The Suspicious Safe holds treasures found in an underground area of Aden. Many of these have been found by explorers and are now available for Adventurers who seek high tiered items.

Promotion Details

  • The Suspicious Safe is available in the L2 Store on both Lineage II and Lineage II Classic servers.

  • The promotion will begin after maintenance on July 22 and end on August 5 at 6:00 a.m. server time.

  • These items will be removed from players' inventories on August 19 at 6:00 a.m. server time:

    • Suspicious Safe

    • Shining Gold Bar

 

Lineage II | Lineage II Classic

Lineage II

L2 Store Items

Item Name

NCoin Price

Suspicious Safe (x1)

(2 Hero Coin)

120

Suspicious Safe (x15)

(20 Hero Coin)

1,530

(Save 15%)

 

 

Suspicious Safe

Opening a Suspicious Safe will grant (5) Shining Gold Bars and (1) random item from the following:

Name

Description

Einhasad's Necklace - Stage 3

MP + 121, Divinity Resistance + 60, STR + 4, INT + 4, CON + 4, Skill Cooldown -12%, Damage Reflection + 7%, P. Atk. + 12%, M. Atk. + 17%, Skill Power + 25%, Max HP + 7%, Max MP + 5%. Resistance to the following abnormal statuses: Confusion + 27%, Strike + 27%, Paralysis + 27%. When used, Damage Reflect Resistance becomes 35% for 30 seconds.

Dragon Claw Box (Advanced)

Use it to obtain an Advanced Antharas, Valakas, Lindvior, or Fafurion weapon.

Eva's Earring - Lv. 3

MP +91, Water Resistance +80, DEX +4, WIT +4, MEN +4, Vampiric effect 6%, MP Consumption -6%, P. Def +12%, M. Def +17%, Physical and Magic Atk. Abnormal Status Reflection +15%, Reflect Damage Magic chance 15%, Physical Skill Evasion 6%, P. Skill Power +3%, Movement Speed +3, Heal Received +9%, Recovery Skill Power +176 effect. Resistance to the following abnormal statuses: Strike/Paralysis +14%, Confusion/Danger Zone +34%, Petrification/Infection +44%. When used, P. Def. and M. Def are decreased by 25% and PvP Def. effect is reduced by 10% for 40 seconds.

Sayha's Ring -Stage 3

MP +60, CHA +4, LUC +4, Normal Attack/M. Skill Critical Damage +21%, Atk. Spd. +7%, Casting Spd. +7%, Damage Reflect Resistance +35%, Resistances Against Fixed Damage Effects +7%, P./M. Skill Power +12%, Movement Speed +3, Physical/Mental Resistance +12, Accuracy +4, HP Recovery +18%. Resistance to the following abnormal statuses: Confusion +24%, Strike +16%, Petrification +12%, Infection +44%, Danger Zone Resistance +14%. With a chance of 2% for regular attacks and 3% for skill casting Physical and Magic Skills are blocked. Additionally, upon activation of toggle skills: Own Movement Speed +10, PvP P. Atk. +6%, P./M. Atk. +15%, Normal Attack Critical Rate -50, P./M. Def. -16%. Enemies near you receive Movement Speed -15%, Atk./Casting Speed -15%.

Talisman of Protection Stage 10

When equipped, P. Def. +4040. M. Def. +2626. all Attribute Defenses +150.If identical Talismans are equipped, only the effect of the highest level Talisman applies.

Dragon Claw Box (Standard)

Use it to obtain an Antharas, Valakas, Lindvior, or Fafurion Standard weapon.

Epic Talisman

M. Def. +1500, P. Def. +1500, MP Recovery +4, HP Recovery +8, All Attribute Defense +30, Damage Reflect Resistance +20, and P. Atk./P. Skill/M. Skill Critical Rate Received -15%, P. Atk./P. Skill/M. Skill Critical Damage Received -15%. When equipped with Talisman -Longing/Insanity/Heaven, Attribute Attack increases by 50 and all weapon resistance increases by 3%. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped.

Dragon Claw Box (Fragment)

Use it to obtain an Antharas, Valakas, Lindvior, or Fafurion Fragment weapon.

+10 Fallen Angel's Ring Box

Use it to obtain 1 +10 Fallen Angel's Ring.

Lindvior's Earring

MP +59, P. Atk./M. Skill Critical Damage +10%, Movement Speed +5, DEX/WIT +3, Wind/Dark Attack Def. +30, Petrification Atk./Def. Success Rate +50%, Confusion Atk./Def. Success Rate +40%, Danger Zone Def. Success Rate +40%, Abnormal Status Reflection +10%, Reflect Damage Magic +10%Skills Used: Immediately disables Knock Back/Knock Down effects when used and gives Confusion Resistance for 5 seconds. Effect does not stack with identical ones. Can be crafted.<How to Enchant>Can be enchanted with a Scroll: Enchant Armor (R-grade).

