Dethrone Changes

Added 4 new quests to Dethrone Area.

Quest Name

Repeatable

Prerequisite(s)

Quest Giver

Let's Go! To Dethrone!

One-off

Lv. 110 or higher

Dethrone Guide Cloe (Town of Aden or Town of Rune)

Hunting Time

One-off

Lv. 110+Complete Let's go! To Dethrone!"

Dethrone Guide Enthropi (Dethrone Village)

Follow the Light

One-off

Lv. 110+Complete Let's go! To Dethrone!"

Dethrone Guide Enthropi (Dethrone Village)

Where Flowers Bloom

One-off

Lv. 110+Complete Let's Go! To Dethrone!"

Dethrone Guide Enthropi (Dethrone Village)

Changed the cycle and entry time of Dethrone. 

Before

Cycle: 2:00 on the first day of every month to 2:00 on the first day of next month
Entry time: 20:00 to 2:00 every Friday, Saturday, and Sunday

Now

Cycle: 1:00 on the first day of every month to 1:00 on the first day of next month
Entry time: 20:00 to 1:00 every Friday, Saturday, and Sunday

Increased personal and server Dethrone Points rewarded for PvPs.

Level

Personal Point

Server Point

Bloody Coin

110

33

16

50

111

36

17

55

112

39

19

60

113

42

20

65

114

46

22

70

115

49

24

75

116

52

25

80

117

56

27

85

118

59

28

90

119

62

30

95

120

66

32

100

121

66

32

100

122

66

32

100

123

66

32

100

124

66

32

100

125

66

32

100

126

66

32

100

127

66

32

100

128

66

32

100

129

66

32

100

130

66

32

100

Adjusted personal and server Dethrone Points rewarded for monster kill.

  • Normal Monster

Hunting Zone Name (Monster Level)

Personal Point

Server Point

Zone Point

Deril's Water Source (No PvP allowed/ Lv. 112)

4

4

-

Fran Deril's Water Source (No PvP allowed/Lv. 116)

6

6

-

Area 1: Asha (Lv. 116)

9

9

19

Area 1: Asha (Lv. 120)

11

11

22

Area 1: Asha (Lv. 124)

16

16

32

Area 2: Anima (Lv. 116)

9

9

19

Area 2: Anima (Lv. 120)

11

11

22

Area 2: Anima (Lv. 124)

16

16

32

Area 3: Nox (Lv. 116)

9

9

19

Area 3: Nox (Lv. 120)

11

11

22

Area 3: Nox (Lv. 124)

16

16

32

  • Special Monster

Monster Name

Personal Point

Server Point

Zone Point

Theo/Coraiger (Lv. 112)

20

20

-

Seio/Coraiger (Lv. 116)

30

30

-

Soul Flower (Lv. 116)

45

45

95

Soul Flower (Lv. 120)

55

55

110

Soul Flower (Lv. 124)

80

80

160

Expanded personal ranking rewards for Dethrone.

  • Bloody Coins are additionally rewarded according to the ranking grade.

Reward Target

Grade

Base

Reward Item

Prerequisites

Rune Item

Bloody Coin

Personal Ranking Reward

1

Top 1%

[Dethrone Grade 1 Rune]

    18,000

Those who satisfy the minimum requirement receive the rewards according to their ranking grades. (Minimum requirement: Person Dethrone Points 1000)

2

Top 5%

[Dethrone Grade 2 Rune]

    12,000

3

Top 10%

[Dethrone Grade 3 Rune]

    12,000

4

Top 20%

[Dethrone Grade 4 Rune]

      6,000

5

Top 30%

[Dethrone Grade 5 Rune]

      6,000

1

Top 40%

[Dethrone Grade 6 Rune]

      3,000

2

Top 50%

[Dethrone Grade 7 Rune]

      3,000

3

Top 60%

[Dethrone Grade 8 Rune]

      2,000

4

Top 70%

[Dethrone Grade 9 Rune]

      2,000

5

Below top 70%

[Dethrone Grade 10 Rune]

      1,000

  • Dethrone Runes have the following effects, which vary by rune grade.

Item Name

Effect

Dethrone Grade 1 Rune

Increases P. Atk, M. Atk, P. Def, and M. Def by 7% and XP/SP Gain by 5% when stored in the inventory.

Dethrone Grade 2 Rune

Increases P. Atk, M. Atk, P. Def, and M. Def by 6% and XP/SP Gain by 5% when stored in the inventory.

Dethrone Grade 3 Rune

Increases P. Atk, M. Atk, P. Def, and M. Def by 5% and XP/SP Gain by 5% when stored in the inventory.

Dethrone Grade 4 Rune

Increases P. Atk, M. Atk, P. Def, and M. Def by 4% and XP/SP Gain by 4% when stored in the inventory.

Dethrone Grade 5 Rune

Increases P. Atk, M. Atk, P. Def, and M. Def by 3% and XP/SP Gain by 3% when stored in the inventory.

Dethrone Grade 6 Rune

Increases P. Atk, M. Atk, P. Def, and M. Def by 2% and XP/SP Gain by 3% when stored in the inventory.

Dethrone Grade 7 Rune

Increases P. Atk, M. Atk, P. Def, and M. Def by 1% and XP/SP Gain by 3% when stored in the inventory.

Dethrone Grade 8 Rune

Increases P. Def and M. Def by 1% and XP/SP Gain by 3% when stored in the inventory.

Dethrone Grade 9 Rune

When kept in the inventory, XP/SP gain +3%.

Dethrone Grade 10 Rune

When kept in the inventory, XP/SP gain +2%.

Hunting Zone Changes

Improved the configuration and balance of hunting zones.

  • Hunting zones now consist of normal, enchant, and party field hunting zones, special hunting zones, and Dethrone.

Regular Hunting Zone

Altar of Evil

Bloody Swampland

Blazing Swamp

War-Torn Plains

Desert Quarry

Beleth's Magic Circle

Enchanted Valley

Phantasmal Ridge

Ivory Tower Crater

Silent Valley

Alligator Island

Forest of Mirrors

Isle of Prayer

Breka's Stronghold

Plains of the Lizardmen

Fields of Massacre

Wasteland

 
  • Monsters have been relocated so that they can react to both single and ranged attacks.
  • The zones listed above reward additional party bonus.
  • The balances and rewards of monsters have been updated.

Enchant Hunting Zone

Tanor Canyon

Field of Silence

Field of Whispers

Sel Mahum Training Grounds

Wall of Argos

Cemetery

  • Unlike their counterparts in a regular hunting zone of the same level, the monsters in these hunting zones have high stats and aggressive inclination and return high rewards.
  • The zones listed above reward additional party bonus.
  • The balances and rewards of monsters have been updated.

Party Hunting Zone

Neutral Zone

Ketra Orc Outpost

Varka Silenos Barracks

Sea of Spores

   

Updated the field hunting zone Fafurion Temple.

 Hunting Zone Level

124

Teleport Area

Heine

Hunting Zone Type

Party Hunting Zone

  • Reset it to a Lv. 124 party hunting zone and changed its balance and rewards according to monster levels.
  • Placed aggressive-type guardian monsters all over the hunting zone.
  • If you defeat a certain number of monsters in the zone within the set time, special monsters will appear.
    • Day: Vicious Water Dragon
    • Night: Temple Fanatic

 Updated the field hunting zone Dragon Valley.

