Behold! The Circlet of Power bestows greatness to its wearer. Choose between three Circlets and enhance them to unlock their true potential.

Promotion Details

  • The Circlet of Power is available on Lineage II servers only.

  • The promotion will begin after maintenance is complete on March 4 and will end on March 18 at 6:00 a.m. server time

L2 Store Items

Circlet Types

Item Name

NCoin Price

Circlet of Authority

(1 Hero Coin)

80

Circlet of Foresight

(1 Hero Coin)

80

Circlet of Grace

(1 Hero Coin)

80

 

Packs Available

Pack Name

Contains

NCoin Price

Enchant Circlet Pack

(4 Hero Coins)

Reconstruction Society's Enchantment Pack

320

Enchant Circlet Pack x10

(38 Hero Coins)

Reconstruction Society's Enchantment Pack x10

3,040 (Save 5%)

Enchant Circlet Pack x30

(90 Hero Coins)

Reconstruction Society's Enchantment Pack x30

7,200 (Save 25%)

Ultimate Enchant Circlet Pack*

(120 Hero Coins)

Circlet Upgrade Stone Pack

Reconstruction Society's Enchantment Pack x50

 

9,600 (Save 40%)


Upgrading a Circlet

Upgrading your Circlet will add additional stats and effects. Once a base Circlet reaches +5, it can be upgraded to a Noble Circlet. After enchanting a Noble Circlet to +5, it can be upgraded to a Radiant Circlet.

Enchant a Circlet of Authority/Foresight/Grace to +5

Items Required: Blessed Circlet Enchant Scroll

 

Note: Failing an enchant will only use up the scroll and reverts the Circlet back to +0. The Circlet cannot be downgraded after it has been upgraded to Noble or Radiant.

Upgrade a +5 Circlet of Authority/Foresight/Grace

NPC Required: Blacksmith Ferris (Aden)

Items Required: Noble Upgrade Stone and 100,000 Adena

 

Receive: Noble Circlet of Authority/Foresight/Grace

Enchant a Noble Circlet of Authority/Foresight/Grace to +5

Items Required: Blessed Circlet Enchant Scroll

Upgrade a +5 Noble Circlet of Authority/Foresight/Grace

NPC Required: Head Blacksmith in any town

Items Required: Radiant Upgrade Stone and 100,000 Adena

 

Receive: Radiant Circlet of Authority/Foresight/Grace

Enchant a Radiant Circlet of Authority/Foresight/Grace to +5

Items Required: Blessed Circlet Enchant Scroll


Circlet Stats & Effects

Item Name

Grade

Item Passive

Enchant

Enchant Effect

Circlet of Authority

Normal

LUC +1, CHA +1
Not Tradable

1

STR +1

2

STR +2

3

STR +3, Atk. Attribute +10

4

STR +4, Atk. Attribute +30

5

STR +5, Atk. Attribute +50, Vitality Bonus +10%

Noble

LUC +1, CHA +1, STR +5

Atk. Attribute +50

Vitality Bonus +10%

Tradable

1

P. Atk. +1%

2

P. Atk. +2%

3

P. Atk. +3%, P. Critical Probability +10

4

P. Atk. +5%, P. Critical Probability +30

5

P. Atk. +7%, P. Critical Probability +50, Acquired EXP(SP) +10%

Radiant

LUC +1, CHA +1, STR +5

Atk. Attribute +50

Acquired EXP(SP) +10%

P. Atk. +7%

P. Critical Probability +50

Vitality Bonus +10%

Tradable

1

Normal / Physical Critical Damage +1%

2

Normal / Physical Critical Damage +3%

3

Normal / Physical Critical Damage +5%, Skill Power +1%

4

Normal / Physical Critical Damage +7%, Skill Power +3%

5

Normal / Physical Critical Damage +10%, Skill Power +5%, Max HP/MP/CP +5%

LUC +1, CHA +1, STR +5, Attack Attribute +50,
XP (SP) gain +10%, P. Atk. +7%,
P. Critical Rate +50, Vitality Bonus +10%

6

Normal/P. Critical Damage +11%,
Skill Power +5%, Max HP/MP/CP +6%

LUC +1, CHA +1, STR +5, Attack Attribute +50,
XP (SP) gain +10%, P. Atk. +8%,
P. Critical Rate +50, Vitality Bonus +10%,
additional damage to immobilized target +3%

7

Normal/P. Critical Damage +12%,
Skill Power +7%, Max HP/MP/CP +7%

LUC +1, CHA +1, STR +5, Attack Attribute +50,
XP (SP) gain +10%, P. Atk. +8%,
P. Critical Rate +50, Vitality Bonus +10%,
additional damage to immobilized target +3%

