Rise of the High Elves Trailer

The Rise of the High Elves Content Update for Lineage II will be released on April 16, 2024!

Notice: The contents below are subject to change before the content update scheduled on 4/16.

The Power of Light is growing ever stronger. A new race, the High Elf, has awakened in Aden. Choose your class and start out on your adventure as a proud member of this powerful race! This update also includes new Hunting Grounds, Special Crafting, and so much more. Check out the full patch notes below for all the details.


New Race - High Elf

Added New Race, 'High Elf'

- You can create High Elf characters starting after the maintenance on April 16.

- Males can only select the Warrior type of 'Sacred Templar' Class and females can only select the Mage type of 'Spirit' Class.

- 'Sacred Templar' and 'Spirit' Class will not change Class Name during Class Transfer.

- You can select the 'High Elf' Race in Class Change.

- High Elf Race has been added to Race Ranking.

- The following benefits are provided for the 1st place in High Elf Ranking:

Race Ranking Effect

All Skill Power +2%

 

Added Unique Buffs and Mount Skills for High Elf Race

Skill Name

Skill Grade

Skill Description

Light Bless

-

Light Bless Lv. 1: 2nd Class Transfer or higher, automatically learned on Lv. 45
Light Bless Lv. 2: 2nd Class Transfer or higher, automatically learned on Lv. 60
Light Bless Lv. 3: 2nd Class Transfer or higher, automatically learned on Lv. 70

Light Bless is automatically provided to the High Elf when 2nd Class Transfer is completed,

and cannot be stacked with White Guardian Transformation.

Riding Unicorn

-

A High Elf who's completed the 3rd Class Transfer can ride an exclusive mount 'Unicorn.'


Sacred Templar

Added New Class, 'Sacred Templar'

- A fighter who wields the power of radiant light with the characteristics of 'Warrior' and 'Knight' Classes.

- You cannot unequip the Class armor as the armor is needed to suppress the Power of Light. Therefore, your appearance will not change from Transformation Skills.

- Only 'One-handed Sword' weapons can be equipped.

- Cannot equip 'Sigil,' only 'Shield.'

- Hair style, facial customization, and coloring are not available.

Added Combat Skill for the Sacred Templar

Skill Name

Skill Grade

Skill Description

Sacred Bash

-

The Skill's effect depends on the target.
Enemy Target: Single target attack with fixed power added to P. Atk.
Ally Target: Single target heal with fixed power added to M. Atk.

Upon acquiring ★3 Skill [Noblesse Oblige] Skill, the following effects are added:
Enemy Target: Attack Count increases to 2 times

Cooldown: 1 second

Purge

-

The Skill's effect depends on the target.

Enemy Target: Single target attack with fixed power added to P. Atk.
Ally Target: Remove Seal on a single target

Upon acquiring ★3 Skill [Noblesse Oblige] Skill, the following effects are added:
Enemy Target: Attack Count increases to 2 times. Reduces the target's Stun Resistance
Ally Target: Additionally remove Knock Back

Cooldown: 5 seconds

Justice

★2

Attack multiple targets 2 times with fixed Power added to P. Atk.

Upon acquiring ★3 Skill [Noblesse Oblige] Skill, the following effects are added:

Enemy Target: Increase Defense Ignore Rate and reduce the target's Stun Resistance


Cooldown: 10 seconds

Wing Leaf

★2

Rush and attack the target along with its surroundings. 
Has a chance to reduce the P. Def. of nearby targets
Has a chance to Knock Down nearby targets

Cooldown: 5 seconds

Light Discharge

★3

The Skill's effect depends on the target.


Enemy Target: Attack nearby enemies 2 times with fixed Power added to P. Atk.

Has a chance to inflict 'Light Shock (Stun)' when attacking


Ally Target: Recover HP with Power added to M. Atk.
Can be Skill Enchanted, and the effects for each Enchantment level are as follows:

Skill Enchant Lv. 1:
Enemy Effects: Skill Power increase, Attack Target increase
Ally Effects: HP Recovery and Continuous Recovery increase

Skill Enchant Lv. 2:
Enemy Effects: Skill Attack Count increase, Attack Target increase
Ally Effects: HP Recovery and Continuous Recovery increase

Skill Enchant Lv. 3:
Enemy Effects: Skill Power increase, Attack Target increase, Attack Range increase
Ally Effects: HP Recovery and Continuous Recovery increase


Upon acquiring ★3 Skill [Noblesse Oblige] Skill, the following effects are added:
Enemy Target: Defense Ignore Rate increase
Ally Target: Additionally increase Debuff/Mes Resistance and M. Def.

Cooldown: 30 seconds

Sacrosanctity

★4

Both Enemy Effect and Ally Effect are applied at the same time on Skill use.

Level 1 (Sacrosanctity)

Enemy Effect: Attack the nearby enemy 2 times with 15,000 Power added to P. Atk.
Ally Effect: Reduce Damage Received and
Create [Light Protection] that restores 3,000 HP every 2 seconds

Cooldown: 180 seconds


Level 2 (Sacrosanctity: Master)
Enemy Effect: Attack the nearby enemy 3 times with 15,000 Power added to P. Atk. and
Apply [Light Prison] (High chance to Stun target)

Remove the [Light Protection] effect with this effect
(Light Protection: Master cannot be dispelled)

Ally Effect: Reduce Damage Received and
Create [Light Protection: Master] that restores 20,000 HP every 2 seconds
If 'Light Protection: Master' buff is maintained, [Light Prison] Skill effect will not be applied.

Cooldown: 180 seconds

 

Added Buff Skill for the Sacred Templar

Skill Name

Skill Grade

Skill Description

Sacred Force

-

Increases your Stats for 20 minutes
Level 1: P. Atk. +10%
Level 2: P. Atk. +20%, P. Skill Critical Rate +5%
Upon reaching Skill Lv. 2, 10 Mana Tablets are required

Light Counter

★2

<Basic Effect>
Reflects 15% of incoming damage for 20 minutes

<Special Effect>
20% chance to summon 3 [Light Shields] when hit
Each time you are hit, 1 [Light Shield] is lost and the number summoned is reduced by 1
[Light Shield] counterattacks dealing physical damage in addition to P. Atk.

Light Shield Cooldown: 20 seconds


This buff cannot be removed by self after using the skill.

Decoy

★3

HP increases by 6000 when used
P. Def./M. Def. +4500
M. Def. +4500
Max HP +6000
All Skill Critical Rate Received -10%
Damage Received -15%
Continuously Provoke nearby enemies (3-second cycle)
While the buff is active, take the effects of mes/debuffs from nearby party members in their place.

This buff cannot be removed by self after using the skill.

 

Added Passive Skills for the Sacred Templar

Skill Name

Skill Grade

Skill Description

Sacred Force

-

Increases your Stats for 20 minutes
Level 1: P. Atk. +10%
Level 2: P. Atk. +20%, P. Skill Critical Rate +5%
Upon reaching Skill Lv. 2, 10 Mana Tablets are required

Light Counter

★2

<Basic Effect>
Reflects 15% of incoming damage for 20 minutes

<Special Effect>
20% chance to summon 3 [Light Shields] when hit
Each time you are hit, 1 [Light Shield] is lost and the number summoned is reduced by 1
[Light Shield] counterattacks dealing physical damage in addition to P. Atk.

Light Shield Cooldown: 20 seconds


This buff cannot be removed by self after using the skill.

Decoy

★3

Instantly Recover 6,000 HP when used
P. Def./M. Def. +4,500
M. Def. +4,500
Max HP +6,000
All Skill Critical Rate Received -10%
Damage Received -15%
Continuously Provoke nearby enemies (3-second cycle)
While the Buff is active, receive the effects of Mes/Debuffs from nearby party members in their place.

This buff cannot be removed by self after using the skill.

Sacred Weapon Mastery

-

The effect is applied when One-handed Sword and Shield are equipped.
P. Atk. increases with Skill Level
If acquired after the 3rd Class Transfer, it costs 31 Mana Tablets, but increases Stun Attack and Physical Skill Power.

Sacred Armor Mastery

-

The effect is applied when Heavy Armor is equipped.
P. Def./M. Def. increase with Skill Level

If acquired after the 3rd Class Transfer, it costs 31 Mana Tablets, but further decreases Damage Received.

Destiny

-

Harnessing the Power of Light concentrated in their armor, Sacred Guardians walk a path of righteous destiny.

After your 3rd Class Transfer, the [Sacred Wing] Skill will be activated.

The Character's appearance is determined by how much Power of Command they wield.


- If Power of Command is less than 1,001 / Tier 1 Wings Appearance
- If Power of Command is greater than or 1,000 but less than 2,001 / Tier 2 Wings Appearance
- If Power of Command is greater than or 2,000 but less than 3,001 / Tier 3 Wings Appearance

Lord Knight

-

P. Atk. +20%
P. Skill Damage Bonus +10%
Shield Defense becomes possible in all directions
Shield Defense Ignore Neutralization 8%
1% MP recovery for each target killed

Noble Expert

★1

Passive that increases the Sacred Templar's P. Atk.

<Basic Stats>
P. Atk. +20%
P. Skill Critical Damage +20%
Speed +5

The following effects are added for each Skill Enchant Level:
+1: PvE Damage Given +5% effect added
+2: PvE Damage Given +10% effect added
+3: PvE Damage Given +15% effect added

Noble Protection

★1

Passive that increases the Sacred Templar's P. Def.

P. Def./M. Def. +500, Max HP +1000

Resist Darkness

★1

Increases all Mes Resistance and Blood Siphon Resistance

Blood Siphon Resistance resists enemy Skills that absorb HP for a percentage of damage dealt.
It does not affect Drain Skills.

Privilege

★2

A Passive Skill that increases Stats based on STR and CON.
The Buff is applied based on the range of the currently applied Stats.

<Basic Effect>
Increases Max HP, Max MP, P. Def., M. Def., and P. Skill Critical Rate

The Basic Effects are increased based on Skill Enchant effects.


<Stat Effects>
<STR> 100-109: P. Skill Power +1%
<STR> 110-119: P. Skill Power +3%
<STR> 120+: P. Skill Power +7%

<CON> 120-129: All Skill Evasion +10%
<CON> 130-139: All Skill Evasion +15%
<CON> 140+: All Skill Evasion +30%

 

Added Unique 'Light Points' System for Sacred Templer

After completing their 3rd Class Transfer, Sacred Templars will gain the [Sacred Light] Skill, which allows them to accumulate the Power of Light.

Skill Name

Skill Grade

Skill Description

Sacred Light

-

This Skill is automatically acquired after your 3rd Class Transfer.
A Sacred Templar who possesses this Skill can earn 'Light Points'.
The amount of Light Points gained increases with the level of Power of Command.

- Power of Command Lv. 1: below 500
- Power of Command Lv. 2: 501 or higher - below 1000
- Power of Command Lv. 3: 1001 or higher - below 1500
- Power of Command Lv. 4: 1501 or higher - below 2000
- Power of Command Lv. 5: 2001 or higher - below 3001

Sacred Templars can earn Light Points whenever they use the following Combat Skills.

- Sacred Bash / Purge / Justice / Light Discharge / Wing Leaf / Sacrosanctity
- All 'Light Points' are removed on character's death.

Added the 'Sacred Guardian,' an exclusive Servitor for Sacred Templars.

- If Sacred Templar has acquired ★3 [Sacred Guardian] Skill, they can spend 100,000 Light Points to summon the Sacred Guardian.
- Sacred Guardian lasts 30 seconds.
- The Sacred Guardian consists of 3 Levels total. As its Level increases, the Sacred Guardian will be able to use more of the same Skills used by its master.
- When a Sacred Guardian travels too far away from its master, it will automatically return to its master's side.


Spirit

Added New Class, 'Spirit.'

- A High Elf Wizard who uses Flame/Frost/Natural/Splendor magics.

- You can only equip weapons of the 'Two-handed magical blunt' class, and when you equip a weapon of that class, it automatically changes its appearance to a 'Spirit Orb' that allows you to cast various spells.

- Cannot equip 'Shield,' only 'Sigil.'

The Flame and Frost Magics for the Spirit Class are as follows:
- When 'Spirit' uses Flame and Frost magics in rotation, it deals Explosion Damage.
- Targets attacked by Flame magic take more damage from Frost magic, and vice versa.

Skill Name

Skill Grade

Skill Description

Flame Orb

-

Flame Magic
Hurl a fireball from your right hand at a target, attacking with Power added to M. Atk.
Level 1: Automatically gained at Character creation
Level 2: Applies Freezing Weakness (Frost Magic Vulnerability) effect
Lv.3 and higher: reacts with Frozen Orbs to deal magic damage

Cooldown: 1 second

Freezing Orb

-

Frost Magic
Hurl a sphere of ice from your left hand at your target, attacking with Power added to M. Atk.
Level 1: Automatically gained at Character creation
Level 2: Applies Freezing Weakness (Flame Magic Vulnerability) effect
Lv.3 and higher: reacts with Flame Orbs to deal magic damage

Blazing Tempest

★2

Flame Magic
Summon a pillar of flame to attack multiple enemies
Alternate with Glacial Strike to deal magic damage

Cooldown: 10 seconds

Glacial Strike

★2

Frost Magic
Summon a glacier to attack multiple enemies
Alternates with Blazing Tempest to deal magic damage

Cooldown: 10 seconds

Extreme Magic

★3

Enhances Flame Magic and Frost Magic.

Flame Orb/Freezing Orb
: Power increased, Attack Count increased by 1

Blazing Tempest/Glacial Strike
: Power and Attack Range increased

 

Added Natural Magic and Splendor Magic for the Spirit Class

- As Splendor magic is a tricky power to wield, using it will transform the Spirit Orb's form.

Skill Name

Skill Grade

Skill Description

Bright Dance

-

Splendor Magic
Attack a single target twice
The attack form changes depending on the attack range.

Melee: Transforms the Spirit Orb into a sword and attack the target
Range: Transforms the Spirit Orb into a bow and attack the target
Cooldown: 15 seconds

Upon acquiring the Skill, 10 'Mana Tablets' are required.

Claidheamh Soluis

★3

Splendor Magic
Transforms the Spirit Orb into a sword, dropping multiple swords of light to attack nearby targets.
This Skill has a fixed Cooldown.

This Skill can be Enchanted.
The effects for each Skill Enchant Level are as follows:
+1: Remove Fixed Cooldown, increase Power
+2: Increase Attack Range, increase Power
+3: Increase Attack Range, increase Power, add Silence effect

Cooldown: 30 seconds

Sephiroth

★4

Splendor Magic
Transforms the Spirit Orb into a bow, releasing a blast of light.
Deals powerful magic damage to the target and its surroundings.

Lv. 1 (Sephiroth)
Apply the [Light Authority] Buff effect to self
- M. Skill Attack Range +200
- M. Skill Power +5%
- Silence Attack +25%
When a Magic Attack Skill is used, a powerful light will emanate and deal additional attack on the target. (Attack 2 times)

Whenever additional attacks are made, the duration will be renewed.

Cooldown: 180 seconds

Level 2 (Sephiroth: Master)
Summons a Mother Tree near the caster.
The summoned Mother Tree grants nearby allies a continuous healing effect and increased movement speed

via [Blessing of Mother Tree] buff.

Grants you and your party members the [Light Authority] buff.

[Light Authority] effects applied to self
- M. Skill Attack Range +200
- M. Skill Power +10%
- Silence Attack +50%
When a Magic Attack Skill is used, a powerful light will emanate and deal additional attack on the target. (Attack 3 times)
Whenever additional attacks are made, the duration will be renewed.

Recover 100% of your Max HP when the Buff is applied, and recover 30,000 HP every 2 seconds.
The healing effect does not renew.

[Light Authority] effect applied to Party Member
When a Physical or Magic Skill is used, a powerful light will emanate and deal additional on the target. (Attack 1 time)
Cooldown: 180 seconds

Light Mastery

★3

Enhances Splendor Magic.
Bright Dance:
Enhanced to [Light Bright Dance] Skill
- Increased Attack Count and reduced Cast Time
Claidheamh Soluis:
Enhanced to [Light Claidheamh Soluis] Skill
- Increases Attack Power and Targets, and reduces Cast Time

Attacking an enemy with Splendor Magic has a chance to remove the target's [Ultimate] Skill.
- [Ultimate Defense]
- [Ultimate Evasion]
- [Ultimate Escape]
- [Servitor Empowerment]
- [Ultimate Body]
- [Ultimate Force]
- [Flag Power] - Knight
- [Flag Power] - Archer
- [Flag Power] - Rogue

Natural Spirit

★1

Natural Magic
Increases HP/MP Recovery Bonus and reduces the of Debuff/Mes duration.

This skill is a buff skill.
Using a Natural Spirit Skill followed by a Splendor Magic Skill triggers an additional buff.

Bloom

★2

Natural Magic
Causes a [Plant] to bloom through the power of nature.
[Plant] reduces the target's M. Def. and all Weapon Resistances, and grows into [Full Plant] over time.
While in [Full Plant] state, the target is put in Hold status.
Upon using Splendor Magic on a target with [Full Plant] applied:
[Full Plant] will be removed and [Misteltein] will take form, dealing additional damage.


This skill is a debuff skill.
Use Splendor Magic after a Debuff Skill to trigger Chain Skill that deals extra hits.

Cooldown: 10 seconds

Natural Assimilation

★3

Enhances Natural Magic.
Natural Spirit → Natural Bless:
Increases the effects of Basic and Activated Buffs
Bloom → Full Bloom:
Instantly triggers [Full Plant] on Skill use

Brilliant Light
Brilliant Blessing

-

Brilliant Light (Natural Spirit Buff Status+ Splendor Magic)
- Duration 8 seconds/Cooldown: 30 seconds
- M. Atk./M. Skill Critical Damage/M. Skill Power/Casting Spd./Speed/Debuff/Mes Resistance increased
- Recovers 500 HP/50 MP every 2 seconds

Brilliant Bless (Natural Bless  BuffStatus + Splendor Magic)
- Duration 15 seconds/Cooldown: 30 seconds
- M. Atk./M. Skill Critical Damage/M. Skill Power/Casting Spd./Speed/Debuff/Mes Resistance increased
- Recovers 3000 HP/100 MP every 2 seconds

Misteltein

-

Upon using Splendor Magic on target with [Full Plant] debuff:

Deals damage equal to the power of last used Splendor Magic
All Weapon Resistance and M. Def. Reduction effects lasting from [Full Plant] will last 2 more seconds

 

Added Passive Skill for Spirit Class

Skill Name

Skill Grade

Skill Description

Children of the Mother Tree

-

Increases HP/MP Recovery Bonus, M. Skill Critical Rate, Max Speed

Serenade of Mana

-

When a Spirit beloved by Mana equips a Magic Blunt Weapon:

The appearance will change to a Spirit Orb
Casting Speed is innately increased

Spirit of Mastery

-

Equipping a Magic Two-Handed Blunt Weapon increases M. Atk.
If acquired after the 3rd Class Transfer, it costs 31 'Mana Tablets,' but increases Silence Attack.