Hunting Zone Level

124

Teleport Area

Town of Giran

Hunting Zone Type

Enchant Hunting Zone

 

  • Reset it to a Lv. 124 Enchant Hunting Zone and changed its balance and rewards according to monster levels.
  • Placed aggressive-type guardian monsters all over the hunting zone.
  • If you defeat a certain number of monsters in the zone within the set time, special monsters will appear.
    • Day: Behemoth Dragon
    • Night: Soulless Hunter

Updated the field hunting zone Hot Springs.

Hunting Zone Level

120

Teleport Area

Town of Goddard

Hunting Zone Type

Enchant Hunting Zone

  • Reset it to a Lv. 120 Enchant Hunting Zone and changed its balance and rewards according to monster levels.
  • Relocated existing monsters and placed Aggressive-type monsters within the zone.

Updated the command channel instanced zone Antharas' Nest.

Entry Level

Lv. 112 or higher

Number of Participants

21-35 players

Entry NPC

Command Channel Instanced Zone Manager Bella

Reset Frequency

6:30 AM every Saturday

  • If Antharas is killed, the Antharas' Reward Box is given to all players within the instanced zone.

Added Lookout monsters Carnivorous Fungus and Walking Fungus to the Sea of Spores.

Carnivorous Fungus

Walking Fungus

Aggressive Unable to target, attack, or defeat, ranged skills

Aggressive, Unable to target, attack, or defeat, normal attack

Updated the field hunting zone Beast Farm.

Hunting Zone Level

120-121

Teleport Area

Town of Rune

Hunting Zone Type

Party field hunting zone

  • Adjusted the difficulty to that of Lv. 120 to 121 hunting zones, and placed new monsters for parties.
  • Added these new monsters of the Beast Farm to the target monster list of the 1st to 6th Exalted quests.
  • Added Lookout monsters that interrupt hunting. (These monsters can be neither targeted nor attacked.)
  • Relocated existing monsters and NPCs to near the Wild Beast Reserve.
  • NPC Beast Herder Tunatun teleports players to a location near the Wild Beast Reserve.

Updated the field hunting zone Valley of Saints.

Hunting Zone Level

120-121

Teleport Area

Town of Rune

Hunting Zone Type

Solo field hunting zone

  • Adjusted the difficulty to that of Lv. 120 to 121 hunting zones, and placed new monsters.
  • Added these new monsters of the Valley of Saints to the target monster list of the 1st to 6th Exalted quests.
  • These zones have the same party attributes as before.
    • Ketra Orc Outpost, Varka Silenos Barracks, Sea of Spores: Party Specialized
    • Neutral Zone: Growth Party Specialized
  • The balances and rewards of monsters have been updated.

Dethrone

Deril's Water Source

Fran Deril's Water Source

Area 1: Asha (Lv. 116)

Area 1: Asha (Lv. 120)

Area 1: Asha (Lv. 124)

Area 2 Anima (Lv. 116)

Area 2 Anima (Lv. 120)

Area 2 Anima (Lv. 124)

Area 3: Nox (Lv. 116)

Area 3: Nox (Lv. 120)

Area 3: Nox (Lv. 124)

 
  • The balances and rewards of monsters have been updated.

Timed Hunting Zone

Added a function that makes a character automatically escape when it is killed but does not resurrect in a timed hunting zone.

  • Escapes automatically to a village 10 minutes after death.
  • Returns automatically to the home server if killed in a World hunting zone.

Added the World hunting zone Tower of Insolence.

  • Integrated the 'Tower of Insolence Lower Level' and 'Tower of Insolence Mid Level' into the Tower of Insolence.
  • The Tower of Insolence consists of the 1st to 9th floors. You can get to each floor through the teleporter NPC within the tower.
  • Adjusted the balances of monsters on the 1st to 6th floors and updated their rewards.
  • Added a Mimic monster to each floor, which spawns at random. You can gain greater XP and better rewards from killing Mimic monsters than killing normal monsters.
  • Changed the elite monsters of the Tower of Insolence to spawn only in specified locations on the 4th to 8th floors.

Entry Level

Lv. 110 or higher

Available Time

Default 600 minutes, maximum 900 minutes

Entry Fee

1,500,000 Adena

Reset Frequency

Every Wednesday

Updated the Otherworldly Atelia Refinery.

  • Changed it from a timed hunting zone to a weekly timed hunting zone.
  • Changed the monster level of Pondus and Spira zones to Lv. 112.
  • Adjusted the balances and rewards of all monsters.

Entry Level

Lv. 112 or higher

Available Time

Default 600 minutes, maximum 720 minutes

Entry Fee

1,500,000 Adena

Reset Frequency

Every Wednesday

 The balances and rewards of monsters have been updated.

Special Hunting Zone

Swamp of Screams

Storm Isle

Primeval Isle

Isle of Souls

Field of Danger

Otherworldly Atelia Refinery

Forest of Spirits (Lv. 105)

Forest of Spirits (Lv. 110)

Abandoned Coal Mines

Imperial Tomb

Tower of Insolence Lower Level

Tower of Insolence Upper Level

Quests

Added a 7th Exalted, Unity of Power quest.

  • You can play the quest through Eva's Knight Lionel Hunter in Heine.

Requirements

Completion Condition

Clear Reward

Complete the 6th Exalted, Master of the New Power quest, Lv. 110    

Lv. 115+, collect 320,000 Proof of Solidarity

Spellbook: Dignity of the Exalted Lv. 7

Items

The following items will be deleted with the content update on March 9, 2022:

  • Invitation From the New World Quest Items
  • Proof of Dethrone
  • Otherworldly Atelia Refinery Time Recharge Stone
  • Traces of Ancient Kartia's Labyrinth
  • Ancient Kartia's Labyrinth Chronicle
  • Ancient Kartia's Labyrinth Origins

Added a new item, Fallen Angel's Earring.

  • Fallen Angel's Earring can be enchanted up to +10 by the Scroll: Enchant Fallen Angel Accessory. If enchantment fails, the item will be destroyed.
  • The table below shows Fallen Angel's Earring options by enchant level.

Enchantment Value

Confusion/Strike Resistance

Confusion/Strike Success Rate

Vitality Bonus

XP/SP

Normal Attack/P. Skill/M. Skill Critical Damage

Vampiric Rage

Heal Received

MP Consumption of All Skills

All Defense Attributes

P. Def./M. Def.

0

+10%

                 

+1

+20%

                 

+2

+20%

+20%

               

+3

+20%

+20%

+10%

             

+4

+20%

+20%

+10%

+5%

           

+5

+20%

+20%

+10%

+5%

+3%

+3%

+10%

-5%

   

+6

+25%

+25%

+15%

+10%

+5%

+5%

+12%

-7%

   

+7

+25%

+25%

+16%

+11%

+6%

+5%

+13%

-8%

+30

 

+8

+25%

+25%

+17%

+12%

+7%

+6%

+14%

-9%

+30

 

+9

+30%

+30%

+18%

+13%

+8%

+7%

+15%

-10%

+40

+3%

+10

+30%

+30%

+20%

+15%

+10%

+8%

+17%

-12%

+50

+5%

  • Use Accessory Augment Stones to add augmentation options. The resulting options and augmentation cost are the same as those of Fallen Angel's Ring.
  • You can upgrade the Fallen Angel's Earring enchanted +6 or higher to Blessed Fallen Angel's Earring through Head Blacksmith NPC in each town.

