Lineage II: Classic – Chronicle 1.5 (Age of Splendor) Patch Notes

Release Date: October 3, 2018

Character

The current hunting grounds and raid content is set to level 70, but players can continue to progress their characters higher with a great level of difficulty.

Basic Stats and Effects

The basic stats of each character are displayed in the character information window (Alt + T). The basic stats affect each character's combat values, and the combat values can be checked together in the character information window as well.

Stat

Effect

STR

P. Atk.

DEX

P. Accuracy

P. Evasion

Atk. Spd.

P. Critical Rate

CON

Max HP/CP

HP/CP Recovery

Weight

Underwater Breathing

Shield Def. Success Rate

INT

M. Atk.

WIT

M. Accuracy

M. Evasion

Casting Spd.

M. Def. Rate

M. Critical Rate

MEN

M. Def.

MP Recovery

Max MP

Magic Cancel Rate

The original five races are only available in the Classic Server: Human, Elf, Dark Elf, Orc, and Dwarf

  • The Kamael and Ertheia races do not exist

Class List by Race

Race

Class Type

Basic Stats

STR

DEX

CON

INT

WIT

MEN

Human

Fighter

40

30

43

21

11

25

Mystic

22

21

27

41

20

39

Elf

Fighter

36

35

36

23

14

26

Mystic

21

24

25

37

23

40

Dark Elf

Fighter

41

34

32

25

12

26

Mystic

23

23

24

44

19

37

Orcs

Fighter

40

26

47

25

12

26

Mystic

27

24

31

31

15

42

Dwarf

Fighter

39

29

45

20

10

27

Death Penalty

New death penalty rules have been added for the Classic Server:

  • 4% XP Loss Upon Death from any Monsters, Normal characters in PvP, and Chaotic characters

  • Items do not drop upon a character’s death (non-chaotic only)

  • Chaotic characters will drop items if they have a PK count of 4 or higher

PK System

The act of killing another player by forcible attack (attack while holding down the Ctrl key) is called PK (Player Killing), and a character who has made a PK is given a penalty through the PK system.

  • A character is Chaotic when that character’s Karma level becomes negative.

  • A Chaotic character’s name will appear in red.

  • Killing monsters while Chaotic will slowly reduce your negative Karma.

  • Chaotic characters can still earn XP and SP during hunting.

  • When a Chaotic character with a PK count of 4 or higher dies, an item or multiple items will have a chance to drop onto the ground.

  • Chaotic characters are restricted from talking with NPCs in normal towns and villages.

  • A Blessing of Protection buff can be taken at any Gatekeeper to protect you from an attack by a Chaotic character who is more than 10 levels higher.

  • The PK counter can only be reduced through the ‘Brothers Bound in Chains’ Quest (Sin Eater)

Brothers Bound in Chains Quest

  • If your PK number is greater than or equal to 1, then the quest can be performed to reduce the PK value up to 1 at a time (quest can be repeated)

  • Receive a Sin Eater Agathion for 30 Gemstones (B-grade) to use the ‘Hour of Penitence’ skill to Collect 50 Crumbs of Penitence to complete the quest.

    • Must have an Agathion Bracelet to equip the Sin Eater Agathion

  • The quest can be carried out through the Dark Judge NPC who is located in the following areas:

    • South of Floran Village

    • South of the Entrance to the Wasteland

    • North of the Entrance to Hardin’s Academy

Party Bonus

The maximum amount of party members is set to 9 for the Classic Server

The experience gained through hunting while in a party is much higher than the experience gained by hunting while solo. There is a party experience bonus that increases with the number of party members in a party.

Number of Party Members

Party XP Bonus

2 members

60%

3 members

65%

4 members

70%

5 members

80%

6 members

90%

7 members

100%

8 members

110%

9 members

120%

Level Difference XP Penalty

The XP penalty for killing monsters 3 levels below you has been changed to 5 levels below to help give players a broader range of hunting targets to choose from according to preference/equipment conditions.

  • Test NPC – Monster Eye Patrol 

PC Level

NPC Level

Level Difference

XP Rate

Acquired XP

Level 22

Level 22

0

100.00%

764

Level 23

Level 22

-1

100.00%

764

Level 24

Level 22

-2

100.00%

764

Level 25

Level 22

-3

100.00%

764

Level 26

Level 22

-4

100.00%

764

Level 27

Level 22

-5

100.00%

764

Level 28

Level 22

-6

83.33%

637

Level 29

Level 22

-7

69.44%

531

Level 30

Level 22

-8

57.87%

442

Level 31

Level 22

-9

48.23%

368

Level 32

Level 22

-10

40.19%

307

Level 33

Level 22

-11

-

0

Duel System

The Duel System has been added:

  • You can apply for a duel with another character through the 'Duel' action in the action window (Alt + C) or with the /duel command.

  • If your opponent accepts the duel application, you will proceed to a 1: 1 match.

  • You can end the duel through the 'Duel Withdrawal' action in the action window (Alt + C) or with the /withdraw command.

Classes

The original 31 classes are back in the Classic Server with up to the 2nd Class Transfer (Level  40).

  • The 3rd Class Transfer will be introduced in a future content update.

  • The Subclass system does not exist in the Classic Server.

  • Skill Enchanting is currently not available in the Classic Server.

Race

Class Type

1st Class Transfer

2nd Class Transfer

Human

Fighter

Warrior

Gladiator

Warlord

Knight

Paladin

Dark Avenger

Rogue

Treasure Hunter

Hawkeye

Mystic

Human Wizard 

Sorcerer

Necromancer

Warlock

Cleric 

Bishop

Prophet

Elf

Fighter

Elven Knight

Temple Knight

Sword Singer

Elven Scout

Plains Walker

Silver Ranger

Mystic

Elven Wizard 

Spellsinger

Elemental Summoner

Elven Oracle

Elven Elder

Dark Elf

Fighter

Palus Knight

Shilien Knight

Bladedancer

Assassin

Abyss Walker

Phantom Ranger

Mystic

Dark Wizard 

Spellhowler

Phantom Summoner

Shillien Oracle

Shilien Elder

Orc

Fighter

Raider

Destroyer

Monk

Tyrant

Mystic

Orc Shaman

Overlord

Warcryer

Dwarf

Fighter

Scavenger

Bounty Hunter

Artisan

Warsmith

New Class Skills have been added (all skills listed below are at skill level 1):

Class

Acquisition Level

Skill Name

Effect

Paladin

40

Shield Strike

Attacks the enemy using a shield with 500 Power added to P. Atk, and provokes the enemy. Requires a shield.

58

Angelic Archon 

Channels the gods' strength to greatly increase your combat effectiveness. For 1 min., increases Debuff Resistance by +20%, P. Def. by +20%, M. Def. by +20%, P. Accuracy by +4 when a sword/ blunt weapon is equipped, Speed by +6, Atk. Spd. by +10% when a sword/ blunt weapon is equipped, P. Critical Rate by +20 when a sword is equipped, P. Critical Damage by +10% when a blunt weapon is equipped, and Buff-canceling Attack Resistance by +20%. Decreases the effect of recovery magic by +40%.

60

Shield Deflect Magic

For 8 seconds, transfers magical damage back to the enemy caster. Requires a shield.

Dark Avenger

40

Shield Strike

Attacks the enemy using a shield with 500 Power added to P. Atk, and provokes the enemy. Requires a shield.

60

Shield Deflect Magic

For 8 seconds, transfers magical damage back to the enemy caster. Requires a shield.

Temple Knight

40

Tribunal

Inflicts physical damage on the enemy with 395 Power added to P. Atk. and decreases the enemy's Critical Rate by -20% for 30 seconds. Requires a sword or blunt weapon to be equipped. Over-hit.

60

Shield Deflect Magic

For 8 seconds, transfers magical damage back to the enemy caster. Requires a shield.

52

Aegis

Enables Shield Defense in all directions.

55

Arrest

Provokes the enemy to attack, then immobilizes them for 10 seconds.

66

Shield Bash

Hits the enemy with user's shield, stunning it with 142 Power for 2 seconds. Requires a shield. Target cancel is possible.

Shillien Knight

40

Judgment

Inflicts dark damage on the enemy with 433 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by -20%. Requires a sword, blunt weapon, or dualsword. Over-hit.

60

Shield Deflect Magic

For 8 seconds, transfers magical damage back to the enemy caster. Requires a shield.

52

Aegis

Enables Shield Defense in all directions.

Orc Shaman

20

Life Saver

For 15 seconds, recover target's HP by 12 per second.

Overlord

40

Spell Master

Casting Spd. +5%, M. Critical Rate +10.

48

Ritual of Life

Restores CP by 497 Power.

56

Pa’agrio’s Honor

Restores nearby clan members' CP by 501 Power.

Warcryer

40

Spell Master

Casting Spd. +5%, M. Critical Rate +10.

44

Chant of Movement

For 40 minutes, increases party members' Speed by 20.

Gladiator

41

Dual Weapon Defense

Has a 30% chance to dodge physical attacks by using a weapon for 1 minute. Requires a dualsword.

56

Sonic Move

Uses Momentum to increase Speed by 20 for 30 seconds. Need to recharge stage 1 of Momentum. Requires a dualsword.

Warlord

42

Lightning Spear

Attacks near the enemy by throwing a spear with 801 Power added to P. Atk. Stuns for 5 seconds. Requires a spear. Over-hit. Ignores Shield Defense.

46

Focus Attack

Attacks a single enemy when equipped with a spear. Additionally, P. Accuracy +2 and P. Critical Damage +3%. Applies to standard attacks only.

51

Fell Swoop

For 2 minutes, increases the number of simultaneous targets by 1. Requires a polearm

Destroyer

40

Quake Attack

Attacks enemies in front with 465 Power added to P. Atk. Ignores 20% of target's P. Def. Requires a sword/two-handed sword. Over-hit. Ignores Shield Defense

46

Proficient Sword

P. Atk. + 40 and Accuracy + 1 when using a two-handed sword. Atk. Spd. + 30 when using a sword/two-handed sword. Depending on the level, MP is consumed continuously.

52

Immortal

For 5 seconds HP doesn’t drop below 1. Additionally recovers 30% HP if the effect of Immortality ends.

Monk

20

Fist Weapon Mastery

Increases P. Atk. by 4.5 when using a fist weapon.

Treasure Hunter

50

Shadow Step

Moves a character behind enemy's back. Cancels the target and Stuns.

51

Hide

Renders invisible for 15 seconds. Effect cancels upon any action except for moving.

55

Sand Bomb

Detonates a sand bomb to decrease the enemy's P. Accuracy by -4 and M. Accuracy by -4 for 30 seconds.

Plains Walker

40

Silent Move

Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP.

50

Shadow Step

Moves a character behind enemy's back. Cancels the target and Stuns.

51

Hide

Renders invisible for 15 seconds. Effect cancels upon any action except for moving.

55

Sand Bomb

Detonates a sand bomb to decrease the enemy's P. Accuracy by -4 and M. Accuracy by -4 for 30 seconds.

Abyss Walker

50

Shadow Step

Moves a character behind enemy's back. Cancels the target and Stuns.

51

Hide

Renders invisible for 15 seconds. Effect cancels upon any action except for moving.

55

Sand Bomb

Detonates a sand bomb to decrease the enemy's P. Accuracy by -4 and M. Accuracy by -4 for 30 seconds.

Warlock

40

Spell Master

Casting Spd. +10%, M. Critical Rate +10.

40

Summon Spiritshots

With a 100% probability summons 24 Beast Spiritshots. Consumes 4 Spirit Ore.

40

Summon Soulshots

With a 100% probability summons 30 Beast Soulshots. Consumes 4 Soulstone(s)

44

Spirit Sharing

For 20 minutes, character's P.Atk. +4%, M. Atk. +4%, Atk. Spd. +4%, Casting Spd. +4%, P./ M. Critical Rate +10. Transfers master's enchanced skills to the servitor. Consumes 5 Spirit Ore.

48

Physical Transcendence

Increases the body’s limit and increases P. Atk. +10%. Max HP -14%.               

56

Summon Friend

Teleports a party member to one's current location. Requires a Summoning Crystal on the target.

Elemental Summoner

40

Spell Master

Casting Spd. +13%, M. Critical Rate +10.

40

Summon Spiritshots

With a 100% probability summons 24 Beast Spiritshots. Consumes 4 Spirit Ore.

40

Summon Soulshots

With a 100% probability summons 30 Beast Soulshots. Consumes 4 Soulstone(s)

44

Spirit Sharing

For 20 minutes, character's P.Atk. +4%, M. Atk. +4%, Atk. Spd. +4%, Casting Spd. +4%, P./ M. Critical Rate +10. Transfers master's enchanced skills to the servitor. Consumes 5 Spirit Ore.