Spirit Armor Mastery

-

Equipping Robes increases P. Def., M. Def., Max HP, and MP Recovery Bonus and reduces Magic Skill Cooldowns.

If acquired after 3rd Class Transfer, it costs 31 'Mana Tablets,' but M. Skill Power is increased.

Talent of Magic

★1

Increases M. Atk. and reduces the Cooldown of Magic Skills

A skill that can be enchanted
The following effects are increased when enchanted:
- M. Atk. increased, M. Skill Cooldown reduced

Mana Extension

★1

Max MP increased

Ordinary Meditation

★2

You will naturally reach a meditative state, increasing your stats.

Increases Max HP/MP, M. Atk., Spiritshot Damage, M. Skill Power.

A skill that can be enchanted
The following effects are increased when enchanted:
- M. Atk., M. Skill Power, Spiritshot Damage, Silence Attack increased

Critical Magic

★3

Increases M. Skill Critical Rate and Max M. Skill Critical Rate


Special Hunting Zones

Heavenly Tower

Added the World Timed Hunting Zone "Heavenly Tower"

Entry Level

Lv. 90 or above

Entry Fee

100,000 Adena

Entry Days

Monday / Tuesday / Wednesday / Thursday / Friday / Saturday / Sunday

Entry Time

24 hours (starting Monday at 6:30)

Standard Use Time

10 hours per week

Charging Time

110 hours


Location sharing is not possible within the Heavenly Tower.

Kelbim's Castle, Pagan Temple, and Heavenly Tower are available every three weeks from the Special Hunting Zone menu.

The 'Heavenly Tower' Hunting Zone resets every Wednesday at 6:30 AM.

On Friday at 21:00-00:00, the circular central boss area will change to a PvP zone, and other areas will change to an area with no XP Death Penalty.

Level 89 / Level 91 Areas

PvE Settings

Ferion Area

PvP available

 

The following monsters appear in the Heavenly Tower:

Time

Monster Name

Title

Appearance Location

Level

Monday - Sunday
Friday
Times other than 21:00-24:00

Holy Messenger

Left

89

Holy Archer

89

Holy Mystic

89

Holy Royal Knight

89

Heaven's Palace Watcher

Right

91

Heaven's Palace Shooter

91

Heaven's Palace Magus

91

Heaven's Palace Guardian

91

Apparition Warrior

Boss Battle Area

94

Apparition Shooter

94

Apparition Priest

94

Friday
22:00-23:00

Divine Warrior

Left

89

Divine Archer

89

Divine Chief Priest

89

Divine Guard Captain

89

Heavenly High-ranking Warrior

Right

94

Heavenly High-ranking Shooter

94

Heavenly High-ranking High Priest

94

Heavenly High-ranking Berserker

94

Seal Angel

Heavenly Agent

Left

91

Archangel

Heavenly Agent

Right

94

 

The Boss monsters in the Heavenly Tower are shown below:

- When 'Ferion' moves to the center and becomes golden, those who attack without a Heavenly Cloak will be moved to a separate area.

Notes

Monster Name

Title

Appearance Location

Level

Friday at 22:00

Ferion

Heavenly Emperor

Ferion Area

95

Summon Monsters

Ferion's Escort

-

-

90


During the weeks when the Heavenly Tower is active in Special Hunting Zones, the Tower of Insolence will spawn a higher level Raid Boss than the previously featured Raid.

- Higher level Raids offer increased rewards for kills compared to traditional Raids.

Existing Raid Rewards

Advanced Raid Rewards

A-grade Armor

+5 A-grade Armor

Blessed Augment Stone

Blessed Augment Stone drop rate enhanced

 

Other Special Hunting Zone Changes

Removed 'Transcendent Dungeon - Plains of Glory.'

Removed 'Keber's Attack.'

Changed the entry fee for the content below:

Content

Entry Fee

Primeval Isle

10,000 Adena

Ice Lord's Castle

100,000 Adena

Antharas' Lair

100,000 Adena

Transcendent Dungeon - War-Torn Plains

1,000 Adena

Transcendent Dungeon - East Dragon Valley

50,000 Adena

Transcendent Dungeon - Sel Mahum Barracks

200,000 Adena

Transcendent Dungeon - Giant's Cave

500,000 Adena


Hunting Zones

Shadowlands

Added a new Hunting Zone, 'Shadowlands'

The recommended level for the Shadowlands Hunt is 89~90.

You can reach it via Teleport Mother Tree Village → Shadowlands.

The Shadowlands Hunt consists of four zones.

In each zone, hunting as the High Elf Race has a chance to awaken a young Mother Tree located in the zone.

- If you activate a Mother Tree Sapling, you will receive the following benefits for 30 minutes:

Benefit 1

Benefit 2

Gain the Light of the Mother Tree buff

XP/SP +50%
HP Potion Recovery +50

Increased the total number of monsters spawning in Hunting Grounds in Mother Tree Awakened Zones by 8

The Light of the Mother Tree effect is available to all users in the corresponding Hunt Zone.

Light of the Mother Tree effect is removed when you leave the hunting area.

The Awakened Mother Tree will become inactive again after 30 minutes.


Wasteland's Oasis

Added a new Field Hunting Zone, "Wasteland's Oasis"

Wasteland's Oasis is a recommended hunting zone for levels 88-90.

You can travel from Gludin Village to the Wasteland Oasis via the Teleport UI.

When fighting monsters at close range, there is a chance that an "elite raider" monster will appear.

A 'Creature of the Oasis' monster will appear near the oasis.

Defeating a "Creature of the Oasis" monster has a chance to unleash a powerful "Vander" monster.

You can earn the following rewards in the Wasteland's Oasis:

Obtainable Items

Special Equipment Augment Stone / Hunter Armor


Hunting Zone Changes

Increased the balance of the "Dragon" monster that spawns on weekends inside East Dragon Valley Hunting Zone and adjusted its rewards to match the changed balance.

Added a new monster to the Tower of Insolence.

New monsters have a chance to summon subordinate monsters.

Location

Title

Monster Name

Subordinate Monster Name

1st Floor

Heavenly Watchman

Resurrected Berserker

Resurrected Warrior

2nd Floor

Putrefied Sage

Putrefied Escort

3rd Floor

Brainwashed Berserker

Brainwashed Escort

4th Floor

Hallate Great Warrior

Hallate Knight-Errant

5th Floor

Hard Armored Beast

Armored Beast

6th Floor

Evolved Hard Armored Beast

Evolved Armored Beast

7th Floor

Heavenly Watchman

Heavenly Watcher
Heavenly Bodyguard

8th Floor

Mutated Messenger Watchman

Mutated Messenger Watcher
Mutated Messenger Bodyguard

9th Floor

Watchman of Darkness

Watcher of Darkness
Bodyguard of Darkness

10th Floor

Holy Warrior

Heavenly Witch Clone

11th Floor

Heavenly Bodyguard

Dinamis' Clone

12th Floor

Archangel of Eternal Life

Archangel's Clone


Removed the existing Titles of 'Consumed by Energy' from titled monsters in the Tower of Insolence.

Changed the monsters to be defeated in the "Tower of Insolence Exploration" quest to "Heavenly Watchman" due to a change in the Tower of Insolence titled monsters.

Nerfed boss monsters in Monster Invasion.

Gludio

Giran

Oren

Raid Leader Turin

Commander Skyla

Commander Shadow Sky

Operations Officer Cytus

Chief Priest Isirr

Chief Priest Thetis

Quartermaster Kastor

Archbishop Ipos

Archbishop Vespera

Commander Gako

Soldier Avaka

Soldier Black Mamba

Raider Captain Kuka

Raider Captain Tamash

Raider Captain Knoriks

Legate Chiku

Commander Gazan

Commander Shadowvein

Ol Mahum Mercenary Raid Leader

Zenta Monastery Guard Captain

Vicious Beast Army Escort Captain

Ol Mahum Mercenary Commando Captain

Zenta Monastery Bishop

Vicious Beast Army Bishop

Ol Mahum Mercenary Chief Commander

Zenta Monastery Archbishop

Vicious Beast Army Archbishop

Ol Mahum Mercenary Knight Captain

Lizardman Mercenary Advisor

Vicious Demon Army Advisor

Oel Mahum Special Forces Commando Leader

Lizardmen Mercenary Staff Officer

Vicious Demon Army Staff Officer

Oel Mahum Special Forces Elder

Lizardman Mercenary Soldier

Vicious Demon Army Soldier

Oel Mahum Special Forces Commander

Lizardmen Commando Raid Leader

Vicious Undead Escort Commander

Oel Mahum Special Forces Raider Captain

Lizardmen Commando Commando Captain

Vicious Undead Escort Legate

Sel Mahum Escort Legate

Lizardmen Commando Commando Leader

Vicious Undead Escort Commander

Sel Mahum Escort High Magus

Zenta Escort Commander

 -

Sel Mahum Escort Inspector

Zenta Escort Legate

 -

Sel Mahum Escort Commando Captain

Zenta Escort Commander

 -


Added and adjusted the amount of "Blessing Scroll - Weapon/Armor" drops that have a chance to drop when killing monsters in some Hunting Zones.

- Added rewards for killing monsters in the Heavenly Tower, levels 91 and 92, and Morgos's Command Base to drop Blessing Scrolls.

- Increased the amount of the "Blessing Scroll - Weapon/Armor" item drop rewards in Silenoi Fortress.

- Reduced the amount of "Blessing Scroll - Weapon/Armor" item drops in the Giant's Cave.


Added "Blessed Weapon/Armor Enchant Scroll - A-grade" to the Sin Eater drop rewards for Atingo's summoned monsters in Plains of the Lizardmen, West/East Dragon Valley, and Orc Barracks.

Increased the populations of the following target Hunting Zones:

Target Hunting Zone

Newbie Tutorial Section

Ruins of Agony

Death Pass

Sea of Spores

Cemetery

Plains of Glory

War-Torn Plains

Silent Valley

 

The following Hunting Zones have been rebalanced:

Hunting Zone Name

Changes

Cruma Tower Floors 2-3

XP Gain increased

Silent Valley

Plains of the Lizardmen

East Dragon Valley

Sel Mahum Barracks

Orc Barracks

Aztacan's Temple

XP Gain increased

Skill Damage reduced

Underground Labyrinth

P. Atk./M. Atk. reduced

 

Adjusted the populations of the following Target Hunting Zones:

Target Hunting Zone

Newbie Tutorial Section

Ruins of Agony

Death Pass

Sea of Spores

Cemetery

Plains of Glory

 

Expanded the number of the following instanced zones:

Target Instanced Zone

Transcendent Dungeon

Training Dungeon


Increased the monster population in the Harita Lizardmen spawn area in Aztacan's Temple.

Fixed an issue with monsters being placed in unusual spots in some areas of the Silent Valley.

Slightly increased the Respawn Time of monsters in Shadowlands.

Replaced the B-Grade or Lower Enchantment Scroll item with the 'Growth Rune Fragment' item in the rewards available from Alligator Island.

Added rewards that can be obtained from the 5th Floor and above in World Tower of Insolence.

Tower of Insolence

Obtainable Rewards Added

5th Floor

Weapon Augment Stone [Imprint]

6th Floor

Weapon/Armor Augment Stone [Imprint]

7th Floor

Weapon/Armor/Accessory Augment Stone [Imprint]
Blessed Weapon/Armor Enchant Scroll [Imprint]

8th Floor

Weapon/Armor/Accessory/Special Equipment Augment Stone [Imprint]
Blessed Weapon/Armor Enchant Scroll [Imprint]

Floors 9-12

Weapon/Armor/Accessory/Special Equipment Augment Stone [Imprint]
Blessed Weapon/Armor Enchant Scroll [Imprint]
Transcendent Enhancement Stone Fragment [Imprint]


Increased the P. Def and M. Def. of monsters inside the Giant's Cave.

Added Debuff Resistance to prevent 'Castle Teleport Device' placed within Kelbim's Castle from changing position.

Fixed an issue where Raid Boss Lilith & Anakim would spawn once more if killed within a certain amount of time after spawning.

Increased EXP/SP rewards for the following monsters in the 'Hot Springs' and Giants' Cave Hunting Zones:

Hunting Zone Name

Monster Name

Hot Springs

Morgos Hot Springs Hunter

Tail Warrior

Tail Hunter

Tail Berserker

Tail Wizard

Giant's Cave

Giant's Mercenary

Mutated Soldier

Mutated Tracker

Mutated Archer


Changed the balance of the Silenoi Fortress hunting zone.

- Increased the spawn quantity of monsters in the Silenoi Fortress hunting zone.

Fixed an issue with Chaos Bosses spawning when the server is down.

- Chaos Bosses will spawn daily at 20:00 as before.

Added a new Spellbook of 'Bless Fortune' to the list of Drop Rewards from Raid Bosses.

Hunting Zones with Reduced Drop Reward

Palibati Queen Themis

Monster Bulleroth

Kuroboros' High Priest

Evil Orc Dephracor

Katuba

Flame Dragon

Bloody Priest Melissa

Fire of Wrath Shuriel


Changed the Instance Zone duration to 10 minutes after defeating the Boss monster in "Valakas Shrine" to compensate for the fact that players could not obtain items if they were removed from Alliance after defeating the Boss monster.

- The boss monster's loot privileges are tied to the kill coalition for 5 minutes, so if you disband the coalition after killing the boss monster, you must wait 5 minutes before you can loot.

Changed the rewards for some Hunting Zones.

Increased the drop rate of the "Cloak of Protection Pack [Imprint]" that can be obtained from killing monsters in the Hunting Zones of World Tower of Insolence's 3rd to 12th Floors.

Reduced the Drop Reward Amount in some Hunting Zones.

Hunting Zones with Reduced Drop Reward

Inside the Giants' Cave

Morgos's Command Base

Silenoi Fortress


Skill

Changed the full Skill animation to display correctly even if the Skill Cast Time is reduced to the max from Attack/Casting Speed.
  • The actual Skill Cast Time will not be increased with the changes in animation, these are visual changes only.

Enchantment Extraction System

Added an Enchantment Extraction system

You can find the target Skill in the 'Skills window → Enchantments → Enchantment Extraction', and use the Enchantment Extraction system.

If you have a '3-star' Skill enchanted, you can use the extraction system to gain a Skill Enchant Guaranteed Ticket.

Extraction Materials

Obtain after extracting

Skill

Enchant Level

L2 Coin

Adena

Skill

Enchant Level

Item Acquired

3-Star Skills

1

35,280

1,000,000

3-Star Skills

0

<★3> Skill Enchant +1 Guaranteed Ticket

2

97,020

2,000,000

0

<★3> Skill Enchant +2 Guaranteed Ticket

3

308,700

3,000,000

0

<★3> Skill Enchant +3 Guaranteed Ticket

 

Using Skill Enchant Guaranteed Tickets in the traditional Enchant Skill window, you can enchant a Skill as follows:

Enchant Guaranteed Ticket

Target Skills

Change Enchantment Level

Required L2 Coins

Required Adena

<★3> Skill Enchant +1 Guaranteed Ticket

3-Star Skills

0 → +1

15,120

1,000,000

<★3> Skill Enchant +2 Guaranteed Ticket

0 / +1 → +2

41,580

2,000,000

<★3> Skill Enchant +3 Guaranteed Ticket

0 / +1 / +2 → +3

132,300

3,000,000


Skill Changes

The Duelist Class' 'Contender' and 'Contender: Master' Skill levels are no longer visible.
Added <Weapon Skill> Guide to Item/Skill Tooltips of following Weapons:

- Boss Weapon

- Ice Lord's Weapon

- Immortal Weapon (Death Knight's Flame Sword)


Changed the Skill Name whose effect reduces the target's MP with Magic Damage to <Mana Flare>.

- Aura Sink

- Seal of Gloom

- Gloves of Silence Activation Skill

Improved the tooltips for Skills with Blocking and Removal effects to specify which Skills can be removed.

Target Skills

Blocking and Removal Effects

Expel

Wind Walk, Blade Movement, Fast Run, Elemental Wind

Giant Swing

Wind Walk, Blade Movement, Fast Run, Elemental Wind

Block Defense

Shield, Magic Barrier

Block Wind Walk

Wind Walk, Blade Movement, Fast Run

Death Rupture

Wind Walk, Blade Movement, Fast Run

Howl Spear

Wind Walk

Spear Stump

Wind Walk


The Assassin Class' 'Suppression' Skill can now Suppress 'Claidheamh Soluis' and 'Light Discharge' Skills.
The Rogue Class Skills of 'Exciting Adventure', 'Wind Riding', and 'Ghost Walking' have been changed to stack with 'Ultimate Evasion.'
The 'Vengeance' Skill for the Knight Class has been changed to stack with the 'Ultimate Defense' Skill.

Added a list of Skills that can be removed with Dark Ruin.
- [Light Authority] effect (Excluding Recovery effect) applied through Sephiroth Skill
- Light Protection effects applied by Sacrosanctity Skills

Expanded the level for the Main Attack Skill used by characters of Lv. 91 and above.