Target Items

Material Item

Quantity

Fee

Result Item

+6 Fallen Angel's Earring

Fallen Angel's Earring Box

100

1,000,000 Adena

+6 Blessed Fallen Angel's Earring

+7 Fallen Angel's Earring

250

+7 Blessed Fallen Angel's Earring

+8 Fallen Angel's Earring

700

+8 Blessed Fallen Angel's Earring

+9 Fallen Angel's Earring

2000

+9 Blessed Fallen Angel's Earring

+10 Fallen Angel's Earring

6000

+10 Blessed Fallen Angel's Earring

  • When augmented and stat enchanted Fallen Angel's Earring is upgraded to Blessed Fallen Angel's Earring, its options are transferred to the upgraded item.
  • Blessed Fallen Angel's Earring can be enchanted with a Scroll: Enchant Fallen Angel Accessory.
  • The table below shows Blessed Fallen Angel's Earring options by enchant level.

Enchantment Value

Confusion/Strike Resistance

Confusion/Strike Success Rate

Vitality Bonus

EXP/SP

Normal Attack/P. Skill/M. Skill Critical Damage

Vampiric Rage

Heal Received

MP Consumption of All Skills

All Defense Attributes

P. Def./M. Def.

+6

+25%

+25%

+16%

+11%

+6%

+5%

+13%

-8%

+30

 

+7

+25%

+25%

+17%

+12%

+7%

+6%

+14%

-9%

+30

 

+8

+30%

+30%

+18%

+13%

+8%

+7%

+15%

-10%

+30

+3%

+9

+30%

+30%

+20%

+15%

+10%

+8%

+17%

-12%

+50

+5%

+10

+30%

+30%

+20%

+15%

+11%

+9%

+18%

-13%

+60

+6%

  • Blessed Fallen Angel's Earring can be augmented and stat enchanted. Its success rates and costs are the same as those of Fallen Angel's Earring.

Enabled exchanging 100 Fallen Angel's Earring Boxes for +6 Fallen Angel's Earring through NPC Denign.

Exchangeable Item

Quantity

Required Item

Quantity

+6 Fallen Angel's Earring Box

1

Fallen Angel's Earring Box

100

You can exchange +9 or higher Fallen Angel's Earring and Blessed Fallen Angel's Earring for items boxes of the same enchant level through NPC Denign.
When enchantment of +3 or higher Fallen Angel's Earring fails, Challenge Points are rewarded.

Enchant Stage

Obtained points

3

1

4

1

5

1

6

2

7

3

8

3

9

3

Added Fallen Angel's Earring and Blessed Fallen Angel's Earring stat options to NPC Denign.

Item

Silenite Quantity

Giant's Energy Quantity

Obtained Item

Craft Effects

Fallen Angel's Earring

10

20

Weaken Fallen Angel's Earring Stage 1

Skill Cooldown -1%

Weaken Fallen Angel's Earring Stage 2

Skill Cooldown -2%

Weaken Fallen Angel's Earring Stage 3

Skill Cooldown -5%

Blessed Fallen Angel's Earring

10

20

Weaken Blessed Fallen Angel's Earring Stage 1

Skill Cooldown -1%

Weaken Blessed Fallen Angel's Earring Stage 2

Skill Cooldown -2%

Weaken Blessed Fallen Angel's Earring Stage 3

Skill Cooldown -5%

You can use Challenge Points to apply an enchantment aid effect to the enchantment of Fallen Angel's Earring.

  • The enchantment aid effect and Challenge Points required are the same as those required for enchanting Fallen Angel's Ring.

The multi enchant function enables enchanting up to 15 Fallen Angel's Earrings.

Added Tersi's Soul Crystal that can enhance armor.

  • This Soul Crystal can enhance R-grade or higher armor.
  • It cannot enhance sealed equipment.
  • Higher level Soul Crystals can be obtained through combining.

Soul Crystal Stage

Combination Material

Fee in Adena

Success

Fail

1

Tersi's Soul

100,000

Tersi's Soul Crystal - Lv. 2

Ether

2

Tersi's Soul Crystal - Lv. 3

3

Tersi's Soul Crystal - Lv. 4

4

Tersi's Soul Crystal - Lv. 5

5

Tersi's Soul Crystal - Lv. 6

6

Tersi's Soul Crystal - Lv. 7

7

Tersi's Soul Crystal - Lv. 8

8

Tersi's Soul Crystal - Lv. 9

9

Tersi's Soul Crystal - Lv. 10

  • You can buy Tersi's Soul from a Grocer NPC in each town.
  • When enhancing armor with Tersi's Soul Crystal, you can select an attribute from Might, Empower, Death, Fire, and Mystic, each of which has the following effect.

Might

Category

Effect

Enchantment Level

P. Def.

PvP Damage Received

P. Atk.

1

+400

-

-

2

+600

-

-

3

+800

-

-

4

+100

-

-

5

+1200, +1%

-

-

6

+1200, +1%

-1%

-

7

+1200, +2%

-1%

+1%

8

+1200, +3%

-1%

+1%

9

+1200, +4%

-2%

+2%

10

+1200, +5%

-3%

+3%

 

Empower

Category

Effect

Enchantment Level

P. Def.

PvP Damage Received

M. Atk.

1

+400

-

-

2

+600

-

-

3

+800

-

-

4

+100

-

-

5

+1200, +1%

-

-

6

+1200, +1%

-1%

-

7

+1200, +2%

-1%

+1%

8

+1200, +3%

-1%

+1%

9

+1200, +4%

-2%

+2%

10

+1200, +5%

-3%

+3%

 

Death

Category

Effect

Enchantment Level

P. Def.

PvP Damage Received

Normal Attack Critical Damage

1

+400

-

-

2

+600

-

-

3

+800

-

-

4

+100

-

-

5

+1200, +1%

-

-

6

+1200, +1%

-1%

-

7

+1200, +2%

-1%

+1%

8

+1200, +3%

-1%

+1%

9

+1200, +4%

-2%

+2%

10

+1200, +5%

-3%

+3%

 

Fire

Category

Effect

Enchantment Level

P. Def.

PvP Damage Received

P. Skill Critical Damage

1

+400

-

-

2

+600

-

-

3

+800

-

-

4

+100

-

-

5

+1200, +1%

-

-

6

+1200, +1%

-1%

-

7

+1200, +2%

-1%

+1%

8

+1200, +3%

-1%

+1%

9

+1200, +4%

-2%

+2%

10

+1200, +5%

-3%

+3%

 

Mystic

Category

Effect

Enchantment Level

P. Def.

PvP Damage Received

M. Skill Critical Damage

1

+400

-

-

2

+600

-

-

3

+800

-

-

4

+100

-

-

5

+1200, +1%

-

-

6

+1200, +1%

-1%

-

7

+1200, +2%

-1%

+1%

8

+1200, +3%

-1%

+1%

9

+1200, +4%

-2%

+2%

10

+1200, +5%

-3%

+3%

  • The costs of equipping, re-equipping, and extracting new Soul Crystals are as below.