Gran Kain's Scroll: Enchant Weapon (R-grade)

When enchanted, increases P. Atk. by 6 for R-grade one-handed swords, one-handed blunts, one-handed staffs, daggers, spears, and other weapons. Increases P. Atk. by 7 for two-handed swords, two-handed blunts, two-handed staffs, dual daggers, dualswords, fist weapons, and crossbows. Increases P. Atk. by 12 for bow weapons. Increases M. Atk. by 5 for all weapons. P. Atk./M. Atk increases greatly starting at +4. For blessed weapons, all stats will increase more than standard weapons. If enchanting fails, the item does not crystallize thanks to Gran Kain's power, and the enchantment level stays the same. Cannot be used on weapons above +20.

Blessed Valakas' Necklace

MP +79, HP +625, P. Atk. +10%, M. Atk. +20%, M. Skill Critical Rate +20, STR/INT+3, Fire Attack Def. +30, Dark Attack Def. +20, Paralysis Atk./Def. Success Rate +50%, P. Skill Power +5%, Skill Cooldown -10%, Damage Reflection 5%Skills Used: Immediately disables Hold effect when used and gives Strike Resistance for 5 seconds. Can be crafted.<How to Enchant>Can be enchanted with a Scroll: Enchant Armor (R-grade).

Blessed Antharas' Earring

MP +59, P./M. Def. +15%, CON/MEN +3, Earth/Holy Attribute Def. +30, Infection Atk./Def. Success Rate +50%, Confusion Atk./Def. Success Rate +40%, Heal Received +10%, All Skill MP Consumption -5%, Vampiric Rage +4%Skills Used: Immediately neutralizes Stun effect when used and gives Stun Resistance for 5 seconds. The effect does not stack if two identical earrings are equipped. Can be crafted.<How to Enchant>Can be enchanted with a Scroll: Enchant Armor (R-grade).

Dragon Claw

Material for making a dragon weapon.

Ruler's Authority*

Item given to the winner of the Ceremony of Chaos that takes place in the Mysterious Mansion. When equipped, increases Max HP, MP, and CP by 1000, weight by 25600, and damage by 8%. Decreases received damage by 9% and Damage Reflect Resistance by 5%. Increases the number of inventory slots by 36, and Attribute Resistance by 15. Cannot be used in the Olympiad.

Talisman - Abundance Lv. 4 (High-grade)

Max HP/MP/CP +591, P. Def. +1307, M. Def. +799, P. Evasion/M. Evasion +10, Attribute Resistance +25, Debuff Resistance +15%, Normal Attack Critical Damage Received -15%, PVP Damage -15% when equipped. Can use the Power of Abundance skill. (P. Atk. +20%, M. Atk. +20%, Skill Power +20%, Skill Critical Rate +20%. Duration 1 minute. Cooldown 10 minutes.) Note: Effect for the Talisman of Abundance does not stack even when 2 or more are equipped.

Gran Kain's Scroll: Enchant Armor (R-grade)

When used to enchant, increases P. Def. of R-grade armor and accessories by 2, and higher quality armor by 4. Can enchant safely up to +3. From +4, the enchanted armor's HP also increases according to the enchant level. If enchanting fails, Gran Kain's power prevents the item from being reset and allows retaining its prior enchant value. Cannot be used on armor above +12.

Royal Gold Save Ticket

A ticket that enhances probability by 20% when using a Normal Weapon Enchant Scroll to enchant R-grade Weapons. When Enchant succeeds, it increases by 1-3. When Enchant fails, the item does not crystallize, but the existing enchant level decreases by 1.

Sealed Talisman - Insanity

Double-click to obtain a Talisman - Insanity. Cannot be exchanged, dropped, or sold in a private store once open. Lv. 85 or above.

Venir's Talisman Lv. 20

MEN/WIT/CON/INT + 3, DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. <How to Enchant>Can be enchanted by combining with a Venir's Talisman of the same level.

Intermediate Forbidden Secret Book

An intermediate spellbook that contains the Forbidden Secret. They say that NPC Denign is urgently looking for this to make an accessory containing the soul of a god.

Greater Rune Stone

A stone shining with the wisdom of Einhasad. Consumed when learning a skill for a class.