8

Normal/P. Critical Damage +13%,
Skill Power +8%, Max HP/MP/CP +8%

LUC +1, CHA +1, STR +6, Attack Attribute +50,
XP (SP) gain +10%, P. Atk. +9%,
P. Critical Rate +50, Vitality Bonus +10%,
additional damage to immobilized target +3%

9

Normal/P. Critical Damage +14%,
Skill Power +9%, Max HP/MP/CP +9%

LUC +2, CHA +2, STR +7, Attack Attribute +50,
XP (SP) gain +10%, P. Atk. +10%,
P. Critical Rate +50, Vitality Bonus +10%,
additional damage to immobilized target +5%

10

Normal/P. Critical Damage +15%,
Skill Power +10%, Max HP/MP/CP +10%

Circlet of Foresight

Normal

LUC +1, CHA +1
Not Tradable

1

INT +1

2

INT +2

3

INT +3, Atk. Attribute +10

4

INT +4, Atk. Attribute +30

5

INT +5, Atk. Attribute +50, Vitality Bonus +10%

Noble

LUC +1, CHA +1, INT +5

Atk. Attribute +50

Vitality Bonus +10%
Tradable

1

M. Atk +1%

2

M. Atk +4%

3

M. Atk +6%, M. Critical Probability +10

4

M. Atk +10%, M. Critical Probability +30

5

M. Atk +14%, M. Critical Probability +50, Acquired EXP(SP) +10%

Radiant

LUC +1, CHA +1, INT +5

Atk. Attribute +50

Vitality Bonus +10%

M. Atk +14%

M. Critical Probability +50,

Acquired EXP(SP) +10%

Tradable

1

M. Critical Damage +1%

2

M. Critical Damage +3%

3

M. Critical Damage + 5%, Skill Power +1%

4

M. Critical Damage + 7%, Skill Power +3%

5

M. Critical Damage + 10%, Skill Power +5%, Max HP/MP/CP +5%

LUC +1, CHA +1, INT +5,

Attack Attribute +50, Vitality Bonus +10%,

M. Atk. +14%, M. Critical Rate +50,

XP (SP) gain +10%

6

M. Critical Damage +11%, Skill Power +5%, Max HP/MP/CP +6%

LUC +1, CHA +1, INT +5,

Attack Attribute +50, Vitality Bonus +10%,

M. Atk. +16%, M. Critical Rate +50,

XP (SP) gain +10%,

additional damage to immobilized target +3%

7

M. Critical Damage +12%, Skill Power +7%, Max HP/MP/CP +7%

LUC +1, CHA +1, INT +5,

Attack Attribute +50, Vitality Bonus +10%,

M. Atk. +16%, M. Critical Rate +50,

XP (SP) gain +10%,

additional damage to immobilized target +3%

8

M. Critical Damage +13%, Skill Power +8%, Max HP/MP/CP +8%

LUC +1, CHA +1, INT +6,

Attack Attribute +50, Vitality Bonus +10%,

M. Atk. +18%, M. Critical Rate +50,

XP (SP) gain +10%,

additional damage to immobilized target +3%

9

M. Critical Damage +14%, Skill Power +9%, Max HP/MP/CP +9%

LUC +2, CHA +2, INT +7,

Attack Attribute +50, Vitality Bonus +10%,

M. Atk. +20%, M. Critical Rate +50,

XP (SP) gain +10%,

additional damage to immobilized target +5%

10

M. Critical Damage +15%, Skill Power +10%, Max HP/MP/CP +10%

Circlet of Grace

Normal

LUC +1, CHA +1
Not Tradable

1

CON +1, MEN +1

2

CON +2, MEN +2

3

CON +3, MEN +3, All defense attribute +10

4

CON +4, MEN +4, All defense attribute +30

5

CON +5, MEN +5, All defense attribute +50, Vitality Bonus +10%

Noble

LUC +1, CHA +1, CON +5, MEN +5

All defense attribute +50

Vitality Bonus +10%

Tradable

1

P. Def +1%, M. Def +1%

2

P. Def +2%, M. Def +2%

3

P. Def +3%, M. Def +4%, Debuff Resistance +1%

4

P. Def +5%, M. Def +5%, Debuff Resistance +3%

5

P. Def +7%, M. Def +7%, Debuff Resistance +5%, Acquired EXP(SP) +10%

Radiant

LUC +1, CHA +1, CON +5, MEN +5

All defense attribute +50

Vitality Bonus +10%

P. Def +7%

M. Def +7%

Debuff Resistance +5%

Acquired EXP(SP) +10%

Tradable

1

Critical Damage Received -3%

2

Critical Damage Received -5%

3

Critical Damage Received -7%

 Received Damage -3%

4

Critical Damage Received -10%