48

Physical Transcendence

Increases the body’s limit and increases P. Atk. +10%. Max HP -14%.               

56

Summon Friend

Teleports a party member to one's current location. Requires a Summoning Crystal on the target.

Phantom Summoner

40

Spell Master

Casting Spd. +9%, M. Critical Rate +10.

40

Summon Spiritshots

With a 100% probability summons 24 Beast Spiritshots. Consumes 4 Spirit Ore.

40

Summon Soulshots

With a 100% probability summons 30 Beast Soulshots. Consumes 4 Soulstone(s)

44

Spirt Sharing

For 20 minutes, character's P.Atk. +4%, M. Atk. +4%, Atk. Spd. +4%, Casting Spd. +4%, P./ M. Critical Rate +10. Transfers master's enchanced skills to the servitor. Consumes 5 Spirit Ore.

48

Physical Transcendence

Increases the body’s limit and increases P. Atk. +10%. Max HP -14%.               

56

Summon Friend

Teleports a party member to one's current location. Requires a Summoning Crystal on the target.

Prophet

40

Spell Master

Casting Spd. +10%, M. Critical Rate +10.

40

Might of Heaven

Inflicts holy damage with 29 Power added to M. Atk.

51

Mystic Immunity

Becomes invincible to various debuffs for 5 seconds. Usable only on party members.

Sorcerer

40

Spell Master

Casting Spd. +10%, M. Critical Rate +10.

40

Clear Mind

Increases MP Recovery Bonus by 2.6 while standing and by 3.2 when walking.

Necromancer

40

Spell Master

Casting Spd. +10%, M. Critical Rate +10.

58

Mass Curse Gloom

Curses the enemy and nearby enemies to decrease their M. Def. by 23%. Consumes 4 Cursed Bones.

Spellsinger

40

Spell Master

Casting Spd. +13%, M. Critical Rate +10.

40

Clear Mind

Increases MP Recovery Bonus by 2.6 while standing and by 3.2 when walking.

Bishop

40

Spell Master

Casting Spd. +10%, M. Critical Rate +10.

51

Divine Power

Increases the power of recovery magic with 20 Power for 2 minutes.

Elven Elder

40

Spell Master

Casting Spd. +13%, M. Critical Rate +10.

42

Advanced Block

Increases Shield Defense by 10% for 20 minutes.

Shilien Elder

40

Spell Master

Casting Spd. +9%, M. Critical Rate +10.

40

Stigma of Shilen

For 30 seconds, decreases Short-range Weapon Resistance by -16.

40

Curse Field of Shilen

Decreases Melee Weapon Resistance of the target and nearby enemies by -16 for 30 seconds.

40

Might of Heaven

Inflicts holy damage with 29 Power added to M. Atk.

66

Mass Recharge

Restore up to 240 MP per party member level. Consumes 5 Spirit Ore.

Spellhowler

40

Spell Master

Casting Spd. +9%, M. Critical Rate +10.

40

Clear Mind

Increases MP Recovery Bonus by 2.6 while standing and by 3.2 when walking.

Bounty Hunter

42

Body Crush

Attacks the enemy with 680 Power added to P. Atk. and stuns for 5 seconds. Certain chance of removing 1 buff from the stunned enemy. Requires a blunt weapon. Ignores Shield Defense. Over-hit

44

Stubborn Body

Gives you a sturdy body. For 5 minutes, increases resistance to Stun by 3 and has a certain chance to recover your HP when hit.

49

Spike

Adds a spike to a blunt weapon to increase P. Atk. by 10% and its weight for stun attacks by 15% for 20 min.

Warsmith

42

Weapon Reinforcement

Sharpens a spear or blunt weapon to increase its P. Atk. by 3% for 5 min and has a certain chance to decrease target’s Atk. Spd. and Casting Spd. by 10%.

44

Stubborn Body

Gives you a sturdy body. For 5 minutes, increases resistance to Stun by 3 and has a certain chance to recover your HP when hit.

46

Encase Armor

Thickens the surface of heavy armor to increase P. Def. by 10% for 20 minutes.

Skill Changes

The duration of Songs/Dances for Swordsinger/Bladedancer has increased from 2 minutes to 5 minutes for the following skills:

Swordsinger Skills

Bladedancer Skills

Song of Earth

Dance of the Warrior

Song of Life

Dance of Inspiration

Song of Water

Dance of the Mystic

Song of Warding

Dance of Fire

Song of Wind

Dance Of Fury

Hunter’s Song

Dance Of Concentration

Song of Invocation

Dance of Light

Song of Vitality

Dance of Protection

Spellbook Skills
 

A Spellbook is a unique item for learning specific skills for each class. If you do not have a spellbook, you will not be able to learn a specific skill, so it's a good idea to check on the skill tab of your skill window beforehand to see which spellbook you need for your class.

The spellbook is only required to learn the initial skill and is not required for leveling up the skill afterwards (requires SP).

Spellbooks can be purchased with Adena from the Grocer NPC Harmony in Gludio Village or the Spellbook Trader NPC Lorenzo in the Town of Aden.

You can also obtain Spellbooks from Monster drops in different hunting zones throughout the World

  • Ivory Tower Crater

  • Sea of Spores

  • Forest of Mirrors

  • Enchanted Valley

  • Alligator Island

  • Outlaw Forest

Transformation Skills

When all classes that have finished the second class transfer reach level 45, they will learn their first transformation skill automatically. Transformation skills are often unavailable because they have a long reuse time, but they do not share the reuse time with other transformational skills.

Three new transformation skills have been added for all Classes:

Skill Name

Level

Passive Effect

Duration

Cooldown

Pirate

45

Max HP/MP +3%, Speed +3, Atk. Spd. +2%, P./M. Accuracy +1, M. Critical Rate +10, P./M. Atk. +2%, P./M. Def. +2%

15 Minutes

2 Hours

Dark Assassin

60

Max HP/MP +5%, Speed +4, Atk. Spd. +3%, P./M. Accuracy +1, M. Critical Rate +10, P./M. Atk. +2%, P./M. Def. +2%

White Assassin

70

Max HP/MP +7%, Speed +5, Atk. Spd. +5%, P./M. Accuracy +2, M. Critical Rate +20, P./M. Atk. +3%, P./M. Def. +3%

1 Hour

An Elemental Stone is required to use Transformation Skills. A transformation skill cannot be used if there is no Elemental Stone in your inventory.

The Elemental Stone can be purchased from Pona outside the Luxury Shop in the Town of Giran.

Item

Price

Elemental Stone (x2)

4 Crystal (D-grade)

2 Gemstone (D-grade)

1,000 Adena

Pirate Transformation Skill

Dark Assassin Transformation Skill

White Assassin Transformation Skill

Items

The maximum item grade for equipment is currently B-grade on the Classic Server. A-grade equipment is not available and will be introduced in a future content update.

Item Grades for Weapon, Armor, Accessories, and Soulshots/Blessed Spiritshots

  • No Grade – from lvl 1

  • D Grade – from lvl 20

  • C Grade – from lvl 40

  • B Grade – from lvl 52

Weapons

The weapons that appear on the Classic Server can be classified into 9 weapons. Because each class has different weapons that can be used effectively, it is better to use a weapon specific to that class.

  • D~C grade Dual Swords can be crafted at any Blacksmith in Town.

  • A Dual Weapon Crafting Stamp is required for crafting B-grade Dual Swords, but will only be available after permanent clan halls have been introduced a short time later.

  • Crossbows, Rapiers, Dual Daggers, and Dual Blunt Weapons do not exist in the Classic Server.

Weapon Type

Attack

Atk. Spd.

Crit. Rate

Accuracy

Passive Skill

Dagger

Low

Very Fast

High

Low

Dagger Mastery

One-handed Sword

Normal

Fast

Normal

Normal

Sword / Blunt Mastery

Two-handed Sword

High

Normal

Normal

High

Sword / Blunt Mastery

Two-Handed Weapon Mastery

Dual Swords

High

Normal

Normal

High

Dual Weapon Mastery

One-handed Blunt

Normal

Fast

Low

High

Sword / Blunt Mastery

Two-handed Blunt

Normal

Normal

Low

High

Sword / Blunt Mastery

Two-Handed Weapon Mastery

Polearm

Normal

Normal

Normal

Normal

Polearm Mastery

Bow

Very High

Slow  / Very Slow

High

Low

Bow Mastery

Fist

High

Normal

Low

High

Fist Mastery

Armor

There are 3 types of armor: Heavy armor, Light armor, and Robes. Generally, the Knight and Warrior classes use Heavy armor, and the Dagger and Archer classes use mostly Light armor. The Wizard and Healer classes will use Robes since they have additional MP bonuses available when worn.

Armor Type

Classes with Armor Related Passives

Warrior

Knight

Dagger

Archer

Wizard

Summoner

Healer

Buffer

Heavy Armor

-

-

-

-

-

Light Armor

-

-

-

Robe

-

-

-

-

Gloves

Shoes

Helmet

Shield

-

-

-

-

-

-

-

Accessories


The accessories of Lineage II Classic are very diverse, but are normally referred to necklaces, earrings, and rings. These three types of accessories have a common function that increase magical defense.

Accessory Type

Effect

Necklace

Increases M. Def.; Only 1 Necklace can be worn at the time.

Earring

Increases M. Def.; Can wear 2 Earrings at the same time.

Ring

Increases M. Def.; Can wear 2 Rings at the same time.

Rare Accessories

Some of the various raid bosses in the continent of Aden drop their own accessories. This is generally called a rare accessory, and it has various additional effects compared to a general accessory.

The following rare accessories will drop from the current Epic Raid bosses in the world:

Item

M.Def.

Effects

How to Obtain

Queen Ant’s Ring

32

MP +9, Poison Atk./Resistance +10%, P./ M. Accuracy +1, P./ M. Atk. +4%.

Queen Ant (Lv. 40) Epic Raid – Ant Nest

Ring of Core

32

MP +9, Mental Atk./Resistance +10%, P./ M. Evasion +1, Received Damage -2%.

Core (Lv. 50) Epic Raid – Cruma Tower

Orfen’s Earring

51

MP +19, Mental Resistance/ Atk. Rate +5%, Hold Resistance/ Atk. Rate +10%, Received Healing +2%, Skill MP Consumption -2%.

Orfen (Lv. 50) Epic Raid – Sea of Spores

Rare accessories cannot be enchanted with enchant scrolls since they are now No-grade items.

Bonuses from the rare accessories cannot be stacked (e.g. wearing two Queen Ant’s Rings).

An upgrade path has been added for rare accessories through the Blacksmith NPC Beginns outside the Luxury Shop in the Town of Giran.

Rare accessories can be upgraded up to three levels. Each time the rare accessory is upgraded, a prefix is ​​added to the name of the rare accessory. There is no chance for failure to upgrade rare accessories.

Item

M.Def.

Effects

Price to Upgrade

Reinforced Queen Ant’s Ring

40

MP +15, Poison Atk./Resistance +15%, P. /M. Accuracy +2, P. /M. Atk. +6%.     

2 Queen Ant’s Ring

1,000,000 Adena

Enhanced Queen Ant’s Ring

48

MP +21, Poison Atk./Resistance +20%, P./ M. Accuracy +3, P./ M. Atk. +7%, P. Critical Damage +10%, M. Critical Damage +10%.

2 Reinforced Queen Ant’s Ring

2,000,000 Adena

Reinforced Ring of Core

40

MP +15, Mental Atk./Resistance +15%, P./ M. Evasion +2, Received Damage -4%.

2 Ring of Core

1,000,000 Adena

Enhanced Ring of Core

48

MP +21, Mental Atk./Resistance +20%, P./ M. Evasion +3, Received Damage -6%. Special Ability: Cancel all debuffs except Fear/Silence

2 Reinforced Ring of Core

2,000,000 Adena

Reinforced Orfen’s Earring

61

MP +25, Mental Atk./Resistance +10%, Hold Atk./Resistance +15%, Received Healing amount +4%, MP Consumption -3%.

2 Orfen’s Earring

1,000,000 Adena

Enhanced Orfen’s Earring

71

MP +31, Mental Atk./Resistance +15%, Hold Atk./Resistance +20%, Received Healing amount +6%, MP Consumption -5%. Has a chance to absorb 3% of damage inflicted on the enemy as MP Drain.

