Bookworms, rejoice! The Librarian Treasure Chest is here to sate any masters of the written word with magical items. These brilliant treasure chests have an array of Spellbooks, Scrolls, Magical Rings and more for all your adventuring needs, so step right up and see what wonders you might find!

Promotion Summary

  • Promotion Duration: Jan. 12 - Feb. 2 (3 Weeks)
  • Exchange and Special Crafting: Jan. 12 - Feb. 9 (4 Weeks)
  • Item Deletion Date: Feb. 9
    • Librarian Treasure Chests
    • Mysterious Tickets

Promotion Details

L2 Store Items

Item Name

Qty

NCoin Price

L2Coin Price

Librarian Treasure Chest

1

25

100

Librarian Treasure Chest Rewards

Upon opening a Librarian Treasure Chest, one of the following random rewards can be obtained:

Item Name

Description

Spellbook - Death Knight Transformation

Spellbook needed to learn the Death Knight Transformation. <Acquiring Class> Death Knight (all races) <Skill Effect> Transforms into a Death Knight who is cursed by the Fire Dragon Valakas, but possesses great powers. Increases P. Atk., P. Critical Damage, P. Skill Critical Damage, Atk. Spd., and Speed.

Spellbook: Champion of Titan

Spellbook needed to learn Champion of Titan. <Acquiring Class> Titan <Skill Effect> Significantly increases P. Atk., P. Critical Rate, P. Critical Damage, Knock Back Attack, Max HP and Speed.

Spellbook - War Roar

Scroll needed to learn War Roar. <Acquiring Class> Grand Khavatari <Skill Effect> Inflicts Fear on nearby enemies applying a mark on them. Attacking the marked target instantly kills them.

Spellbook - Dance of the Warrior

Spellbook needed to learn Dance of the Warrior Lv. 2. <Acquiring Class> Bladedancer <Skill Effect> For the caster: P. Atk. +600 M. Atk. +600 For nearby allies: P. Atk. +250 M. Atk. +250

Spellbook - Dance of Fire

Spellbook needed to learn Dance of Fire Lv. 2. <Acquiring Class> Bladedancer <Skill Effect> For the caster: P. Critical Damage +40% P. Skill Critical Damage +10% M. Skill Critical Damage +10% For nearby allies: P. Skill Critical Damage +4% M. Skill Critical Damage +4%

Spellbook - Song of Earth

Spellbook needed to learn Song of Earth Lv. 2. <Acquiring Class> Swordsinger <Skill Effect> For the caster: P. Def. +500 M. Def. +500 For nearby allies: P. Def. +200 M. Def. +200

Spellbook - Hunter's Song

Spellbook needed to learn Hunter's Song Lv. 2. <Acquiring Class> Swordsinger <Skill Effect> For the caster: All Critical Rate +150 For nearby allies: All Critical Rate +60

Spellbook: Holy Ray

Spellbook needed to learn Holy Ray. <Acquiring Class> Cardinal, Hierophant, Eva's Saint, Shillien Saint <Skill Effect> A divine beam strikes the target. Inflicts magic damage. When you are attacking the enemy affected by Hold, the debuff is removed and an extra attack is triggered. Deals additional damage to demons and undead.

Spellbook - Gigantic Weapon

Spellbook needed to learn Gigantic Weapon. <Acquiring Class> Titan <Skill Effect> Increases P. Atk. When using Demolition Impact, has a chance for an additional attack When using a two-handed sword/two-handed blunt Increases P. Atk., Atk. Spd. and attack range.

Spellbook - Ogre Spirit Totem

Spellbook needed to learn Ogre Spirit Totem Lv. 2. <Acquiring Class> Grand Khavatari <Skill Effect> Increases Max HP and decreases received damage. When used, reflects damage for a while.

Spellbook - Rabbit Spirit Totem

Spellbook needed to learn Rabbit Spirit Totem Lv. 2. <Acquiring Class> Grand Khavatari <Skill Effect> Increases Speed and Atk. Spd. When used, significantly increases Speed and Atk. Spd. for a while.

Spellbook - Puma Spirit Totem

Spellbook needed to learn Puma Spirit Totem Lv. 2. <Acquiring Class> Grand Khavatari <Skill Effect> Increases P. Skill Power. When used, significantly increases P. Skill Critical Rate and P. Skill Critical Damage for a while.

Talisman of Baium

<Options> P. Atk. +284 M. Atk. +392 M. Damage Resistance +10% All Skill Power +5% All Weapon Resistance +5% P. Critical Rate +20 M. Skill Critical Rate +20 MP Consumption -5% Skill Cooldown -3% STR, INT +1 DEX, WIT +1 CON, MEN +1 The effect of the Talisman is applied starting at level 60. Effects from two such Talismans do not stack.

Boss Weapon Pack

Double-click to obtain one of the following items at random: Zaken's Blood Sword, Core's Plasma Bow, Orfen's Poisonous Sword, Queen Ant's Stone Crasher, Anakim's Divine Shooter, Baium's Thunder Breaker, or Beleth's Soul Eater.

