped. Drains damage delivered to enemy to HP 4%/MP 2%. Can upgrade to higher talisman when successfully synthesized with Venir's Talisman Piece. Obtains Venir's Talisman Lv12 if failed. Effect does not stack with additional talismans of the same type.

Venir's Talisman Lv12

Increases CON/MEN/DEX/WIT/STR/INT +2 when equipped. Drains damage delivered to enemy to HP 4%/MP 2%. Can upgrade to higher talisman when successfully synthesized with Venir's Talisman Piece. Obtains Venir's Talisman Lv. 12 if failed. Effect does not stack with additional talismans of the same type.

Antharas Doll Lv. 1

<Antharas Doll's Spell Lv. 1> CON +1 MEN +1 All Damage Received -2% Stun Resistance +5% Paralysis Resistance +5% Pull Resistance +5% Knock Down Resistance +5% Soulshot Damage Resistance +2% Spiritshot Damage Resistance +2% Boosts abilities with the Antharas Doll's Spell when stored in the inventory. Can be upgraded by compounding.

Frintezza Doll Lv. 1

<Frintezza Doll's Spell Lv. 1> STR, INT +1 DEX, WIT +1 CON, MEN +1 Stun Atk. Rate +10% Paralysis Atk. Rate +10% Boosts abilities with Frintezza Doll's Spell stored in the inventory. Can be upgraded by compounding.

Baium Doll Lv. 1

<Baium Doll's Spell Lv. 1> Skill Cooldown -3% P. Def. +12% M. Def +12% Mental Attack Resistance +40% Paralysis Resistance +20% Knock Down Attack Resistance +20% Pull Resistance +20% Boosts abilities with the Baium Doll's Spell when stored in the inventory. Can be upgraded by compounding.

Queen Ant Doll Lv. 1

<Queen Ant Doll's Spell Lv. 1> P. Atk. +8% P. Critical Damage +8% Max HP +12% Boosts abilities with the Queen Ant Doll's Spell when stored in the inventory. Can be upgraded by compounding.

Orfen Doll Lv. 1

<Orfen Doll's Spell Lv. 1> M. Atk. +8% M. Critical Damage +8% Max MP +12% Boosts abilities with the Orfen Doll's Spell when stored in the inventory. Can be upgraded by compounding.

Core Doll Lv. 1

<Core Doll's Spell Lv. 1> All Skill Critical Damage Received -5% All Skill Critical Rate Received -2% Stun Resistance +10% Sleep Resistance +10% Knock Down Resistance +5% Increases stats with Core Doll's Spell when having it in the inventory Can be upgraded by compounding.

Zaken Doll Lv. 1

<Zaken Doll's Spell Lv. 1> All Skill Critical Rate +10 HP Potion Recovery Boost +20 All Skill Critical Damage +100 Vampiric Rage +1% (chance activated) Increases stats with Zaken Doll's Spell when having it in the inventory Can be upgraded by compounding

Dye of STR (Lv. 3)

Ingredient for Dye of STR Can etch with 1 dye <Effect> STR +4 <Additional Effect> P. Atk. +25 <Note> Conditions for Use: 1st Class Transfer or higher Max Potential that can be applied: Lv. 3 Dyes can be enchanted through Dye Enchantment, and Dyes can be enchanted through compounding Dye Enchantment and Dye Compounding fees are applied differently <font color=eeaa22><Only 1 additional effect of the same Dye will be applied>

Dye of INT (Lv. 3)

Ingredient for Dye of INT Can etch with 1 dye <Effect> INT +4 <Additional Effect> M. Atk. +25 <Note> Conditions for Use: 1st Class Transfer or higher Max Potential that can be applied: Lv. 3 Dyes can be enchanted through Dye Enchantment, and Dyes can be enchanted through compounding Dye Enchantment and Dye Compounding fees are applied differently <font color=eeaa22><Only 1 additional effect of the same Dye will be applied>

Dye of DEX (Lv. 3)

Ingredient for Dye of DEX Can etch with 1 dye <Effect> DEX +4 <Additional Effect> P. Skill Critical Rate Received -0.4% <Note> Conditions for Use: 1st Class Transfer or higher Max Potential that can be applied: Lv. 3 Dyes can be enchanted through Dye Enchantment, and Dyes can be enchanted through compounding Dye Enchantment and Dye Compounding fees are applied differently <font color=eeaa22><Only 1 additional effect of the same Dye will be applied>

Dye of WIT (Lv. 3)

Ingredient for Dye of WIT Can etch with 1 dye <Effect> WIT +4 <Additional Effect> M. Critical Rate Received -0.4% <Note> Conditions for Use: 1st Class Transfer or higher Max Potential that can be applied: Lv. 3 Dyes can be enchanted through Dye Enchantment, and Dyes can be enchanted through compounding Dye Enchantment and Dye Compounding fees are applied differently <font color=eeaa22><Only 1 additional effect of the same Dye will be applied>

Dye of CON (Lv. 3)

Ingredient for Dye of CON Can etch with 1 dye <Effect> CON +4 <Additional Effect> P. Def. +32 <Note> Conditions for Use: 1st Class Transfer or higher Max Potential that can be applied: Lv. 3 Dyes can be enchanted through Dye Enchantment, and Dyes can be enchanted through compounding Dye Enchantment and Dye Compounding fees are applied differently <font color=eeaa22><Only 1 additional effect of the same Dye will be applied>

Dye of MEN (Lv. 3)

Ingredient for Dye of MEN Can etch with 1 dye <Effect> MEN +4 <Additional Effect> M. Def. +37 <Note> Conditions for Use: 1st Class Transfer or higher Max Potential that can be applied: Lv. 3 Dyes can be enchanted through Dye Enchantment, and Dyes can be enchanted through compounding Dye Enchantment and Dye Compounding fees are applied differently <font color=eeaa22><Only 1 additional effect of the same Dye will be applied>

Dye Powder

Ingredient used to enchant dyes. <font color=eeaa22><Can enchant levels 0-10>

Elixir Powder

Powder that has the power of eternal youth and immortality. Crafting ingredient for Elixir.