2 Reinforced Orfen’s Earring

2,000,000 Adena

Item Enchantment
 

Weapons, armor, and accessories can be enchanted by using Scroll: Enchant Weapon and Scroll: Enchant Armor. There are different enchantment scrolls for each grade of weapons and armor. No Grade items cannot be enchanted. You can use Scroll: Enchant Armor to enchant accessories like rings, necklaces, and earrings to increase their M. Def. stats.

Almost all weapons and armor can be safely enchanted to +3, but beyond that, success is based on a pre-defined rate of probability. One-piece type armor can be safely enchanted up to +4.

When enchantment fails, the item will be destroyed and turned into crystals. The number of crystals generated depends on the item's value (type, grade, and previous enchant value).

A new enchant scroll exchange system has been added to the Weapon Merchant NPC Galladuci in the Giran Luxury Shop.

You can receive Enchant Scroll Parts from Quest Rewards (A Whisper of Dreams) or opening the Parts of Enchantment Scrolls Chest, which is rewarded for completing the Weekly Enchantment Quest in the Mission system. The parts can be exchanged for higher grade enchant scrolls.

There are two new types of enchantment scrolls that have been added:

Item Name

Effect

Restriction

Obtain

Improved Enchant Scroll

Provides a random enchant from +1 to +3

Normal enchant restrictions

Enchant Exchange with Galladuci

Monster Drops

Whisper of Dreams Quests

Stable Enchant Scroll

Provides a safe enchant that prevents equipment from crystallizing and retains the current enchant level if an enchantment fails.

Cannot be used on weapons enchanted to +7 or higher

Cannot be used on armor enchanted to +6 or higher

Enchant Exchange with Galladuci

A Game of Cards Quest

Weapon Merchant NPC Galladuci also sells the following enchant scrolls for Adena + Crystals:

  • Scroll: Enchant Weapon (D-grade)

  • Scroll: Enchant Weapon (C-grade)

For High-grade enchanting, a server broadcast message has been added:

  • When a +15 or higher weapon enchantment is successful.

  • When a +10 or higher armor piece or accessory enchantment is successful.

Changed so that Soulshot/Spiritshot damage is increased when a weapon is enchanted, based on level (Applies to all Item Grades).

  • Soulshot/Spiritshot damage will increase 0.3% for every +1 enchant level.

  • Information on increased stats have been added to the item description to help better understand these increased stats, depending on enchant level.


Weapon Enchant Effects

When you enchant a weapon more than +4, a blue glow effect is displayed around the weapon. This effect becomes more and more pronounced with weapon enchantments, and in weapons enchanted over +16, the effect turns red.

Armor Enchant Effects

The D~B grade armor set effects is changed as follows.

  • The effect of the armor set is activated when wearing more than 2 pieces of items with a set effect, and it is applied step by step according to the number of pieces worn.

Enchanting a set of armor pieces will now grant you a special enchant effect below (all pieces in the set must be enchanted to same level for full effect)

Armor Type

Enchant Level

Effect

Heavy

6

Max HP +360

HP Recovery Bonus +10 when sitting/standing

MP Recovery Bonus +4 when sitting/standing

7

P. Def. +47

M. Def. +28

8

Vampiric Rage +2%

P. Skill Cooldown -4%

9

Stun Resistance +10%

10

Bow Attack Resistance +10%

P. Def. +6%

Light

6

Max HP +200

Max MP +80

HP Recovery Bonus +10 when sitting/standing

MP Recovery Bonus +4 when sitting/standing

7

P. Def. +47

M. Def. +28

8

Speed +4

P./M. Skill Power +7%

9

Mental / Paralysis / Stun Resistance +5%

10

Magic Attack Resistance +15%

M. Def. +7%

Robe

6

Increased MP 140

HP Recovery Bonus +4 when sitting/standing

MP Recovery Bonus +6 when sitting/standing

7

P. Def. +47

M. Def. +28

8

Healing Received +52

M. Skill MP Consumption -4%

9

Paralysis Resistance +10%

Stun Resistance +10%

10

Debuff Resistance +7%

Chance of Receiving P. Critical Damage -20%

Visual Armor Glow Effects

A new visual glow effect has been added to armor sets that have been enchanted to +6 or higher.

Enchant Level (All Set Pieces)

Visual Armor Glow

 

+6 or +7

Silver

+8 or +9

Gold

+10 or higher

Blue

B-grade Helmets are now Sealed items and do not receive an armor set effect until they are exchanged for a Heavy / Light / Robe Helmet through any Blacksmith NPC in town.

Item Name

Unsealed Item

Unseal Fees

Sealed Zubei’s Helmet

Zubei’s Helmet (Heavy / Light / Robe)

Adena 77,800

Sealed Avadon Circlet

Avadon Circlet (Heavy / Light / Robe)

Adena 77,800

Sealed Blue Wolf Helmet

Blue Wolf Helmet (Heavy / Light / Robe)

Adena 121,000

Sealed Doom Helmet

Doom Helmet (Heavy / Light / Robe)

Adena 121,000

 
Weapon Augmentation System

Augmenting gives the weapon an additional effect with various options that can be given at random. You can only Augment D~B grade weapons at the Blacksmith Shops in the Town of Giran or Town of Aden. Walk up to the Anvil in the Blacksmith Shop and begin the process of augmenting or removing an augment from your weapon.

Life Stones can be acquired from hunting monsters. There is a higher chance of obtaining a higher level Life Stone from raid boss monsters rather than from an ordinary monster.

A Life Stone and a certain number of Gemstones are required to augment a weapon. The number of gemstones required for augmenting depends on the type of stone that is used.

Life Stone Type

Gemstone Fee

Removal Fee

Level of Effects and Skills

Increase to Stats (Rare Chance)

Common Life Stone

200 Gemstones (D-grade)

80,000 Adena

Low

-

Mid-grade Life Stone

300 Gemstones (C-grade)

240,000 Adena

Medium

-

High-grade Life Stone

400 Gemstones (B-grade)

720,000 Adena

High

+1

When a weapon is augmented, 2 to 4 random options are given. The augment options are divided into three types: Effects, Stats, and Skills. Effects and skills vary slightly depending on the type of life stone.

For example, the option to increase the basic stats (STR or INT) is added with a certain probability when augmenting with a higher-grade life stone. The augment skills associated with the chance skill are also given only when augmenting with higher-grade life stones.

For reference, the augment tooltip color change with the use of higher level life stones.

  • Normal – Yellow Tooltip

  • Medium – Blue Tooltip

  • High – Purple Tooltip

  • Rare – Red Tooltip

List of Augment Options

Effects

Stat (Rare Chance)

Augment Skills

Increase P. Def.

Increase M. Def.

Increase P. Atk.

Increase M. Atk.

Increase P. Critical Rate

Increase M. Critical Rate

Increase P. Critical Damage

Increase M. Critical Damage

Increase P. Accuracy

Increase M. Accuracy

Increase P. Evasion

Increase M. Evasion

Increase Max HP

Increase Max MP

Increase Max CP

Increase HP Recovery

Increase MP Recovery

Increase CP Recovery

STR

CON

DEX

INT

WIT

MEN

Active skill

Passive skill

Chance skills that can activate:

  • During a Physical Attack
  • During a Magic Attack
  • During a Critical Attack
  • When receiving damage

The non-tradable restriction on augmented weapons has been removed in the Classic Server. You can exchange or drop Augmented Weapons.


Dye System

  • You can apply Dyes up to the 2nd class transfer at level 40.

  • 1st Class Dyes can be purchased at a Grocer NPC in any Town or Village.

  • 2nd Class Dyes can be purchased from Dye Merchant NPC Carson in Aden or Dye Merchant NPC Groot in Giran.

  • Players can obtain 1st Class and 2nd Class Dyes as drops/spoils from monsters.

  • Take 10 Dyes of the same type to a Symbol Maker NPC in any town or village to draw a symbol on your character. Up to 3 symbols can be applied to your character.

  • 2nd Class (Greater Dyes) only add stats up to +5.

Types of Dye

Dye

Restriction

STR+ DEX-

-

STR+ CON-

-

DEX+ STR-

-

DEX+ CON-

-

CON+ STR-

-

CON+ DEX-

-

MEN+ INT-

Mystics only

MEN+ WIT-

Mystics only

INT+ MEN-

Mystics only

INT+ WIT-

All Classes excluding Healers

WIT+ INT-

All Classes excluding Healers

WIT+ MEN-

Mystics only

Note that 3rd Class Dyes can be purchased from a Dye Merchant NPC, but are not usable until the 3rd Class Transfer is introduced in a future content update.


Talismans and Bracelets

The Talisman and Bracelet Slots have been added.

  • You can activate a Talisman slot by wearing a bracelet.

  • You can purchase Bracelets and time-limited Talismans from Collector NPC Pona in front of the Luxury Shop in the Town of Giran.

    • The Bracelet of Duty can be obtained from the Mission System and upgraded using Clan Coins.

    • Note the Talisman of Insolence and Energy of Insolence item cannot be obtained until new content is released in the future.

List of Time-Limited Talismans

Talisman Type

Item

Price

Blue Talisman (Passive)

Blue Talisman Box - Physical Critical (1 Hour)

Blue Talisman's Box – P. Atk. (1 Hour)

Blue Talisman Box – P. Def. (1 Hour)

Blue Talisman's Box – P. Skill Evasion (1 Hour)

Blue Talisman's Box - Magical Critical (1 Hour)

Blue Talisman's Box – M. Atk. (1 Hour)

Blue Talisman's Box – M. Def. (1 Hour)

Blue Talisman's Box – M. Skill Evasion (1 Hour)

Blue Talisman's Box - HP Increase (1 Hour)

Blue Talisman Box – MP Increase (1 Hour)

42,500 Adena

Grey Talisman (Active)

Grey Talisman's Box - Protection (1 Hour)

Grey Talisman Box – Debuff Clear (1 Hour)

Grey Talisman's Box – Blessing of Protection (1 Hour)

Grey Talisman's Box - Block (1 Hour)

Grey Talisman's box - Torpor (1 Hour)

Grey Talisman's Box - Shackles (1 Hour)

125,000 Adena

White Talisman (Passive)

White Talisman Box - Physical Critical (1 Hour)

White Talisman's Box - P. Atk.  (1 Hour)

White Talisman's Box - P. Def.  (1 Hour)

White Talisman's Box - P. Skill Evasion (1 Hour)

White Talisman's Box - Magical Critical (1 Hour)

White Talisman's Box - M. Atk.  (1 Hour)

White Talisman's Box - M. Def. (1 Hour)

White Talisman's Box - M. Skill Evasion (1 Hour)

White Talisman's Box - HP Increase (1 Hour)

White Talisman's Box - MP Increase (1 Hour)

85,000 Adena

Yellow Talisman (Active)

Yellow Talisman Box - Protection (1 Hour)

Yellow Talisman's box - Debuff Clear (1 Hour)

Yellow Talisman's box - Blessing of Protection (1 Hour)

Yellow Talisman Box - Block (1 Hour)

Yellow Talisman's box - Torpor (1 Hour)

Yellow Talisman's Box - Shackles (1 Hour)

287,000 Adena

Agathion System

An Agathion Bracelet is a bracelet that is worn on the left bracelet slot. When you wear the Agathion Bracelet, the Agathion Slot is activated. The Agathion slot consists of one main slot and three sub slots, which will be expanded to four sub slots in the future. 

Visit Collector NPC Pona outside the Luxury Shop in the Town of Giran to purchase a Lv. 1 Agathion Bracelet for Adena. You can upgrade the Agathion Bracelet to higher levels at the Blacksmith NPC Beginns nearby Pona.

Item

Effects

Agathion Slots

Price

Agathion Bracelet – Lv. 1

-

1 Main slot / 1 Sub slot

500,000 Adena (Pona NPC)

Agathion Bracelet – Lv. 2

-

1 Main slot / 2 Sub slots

Agathion Bracelet – Lv. 1
500,000 Adena

(Beginns NPC)

Agathion Bracelet – Lv. 3

STR / INT / CON / MEN +1

1 Main slot / 2 Sub slots

Agathion Bracelet – Lv. 2

Agathion’s Soul

1,500,000 Adena
(Beginns NPC)

Agathion Bracelet – Lv. 4

STR / INT / CON / MEN +1

Mental / Stun / Sleep / Paralysis resistance + 5%

1 Main slot / 3 Sub slots

Agathion Bracelet – Lv. 3

Blessed Agathion’s Soul

5,000,000 Adena
(Beginns NPC)

Note: The Agathion’s Soul and Blessed Agathion’s Soul items are currently unavailable and will be introduced in a future game update.

Time-limited Agathion Bracelets from the L2 Store or Chronicle Pack cannot be upgraded.