Talisman - Seven Signs

When equipped, M. Def. +736, P. Def. by 1126, MP Recovery by 4, HP Recovery by 8, Attribute Resistance by 10, and Damage Reflect Resistance by 14. When equipped with Talisman - Longing or Talisman - Insanity, Attribute Attack increases by 50 and all weapon resistance increases by 3%. Equipping two talismans will give the effect of one. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped.<How to Upgrade>Can be upgraded to an Epic Talisman by combining with Talisman - Seven Signs.

Stable Cloak Enchantment Scroll - Legendary

Enchant scroll for the Ancient Kingdom's Cloak. Can be enchanted between +11-+15. Enchant level goes up by 1 when it succeeds, and if it fails, the enchant level remains the same.

Stable Cloak Enchantment Scroll

Enchant scroll for the Ancient Kingdom's Cloak. Can be enchanted between +1-+10. Enchant level goes up by 1 when it succeeds, and if it fails, the enchant level remains the same.

Sealed Talisman - Longing

Can be used at level 85 or above. Double-click to acquire the Talisman - Longing. The acquired Talisman - Longing cannot be exchanged, dropped or sold in a private store.

Mystic Soul Crystal

Crystal fragment containing the soul of one of the protagonists of the stories told in the Mystic Tavern. Since it contains the soul of a legend within the stories, it can bestow a special Soul Crystal effect to weapons.<How to Use>You can check and imbue Soul Crystal effects through the blacksmiths in each of the villages.

Artifact Crystal

Artifact crafting material. Take them to Alexandria at the Town of Giran Luxury Shop to craft artifacts.

Rare Book of Splendor

A rare book that can be used to upgrade a Wings of Splendor hair accessory at Denign NPC in Giran.

Brooch Spirit Stone

A Spirit Stone used for augmenting La Vie En Rose's Brooch Lv. 5.

Superior Giant's Codex - Mastery Chapter 1

Superior Giant's Codex. Rare item needed for enchanting blessed skills between + 11~+ 20 after Awakening.

Dye Crystal

Buy new dyes or combine new dyes through the Dye Merchant.

Top-grade Spirit Stone

Ordinary mineral that has been petrified by a creature's physical or magical damage and dimensional anomalies. Key component used in weapon Augmentation, and the higher the level of the Spirit Stone, the higher the augmentation option.

Superior Giant's Codex Chapter 1

Superior Giant's Codex. Rare item needed for enchanting skills between + 11~+ 20 after Awakening.

Freya's Bloody Rune (2 hours) Box

Double click to obtain Freya's Bloody Rune (2 hours).

Bloody Armor Enhancement Stone

Bestows the PvE option on Eternal/Leviathan armor through a Blacksmith. When the option is bestowed, Energy of Destruction and Giant's Energy are required.

Nevit's Gold Hourglass

When used, increases XP/SP acquired from hunting by 50% for 30 minutes and obtains 1 Shining Scroll of Growth each time you obtain 5 billion XP. Cannot be used with Fall of the Dragon, Dandy's Home Run Ball, and Agathion -XP Bottle. Cooldown 5 minutes.

Rune Stone

Rock engraved with ancient rune. Used to infuse skills with ancient wisdom. Consumed when learning skills for each class.

Dark Armor Enhancement Stone

Bestows the PvP option on Eternal/Leviathan armor through a Blacksmith. When the option is bestowed, Energy of Destruction and Giant's Energy are required.

Artifact Fragment

Material to craft Artifacts. Can craft Artifact - Received Damage Reduction When Immobilized, Artifact - P. Skill Power, Artifact - M. Skill Power through Alexandria in Giran Town Luxury Shop.

Superior Giant's Codex - Mastery

Superior Giant's Codex. Rare item needed for +1~+10 blessed skill enchantment after Awakening.

Brilliant Freya's Scroll of Storm

Vitality consumption +200% and XP/SP +200% when hunting. Does not disappear upon death. Duration 10 min. Cooldown 10 min. Only usable when 1 or more Vitality slot is full.

Honey Dark Beer

All Stats +3, XP/SP Gain in Vitality mode +30% for 30 minutes. Buff persists through death. Cooldown is 5 minutes. Cannot be used in the Olympiad.

Maphr's Luck Potion

For 15 seconds, LUC +5.

Elcyum Crystal

Rare mineral discovered in the deepest part of the Spine Mine area. Take 10 Elcyum Crystals to a Merchant of Mammon to receive Elcyum.

Glowing Dragon's Attribute Potion

When used, increases Attack Attributes by 70, all Defense Attributes by 70, and XP/SP gain by 30% for 30 min. Buffs persist after death. Cooldown is 5 min. Cannot be used in Olympiad.

Low-Grade Forbidden Secret Book

A low-grade spellbook that contains the Forbidden Secret. They say that NPC Denign is urgently looking for this to make an accessory containing the soul of a god.