Frintezza's Necklace

Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. <Safe Enchant Level: +1>

Baium's Ring

Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. Effects of two identical rings do not stack. <Safe Enchant Level: +1>

Zaken's Earring

Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. Effects of two identical earrings do not stack. <Safe Enchant Level: +1>

Queen Ant's Ring

Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. Effects of two identical rings do not stack. <Safe Enchant Level: +1>

Orfen's Earring

Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. Effects of two identical earrings do not stack. <Safe Enchant Level: +1>

Ring of Core

Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. Effects of two identical rings do not stack. <Safe Enchant Level: +1>

Stun Gauntlets

<Options> STR +1 INT +1 Weight Penalty Section +1000 Atk. Spd. +10% Casting Spd. +18% Max HP +200 M. Def. +50

Revenge Shield

When enchanted the following effects are applied: Max HP +20, All Critical Rate Received Rate -1%. When hit there is a 1% chance that P./M. Def. and Shield Defense Rate are increased by 5%. Cooldown: 60 seconds.

Fatal Sigil

When enchanted the following effects are applied: Max MP +20, Atk./Casting Spd. +5, All Critical Rate +1%. After an attack, there is a 1% chance that Skill Power will be boosted by 1% for 3 seconds.

Mana Helmet

<Options> STR+1 INT+1 Weight Penalty Section +1500 M. Def. +10 HP Recovery Bonus +8% MP Recovery Bonus +8% P. Atk. +6% M. Atk. +8%

Evasion Boots

<Options> STR+1 INT+1 Weight Penalty Section +1000 M. Def. +10 Max HP +200 Speed +8

Freeze Breastplate

<Options> STR +1 CON +2 Weight Penalty Section +1500 M. Def. +15 Max HP +150 Paralysis Resistance +20% Stun Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20%

Freeze Leggings

<Options> CON +1 Weight Penalty Section +1000 M. Def. +10 Max HP +50 Paralysis Resistance +20% Stun Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20%

Thunder Leather Mail

<Options> STR +1 DEX +1 Weight Penalty Section +1500 M. Def. +15 Max HP +80 Max MP +40 Paralysis Resistance +20% Stun Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20%

Thunder Leather Leggings

<Options> DEX +1 Weight Penalty Section +1000 M. Def. +10 Max HP +80 Max MP +40 Paralysis Resistance +20% Stun Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20%

Flaming Tunic

<Options> WIT +1 MEN +1 Weight Penalty Section +1500 M. Def. +15 Max MP +200 Stun Resistance +20% Paralysis Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20%

Flaming Stockings

<Options> WIT +1 Weight Penalty Section +1000 M. Def. +10 Max MP +100 Stun Resistance +20% Paralysis Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20%

Frintezza Doll Lv. 1 Pack

Double-click to obtain a Frintezza Doll Lv. 1 (Imprint)

Baium Doll Lv. 1 Pack

Double-click to obtain a Biaum Doll Lv. 1 (Imprint)

Queen Ant Doll Lv. 1 Pack

Double-click to obtain a Queen Ant Doll Lv. 1 (Imprint)

Orfen Doll Lv. 1 Pack

Double-click to obtain an Orfen Doll Lv. 1 (Imprint)

Zaken Doll Lv. 1 Pack

Double-click to obtain a Zaken Doll Lv. 1 (Imprint)

Core Doll Lv. 1 Pack

Double-click to obtain a Core Doll Lv. 1 (Imprint)

Blessing Scroll

Bestows a blessing into a weapon.

Elixir Powder

Powder that has the power of eternal youth and immortality crafting ingredient for Elixir.

Blessed Scroll: Enchant Weapon (A-Grade)

<+1~3 Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +10, M. Atk. +6 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +12, M. Atk. +6 Bow/Shooter: P. Atk. +16, M. Atk. +6 <+4 or higher Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +30, M. Atk. +18 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +36, M. Atk. +18 Bow/Shooter: P. Atk. +48, M. Atk. +18 <Safe Enchant Level: +4> <When enchanted +5 or lower: +1~2 random enchantment> <When enchanted +6 or higher: +1 enchantment>

Blessed Scroll: Enchant Armor (A-Grade)

<+1~3 Armor / Accessory Enchant Effect> Armor: P. Def. +4 Accessory: M. Def. +3 <+4 or higher Armor/ Accessory Enchant Effect> Armor: P. Def. +9 Accessory: M. Def. +7 <Safe Enchant Level: +4> <When enchanted +5 or lower: +1~2 random enchantment> <When enchanted +6 or higher: +1 enchantment>

Cursed Scroll: Enchant Weapon (A-Grade)

When used, the enchant level is reduced by 1 <Can only be used on items enchanted +1 or more>

Cursed Scroll: Enchant Armor (A-Grade)

When used, the enchant level is reduced by 1 <Can only be used on items enchanted +1 or more>

Water Spirit Evolutionary Stone

A Soulstone filled with the Water Spirits' power. Use to evolve Water Spirit.

Fire Spirit Evolutionary Stone

A Soulstone filled with the Fire Spirits' power. Use to evolve Fire Spirit.

Wind Spirit Evolutionary Stone

A Soulstone filled with the Wind Spirits' power. Use to evolve Wind Spirit.

Earth Spirit Evolutionary Stone

A Soulstone filled with the Earth Spirits' power. Use to evolve Earth Spirit.

Einhasad’s Pendant Pack Lv. 1

Double-click to obtain Einhasad’s Pendant Lv.1 (Imprint)

Dragon's Belt Box

Double-click to obtain a Dragon’s Belt (Imprint) and 10 Enchant Scroll: Dragon’s Belt (Imprint).