Class

Skill Name

Expanded Levels

Phoenix Knight
Hell Knight
Eva's Templar
Shillien Templar

Knight Assault

94-95

Dreadnought

Cursed Pierce
Arc Cursed Pierce

94-95

Duelist

Triple Smash

94-95

Full Rising Attack

91-95

Adventurer
Wind Rider
Ghost Hunter

Lethal Blow

94-95

Dark Blow

91-95

Sagittarius
Moonlight Sentinel
Ghost Sentinel

Lethal Shot
Lethal Shot: Legendary

94-95

Arc Mage

Flame Buster

94-95

Soul Taker

Abyssal Buster

94-95

Arcana Lord
Elemental Master
Spectral Master

Arterial Strike

94-95

Cardinal

Holy Ray
Shining Ray

94-95

Eva's Saint

Holy Ray
Aquatic Ray

94-95

Shillien Saint

Holy Ray
Darkness Ray

94-95

Hierophant

Holy Ray
Essential Holy Ray
Fatal Smash
Essential Fatal Smash

94-95

Death Knight

Punishment
Demolition
Burning / Freezing / Lightning Demolition

94-95

Assassin

Blow
Enhanced Strike

94-95

Sword Muse

Extreme Tempo
Real Extreme Tempo: Muse

94-95

Spectral Dancer

Extreme Tempo
Real Extreme Tempo: Dancer

94-95

Mystic Muse

Mystic Buster

94-95

Storm Screamer

Gale Buster

94-95

Titan

Demolition Impact

94-95

Grand Khavatari

Hurricane Assault
Burning Strike

94-95

Dominator
Doomcryer

Steal Essence
Bloody Strike

94-95

Vanguard

Arc Impale
Wild Scratch
Shadow Scratch

94-95

Fortune Seeker

Jump Smash
Spoil Crush

94-95

Spoil Destroyer

91-95

Maestro

Ground Smash

94-95

Broken Match

91-95

Doombringer

Soul Impact
Soul Smash
Arc Soul Smash

94-95

Soul Hound

Soul Spark
Soul Slash

94-95

Trickster

Twin Shot
Twin Shot: Legendary

94-95

Storm Blaster

Double Impact
Triple Impact

94-95

 

The SP Consumption and Adena according to Acquisition are shown below:

Acquiring Level

SP Needed

Required Adena

91

150,000,000

10,000,000

92

170,000,000

15,000,000

93

200,000,000

20,000,000

94

240,000,000

50,000,000

95

290,000,000

100,000,000

 

Reduced the MP Consumption of some Skills used by characters of Lv. 91 and above.

Class

Skill Name

Grand Khavatari

Hurricane Assault

Adventurer
Wind Rider
Ghost Hunter

Lethal Blow

Fortune Seeker

Spoil Crush
Jump Smash

Dreadnought

Cursed Pierce
Arc Cursed Pierce

Titan

Demolition Impact
Formula of Demolition

Doombringer

Soul Smash
Arc Soul Smash
Soul Impact

Soul Hound

Soul Slash

Maestro

Ground Smash

Death Knight

Punishment
Demolition
Burning / Freezing / Lightning Demolition

Phoenix Knight
Hell Knight
Eva's Templar
Shillien Templar

Knight Assault

Vanguard

Arc Impale
Wild Scratch
Shadow Scratch

Sword Muse

Extreme Tempo
Real Extreme Tempo: Muse

Spectral Dancer

Extreme Tempo
Real Extreme Tempo: Dancer

Duelist

Triple Slash

 

Added Basic Inventory Expansion Skills to all character Races.

Skill Name

Effect

Inventory Management

Inventory Slots +12

 

Adjusted the MP cost of the 'Soul Spark' Skill for the Soul Hound Class.

Changed the effect of the "Lightning Tempest" for the Soul Hound Class.

Existing

Change

Additional Hit triggered when using 'Soul Spark'

Enhances 'Soul Spark' Skill on acquisition

Soul Spark → Lightning Soul Spark

Enchantment Effect: Attack Count 1 time -> 2 times

Jin - Soul Spark → Jin - Lightning Soul Spark

Enchantment Effect: Attack Count 2 times -> 3 times

 

Added effects to each Enchantment Level of the 'Resonance' Skill for the Soul Hound Class.

Enchant Level

Additional Effect

+1

All Skill Power +2%

+2

All Skill Power +4%

+3

All Skill Power +7%


Improved the readability of Skill tooltips where effects are applied when the Equipment is equipped.

Changed the Duelist Class' 'Full Rising Attack' Skill to apply P. Def. reduction first, then damage.

Added Help for Skill Enchant.

If a Skill can only be Enchanted, it will not be displayed in the 'Skills window - Available' tab.

6 Class Common Buff Skills have been changed to Passive Skills.

The list of changed Skills is as follows and Race exclusive Prefixes are removed:

List of skills that have changed

Shield

Might

Focus

Death Whisper

Empower

Clarity

 

Fixed the Spirit Ore consumption for Classes' common Buff Skills.
- Prefixes per Race is maintained.

Race

Prefixes

Human/Elf/Dark Elf/High Elf

None

Orc

Chant Orb

Dwarf

Maphr's

Jin Kamael

Soul

Sylph

Elemental

 

Spirit Ore costs for Common Buff Skills are as follows:

Skill Name

Spirit Ore Consumption per Level

Lv. 1

Lv. 2

Lv. 3

Lv. 4

Berserker Spirit

3

3

5

Haste

3

3

5

Wind Walk

3

3

5

Acumen

3

3

3

5

Magic Barrier

3

3

5

Wild Magic

3

3

5


Items

Talisman - Heaven

Added the 'Talisman - Heaven' Item

The "Talisman - Heaven Enchant Package" is tradeable and grants "Talisman - Heaven [Imprint] x1 and Enchant Scroll: Accessories [Imprint] x10 when used.

"Talisman - Heaven [Imprint]" can be Enchanted with "Enchant Scroll: Accessories [Imprint]" to +10, with the following stats per Enchant.

"+8-9 Talisman - Heaven" can be safely enchanted with Transcendent Enhancement Stones.

Enchant Value

Effect

0 (default)

P. Def. +200, M. Def. +200, Max HP +200, All Critical Damage Received -1%

1

P. Def. +400, M. Def. +400, Max HP +400, All Critical Damage Received -2%

2

P. Def. +600, M. Def. +600, Max HP +600, All Critical Damage Received -3%

3

P. Def. +800, M. Def. +800, Max HP +800, All Critical Damage Received -4%

4

P. Def. +1000, M. Def. +1000, Max HP +1000, All Critical Damage Received -5%

5

P. Def. +1200, M. Def. +1200, Max HP +1200, All Critical Damage Received -6%

6

P. Def. +1400, M. Def. +1400, Max HP +1400, All Critical Damage Received -7%,

Bow Weapon Resistance +2%

7

P. Def. +1600, M. Def. +1600, Max HP +1600, All Critical Damage Received -9%,

Bow Weapon Resistance +4%, Sleep Resistance +3%, Hold Resistance +3%

8

P. Def. +1800, M. Def. +1800, Max HP +1800, All Critical Damage Received -11%,

Bow Weapon Resistance +6%, Sleep Resistance +6%, Hold Resistance +6%, All Critical Damage +3%

9

P. Def. +2000, M. Def. +2000, Max HP +2000, All Critical Damage Received -13%,

Bow Weapon Resistance +8%, Sleep Resistance +9%, Hold Resistance +9%, All Critical Damage +5%
<Special Effect> Limited Count: Chance to activate debuff to enemy when hit. Activation Chance: 1%, Duration: 3 seconds, Debuff Effect: Attack Count fixed to 1

10

P. Def. +2500, M. Def. +2500, Max HP +2500, All Critical Damage Received -15%,

Bow Weapon Resistance +10%, Sleep Resistance +12%, Hold Resistance +12%, All Critical Damage +10%
<Special Effect> Limited Count: Chance to activate debuff to enemy when hit. Activation Chance: 2%, Duration: 3 seconds, Debuff Effect: Attack Count fixed to 1


Phantom Mask

Added a new item 'Phantom Mask'

The 'Phantom Mask' item can be equipped in the Hair Accessory (right) slot.

The 'Phantom Mask' item can be enchanted using the 'Enchant Scroll: Accessories' item.

Phantom Mask items of +8 or higher can be Enchanted safely with Transcendent Enhancement Stones.

The Phantom Mask's enchant progression is shown below:

Enchant

P. Def./M. Def.

P. Atk./M. Atk.

XP/SP Gain

PvE Damage Bonus

Paralysis Resistance

PvE Damage Received

Seal Resistance

0

100

100

1%

0.3%

1

200

200

2%

0.6%

2

300

300

3%

0.9%

3

400

400

4%

1.2%

4

500

600

5%

1.5%

2%

5

700

800

7%

1.8%

4%

-1%

6

900

1000

9%

2.1%

6%

-2%

3%

7

1100

1500

11%

2.4%

8%

-3%

6%

8

1300

2000

13%

3.0%

10%

-4%

9%

9

1500

2500

15%

4.0%

12%

-5%

12%

10

2000

3000

20%

5.0%

15%

-7%

15%

If you are equipping a +7 or higher Phantom Mask, a special monster will appear when you defeat the Heavenly Watchman in the Tower of Insolence.

Depending on the Phantom Mask's enchant level, different special monsters will appear.

Depending on the level of the Tower of Insolence, special monsters will appear at different frequencies.


Red Flame Gauntlets

Added new item 'Red Flame Gauntlets'

Enchant

Level

Stats

P. Def./

M. Def.

Max HP

Critical

Rate Received

All Skill Power

Mana Flare:

Gloves of Silence - Mana Burn Effect

Flame Restriction
: Weapon Skill Trigger Chance Reduced

Debuff Activation Chance

Weapon Skill Activation Chance

0

+200

+500

-1%

+0.5%

-1%

1

+400

+600

-1.5%

+1%

-2%

2

+600

+700

-2%

+1.5%

-3%

3

+800

+800

-2.5%

+2%

-4%

4

+1000

+1000

-3%

+2.5%

-5%

5

STR/INT +1

+1200

+1200

-4%

+3%

-7%

1%

-10%

6

STR/INT +1
DEX/WIT +1

+1400

+1400

-5%

+3.5%

-10%

3%

-20%

7

STR/INT+2
DEX/WIT +1
CON/MEN +1

+1600

+1600

-6%

+4%

-20%

5%

-30%

8

STR/INT+2
DEX/WIT +2
CON/MEN +1

+1800

+1800

-7%

+8%

-30%

7%

-40%

9

STR/INT+2
DEX/WIT +2
CON/MEN +2

+2000

+2000

-8%

+12%

-40%

9%

-50%

10

STR/INT +3
DEX/WIT +3 CON/MEN +3

+2500

+3000

-10%

+16%

-50%

10%

-70%

*Among the basic effects of Red Flame Gauntlets is the Mana Flare Damage Reduction, which reduces the damage dealt to MP, just like the the Gloves of Silence's Activation Skill.

 

Equip 'Red Flame Gauntlets' with +5 or higher enchantment then attack to trigger 'Flame Restriction' Skill.

Skill Name

Effect

Flame Restriction

Reduces the target's Weapon Skill Activation Chance

 

Enchant

Activation Chance (%)

Debuff Effect (%)

Duration

5

1

-10

5 seconds

6

3

-20

5 seconds

7

5

-30

5 seconds

8

7

-40

5 seconds

9

9

-50

5 seconds

10

10

-70

5 seconds

 

Red Flame Gauntlets' Blessing options are as follows:

Enchant

Effect

Basic

+1000 P. Def./M. Def.

6

XP/SP Gain +10%

7

XP/SP Gain +10%

8

XP/SP Gain +20%


Hunter Armor

Added New Hunting Specialization Item, Hunter Armor

Equipment Type

Item Name

Options

Heavy

Hunter Breastplate (Upper Body)

CON +1

Stun Resistance +25%

Hunter Gaiters (Lower Body)

Light

Hunter Leather Armor (Upper Body)

DEX +1

Stun Resistance +25%

Hunter Leather Leggings (Lower Body)

Robe

Hunter Tunic (Upper Body)

WIT +1

Stun Resistance +25%

Hunter Stockings (Lower Body)

 

The Enchantment effects for the Hunter Armor are as follows:

Enchantment (Upper/Lower Body)

Enchant Effect

0

XP/SP Gain +1%

1

XP/SP Gain +2%

2

XP/SP Gain +3%

3

XP/SP Gain +4%

4

XP/SP Gain +5%

5

XP/SP Gain +6%, Skill Power 0.6%

6

XP/SP Gain +8%, Skill Power 1.2%

7

XP/SP Gain +15%, Skill Power 1.8%

8

XP/SP Gain +30%, Skill Power 2.4%

9

XP/SP Gain +50%, Skill Power 3%

10

XP/SP Gain +80%, Skill Power 4%

 

The Supply Hunting Zones for the Hunter Armor are as follows:

Hunting Zone Name

Sel Mahum Barracks

Dragon Valley

Melat Lizardman Occupied Territory

Orc Barracks

Cruma Tower: 2nd Floor

Adventure Guildsman Hunting Zone

Giant's Cave

Hot Springs

Gourd Canyon

Silenoi Fortress

Morgos's Command Base

Fairy Occupied Territory


Stable Scroll: Enchant Weapon/Armor (A-grade)

Added new item: "Stable Scroll: Enchant Weapon/Armor (A-grade)"

These Enchant Scrolls are obtained through Special Crafting and can be used on equipment with +7 to +9 enchant levels.

The equipment retains its enchantment level when it fails to be enchanted using Enchant Scrolls.


Kelbim Doll

Added 'Kelbim Doll Lv. 1-6'

Kelbim Dolls of the same level can be Combined to upgrade to a higher level Doll.

'Kelbim Doll Lv. 1-6' effects:

Level

STR/INT

DEX/WIT

CON/MEN

P. Def./

M. Def.

Knock Back/Sealed/Speed Reduction Attack

All Critical Damage

XP/SP Gain

PvP Damage Received

Lv. 1

-

+1

+1

+1,000

+3%

+10

-

-

Lv. 2

+1

+1

+1

+1,500

6%

+20

-

-

Lv. 3

+1

+2

+2

+2,000

+9%

+30

-

-

Lv. 4

+2

+2

+2

+2,500

+12%

+50

-

-

Lv. 5

+2

+3

+3

+3,000

+15%

+70

-

-

Lv. 6

+3

+3

+3

+5,000

+20%

+100

+5%

-2%


Item Changes

By Combining the Hellbound Talisman Lv. 8 and Lv. 9 with Transcendent Enhancement Stones, you can now obtain the next level of Talisman without the risk of the item leveling down at fail.

Combination Items

Fee

(Adena)

Success

Item Acquired

Fail

Item Acquired

Hellbound Talisman Lv. 8 +

Transcendent Enhancement Stone or Transcendent Enhancement Stone [Imprint]

1.5 million

Hellbound Talisman Lv. 9

Hellbound Talisman Lv. 8

Hellbound Talisman Lv. 9 +

Transcendent Enhancement Stone or Transcendent Enhancement Stone [Imprint]

7.5 million

Hellbound Talisman Lv. 10

Hellbound Talisman Lv. 9

 

Reduced the price of the 'Scroll: PK'.

Sourcing

Changing prices

Clan Shop

300 Clan Coins → 200 Clan Coins

L2 Coin Shop - Ancient Adena

300 Ancient Adena → 200 Ancient Adena

L2 Coin Shop - Other

350 L2 Coins → 250 L2 Coins

 

Changed for Talisman of Baium to be enchantable up to +10.

+6 and above enchant values have different effects than before.

Below are the stats for each of the enchantments for Talisman of Baium.

Enchant Value

Effect

0

(Basic)

P. Atk. +284, M. Atk. +392, All Skill Power +5%, P. Critical Rate +20, M. Skill Critical Rate +20,

P. Def. +100, M. Def. +100, All Weapon Resistance +5%, Skill MP Consumption -5%, Skill Cooldown -3%,

STR/INT/DEX/WIT/CON/MEN +1

1

P. Atk. +300, M. Atk. +415, All Skill Power +5%, P. Critical Rate +20, M. Skill Critical Rate +20,

P. Def. +100, M. Def. +100, All Weapon Resistance +5%, Skill MP Consumption -5%, Skill Cooldown -3%,

STR/INT/DEX/WIT +1, CON/MEN +2
<Additional Effect> Skill Cooldown -1%

2

P. Atk. +334, M. Atk. +449, All Skill Power +5%, P. Critical Rate +20, M. Skill Critical Rate +20,

P. Def. +100, M. Def. +100, All Weapon Resistance +5%, Skill MP Consumption -5%, Skill Cooldown -3%,

STR/INT +1, DEX/WIT/CON/MEN +2
<Additional Effects> Skill Cooldown -2%, All Skill Power +1%

3

P. Atk. +376, M. Atk. +491, All Skill Power +5%, P. Critical Rate +30, M. Skill Critical Rate +30,

P. Def. +100, M. Def. +100, All Weapon Resistance +5%, Skill MP Consumption -5%, Skill Cooldown -3%,

STR/INT/DEX/WIT/CON/MEN +2
<Additional Effects> Skill Cooldown -3%, All Skill Power +1%

4

P. Atk. +426, M. Atk. +541, All Skill Power +5%, P. Critical Rate +40, M. Skill Critical Rate +40,

P. Def. +100, M. Def. +100, All Weapon Resistance +6%, Skill MP Consumption -5%, Skill Cooldown -3%,

STR/INT/CON/MEN +2, DEX/WIT +3
<Additional Effects> Skill Cooldown -4%, All Skill Power +2%, P. Def. +20, M. Def. +20

5

P. Atk. +485, M. Atk. +600, All Skill Power +5%, P. Critical Rate +50, M. Skill Critical Rate +50,

P. Def. +100, M. Def. +100, All Weapon Resistance +7%, Skill MP Consumption -5%, Skill Cooldown -3%,

CON/MEN +2, STR/INT/DEX/WIT +3
<Additional Effects> Skill Cooldown -7%, All Skill Power +3%, P. Def. +50, M. Def. +50

6

P. Atk. +650, M. Atk. +650, All Skill Power +5%, All Critical Rate +60,

P. Def. +200, M. Def. +200, All Weapon Resistance +7%, Skill MP Consumption -5%, Skill Cooldown -3%,

STR/INT/DEX/WIT/CON/MEN +3
<Additional Effects> Skill Cooldown -8%, All Skill Power +4%, P. Def. +100, M. Def. +100, All Critical Damage +50

7

P. Atk. +800, M. Atk. +800, All Skill Power +5%, All Critical Rate +70,

P. Def. +400, M. Def. +400, All Weapon Resistance +7%, Skill MP Consumption -5%, Skill Cooldown -3%,

STR/WIT/MEN +3, INT/DEX/CON +4
<Additional Effects> Skill Cooldown -9%, All Skill Power +5%, P. Def. +200, M. Def. +200, All Critical Damage +60

8

P. Atk. +1000, M. Atk. +1000, All Skill Power +5%, All Critical Rate +80,

P. Def. +600, M. Def. +600, All Weapon Resistance +7%, Skill MP Consumption -5%, Skill Cooldown -3%,

STR/INT/DEX/WIT/CON/MEN +4
<Additional Effects> Skill Cooldown -10%, All Skill Power +6%, P. Def. +300, M. Def. +300, All Critical Damage +70

9

P. Atk. +1500, M. Atk. +1500, All Skill Power +5%, All Critical Rate +90,

P. Def. +800, M. Def. +800, All Weapon Resistance +7%, Skill MP Consumption -5%, Skill Cooldown -3%,

STR/WIT/MEN +4, INT/DEX/CON +5
<Additional Effects> Skill Cooldown -11%, All Skill Power +7%, P. Def. +400, M. Def. +400, All Critical Damage +80

10

P. Atk. +2000, M. Atk. +2000, All Skill Power +5%, All Critical Rate +100,

P. Def. +1000, M. Def. +1000, All Weapon Resistance +7%, Skill MP Consumption -5%, Skill Cooldown -3%,

STR/INT/DEX/WIT/CON/MEN +5
<Additional Effects> Skill Cooldown -12%, All Skill Power +8%, P. Def. +500, M. Def. +500, All Critical Damage +100

 

Adjusted the +9/+10 enchant options for the 'Sigil/Shield of Protection', 'Berserker Sigil/Shield', 'Fatal Sigil', and 'Revenge Shield'.