*There is an issue where it rewards the 30-day version. Please contact Customer Support to receive the permanent item.

 

Shining Gold Bar Exchange

The Shining Gold Bars acquired from opening Suspicious Safes can be exchanged at the Dimensional Merchant NPC for these rewards:

Name

Description

Shining Gold Bar Price

Level 5 Jewelry Box

Double click to obtain 1 Lv. 5 La Vie En Rose Gem.

3497

Authority Ornament

Ruler's Authority enhancement material. Talk to Ilia in the Town of Aden to enhance your Ruler's Authority.

490

Level 4 Jewelry Box

Double click to obtain 1 Level 4 La Vie En Rose Gem.

350

Clan Hall Belt Stage 2

Belt imbued with the concentrated energies of Nurka, Gustav, and Lidia. Max HP/MP/CP +500, Damage +7%, Received Damage -7%, Weight +12800, Inventory Slot +18, and all Attribute defenses +10.

280

Clan Hall Belt Stage 1

Belt imbued with the concentrated energies of Nurka, Gustav, and Lidia. Max HP/MP/CP +500, Damage +6%, Received Damage -6%, Weight +12800, and Inventory Slot +18

140

Royal Black Save Ticket

Enchant success rate +20% for armor (R-grade) when using an Enchant Scroll. Only for +3 to +11 enchanted items. If enchantment succeeds, the enchant level of the item will increase randomly by 1 to 2. If enchantment fails, the item will not be crystallized, but its enchant level will decrease by 1.

81

Spirit Stone Instilled with Giants' Power

Mineral with mysterious power. Can be augmented to high-grade and used by characters of level 85 or higher.

70

Star Sign

Achievement of the commission of Fishing Guild Leader Santiago and compensation received. Used as material to Enhance Seed Bracelets.

46

Crystal of Dawn

A crystal infused with spirits that shines faintly. The crystal's special power can be used to upgrade an accessory.

34

Elcyum

Rare mineral discovered in the deepest part of the Spine Mine area. Use the item to receive various abilities including item enchantment/augmentation.

25

Lv. 5 Legendary CHA Dye Pack

Double-click to get 1 of the following Lv. 5 Legendary Dyes: STR/DEX/CON/INT/WIT/MEN (CHA).

7

Lv. 5 Legendary LUC Dye Pack

Double-click to get 1 of the following Lv. 5 Legendary Dyes: STR/DEX/CON/INT/WIT/MEN (LUC).

6

Deton's Purple Potion

When used, increases XP/SP gain by 50%, XP/SP gain in Vitality state by 50%, and P. Atk./P. Def./M. Atk./M. Def./Normal Critical Damage/Skill Power by 15% for 30 min. Cannot stack with Deton's Red Potion.

5

Gem Energy

Combine it with a Greater Gem to increase the Gem's power. It can be used any Greater Gem.

4

Essence of Time

Traces of time coming from the Akashic records. The wait for Homunculus is reduced by 1 hour.  

4

Brilliant Freya's Ice Rose

When used, Max HP/MP/CP +30%, P. Atk./M. Atk./P. Def./M. Def. +35%, Atk./Casting Spd. +10%, Speed +20, Attack/Defense Attributes +200, Damage +12%, P./M. Skill Power +12%, XP/SP +40%, Damage Received -15%, and All Skill MP Consumption -15%, All Stats +2 for 30 min. Buffs persist after death. Cooldown 5 min. Does not stack with Art of Seduction, Pa’agrio’s Blessing and Freya's Ice Rose. Cannot be used in Olympiad.

2

Silenite

A precious ore in which the strong power of monsters is condensed. Denign needs this material to make rare accessories.

2

Enchant Scroll: Blessed Bracelet (x2)

Enchant scroll to enchant Kaliel's Bracelet. If it fails, the enchantment level of the bracelet will be reset.

1

Gemstone (R-grade) (x10)

Gemstone used for Augmenting.

1

 

Lineage II Classic

L2 Store Items

Item Name

NCoin Price

Suspicious Safe (x1)

80

Suspicious Safe (x10)

720

(Save 10%)

 

 

Suspicious Safe

Opening a Suspicious Safe will grant (1) Shining Gold Bar and (1) random item from the following:

Name

Description

+16 A-grade Weapon Pack

Double-click to obtain 1 of the +16 Top-grade A-grade weapons at random.

Frintezza's Necklace Lv. 1

<Options>P. Skill Power +5%, M. Skill Power +5%, Skill Cooldown -2%, Damage Reflect Resistance +2%, Max MP +29, Sleep Attack and Resistance +10%. Paralysis Attack and Resistance +5%. Cannot be enchanted.