Agathions Available to Equip
 

Item Name

Effect

How to Obtain

Agathion – Saerom

-

Chronicle Pack (Exclusive)

Agathion – Dryad

-

L2 Store

Agathion – Bugbear

-

L2 Store

Agathion – Griffin

-

L2 Store (VIP 4)

Agathion – Mr. Lucky

-

50,000 Silver Coins (L2 Store)

Agathion – Cancer (30-day)

Teleport to Gludio, Dion, Giran, and Oren

Fishing XP/SP +10%

Fishing Guild Members

Agathion – Pisces (30-day)

Teleport to Gludio, Dion, Giran, and Oren

Fishing XP/SP +10%

Fishing Guild Members

Agathion – Sin Eater

Used for reducing PK Count

Dark Judge NPC (Brothers Bound in Chains Quest)

The Soul Crystal system does not exist in the Classic Server and will be replaced with the Rune system, which will be introduced in a future content update. Mentions of the Rune system are currently present in the Classic Server UI, but these items cannot be obtained.

The Attribute system is also present in the game UI, but will not be available at launch and will be introduced later in a future content update.

The item slots for Cloaks, Belts, Pendants, and Brooches are currently present in the Classic Server inventory UI, but will not be available at launch.

Quests

1st Class Transfer Quests

The first class transfer quests can be accomplished by reaching level 19. If you complete the transfer quest and reach level 20, you can transfer to the 1st class. Most of the first class quests are carried out on the continent of Aden, away from the starter villages, and the quest difficulty is relatively low.

Race

Starting Class

Quest Name

1st Class

Human

Human Fighter

Path of the Warrior
Path of the Human Knight

Path of the Rogue

Warrior

Human Knight

Rogue

Human Mystic

Path of the Human Wizard
Path of the Cleric

Human Wizard

Cleric

Elf

Elven Fighter

Path of the Elven Knight

Path of the Elven Scout

Elven Knight

Elven Scout

Elven Mystic

Path of the Elven Wizard

Path of the Elven Oracle

Elven Wizard

Elven Oracle

Dark Elf

Dark Fighter

Path of the Palus Knight

Path of the Assassin

Palus Knight

Assassin

Dark Mystic

Path of the Dark Wizard

Path of the Shillien Oracle

Dark Wizard

Shillien Oracle

Orc

Orc Fighter

Path of the Orc Raider

Path of the Orc Monk

Raider

Monk

Orc Mystic

Path of the Orc Shaman

Orc Shaman

Dwarf

Dwarven Fighter

Path of the Scavenger

Path of the Artisan

Scavenger

Artisan

2nd Class Transfer Quests

The second class transfer quests can be taken after reaching level 35, and if you complete all three stages of the quests and reach level 40, you can transfer to the second class.

The second class transfer quests have 3 stages and can be taken at level 35, level 37, and level 39.

Human 2nd Class Transfer Quests

1st Class

Stage 1 (Lv.35)

Stage 2 (Lv.37)

Stage 3 (Lv.39)

2nd Class

Warrior

Trial of the Challenger

Testimony of Trust

Test of the Champion

Warlord

Test of the Duelist

Gladiator

Human Knight

Trial of Duty

Testimony of Trust

Test of the Healer

Paladin

Test of Witchcraft

Dark Avenger

Rogue

Trial of the Seeker

Testimony of Trust

Test of the Searcher

Treasure Hunter

Test of Sagittarius

Hawkeye

Human Wizard

Trial of the Scholar

Testimony of Trust

Test of Magus

Sorcerer

Test of Witchcraft

Necromancer

Test of the Summoner

Warlock

Cleric

Trial of the Pilgrim

Testimony of Trust

Test of the Healer

Bishop

Test of the Reformer

Prophet

Elf 2nd Class Transfer Quests

1st Class

Stage 1 (Lv.35)

Stage 2 (Lv.37)

Stage 3 (Lv.39)

2nd Class

Elven Knight

Trial of Duty

Testimony of Life

Test of the Healer

Temple Knight

Trial of the Challenger

Test of the Duelist

Swordsinger

Elven Scout

Trial of the Seeker

Testimony of Life

Test of the Searcher

Plains Walker

Test of Sagittarius

Silver Ranger

Elven Wizard

Trial of the Scholar

Testimony of Life

Test of Magus

Spellsinger

Test of the Summoner

Elemental Summoner

Elven Oracle

Trial of the Pilgrim

Testimony of Life

Test of the Healer

Elven Elder

Dark Elf 2nd Class Transfer Quests

1st Class

Stage 1 (Lv.35)

Stage 2 (Lv.37)

Stage 3 (Lv.39)

2nd Class

Palus Knight

Trial of Duty

Testimony of Fate

Test of Witchcraft

Shilien Knight

Trial of the Challenger

Test of the Duelist

Bladedancer

Assassin

Trial of the Seeker

Testimony of Fate

Test of the Searcher

Abyss Walker

Test of Sagittarius

Phantom Ranger

Dark Wizard

Trial of the Scholar

Testimony of Fate

Test of Magus

Spellhowler

Test of the Summoner

Phantom Summoner

Shillien Oracle

Trial of the Pilgrim

Testimony of Fate

Test of the Reformer

Shilien Elder

Orc 2nd Class Transfer Quests

1st Class

Stage 1 (Lv.35)

Stage 2 (Lv.37)

Stage 3 (Lv.39)

2nd Class

Raider

Trial of the Challenger

Testimony of Glory

Test of the Champion

Destroyer

Monk

Trial of the Challenger

Testimony of Glory

Test of the Duelist

Tyrant

Orc Shaman

Trial of the Pilgrim

Testimony of Glory

Test of the Lord

Overlord

Test of the War Spirit

Warcryer

Dwarf 2nd Class Transfer Quests

1st Class

Stage 1 (Lv.35)

Stage 2 (Lv.37)

Stage 3 (Lv.39)

2nd Class

Scavenger

Trial of the Guildsman

Testimony of Prosperity

Test of the Searcher

Bounty Hunter

Artisan

Test of the Maestro

Warsmith

Newbie Quests

One-time newbie quests have been added for each race.

Human Newbie Quests

Quest Name

Level

Start NPC

Reward

Tombs of Ancestors

2-20

Newbie Helper (Talking Island Village)

70,000 XP

Ring x2

Necklace x1

Unknown Reward

Help with Temple Restoration

11-20

Altran (Talking Island Village)

80,000 XP

Earring x2

Unknown Reward

Perfect Leather Armor (1/3)

15-20

Harrys (Talking Island Village)

70,000 XP

3,600 SP

Healing Potion x100

Unknown Reward

Perfect Leather Armor (2/3)

15-20

Lector (Talking Island Village)

Perfect Leather Armor (3/3)

15-20

Lector (Talking Island Village)

Future: Humans

19+

Lector (Talking Island Village)

1st Class Transfer Buff Scroll x6

Elf Newbie Quests

Quest Name

Level

Start NPC

Reward

Noise in Woods

2-20

Newbie Helper (Elven Village)

70,000 XP

Ring x2

Necklace x1

Unknown Reward

Preparation for Dungeon

11-20

Kendell (Elven Village)

80,000 XP

Earring x2

Unknown Reward

New Potion Development (1/3)

15-20

Starden (Elven Village)

70,000 XP

3,600 SP

Healing Potion x100

Unknown Reward

New Potion Development (2/3)

15-20

Herbiel (Elven Village)

New Potion Development (3/3)

15-20

Herbiel (Elven Village)

Future: Elves

19+

Herbiel (Elven Village)

1st Class Transfer Buff Scroll x6

Dark Elf Newbie Quests

Quest Name

Level

Start NPC

Reward

Shilen's Hunt

2-20

Newbie Helper (Dark Elven Village)

70,000 XP

Ring x2

Necklace x1

Unknown Reward

Surprise Gift

11-20

Talos (Dark Elven Village)

80,000 XP

Earring x2

Unknown Reward

Prepare for Trade (1/3)

15-20

Payne (Dark Elven Village)

70,000 XP

3,600 SP

Healing Potion x100

Unknown Reward

Prepare for Trade (2/3)

15-20

Vollodos (Dark Elven Village)

Prepare for Trade (3/3)

15-20

Vollodos (Dark Elven Village)

Future: Dark Elves

19+

Vollodos (Dark Elven Village)

1st Class Transfer Buff Scroll x6

Orc Newbie Quests

Quest Name

Level

Start NPC

Reward

Tribal Benefit

2-20

Newbie Helper (Orc Village)

70,000 XP

Ring x2

Necklace x1

Unknown Reward

Blacksmith's Request

11-20

Tiku (Orc Village)

80,000 XP

Earring x2

Unknown Reward

Red Gem Necklace (1/3)

15-20

Sumari (Orc Village)

70,000 XP

3,600 SP

Healing Potion x100

Unknown Reward

Red Gem Necklace (2/3)

15-20

Uska (Orc Village)

Red Gem Necklace (3/3)

15-20

Uska (Orc Village)

Future: Orcs

19+

Uska (Orc Village)

1st Class Transfer Buff Scroll x6

Dwarf Newbie Quests

Quest Name

Level

Start NPC

Reward

Mutual Benefit

2-20

Newbie Helper (Dwarven Village)

70,000 XP

Ring x2

Necklace x1

Unknown Reward

Temple's Decorations

11-20

Reep (Dwarven Village)

80,000 XP

Earring x2

Unknown Reward

Loser Priest (1/3)

15-20

Zimenf (Dwarven Village)

70,000 XP

3,600 SP

Healing Potion x100

Unknown Reward

Loser Priest (2/3)

15-20

Gerald (Dwarven Village)

Loser Priest (3/3)

15-20

Gerald (Dwarven Village)

Future: Dwarves

19+

Gerald (Dwarven Village)

1st Class Transfer Buff Scroll x6

Moon Armor Quest

Level

Type

NPC

Reward

25~40

One-time

Johnson (Gludin Village)

Moon Armor Set (formerly Clan Oath)

Dungeon of Abyss Quests

Quest Name

Level

Type

NPC

Reward

Exploring the West Wing of the Dungeon            

40~46

Daily

Magrit (Aden – Speak to Tores)               

XP/SP

Dimensional Gift

Exploring the East Wing of the Dungeon            

45~51

Daily

Iris (Aden – Speak to Tores)

XP/SP

Dimensional Gift

A Game of Cards Quest

Level

Type

NPC

Reward

55+

Repeatable

Klump (Aden Warehouse)

Adena, Crafting Materials, Stable Enchant Scrolls (D~B grade), or Ziggo’s Jewel

Clan

Any character over level 10 may create a clan. When a character has reached level 10 or higher, he or she can go to a High Priest NPC or a Grand Master NPC to create a clan. Clan names may be comprised of up to 16 alphabetical and numerical characters and cannot include spaces or special characters.

The Clan Academy does not currently exist in the Classic Server.

Clan Level

When you first create a Clan, you start at level 0 and can use the basic functions of a Clan. To raise your Clan's level, go to a High Priest NPC or Grand Master NPC in any village and click on 'Increase Clan’s Level'. The Max Clan Level that you can reach on the Classic Server is 5.

Each clan level requires a certain amount of Adena and SP, and from level 3+, you need a special item called Proof of Blood. You can acquire Proof of Blood from hunting Krator and Torfe at Cruma Tower, and Blood Queen at Dragon Valley.

Clan Level

Required SP

Required Adena/Items

Max Clan Members

Clan Benefits

Level 0

-

-

Up to 10

Use of Clan Chat, Invite/Expel Members, Transfer leadership, and Clan Disband (7 day request)

Level 1

1,000

150,000 Adena

Up to 15

Use of Clan Warehouse

Level 2

15,000

300,000 Adena

Up to 20

Use of Clan Bulletin Board, Clan Announcements, Manage Clan Hall functions, and Clan Hall Auction Access

Level 3

100,000

100 Proof of Blood

Up to 30

Can register Clan Crest/Emblem, Use Clan Member Titles, War Declaration and Acceptance, Castle Siege participation, and Castle Management, and Command Channel Creation (Clan Imperium Skill)

Level 4

1,000,000

5,000 Proof of Blood

Up to 40

-

Level 5

5,000,000

10,000 Proof of Blood

Up to 40

Create and Withdraw an Alliance, Use of Alliance Chat


Clan Halls

Provisional Clan Halls have been added to the game. Unlike regular clan halls, Provisional Clan Halls are temporary and instanced.