Fatal Sigil

Effect

9

10

Max MP

500

700

All Critical Rate

10%

12%

Activation Skill

<Fatal Power>

Activation Chance

8%

9%

Skill Power

8.5%

9%

Activation Skill

<Fatal Impact>

Activation Chance

3% (maintain)

4%

All Critical Damage

350

400

Sigil of Protection

Effect

9

10

Defense

16%

18%

M. Def.

16%

18%

Activation Skill

<Protection: Curse>

Activation Chance

4%

5%

Re-activation Cooldown

Delete

Berserker Sigil

Effect

9

10

Max HP

200

500

Activation Skill

<Berserker Rage>

Activation Chance

8%

9%

<Activation Skill>

<Berserker From Hell>

Damage Given

410

440

All Skills Critical Damage

7%

8%

Revenge Shield

Effect

9

10

Activation Skill

<Defense Shield>

Activation Chance

8%

9%

Re-activation Cooldown

30 seconds

30 seconds

P. Def./M. Def.

70%

80%

Activation Skill

<Guard Revenge>

Re-activation Cooldown

30 seconds

30 seconds

Damage Reflect

70%

80%

Shield of Protection

Effect

9

10

P. Def. / M. Def. / Shield P. Def.

16%

18%

Activation Skill

<Protection: Condition>

Activation Chance

4%

5%

HP Regeneration per second

1500

2000

Berserker Shield

Effect

9

10

P. Def. / M. Def.

1000

1200

All Critical Damage Rate/Damage

-12%

-14%

Activation Skill

<Berserker Revival>

Activation Chance

8%

9%

Activation Skill

<Absolute Revenge>

Activation Chance

4%

5%

 

Changed the balance of Immortal Weapons and Death Knight Fire Swords.

- Improved stat increases for all Immortal Weapons and Death Knight Fire Swords.

Enchant Level

Existing Stats

Current Stats

0

5

10

1

6

11

2

7

12

3

8

13

4

9

14

5

10

15

 

Made the following changes to the P. Atk./M. Atk. values per enchant level and the values that increase when enchanted.

Weapon

P. Atk.

M. Atk.

Basic

Adds +1 to +3 when enchanted

Adds +4 to +5 when enchanted

Basic

Adds +1 to +3 when enchanted

Adds +4 to +5 when enchanted

Immortal Sword

690

90

100

342

50

60

Death Knight Fire Sword

690

90

100

342

50

60

Immortal Axe

690

90

100

342

50

60

Immortal Rapier

639

85

100

375

50

60

Immortal Spear

690

90

100

342

50

60

Immortal Dagger

680

90

100

342

50

60

Immortal Greatsword

768

85

100

342

50

60

Immortal Ancient Sword

737

85

100

342

50

60

Immortal Flame Fist

768

85

100

342

50

60

Immortal Twin Blade

768

85

100

342

50

60

Immortal Magic Blunt Weapon

657

90

100

519

60

70

Immortal Staff

698

85

100

534

60

70

Immortal Bow

1197

110

120

357

50

60

Immortal Gun

1197

110

120

357

50

60

 

Phantom Knight has been changed to have a chance to appear when some monsters of level 76 or higher are defeated while equipped with a 'Phantom Mask' enchanted to +7 or higher.

Appearance Hunting Zone List

Field Hunting Zone

Bee Hive

Cruma Tower

Plains of the Lizardmen

Dragon Valley

Sel Mahum Barracks

Blazing Swamp

Forest of Mirrors

Ancient Battleground

Enchanted Valley

Ivory Tower Crater

Giant's Cave

Melat Lizardmen Barracks

Tayga Barracks

Orc Barracks

Fairy Frontier

Hot Springs

Gourd Canyon

Silenoi Fortress

Hellbound

Timed Hunting Zone

Primeval Isle

Alligator Island

Forgotten Garden

Aztacan's Temple

Tower of Insolence

Antharas' Lair

Ice Lord's Castle

 

'M. M. Skill Critical Damage' has been added to the 'Beleth's Ring' effect.

Enchant Value

M. Skill Critical Damage

+4

+5%

+5

+10%

+6

+20%

 

The shield of the 'Stockings of Protection' activation skill ‘Protection: Barrier' has been improved.

Enchant Value

Barrier HP

+5

6,000 → 8,000

+6

7,000 → 12,000

+7

8,000 → 16,000

+8

9,000 → 20,000

+9

10,000 → 25,000

+10

11,000 → 30,000

 

Added Ctrl + mouseover on the icon of an item that can be exchanged for Exchange Tickets, etc. to display the item exchange preview window.

The following exchange information is available in the item exchange preview window:

Info Provided

Item Icon

Item Name

Obtainable Amount

Required Item

 

Added tooltips for droppable items in packaged items such as boxes.

Level

Tooltip

Mouse over the box icon

Show Normal Tooltip

Mouse over while holding Ctrl

Show a list of obtainable items

Hover over a list of items in a tooltip while holding Ctrl while showing details

Show a tooltip for an item in a list of droppable items

 

Added the ability to change the STR/CON/DEX/INT/MEN/WIT dye levels 21-30 to the Dye Change Tickets sold in the Adena Shop.

Added new Enchantment effects to A-Grade Armor.

Item Name

Equipment Type

Dark Crystal Breastplate

Upper Body

Armor of Nightmare

One-piece garment

Dark Crystal Gaiters

Lower Body

Tallum Plate Armor

One-piece garment

Majestic Plate Armor

One-piece garment

Dark Crystal Leather Armor

Upper Body

Dark Crystal Leggings

Lower Body

Tallum Leather Armor

One-piece garment

Leather Armor of Nightmare

One-piece garment

Majestic Leather Armor

One-piece garment

Tallum Tunic

Upper Body

Tallum Stockings

Lower Body

Dark Crystal Robe

One-piece garment

Robe of Nightmare

One-piece garment

Majestic Robe

One-piece garment

 

The effects of each Enchant are as follows:

Enchantment (Upper/Lower Body)

Enchant Effect

7

XP/SP Gain +7%

8

XP/SP Gain +9%

9

XP/SP Gain +9%

10

XP/SP Gain +9%

Enchant (One-piece)

Enchant Effect

7

XP/SP Gain +12%

8

XP/SP Gain +16%

9

XP/SP Gain +16%

10

XP/SP Gain +16%

 

'Cloak of Aden' grants the following additional Power of Command per enchantment when equipped:

Enchant Level

Power of Command Value

0

30

1

65

2

100

3

130

4

160

5

200

 

When equipping more than one of the same Jewel/Talisman, those with the highest Power of Command will be applied.

Changed the contents of 'Balok's Treasure Chest [Imprint]' that can be obtained in Balok Battle.

Changed the 'Aztacan's Temple Time Recharge Stone [Imprint]' item to capable of being shared within Account.

Balanced the monsters that appear when killing monsters with Title inside the Giant's Cave while wearing a Phantom Mask of +7 or higher.

Unified the presentation of Item/Skill Tooltips for Special Equipment, Armor of Protection, Boss Weapons, and Ice Lords' Weapons.

Special Equipment List

Einhasad Pendant Lv. 1

Cloak of Protection

Einhasad Pendant Lv. 2

Heavenly Cloak

Einhasad Pendant Lv. 3

Aden Cloak

Einhasad Pendant Lv. 4

Dragon's Belt

Einhasad Pendant Lv. 5

Blessed Dragon's Belt

Gran Kain's Pendant

Circlet of Hero

Reduction Piercing Mask

Blessed Circlet of Hero

Phantom Mask

Circlet of Glory

 

If an Equipment dropped from a Box or Pack item can be shared within an Account, the Box and Pack items themselves can also be shared within the Account.

- Single item drops that can be Account shared. Only crate and pack items can be Account shared.

Added the ability to restore the appearance of Weapons of Aden with the Equipment Appearance Restoration item.


Special Crafting

Added a Special Craft that allows you to craft the "Angel's Wings [Imprint]" item with the "Talisman - Heaven Enchant Package".

Crafting Item

Item Acquired

Required Ingredients

Talisman - Heaven Enchant Package

Talisman - Heaven Enchant Package x10

Angel's Wings [Imprint] x1
5 million Adena

Talisman - Heaven Enchant Package x5

Talisman - Heaven Enchant Package x3

Talisman - Heaven Enchant Package x1

Transcendent Enhancement Stone Fragment [Imprint] x10

 

Added a Special Craft that allows you to craft Transcendent Enhancement Stones with Transcendent Enhancement Stone Fragments.

Crafting Item

Item Acquired

Required Ingredients

Transcendent Enhancement Stone

Transcendent Enhancement Stone x1

Transcendent Enhancement Stone Fragment x10
1 million Adena

Transcendent Enhancement Stone Fragment x1

 

Added the "Stable Scroll: Enchant Weapon/Armor (A-grade)" crafting to the Misc → Enchant Scrolls category.

Special Crafting

Crafting Item

Crafting Ingredients

Solid Scroll: Enchant Weapon (A-grade) (Imprint)

Solid Scroll: Enchant Weapon (A-grade)

[Imprint] x1

Obtain 1 type

Transcendent Enhancement Stone Fragment [Imprint] x14

Blessed Scroll: Enchant Weapon (A-grade)

[Imprint] x1

Blessing Scroll - Weapon [Imprint] x160

Blessed Scroll: Enchant Weapon (A-grade) [Imprint] x120

Solid Scroll: Enchant Armor (A-grade) (Imprint)

Solid Scroll: Enchant Armor (A-grade)

[Imprint] x1

Obtain 1 type

Transcendent Enhancement Stone Fragment [Imprint] x10

Blessed Scroll: Enchant Armor (A-grade)

[Imprint] x1

Blessing Scroll - Armor [Imprint] x200

Blessed Scroll: Enchant Armor (A-grade) [Imprint] x200

 

Since only the Imprinted Stable Scroll: Enchant Weapon/Armor can be used as ingredients, we've added a Special Crafting to the 'Misc → Other' category that allows you to exchange Non-Imprinted items for Imprinted items.

Special Crafting

Crafting Item

Crafting Ingredients

Blessing Scroll - Weapon (Imprint)

Blessing Scroll - Weapon [Imprint] x1

Blessing Scroll - Weapon x1

Blessing Scroll - Armor (Imprint)

Blessing Scroll - Armor [Imprint] x1

Blessing Scroll - Armor x1

Transcendent Enhancement Stone (Imprint)

Transcendent Enhancement Stone Fragment [Imprint] x1

Transcendent Enhancement Stone x1

Blessed Scroll: Enchant Weapon (A-grade) (Imprint)

Blessed Scroll: Enchant Weapon (A-grade) [Imprint] x1

Blessed Scroll: Enchant Weapon (A-grade) x1

Blessed Scroll: Enchant Armor (A-grade) (Imprint)

Blessed Scroll: Enchant Armor (A-grade) [Imprint] x1

Blessed Scroll: Enchant Armor (A-grade) x1

 

Added 1 new guaranteed Craft to the 'Armor & Accessories > Item Enchant Crafting' category.

Crafting Item

Obtainable Items

Material 1

Material 2

+6 Phantom Mask Pack

+6 Phantom Mask Pack [Imprint] x1

Guaranteed Items

Phantom Mask Enchant Package [Imprint] x285

1,000,000 Adena

 

Added 2 new Crafting types to the 'Armor & Accessories → Item Enchant Crafting' category.

Crafting Item

Obtainable Items

Cost

Crafting Limit

+6 Talisman - Heaven Pack

+6 Talisman - Heaven Pack [Imprint] x1

Talisman - Heaven Enchant Package x285

-

1,000,000 Adena

+6 Talisman - Heaven Pack (Imprint)

+6 Talisman - Heaven Pack [Imprint] x1

Talisman - Heaven Enchant Package [Imprint] x285

-

1,000,000 Adena

 

Added 4 new Craft items to the 'Misc > Soul Crystal & Evolution Stone' category.

Crafting Item

Obtainable Items

Cost

Crafting Limit

Fire Spirit Evolutionary Stone

Fire Spirit Evolutionary Stone x1

10,000,000 Adena

-

Soulshot Exchange Ticket [Imprint] x100

Water Spirit Evolutionary Stone

Water Spirit Evolutionary Stone x1

10,000,000 Adena

-

Soulshot Exchange Ticket [Imprint] x100

Wind Spirit Evolutionary Stone

Wind Spirit Evolutionary Stone x1

10,000,000 Adena

-

Soulshot Exchange Ticket [Imprint] x100

Earth Spirit Evolutionary Stone

Earth Spirit Evolutionary Stone x1

10,000,000 Adena

-

Soulshot Exchange Ticket [Imprint] x100

 

Added Crafting for the new equipment item, 'Red Flame Gauntlets'.

Crafting Item

Category

Item Acquired

Material Items

Red Flame Gauntlets Pack

Armor & Accessories

Red Flame Gauntlets Pack [Imprint] x1

Obtain 1 type

Armor Recipe [Imprint] x30

Refined Crystal [Imprint] x100

1 billion Adena

Refined Crystal [Imprint] x1

 

Added 3 new Craft items that can be crafted with Skill Enchant Guaranteed Tickets.

Crafting Item

Obtainable Items

Crafting Fee

4-Star Spellbook Coupon

4-Star Spellbook Coupon [Imprint] x1

obtain 1 type

3-Star Skill +1 Enchant Guaranteed Ticket

Mana Tablet [Imprint] x5

4-Star Spellbook Coupon

4-Star Spellbook Coupon [Imprint] x1

obtain 1 type

3-Star Skill +2 Enchant Guaranteed Ticket

Mana Tablet [Imprint] x10

4-Star Spellbook Coupon

4-Star Spellbook Coupon [Imprint] x1

obtain 1 type

3-Star Skill +3 Enchant Guaranteed Ticket

Mana Tablet [Imprint] x15


Mission

One type of mission that can be completed in the World Hunting Zone 'Heavenly Tower' has been added.

Quest Name

Heavenly Tower Investigation

Prerequisites

Lv. 90 or above

Cycle

Once a week

Completion Unit

Share Account

Completion Requirements

Defeat 50 monsters in the World Hunting Zone Heavenly Tower starting Friday at 22:00, plus Ferion's Escorts

Rewards

Angel's Wings [Imprint] x3


Added the "Gold Name Deco [Imprint]" item to the "Lv. 94 Achievement Special Gift" one-time mission reward.

Unified the Daily Hunting Missions for those below Lv. 76 into one.

The required level for the Transcendent Dungeon Breakthrough Mission has been changed to Lv. 70 and above.

Added the ability to level up missions by 30 levels at once by using L2 Coins.

- This is available once per month per Account and costs 1,000 L2 Coins.

- After receiving the final reward as before, you can earn excess rewards by leveling up your mission.

Revised the Mission Points required to reach mission levels Lv. 31 and above.

Increased the rewards for completing 7 missions due to changes in some Hunting Zone rewards.

Quest Name

Existing Rewards

Changed Rewards

Antharas' Lair Exploration

Enria [Imprint] x10

Enria [Imprint] x10, Ancient Adena x500

Ice Lord's Castle Exploration

Enria [Imprint] x10

Enria [Imprint] x10, Ancient Adena x500

Primeval Garden Investigation

Talisman of Speed Enchant Package [Imprint] x1

Talisman of Speed Enchant Package [Imprint] x2

Garden of Eva Investigation

Eva's Talisman Enchant Pack [Imprint] x1

Eva's Talisman Enchant Pack [Imprint] x2

Tower of Insolence Exploration

+0-+4 Cloak of Protection Box [Imprint] x2

+0-+4 Cloak of Protection Box [Imprint] x2, Ancient Adena x100

Kelbim's Castle & Pagan Temple Investigation

Kelbim's Castle Time Recharge Stone [Imprint] x1,

Pagan Temple Time Recharge Stone [Imprint] x1

Kelbim's Castle Time Recharge Stone [Imprint] x1,

Pagan Temple Time Recharge Stone [Imprint] x1, Ancient Adena x100

Garden of Authority Investigation

Talisman of Power Enchant Package [Imprint] x1

Talisman of Power Enchant Package [Imprint] x2


UI

Added a Name Deco management feature.

- You can set which Name Deco features you have in the Cosmetic menu in Options.

Improved the Resurrection menu that can be selected when a character dies.

- Removed the Resurrection path for castles and fortresses that could result in lost XP upon Resurrection.

- Removed the function to recover XP from residence due to the removal of the Fortress and Castle Resurrection paths.

- Changed the Resurrection menu to show the percentage of XP recovered.

During Special Crafting period, Reset Time will be announced for products that aren't part of Permanent Crafting.


L2 Coin Shop

Removed the 4 Elemental Evolution Stones for sale in the L2 Coin Shop and added them to the 'Misc → Soul Crystal & Evolution Stones' category of Special Crafting.