Soul Crystal

Enchantment Level

Equip

Re-equip

Extract

Tersi's Soul Crystal

1-10

Gemstone (R-grade) x100

Gemstone (R-grade) x50

36,200,000 Adena

  • Changed the Soul Crystal cost of all items except Exalted weapons to be equal to that of the new Soul Crystal.

Equip

Re-equip

Extract

Gemstone (R-grade) x100

Gemstone (R-grade) x50

36,200,000 Adena

  • The Soul Crystal costs of Exalted weapons are the same as before.

Made it possible to assign attributes to and augment the following shield and sigil items:

Item Name

Immortal Shield

Immortal Sigil

Twilight Shield

Twilight Sigil

Seraph Shield

Seraph Sigil

Eternal Shield

Eternal Sigil

Blessed Immortal Shield

Blessed Immortal Sigil

Blessed Twilight Shield

Blessed Twilight Sigil

Blessed Seraph Shield

Blessed Seraph Sigil

Blessed Eternal Shield

Blessed Eternal Sigil

Blessed Immortal Shield

Blessed Twilight Shield

Blessed Seraph Shield

Blessed Eternal Shield

Blessed Twilight Shield

Blessed Twilight Shield

Leviathan Shield

Leviathan Sigil

Enchanted Leviathan Shield

Enchanted Leviathan Sigil

  • You can augment them with Armor Augment Stones and assign the following options to them.

Options 1

Options 2

Increases P. Evasion by 1 to 3

Increases P. Accuracy by 1 to 3

Increases M. Evasion by 1 to 3

Increases M. Accuracy by 1 to 3

Increases P. Def by 282 to 311

Increases P. Atk by 763 to 884

Increases P. Def by 1 to 3%

Increases P. Atk by 1 to 3%

Increases M. Def by 151 to 171

Increases M. Atk by 443 to 514

Increases M. Def by 1 to 3%

Increases M. Atk. by 1 to 3%

Increases All Defense Attributes by 4 to 50

Increases Attack Attribute by 4 to 50

Decreases PvE Damage by 1 to 2%

Increases PvE Damage by 1 to 2%

Decreases PvP Damage by 1 to 2%

Increases PvP Damage by 1 to 2%

Added 3 new artifacts.

Item Name

Sub Name

Description

Artifact Damage

Balance

Damage -11%

Artifact Normal Attack Power

Balance

Normal Attack Power +11%

Artifact P. Def./M. Def.

Balance

P. Def/M. Def +11%

  • These new artifacts can be obtained from Artifact Merchant NPC Alexandria at the Town of Giran Exchange Store.

Artifact Item Purchase

Item Name

Material Item

Quantity

Artifact Damage

Damaged Received Reduction when the artifact is immobilized

1

Artifact - P. Skill Power

1

Artifact - M. Skill Power

1

Artifact Normal Attack Power

1

Artifact P. Def./M. Def.

1

Random exchange with 30 Artifact Fragments

Item Name

Reward on Failure

Success Rate

Artifact Normal Attack Power

Artifact Fragment x5

10%

Artifact P. Def./M. Def.

Artifact Fragment x5

10%

Random exchange with 300 Artifact Fragments

Item Name

Artifact Normal Attack Power

Artifact P. Def./M. Def.

Changed the existing 5 Artifact type icons.

Item Name

Artifact - Attack Attribute

Artifact - All Defense Attributes

Artifact - P. Skill Power

Artifact - M. Skill Power

Damaged Received Reduction when the artifact is immobilized

 

Enchantment System Changes

Updated the Enchant UI.

  • You can open the Enchant UI by using an enchant scroll item.
  • You can register an enchant target item by dragging it from the sub inventory to the center of the UI, or by double-clicking or right-clicking it.
  • For some enchant scrolls, the enchant stone slot is displayed on the left of the target item slot. Click the arrow to open the sub inventory and register an enchant stone.
  • Once an enchant scroll and a target item are registered, the enchant success rate is displayed.
  • The enchant success rate varies depending on the registered enchant stone and skill effects. Press the ? button on the top to see the success rate details.
  • When both an enchant scroll and a target item are registered, the Details button on the top right becomes activated. Click the button to see the target item's stats before and after enchantment as well as the item rewarded for failed enchantment.
  • After registering an enchant scroll and a target item, press the Enchant button to start enchantment. To cancel enchantment, press the Abort button before the enchantment animation ends.
  • When you attempt to enchant an item at a certain enchant stage, a blind animation will be played before the enchantment result is output. To see the enchantment result, press the View Result button in the blind animation. Even if you close the Enchant UI or log out in this state, the completed enchantment will not be canceled.
  • If enchantment succeeds, the enchantment result page shows the information of the enchanted target item. If enchantment fails, it shows the item rewarded for failed enchantment.
  • When enchantment succeeds, press the Continue button on the enchantment result page to maintain the enchant scroll and target item in the slots. If the previous enchantment failed, only the enchant scroll will remain in the slot.
  • To reset all the registered slots, press the Reset button on the Enchant UI.

Added a multi enchantment function.

  • To use the multi enchantment function, press the Multi Enchant tab on the Enchant UI.
  • For multi enchantment, you can use only those standard enchant scrolls that increase the enchant stage by 1 on success and destroy the target item on failure.
  • After registering an enchant scroll, you can register an equipment item that the scroll can enchant by dragging it to a slot or by double-clicking or right-clicking it. To remove the item from the slot, double-click or right-click it.
  • The current enchant stage and enchant success rate are displayed on the item registered in the slot.
  • You can register up to 15 equipment items but not more than the quantity of enchant scrolls you have.
  • You can set a final enchant goal. If the quantity of enchant scrolls required for the goal and registered items exceeds that of your enchant scrolls, the final enchant goal is automatically adjusted.
  • Pressing the Enchant button starts enchantment from stage 0 to stage 1 to next stages in order. To cancel enchantment, press the Abort button before the gauge on the UI is filled up. As the gauge is filled up, enchantment is completed.
  • Whenever each enchant stage is completed, the enchantment result is applied to the equipment item slot. If enchantment succeeds, the enchant stage and enchant success rate will be displayed. If enchantment fails, the item will disappear.
  • When you attempt to enchant an item at a certain enchant stage, a blind animation will be played before the enchantment result of the final stage is output. To see the enchantment result, press the View Result button in the blind animation. Even if you close the Enchant UI or log out in this state, the completed enchantment will not be canceled.\
  • Once all enchantments are completed, the final result page shows the items rewarded for failed enchantment and those resulting from successful enchantment.
  • To maintain the registered enchant scroll and item slots, press the Continue button on the final result page.
  • To reset all the slots, press the Reset button.
  • Enchant stones and enchantment aid effects cannot be used for multi enchantment.

Added the Challenge Point  system.

  • Players now receive Challenge Points when enchantment of a Fallen Angel's Ring fails and the item is destroyed.

Item Name

Enchant Stage

Challenge Points

Fallen Angel's Ring , Blessed Fallen Angel's Ring (including Fallen Angel's Ring with Added Stats)

3

1

4

1

5

1

6

2

7

3

8

3

9

3

  • You can see your Challenge Points in the Challenge Point section on the bottom of the Enchant UI.
  • For a single enchantment, when you register a Fallen Angel's Ring, enchantment aid effect slots are displayed on the right of the target item slot. Select an enchantment aid effect and pay Challenge Points to use it.