Queen Ant's Ring Lv. 3

<Options>P. Atk. +7%, M. Atk. +7%, P. Critical Damage +10%, M. Critical Damage +5%, P. Accuracy +3, M. Accuracy +3, Max MP +21, Poison Attack and Resistance +20%. The effect does not stack if two identical rings are equipped. Cannot be enchanted. Give 2 Queen Ant’s Ring Lv. 3 to Beggins to obtain the Queen Ant Essence.

Orfen's Earring Lv. 3

<Options>MP Consumption -5%, Heal Received +6%, Chance to activate MP Drain, Max MP +31. Mental Attack and Resistance +15%, Hold Attack and Resistance +20%. The effect does not stack if two identical earrings are equipped. Cannot be enchanted. Give 2 Orfen’s Earring Lv. 3 to Beggins to obtain the Orfen Essence.

Talisman of Baium

<Options>P. Atk. +284, M. Atk. +392, M. Damage Resistance +10%, Skill P. Atk. +5%. All Weapon Resistance +5, P. Critical Rate +20, M. Critical Rate +20, MP Consumption -5%, Skill Cooldown -3%, STR, INT +1. DEX, WIT +1. CON, MEN +1. The effect of the Talisman is applied starting at level 60. Effects from two such Talismans do not stack.

Antharas' Earring Lv. 1

MP +28, Bleed Attack and Resistance +10%, Stun Attack and Resistance +5%, MEN Attack and Resistance +5%, Heal Received +6%, Vampiric Rage +2%, Skill MP Consumption -3%. When two identical earrings are equipped, the effect of only one earring will be applied. Cannot be enchanted.

Baium Doll Lv. 1

<Baium Doll's Spell Lv. 1>Skill Cooldown -3%, P. Def. +12%, M. Def +12%, Mental Attack Resistance +40%, Paralysis Attack Resistance +20%, Knock Down Attack Resistance +20%, Pull Attack Resistance +20%. Boosts abilities with the Baium Doll's Spell when stored in the inventory. Can be upgraded by combining.

Imperial Crusader Set

Double-click to obtain the following: Imperial Crusader Breastplate / Imperial Crusader Gaiters / Imperial Crusader Gauntlets / Imperial Crusader Boots / Imperial Crusader Helmet / Imperial Crusader Shield.

Draconic Leather Set

Double-click to obtain the following: Draconic Leather Armor / Draconic Leather Gloves / Draconic Leather Boots / Draconic Leather Helmet.

Major Arcana Set

Double-click to obtain the following: Major Arcana Robe / Major Arcana Gloves / Major Arcana Boots / Major Arcana Circlet.

Orfen Doll Lv. 1

<Orfen Doll's Spell Lv. 1>M. Atk. +8%, M. Critical Damage +8%, Max MP +12%. Boosts abilities with the Orfen Doll's Spell when stored in the inventory. Can be upgraded by combining.

Queen Ant Doll Lv. 1

<Queen Ant Doll's Spell Lv. 1>P. Atk. +8%, P. Critical Damage +8%, Max HP +12%. Boosts abilities with the Queen Ant Doll's Spell when stored in the inventory. Can be upgraded by combining.

Baium's Ring Lv. 1

<Options>P. Skill Power +3%, M. Skill Power +3%, Atk. Spd. +3%, Casting Spd. +3%, P. Accuracy +2, M. Accuracy +2, Max MP +15. Stun Attack and Resistance +10%, Bleed Attack and Resistance +5%. The effect does not stack if two identical rings are equipped. Cannot be enchanted.

Zaken's Earring Lv. 1

<Options>MP Consumption -2%, Heal Received +4%, HP Recovery +10%, Max MP +22. Bleed Attack and Resistance +10%, Stun Attack and Resistance +5%, Mental Attack and Resistance +5%. The effect does not stack if two identical earrings are equipped. Cannot be enchanted.

Frintezza Doll Lv. 1

<Frintezza Doll's Spell Lv. 1>STR, INT +1. DEX, WIT +1. CON, MEN +1. Stun Atk. Rate +10%, Paralysis Atk. Rate +10%. Boosts abilities with Frintezza Doll's Spell stored in the inventory. Can be upgraded by combining.

Ring of Core Lv. 3

<Options>Received P. Damage -6%, Received M. Damage -6%, P. Evasion +3M. Evasion +3, Max MP +21, Mental Attack and Resistance +20%. <Ring of Core>All debuffs are canceled when used. The effect does not stack if two identical rings are equipped. Cannot be enchanted. Give 2 Ring of Core Lv. 3 to Beggins to obtain the Core Essence.