Added the "Life Control Tower's Scroll of Blessing" item to the Adena Shop in the L2 Coin Shop.

Category

Product Name

Cost

Purchase Restrictions

Adena Shop

Life Control Tower's Scroll of Blessing [Imprint] x1

1,000,000 Adena

12 per Account per day

 

Removed the purchase restriction for "Potential Hardener," which is always available for purchase in the Adena Shop, and adjusted the price.

Product Name

Type

Cost

Potential Hardener

Adena Shop

20,000,000 Adena


Class

Mystic Muse

Added Master Skill for the Mystic Muse Class

Star

Skill Name

Effect

★4

Mystic Meteor: Master

<Fixed Cooldown Skill>

Current CP of enemies near the target -50%

Attacks with 417 power added to M. Atk. and has a chance to knock the enemy down.

Apply the Mystic Frost debuff to an enemy

Apply the Mystic Pride buff to self

Afterwards, Meteorite Fragments and a Huge Tsunami occur, attacking 3 times.

- Meteorite Fragment: Attacks 2 times with 438 power added to M. Atk.

- Huge Tsunami: Attacks 1 time with 438 power added to M. Atk.

Mystic Frost

M. Def. -30%

M. Skill Critical Rate Received +10%

Duration: 5 seconds

(Each effect is applied individually)

Mystic Pride

Skill Attack Range +200

PvP Damage Given +30%

When using Magic (Attack/Mes/Debuff) Skills:

Small meteorites have a chance to drop for extra damage.

Duration: 10 seconds

All attacks deal more damage to enemies with Debuff/Mes

 

Added New Skill for Mystic Muse Class to Learn

Star

Skill Name

Effect

★3

Mystic Frozen

(Based on Lv. 3)

Attack enemies with 231 Power added to M. Atk.

Deploy a freezing field where the target is located.

Freezing Field

The climate within a certain range turns frigid,

and affected enemies fall into a Freezing Cold state.

Field Duration: 5 seconds

Freezing Cold

Paralysis/Speed Reduction/Sleep Resistance -30%

(PvE) M. Def. -10%

(PvP) Speed -90%

(PvP) Charging Skills blocked

Cold Duration: 3 seconds

★2

Winter Shackle

<Speed Reduction Skill>

Bound by extreme cold, slowed down and

temporarily unable to move

Speed Reduction Time: 3 seconds

★2

Winter Dreamer

(Based on Lv. 7)

Puts enemies into Sleep status, and they cannot be woken by attacks. With each hit, the chance of waking up increases with each stack.

(Lv. 1 to Lv. 6 have the same effects as the old (Deep Sleep")

★1

Winter Icicle

Attacks with 195 Power added to M. Atk.

Paralyzes the enemy for 3 seconds

★1

Winter Skin

(Based on Lv. 2)

Reflect 15% of the damage received

Speed +10

Max HP +750

P. Def. +750

When hit, has a chance to grant Frost to the target that attacked you.

Frost

Paralyzed by a cold energy

Duration: 3 seconds

★1

Relic

Paralysis Attack +8%

Sleep Attack +4%

When Equipping Robes:

Max HP +1,000

Max MP +1,000

MP Recovery Bonus + 3

(Skill Enchant available)

★2

Repel

Teleport to the back

Has a chance to knock down targets

M. Skill Attack Range +300

Duration 5 seconds

(Does not apply when in Mystic Pride state)

★1

Mystic Mastery

(Based on Lv. 4)

When equipped with a Magic Blunt & Robe or Magic Sword & Robe

M. Atk. +400

M. Skill Power +4%

Max HP +400

P. Def. +400

Debuff & Mes Resistance +4%

All Range Attack Skill Damage Received -7%

The effects below are applied in proportion to Max MP:

15,000 or higher - M. Skill Power +1%

20,000 or higher - M. Skill Power +2%

30,000 or higher - M. Skill Power +3%

Recover 2% of your Max MP when killing an enemy PC

(Re-activation Cooldown: 5 seconds)


The 'Wind Shackle' skill will be removed when the 'Winter Shackle' skill is acquired.

The 'Blizzard' skill will be removed when the 'Winter Icicle' skill is acquired.

The 'Freezing Skin' skill will be removed when the 'Winter Skin' skill is acquired.

If you have an existing 'Deep Sleep' skill, it will be replaced with the 'Winter Dreamer' skill that matches your level.

The following changes to the Mystic Muse class skills have been made:

Star

Skill Name

Changes

★3

Ice Helix → Mystic Helix

Debuff Effects

INT/CON reduced

→ Decrease one random STR/INT/DEX/WIT/CON/MEN stat

Attack Range

Straight-shooting range based on target

→ Circular range centered around target

★3

Hydro Buster → Mystic Buster

Casting Time

4 seconds → 3 seconds

Enchant Skill on Relic +3 Enchantment

Mystic Buster → Mystic Buster: Relic (Power and number of attacks increased)

★3

Mystic Shield

Nullify 70% of damage received

The remaining 30% of damage consumes MP instead of HP

Effect is removed when MP reaches 0

M. Atk. +200

M. Skill Cooldown -4%

Knock Back Attack +30%

Recover 30% of Maximum MP when the effect ends and

PvP Damage Received -30% for 3 seconds

M. Skill MP Consumption +400%

★2

Magic Circle

(Based on Lv. 2, Mystic Muse only)

M. Atk. +1,000

When using Magic (Attack/Mes/Debuff) Skills

Circles increases one level

(2-second reactivation Cooldown for each level)

Upon reaching level 4, using the Attack Skills below

deals additional damage of 145 power

- Hydro Blast

- Ice Vortex

- Mystic Buster

- Mystic Buster: Relic

Additional effects for each level of the circle

M. Atk. +300 / +500 / +700 / +1,000

M. Skill Critical Rate +1% / +2% / +3% / +5%

M. Skill Critical Damage +1% / +2% / +3% / +5

-

Arcane Power

Changed from Toggle Skill to Buff Skill


The "Mystic Shield" skills held by the "Archmage", "Storm Screamer", and "Soul Hound" classes will be renamed "Arc Shield", "Scream Shield", and "Hound Shield", respectively, with the same effects as the original "Mystic Shield".

Changes to the 'Arcane Power' Skill will apply to all Wizard Classes with that skill.

Added/changed enchantments for the Mystic Muse class skills.

Skill Name

Enchant Effect by Level

Mystic Helix

★3

+1: Power increased / Casting Time reduced / Debuff enhanced / Range increased
+2: Power increased / Casting Time reduced / Debuff enhanced / Fixed Cooldown removed
+3: Casting Time reduced / Debuff enhanced / Attack Count increased

Master Children of Eva

★2

+1: M. Atk. / M. Skill Critical Rate / M. Skill Critical Damage increased

+2: M. Atk. / M. Skill Critical Rate / M. Skill Critical Damage / Knock Back Attack increased

+3: M. Atk. / M. Skill Critical Rate / M. Skill Critical Damage / Knock Back Attack increased

Relic

★1

+1: Paralysis & Sleep Attack / Max HP & MP / MP Recovery Bonus increased

+2: Paralysis & Sleep Attack / Max HP & MP / MP Recovery Bonus increased

+3: Paralysis & Sleep & Knock Back Attack / Max HP & MP / MP Recovery Bonus increased / Skill Enchant

Enchant Skill

Mystic Buster → Mystic Buster: Relic


Other skill-related changes include the following:

- Changed the placement order of the "Self Heal" and "Battle Heal" Skills in the Skills window.

- Mana Regeneration skill's Spirit Ore cost has been reduced.

- Improved the tooltip for the 'Magician Armor Mastery' Skill.


Reduced the cast time of the "Aqua Splash" and "Hydroblast" Skills.

Skill Name

Level

Casting Time (Before)

Casting Time (Changed)

Aqua Splash

1-20

4 seconds

3 seconds

Hydro Blast

1-45

4 seconds

3 seconds

 

Added an attack function to the 'Winter Shackle' skill.

Skill Name

Level

Effect (Existing)

Effect (Changed)

Winter Shackle

1

<Speed Reduction Skill>

Bound by extreme cold, slowed down and

temporarily unable to move

Duration: 3 seconds

<Speed Reduction Skill>

Attacks with 2112 power added to M. Atk.

Bound by extreme cold, slowed down and

temporarily unable to move

Duration: 3 seconds

 

Increased Skill Power of 'Winter Icicle'.

Skill Name

Level

Attack Power (Before)

Attack Power (Changed)

Winter Icicle

1

195

201

 

Added a new MP zone to the Mystic Mastery skill, and added a M. Atk. boost to all zones.

Skill Name

Level

Effect (Existing)

Effect (Changed)

Mystic Mastery

3-4

The effects below are applied in proportion to Max MP

15,000 or higher

M. Atk. +500

M Skill Power +1%

20,000 or higher

M. Atk. +500

M Skill Power +2%

30,000 or higher

M. Atk. +500

M. Skill Power +3%

The effects below are applied in proportion to Max MP

10,000 or higher

M. Atk. +500

15,000 or higher

M. Atk. +500

M Skill Power +1%

20,000 or higher

M. Atk. +500

M Skill Power +2%

30,000 or higher

M. Atk. +500

M. Skill Power +3%

40,000 or higher

M. Atk. +500

M. Skill Power +4%


Titan

Added increased M. Def. and Knock Back Resistance to the Champion of Titans skill.

Skill Name

Level

Additional Effect

Champion of Titan

1

M. Def. +10% / Knock Back Resistance +10%


Assassin

Added AoE Attack Skill Damage Received to the Time Warp: Mastery skill.

Skill Name

Level

Additional Effect

Time Warp: Master

1

Range Attack Skill Damage Received -10%


Fortune Seeker

Expanded the Skill Level for "Fortune Time" and enhanced the Skill Effects according to the levels.

Drops additional rewards only on specified bosses and monsters.

If the <Fortune Mark> effect is already applied to bosses and monsters, it will not be refreshed. 

Skill

Level

Acquiring Level

Effects by Level

Common Effects

Fortune Time

1

76

<Basic Effect>
Max HP +20%
Max HP +2500
P. Skill Power +5%

Attacks against some monsters and Raid Bosses have a chance to trigger

<Fortune Mark> for 2 minutes
(Re-activation Cooldown: 10 seconds)

While the <Fortune Mark> is in effect,

defeating some monsters and Raid Bosses will drop additional rewards

2

85

<Basic Effect>
Max HP +22%
Max HP +3000
P. Skill Power +7%

3

92

<Basic Effect>
Max HP +23%
Max HP +5000
P. Skill Power +10%

4

94

<Basic Effect>
Max HP +25%
Max HP +10,000
P. Skill Power +13%

 

Added a new Passive Skill of 'Bless Fortune.'

Skill

Level

Acquiring Level

Effect

Required Spellbooks

Bless Fortune

1

76

The chance of additional rewards from <Fortune Mark> increases with the character's Power of Command level.

<Power of Command 1001-2000>
Additional Reward Acquisition Probability +20%
<Power of Command 2001 or higher>
Additional Reward Acquisition Probability +50%

<Special Ability>
Fortune Time → Blessed Fortune Time

Spellbook - Bless Fortune
or
Spellbook - Bless Fortune (Imprint)

 

The effect of "Blessed Fortune Time" is as follows:

Skill

Level

Acquiring Level

Effects by Level

Common Effects

Blessed
Fortune Time

1

76

<Basic Effect>
Max HP +20%
Max HP +2500
P. Skill Power +5%
P. Skill Critical Rate +5%
Chance of receiving a P. Skill Critical Attack -5%
All Skill Damage Received -5%
PvE Damage Bonus +5%

Attacking some monsters and Raid Bosses

has a chance to grant <Fortune Mark> for 2 minutes
(Re-activation Cooldown: 10 seconds)

While the <Fortune Mark> is in effect,

some monsters and Raid Bosses will drop additional rewards on defeat

<Special Ability>

Rush → Blessed Rush

2

85

<Basic Effect>
Max HP +22%
Max HP +3000
P. Skill Power +7%
P. Skill Critical Rate +7%
P. Skill Critical Rate Received -7%
All Skill Damage Received -7%
PvE Damage Bonus +7%

3

92

<Basic Effect>
Max HP +23%
Max HP +5000
P. Skill Power +10%
P. Skill Critical Rate +10%
P. Skill Critical Rate Received -10%
All Skill Damage Received -10%
PvE Damage Bonus +10%

4

94

<Basic Effect>
Max HP +25%
Max HP +10,000
P. Skill Power +13%
P. Skill Critical Rate +13%
P. Skill Critical Rate Received -13%
All Skill Damage Received -13%
PvE Damage Bonus +13%

 

- Drops additional rewards only on specified bosses and monsters.

- If the <Fortune Mark> effect is already applied to bosses and monsters, it will not be refreshed.

The Blessed Rush skill has the following effects:

Skill

Level

Effect

Blessed Rush

1-3

Changed to Range Attack Skill
Can be used regardless of enemy distance
Skill Range increased

Attack the target and its surroundings with 6,500/7,000/7,500 Power

Shield Defense Ignore
Ignore 10% of Defense
Critical

PVE/PVP: Attack up to 3 targets

 

Enhanced Fortune Time rewards and added Raid Bosses and Special Monsters that can be acquired.

The following Individual Raids, Special Monsters, and rewards are eligible for Fortune Time rewards:

Fortune Time Individual Rewards Eligibility

Kuka / Jisra / Dark Knight / Dark Banshee / Likaria /

Liansus / Jackal / Aenux / Archeon / Trajenta / Kaztar

 

Fortune Time Individual Rewards List

Water Spirit Evolutionary Stone

Fire Spirit Evolutionary Stone

Earth Spirit Evolutionary Stone

Wind Spirit Evolutionary Stone

Scroll: Enchant Weapon (A-grade)

Scroll: Enchant Armor (A-grade)

Blessed Scroll: Enchant Weapon (A-grade)

Blessed Scroll: Enchant Armor (A-grade)

Cursed Scroll: Enchant Weapon (A-grade)

Cursed Scroll: Enchant Armor (A-grade)

Blessing Scroll - Weapon

Blessing Scroll - Armor

 

The following Alliance Raids and rewards are eligible for Fortune Time rewards:

Fortune Time Allied Rewards Eligibility

Varbasion / Varmoni / Overlord Muscel / Bathus Elbogen / Kshana Daumen / Evil Spirit Tempest / Fiend Goblier /

Demon Cherkia / Demon Harthemon / Demon Sarboth / Demon Bedukel / Bloody Witch Rumilla / Tiger King Karu / Iron Giant Totem /

King Tarlk / Tiger King Kata / Flame Salamander / Fire Dre Vanul / Shilen's Priest Hisilrome / Monster Minotaur / Hero Tamash /

Evil Orc Tabris / Queen Ant Drone Priest / Baium's Priest Angel / Core's Priest Decar / Orfen's Priest Lord Ipos /

Karim / Palibati Quintemis / Monster Buleros / Kuroboros' High Priest / Evil Orc Dephracor / Kadin / Katuba / Tanas /

Enmity Ghost Ramdal / Death Lord Hallate / Kietz / Immortal Savior Mardil / Ranku / Korim / Queen of Darkness / Kernon / Rafael /

Longhorn Golkonda / Bloody Priest Melissa / Fire of Wrath Shuriel / Cherub Galaxia / Epa / Epa of Origin / Radi

 

Fortune Time Allied Rewards List

Blessed Scroll: Enchant Weapon (A-grade)

Blessed Scroll: Enchant Armor (A-grade)

Cursed Scroll: Enchant Weapon (A-grade)

Cursed Scroll: Enchant Armor (A-grade)

Blessing Scroll - Weapon

Blessing Scroll - Armor

<★1> Skill Enchant 10% Recharge Stone

<★2> Skill Enchant 10% Recharge Stone

<★3> Skill Enchant 10% Recharge Stone

Transcendent Enhancement Stone

 

The following Boss Raids and rewards are eligible for Fortune Time rewards:

Fortune Time Boss Reward Eligibility

Queen Ant / Zaken / Core / Orfen / Antharas / Behemoth / Deiman / Jadna / Jin Behemoth /

Ryuminir / Aizen Kelsour / Lilith / Anakim / Lasigies / Slasheg / Tron / Glakias /

Beleth / Core of Chaos / Orfen of Chaos / Chaos Queen Ant / Zaken of Chaos / Gourd / Immortal Gourd /

Anais / Galaxia / Urihel / Briel / Baium / Immortal Baium / Wrathful Kelbim / Kelbim/ Andreas Van Halter / Aztacan / Ares / Toros

 

Fortune Time Boss Reward List

Scroll: Enchant Rare Accessory

Blessed Scroll: Enchant Rare Accessory

Transcendent Enhancement Stone

 

The following Pet Raids and rewards are eligible for Fortune Time rewards:

Fortune Time Pet Raid Reward Eligibility

Bearer / Tyrant Bearer

 

Fortune Time Pet Raid Reward List

Pet Pendant Pack Lv. 1

1-Star Pet Textbook Exchange Ticket

2-Star Pet Textbook Exchange Ticket

3-Star Pet Textbook Exchange Ticket

Pet Earring

Pet Ring

Enchant Scroll: Pet Accessories


Dye & Potential

Expanded the Dye max level to 30 and the Potential max level to 30.

Dye Lv.

Engraving Fees

Deletion Fees

21-25

80 million Adena or 1,600 L2 Coins

200 million Adena or 4,000 L2 Coins

26-30

120 million Adena or 2,400 L2 Coins

300 million Adena or 6,000 L2 Coins

 

Tattoo Enchant, Dye Combination Materials and fees are as follows:

Added Tattoo Auto Enchant. Tattoos will automatically be enchanted until the enchantment is successful or materials are exhausted.