Orchid Hall

Standard clan hall for clans of level 3 or above
Rental price: 1 million Adena
Quantity available on server: 120

Ellia Hall

Deluxe clan hall for clans of level 4 or above
Rental price: 1.5 million Adena
Quantity available on server: 40

Laurel Hall

Superior clan hall for clans of level 5 or above
Rental price: 2 million Adena

Quantity available on server: 40

If your clan is level 3 or higher, you can bid for a Provisional Clan Hall by speaking to the Provisional Clan Hall Gatekeeper Kerry in any town or village. The auction period lasts two weeks, during which time a clan leader can bid on one of the types of clan hall for which the clan is eligible. Costs for renting a Provisional Clan Hall are fixed, and there are no additional fees. When your clan wins a Provisional Clan Hall, your clan owns it for 28 days. Members can enter their clan hall by speaking to the Provisional Clan Hall Gatekeeper found in any town or village, or by buying a Scroll of Escape: Clan Hall.

Auction Time (Bi-Weekly): 00:01 on Friday to 20:50 on Saturday (server time).

Provisional Clan Hall Benefits:

Benefit

Effect

HP Recovery

300%

MP Recovery

40%

XP Restoration (Resurrect to Clan Hall)

50%

Permanent Clan Halls will not be available at the launch of Classic Server and will be introduced a short time later.


Clan Rewards (Login/Hunting)

  • The Clan Rewards system has been added.

    • Can be found in the clan window by pressing on the Activity button with the trophy icon.

  • Clan rewards are divided into Hunting and Login rewards.

    • Clan Login Bonus grants access to Clan Unity Buff:

      • Level 1 - XP/SP +3% for 3 Hours

      • Level 2 - XP/SP +5%, PvE Damage Received -2% for 3 Hours

      • Level 3 - XP/SP +7%, PvE Damage Received -5% for 3 Hours

      • Level 4 - XP/SP +10%, PvE Damage Received -8%, PvE Damage +7% for 3 Hours

    • Hunting Bonus grants access to Clan Supply boxes:

      • Level 1 - Clan Supplies (Low Grade)

      • Level 2 - Clan Supplies (Medium Grade)

      • Level 3 - Clan Supplies (High Grade)

      • Level 4 - Clan Supplies (Highest Grade)

    • The clan rewards for logging in and hunting are reset every day at 6:30 AM Server time.

    • Once you reach the goal for each stage, an icon for the next day's reward will be activated, and you can see the details by hovering over the icon.

    • You must reach the login and hunting goals to receive the rewards for the next day.

    • Once the reward is activated, click on the [Receive Reward] button to retrieve your reward.

    • Click on [Refresh] to check your progress towards the goal.

    • The hunting bonus increases depending on the XP acquired from monster hunting.

    • You must be logged in for 30 minutes for the Clan's attendance bonus to increase.

    • The activities of all clan members will be applied to the clan rewards.

    • New clan members can only contribute and receive rewards after the rewards reset once at 6:30 am, depending on when they join.

Clan Entry (Recruitment) System

A clan entry (recruitment) system has been added to allow for two-way communication among those recruiting clan members and those who are seeking to join a clan.

Clans can use the clan joining system to recruit members. Prospective clan members can get a sense of the clan's temperament by reading the clan's detailed introduction and they can join a clan that fits their personality.  Also, prospective clan members can register on the waiting list to show their personality, and the clan can use that information to check for characters who want to join the clan.

Clan Coins

Clan Coins can be earned as rewards from the Clan Supply boxes in the Clan Hunting Bonus system.

  • The one-time Missions at level 20 and level 40 also reward Clan Coins

Speak to a high priest or grand master in any town to redeem Clan Coins for crafting materials, spirit/soulshots, or clan talisman bracelets.

Clan Coin Rewards:

Item Name

Description

QTY

Clan Coin Price

Stem

Basic material required for crafting items

10

1

Varnish

Basic material required for crafting items

10

2

Suede

Basic material required for crafting items

10

3

Animal Skin

Basic material required for crafting items

10

2

Thread

Basic material required for crafting items

10

1

Iron Ore

Basic material required for crafting items

10

2

Coal

Basic material required for crafting items

10

2

Charcoal

Basic material required for crafting items

10

2

Animal Bone

Basic material required for crafting items

10

2

Silver Nugget

Basic material required for crafting items

10

5

Oriharukon Ore

Basic material required for crafting items

1

3

Stone of Purity

Basic material required for crafting items

1

3

Mithril Ore

Basic material required for crafting items

1

1

Adamantite Nugget

Basic material required for crafting items

1

5

Durable Braid

Basic material required for crafting items

10

5

Cokes

Basic material required for crafting items

1

1

Steel

Basic material required for crafting items

1

2

Coarse Bone Powder

Basic material required for crafting items

1

2

Leather

Basic material required for crafting items

1

1

Steel Mold

Basic material required for crafting items

1

5

Cord

Basic material required for crafting items

10

3

High-grade Suede

Basic material required for crafting items

1

2

Silver Mold

Basic material required for crafting items

1

14

Varnish of Purity

Basic material required for crafting items

1

8

Synthetic Cokes

Basic material required for crafting items

1

7

Synthetic Braid

Basic material required for crafting items

1

3

Mithril Alloy

Basic material required for crafting items

1

13

Artisan's Frame

Basic material required for crafting items

1

95

Blacksmith' Frame

Basic material required for crafting items

1

64

Oriharukon

Basic material required for crafting items

1

25

Crafted Leather

Basic material required for crafting items

1

6

Metallic Fiber

Basic material required for crafting items

10

7

Mold Glue

Basic material required for crafting items

1

6

Mold Lubricant

Basic material required for crafting items

1

10

Mold Hardener

Basic material required for crafting items

1

23

Enria

Basic material required for crafting items

1

12

Asofe

Basic material required for crafting items

1

6

Thons

Basic material required for crafting items

1

6

Maestro Holder

Basic material required for crafting items

1

411

Maestro Anvil Lock

Basic material required for crafting items

1

90

Craftsman Mold

Basic material required for crafting items

1

710

Maestro Mold

Basic material required for crafting items

1

154

Soulshot (No-grade) (Novice)

A Soulshot (No-grade) for use by newbies. Cannot be exchanged, dropped, sold, or stored in a warehouse.

100

1

Spiritshot (No-grade)(Novice)

A Spiritshot (No-grade) for use by newbies. Cannot be exchanged, dropped, sold, or stored in a warehouse.

160

2

Soulshot (D-grade)

The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its P. Atk. significantly. Can be used with a D-grade weapon. Cannot be exchanged, dropped, or sold in a private warehouse. Can be exchanged between characters of one account through a Dimensional Merchant.

100

1

Blessed Spiritshot (D-grade)

Spiritshot containing the light of Spirits; it instantly and greatly increases the power of magic. Used with D-grade weapons. Cannot be exchanged, dropped, or sold in a private warehouse. Can be exchanged between characters of one account through a Dimensional Merchant.

120

5

Soulshot (C-grade)

The power of a spirit is bestowed upon a weapon, momentarily increasing its P. Atk. significantly. Can be used with a C-grade weapon. Cannot be exchanged, dropped, or sold in a private warehouse. Can be exchanged between characters of one account through a Dimensional Merchant.

100

2

Blessed Spiritshot (C-grade)

The power of a higher-level spirit is bestowed upon a weapon, momentarily increasing its M. Atk. significantly. Can be used with a C-grade weapon. Cannot be exchanged, dropped, or sold in a private warehouse. Can be exchanged between characters of one account through a Dimensional Merchant.

105

9

Bracelet of Duty - Lv. 2

Opens up one Talisman slot. CON + 1. Can be enhanced up to Lv. 6 using Clan Coins at Grand Master's in each town. Cannot be exchanged, dropped, destroyed, or sold.

1

300 Clan Coins 
Bracelet of Duty - Lv. 1

Bracelet of Duty - Lv. 3

Opens up two Talisman slots. CON + 1, MEN + 1. Can be enhanced up to Lv. 6 using Clan Coins at Grand Master's in each town. Cannot be exchanged, dropped, destroyed, or sold.

1

500 Clan Coins 
Bracelet of Duty - Lv. 2

Bracelet of Duty - Lv. 4

Opens up two Talisman slots. DEX + 1, WIT + 1, CON + 1, MEN + 1. Can be enhanced up to Lv. 6 using Clan Coins at Grand Master's in each town. Cannot be exchanged, dropped, destroyed, or sold.

1

700 Clan Coins
Bracelet of Duty - Lv. 3

Bracelet of Duty - Lv. 5

Opens up three Talisman slots. STR + 1, INT + 1, DEX + 1, WIT + 1, CON + 1, MEN + 1. Can be enhanced up to Lv. 6 using Clan Coins at Grand Master's in each town. Cannot be exchanged, dropped, destroyed, or sold.

1

1000 Clan Coins
Bracelet of Duty - Lv. 4

Bracelet of Duty - Lv. 6

Opens up four Talisman slots. STR + 1, INT + 1, DEX + 1, WIT + 1, CON + 1, MEN + 1.Cannot be exchanged, dropped, destroyed, or sold.

1

3500 Clan Coins
Bracelet of Duty - Lv. 5


Clan Alliance

If a clan's level is 5, then the clan leader can go to a High Priest NPC or Grand Master NPC that creates alliances and request the creation of an alliance. Alliance names may be comprised of up to sixteen alphabetical and numerical characters, not to include spaces or special characters.

An alliance can consist of up to 3 clans, including the alliance leader's clan.

Clans that are engaged in a clan war against each other cannot form an alliance with each other.

Alliance Commands

Description

/allyinvite [clan leader]

The command used by an alliance leader to invite a clan to join their alliance.

/allyleave

The command used by a clan leader to leave the alliance that their clan is currently a member of.

/allydismiss [clan name]

The command used by an alliance leader to dismiss a particular clan from their alliance.

/allydissolve

The command used by an alliance leader to dismiss their own alliance.

/allycrest

The command used by an alliance leader to register a crest for their alliance.

/allyinfo

The command used to look up the information about their own alliance.


Clan Wars

A Clan war can only be started against another clan if the following conditions are met:

  • Must be clan level 3 or higher

  • Must have 15 or higher clan members in the clan

A single clan can declare war on up to 30 other clans at the same time. As before, there is no limit on how many declarations a single clan can receive. Even if a clan is engaged in a clan war, it can declare war on another clan and expand the scope of the war.

To start a mutual clan war, 5 members from the opposing clan that declared war must be killed in PvP or PKed by your clan members.

A clan war can only end once the declared clan has withdrawn their declaration, 500 clan reputation points are deducted from the defeated clan. The deducted clan reputation points are not given to opposing clan that won the war.

Clan War Commands

Description

/warattack

Declare war against an enemy clan

/warstop

End a clan war

/warlist

Display list of opposing clans and friendly forces that have mutually declared war on one another

/attacklist

Display list of opposing clans that have declared war on your clan but that your clan has not declared in return

/underattacklist

Display list of clans on which your clan has declared war but have not declared in return

Clan Reputation
Clan members can earn or lose 1 CRP (Clan Reputation Point) if they kill or die in a clan war. Clan members can also earn CRP after leveling up in clan that is level 3 or higher.

Level

CRP Per Level

20-25

2 per level

26-30

4 per level

31-35

6 per level

36-40

8 per level

41-45

10 per level

46-50

12 per level

51-55

14 per level

56-60

16 per level

61-65

18 per level

66-70

21 per level

Clan Skills

Speak to the High Priest NPC or Grand Master NPC in any town or village to learn clan skills.

Most of the clan skills that can be learned on the Classic Server are passive skills, and any clan members who join the clan can receive the clan skill. Once acquired, the clan skill is applied semi-permanently until the clan is disbanded, but the effects of clan skills stop when the reputation of the clan is negative.

Two new active clan skills have been added that restrict the use of teleport items/skills and resurrection for 30 seconds.

Every clan skill has a different learning cost and clan level requirement. Clan Reputation Points, Adena, or Blood Crystals may be required for learning a clan skill at different levels.


Note: Blood Crystals used for learning Clan Skills can only be obtained from the Gludio Castle Siege, which is currently turned off and will be introduced at a later time. The Grayed out skills below can be acquired after the first Gludio castle siege ends.

Skill Name

Effect

Clan Fortune

Increase XP earned for clan members’

Clan Imperium

Grants the privilege of forming a Command Channel

Clan Advent

When the clan leader logs in, clan members receive P. Atk./M. Atk. +2%. Effect disappears if clan leader is offline.

Clan Body

Increases clan members’ Max HP

Clan Spirituality

Increases clan members’ Max CP

Clan Morale

Increases clan members’ CP Regeneration

Clan Clarity

Increases clan members’ MP Regeneration

Clan M. Def.

Increases clan members’ M. Def.