Received Damage -7%

5

Critical Damage Received -15%

Received Damage -10%, Max HP/MP/CP +5%

LUC +1, CHA +1, CON +5, MEN +5,

All Defense Attributes +50, Vitality Bonus +10%,

P. Def. +7%, M. Def. +7%,

Debuff Resistance +5%, XP (SP) gain +10%

6

Critical Damage Received -16%

Received Damage -10%

Max HP/MP/CP +6%

LUC +1, CHA +1, CON +5, MEN +5,

All Defense Attributes +50, Vitality Bonus +10%,

P. Def. +8%, M. Def. +8%,

Debuff Resistance +5%, XP (SP) gain +10%,

Damage Received when immobilized -3%

7

Critical Damage Received -17%

Received Damage -12%

Max HP/MP/CP +7%

LUC +1, CHA +1, CON +5, MEN +5,

All Defense Attributes +50, Vitality Bonus +10%,

P. Def. +8%, M. Def. +8%,

Debuff Resistance +5%, XP (SP) gain +10%,

Damage Received when immobilized -3%

8

Critical Damage Received -18%

Received Damage -13%

Max HP/MP/CP +8%

LUC +1, CHA +1

CON +6, MEN +5,

All Defense Attributes +50

Vitality Bonus +10%

P. Def. +9%, M. Def. +9%

Debuff Resistance +5%, XP (SP) gain +10%

Damage Received when immobilized -3%

9

Critical Damage Received -19%

Received Damage -14%

Max HP/MP/CP +9%

LUC +2, CHA +2

CON +7, MEN +5,

All Defense Attributes +50

Vitality Bonus +10%,

P. Def. +10%, M. Def. +10%

Debuff Resistance +5%, XP (SP) gain +10%, Damage Received when immobilized -5%

10

Critical Damage Received -20%

Received Damage -15%

Max HP/MP/CP +10%

 

Augmenting a Circlet

A Noble or Radiant Circlet also can have one random augment using a Circlet Spirit Stone. When augmenting a circlet, 6 Gemstone A-Grade are required and you will receive two random effects for each attempt. The first effect will be randomly selected from Effect List #1.  The second effect will be randomly selected from Effect List #2.

 

Effect List #1

Effect List #2

[Confusion resistance 2% increase]

[PVP Damage +5%]

[Confusion resistance 3% increase]

[PVP Received Damage -5%]

[Confusion resistance 5% increase]

[PVE Damage +5%]

[Strike resistance 2% increase]

[PVE Received Damage -5%]

[Strike resistance 3% increase]

[Recovery Potion/Medicine Effect +500]

[Strike resistance 5% increase]

[Damage +5% to Immobilized Target]

[Infection resistance 2% increase]

[Received Damage -5% when Immobilized]

[Infection resistance 3% increase]

[P. Atk. +1%]

[Infection resistance 5% increase]

[M. Atk +1%]

[Confusion resistance 2% increase]

[P. Def +2%]

[Confusion resistance 3% increase]

[M. Def +2%]

[Confusion resistance 5% increase]

[Atk. Speed +2%]

[Mental attack resistance 2% increase]

[Casting Spd. +2%]

[Mental attack resistance 3% increase]

[Max HP +2%]

[Mental attack resistance 5% increase]

[Max MP +2%]

[Paralysis resistance 2% increase]

[Max CP +2%]

[Paralysis resistance 3% increase]

[P. Accuracy +1]

[Paralysis resistance 5% increase]

[P. Evasion +1]

[Infection resistance 2% increase]

[M. Accuracy +1]

[Infection resistance 3% increase]

[M. Evasion +1]

[Infection resistance 5% increase]

[Fire Resistance +10]

[Confusion resistance 2% increase]

[Water Resistance +10]

[Confusion resistance 3% increase]

[Wind Resistance +10]

[Confusion resistance 5% increase]

[Earth Resistance +10]

[Confusion resistance 2% increase]

[Holy Resistance +10]

[Confusion resistance 3% increase]

[Dark Resistance +10]

[Confusion resistance 5% increase]

[Confusion resistance 3% increase]

[Confusion resistance 2% increase]

[Confusion resistance 5% increase]