Strong Jewelry Box

Double-click to obtain one of the following at random: Amber Lv. 1 Jewelry Box, Opal Lv. 1 Jewelry Box, Coral Lv. 1 Jewelry Box, Onyx Lv. 1 Jewelry Box, Spinel Lv. 1 Jewelry Box, Zircon Lv. 1 Jewelry Box, or Moonstone Lv. 1 Jewelry Box.

Sayha's Blessing (x3)

Sayha's Grace Points +35000, Magic Lamp Points +100000, Crafting Points +6500.

Sayha's Storm Lv. 3 (x2)

The following effects are applied when used <Use Effect> Sayha's Grace Consumption +100% XP Gain +200% SP Gain +200% - Duration: 20 minutes - Cooldown: 1 minute - Buff remains at death (Use when Sayha's Grace is higher than 35,000 Points)

Berserker Scroll (x2)

The following effects are applied when used <Use Effect> STR +1 INT +1 Atk. Spd. +100 Casting Spd. +100 Speed +5 P. Skill Power +5% M. Skill Power +5% - Duration: 20 minutes - Cooldown: 1 minute

Special HP Recovery Potion (x20)

After instant 500 HP Recovery, CP Recovery with remaining points.

Boost Defense Scroll (x2)

The following effects are applied when used <Use Effect> P. Def. +500 M. Def. +500 Max MP +800 Speed +2 All Critical Rate +30 - Duration: 20 minutes - Cooldown: 1 minute - Buff remains at death

Boost Attack Scroll (x2)

The following effects are applied when used <Use Effect> P. Atk. +800 M. Atk. +800 Max HP +1000 All Critical Damage Received -100 - Duration: 20 minutes - Cooldown: 1 minute - Buff remains at death

Mysterious Ticket (Time-limited) (x100)

Exchange at the Dimensional Merchant for additional rewards or use in the Special Crafting system to obtain Spellbooks, Scrolls, and more.

Mysterious Ticket (Time-limited) (x10)

Exchange at the Dimensional Merchant for additional rewards or use in the Special Crafting system to obtain Spellbooks, Scrolls, and more.

Mysterious Ticket (Time-limited) (x5)

Exchange at the Dimensional Merchant for additional rewards or use in the Special Crafting system to obtain Spellbooks, Scrolls, and more.

Mysterious Ticket (Time-limited) (x2)

Exchange at the Dimensional Merchant for additional rewards or use in the Special Crafting system to obtain Spellbooks, Scrolls, and more.

Mysterious Ticket (Time-limited)

Exchange at the Dimensional Merchant for additional rewards or use in the Special Crafting system to obtain Spellbooks, Scrolls, and more.

Exchange

When a player obtains Mysterious Tickets from the box, they may be used in the Dimensional Merchant Sidebar UI Exchange.

Item Name

Description

Number of Mysterious Tickets Required

Blessed Scroll: Enchant Weapon (A-Grade)

<+1~3 Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +10, M. Atk. +6 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +12, M. Atk. +6 Bow/Shooter: P. Atk. +16, M. Atk. +6 <+4 or higher Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +30, M. Atk. +18 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +36, M. Atk. +18 Bow/Shooter: P. Atk. +48, M. Atk. +18 <Safe Enchant Level: +4> <When enchanted +5 or lower: +1~2 random enchantment> <When enchanted +6 or higher: +1 enchantment>

 

40

Blessed Scroll: Enchant Armor (A-Grade)

<+1~3 Armor / Accessory Enchant Effect> Armor: P. Def. +4 Accessory: M. Def. +3 <+4 or higher Armor/ Accessory Enchant Effect> Armor: P. Def. +9 Accessory: M. Def. +7 <Safe Enchant Level: +4> <When enchanted +5 or lower: +1~2 random enchantment> <When enchanted +6 or higher: +1 enchantment>

40

Cursed Scroll: Enchant Weapon (A-Grade)

When used, the enchant level is reduced by 1 <Can only be used on items enchanted +1 or more>

20

Cursed Scroll: Enchant Armor (A-Grade)

When used, the enchant level is reduced by 1 <Can only be used on items enchanted +1 or more>

20

Zaken Doll Lv. 1 Pack

Double-click to obtain a Zaken Doll Lv. 1 (Imprint)

400

Frintezza Doll Lv. 1 Pack

Double-click to obtain a Frintezza Doll Lv. 1 (Imprint)

400

Baium Doll Lv. 1 Pack

Double-click to obtain a Baium Doll Lv. 1 (Imprint)

400

Core Doll Lv. 1 Pack

Double-click to obtain a Core Doll Lv. 1 (Imprint)

300

Queen Ant Doll Lv. 1 Pack

Double-click to obtain a Queen Ant Doll Lv. 1 (Imprint)

300

Orfen Doll Lv. 1 Pack

Double-click to obtain an Orfen Doll Lv. 1 (Imprint)

300

Talisman of Power Enchant Package

Double-click to obtain 1 Talisman of Power and 10 Enchant Scrolls: Talisman of Power

10

Ignis Agathion Pack

Double click to obtain the Ignis Agathion (Imprint) and 10 Agathion Enchant Scrolls (Imprint).

5

Nebula Agathion Pack

Double click to obtain the Nebula Agathion (Imprint) and 10 Agathion Enchant Scrolls (Imprint).

5

Procella Agathion Pack

Double click to obtain the Procella Agathion (Imprint) and 10 Agathion Enchant Scrolls (Imprint).

5

Petram Agathion Pack

Double click to obtain the Petram Agathion (Imprint) and 10 Agathion Enchant Scrolls (Imprint).