Effect Name

Effect

Requirements (Enchant Stage)

Cost (Challenge Points )

Standard success rate increase

Increases the success rate by 8%.

+3 to 9

70

Increase Success Value (1 - 3)

When enchantment succeeds, there is a 50% chance to increase the enchant stage by 1 stages.

+3 to 9

100

When enchantment succeeds, there is a 45.5% chance to increase the enchant stage by 2 stages.

When enchantment succeeds, there is a 4.5% chance to increase the enchant stage by 3 stages.

Keep Stage on Fail

When enchantment fails, the enchant stage does not change.

+8-9

200

  • When the enchantment aid effect Keep Stage on Fail is used and enchantment succeeds, the Challenge Points spent are not refunded.

Changed enchantment stages where Giant's Enchant Stones can be used in enchanting Full-body items.

Before

After

+4 to +9

+3 to +9

Augmentation System Changes

Changed the rules related with augmentation effects.

  • When augmenting an item, you can select which augmentation effect to apply, the old one or the new one.
  • If the item has no previous augmentation effect, the new augmentation effect will be automatically applied.
  • If you augment an item and register it again or close the Augment window without selecting an augmentation effect, the new augmentation effect will be removed.

Enabled augmenting Greater Kaliel’s Bracelet and Top-grade Kaliel’s Bracelet.

  • These items can be augmented with Kaliel’s Bracelet Augment Stone.

You can obtain the following options by augmenting Kaliel's Bracelet.

  • Options 1

Options 1

Increases CON by 1 to 3

Increases MEN by 1 to 3

Increases P. Def by 1 to 5%

Increases M. Def by 1 to 5%

Increases All Attribute Resistance by 10 to 50

Damage Received -5%

  • Options 2

Options 2

Increases P. Atk/M. Atk by 1 to 10% when equipped with Talisman - Longing, Insanity, or Heaven

Increases P. Atk/M. Atk by 10% when equipped with Talisman - Longing, Insanity, or Heaven, and increases damage by 3% when equipped with Talisman - Heaven

Increases Skill Power by 1 to 10% when equipped with Sayha's Talisman Lv. 4+

Increases Skill Power by 10% when equipped with Sayha's Talisman Lv. 4+, and increases damage by 3% when equipped with Greater Sayha's Talisman

Increases All Weapon Resistance by 1 to 10% when equipped with Talisman of Protection Stage 5

Increases All Weapon Resistance by 10% when equipped with Talisman of Protection Stage 5+, and decreases Damage Received by 3% when equipped with High-grade Talisman of Protection

Increases Attack Attribute and all Defense Attributes by 10 to 100 when equipped with Venir's Talisman Lv 10+

Increases Attack Attribute and all Defense Attributes by 100 when equipped with Venir's Talisman Lv. 10+, and decreases skill cooldown by 3% when equipped with Soul Talisman

Skills

Unified Enchanter class's Melody, Sonata, and Resistance buff skills as follows.

Skill Name

Level

Unified Skill Name

Class

Horn Melody

1-5

Band Melody

Iss Enchanter Class

Drum Melody

1-5

Pipe Organ Melody

1-5

Guitar Melody

1-5

Horn Frenzy

1-5

Band Frenzy

Iss Dominator

Drum Frenzy

1-5

Pipe Organ Frenzy

1-5

Guitar Frenzy

1-5

Common Horn Melody

1-4

Common Band Melody

Awakened classes except Iss Enchanter

Common Drum Melody

1-4

Common Pipe Organ Melody

1-4

Common Guitar Melody

1-4

Prevailing Sonata

1

Sonata Performance

Iss Hierophant

Daring Sonata

1

Refreshing Sonata

1

Prevailing Song

1

Song of Climax

Iss Sword Muse

Daring Song

1

Refreshing Song

1

Prevailing Dance

1

Dance of Master

Iss Spectral Dancer

Daring Dance

1

Refreshing Dance

1

War Drum

1

Drumbeat Concert

Iss Dominator/ Iss Doomcryer

Marching Drum

1

Soothing Drum

1

Combat Frenzy

1

Aria's Frenzy

Iss Dominator

Marching Frenzy

1

Relax Frenzy

1

Common Combat Andante

1

Common Andante Performance

Awakened classes except Iss Enchanter

Common Moving Andante

1

Common Relax Andante

1

Elemental Resistance

1

Resist Combination

Iss Enchanter Class

Resistance Debuff

1

Mental Attack Resistance

1

Common Elemental Resistance

1

Common Resist Combination

Awakened classes except Iss Enchanter

Common Resistance Debuff

1

Common Mental Attack Resistance

1

Novice Elemental Resistance

1

Novice Resist Combination

Iss Enchanter 2nd and 3rd classes

Novice Resistance Debuff

1

Novice Mental Attack Resistance

1

  • Current buffs are applied as before. Unified buffs are applied when new unified skills are cast directly or indirectly by using an item.
  • The table below shows the requirements to obtain new Melody, Sonata, and Resistance buff skills.

Name

Level

Acquisition Level

Consumed SP

Applicable Class

Band Melody

1

85

0

Iss Enchanter

Band Melody

2

90

370,000

Band Melody

3

95

1000000

Band Melody

4

99

5,000,000

Band Melody

5

105

1753765925

Sonata Performance

1

85

0

Iss Hierophant

Song of Climax

1

85

0

Iss Sword Muse

Dance of Master

1

85

0

Iss Spectral Dancer

Drumbeat Concert

1

85

0

Iss Dominator/ Iss Doomcryer

Resist Combination

1

85

0

Iss Enchanter

Common Band Melody

1

85

0

Awakened classes except Iss Enchanter

Common Band Melody

2

90

370000

Common Band Melody

3

95

1000000

Common Band Melody

4

99

5000000

Common Andante Performance

1

85

0

Common Resist Combination

1

85

0

Novice Resist Combination

1

40

0

Iss Enchanter 2nd and 3rd classes

The effects of those items that have Melody, Sonata, or Resistance effects, such as Emperor's Special Cocktail, were replaced by unified skills.

Melody, Sonata, and Resistance buffs that are given under certain circumstances, such as Mentor and Adventurers' Guide, were replaced by unified skills.

As a follow-up to this buff unification, the following skills will be deleted.

  • Rune Stones spent to learn some of these skills will be returned to private warehouses.

Removed Skill Name

Skill Level

Class

Reward Item

Ensemble Melody

1

Iss Enchanter

Rune Stone x4

Trio Sonata

1

Iss Hierophant

Rune Stone x4

Spirit's Chorus

1

Iss Sword Muse

Rune Stone x4

Dance of Triumph

1

Iss Spectral Dancer

Rune Stone x4

Triple Stroke

1

Iss Dominator/ Iss Doomcryer

Rune Stone x4

Immune Derangement

1

Iss Enchanter

-

Power of Saha

1

Aeore Healer

-

Critical of Saha

1

-

Force of Saha

1

-

Speed of Saha

1

-

Resistance of Saha

1

-

Blessing of Saha

1

-

Clarity of Saha

1

-

Enhanced some of Sigel Death Knight class's skills.