Anakim Rune - Stage 6

Stone filled with Anakim's power. Can be synthesized to upgrade to higher level Rune. When equipped in weapon slot by a skilled Blacksmith, can enhance weapon with Rune's imbued power.

Advanced Stable Scroll: Enchant Weapon (S-grade) - Exchangeable

Upon enchantment, P. Atk. +5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +6 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +10 for bows. M. Atk. +4 for all weapons. From +4, P. Atk./M. Atk. bonus effect quadruples. Even if enchantment fails, the item will not be crystallized and will retain its enchant level. It can be used only on +7 to +15 enchanted items.

S-grade Weapon Pack

Double-click to obtain one of the S-grade weapons.

Artisan's Scroll: Enchant Weapon (A-grade) - Exchangeable

When enchanted, P. Atk. +4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./M. Atk. bonus doubles. Failure to enchant does not crystallize the item and the enchantment level is retained. Can be used on weapons enchanted up to +20.

Lilith Rune - Stage 6

Stone filled with Lilith's power. Can be synthesized to upgrade to higher level Rune. When equipped in weapon slot by a skilled Blacksmith, can enhance weapon with Rune's imbued power.

Top-grade Stable Scroll: Enchant Weapon (S-grade) - Exchangeable

When enchanted, P. Atk. +5 for S-grade one-handed swords/blunts, daggers, spears, and other weapons. P. Atk. +6 for two-handed swords/blunts, dualswords, and two-handed fist weapons. P. Atk. +10 for bows. M. Atk. +4 for all weapons. Starting at +4, P. Atk./M. Atk. bonus quadruples. Starting at +17, P. Atk. +43 for one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +77 for two-handed swords/blunts, dualswords, and two-handed fist weapons. P. Atk. +126 for bows. M. Atk. +43 for all weapons. Even if enchantment fails, the item will not be crystallized and will retain its enchant level. Cannot use on weapons enchanted between +16-+19.

Advanced Stable Scroll: Enchant Weapon (A-grade) - Exchangeable

When enchanted, P. Atk. +4 for A-grade one-handed swords, one-handed blunts, daggers, and spears. P. Atk. +5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./M. Atk. bonus doubles. Enchanting is safe. Even if enchantment fails, the item is not crystallized and retains the current enchant value. Can only be used on items enchanted to +7 to +15.

Advanced Stable Scroll: Enchant Armor (S-grade) - Exchangeable

Upon enchantment, P. Def. +2 for S-grade armor or accessory. From +4, P. Def. +8. Even if enchantment fails, the item will not be crystallized and will retain its enchant level. From +4, the enchanted armor's HP also increases according to the enchant level. It can be used only on +6 to +9 enchanted items.

Stable Scroll: Enchant Armor (S-grade) - Exchangeable

When enchanted, P. Def. +2 for S-grade armor and accessories. Starting at +4, P. Def +8. Enchanting is safe up to +3, but full-body armor can be safely enchanted up to +4. The item will not be crystallized and will retain the current enchant value even if enchantment fails. From +4, the enchanted armor's HP also increases according to the enchant level. It cannot be used on armor enchanted to +6 or above.

Stable Scroll: Enchant Weapon (S-grade) - Exchangeable

When enchanted, P. Atk. +5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +6 for two-handed swords, two-handed blunts, dualswords, and fist weapons. P. Atk. +10 for bows. M. Atk. +4 for all weapons. Starting at +4, P. Atk./M. Atk. bonus quadruples. The item will not be crystallized and will retain the current enchant value even if enchantment fails. It cannot be used on weapons enchanted to +7 or above.

High-grade Life Stone

Standard mineral formed inside a monster by Physical and Magic hits. Serves as a material for weapon augmentation. To use it for augmentation, go to Giran/Aden and give it to Blacksmiths Jeris and Zelos. Augmentation requires 200 Gemstones (B-grade). 

Balthus Knights Glittering Varnish

Enhances characteristics of damaged rare accessories. Can be used on a item enchanted up to +9. If an enchantment is failed, the item doesn't disappear and keep the previous level of enchantment. Depending on the item type, activates special options from level +4 and higher.

Stable Scroll: Enchant Weapon (A-grade) - Exchangeable

When enchanted, P. Atk. +4 for A-grade one-handed swords, one-handed blunts, daggers, and spears. P. Atk. +5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./M. Atk. bonus doubles. Enchanting is safe. Even if enchantment fails, the item is not crystallized and retains the current enchant value. It cannot be used on weapons enchanted to +7 or above.