5

Shiny Agathion Pack

Double click to obtain the Shiny Agathion (Imprint) and 10 Agathion Enchant Scrolls (Imprint).

5

Special HP Recovery Potion (x20)

After instant 500 HP Recovery, CP Recovery with remaining points.

1

Sayha's Blessing (x5)

Sayha's Grace Points +35000, Magic Lamp Points +100000, Crafting Points +6500.

1

Soulshot Ticket (x50)

Using the Dimensional Merchant, you can exchange it for a Soulshot, Blessed Spiritshot, Beast Soulshot, Spiritshot.

1

Sayha's Storm Lv. 3 (x5)

The following effects are applied when used <Use Effect> Sayha's Grace Consumption +100% XP Gain +200% SP Gain +200% - Duration: 20 minutes - Cooldown: 1 minute - Buff remains at death (Use when Sayha's Grace is higher than 35,000 Points)

1

Boost Attack Scroll (x5)

The following effects are applied when used <Use Effect> P. Atk. +800 M. Atk. +800 Max HP +1000 All Critical Damage Received -100 - Duration: 20 minutes - Cooldown: 1 minute - Buff remains at death

1

Boost Defense Scroll (x5)

The following effects are applied when used <Use Effect> P. Def. +500 M. Def. +500 Max MP +800 Speed +2 All Critical Rate +30 - Duration: 20 minutes - Cooldown: 1 minute - Buff remains at death

1

Strong Jewelry Box

Double-click to obtain one of the following level 1 Jewelry Boxes: Amber, Opal, Coral, Onyx, Spinel, Zircon, or Moonstone

5

Venir's Talisman Fragment (x3)

Ingredient to upgrade the level of a Venir's Talisman by compounding. <Note> If compounding fails, the level will drop depending on the level of the Venir's Talisman.

2

Life Stone Lv. 2 - Weapon

Can augment weapon when used Augmentation Fee: Adena

6

Life Stone Lv. 2 - Armor

Can augment armor when used Augmentation Fee: Adena

6

Life Stone - Accessory

Can augment A-Grade or higher regular accessories and Boss, Spirit, Insolence, Dragon World, and Hellbound accessories Augmentation Fee: Adena

6

Life Stone Lv. 2 - Shield/Sigil

Augments shields/sigils. Standard mineral formed inside a monster by Physical and Magic hits. Serves as a material for shield/sigil augmentation. Adena required.

6

Scroll: Enchant Weapon (B-Grade)

<+1~3 Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +4, M. Atk. +3 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +5, M. Atk. +3 Bow/Shooter: P. Atk. +8, M. Atk. +3 <+4 or higher Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +8, M. Atk. +6 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +10, M. Atk. +6 Bow/Shooter: P. Atk. +16, M. Atk. +6 <Safe Enchant Level: +4>

2

Scroll: Enchant Weapon (C-Grade)

<+1~3 Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +4, M. Atk. +3 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +5, M. Atk. +3 Bow/Shooter: P. Atk. +8, M. Atk. +3 <+4 or higher Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +8, M. Atk. +6 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +10, M. Atk. +6 Bow/Shooter: P. Atk. +16, M. Atk. +6 <Safe Enchant Level: +4>

1

A-Grade Weapon Exchange Ticket

Exchange for an A-Grade weapon through the Dimensional Merchant.

100

A-Grade Armor Exchange Ticket

Exchange for an A-Grade armor through the Dimensional Merchant.

60

B-Grade Weapon Exchange Ticket

Exchange for a B-Grade weapon through the Dimensional Merchant.

20

C-Grade Weapon Exchange Ticket

Exchange for a C-Grade weapon through the Dimensional Merchant.

10

Special Crafting

Upon obtaining Mysterious Tickets from the chest, players may use them in special crafting for a chance of obtaining additional rewards. In the event a crafting attempt is unsuccessful, a portion of the tickets will be returned.

Product Name

Description

Number of Tickets Required

Number of Tickets Returned if Unsuccessful

Probability of Succesful Crafting

Spellbook - Knight Assist

Spellbook needed to learn Help of Phoenix/Hatred/Eva/Shilen. <Acquiring Class> Knight 3rd Class Transfer. <Skill Effect> When using Shield Strike/Tribunal/Judgment/Shield Throwing/Knight Assault, there’s a chance to drop a faith-based relic to inflict damage with Power added to P. Atk.

56

11

50%

Spellbook - Perfect Shield

Spellbook needed to learn Perfect Shield <Acquiring Class> Phoenix Knight Hell Knight Eva's Templar Shillien Templar <Skill Effect> Partly neutralizes opponent's attacks that ignore Shield Defense

56

11

50%

Spellbook - Arc Cursed Pierce Mastery

Spellbook needed to learn Cursed Pierce Mastery. <Acquiring Class> Dreadnought. <Skill Effect> Cursed Pierce is enhanced to Arc Cursed Pierce.

56

11

50%

Spellbook: Arc Thunder Storm Mastery

Spellbook needed to learn Arc Thunder Storm Mastery. <Acquiring Class> Dreadnought <Skill Effect> Thunder Storm is enhanced and replaced by Arc Thunder Storm.