Enchantment Attempt

Enchant Rate

Enchant Ingredient

Tattoo Enchant Fees

Dye Combination Fees

0 → 1

50%

Dye Hardener or
Dye Hardener [Imprint]

300,000 Adena

600,000 Adena

1 → 2

25%

2 → 3

20%

3 → 4

15%

4 → 5

10%

5 → 6

8%

6 → 7

6%

7 → 8

5%

8 → 9

5%

9 → 10

5%

10 → 11

5%

11 → 12

10%

High-grade Dye Hardener or
High-grade Dye Hardener [Imprint]

500,000 Adena

1,000,000 Adena

12 → 13

8%

13 → 14

6%

14 → 15

5%

15 → 16

4%

16 → 17

3%

17 → 18

2%

18 → 19

1%

19 → 20

0.5%

20 → 21

0.5%

21 → 22

4%

Top-grade Dye Hardener or
Top-grade Dye Hardener [Imprint]

900,000 Adena

1,500,000 Adena

22 → 23

3%

23 → 24

2%

24 → 25

1.5%

25 → 26

1%

26 → 27

0.5%

27 → 28

0.2%

28 → 29

0.2%

29 → 30

0.1%

 

Added High-grade Dye Hardener, Top-grade Dye Hardener to the 'Special Crafting - Other' category.

Crafting Item

Craftable Items

Rate

Crafting Fee

High-grade Dye Hardener [Imprint]

High-grade Dye Hardener [Imprint] x3

obtain 1 type

Dye Hardener [Imprint] x5,

500,000 Adena

High-grade Dye Hardener [Imprint] x1

Dye Hardener [Imprint] x2

Top-grade Dye Hardener

Top-grade Dye Hardener x1

Guaranteed Items

High-grade Dye Hardener x5,

500,000 Adena

Top-grade Dye Hardener [Imprint]

Top-grade Dye Hardener [Imprint] x1

Guaranteed Items

High-grade Dye Hardener [Imprint] x5

500,000 Adena

 

The Engraving options for the new Levels 21 through 30 Dyes are shown below.

Lv. 21-25

Level

21

22

23

24

25

STR

Dyes

STR

5

5

5

5

6

Additional Options

P. Atk. +475/

Physical Skill

Critical Rate +3.5%

P. Atk. +500/

Physical Skill

Critical Rate +4%

P. Atk. +525/

Physical Skill

Critical Rate +4.5%

P. Atk. +550/

Physical Skill

Critical Rate +5%

P. Atk. +575/

Physical Skill

Critical Rate +5.5%

INT

Dyes

INT

5

5

5

5

6

Additional Options

M. Atk. +475/

Magic Skill

Critical Rate +3.5%

M. Atk. +500/

Magic Skill

Critical Rate +4%

M. Atk. +525/

Magic Skill

Critical Rate +4.5%

M. Atk. +550/

Magic Skill

Critical Rate +5%

M. Atk. +575/

Magic Skill

Critical Rate +5.5%

DEX

Dyes

DEX

5

5

5

5

6

Additional Options

Physical Skill

Critical

Rate Received -7.6%/

Soulshot Damage +5%

Physical Skill

Critical

Rate Received -8.0%/

Soulshot Damage +6%

Physical Skill

Critical

Rate Received -8.4%/

Soulshot Damage +7%

Physical Skill

Critical

Rate Received -8.8%/

Soulshot Damage +8%

Physical Skill

Critical

Rate Received -9.2%/

Soulshot Damage +9%

WIT

Dyes

WIT

5

5

5

5

6

Additional Options

Magic Skill

Critical

Rate Received -7.6%/

Spiritshot Damage +5%

Magic Skill

Critical

Rate Received -8.0%/

Spiritshot Damage +6%

Magic Skill

Critical

Rate Received -8.4%/

Spiritshot Damage +7%

Magic Skill

Critical

Rate Received -8.8%/

Spiritshot Damage +8%

Magic Skill

Critical

Rate Received -9.2%/

Spiritshot Damage +9%

CON

Dyes

CON

5

5

5

5

6

Additional Options

P. Def. +618/

Physical Skill

Damage Received -5.5%

P. Def. +651/

Physical Skill

Damage Received -6%

P. Def. +684/

Physical Skill

Damage Received -6.5%

P. Def. +717/

Physical Skill

Damaged Received -7%

P. Def. +750/

Physical Skill

Damage Received -7.5%

MEN

Dyes

MEN

5

5

5

5

6

Additional Options

M. Def. +699/

Magic Skill

Damage Received -5.5%

M. Def. +723/

Magic Skill

Damage Received -6%

M. Def. +747/

Magic Skill

Damage Received -6.5%

M. Def. +771/

Magic Skill

Damaged Received -7%

M. Def. +795/

Magic Skill

Damage Received -7.5%

Lv. 26-30

Level

26

27

28

29

30

Dye of STR

STR

6

6

6

6

6

Additional Options

P. Atk. +600/

Physical Skill

Critical Rate +5.5%

P. Atk. +625/

Physical Skill

Critical Rate +6%

P. Atk. +650/

Physical Skill

Critical Rate +6.5%

P. Atk. +675/

Physical Skill

Critical Rate +7%

P. Atk. +700/

Physical Skill

Critical Rate +7.5%

Dye of INT

INT

6

6

6

6

6

Additional Options

M. Atk. +600/

Magic Skill

Critical Rate +5.5%

M. Atk. +625/

Magic Skill

Critical Rate +6%

M. Atk. +650/

Magic Skill

Critical Rate +6.5%

M. Atk. +675/

Magic Skill

Critical Rate +7%

M. Atk. +700/

Magic Skill

Critical Rate +7.5%

Dye of DEX

DEX

6

6

6

6

6

Additional Options

Physical Skill

Critical

Rate Received -9.6%/

Soulshot Damage +10%

Physical Skill

Critical

Rate Received -10.0%/

Soulshot Damage +11%

Physical Skill

Critical

Rate Received -10.4%/

Soulshot Damage +12%

Physical Skill

Critical

Rate Received -10.8%/

Soulshot Damage +13%

Physical Skill

Critical

Rate Received -11.2%/

Soulshot Damage +14%

Dye of WIT

WIT

6

6

6

6

6

Additional Options

Magic Skill

Critical

Rate Received -9.6%/

Spiritshot Damage +10%

Magic Skill

Critical

Rate Received -10.0%/

Spiritshot Damage +11%

Magic Skill

Critical

Rate Received -10.4%/

Spiritshot Damage +12%

Magic Skill

Critical

Rate Received -10.8%/

Spiritshot Damage +13%

Magic Skill

Critical

Rate Received -11.2%/

Spiritshot Damage +14%

Dye of CON

CON

6

6

6

6

6

Additional Options

P. Def. +783/

Physical Skill

Damage Received -8%

P. Def. +816/

Physical Skill

Damage Received -8.5%

P. Def. +849/

Physical Skill

Damage Received -9%

P. Def. +882/

Physical Skill

Damage Received -9.5%

P. Def. +915/

Physical Skill

Received Damage - 10%

Dye of MEN

MEN

6

6

6

6

6

Additional Options

M. Def. +819/

Magic Skill

Damage Received -8%

M. Def. +843/

Magic Skill

Damage Received -8.5%

M. Def. +867/

Magic Skill

Damage Received -9%

M. Def. +891/

Magic Skill

Damage Received -9.5%

M. Def. +915/

Magic Skill

Received Damage - 10%

 

The new Level 21-30 Potential options are shown below.

Slot Number

1

2

Options

P. Atk./

M. Atk. (DIFF)

P. Def./

M. Def. (DIFF)

Atk. Spd./

Casting Spd. (DIFF)

All Skills

Damage Bonus

All Skills

Damage Received

Level 21

2,100

2,100

420

12.3%

12.3%

Level 22

2,200

2,200

440

12.6%

12.6%

Level 23

2,300

2,300

460

12.9%

12.9%

Level 24

2,400

2,400

480

13.2%

13.2%

Level 25

2,500

2,500

500

13.5%

13.5%

Level 26

2,600

2,600

520

13.8%

13.8%

Level 27

2,700

2,700

540

14.1%

14.1%

Level 28

2,800

2,800

560

14.4%

14.4%

Level 29

2,900

2,900

580

14.7%

14.7%

Level 30

3,000

3,000

600

15%

15%

Slot Number

3

Options

Skill Critical

Damage

Skill Critical

Rate

Skill Critical

Damage Received

Skill Critical

Rate Received (PER)

Level 21

12.3%

12.3%

12.3%

8.2%

Level 22

12.6%

12.6%

12.6%

8.4%

Level 23

12.9%

12.9%

12.9%

8.6%

Level 24

13.2%

13.2%

13.2%

8.8%

Level 25

13.5%

13.5%

13.5%

9%

Level 26

13.8%

13.8%

13.8%

9.2%

Level 27

14.1%

14.1%

14.1%

9.4%

Level 28

14.4%

14.4%

14.4%

9.6%

Level 29

14.7%

14.7%

14.7%

9.8%

Level 30

15%

15%

15%

10%

Slot Number

4

Options

Mes Accuracy Bonus

Soulshot/

Spiritshot Damage

Soulshot/

Spiritshot Damage Resistance

Ignore Damage Reduction (PvP/PvE)

Damage Reduction (PvP/PvE)

Level 21

16.4%

24.6%

12.3%

2,050

2,050

Level 22

16.8%

25.2%

12.6%

2,100

2,100

Level 23

17.2%

25.8%

12.9%

2,150

2,150

Level 24

17.6%

26.4%

13.2%

2,200

2,200

Level 25

18%

27%

13.5%

2,250

2,250

Level 26

18.4%

27.6%

13.8%

2,300

2,300

Level 27

18.8%

28.2%

14.1%

2,350

2,350

Level 28

19.2%

28.8%

14.4%

2,400

2,400

Level 29

19.6%

29.4%

14.7%

2,500

2,500

Level 30

20%

30%

15%

2,600

2,600


Raid

You can now obtain the 'Kelbim Doll Lv. 3 (Imprint) Pack' from Kelbim's Castle boss raid.

- 'Kelbim Doll Lv. 3 (Imprint) Pack' can be traded, and when you use the item, you will obtain an [Imprinted] doll.

A new Spellbook has been added to the raid boss drop reward list.

- Spellbook - Winter Icicle, Spellbook - Winter Skin, Spellbook - Relic, Spellbook - Mystic Mastery

Target Boss Name

Varbasion

Varmoni

Overlord Muscel

Bathus Elbogen

Daumen Kshana

Evil Spirit Tempest

Fiend Goblier

Fiend Cherkia

Fiend Harthemon

Fiend Sarboth

Demon Bedukel

Bloody Witch Rumilla

Tiger King Karu

Iron Giant Totem

King Tarlk

Tiger King Kata

Flame Salamander

Fire Dre Vanul

Enmity Ghost Ramdal

Death Lord Hallate

Kietz

Immortal Savior Mardil

Ranku

Korim

Queen of Darkness

 

Spellbook - Winter Shackle, Spellbook - Winter Dreamer, Spellbook - Repel

Target Boss Name

Shilen's Priest Hisilrome

Palibati Queen Themis

Monster Minotaur

Monster Bulleroth

Kuroboros' High Priest

Hero Tamash

Evil Orc Tabris

Evil Orc Dephracor

Queen Ant Drone Priest

Angel Priest of Baium

Priest of Core Decar

Priest Orfen Lord Ipos

Katuba

Flame Dragon

Kernon

Rafael

Longhorn Golkonda

 

Spellbook - Mystic Frozen

Target Boss Name

Bloody Priest Melissa

Fire of Wrath Shuriel

Cherub Galaxia

Queen Ant

Zaken

Core

Orfen

Scarlet van Halisha

Queen Ant of Chaos

Zaken of Chaos

Core of Chaos

Orfen of Chaos

Iff

Flame Dragon

Gordon

Immortal Gordon

Anais

Galaxia

Urihel

Briel

Baium

Immortal Baium

Toros

 

Spellbook - Mystic Meteor: Master

Target Boss Name

Earth Dragon of Immortality

Wrathful Kelbim

Priest of Blood

Andreas Van Halter

Aries

Ferion

 

Some Raid Boss monsters have been rebalanced.

Raid Boss Name

Changes

(Chaos) Queen Ant

HP increased,

AoE P. Atk./M. Atk. % Reduction Debuff Skill added

Zaken (of Chaos)

HP increased,

Added AoE Bleed Skill

Core (of Chaos)

HP increased,

Added AoE Stun Skill

Orfen (of Chaos)

Increased CON

 

- The same changes were made to the HP and balance adjustments of Boss Monsters in Clan Dungeons.

- Changed the name and contents of the 'Major Supply Box,' as a Subjugation Reward item in some Subjugation regions.

- Increased the drop rate for High-grade Subjugation Supply Box and decreased the drop rate for Low-grade Subjugation Supply Box.

Item Name

Obtainable Items

Quantity

Cruma Tower Subjugation Major Supply Box

→ Cruma Tower Subjugation Aden Talisman Supply Box

Aden Talisman 50-unit Pack [Imprint]

1

Aden Talisman 10-unit Pack [Imprint]

1

Aden Talisman Enchant Package [Imprint]

1

Spirit Ore [Imprint]

200

Soulshot Exchange Ticket [Imprint]

2

Dragon Valley Subjugation Major Supply Box

→ Dragon Valley Subjugation Cloak of Protection Supply Box

Cloak of Protection 50-unit Pack [Imprint]

1

Cloak of Protection 10-unit Pack [Imprint]

1

Cloak of Protection Pack [Imprint]

1

Spirit Ore [Imprint]

400

Soulshot Exchange Ticket [Imprint]

4

Sel Mahum Barracks Subjugation Major Supply Box → Sel Mahum Barracks Subjugation Cloak of Protection Supply Box

Cloak of Protection 50-unit Pack [Imprint]

1

Cloak of Protection 10-unit Pack [Imprint]

1

Cloak of Protection Pack [Imprint]

1

Special HP Potion [Imprint]

20

Soulshot Exchange Ticket [Imprint]

10

Turek Orc Campsite Subjugation Major Supply Box → Turek Orc Campsite Subjugation Dragon's Belt Supply Box

Dragon's Belt Box 50-unit Pack [Imprint]

1

Dragon's Belt Box 10-unit Pack [Imprint]

1

Dragon's Belt Box [Imprint]

1

Special HP Potion [Imprint]

20

Soulshot Exchange Ticket [Imprint]

10

Giant's Cave Subjugation Major Supply Box

→ Giant's Cave Subjugation Circlet of Hero Supply Box

Circlet of Hero Enchant Package 50-unit Pack [Imprint]

1

Circlet of Hero Enchant Package 10-unit Pack [Imprint]

1

Circlet of Hero Enchant Package [Imprint]

1

Special HP Potion [Imprint]

20

Soulshot Exchange Ticket [Imprint]

10

Goddard Territory Subjugation Major Supply Box

→ Goddard Territory Subjugation Phantom Mask Supply Box

Phantom Mask Enchant Package 50-unit Pack [Imprint]

1

Phantom Mask Enchant Package 10-unit Pack [Imprint]

1

Phantom Mask Enchant Package [Imprint]

1

Special HP Potion [Imprint]

20

Soulshot Exchange Ticket [Imprint]

10


Sayha's Grace

- With the April 16 Update, the burden of Sayha's Grace will be removed, and therefore the Grace Recovery item supply will be changed.

- 'Grace Potion' can no longer be obtained from defeating normal monsters.

- Training Dungeon Boss will now drop 'Boost Attack/Defense Enchant Scroll' instead of 'Sayha's Blessing Pouch' and 'Sayha's Gold Gun Scroll.'

- Items that charge Sayha's Grace will no longer be given as Mission Rewards.

Quest Name

Changes

Reach Level 46

Deleted Quest

Reach Level 47

Reach Level 48

Reach Level 49

Use Sayha's Blessing

Transcendent Dungeon Breakthrough

Reward Changed (Grace Potion [Imprint] → Boost Attack/Defense Enchant Scroll [Imprint] x10)

Frintezza Subjugation

Reward Changed (Grace Potion [Imprint] → Berserker Scroll [Imprint] x5)

Primeval Isle Exploration

Reward Changed (Grace Potion [Imprint] → Boost Attack/Defense Enchant Scroll [Imprint] x3)

 

Changed the quest rewards that used to give 'Grace Cookie.'

Quest Name

Changes

Engulfed in Spores

Reward Changed (Grace Potion [Imprint] → XP Boost Scroll [Imprint] x1)

 

- The contents of Balok Battle Reward Box have been changed from 'Sayha's Blessing' to 'Growth Rune Fragment [Imprint].'

- Balok Battle failure reward has been changed from 'Sayha's Blessing' to 'Soulshot Ticket [Imprint].'

- Changed 'Sayha's Holy Water [Imprint],' which is part of the item contents in 'Battle Box Lv. 1/Lv. 2 [Imprint]' earned from Monster Arena, to 'XP Boost Scroll.'

- Changed 'Sayha's Blessing [Imprint]' product in Clan Shop to 'XP Boost Scroll [Imprint]' product.

- The sales of 'Sayha's Blessing [Imprint]' and 'Grace Cookie [Imprint]' have ended in L2 Coin Shop.

- Changed the 'Sayha's Grace' cost to 'Adena' cost in Player Commendation Shop.

- Changed the 'Sayha's Grace Consumption -50%' effect to not apply in the Special Hunting Zone of 'Primeval Isle.'

Product Name

Cost

Item Name

Quantity

Name

Quantity

Player Commendation - Blessing [Imprint]

1

Player Commendation Points

1,000

Adena

200,000

Growth Rune Fragment [Imprint]

1

Player Commendation Points

400

Adena

50,000

Boost Attack Scroll [Imprint]

1

Player Commendation Points

60

Adena

24,000

Boost Defense Scroll [Imprint]

1

Player Commendation Points

60

Adena

24,000

XP Boost Scroll [Imprint]

1

Player Commendation Points

60

Adena

24,000

Life Control Tower's Scroll of Blessing [Imprint]

1

Player Commendation Points

60

Adena

48,000

 

Power of Command

Added New Stat of 'Power of Command'

- 'Power of Command' is determined by equipment items and its final point depends on the equipped item's Enchant Value.

- 'Power of Command' value is not affected by Clan Skill, Doll, and Collection Registration.

 

Dolls & Doll System

Added new 'Doll System'

- Can be used through the 'Doll' option in the menu.

- The 'Summon Doll' item allows you to acquire a doll.

- Doll Acquisition/Combination/Enchant/Collection information is stored on a per-account basis.

- If you have an existing Doll item and a Doll system with the same effect, only the higher effect will be applied.

- Until the maintenance on Tuesday, July 2, 2024, you can exchange an Imprint Doll item for a Guaranteed Doll Summoning Ticket of the same grade in the Dimensional Merchant → Events → Doll Summoning Ticket.