Top-grade Stable Scroll: Enchant Armor (S-grade) - Exchangeable

Upon enchantment, P. Def. or M. Def. +2 for S-grade armor or accessory. From +4, P. Def. +8 and from +11, P. Def. +26, M. Def. +20. Even if enchantment fails, the item will not be crystallized and will retain its enchant level. From +4, the enchanted armor's HP also increases according to the enchant level. It can be used only on +10 to +13 enchanted items.

Top-grade Life Stone

Standard mineral formed inside a monster by Physical and Magic hits. Serves as a material for weapon augmentation. To use it for augmentation, go to Giran/Aden and give it to Blacksmiths Jeris and Zelos. Augmentation requires 200 Gemstones (A-grade). 

Advanced Stable Scroll: Enchant Armor (A-grade) - Exchangeable

When enchanted, P. Def. +1 for A-grade armor and accessories. Starting at +4, P. Def. +3. From +4, the enchanted armor's HP also increases according to the enchant level. Use the scroll to safely enchant the armor. Even if enchantment fails, the item is not crystallized and retains the current enchant value. Can only be used on items enchanted to +6 to +9.

Stable Scroll: Enchant Armor (A-grade) - Exchangeable

When enchanted, P. Def. +1 for A-grade armor and accessories. Starting at +4, P. Def. +3. From +4, the enchanted armor's HP also increases according to the enchant level. Enchanting is safe. Even if enchantment fails, the item is not crystallized and retains the current enchant value. It cannot be used on armor enchanted to +6 or above.

Maphr Potion - Exchangeable

Double-click to increase Enchant Chance with Maphr's Blessing for 10 seconds. Cannot be applied to partial enchantment. <Note> Cannot be applied to Pendant, Agathion, Hair Accessory, Damaged Rare Accessory, Attribute Necklace.

Scroll: Enchant Armor (A-grade) - Exchangeable

Increases P. Def. by 1 for A-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. From +4, the enchanted armor's HP also increases according to the enchant level.

Anakim Rune - Stage 1

Stone filled with Anakim's power. Can be synthesized to upgrade to higher level Rune. When equipped in weapon slot by a skilled Blacksmith, can enhance weapon with Rune's imbued power.

Lilith Rune - Stage 1

Stone filled with Lilith's power. Can be synthesized to upgrade to higher level Rune. When equipped in weapon slot by a skilled Blacksmith, can enhance weapon with Rune's imbued power.

Scroll: Enchant Weapon (A-grade) - Exchangeable

When enchanted, P. Atk. +4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./M. Atk. bonus doubles.

Dragon's Special Elixir Lv. 2

When used, XP/SP Gain +50% , P. Atk. +300, M. Atk. +450, P. Def. +400, M. Def. +550, P/M. Critical Rate +40, P./M. Critical Damage +12% , Atk. Spd./Casting Spd. +70, HP +3000, MP +2000, CP +3000, HP/MP Recovery Bonus +12 for 20 minutes. Has a chance to recover 7% of damage dealt to enemy as HP.<Caution>When Dragon's Special Elixir is used while having Dragon's Miracle Potion applied, the effect will change to that of the Dragon's Special Elixir.

XP/SP Hourglass (100% ) - 1 Hour

Increases XP/SP gain by 100% for 1 hour. Cooldown: 1 hour. The effect persists through death.

Special Dragon's Fruit Lv. 2

For 20 minutes, P./M. Atk. +15% , P./M. Def. +20% , Max. HP/CP/MP +30% , P./M. Critical Rate +20, P./M. Critical Damage +7% , HP/MP Recovery Bonus +40% . At a certain chance absorbs 7% of the damage inflicted on target as HP. XP and SP gained through hunting +15% . Cooldown is 1 minute. Buff remains after death.

Magical Tablet

A tablet filled with magic power. Collect 31 tablets and give them to Trader Lorenzo or Harmony to get Spellbook: 3rd Class Transfer.

Life Control Tower's Scroll of Blessing - Exchangeable (x2)

When used, Max HP/MP +5% , Hunting XP/SP gain +30% , and MEN Attack/Paralysis Resistance for 60 minutes. Cooldown is 1 minute. <Note> The effect does not stack with Angel Cat's Blessing.

Gemstone (A-grade) (x5)

 Gemstone used for Augmenting.

Sayha's Buff Scroll - Event (x3)

For 20 minutes, applies the following effects: Sayha's Shield, Sayha's Magic Barrier, Sayha's Decrease Weight, Sayha's Clarity, Sayha's Berserker Spirit, Sayha's Wind Walk, Sayha's Might, Sayha's Focus, Sayha's Haste, Sayha's Death Whisper, Sayha's Empower, Sayha's Wild Magic, Sayha's Acumen, Sayha's Concentration, Sayha's Victory, Sayha's Restore HP, Sayha's Restore MP. If Sayha's Restore MP is in effect, cannot use items right away. Cooldown 1 minute. Caution: Sayha’s Victory buff will not be applied while Battleground Scroll is in effect.