Clan Guidance

Increases clan members’ Accuracy

Clan Agility

Increases clan members’ Evasion

No Clan Return

Prevents the chosen target from using Teleport items/skills for 30 seconds. Requires 2 Bloody Crystals for each use.

No Clan Resurrection

Prevents the chosen target from using Resurrection for 30 seconds. Requires 1 Bloody Crystal for each use.

Clan Soul

Increases clan members’ Max MP

Clan Regeneration

Increases clan members’ HP Regeneration

Clan Might

Increases clan members’ P. Atk.

Clan Shield

Increases clan members’ P. Def.

Clan Empower

Increases clan members’ M. Atk.

Clan Wind Walk

Increases clan members’ Speed


Clan Activities
 

The following clan activities below will be introduced later after the Classic Server has launched:

  • Castle Sieges

  • Fortress Sieges

  • Olympiad

  • Clan Arena 

Hunting Zones

Starting Zones

There are 5 races in the Classic Server and the starting villages of each race are implemented in the same way as the past.

The starting village is divided according to the race selected at the time of character creation, and the surrounding field of each village is good for hunting until level 20.

The types of starting villages for each race are as follows:

Race

Starting Area

Starting Village

Hunting Zones Near Town

Human

Cederic’s Training Hall

Einhovant’s School of Magic

Talking Island    

[Field] Talking Island, Western Territory

[Field] Talking Island, Eastern Territory

[Dungeon] Elven Ruins

Elf

Shadow of the Mother Tree

Elven Village      

[Field] Elven Forest

[Field] Neutral Zone

[Dungeon] Elven Fortress

Dark Elf

Shilen Temple

Dark Elven Village           

[Field] Dark Elven Forest

[Field] Swampland

[Field] Spider Nest

[Field] Neutral Zone

[Dungeon] School of Dark Arts

Orc

Pa’agrio Temple

Orc Village          

[Field] Immortal Plateau, Northern Region

[Field] Immortal Plateau, Southern Region

[Field] Frozen Waterfalls

[Dungeon] Cave of Trials

Dwarf

Strip Mine

Dwarven Village              

[Field] Eastern Mining Zone

[Field] Western Mining Zone

[Dungeon] Abandoned Coal Mines

[Dungeon] Mithril Mines

Territories

There will be a total of 6 territories and 14 towns/villages at the start of the Classic Server:

  • Gludio Territory

  • Dion Territory

  • Giran Territory

  • Oren Territory

  • Aden Territory

  • Goddard Territory

    • Hunting zones near Goddard and on the world map can still be accessed, but do not contain any monsters. These zones will remain open and visible on the Map UI to allow for exploration until the next content update.

Starting Villages

Other Towns and Villages

Name

Hunting Zone Levels

Name

Hunting Zone Levels

Talking Island

Elven Village

Dark Elven Village

Orc Village

Dwarven Village

1 to 20

1 to 20

1 to 20

1 to 20

1 to 20

Gludin Village

Town of Gludio

Town of Dion

Floran Village

Town of Giran

Hunter's Village

Town of Oren

Town of Aden

Town of Goddard

10 to 30

20 to 30

20 to 40

20 to 30

30 to 60

40 to 45

40 to 50

50 to 70

70+ (Unavailable)

Hunting Zones

All instance hunting zones have been removed from the Classic Server, only outdoor hunting zones and dungeons exist.

There are more than 67 Hunting Zones that range from level 8~level 70

  • Monsters above level 70 have been removed from all hunting zones.

List of Hunting Zones

Hunting Zone

Level Range

Talking Island, Western Territory

8~19

Elven Forest

8~19

Immortal Plateau, Northern Region

8~17

Western Mining Zone

8~17

Elven Ruins

9~22

Elven Fortress

10~22

School of Dark Arts

10~22

Cave of Trials

10~21

Abandoned Coal Mines

10~22

Swampland

13~16

Black Rock Hill

13~17

Evil Hunting Grounds

14~20

Windmill Hill

15~20

Neutral Zone

15~20

Langk Lizardmen Dwellings

16~25

Spider Nest

16~20

Ruins of Despair

17~24

Ruins of Agony

17~24

Fellmere Harvesting Grounds

17~25

Immortal Plateau, Southern Region

18~25

Eastern Mining Zone

18~25

Mandragora Farm

20~25

Dion Hills

20~25

Abandoned Camp

21~26

Windawood Manor

22~25

Ol Mahum Checkpoint

22~25

Partisan's Hideaway

23~30

Bee Hive

23~28

Plains of Dion

23~28

Mithril Mines

23~30

Orc Barracks

24~30

Execution Grounds

25~35

Cruma Marshlands

25~35

Wasteland

25~36

Windy Hill

26~30

Forgotten Temple

27~33

Ant Nest

29~38

Flora Agricultural Area

30~35

Breka's Stronghold

30~35

Red Rock Ridge

30~35

Gorgon Flower Garden

31~35

Death Pass

35~40

Plains of the Lizardmen

35~40

Cruma Tower

40~50

Sea of Spores

40~47

Timak Outpost

40~45

Ivory Tower Crater

40~45

Hunters Valley

40~45

Dungeon of Abyss

40~49

Alligator Island

40~45

Dragon Valley

45~60

Forest of Evil

45~49

Forest of Mirrors

45~55

Outlaw Forest

50~55

Enchanted Valley

50~60

Cemetary

50~55

Tower of Insolence

51~70

Fields of Massacre

55~65

Antharas' Lair

60~70

Ancient Battleground

60~70

Plains of Glory

60~66

Seal of Shilen

61~65

Blazing Swamp

65~70

Catacomb of the Forbidden Path

65~69

The Patriot’s Necropolis

65~69

Forsaken Plains

67~70

War-Torn Plains

67~70

Energy Herbs

New energy herbs have been added to the monsters in the Ruins of Agony and Ruins of Despair hunting zones. Herbs have a 38% chance to drop from monsters.

Herb

Effect

Energy of Development

XP/SP Gain +5% for 10 minutes.

Powerful Energy of Development

XP/SP Gain +7% for 10 minutes.

Great Energy of Development

XP/SP Gain +10% for 10 minutes.

Energy of Speed

Speed +2 for 10 minutes.

Powerful Energy of Speed

Speed +3 for 10 minutes.

Great Energy of Speed

Speed +5 for 10 minutes.

Energy of Accuracy

P. Accuracy +1 for 10 minutes.

Powerful Energy of Accuracy

P. Accuracy +2 for 10 minutes.

Great Energy of Accuracy

P. Accuracy +4 for 10 minutes.

Dungeon of Abyss

A level 40 underground dungeon has been added.

The Dungeon of Abyss can be entered from the NPC Torres in the Town of Aden.

  • The dungeon is divided into two wings, West Wing and East Wing.

    • Level 40~44 Level Range for the West Wing

    • Level 45~49 Level Range for the East Wing

  • There are two Dungeon of Abyss quests that can be completed daily as a repeatable quest. A Dimensional Gift item will be rewarded for completion.

  • Find and kill an Unworldly Overseer (West Wing) or an Abyss Wader (East Wing) to acquire a special dungeon key.

  • The Dungeon keys can be used to enter a room in the dungeon to fight a Condemned of Infinity monster (West) or a Condemned of Abyss (East) monster that drops rewards.  

Catacombs and Necropolis

The Catacombs and Necropolis are dungeon-type hunting grounds, which can be accessed by diving down into the dungeon and teleporting to the hunting ground through Gatekeeper Ziggurat. Inside these hunting grounds, large and small rooms are made up of complex connected structures, and each room has a large number of monsters. The Catacomb is a dungeon hunting zone specialized in acquiring experience and the Necropolis is a dungeon hunting zone specialized in acquiring drops.

Only 1 Catacomb and 1 Necropolis will be available at the Classic Server launch. Other Catacomb/Necropolis hunting zones are still visible on the Map UI, but cannot be accessed as there are no level 70+ monsters available to hunt.

Hunting Zone

Level Range

Catacomb of the Forbidden Path

65~69

The Patriot’s Necropolis

65~69

Raid Bosses

A raid is a boss monster that has a high level of difficulty. Depending on the raid monster, it may be a single spawn, or it may spawn several minions to help it fight. Epic Raid Bosses require multiple parties of players to defeat them.

The following Epic Raid Bosses will be available at the launch of the Classic Server:

  • Queen Ant (Lv. 40) – Ant Nest

  • Core (Lv. 50) – Cruma Tower

  • Orfen (Lv. 50) – Sea of Spores

Raid Boss Name

Level

Hunting Zone

Sukar Ratman Chief

21

Evil Hunting Grounds

Evil Spirit Bifrons

21

Gludio Territory

Greyclaw Kutus

23

Abandoned Camp

Kuroboros' Priest

23

Windmill Hill

Langk Matriarch Rashkos

24

Langk Lizardmen Dwellings

Princess Molrang

25

Fellmere Lake

Pan Dryad

25

Plains of Dion

Soul Scavenger

25

Ruins of Agony

Ikuntai

25

Ruins of Despair

Zombie Lord Crowl

25

Ruins of Despair

Patriarch Kuroboros

26

Gludio Territory

Tirak

28

Forgotten Temple

Partisan Commander Talakin

28

Partisan's Hideaway

Elf Renoa

29

Red Rock Ridge

Beleth' Agent Meana

30

Gorgon Flower Garden

Cat's Eye

30

Partisan's Hideaway

Turek Mercenary Captain

30

Orc Barracks

Ragraman

30

Wasteland

Giant Wasteland Basilisk

30

Wasteland

Queen's Royal Guard Captain

32

Cruma Marshlands

Skyla

32

Dragon Valley

Vuku Grand Priest Gharmash

33

Beehive

Nurka's Messenger

33

Partisan's Hideaway

Breka Warlock Pastu

34

Breka's Stronghold

Marsh Stakato Queen Zyrnna

34

Cruma Marshlands

Remmel

35

Cruma Marshlands

Beleth' Eye

35

Plains of Dioon

Execution Grounds Watchman Guillotine

35

Execution Grounds

Soul Collector Acheron

35

Execution Grounds

Sejarr’s Servitor

35

Gorgon Flower Garden

Flame Lord Shadar

35

Partisan's Hideaway

Red Eye Captain Trakia

35

Partisan's Hideaway

Chertuba of Great Soul

35

Orc Barracks

Gargoyle Lord Sirocco

35

Wasteland

Evil Spirit Tempest

36

Execution Grounds

Lizardmen Captain Hellion

38

Cruma Marshlands

Leader of Cat Gang

39

Giran Territory

Road Scavenger Leader

40

Death Pass

Nakondas

40

Gorgon Flower Garden

Wizard of Storm Teruk

40

Plains of the Lizardmen

Leto Chief Talkin

40

Plains of the Lizardmen

Queen Ant (Epic Raid)

40

Ant Nest

Shaman King Selu

40

Timak Outpost

Retreat Spider Cletu

42

Hunter's Village

Earth Protector Panathen

43

Alligator Island

Crazy Mechanic Golem

43

Ivory Tower Crater

Thief Kelbar

44

Hunter's Valley

Flamestone Golem

44

Ivory Tower Crater

Timak Orc Ranger Captain

44

Timak Outpost

Beacon of Blue Sky

45

Alligator Island

Fafurion's Henchman Istary

45

Alligator Island

Tiger King Karuta

45

Breka's Stronghold

Archon Susceptor

45

Cruma Tower

Evil Spirit Cyrion

45

Hunter's Valley

Shacram

45

Hunter's Village

Iron Giant Totem

45

Ivory Tower Crater

Timak Orc Gosmos

45

Timak Outpost

Barion

47

Aden Territory

Necrosentinel Royal Guard

47

Dragon Valley

King Tarlk

48

Forest of Evil

Karte

49

Aden Territory

Ketra's Commander Atis

49

Forest of Evil

Mirror of Oblivion

49

Forest of Mirrors

Core (Epic Raid)

50

Cruma Tower

Cursed Clara

50

Dragon Valley

Fairy Queen's Messenger Berun

50

Enchanted Valley

Ghost of Peasant Captain

50

Cemetery

Slaughter Lord Gato

50

Outlaw Forest

Orfen (Epic Raid)