- After maintenance on Tuesday, July 2, 2024, Imprinted Dolls will be moved from your inventory to the Doll System.

- The menu to change an exchangeable Doll to a Guaranteed Summoning Ticket will remain in Store until further notice.

Dolls are categorized into following tiers: Normal, High-Grade, Top-Grade, Rare, Hero, Legendary, and Mythic.

- If you have Dolls of different grades with the same name, only the effect of the highest-grade Doll will be applied.

Doll Types

Grade

Princess Molrang Doll

Normal-High-grade

Deiman Doll

Normal-High-grade

Jadna Doll

Normal-High-grade

Ryuminir Doll

Normal-High-grade

Aizen Kelsour Doll

Normal-High-grade

King Ignis Doll

Normal-Rare

Queen Nebula Doll

Normal-Rare

King Procella Doll

Normal-Rare

King Petram Doll

Normal-Rare

Tron Doll

Normal-Rare

Queen Ant Doll

Normal-Hero

Orfen Doll

Normal-Hero

Core Doll

Normal-Hero

Zaken Doll

Normal-Hero

Frintezza Doll

Normal-Hero

Baium Doll

Normal-Hero

Antharas Doll

Normal-Hero

Scarlet van Halisha Doll

Normal-Legendary

Anakim Doll

Normal-Legendary

Lilith Doll

Normal-Legendary

Glakias Doll

Normal-Mythic

Behemoth Doll

Normal-Mythic

Andreas Van Halter Doll

Normal-Mythic

Kelbim Doll

Normal-Mythic

Ferion Doll

Normal-Mythic

 

Mythic Dolls can be Enchanted to increase their Activation Effect.

- If you acquire additional Dolls that you already own, the remaining number will be shown, and they can be used as Enchant Ingredients.

- You can strengthen a Doll by selecting the doll you want to strengthen, and using 1-4 Dolls of the same grade as Enchant Ingredient.

- Mythic Dolls can be Enchanted to a maximum of +3 , at a cost of 200,000,000 Adena.

- When Enchanting, the probability changes based on the ingredient quantity.

Enchant Fees

Enchant Success Rate Based on Enchant Ingredient Quantity

Adena Fee

1

10%

200,000,000

2

20%

3

30%

4

50%

 

Combine your dolls to earn the next higher grade of dolls.

- If you acquire additional Dolls that you already own, the remaining number will be shown, and they can be used as Combination materials.

- When you collect 4 Dolls of the same grade and successfully Combine them, you have a chance to win a Doll of the next higher grade or a Doll of the same grade.

Grade

Combination Materials

Adena Fee

Normal

4 dolls of the same grade

100,000

High-grade

500,000

Top-grade

1,000,000

Rare

3,000,000

Hero

10,000,000

Legendary

100,000,000

 

The first time you acquire a Doll, it will automatically register the Doll under 'Doll Collection,' and when you collect all the required Dolls, the Doll Collection effect will activate.

- Doll collection information, status, and effects can be found in the 'Collection' tab.

- Some "Doll Collection" will have Enchant conditions.

Changed the Doll rewards to 'Doll Summoning Ticket (Top-Grade) - 1 Time' for the following Raids:

Raid

Queen Ant

Zaken

Core

Orfen

Behemoth

Jin Behemoth

Scarlet van Halisha

Jadna

Glakias

Antharas

Baium

Immortal Baium

Queen Ant of Chaos

Zaken of Chaos

Core of Chaos

Orfen of Chaos

Kelbim

Wrathful Kelbim

Andreas Van Halter

Aries

Toros

Baium

 

Made changes to the colors for each Doll Grade.

Grade

Color

Before Change

After Change

High-grade

Brown

Green

Top-grade

Green

Orange

 

Added New Doll Collection

Collection Name

Category

Effect

Grade

Doll

Glory of the Past I

Defense

M. Def. +40

High-grade

Antharas Doll

High-grade

Core Doll

Glory of the Past II

Defense

M. Def. +60

High-grade

Baium Doll

High-grade

Orfen Doll

High-grade

Frintezza Doll

High-grade

Zaken Doll

Traces of History I

Defense

P. Def./M. Def. +40

Top-grade

Baium Doll

Top-grade

Core Doll

Traces of History II

Defense

P. Def./M. Def. +60

Top-grade

Frintezza Doll

Top-grade

Zaken Doll

Traces of History III

Defense

All Skill Power Received -1.0%

High-grade

Queen Ant Doll

Top-grade

Frintezza Doll

Rare

Zaken Doll

Hero

Orfen Doll

Lessons Learned I

Defense

PvP M. Skill Damage Received -0.5%

Rare

Baium Doll

Rare

Orfen Doll

Lessons Learned II

Defense

PvP M. Skill Damage Received -1%

Rare

Core Doll

Rare

Frintezza Doll

Rare

Queen Ant Doll

Generational Handoff I

Defense

All Range Attack Skill Damage Received -0.5%

Top-grade

King Petram Doll

Top-grade

Antharas Doll

Generational Handoff II

Defense

All Range Attack Skill Damage Received -1%

Top-grade

Behemoth Doll

Top-grade

Glakias Doll

 

Improved some Doll Collection Effects

Collection Name

Category

Effect

New Start II

Attack

PvE Damage Bonus +0.5%
XP/SP Gain +2%

New Start III

Attack

PvE Damage Bonus +1.0%
XP/SP Gain +2%

Unchanging Position II

Battle Support

XP/SP Gain +2% → +4%

Unchanging Position III

Battle Support

XP/SP Gain +3% → +6%

Buddy Insects (Top-grade)

Defense

PvP Damage Received -0.5% → -0.8%

Buddy Insects (Rare)

Defense

PvP Damage Received -1% → -1.5%

Buddy Insects (Hero)

Defense

PvP Damage Received -1.5% → -2%

Best Buddy Insects

Defense

PvP Damage Received -2% → -3%


Game Content

The following content has been adjusted:

Content Name

Changes

Transcendent Dungeon

  • XP Gain increased

Phantasm Dungeon

  • XP Gain increased
  • Increased the chance of Meow Unit Abode appearing in Phantasm Dungeon
  • Party Bonus XP now applies to all monsters in Phantasm Dungeon

Battle of the Fortress

  • Increased CON
  • XP Gain significantly increased

Sanctum of Spirits

  • Increased CON
  • XP Gain significantly increased

Frintezza Subjugation

  • Increased CON
  • XP Gain significantly increased

Valakas' Temple

  • Increased CON
  • XP Gain significantly increased

Balok Battle

  • XP Gain increased, Reward Box contents changed


Quest

Added a new quest for the High Elf Race.

- After you create your character and enter the game, you'll be able to take on quests in the Mother Tree Village.

Quest Name

Quest Goal

Rewards

High Elf Coming of Age Ceremony

Go to Master Maeba

None

Learn How to Fight

Defeat the Training Dummy

None

Experience the Power of Elemental Shots (Sacred Templar only)

Defeat the Training Dummy

Soulshot x500

Experience the Power of Blessed Spiritshots

(Spirit only)

Defeat the Training Dummy

Blessed Spiritshot x500

Get Potions Before Combat

Go to Grocer Tiare

HP Potion x100

Convenient Battle Preparation, Auto Hunting!

Defeat Nymph Glis, Nymph Silva in the Base of Light

XP Boost Scroll [Imprint] x3, HP Potion x50

Coming of Age Ceremony in Progress!

Defeat Nymph Glis, Nymph Silva in the Base of Light

Earring of Strength [Imprint], Earring of Wisdom [Imprint],

Ring of Wisdom [Imprint], Blue Coral Ring [Imprint],

Blue Diamond Necklace [Imprint], HP Potion x50

Don't Forget To Equip Items!

Defeat Nymph Ales, Nymph Saura in the Base of Light

HP Potion x100

Towards the Final Task

Defeat Nymph Ales, Nymph Saura in the Base of Light

Soulshot Exchange Ticket [Imprint] x50, HP Potion x50

Finish Tasks in the Shortest Amount of Time

Advance your class and talk to Manutea

HP Potion x50

Out of Mother Tree Village, Into the World

Ruins of Agony Subjugation

Adventurer’s Talisman Bracelet [Imprint]

Aden Talisman Enchant Package [Imprint],

Eva's Talisman Enchant Package [Imprint], Talisman of Power

 

The quests available to players below Lv. 85 after the first Class Transfer have been changed to the following:

- Changed all quests to be done on an individual basis.

- Removed the following quests: Reach Level 64, Reach Lv. 70, Reach Level 76, Reach Level 78.

- The quests whose target quantity and XP rewards have been adjusted are as follows:

Acceptance Level

Quest Name

Quest Goal

Completion reward items

25

Cultured Adventurer

Defeat 15 monsters in Abandoned Camp

Reach Lv. 30, Adventurer’s Brooch [Imprint],

Opal Lv. 1 [Imprint], Coral Lv. 1 [Imprint],

Onyx Lv. 1 [Imprint], Zircon Lv. 1 [Imprint], HP Potion x50

30

Secret Garden

Defeat 20 monsters in Gorgon Flower Garden

Reach Lv. 35, Adventurer's Agathion Bracelet [Imprint],

Ignis Agathion Pack [Imprint]

Procella Agathion Pack [Imprint], Petram Agathion Pack [Imprint]

Shiny Agathion Pack [Imprint], HP Potion x50

35

Death in the Pass

Defeat 25 monsters in Death Pass

Reach Lv. 40, Circlet of Hero Enchant Package [Imprint], HP Potion x50

40

Transfer to A New Look

Advance your class and talk to Maximilian

1 million Skill Points, HP Potion x50

40

Engulfed in Spores

Defeat 30 monsters in Sea of Spores

Level 45, 1.06 million Skill Points, HP Potion x50

45

Keep the Peace of the Cemetery 1

Collect 35 Stolen Grave Goods

50 million XP, and 500,000 Skill Points,
Spirit Ore [Imprint] x100, HP Potion x50

45

Keep the Peace of the Cemetery 2

Defeat 35 monsters in the Cemetery

50 million XP, and 500,000 Skill Points,
Soulshot Exchange Ticket [Imprint] x15, HP Potion x50

45

Keep the Peace of the Cemetery 3

Defeat 35 monsters in the Cemetery

50 million XP, and 500,000 Skill Points,
+4: B-Grade Armor Set Pack [Imprint], B-Grade Symbol Weapon,

Scroll: Enchant Weapon - 4 B-Grade [Imprints], HP Potion x50

45

Keep the Peace of the Cemetery 4

Defeat 35 monsters in the Cemetery

50 million XP, and 500,000 Skill Points,
Einhasad's Pendant Lv. 1 [Imprint], HP Potion x50

52

A Memorial Service 1

Defeat 40 monsters in Fields of Massacre

130 million XP and 1.3 million Skill Points,
Spirit Ore [Imprint] x100, HP Potion x50

52

A Memorial Service 2

After defeating monsters in Fields of Massacre ,

Collect 40 Old Poison Energy

130 million XP and 1.3 million Skill Points,
Soulshot Exchange Ticket [Imprint] x15, HP Potion x50

52

A Memorial Service 3

Defeat 40 monsters in Fields of Massacre

130 million XP and 1.3 million Skill Points
Soulshot Exchange Ticket [Imprint] x15, HP Potion x50

52

A Memorial Service 4

Defeat 40 monsters in Fields of Massacre

130 million XP and 1.3 million Skill Points
Cloak of Protection Pack [Imprint], HP Potion x50

58

Memory of the Glorious Past 1

Defeat 50 monsters in Plains of Glory

250 million XP, and 2.5 million Skill Points,
HP Potion x50

58

Memory of the Glorious Past 2

Defeat 50 monsters in Plains of Glory

250 million XP, and 2.5 million Skill Points,
Majester's Upper Armor/Gloves/Boots/Headgear [Imprint],

A-Grade Imprint Weapon, HP Potion x50

58

Memory of the Glorious Past 3

Defeat 50 monsters in Plains of Glory

250 million XP, and 2.5 million Skill Points,
HP Potion x50

58

Memory of the Glorious Past 4

Defeat 50 monsters in Plains of Glory

250 million XP, and 2.5 million Skill Points,
Dragon's Belt Box [Imprint], HP Potion x50

64

Traces of Battle 1

Defeat 40 monsters in War-Torn Plains

500 million XP, 5 million Skill Points,
HP Potion x50

64

Traces of Battle 2

Defeat 40 monsters in War-Torn Plains

500 million XP, 5 million Skill Points,
HP Potion x50

64

Traces of Battle 3

Defeat 40 monsters in War-Torn Plains

500 million XP, 5 million Skill Points,
HP Potion x50

64

Traces of Battle 4

Defeat 40 monsters in War-Torn Plains

500 million XP, 5 million Skill Points,
HP Potion x50

64

Traces of Battle 5

Defeat 40 monsters in War-Torn Plains

500 million XP, 5 million Skill Points,
HP Potion x50

64

Not So Silent Valley 1

Defeat 70 monsters in Silent Valley

1.5 billion XP, 15 million Skill Points, HP Potion x50

64

Not So Silent Valley 2

Defeat monsters in Silent Valley, and collect 70 Trace of Giants

1.5 billion XP, 15 million Skill Points, HP Potion x50

64

Not So Silent Valley 3

Defeat monsters in Silent Valley, and collect 20 Creation's Core

1.5 billion XP, 15 million Skill Points, HP Potion x50

64

Not So Silent Valley 4

Defeat 70 monsters in Silent Valley

1.5 billion XP, 15 million Skill Points, HP Potion x50

64

Not So Silent Valley 5

Defeat 80 monsters in Silent Valley

1.5 billion XP, 15 million Skill Points, HP Potion x50

70

Stop the Lizardmen's Activities 1

Defeat 30 Tanta Lizardmen

1.5 billion XP, 15 million Skill Points, HP Potion x50

70

Stop the Lizardmen's Activities 2

Defeat 30 Tanta Lizardman Warriors

1.5 billion XP, 15 million Skill Points, HP Potion x50

70

Stop the Lizardmen's Activities 3

Defeat 30 Tanta Lizardmen Berserkers

1.5 billion XP, 15 million Skill Points, HP Potion x50

70

Stop the Lizardmen's Activities 4

Defeat 30 Tanta Lizardmen Archers

1.5 billion XP, 15 million Skill Points, HP Potion x50

70

Stop the Lizardmen's Activities 5

Defeat 30 Tanta Lizardmen Summoners

1.5 billion XP, 15,00 million Skill Points, HP Potion x50

70

Investigate West Dragon Valley 1

Defeat 100 monsters in Cave Servant's Habitat

1.5 billion XP, 15 million Skill Points, HP Potion x50

70

Investigate West Dragon Valley 2

Defeat 100 monsters in Maluk Succubus's Habitat

1.5 billion XP, 15 million Skill Points, HP Potion x50

70

Investigate West Dragon Valley 3

Defeat 100 monsters in Headless Knight's Habitat

1.5 billion XP, 15 million Skill Points, HP Potion x50

70

Investigate West Dragon Valley 4

Defeat 100 monsters in Drake's Habitat

1.5 billion XP, 15 million Skill Points, HP Potion x50

70

Investigate West Dragon Valley 5

Defeat 150 monsters in West Dragon Valley

1.5 billion XP, 15 million Skill Points, HP Potion x50

70

Cruma Tower: 3rd Floor Investigation 1

Defeat 200 monsters in Cruma Tower: 3rd Floor

1.5 billion XP, 15 million Skill Points, HP Potion x50

70

Cruma Tower: 3rd Floor Investigation 2

Defeat 200 monsters in Cruma Tower: 3rd Floor

1.5 billion XP, 15 million Skill Points, HP Potion x50

70

Cruma Tower: 3rd Floor Investigation 3

Defeat 200 monsters in Cruma Tower: 3rd Floor

1.5 billion XP, 15 million Skill Points, HP Potion x50

70

Cruma Tower: 3rd Floor Investigation 4

Defeat 50 Cruma Tower: 3rd Floor Managers and Watchers

1.5 billion XP, 15 million Skill Points, HP Potion x50

70

Cruma Tower: 3rd Floor Investigation 5

Defeat 50 Cruma Tower: 3rd Floor Managers and Watchers

1.5 billion XP, 15 million Skill Points, HP Potion x50

70

Dealing with Transcendent Power

Defeat 50 monsters in the Transcendent Dungeon

1.5 billion XP and 15 million Skill Points,

Transcendent Dungeon Extra Pass [Imprint], HP Potion x50

 

Removed the Boost Attack/Defense Scrolls from the Class Transfer Gift Box item

We've made the following changes to the contents of the three "Deton's Box Lv. 4-6 [Imprint]" items that can be obtained as rewards for completing Deton's Request Quest.

- The 'Deton's Box Lv. 4 [Imprint]' item gives you a chance to get 1 of the following items:

Obtainable Items

Deton's Request Lv. 5 Pack x1

Soulshot Exchange Ticket [Imprint] x20

XP Boost Scroll [Imprint] x6

 

- The 'Deton's Box Lv. 5 [Imprint]' item gives you a chance to get 1 of the following items:

Obtainable Items

Deton's Request Lv. 6 Pack x1

Deton's Request Lv. 2 Pack x1

XP Boost Scroll [Imprint] x12

Soulshot Exchange Ticket [Imprint] x50

Orc's Treasure [Imprint] x1

 

- The "Deton's Box Lv. 6 [Imprint]" item gives you a chance to get 1 of the following items:

Obtainable Items

Deton's Request Lv. 7 Pack x1

Deton's Request Lv. 2 Pack x1

Orc King's Treasure [Imprint] x1

Talisman of Baium x1

Boss Weapon Box [Imprint] x1

XP Boost Scroll [Imprint] x18

Orc's Treasure [Imprint] x1

 

 

Expanded the Hunting Zones for the "Deton's Request" quests.

- You can complete Deton's Request - First through Deton's Request - Ninth in the Wasteland's Oasis Hunting Zone.

- You can complete quests from Deton's Request - First through Deton's Request - Tenth in the Fairy Occupied Territory Hunting Zone and the Shadowlands Hunting Zone.


Regular Crafting

Regular Crafting has been Reorganized

- The item "Sayha's Grace," which used to drop from "Refresh List" in Regular Crafting, will no longer drop.

- Crafting slots and slot lock states will be reset.