  • Added new effects to some Aura skills depending on their characteristics.
  • Enhanced the skill power of single target skills.

Skill Name

Changes

Equilibrium Aura

When activated, P. Def/M. Def +20% and All Critical Damage Rate -15%.

Rage Aura

When activated, P. Atk +20% and normal attack/P. Skill Critical Rate +15%.

Hell Slash (Equilibrium)

Enhanced skill power for all skill levels.
Changed the skill power at the max. skill level from 105% P. Atk to 130% P. Atk.

Hell Slash (Rage)

Enhanced skill power for all skill levels.
Changed the skill power at the max. skill level from 110% P. Atk to 130% P. Atk.

Chase of Curse

Enhanced skill power for all skill levels.
Changed the skill power at the max. skill level from 105% P. Atk to 120% P. Atk.

Abnormal Dual Class Certification Skill Reset

  • Players who possess an abnormal number of Dual Class certification skills will have their dual class certification reset with the Content Update. The quests will need to be completed again to obtain the Dual Class certification skills. 

Expanded all classes' skill levels.

Class

Skill Name

Old Max Level

New Max Level

Sigel Knight Common

Sigel Guard Mastery

3

4

Sigel Shillien Templar
Sigel Eva’s Templar
Sigel Phoenix Knight
Sigel Hell Knight

Superior Sword/Blunt Weapon Mastery

10

12

Superior Shield Mastery

10

12

Sigel Shillien Templar
Sigel Eva’s Templar
Sigel Phoenix Knight
Sigel Hell Knight

Superior Heavy Armor Mastery

10

12

Superior M. Def.

10

12

Superior Elemental Mastery

10

12

Superior Mental Attack Resistance

10

12

Superior Provoke Aura

1

2

Superior Aggression Aura

10

12

Rising Smash

13

15

Vanishing Stun

13

15

Chain Strike

11

13

Shield Boomerang

11

13

Shield Bash

13

15

Shield Wave

12

14

Shield Impact

10

12

Chain Gust

13

15

Shield Charge

13

15

Sigel Death Knight

Superior Indomitable Will

4

5

Superior Sword Mastery

10

12

Superior Heavy Armor Mastery

10

12

Superior Elemental Mastery

10

12

Ardor of Mind

1

2

Ignition

5

6

Stability of Valakas

1

2

Rage of Valakas

1

2

Hell Slash

9

11

Chase of Curse

9

11

Death Sentence

6

8

Desecration

3

5

Rage Eruption

8

10

Hell Fire

9

11

Flame Quake

6

8

Fate Rush

9

11

Sigel Shillien Templar

Grand Shillien Shadow

4

5

Templar's Aura

1

2

Templar's Frenzy

5

6

Mass Lightning Strike

9

11

Chained Death Scythe

11

13

Inhale Soul

7

9

Sigel Eva’s Templar

Grand Othellot's Wave

4

5

Guardian Aura

1

2

Guardian's Frenzy

5

6

Reversal Stream

8

10

Gigantic Wave

11

13

Maelstrom

7

9

Sigel Phoenix Knight

Grand Immortal Guardian

4

5

Paladin's Aura

1

2

Paladin's Frenzy

5

6

Phoenix Glide

8

10

Burning Chain Lash

11

13

Flame Feather

7

9

Sigel Hell Knight

Grand Thorn of Vengeance

4

5

Avenger's Aura

1

2

Avenger's Frenzy

5

6

Shadow Hunt

8

10

Black Thorn Chain Strike

11

13

Revenging Thorn

7

9

Tyrr Warrior Common

Superior HP Mastery

10

12

Superior Dual Weapon Mastery

10

12

Superior Light Armor Mastery

10

12

Superior Resistance

10

12

Superior Weapon Mastery

10

12

Superior Momentum Mastery

10

12

Superior Heavy Armor Mastery

10

12

Tyrr Guard Mastery

3

4

Ultimate Force

1

2

Giant Punch

13

15

Armor Destruction

13

15

Mega Strike

13

15

Power Bomber

11

13

Infinity Strike

6

8

Last Attack

8

10

Eruption

13

15

Sonic Star

7

9

Jump Attack

12

14

Hurricane Rush

11

13

Tyrr Duelist

Superior Dual Sword Mastery

4

5

Potential Force

2

4

Triple Sonic Slash

9

11

Sonic Rage

13

15

Sonic Storm

13

15

Sonic Flash

9

11

Tyrr Dreadnought

Superior Polearm Mastery

4

5

Winged Spear

2

4

Provoke

9

11

Dreadful Roar

8

10

Thunder Storm

9

11

Thunder Spear

9

11

Wrath

9

11

Hurricane Blaster

13

15

Hurricane Storm

13

15

Tyrr Titan

Superior Two-handed Weapon Mastery

4

5

Rage

4

5

Furious Slasher

2

3

Hurricane Blaster

13

15

Hurricane Storm

13

15

Tyrr
Grand Khavatari

Superior Fist Weapon Mastery

4

5

Fury Fists

2

3

Furious Fist

2

3

Raging Force

13

15

Force Storm

13

15

Momentum Flash

9

11

Tyrr Maestro

Superior Shield Mastery

10

12

Force of Golem

1

3

Spirit of Golem

1

3

Power Hammer Crush

9

11

Hurricane Blaster

13

15

Hurricane Storm

13

15

Tyrr Doombringer

Superior Two-handed Weapon Mastery

4

5

Soul Berserker

3

4

Soul Barrier

4

5

Sword Shield

4

5

Blade Slasher

5

7

Disarm

9

11

Rush Impact

9

11

Hurricane Blaster

13

15

Hurricane Storm

13

15

Othell Rogue Common

Superior Movement

10

12

Superior Dagger Mastery

10

12

Superior Dual Dagger Mastery

10

12

Superior Light Armor Mastery

10

12

Superior Resistance

10

12

Superior Critical Mastery

10

12

Scorpion Poison

4

5

Othell Guard Mastery

3

4

Heart Breaker

13

15

Mass Trick

6

8

Counter Flip

10

12

Blood Stab

13

15

Shadow Chase

11

13

Shadow Flash

6

8

Throw Dagger

13

15

Archangel of Death

1

2

Jawbone Blow

9

11

Critical Wound

8

10

Paralyzing Shadow

10

12

Flash Dagger

10

12

Flash Bluff

9

11

Barrage of Nails

12

14

Clone Attack

9

11

Throw Poison Needle

11

13

Chain Blow

13

15

Othell Adventurer

Superior Fitness

4

5

Critical Tactics

1

2

Maximum Blow

1

2

Reverse Mana

9

11

Armor Breaker

5

7

Istina Acid Swarm

11

13

Othell Wind Rider

Superior Haste

4

5

Critical Chances

1

2

Right Angle Reverse

9

11

Easterly Wind Strike

5

7

Poison Swarm

11

13

Othell Ghost Hunter

Brutal Stab Expert

4

5

Shadow Hunter

1

2

Mortal Strike

4

5

Shadow Reverse

9

11

Grim Reaper Possession

5

7

Poison Swarm

11

13

Othell Fortune Seeker

Great Luck

4

5

Lucky Coin of Maphr

1

2

Coin of Maphr

1

2

Reverse Plunder

9

11

Dwarven Flare Bluff

5

7

Poison Swarm

11

13

Wild Plunder

9

11

Yul Archer common

Superior Bow/Crossbow Mastery

10

12

Superior Critical Arrow

10

12

Superior Light Armor Mastery

10

12

Superior M. Def.