56

11

50%

Spellbook - Fast Run Lv. 3

Spellbook needed to learn Fast Run Lv. 3 <Acquiring Class> Adventurer Wind Rider Ghost Hunter <Skill Effect> Increases Speed

56

11

50%

Spellbook: Technical Steal

Spellbook needed to learn Technical Steal. <Acquiring Class> Dreadnought, Fortune Seeker <Skill Effect> With a certain chance, steals enemy's buffs.

56

11

50%

Spellbook - Darkness Sense

Spellbook needed to learn Darkness Sense. <Acquiring Class> Ghost Sentinel <Skill Effect> Recovers MP after Double Shot and Lethal Shot critical attacks.

56

11

50%

Spellbook - Esprit

Spellbook needed to learn Esprit Lv. 9. <Acquiring Class> Moonlight Sentinel. <Skill Effect> Increases HP/MP Recovery Bonus when running.

56

11

50%

Spellbook: Pain of Sagittarius

Spellbook needed to learn Pain of Sagittarius Lv. 8. <Acquiring Class> Sagittarius. <Skill Effect> Consumes own HP to recover MP.

56

11

50%

Spellbook - Madness Beat

Spellbook needed to learn Madness Beat. <Acquiring Class> Sword Muse <Skill Effect> Forces the enemy to move towards you.

56

11

50%

Spellbook - Madness Waltz

Spellbook needed to learn Madness Waltz. <Acquiring Class> Spectral Dancer <Skill Effect> A mesmerizing dance stupefies enemies making them dance on the spot.

56

11

50%

Spellbook - Extreme Tempo

Spellbook needed to learn Extreme Tempo. <Acquiring Class> Sword Muse Spectral Dancer <Skill Effect> Sharpens character's senses and allows to make a powerful blow. Deals additional damage to enemy affected by Hold.

56

11

50%

Spellbook: Death Guard

Spellbook needed to learn Death Guard. <Acquiring Class> Death Knight (all races) <Skill Effect> Blocks all frontal ranged attacks.

56

11

50%

Spellbook - Drain Magic Energy

Spellbook needed to learn Drain Magic Energy. <Acquiring Class> Death Messenger (all races) <Skill Effect> With a certain chance, recovers MP in a battle.

56

11

50%

Spellbook: Bone Prison

Spellbook needed to learn Bone Prison. <Acquiring Class> Death Messenger (all races) <Skill Effect> Puts the enemy into the bone cage. The imprisoned enemies cannot be attacked as well as they cannot move, attack, teleport, target, use skills, recover HP/ CP/ MP. An additional effect depends on the character's race.

56

11

50%

Spellbook - Remedy of Pa’agrio

Spellbook needed to learn Remedy of Pa’agrio <Acquiring Class> Dominator <Skill Effect> Recovers HP/CP of nearby clan members

56

11

50%

Spellbook - Chant of Cure

Spellbook needed to learn Chant of Cure. <Acquiring Class> Doomcryer <Skill Effect> Recovers surrounding party members' HP/ CP.

56

11

50%

Spellbook - Knight Assault

Spellbook needed to learn Knight Assault. <Acquiring Class> Phoenix Knight Hell Knight Eva's Templar Shillien Templar <Skill Effect> Swings the weapon in a big motion to attack the enemy

111

22

50%

Spellbook - Strength of Knight

Spellbook needed to learn Strength of Knight. <Acquiring Class> Phoenix Knight Hell Knight Eva's Templar Shillien Templar <Skill Effect> P. Atk. increases as P. Def. increases

111

22

50%

Spellbook - Shield Throwing

Spellbook needed to learn Shield Throwing. <Acquiring Class> Phoenix Knight Hell Knight Eva's Templar Shillien Templar <Skill Effect> Throws the shield at the enemy to attack

111

22

50%

Spellbook - Chain Strike: Stun

Spellbook needed to learn Chain Strike: Stun <Acquiring Class> Phoenix Knight Hell Knight Eva's Templar Shillien Templar <Skill Effect> Enhances Chain Strike Has a chance to stun when using Chain Strike

111

22

50%

Spellbook - Gold Stone

Spellbook needed to learn Gold Stone. <Acquiring Class> Fortune Seeker <Skill Effect> Seals nearby enemies by turning them into a golden statue After sealing them, decreases P. Def./M. Def./Speed

111

22

50%

Spellbook - Vital Gain

Spellbook needed to learn Vital Gain. <Acquiring Class> Maestro Fortune Seeker <Skill Effect> Increases Max HP Attack gets stronger as Max HP increases.

111

22

50%

Spellbook: Jump Smash

Spellbook needed to learn Jump Smash. <Acquiring Class> Fortune Seeker <Skill Effect> Attacks a single target Has a chance to apply as greater damage

111

22

50%

Spellbook - Coin Stun

Spellbook needed to learn Coin Stun. <Acquiring Class> Fortune Seeker <Skill Effect> Stuns the enemy by throwing Adena Coins Cancels up to 3 buffs from the target

111

22

50%

Spellbook: High Cleanse

Spellbook needed to learn High Cleanse. <Acquiring Class> Cardinal <Skill Effect> Removes Debuff/Mes from the target Gives Debuff/Mes Resistance

111

22

50%

Scroll of Purity

A mysterious book imbued with power of light. Used to learn the Shine Mastery Lv. 2 skill. <Acquiring Class> Jin Kamael after the 2nd class change. <Skill Effect> In Shine Side P. Atk. +280 Atk. Spd. +80 Casting Spd. +120 Speed +15 P./M. Def. +10% P. Skill Critical Damage +200 M. Skill Critical Damage +200 HP/MP Recovery Bonus increased Has a certain chance to recover HP/MP after an attack.