- Made it possible to recharge Non-Imprint equipment items with Crafting Points.

- All items rewarded from Subjugation, such as Aden's Crystals, Equipment Designs, and Subjugation Weapons, can be recharged with Crafting Points.

- The Recharge points are the same as before, and the Recharge fee has been reduced. 

- Increased the gauge amount required to charge 1 point of Regular Crafting, and changed the Reset and Crafting fees to the following.

Menu

Existing

Change

Refresh List

50,000

1,000

Crafting

300,000

500,000

 

The Regular Crafting list has been changed to the following:

- Removed items such as no-grade to B-Grade Weapons/Armor/Accessories and Potential Hardener.

Regular Crafting New Items

Growth Rune Fragment [Imprint]

Hunter Breastplate [Imprint]

Urihel's Dual Sword [Imprint]

Mana Tablet [Imprint]

Hunter Gaiters [Imprint]

Beleth's Ring

Armor Augment Stone [Imprint]

Hunter Leather Armor [Imprint]

Ferion's Necklace

Weapon Augment Stone [Imprint]

Hunter Leather Leggings [Imprint]

Zaken's Earring [Imprint]

Accessory Augment Stone [Imprint]

Hunter Tunic [Imprint]

Ferion's Necklace [Imprint]

Special Equipment Augment Stone [Imprint]

Hunter Stockings [Imprint]

Galaxia's Ancient Sword

Hunter's Earring Pack [Imprint]

Elixir Powder [Imprint]

Briel's Rapier

Enchant Scroll: Ring of Insolence [Imprint]

Transcendent Enhancement Stone [Imprint]

Anais's Dual Fist

1-Star Spellbook Coupon [Imprint]

Enchant Scroll: Dragon Valley Earring [Imprint]

Urihel's Dualsword

2-Star Spellbook Coupon [Imprint]

Spirit Agathion Exchange Ticket [Imprint]

Galaxia's Ancient Sword [Imprint]

3-Star Spellbook Coupon [Imprint]

Anais's Dual Fist [Imprint]

Briel's Rapier [Imprint]

Rune of Growth Fragment 10-unit Pack [Imprint],

Rune of Growth Fragment 30-unit Pack [Imprint],

+5 Spirit Agathion Exchange Ticket [Imprint],

Doll Summoning Ticket (Regular) - 1 Time,

Doll Summoning Ticket (High-grade) - 1 Time

 

Item Exchange

Removed the Private Store feature

- The Buy/Sell/Package Sale feature for Private Stores is no longer available.

- The Private Store List feature has been removed.

 

Removed the 1:1 exchange feature

Removed the Dwarven Workshop feature

It is no longer possible to leave items in Warehouses other than Private Warehouse and Share Account.

Removed the 'Adena Distribution' feature

 

Changed the base fee for the "Mail" system and the fee for adding items. (The same applies to billing)

- Base Fee: 10,000 Adena

- Fee for adding items: 50 L2 Coins

 

Changed the amount of Adena that can be sent at once via the 'Mail' system

- Adena: 10 billion Adena

 

Clan Warehouse will no longer be available. Currently, items in Clan Warehouses can only be withdrawn, but not stored.

Changed all items to be non-droppable

Due to the above changes, related items have been removed from Special Crafting.


Movement Changes

Improved navigation through the keyboard to be more natural.

- Changed the way you move through obstacles, passages, and doors so that you don't get stuck.

- Keyboard movement improvements will be rolling out to towns and select hunting areas first, and will continue to expand over time.

 

Improved collisions between characters and monsters.

- Changed to allow characters to walk through monsters instead of getting stuck between them.


Dimensional Merchant

Added/removed some items from the Dimensional Merchant NPC's "Consumables & Minerals" sales list.

Type

Item Name

Add

Scroll of Escape: Clan Hall

Delete

Dual Weapon Crafting Stamp
Antidote
Greater Antidote
Bandage
Emergency Dressing
Wind Walk Potion
Haste Potion
Magic Haste Enhancement Potion
Scroll: Cancel Sleep
Energy Stone
Greater Wind Walk Potion
Greater Haste Potion

 

You can purchase high-grade goods from the Grocer NPC.

Item Name

Price (Adena)

Dye of STR - Lv. 0

14,000,000

Dye of CON - Lv. 0

14,000,000

Dye of DEX - Lv. 0

14,000,000

Dye of INT - Lv. 0

14,000,000

Dye of MEN - Lv. 0

14,000,000

Dye of WIT - Lv. 0

14,000,000

Inventory Expansion Ticket [Imprint]

10,000,000

Spellbook - Divine Inspiration Lv. 1 [Imprint]

20,000,000

Spellbook - Divine Inspiration Lv. 2 [Imprint]

20,000,000

Talisman Bracelet Lv. 1

3,000,000

Agathion Bracelet Lv. 1

3,000,000

Brooch Bracelet Lv. 1

3,000,000

Mark of Journey [Imprint]

500,000

 

Excluded less frequently used items for each category from the Store.

Category

Deleted Items

Items Maintained

Item

Weapon/Armor/Agathion/Mark of Journey/Dye/Spellbook/Pet Textbook

Soulshot/Sealed Pet Necklace

Enchant and Convenience

-

Augmentation/Soul Crystal/Item Conversion/Share Account

- Mark of Journey can be exchanged with Aden Castle Grocer 'Holly.'

- Dyes (Faded) can be exchanged with 'Pona' by the Luxury Store in Town of Giran.


Giran Castle Changes

The terrain of Giran Castle has been changed.

- Changed the appearance of the square, the fountain, the location of the warehouse, and the interior of Einhasad Temple.

- Added doors on either side of Einhasad Temple to allow access to the outside of the temple.

- Removed the Warriors' Guild placement and added the lawn.

- Modified the world map and radar map to reflect the changed terrain.


Monsters Invasion

Adjusted the Rewards Available for Monster Invasions

- Made the following changes to the components of the Monster Commander Spoils I" item:

Obtainable Items

Weapon Augment Stone x1

Armor Augment Stone x1

Accessory Augment Stone x1

Special Equipment Augment Stone x1

Mana Tablet x1

 

- Made the following changes to the components of the "Monster Commander Spoils II" and "Monster Commander Spoils III" items:

- Different grades make a difference in the amount of rewards you earn.

Obtainable Items

Scroll: Enchant Weapon (A-grade)

Scroll: Enchant Armor (A-grade)

Weapon Augment Stone

Armor Augment Stone

Accessory Augment Stone

Special Equipment Augment Stone

Mana Tablet

 

 

- Made the following changes to the organization of "Monster Boss Spoils":

- Different grades make a difference in the amount of rewards you earn.

Obtainable Items

Scroll: Enchant Weapon (A-grade)

Scroll: Enchant Armor (A-grade)

Aden Soul Crystal Lv. 1 - Weapon

Aden Soul Crystal Lv. 1 - Armor

Weapon Augment Stone

Armor Augment Stone

Accessory Augment Stone

Special Equipment Augment Stone

Mana Tablet

 

- Made the following changes to the configuration of the "Invader's Supply Box":

Obtainable Items

XP Boost Scroll [Imprint] x2

Scroll: Enchant Weapon (A-grade)

[Imprint] x1

Scroll: Enchant Armor (A-grade)

[Imprint] x1

Weapon Augment Stone [Imprint] x1

Armor Augment Stone [Imprint] x1

Accessory Augment Stone [Imprint] x1

Special Equipment Augment Stone [Imprint] x1

Soulshot Exchange Ticket [Imprint] x50

Spirit Ore [Imprint] x100

Mana Tablet [Imprint] x1

 

Added a dedicated UI for Monster Invasions.

- When a monster invasion begins, a dedicated UI is activated in the top right corner of the screen.

- Use the Teleport function in the UI to travel to an invading Hunting Zone (Cost: 20,000 Adena).

- When the monster invasion ends, the dedicated UI is disabled.

Changed so that Monster Invasion does not occur from 0:00 to 10:00.

Improved the visibility of Monster Invasion reward chests to make it easier for players to spot these items.


Collection

Changed the following Doll Collections to be able to be registered alternatively with the "Doll Summoning Ticket - 1 time [Imprint]" item:

Category

Collection Name

Target Item

Number of Alternate Registration

Attack

Arachnids

Queen Ant Doll Lv. 1

7

Orfen Doll Lv. 1

7

Last of Elmoreden

Baium Doll Lv. 1

15

Core Doll Lv. 1

10

Basic Doll Set

Queen Ant Doll Lv. 1

7

Orfen Doll Lv. 1

7

Zaken Doll Lv. 1

10

Defense

The Answer to Eternal Life

Frintezza Doll Lv. 1

15

Zaken Doll Lv. 1

10

Greater Doll Set

Frintezza Doll Lv. 1

15

Baium Doll Lv. 1

15

Core Doll Lv. 1

10

Oldies, But Goodies

Frintezza Doll Lv. 1

15

Core Doll Lv. 1

10

Zaken Doll Lv. 1

10

Baium Doll Lv. 1

15

Antharas Doll I

Antharas Doll Lv. 1

30

Antharas Doll Lv. 1

30

Fire and Ice as Sacrifices

Behemoth Doll Lv. 1

50

Glakias Doll Lv. 1

50

Andreas Van Halter Doll Lv. 1

150

Battle Support

Baium Doll I

Baium Doll Lv. 1

15

Baium Doll Lv. 1

15

Stats

Queen Ant Doll I

Queen Ant Doll Lv. 1

7

Queen Ant Doll Lv. 1

7

Orfen Doll Ⅰ

Orfen Doll Lv. 1

7

Orfen Doll Lv. 1

7

Zaken Doll Ⅰ

Zaken Doll Lv. 1

10

Zaken Doll Lv. 1

10

Core Doll Ⅰ

Core Doll Lv. 1

10

Core Doll Lv. 1

10

Frintezza Doll I

Frintezza Doll Lv. 1

15

Frintezza Doll Lv. 1

15

5 Great Raids

Queen Ant Doll Lv. 1

7

Orfen Doll Lv. 1

7

Core Doll Lv. 1

10

Zaken Doll Lv. 1

10

Baium Doll Lv. 1

15

Perfect Immunity

Queen Ant Doll Lv. 1

7

Orfen Doll Lv. 1

7

Core Doll Lv. 1

10

Zaken Doll Lv. 1

10

Baium Doll Lv. 1

15

Frintezza Doll Lv. 1

15

Doll II

Orfen Doll Lv. 2

50

Core Doll Lv. 2

60

Queen Ant Doll Lv. 2

50

 

Changed the following Doll Collections to be available for alternative registration with the 'Ancient Adena' item:

Category

Collection Name

Target Item

Ancient Adena

Defense

Fire and Ice as Sacrifices

Behemoth Doll Lv. 1

50,000

Glakias Doll Lv. 1

50,000

Andreas Van Halter Doll Lv. 1

150,000

Stats

Doll II

Orfen Doll Lv. 2

50,000

Core Doll Lv. 2

60,000

Queen Ant Doll Lv. 2

50,000

 

Added Five New Collections

- The "Rune of Challenging Growth Lv10" event collection is a 4-week limited-time collection.

Category

Collection Name

Target Item

Quantity

Effect

Convenience

Hunter's Earring Ⅰ

+9 Hunter's Earring

1

XP/SP +2%

+7 Hunter's Earring

1

+4 Hunter's Earring

1

Convenience

Hunter's Earring Ⅱ

+10 Hunter's Earring

1

XP/SP +3%

+8 Hunter's Earring

1

Convenience

Hunter Upper Body Collection

+7 Hunter Breastplate

1

XP/SP +7

+7 Hunter Leather Armor

1

+7 Hunter Tunic

1

Convenience

Hunter Lower Body Collection

+7 Hunter Gaiters

1

XP/SP +7

+7 Hunter Leather Leggings

1

+7 Hunter Stockings

1

Convenience

Growth Rune Collection Ⅴ

Growth Rune Lv. 11 [Imprint]

1

XP/SP +4%

Growth Rune Lv. 16 [Imprint]

1

Event

Challenge Growth Rune Lv. 10

Growth Rune Lv. 10

1

XP/SP +10%

Growth Rune Fragment

50


Pets/Servitor

Improved the UI of the Manage Pet window.

Changed the item effects of 'Pet Attack Enchant Scroll' and 'Pet Defense Enchant Scroll.'

Item Name

Item Effects

Pet Attack Enchant Scroll

Pet P. Atk. +300

Pet M. Atk. +300

Pet Skill Power +3%

Pet Defense Enchant Scroll

Pet P. Def. +400

Pet All Skill MP Consumption -20%

 

Added effects to the Pet unique passive skills.

Skill Name

Skill Level

Skill Effect

Kookaburra
Tiger
Wolf
Buffalo
Hawk
Strider
Fox

Lv. 2

Max HP/P. Def./M. Def. +50

Lv. 3

Max HP/P. Def./M. Def. +75

Lv. 4

Max HP/P. Def./M. Def. +100

Lv. 5

Max HP/P. Def./M. Def. +150

Lv. 6

Max HP/P. Def./M. Def. +200

Lv. 7

Max HP/P. Def./M. Def. +250

Lv. 8

Max HP/P. Def./M. Def. +300

 

Changed the effect of the "Iron Skin" skill of Pets.

Skill Name

Skill Level

Baseline Level

Skill Effects (Before)

Skill Effects (Changed)

Iron Skin

Lv. 1

40

(numbers change based on level)

P. Def./M. Def. +15

P. Def./M. Def. +25

Lv. 2

P. Def./M. Def. +20

P. Def./M. Def. +50

Lv. 3

P. Def./M. Def. +30

P. Def. /M. Def. +100

Lv. 4

P. Def./M. Def. +40

P. Def./M. Def. +150

Lv. 5

P. Def./M. Def. +50

P. Def./M. Def. +200

 

Changed the effect of the 'Physical Training' skill of Pets.

Skill Name

Skill Level

Skill Effects (Before)

Skill Effects (Changed)

Physical Training

Lv. 1

HP Potion Recovery +50%

Damaged received -5%

HP Potion Recovery +50%

Received Damage - 10%

Lv. 2

HP Potion Recovery +75%

Received Damage - 10%

HP Potion Recovery +75%

Damage Received -15%

Lv. 3

HP Potion Recovery +100%

Damage Received -15%

HP Potion Recovery +100%

Damage Received -20%

 

Added effects to the Buff Skills exclusively for Servitor.

Skill Name

Skill Level

Skill Effect

Warrior Servitor

Lv. 2

P. Atk./M. Atk. +300

P. Def. +400

All Skill Power +3%
All Skill MP Consumption -20%

Wizard Servitor

Lv. 2

Assassin Servitor

Lv. 2


Training Dungeon

Changed the Boss Monster to appear between 10 minutes after entering the Training Dungeon and 10 minutes before it ends.

Changed Subordinate Monsters to spawn when the Tower of Insolence Boss Monster appears.

- 5th Floor through 9th Floor: 2 Subordinate Monsters will spawn.

- 10th Floor through 12th Floor: 4 Subordinate Monsters will spawn.

Fixed the location of NPC Arvana.

Rebalanced the Training Dungeon Boss Monsters to match the Hunting Zone's difficulty when you select a Hunting Zone below:

Select Hunting Zones

Boss Name

Sel Mahum Barracks

Pitron

Orc Barracks - Kerr Barracks

Kerion

Orc Barracks - Turek Barracks

Tuhak of Anger

Entrance to the Giant's Cave

Lakarta

Giant's Cave Center

Vycant

Inside the Giant's Cave

Hashepsut

World Tower of Insolence Floors 1-4

Rilva

World Tower of Insolence Floors 5-9

Ryun

World Tower of Insolence Floors 10-12

Chel


Auto-Hunt System

Made improvements so that available Charging Skills are used before other Active Automated Skills.

If the Rush skill is unavailable, the active Automated Skills registered to the shortcut are used in the same order as before.

Fixed an issue where automating Normal Attack to a shortcut would take priority over Automated Skills and prevent Attack Skills from being used.

When switching to the next target during Auto-Hunting, available Charging Skills will now be used before other active Automated Skills.

If the target is maintained, Charging Skills won't be used first, and the Skills you have automated to shortcuts will be used in order, as same as before.


World Boss

Made balance changes and added new skills to Bosses that appear in the World Timed Hunting Zone.

Target Boss Monster

Antharas’s Incarnation, Behemoth

Antharas’s Incarnation, Jin Behemoth

Ice Lord Glakias

Scary Ice Lord Glakias


Other Changes

The Warden NPC will now also be summoned in Gludin Village and Oren Castle during Monster Invasions.

Added a more recognizable name for the "Invader's Supply Box" that spawns when a Monster Invasion Boss is defeated.

Adjusted the number of monsters that need to be killed per Monster Invasion level.

Improved the World Server as described below:

- Improved the ability to swap pet equipment on the World Server.

- Improved Skill enchantments to work on World Servers.

- Player Commendation Shop and Ticket items can be used in World Hunting Zone.

 

When resetting the play report, the 'Total Play Time' is also reset.

Fixed an issue with losing XP when dying on the rooftop area of the Orc Fortress Battle.

Fixed an issue that caused intermittent abnormal damage in PvP situations.

Fixed an issue where swapping between two-handed weapons would change the inventory slot location of that equipment.

Fixed an issue where the user information window for the person who sent a whisper was not displayed.

Improved the lag during the loading process when using tickets with many exchangeable items.

Removed the "Dragon Valley Hill" Hunting Zone from the Giran Castle Chamberlain's teleport list.

Fixed an issue where the Clan Level drop-down list in the 'Join a Clan' System window would only show up to Level 10.

Fixed an issue where creating an Elf Character occasionally leads to spawning at abnormal locations.

Changed to allow quantitative items registered to a shortcut to remain in the slot even if they are used up.

- For slots that are set to auto-use, the item will automatically be available when you pick it up.

'Longer Sayha's Grace duration' effect has been applied to all servers.

- Removed the "Maintain Saiha's Favor" effect from the "Support Café Growth" skill effect.

Changed the target display design.

Improved the monsters to teleport instead of walk when returning to their spawn location from traveling too far.

Fixed an issue where Pet XP would intermittently decrease when returning to the main server from the World Hunting Zone and Olympiad Stadium.

 

Item Removal

With the update, some obsolete items will be removed during the maintenance on April 16:

  • Spellbook Change Ticket (Time-limited)