50

Sea of Spores

Verfa

51

Aden Territory

Deadman Ereve

51

Aden Territory

Grave Robber Kim

52

Cemetery

Red Flag Captain Shaka

52

Oren Territory

Paniel the Unicorn

54

Enchanted Valley

Bandit Leader Barda

55

Outlaw Forest

Beleth' Seer Sephia

55

Dragon Valley

Black Lily

55

Dragon Valley

Furious Thieles

55

Enchanted Valley

Enchanted Valley Lookout Ruell

55

Enchanted Valley

Wizard Isirr

55

Forest of Mirrors

Ghost Knight Kabed

55

Cemetery

Zombie Lord Dorkhon

55

Cemetery

Orc Timak Darphen

55

Timak Outpost

Harit Hero Tamash

55

Anghel Waterfall

Harit Guardian Garangky

56

Forest of Mirrors

Refugee Applicant Leo

56

Outlaw Forest

Rotting Tree Repiro

56

Sea of Spores

Dread Avenger Kraven

57

Sea of Spores

Timak Priest Ragoth

57

Timak Outpost

Orfen's Handmaiden

58

Sea of Spores

Soulless Wild Boar

59

Anghel Waterfall

Taik High Prefect Arak

60

Windawood Manor

Ancient Weird Drake

60

Dragon Valley

Lord Ishka

60

Dragon Valley

Evil Magikus

60

Fields of Massacre

Rael Mahum Supercium

60

Fields of Massacre

Rael Mahmoud Radium

60

Fields of Massacre

Tayga Feron King

60

Fields of Massacre

Tayga Marga Shaman

60

Fields of Massacre

Tayga Septon Champion

60

Fields of Massacre

Ghost of the Well Lidia

60

Plains of Dion

Fairy Queen Timiniel

61

Enchanted Valley

Roaring Lord Kastor

62

Breka's Stronghold

Rahha

65

Gorgon Flower Garden

Fiend Harthemon

65

Ancient Battleground

Fiend Cherkia

65

Ancient Battleground

Fiend Goblier

65

Ancient Battleground

Fiend Sarboth

65

Ancient Battleground

Demon Bedukel

65

Ancient Battleground

Bloody Witch Rumilla

65

Ancient Battleground

Fierce Tiger King Angel

65

Anghel Waterfall

Flamestone Giant

65

Blazing Swamp

Gross Salamander

65

Blazing Swamp

Gross Dre Vanul

65

Blazing Swamp

Gross Ifrit

65

Blazing Swamp

Gargoyle Lord Tiphon

65

Red Rock Ridge

Shilen's Priest Hisilrome

65

Bee Hive

Kernon's Faithful Servant Kelone

67

Red Rock Ridge

Roaring Skylancer

70

Aden Territory

Meanas Anor

70

Blazing Swamp

Shilen's Messenger Cabrio

70

Cemetery

Evil Orc Zetahl

70

Forsaken Plains

Evil Orc Tabris

70

Forsaken Plains

Evil Orc Ravolas

70

Forsaken Plains

Evil Orc Dephracor

70

Forsaken Plains

Amden Orc Turahot

70

Forsaken Plains

Amden Orc Turation

70

Forsaken Plains

Monster Minotaur

70

Plains of Glory

Monster Bulleroth

70

Plains of Glory

Dorcaus

70

Plains of Glory

Kerfaus

70

Plains of Glory

Milinaus

70

Plains of Glory

Palibati Queen Themis

70

Seal of Shilen

Evil Orc Zetahl

70

Forsaken Plains

Evil Orc Tabris

70

Forsaken Plains

Evil Orc Ravolas

70

Forsaken Plains

Evil Orc Dephracor

70

Forsaken Plains

Amden Orc Turahot

70

Forsaken Plains

Amden Orc Turation

70

Forsaken Plains

Raid Boss Spawn Status

The spawn status of a raid boss now appears in the World Map.

You can see if a Raid Boss is Alive or Dead by the color of the raid icon on the map corresponding to your level range.

  • When the icon is gray, then the Raid Boss was recently defeated.

  • When the icon is green, then the Raid Boss has spawned and is still alive.

There is a chance for a Death Knight Raid Boss to spawn with a certain probability after you defeat a Field Raid Boss.

  • Death Knight will be around the same level as the field raid boss that was defeated.

  • Death Knight does not give raid points, but will drop the following items depending on his level:

    • Scroll: Enchant Weapon (D~B grade)

    • Scroll: Enchant Armor (D~B grade)

    • Improved Scroll: Enchant Weapon (D~B grade)

    • Improved Scroll: Enchant Armor (D~B grade)

    • Common Life Stone

    • Mid-grade Life Stone

    • High-grade Life Stone

Limit Barrier

A Limit Barrier skill has been added to all Epic Raid Bosses (Queen Ant, Core, Orfen) and level 50~70 raid bosses.

The Limit Barrier skill will activate after the HP of a field raid boss reaches 90% / 60% / 30%.

  • A Limit Barrier can only be destroyed by striking the raid boss 300 times within 15 seconds.

  • If the Limit Barrier fails after 15 seconds, then the HP of the raid boss will be fully restored.

  • The Death Knight Raid Boss that randomly spawns also uses the Limit Barrier skill.

Fishing System

 

  • The fishing system is now automated:

    • When a character moves to a fishing area, the ‘Start Fishing’ icon appears automatically.

    • The Fishing icon is displayed regardless of whether or not a Fishing Rod and Bait are equipped.

    • Fishing starts automatically when the icon is clicked, but you must still have a fishing rod and bait equipped in order to begin fishing.

    • There are no level restrictions on fishing.

    • Fish caught by fishing will give XP and SP.

    • The following items can be caught while fishing:

      • Blue Mackerel

      • Fresh Blue Mackerel

      • Golden Treasure Chest

Golden Treasure Chest Rewards

Grey Explosion Scroll - Lv. 1

Purity Blast Scroll - Lv. 1

Scroll of Escape: Abandoned Camp

Scroll of Escape: Alligator Island

Scroll of Escape: Ant Nest

Scroll of Escape: Antharas' Lair

Scroll of Escape: Cruma Tower

Scroll of Escape: Death Pass

Scroll of Escape: Dragon Valley

Scroll of Escape: Forgotten Temple

Scroll of Escape: Mithril Mines

Scroll of Escape: Orc Barracks

Scroll of Escape: Outlaw Forest

Scroll of Escape: Ruins of Agony

Scroll of Escape: Ruins of Despair

Scroll of Escape: School of Dark Arts

Scroll of Invisibility

Platonic Tempest Scroll - Lv. 1

Scroll: Intense Slasher - Lv. 1

New fishing items can be bought through the Fishing Guild Member:

Item              

Price

Fishing Rod Chest (1-day)

20,514 Adena

Fishing Shot

28 Adena

Normal Bait

7 Adena

Fishing Rod Chest (1-day)

1,000 Fresh Blue Mackerel

Fishing Shot

1 Blue Mackerel

Normal Bait

1 Blue Mackerel

Fishing Locations:

  • Giran Habor

  • Gludin Harbor

  • Giran Area

  • Town of Aden

  • Outskirts of Aden

  • Fellmere Lake Area

  • Southern Shore of Wasteland

  • Langk Lizardmen Dwellings (coast)

  • Floran Area

  • Southern Waters of the Plains of the Lizardmen

  • Western Waters of the Ivory Tower

  • Narsell Lake Area


Fishing Quest

Quest Name

Level

Type

NPC

Reward

Fishing Specialist’s Request

20

One-time

Pier (Giran Harbor)

10-day Fishing Rod Chest


Fish Stews

Item

Price

 Fish Stew - Agility Lv. 1

 40 Blue Mackerel

 Fish Stew - Agility Lv. 2

 70 Blue Mackerel

 Fish Stew - Agility Lv. 3

 100 Blue Mackerel

 Fish Stew - Berserker Spirit Lv. 1

 200 Blue Mackerel

 Fish Stew - Berserker Spirit Lv. 2

 300 Blue Mackerel

 Fish Stew - Clarity Lv. 1

 200 Blue Mackerel

 Fish Stew - Clarity Lv. 2

 250 Blue Mackerel

 Fish Stew - Decrease Weight Lv. 1

 30 Blue Mackerel

 Fish Stew - Decrease Weight Lv. 2

 40 Blue Mackerel

 Fish Stew - Decrease Weight Lv. 3

 50 Blue Mackerel

 Fish Stew - Empower Lv. 1

 10 Blue Mackerel

 Fish Stew - Empower Lv. 2

 200 Blue Mackerel

 Fish Stew - Empower Lv. 3

 250 Blue Mackerel

 Fish Stew - Greater Might Lv. 1

 250 Blue Mackerel

 Fish Stew - Greater Shield Lv. 1

 250 Blue Mackerel

 Fish Stew - Guild's Gratitude

 35 Fresh Blue Mackerel

 Fish Stew - Magic Barrier Lv. 1

 20 Blue Mackerel

 Fish Stew - Magic Barrier Lv. 2

 250 Blue Mackerel

 Fish Stew - Might Lv. 1

 5 Blue Mackerel

 Fish Stew - Might Lv. 2

 20 Blue Mackerel

 Fish Stew - Might Lv. 3

 40 Blue Mackerel

 Fish Stew - Shield Lv. 1

 5 Blue Mackerel

 Fish Stew - Shield Lv. 2

 20 Blue Mackerel

 Fish Stew - Shield Lv. 3

 40 Blue Mackerel

 Fish Stew - Vampiric Rage Lv. 1

 10 Blue Mackerel

 Fish Stew - Vampiric Rage Lv. 2

 200 Blue Mackerel

 Fish Stew - Vampiric Rage Lv. 3

 250 Blue Mackerel

 Fish Stew - Wild Magic Lv. 1

 250 Blue Mackerel

 Roast Blue Mackerel - CON

40 Fresh Blue Mackerel

 Roast Blue Mackerel - DEX

40 Fresh Blue Mackerel

 Roast Blue Mackerel - INT

40 Fresh Blue Mackerel

 Roast Blue Mackerel - MEN

40 Fresh Blue Mackerel

 Roast Blue Mackerel - STR

40 Fresh Blue Mackerel

 Roast Blue Mackerel - WIT

40 Fresh Blue Mackerel


Fishing Rewards

Item

Price

 Inventory Expansion Ticket - Lv. 1

14,110 Fresh Blue Mackerel
1,000,000 Adena

 Inventory Expansion Ticket - Lv. 2

28,220 Fresh Blue Mackerel
6,000,000 Adena

 Inventory Expansion Ticket - Lv. 3

56,440 Fresh Blue Mackerel
8,000,000 Adena

 Platonic Tempest Scroll - Lv. 2

 2 Platonic Tempest Scroll - Lv. 1

 Platonic Tempest Scroll - Lv. 3

 3 Platonic Tempest Scroll - Lv. 1

 Platonic Tempest Scroll - Lv. 4

 4 Platonic Tempest Scroll - Lv. 1

 Platonic Tempest Scroll - Lv. 5

5 Platonic Tempest Scroll - Lv. 1

 Scroll: Intense Slasher - Lv. 2

2 Scroll: Intense Slasher - Lv. 1

 Scroll: Intense Slasher - Lv. 3

3 Scroll: Intense Slasher - Lv. 1

 Scroll: Intense Slasher - Lv. 4

 4 Scroll: Intense Slasher - Lv. 1

 Scroll: Intense Slasher - Lv. 5

 5 Scroll: Intense Slasher - Lv. 1

 Purity Blast Scroll - Lv. 2

 2 Purity Blast Scroll - Lv. 1

 Purity Blast Scroll - Lv. 3

 3 Purity Blast Scroll - Lv. 1

 Purity Blast Scroll - Lv. 4

 4 Purity Blast Scroll - Lv. 1

 Purity Blast Scroll - Lv. 5

5 Purity Blast Scroll - Lv. 1

 Grey Explosion Scroll - Lv. 2

 2 Grey Explosion Scroll - Lv. 1

 Grey Explosion Scroll - Lv. 3

 3 Grey Explosion Scroll - Lv. 1

 Grey Explosion Scroll - Lv. 4

 4 Grey Explosion Scroll - Lv. 1

 Grey Explosion Scroll - Lv. 5

 5 Grey Explosion Scroll - Lv. 1

Return: Giran Harbor

 50 Blue Mackerel

Return: Gludin Harbor

 50 Blue Mackerel

Pisces Agathion 30-day

20769 Blue Mackerel
13,500 Fresh Blue Mackerel
300,000 Adena

Cancer Agathion 30-day

20769 Blue Mackerel
13,500 Fresh Blue Mackerel
300,000 Adena

Fishing Skills

Skill

Skill Level

Cost

Expanded Dwarven Craft

The number of recipes that can be registered in the dwarf-only recipe book increases.

Up to Level 8 (level 62)

2822 Fresh Mackerel

Expand Trade

The number of items that can be purchased / sold through a private store increases.

Up to Level 3 (level 65)

2822 Fresh Mackerel

Expand Warehouse

The number of items that can be stored in the private warehouse increases.