111

22

50%

Scroll of Darkness

A mysterious book imbued with power of darkness. Used to learn the Shadow Mastery Lv. 2 skill. <Acquiring Class> Jin Kamael after the 2nd class change. <Skill Effect> In Shadow Side P. Atk. +500 Atk. Spd. +200 Casting Spd. +250 Speed +20 P. Skill Critical Damage +200 M. Skill Critical Damage +200 Has a certain chance to activate a powerful magic skill after an attack. Enables the Jin skills.

111

22

50%

Shine Crystal

Mysterious crystal containing the power of light. Use to learn Shine Soul Gathering Lv. 2. <Acquiring Class> All Jin Kamael classes after the 3rd class change <Skill Effect> Obtains Shine Soul.

111

22

50%

Shadow Crystal

Mysterious crystal containing the power of darkness. Use to learn Shadow Soul Gathering Lv. 2. <Acquiring Class> All Jin Kamael classes after the 3rd class change <Skill Effect> Obtains Shadow Soul.

111

22

50%

Spellbook - Rogue Expert

Spellbook needed to learn Bluff Expert/Critical Expert/Back Attack Expert <Acquiring Class> Adventurer Wind Rider Ghost Hunter <Skill Effect> Enhances the effects corresponding to the class Adventurer - Bluff → Bluff: Edge Wind Rider - Critical Wound → Critical Wound: Focus Ghost Hunter - Backstab → Backstab: Blood

111

22

50%

Spellbook - Shadow Assault

Spellbook needed to learn Shadow Assault <Acquiring Class> Adventurer Wind Rider Ghost Hunter <Skill Effect> Enhances the following skills Shadow Step → Shadow Step: Assault Additional Silence effect given

111

22

50%

Spellbook - Fatal Accuracy

Spellbook needed to learn Fatal Accuracy <Acquiring Class> Adventurer Wind Rider Ghost Hunter <Skill Effect> Additional attack when Bluff lands Increases Flying Dagger Accuracy Rate Backstab Front Accuracy corrected

111

22

50%

Spellbook: Flying Dagger

Spellbook needed to learn Flying Dagger. <Acquiring Classes> Adventurer Wind Rider Ghost Hunter <Skill Effect> Throws a dagger at the target and infects them, decreasing their Atk. Spd./ Casting Spd./ Speed.

111

22

50%

Spellbook - Sword Symphony

Spellbook needed to learn Sword Symphony. <Acquiring Class> Swordsinger <Skill Effect> 1) Increases the attack range. 2) There is a certain chance to decrease received damage. 3) Increases Speed and Skill Evasion after a critical attack or successful evasion.

111

22

50%

Spellbook - Poison Dance

Spellbook needed to learn Poison Dance. <Acquiring Class> Bladedancer <Skill Effect> 1) Inflicts a debuff increasing received damage and decreasing Speed (stacks up to 5 times) after an attack. 2) Increases P. Atk and P. Skill Critical Damage after an attack.

111

22

50%

Spellbook - Burst Time Lv. 2

Spellbook needed to learn Burst Time Lv. 2. <Acquiring Class> Storm Blaster <Skill Effect> Uses spirit power to make an explosion. Makes extra hits when using Dual Blow/ Triple Blow.

111

22

50%

Spellbook - Elemental Spirit Lv. 3

Spellbook needed to learn Elemental Spirit Lv. 3. <Acquiring Class> Storm Blaster <Skill Effect> Elemental Changing: Enhances buffs/ debuffs. Activates Elemental Guard when hit.

111

22

50%

Spellbook - Elemental Assist Lv. 2

Spellbook needed to learn Elemental Assist Lv. 2. <Acquiring Class> Storm Blaster <Skill Effect> Recovers HP when used on allies. Decreases defense when used on enemies. Deals massive damage when used with Dragon Strike.

111

22

50%

Spellbook - Elemental Wind Lv. 2

Spellbook needed to learn Elemental Wind Lv. 2. <Acquiring Class> Storm Blaster <Skill Effect> Uses spirit power to boost Speed limits. Speed +150 Max Speed +10 Immunity to Infection and Hold.

111

22

50%

Spellbook: Sacred Power

Spellbook needed to learn Sacred Power. <Acquiring Class> Cardinal Eva's Saint Shillien Saint <Skill Effect> Increases M. Atk. as M. Def. increases

111

22

50%

Spellbook: Saint Recovery

Spellbook needed to learn Saint Recovery <Acquiring Class> Cardinal Eva's Saint <Skill Effect> Recover MP when killing the target Recover even more MP when killing a character (Cooldown: 60 seconds)

111

22

50%

Spellbook: Awaken

Spellbook needed to learn Awaken. <Acquiring Class> Cardinal Eva's Saint Shillien Saint <Skill Effect> Temporarily M. Atk./Casting Spd./M. Critical/Healing Power increased M. Skill MP Consumption reduced

111

22

50%

Spellbook: Eva's Power

Spellbook needed to learn Eva's Power. <Acquiring Class> Eva's Saint <Skill Effect> Increases Attack Rate of following skills Sleep Dryad Root

111

22

50%

Spellbook: Force of Shilen

Spellbook needed to learn Force of Shilen. <Acquiring Class> Shillien Saint <Skill Effect> Increases M. Atk. When using magic attack skills, there's a chance to increase M. Atk./Casting Spd. temporarily

111

22

50%

Spellbook: High Endurance

Spellbook needed to learn High Endurance. <Acquiring Class> Eva's Saint Hierophant <Skill Effect> Increases Infection/Stun/Knock Back Resistance

111

22

50%

Spellbook: Holy Buster

Spellbook needed to learn Holy Buster. <Acquiring Class> Cardinal Eva's Saint Shillien Saint Hierophant <Skill Effect> When using Holy Ray has a chance to deal an additional attack

111

22

50%

Spellbook - Burning Assault

Scroll needed to learn Burning Assault. <Acquiring Class> Grand Khavatari <Skill Effect> Attacks the enemy with energy decreasing their P. Def. and consuming Momentum.