Hardin's Soul Crystal Lv. 1

Select a rare Soul Crystal option and imbue on a weapon when used. Can be upgraded by compounding.

Dragon's Belt Box

Double-click to obtain a Dragon’s Belt and 10 Dragon’s Belt Ornaments.

Gem Energy

Compound with a Greater Gem to obtain a higher-level gem.

Venir's Talisman Piece

Material used to compound Venir's Talisman. If upgrade fails, lowers to Venir's Talisman Lv. 1.

Magmeld Talisman Fragment

Material used to upgrade Magmeld Talisman.

Talisman of Power Fragment

Material used to synthesize Talisman of Power. If upgrade fails, lowers to applicable Talisman of Power Lv1. Can be bought from Pona in Giran.

Aden Soul Crystal Lv. 1

Select one of various Soul Crystal options and imbue on a weapon when used. Can be upgraded by compounding.

Scroll: High-grade XP/SP Boost

For 20 min., XP/SP gain + 100% when hunting. Effect remains even after death.

Blessing Scroll - Exchangeable (x2)

Bestows a blessing into a weapon.

Einhasad's Protection (x2)

The following effects are applied when used <Use Effect> XP Gain +100% SP Gain +100% - Duration: 60 minutes - Cooldown: 1 minute - Buff remains at death

Life Control Tower's Scroll of Blessing (x2)

The following effects are applied when used <Use Effect> Max HP +5% Max MP +5% XP Gain +30% SP Gain +30% Paralysis Resistance +15% MEN Attack Resistance +15% - Duration: 60 minutes - Cooldown: 1 minute (The effect does not stack with Angel Cat's Blessing.)

Feather of Blessing (x3)

If you have a Feather of Blessing, you can resurrect on the spot.

My Teleport Scroll (x3)

This consumable item allows you to magically transport yourself to a specific location.

Shining Scroll of Mood Melody (x3)

Activates Might, Shield, Haste, Empower, Acumen, Wind Walk, Vampiric Rage, Berserker Spirit, Focus, Death Whisper, Guidance, Clarity, Wild Magic, and Concentration effects for 20 min. The buff effect doesn't disappear upon death <Note> 1. Shining Scroll of Mood Melody cannot be stacked with Scroll of Mood Melody. 2. Its duration is equal to that of the last used item.

Scroll: Enchant Stats (x3)

The following effects are applied when used <Use Effect> All Stats +1 - Duration: 20 minutes - Cooldown: 1 minute - Buff remains at death

Chef's Fish Stew - Victory (x3)

The following effects are applied when used <Use Effect> P. Accuracy +4 M. Accuracy +4 P. Evasion +4 M. Evasion +4 Atk. Spd. +10% Casting Spd. +10% HP Recovery Bonus +20% MP Recovery Bonus +20% P. Critical Rate +15% M. Critical Rate +15% P. Critical Damage 15% M. Critical Damage +15% Damage to Monsters +15% - Duration: 20 minutes - Cooldown: 1 minute - Buff remains at death (Cannot be stacked with Prophecy effects)

Dragon's Special Elixir Lv. 3 (x3)

The following effects are applied when used <Use Effect> P. Atk. +600 M. Atk. +600 P. Def. +600 M. Def. +600 Atk. Spd. +100 Casting Spd. +100 Max HP +3000 Max MP +2000 Max CP +3000 HP Recovery Bonus +15 MP Recovery Bonus +15 All Critical Rate +60 All Critical Damage +15% Soulshot/Spiritshot Damage +5% XP Gain +50% SP Gain +50% Sayha's Grace Consumption -30% Recover 7% of damage hit as HP (chance activated) - Duration: 20 minutes - Cooldown: 5 seconds (Cannot use lower level Dragon’s Special Elixir while effect is applied)

Golden Fruit Buff Lv. 3 (x3)

The following effects are applied when used <Use Effect> P. Atk. +17% M. Atk. +17% P. Def. +25% M. Def. +25% Max HP +35% Max MP +35% Max CP +35% HP Recovery Bonus +40% MP Recovery Bonus +40% HP Potion Additional Recovery +150 All Critical Rate +30 All Critical Damage +8% XP Gain +20% SP Gain +20% Recover 7% of damage hit as HP - Duration: 20 minutes - Cooldown: 5 seconds - Buff remains at death

XP Boost Scroll (x4)

The following effects are applied when used <Use Effect> XP Gain +30% SP Gain +30% - Duration: 20 minutes - Cooldown: 1 minute - Buff remains at death

Enhanced Sayha's Blessing (x4)

Sayha's Grace Points +140,000.