Battle Scroll (x5)

For 20 minutes, P. Atk. +200, M. Atk. +350, P. Critical/M. Skill Critical Rate +30, Atk. Spd./Casting Spd. +50, P. Def./M. Def. +200, Max HP/Max MP/Max CP +500. The effect remains active even after death. Cooldown 1 minute.

 

Shining Gold Bar Exchange

The Shining Gold Bars acquired from opening Suspicious Safes can be exchanged at the Dimensional Merchant NPC for these rewards:

Name

Description

Shining Gold Bar Price

Agathion Bracelet Lv. 5

Opens 1 main Agathion slot and 4 subslots when equipped. STR/INT/CON/MEN/DEX/WIT +1, MEN/Stun/Sleep/Paralysis Resistance +8%.

300

Solid Scroll: Enchant Agathion

Only for Zodiac Agathion. Increases M. Def. when the Agathion enchant level increases. Can be safely enchanted up to +3 and can be enchanted up to +10. Starting from +1 enchanting special abilities increases step by step. If enchanting fails, the enchant level is maintained.

170

Weapon Supply Box (A-grade)

Obtain one of the A-grade weapons.

110

Sealed Doll of Border - Baium

Double-click to obtain Doll of Border - Baium (30-day). Can be upgraded to Lv. 1 through Veruti in the Town of Giran.

54

Talisman Bracelet Lv. 6

Can equip 6 Talismans.<Special Effects>HP Recovery Bonus/MP Recovery Bonus +15% , P. Accuracy +2, M. Accuracy +2, Weight Limit +10000.

53

Sealed Doll of Border - Orfen

Double-click to obtain Doll of Border - Orfen (30-day). Can be upgraded to Lv. 1 through Veruti in the Town of Giran.

52

Sealed Doll of Border - Queen Ant

Double-click to obtain Doll of Border - Queen Ant (30-day). Can be upgraded to Lv. 1 through Veruti in the Town of Giran.

50

Sealed Doll of Border - Frintezza

Double-click to obtain Doll of Border - Frintezza (30-day). Can be upgraded to Lv. 1 through Veruti in the Town of Giran.

41

Inventory Expansion Ticket Lv. 3

Item needed when obtaining Expand Inventory Lv. 3.

40

Inventory Expansion Ticket Lv. 4

Item needed when obtaining Expand Inventory Lv. 4.

40

Cloth Piece

An intricately embroidered fragment. Required to remove the seal from A-grade and S-grade Armor.

23

Armor Supply Box (A-grade)

Obtain one of the A-grade armor pieces.

30

Agathion Exchange Ticket

Can be exchanged for a Zodiac Agathion, Agathion Enchant Scroll Pack, or an Agathion Enchant Scroll through Pona.

30

Agathion Enchant Scroll

Only for Zodiac Agathion. Increases M. Def. when the Agathion enchant level increases. Can be safely enchanted up to +3 and can be enchanted up to +10. Starting from +1 enchanting special abilities increases step by step. Item is destroyed upon enchant failure.

20

Scroll: Enchant Weapon (S-grade) - Exchangeable

When enchanted, P. Atk. +5 for S-grade one-handed swords/blunts, daggers, spears, and other weapons. P. Atk. +6 for two-handed swords/blunts, dualswords, and two-handed fist weapons. P. Atk. +10 for bows. M. Atk. +4 for all weapons. Starting at +4, P. Atk./M. Atk. bonus quadruples. Starting at +17, P. Atk. +43 for one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +77 for two-handed swords/blunts, dualswords, and two-handed fist weapons. P. Atk. +126 for bows. M. Atk. +43 for all weapons.

18

Scroll: Enchant Armor (S-grade) - Exchangeable

When enchanted, P. Def. +2 for S-grade armor and accessories. Starting at +4, P. Def. +8. Starting at +11, P. Def. +26, M. Def. +20. Enchanting is safe up to +3, but full-body armor can be safely enchanted up to +4. From +4, the enchanted armor's HP also increases according to the enchant level.

13

Inventory Expansion Ticket Lv. 1

Item needed when obtaining Expand Inventory Lv. 1.

10

Inventory Expansion Ticket Lv. 2

Item needed when obtaining Expand Inventory Lv. 2.

10

Gemstone (S-grade)

 Gemstone used for Augmenting.

6

Scroll: High-grade XP/SP Boost

For 20 min., XP/SP gain + 100% when hunting. Effect remains even after death.

4