Up to Level 7 (level 70)

2822 Fresh Mackerel

Expand Inventory

The number of items that an individual can carry in their inventory increases.

Up to Level 3 (level 30)

Inventory Expansion Ticket (1~3)

Mission System

A Mission reward system has been added

  • Mission Rewards can be earned by leveling up your character and through regular participation in game activities:

    • Regular character progression up to level 69 (One-time rewards)

    • Logging in on Saturday and Sunday (Weekly)

    • Logging in once during the month (Monthly)

    • Joining a clan (One-time reward)

    • Completing two quests (Daily)

    • Fishing more than five times (Daily)

    • Enchanting an item (Weekly)

    • Killing monsters (Daily/Weekly)

VIP Program

VIP Tiers

There are four tiers within the Classic VIP Program, obtainable by spending NCoin on items in the Lineage II Classic in-game store. Based on your NCoin spend amounts, you will automatically be rewarded with access to tiered levels of benefits and rewards. The wide range of benefits you can enjoy by tier include:

Benefits

Tier 1 VIP Status

Tier 2 VIP Status

Tier 3 VIP Status

Tier 4 VIP Status

XP/SP

+5%

+10%

+15%

+25%

Item Drop Rate

+10%

+20%

+30%

+50%

Death Penalty Reduction (XP Loss)

--

--

-5%

-20%

VIP Daily Gift

World Chat

+1

+2

+2

+3

Fishing XP

--

--

+5%

+20%

Silver Coin Acquisition

--

--

PVE Damage Increase

--

--

+3%

+10%

A world chat function has been added for the VIP System:

  • The ‘&’ can be used to show chat to the entire world.

  • The world chat menu can be set in the Settings menu.

  • The conditions for using world chat are as follow:

World Chat Restrictions

Use Restrictions

VIP Tier 1~4

World Chat Points

VIP Tier 1= 1 chat per day

VIP Tier 2 & 3 = 2 chat per day

VIP Tier 4 = 3 chat per day

Reset Time

6:30 am server time

The VIP Daily Gift can be purchased once per day for 0 NCoin according to your VIP tier status.

VIP Daily Gift Contents

Tier 1 VIP Status

1 Scroll of Escape
3 Healing Potions

Tier 2 VIP Status

1 Scroll of  Resurrection
3 Healing Potions

Tier 3 VIP Status

1 Scroll of Escape
1 Scroll of Resurrection
5 Healing Potions

Tier 4 VIP Status

1 Scroll of Escape
1 Scroll of Resurrection
3 Major Healing Potions

Silver Coin Acquisition

Silver Coins can be obtained while hunting monsters when you have VIP 3 or VIP 4 Tier Status.

  • Cannot be traded, dropped, or exchanged with other characters.
  • Silver Coins are automatically placed into the character’s inventory upon acquisition

The Silver Coins can be redeemed for Rewards (crafting materials and cosmetics) in the L2 Store

Silver Coin Rewards

Quantity

Silver Coin Price

Stem

100

100

Varnish

50

100

Suede

50

150

Animal Skin

100

150

Thread

100

100

Iron Ore

50

100

Coal

50

100

Charcoal

50

100

Animal Bone Fragment

100

150

Silver Nugget

20

100

Oriharukon Ore

10

300

Stone of Purity

10

300

Mithril Ore

10

100

Adamantite Nugget

2

100

Durable Braid

20

100

Cokes

10

120

Steel

10

200

Coarse Bone Powder

10

150

Leather

20

180

Steel Mold

10

450

Cord

30

98

High-grade Suede

10

240

Silver Mold

5

700

Varnish of Purity

5

405

Synthetic Cokes

5

330

Synthetic Braid

10

300

Mithril Alloy

5

655

Artisan's Frame

1

1000

Blacksmith' Frame

1

640

Oriharukon

1

246

Quality Leather

10

570

Metallic Fiber

40

280

Mold Glue

10

600

Mold Lubricant

1

100

Mold Hardener

5

1150

Enria

1

120

Asofe

10

600

Thons

10

600

Maestro Holder

1

4110

Maestro Anvil Lock

1

1000

Craftsman Mold

1

7100

Maestro Mold

1

1540

Ruthless Tribe Mask

1

15000

Formal Wear

1

25000

Agathion - Mr. Lucky

1

50000

VIP Points

Every NCoin purchase you make in the Lineage II Classic in-game store will be automatically applied toward your VIP tier Each VIP tier can be achieved by accumulating the required spend amount, but your tier can also decrease.

Tier

Spend Threshold to Reach Status

Spend Requirements to Maintain Status

Tier 4

VIP Status

4,000 NCoin within a 30-day period or less

1,320 within each subsequent 30-day periods

Tier 3

VIP Status

2,000 NCoin within a 30-day period or less

660 within each subsequent 30-day periods

Tier 2

VIP Status

800 NCoin within a 30-day period or less

400 within each subsequent 30-day periods

Tier 1

VIP Status

80 NCoin within any time period

80 within each subsequent 30-day periods

Tier 0

Status

No requirements

No requirements

Once a VIP tier is obtained, you reap the benefits for 30 days. Should you level up and change VIP tiers any time during your 30 days, you can enjoy your new tier benefits for 30 days from when you reached that level. If you want to maintain your VIP tier, be sure to make the minimum spend requirement within the next 30 days or have spent enough previously that your excess spend can cover the next minimum spend requirement.

The VIP Program uses VIP meters that will help you track your spend amounts and spend amounts needed to maintain or advance your tier status (1 NCoin = 1 VIP Point) as well as display the duration of your tier benefits.
 

User Interface

Automatic Soulshot/Spiritshot System

  • Soulshot UI has been added to the skillbar.

    • It is only visible when soulshots/spiritshots are in your inventory.

  • By default, shots are automatically enabled to auto cast:

    • Autocast can be disabled with right click.

    • Shots are automatically selected depending on the weapon grade.

    • Pet Shots are hidden until a pet or servitor is summoned.

  • Different Shot Selection

    • Separate UI added to select different types of shots (Mysterious, Normal, Blessed etc).

    • Can be found by left-clicking on the automatic soulshot or spiritshot icon.


The inventory UI has been changed as shown below:

  • We have expanded the number of display of item slots from 9 spaces by 8 spaces to 11 spaces by 10 spaces.

  • New items are displayed as new.

  • Added 3D character view window. 

Cursor Interface Changes

  • Changed the visual of the mouse cursor.

    • The regular mouse cursor now changes its color according to the hostility of the target.

    • The cursor now changes to a red sword when the player clicks on a valid target while holding down the Ctrl key.

A new option was added in the settings menu to change the function of the Next Target command:

  • Set Next Target behavior feature added to - Settings -> Game Play

    • Target to Taunt: Same as previous Next Target functionality

    • Monster: Targets hostile Monsters only (excludes NPCs, Hostile PCs, and Servitor)

    • PC: Targets hostile PCs only (excludes NPCs, Hostile Monsters, and Servitor)

    • NPC: Targets friendly NPCs only

Adena Auto-Loot Pickup

  • Added the function for characters to automatically acquire adena dropped by monsters.                             

The acquisition and distribution rules for adena are the same as before.               

Situation

Rule

When defeating monsters by  yourself

 Adena is automatically paid to the character who defeated the monster

When 2/+ characters defeat the monster together, but not in the same party

 Adena is automatically paid to the characters who has the highest contribution

When 2/+ characters defeat the monster together while in the same party

 Adena is automatically and equally paid amongst the party members. If a party member is not within the distribution distance, they are excluded and the adena is distributed equally to the appropriate party members

When defeating a raid boss while in an alliance (only refers to raid bosses that drop adena)

 If the party with the command channel leader has the highest contribution points, adena is equally distributed among the command channel leader's party

If other party's contribution is higher, adena will drop on the ground and looting access if given only to the command channel leader's party

Private Store/Buy Shop UI Update

  • The UI for setting up a Private Store or Buy Shop has been improved

  • Titles of player sell stores or buy shops can now be edited without resetting or changing items

  • A history section has been added to the UI to show past customer purchases/sales from your current store or shop

  • Your personal store history will remain until you restart the client or relogin.

The Radar map has been fully improved and updated:

  • Hovering over the radar map will bring out the related menus.

  • The lower left corner of the radar map can be dragged to adjust the size.

  • The transparency of the radar map can be changed.

  • The top bar of the radar map can be dragged to move it around.

  • The radar map can be zoomed in or zoomed out with the +/- magnifying glass icons

The icons of the village's main NPCs will be shown, and the location of the NPCs will be shown in dots.

My Teleport System is in the Radar Map UI, but the MyTeleport items will not be available.

Added a local status marker icon to the radar map (top-left corner):

Condition

Color

Abnormal State

Orange

Peace Zone

Blue

General Fields and Hunting Zones

Black

Siege Battlefield and PvP Zones

Red

World Map Changes

The Map has been changed as follows:

  • Placing the mouse cursor over certain hunting grounds displays the status info in the form of a tooltip now.

  • Special Icons have been added for hunting zones and raid boss spawn locations to let players know what content is available at their current level.

The world info on the map has been changed, as follows:

  • The quest and area info tabs and descriptions have been removed.

  • Information on hunting grounds, raids, and castles has been integrated with Region Info.

  • Recommendations give you information about hunting grounds (yellow flag) and raids (green wolf head) that are appropriate for your level.

  • Selecting each item in Recommendations will focus on the location.

  • A raid is only activated when the monster is spawned and killing the monster will deactivate the raid icon.

Macro System

The Macro system has been added to the Classic Server

  • Macros cannot be looped or repeated

 

  • Added [Copy All]/[Paste] button.

    • Players can use the button to copy or paste macros.

  • Added [Preset] button.

    • Players can assign a frequently used macro set to Preset, and can add to their macros by drag and drop or double-clicking.

  • Added a default macro icon to the macro icon list.

    • Default macro icon is displayed at the top of the icon list.

    • When the macro contains a number of skills, the default macro icon changes to the icon of the first skill in the macro. The icon does not change when the macro does not contain a skill.

  • Added the character’s current skill icon to the macro icon list.

    • The icons of the active skills currently in the character’s skill window are added automatically, and players can choose the skill icons they want.

  • Added a Play Report window.

  • Clicking the Restart or Exit Game button pops up with the Play Report window.

  • This interface displays the information on XP, Adena, and items obtained during the current gameplay session.

  • Information on XP, Adena, and items can be reset by clicking the Initialize button.

The Options menu has been completely revamped with additional settings for Video, Chat, Gameplay, and more.

Chat Level Restrictions
The Classic Server will launch with the following level restrictions:

  • General Chat (White) – Available at Level 2

  • Whisper Chat (Hot Pink) – Available at Level 2

  • Shout Chat (Orange) – Available at Level 10

  • Trade Chat (Light Pink) – Available at Level 15

Chat Block & Report System

  • A Chat Block System has been added to reduce spam and impolite players in chat. You can now right-click on a character name in chat and report them.
  • A new reporting option, "Block Adena Sale Ads," has been added.
  • Reporting a character will block you from seeing their chat. This works the same as /block.
  • After a certain number of reports, a character is blocked from chatting for 14 hours.


BOT Report (CAPTCHA) System

The BOT Report button has been improved and a CAPTCHA system has been implemented to punish reported BOTs

A CAPTCHA UI window will appear when a suspected BOT has been reported after receiving the BOT Report 3 times.

If a user does not input the number in the CAPTCHA pop-up, or if a user does not input within 20 minutes, a penalty is applied immediately.
BOT CAPTCHA Penalty (Duration: 60 Minutes):

  • Movement Speed -90%

  • Attack/Magic speed -30-%

  • MP consumed by magic skill increases by 300%

  • PVE damage decreases by 50%

  • Physical Defense decrease by 50%

  • Magic Defense decreases by 50%

There are many restrictions in place to prevent abuse of the BOT Report button (please use wisely):

  • Max number of bot reports is 7 per day.

  • Can only report the same character once per day per account.

  • Cannot report the same character more than once if they were already reported by another member of your clan.

  • Cannot report members of a clan, who are taking part in clan wars, are in peace zones or on siege battlegrounds.

  • Cannot report characters in peace zones or siege battlegrounds.

  • Cannot report characters who are fishing or dueling.

  • Cannot report the same player more than once from the same IP Address.

WASD Movement has been improved (Check Enter Chat option in settings to enable)

  • Changed ‘turn left/right' function on the keyboard movement through enter chat setting to ‘move left/right.'                                  

  • Based on the existing shortcut settings, using [A], [D] will make the character move left/right instead of turning.

Added a new action “Previous Target”

  • The command is “/PreviousTarget”, which selects the last selected target.