10

12

Superior Elemental Resistance

10

12

Superior Survival Ability

10

12

Superior Mental Attack Resistance

10

12

Yul Guard Mastery

3

4

Final Stance

1

2

Quick Fire

4

5

Mass Bullseye

6

8

Time Bomb

8

10

Flare

7

9

Slow Shot

11

13

Bullseye

10

12

Lure Shot

6

8

Gravity Trap

6

8

Frost Trap

6

8

Recoil Shot

13

15

Multiple Arrow

13

15

Bow Strike

13

15

Phoenix Arrow

6

8

Quick Shot

13

15

Impact Shot

11

13

Pinpoint Shot

13

15

Tornado Shot

13

15

Heavy Arrow Rain

13

15

Yul Ghost Sentinel

Superior Skill Mastery

4

5

Counter Instinct

2

3

Yul Moonlight Sentinel

Superior Speed Mastery

4

5

Hunting Instinct

2

3

Yul Sagittarius

Superior Hawk Mastery

4

5

Survival Instinct

2

3

Yul Trickster

Superior Instinct Mastery

4

5

Bloody Instinct

2

3

Feoh Wizard Common

Superior Weapon Mastery

10

12

Superior MP Boost

10

12

Superior Clear Mind

10

12

Superior Fast MP Recovery

10

12

Superior Anti Magic

10

12

Superior Robe Mastery

10

12

Feoh Guard Mastery

3

4

Empowering Echo

1

2

Great Burst Casting

1

2

Crystal Form

1

2

Death Howl

9

11

Death Fear

12

14

Ruin

11

13

Hell Binding

9

11

Mass Death Fear

13

15

Mass Ruin

11

13

Mass Hell Binding

9

11

Ultimate Body To Mind

13

15

Shadow Snare

8

10

Arcane Comet Strike

6

8

Elemental Spike

13

15

Elemental Crash

13

15

Ignore Divinity

7

9

Quadruple Elemental Blaster

6

8

Magical Evasion

11

13

Magical Charge

11

13

Feoh Archmage

Superior Elemental Master

7

8

Elemental Burst

9

11

Volcanic Destruction

13

15

Chain Blaze

1

3

Feoh Mystic Muse

Superior Mana of Spirit

7

8

Elemental Burst

9

11

Icicle Destruction

13

15

Feoh Storm Screamer

Superior Spirit Eye

7

8

Elemental Burst

9

11

Updraft Destruction

13

15

Feoh Soul Taker

Superior Necromancy

7

8

Elemental Burst

9

11

Bedrock Destruction

13

15

Discarded Wizard's Soul

6

8

Summon Reanimated Man

9

11

Summon Cursed Man

9

11

Feoh Soul Hound

Superior Abyss Stigma

7

8

Elemental Burst

9

11

Void Destruction

13

15

Lightning Shock

9

11

Iss Enchanter common

Superior Dual Weapon Mastery

10

12

Superior Sword/Blunt Weapon Mastery

10

12

Superior Heavy Armor Mastery

10

12

Superior Light Armor Mastery

10

12

Superior Robe Mastery

10

12

Superior HP Boost

10

12

Superior HP Recovery

10

12

Superior MP Boost

10

12

Superior Anti Magic

10

12

Iss Guard Mastery

3

4

Intensive Crazy Nocturne

1

2

Assault Shock

11

13

Crippling Attack

13

15

Assault Crash

13

15

Mass Giant Root

9

11

Giant Root

9

11

Transform

12

14

Petrify

13

15

Chaos Symphony

6

8

Iss Hierophant

Superior Advantage

4

5

Prophecy of Might

1

3

Mass Transform

9

11

Assault Rush

11

13

Iss Spectral Dancer

Grand Dancing Spectral Sword

4

5

Crippling Dance

1

3

Dance of Medusa

9

11

Assault Rush

9

13

Iss Sword Muse

Grand Melody of Spirit

4

5

Melody of Refection

9

11

Song of Assault

1

3

Song of Silence

9

11

Assault Rush

11

13

Iss Doomcryer

Grand Soul Cry

4

5

Chant of Bison

1

3

Freezing Flame

9

11

Assault Rush

9

13

Iss Dominator

Grand Vanguard of Baylor

4

5

Victories of Pa'agrio

1

3

Seal of Extortion

9

11

Seal of Suspension

9

11

Seal of Confusion

9

11

Assault Rush

9

13

Wynn Summoner Common

Superior Summon Mastery

4

5

Superior Weapon Mastery

10

12

Superior Light Armor Mastery

10

12

Superior Robe Mastery

10

12

Superior Magic Mastery

10

12

Superior Resistance

10

12

Wynn Guard Mastery

3

4

Summon Death Gate

6

8

Ultimate Servitor Share

4

5

Ultimate Servitor Burst

1

2

Mark of Void

10

12

Mark of Weakness

13

15

Mark of Trick

11

13

Mark of Plague

11

13

Mark of Fire

13

15

Mark Retriever

13

15

Invoke

12

14

Servitor Major Heal

13

15

Mass Servitor Heal

9

11

Dimensional Binding

8

10

Mass Exile

11

13

Exile

10

12

Wynn Arcana Lord

Summon Commando Cat

11

13

Summon Witch Cat

11

13

Arcana's Call

2

3

Arcane Rage

9

11

Surrender to the Elemental

6

8

Wynn Elemental Master

Summon Unicorn Lancer

11

13

Summon Unicorn Cherub

11

13

Elemental's Call

2

3

Elemental Rage

9

11

Freezing Invoke

6

8

Wynn Spectral Master

Summon Dark Crusader

11

13

Summon Banshee Queen

11

13

Summon Demonic Crucifix

6

8

Spectral's Call

2

3

Spectral Rage

9

11

Curse Exposure

6

8

Aeore Healer Common

Superior Magic Weapon Mastery

10

12

Superior Armor Mastery

10

12

Superior Anti Magic

10

12

Superior Elemental Resistance

10

12

Superior Casting Mastery

10

12

Superior Mental Attack Resistance

10

12

Aeore Guard Mastery

3

4

Sustain

13

15

Panic Heal

13

15

Radiant Heal

13

15

Brilliant Heal

13

15

Fairy of Life

5

6

Brilliant Recharge

10

12

Radiant Recharge

13

15

Entire Resistance

1

2

Brilliant Purge

1

2

Mark of Lumi

10

12

Dark Devour

11

13

Dark Rain

13

15

Dark Backfire

11

13

Dark Blast

13

15

Mass Dark Veil

13

15

Dark Force

13

15

Mass Fatal Sleep

9

11

Fatal Sleep

11

13

Erase Impact

13

15

Crystal Regeneration

9

11

Aeore Eva's Saint

Superior Quick Recovery

4

5

Aeore Shillien Saint

Superior Wizard Combat

4

5

Eviscerator

Eminent Fist Weapon Mastery

17

19

Eminent Light Armor Mastery

17

19

Eminent Stability

13

15

Eminent Attribute Resistance

11

13

Eviscerator Guard Mastery

3

4

Almighty Gravity

1

2

Steel Mind

4

5

Distortion

4

5

Gravity Shock

12

14

Lateral Hit

30

32

Gravity Hit

18

20

Lateral Hit

30

32

Reverse Weight

13

15

Backspin Impact

29

31

Stamp Punch

6

8

Spinning Kick

13

15

Distant Kick

16

18

Chin Strike

26

28

Heavy Hand

13

15

Crushing Air

17

19

Flying Knee Kick

13

15

Right Sidestep

29

31

Left Sidestep

26

28

Sayha's Seer

Eminent Blunt Weapon Mastery

17

19

Eminent Robe Mastery

17

19

Eminent Quick Recovery

13

15

Eminent Attribute Resistance

11

13

Sayha's Seer Guard Mastery

3

4

Ultimate Squall

5

6

Wind Storm Eye

1

2

Sayha's Fury

1

2

Hydro Attack

30

32

Hydro Drain

17

19

Hydro Flare

22

24

Hydro Strike

27

29

Divine Storm

6

8

Storm Rage