111

22

50%

Spellbook - Seal of Infection

Spellbook needed to learn Seal of Infection. <Acquiring Class> Dominator <Skill Effect> Decreases Heal Received of the enemy clan members. Normal HP recovery is impossible.

111

22

50%

Spellbook - Cold Flame

Spellbook needed to learn Cold Flame. <Acquiring Class> Doomcryer <Skill Effect> Sets the target on fire continuously decreasing its HP/ MP.

111

22

50%

Spellbook - Lunatic Crusher

Spellbook needed to learn Lunatic Crusher. <Acquiring Class> Hell Knight <Skill Effect> Deals a powerful strike and stuns nearby enemies

294

58

25%

Spellbook - Shield of Safety

Spellbook needed to learn Shield of Safety. <Acquiring Class> Phoenix Knight <Skill Effect> Increases Defense of party members

294

58

25%

Spellbook - Ultimate Defense Lv. 3

Spellbook needed to learn Ultimate Defense Lv. 3 <Acquiring Class> Phoenix Knight Hell Knight Eva's Templar Shillien Templar <Skill Effect> Increases P. Def./M. Def. Increases Buff Cancel Resistance Applies P. Def. Ignore Neutralization Applies Shield Defense Ignore Neutralization

294

58

25%

Spellbook - Curse Of Shilen

Spellbook needed to learn Curse of Shilen <Acquiring Class> Shillien Templar <Skill Effect> Casts a curse containing Shilen's soul to nearby enemies Cancels buffs at a certain rate and reduces Max HP/MP/CP/ and Skill Power

294

58

25%

Spellbook - Keeping of Eva

Spellbook needed to learn Keeping of Eva <Acquiring Class> Eva's Templar <Skill Effect> Grants Eva's Protection on self Increases Defense

294

58

25%

Spellbook - Gigantic Swing

Spellbook needed to learn Gigantic Swing. <Acquiring Class> Titan <Skill Effect> Widely swings a sword to attack nearby enemies.

294

58

25%

Spellbook - Gigantic Crush

Spellbook needed to learn Gigantic Crush. <Acquiring Class> Titan <Skill Effect> Attacks with a sword to stun enemies.

294

58

25%

Spellbook - Vitality Balance

Spellbook needed to learn Vitality Balance. <Acquiring Class> Titan Grand Khavatari <Skill Effect> Increases Max HP and other stats depending on current HP.

294

58

25%

Spellbook - Burning Strike

Scroll needed to learn Burning Strike. <Acquiring Class> Grand Khavatari <Skill Effect> Uses Momentum to deliver a powerful blow.

294

58

25%

Spellbook - Armor Breaker

Scroll needed to learn Armor Breaker. <Acquiring Class> Grand Khavatari <Skill Effect> Has a certain chance to remove the target's armor defense and decrease their Speed.

294

58

25%

Spellbook - Rabbit Spirit Totem

Spellbook needed to learn Rabbit Spirit Totem Lv. 2. <Acquiring Class> Grand Khavatari <Skill Effect> Increases Speed and Atk. Spd. When used, significantly increases Speed and Atk. Spd. for a while.

294

58

25%

Spellbook - Ogre Spirit Totem

Spellbook needed to learn Ogre Spirit Totem Lv. 2. <Acquiring Class> Grand Khavatari <Skill Effect> Increases Max HP and decreases received damage. When used, reflects damage for a while.

294

58

25%

Spellbook - Puma Spirit Totem

Spellbook needed to learn Puma Spirit Totem Lv. 2. <Acquiring Class> Grand Khavatari <Skill Effect> Increases P. Skill Power. When used, significantly increases P. Skill Critical Rate and P. Skill Critical Damage for a while.

294

58

25%

Spellbook: Mechanic Masterpiece

Spellbook needed to learn Mechanic Masterpiece. <Acquiring Class> Maestro <Skill Effect> Has a chance for Mechanic Golem to appear and attack the target when attacking Has a chance to Stun

294

58

25%

Spellbook: Balanced Body

Spellbook needed to learn Balanced Body. <Acquiring Class> Cardinal <Skill Effect> Standardizes nearby party members' HP Recovers 10% of Max HP

294

58

25%

Spellbook: Forge Attack

Spellbook needed to learn Forge Attack. <Acquiring Class> Maestro <Skill Effect> Charges at the enemy and attacks Has a chance to Stun

294

58

25%

Spellbook - Fortune Time

Spellbook needed to learn Fortune Time. <Acquiring Class> Fortune Seeker <Skill Effect> Obtain additional rewards when defeating a boss within the duration Max HP/P. Skill Power increased

294

58

25%

Spellbook: Lightning Storm

Spellbook needed to learn Lightning Storm. <Acquiring Class> Death Knight (Dark Elf) <Skill Effect> A lightning storm damages a certain area. The amount of inflicted damage depends on character's P. Atk.