13

15

Unlimited Hydro Flare

3

5

Sayha's Word

13

15

Compelling Wind

17

19

Threatening Wind

17

19

Air Rush

27

29

Changed the Skill Mastery settings of some skills.

  • Changed from Resets skill cooldown upon Skill Mastery occurs to Doubles debuff duration.

Class

Name

Sigel Knight Common

[Shield Bash]

[Shield Impact]

[Shield Wave]

[Chain Gust]

Sigel Shillien Templar

[Mass Lightning Strike]

Tyrr Warrior Common

[Power Bomber]

[Eruption]

[Sonic Star]

Tyrr Dreadnought

[Thunder Spear]

[Thunder Storm]

Tyrr Maestro

[Power Hammer Crush]

Tyrr Doombringer

[Rush Impact]

Yul Archer common

[Bow Strike]

[Impact Shot]

[Recoil Shot]

Othell Rogue Common

[Barrage of Nails]

Feoh Wizard Common

[Elemental Crash (Wind)]

[Elemental Crash (Earth)]

Elemental Crash (Holy)

[Quadruple Elemental Blaster]

Feoh Archmage

[Elemental Burst]

Feoh Mystic Muse

[Elemental Burst]

Feoh Storm Screamer

[Elemental Burst]

Sayha's Seer

[Compelling Wind]

[Threatening Wind]

[Hydro Strike]

Adjusted SP costs to learn some skills.

  • Decreases SP consumptions of Lv. 101+ skills.

Increased the bonus that is added to normal attack and magic skill damage according to character level.

  • Higher-level characters receive greater bonus.

Adjusted some skill effects of Feoh Wizard and Sayha's Seer classes.

Skill Name

Level

Changes

[Embody Mana Armor]

1

Decreases Damage Received by 75% → by 80%

[Embody Mana Armor]

2

Decreases Damage Received by 80% → by 90%

[Transfer Pain]

1

 Transfers 58% of Damage Received to Servitor  → 65% of Damage Received

[Transfer Pain]

2

 Transfers 62% of Damage Received to Servitor  → 70% of Damage Received

[Transfer Pain]

3

 Transfers 66% of Damage Received to Servitor  → 75% of Damage Received

[Transfer Pain]

4

 Transfers 70% of Damage Received to Servitor  → 80% of Damage Received

[Trace of Wind]

1

Decreases Damage Received by 80% for 3 sec → by 90%

UI and Other Changes

Added new functions to check probabilities and obtainable items in the game.

Function

Description

Box Item

Moving the mouse over an item icon and pressing the CTRL key displays a list of all obtainable items.
※ This feature currently applies to only certain items but will apply to a wider range of items later.

Random Multisell

Success rates are now displayed as exact numbers, instead of Low to Very High. Example) 15%

Homunculus

Pressing [View Probability] in the Cradle of Life displays summonable Homunculus and summon rates.
In the Cradle of Time, this function displays Homunculus summoned by each Hourglass item and summon rates.

Augment

The [View Probability] button has been added to the bottom of the option list displayed in the Augment UI.
Pressing the [View Probability] button shows the augment types and success rates.

Artifact

This function shows the combination success rate in the Enchant Artifact UI.

Enabled sending or receiving normal and COD mail with items attached in non-peace zones.

  • However, characters that are in combat or dead cannot send or receive normal and COD mail with items attached.

Changed how to display hunting zone information on the Map - World Info.

Category

Notation

Hunting Zone

Regular Hunting Zone
Enchant Hunting Zone
Party Hunting Zone

Instanced Zone

Solo instanced zone
Party instanced zone
Alliance instanced zone

  • Changed to indicate a hunting zone's level with its monster level.
  • Changed the item obtainable from Lv. 95 Achievement Reward Box and Lv. 99 Achievement Reward Box rewarded by tutorial quests from Pa'agrio's Blessing - Might to Freya's Ice Rose (Untradable).
  • Edited the tooltips of Feoh Wizard class's Burst Casting, Great Burst Casting, and Mana Burst skills to be consistent with their effects.
  • Fixed an issue where some characters' Exalted skill levels decrease in Dethrone and Dimensional Hunting Zone.
  • Separated the keyword notification sound settings from the sound effect settings. (Sound - Advanced Settings - Notification)
  • Changed the locations where the visual effects of Sigel Death Knight class's Stability of Valakas and Rage of Valakas are played.
  • Changed the success rate of Death Sentence skill to vary with character level.
  • Changed the cooldown of Sayha's Seer class's Divine Storm skill to vary with stats.
  • Fixed an issue where the Mentee's Appreciation buff is not applied when a mentor moves to the World or Dethrone Server and returns to the main server while his mentee is logged in.
  • Fixed an issue where in the Sea of Spores hunting zone, it is impossible to hunt monsters with the auto hunting system when there are lookout monsters around.
  • Fixed an issue where for a dual class character, the Olympiad ranking level is displayed as dual class.
  • Fixed an issue where the amount of Adena obtained after forming a party and dropping Adena is different from that of the dropped Adena.
  • Added a description about Yul Archer class's buff skills that cannot be applied simultaneously.
  • Added to the tooltip of Yul Ghost Sentinel class's Counter Instinct that the skill cannot be used simultaneously with Mind's Eye.
  • Added to the tooltip of Yul Moonlight Sentinel class's Hunting Instinct that the skill cannot be used simultaneously with Mind's Eye.
  • Added to the tooltip of Yul Sagittarius class's Survival Instinct that the skill cannot be used simultaneously with Mind's Eye.
  • Added to the tooltip of Yul Trickster class's Bloody Instinct that the skill cannot be used simultaneously with Mind's Eye.
  • Added to the tooltip of Yul Archer's common skill Mind's Eye that the skill cannot be used simultaneously with Counter Instinct, Hunting Instinct, Survival Instinct, and Bloody Instinct.
  • Added to the tooltips of Sigel Death Knight class's Stability of Valakas and Rage of Valakas that their skill effects do not stack.
  • Changed the race mark of Orcs to be displayed in the Rankings UI.
  • Changed to inflict damage, at least, on a target immune to status effect when hit by a skill that inflicts both status effect and damage.
  • Enabled adding Soul Crystals to a currently equipped sigil or shield.
  • Increased the skill range of Prophecy of Might.