294

58

25%

Spellbook: Burning Field

Spellbook needed to learn Burning Field. <Acquiring Class> Death Knight (Human) <Skill Effect> Flames cover a certain area. The amount of inflicted damage depends on character's P. Atk.

294

58

25%

Spellbook - Dark Blow

Spellbook needed to learn Dark Blow <Acquiring Class> Adventurer Wind Rider Ghost Hunter <Skill Effect> When using Deadly Stab, an additional shadow appears and attacks the target together The shadow's attack is applied from the opposite direction

294

58

25%

Spellbook - Reverse Pull

Spellbook needed to learn Reverse Pull <Acquiring Class> Adventurer <Skill Effect> Immune to Pull When hit by Pull, Knock Down enemy who used Pull

294

58

25%

Spellbook - Synchro Freedom

Spellbook needed to learn Synchro Freedom <Acquiring Class> Wind Rider <Skill Effect> Suppression Resistance increases greatly and Speed buffs are not canceled from Speed canceling skills

294

58

25%

Spellbook - Phantom Blood

Spellbook needed to learn Phantom Blood <Acquiring Class> Ghost Hunter <Skill Effect> Increases Max HP - Blood Nightmare If hit while Phantom Blood is activated, target's Max HP/P. Def./M. Def. is reduced (only applies to PC) - Blood Stigma When the duration of Blood Nightmare ends, greatly reduces Max HP/P. Def./M. Def. of enemies within range (only applies to PC)

294

58

25%

Spellbook: Freezing Area

Spellbook needed to learn Freezing Area. <Acquiring Class> Death Knight (Elf) <Skill Effect> A cone of frost damages a certain area and freezes the enemies. The amount of inflicted damage depends on character's P. Atk.

294

58

25%

Spellbook: Consume

Spellbook needed to learn Consume. <Acquiring Class> Death Knight. <Skill Effect> Recovers DP when used.

294

58

25%

Spellbook: Hell Fire

Spellbook needed to learn Hell Fire. <Acquiring Class> Death Knight (all races) <Skill Effect> Sticks the sword into the ground and summons a flame burning nearby enemies and decreasing their P./ M. Def.

294

58

25%

Spellbook - Additional Hit

Spellbook needed to learn Heavy Hit. <Acquiring Class> Storm Blaster <Skill Effect> Upgrades Dual Blow to Triple Blow.

294

58

25%

Spellbook - Elemental Spirit Lv. 4

Spellbook needed to learn Elemental Spirit Lv. 4. <Acquiring Class> Storm Blaster <Skill Effect> Elemental Changing: Enhances buffs/ debuffs. Dragon Strike: Increases the Skill Power. Activates Elemental Guard when hit.

294

58

25%

Spellbook - Elemental Transition

Spellbook needed to learn Elemental Transition. <Acquiring Class> Storm Blaster <Skill Effect> Whimsy Wind Spirit makes a joke. The effect depends on the target.

294

58

25%

Spellbook: Elemental Burst

Spellbook needed to learn Flame/Hydro/Gale/Abyssal Burst. <Acquiring Class> Wizard 3rd Class Transfer. <Skill Effect> The elemental is exploded on the target, exploding it, and inflicting damage with Power added to M. Atk.

294

58

25%

Spellbook: Arterial Strike

Spellbook needed to learn Arterial Strike. <Acquiring Class> Summoner 3rd Class Transfer. <Skill Effect> Blasts energy, engulfing them and inflicting damage with Power added to M. Atk.

294

58

25%

Spellbook: Nemesis

Spellbook needed to learn Nemesis. <Acquiring Class> Shillien Saint <Skill Effect> Decreases Heal Received by enemies nearby target

294

58

25%

Spellbook: Nocturn of Eva

Spellbook needed to learn Nocturn of Eva. <Acquiring Class> Eva's Saint <Skill Effect> Removes Debuff/Mes from nearby party members Gives Debuff/Mes Resistance

294

58

25%

Spellbook - Debuff Master

Spellbook needed to learn Debuff Master <Acquiring Class> Dominator <Skill Effect> Enhances the following debuff skills for the duration of the skill - Seal of Despair - Seal of Silence - Seal of Infection

294

58

25%

Spellbook - Blood Link

Spellbook needed to learn Blood Link. <Acquiring Class> Doomcryer <Skill Effect> Attacks the target and surrounding enemies with a ring of blood, absorbs their HP.

294

58

25%

Spellbook - Flame Blast

Spellbook needed to learn Flame Blast. <Acquiring Class> Dominator <Skill Effect> Brings down a pillar of fire on the surrounding enemies, causing their HP/ MP to decrease continuously.

294

58

25%

Spellbook - Stamina

Spellbook needed to learn Stamina. <Acquiring Class> Phoenix Knight, Eva’s Templar. <Skill Effect> Increases Vitality of the body. Increases Max HP/P. Def./Shield Def.

441

88

25%

Spellbook -

Gigantic Weapon

Spellbook needed to learn Gigantic Weapon. <Acquiring Class> Titan <Skill Effect> Increases P. Atk. When using Demolition Impact, has a chance for an additional attack When using a two-handed sword/two-handed blunt Increases P. Atk., Atk. Spd. and attack range.

441

88

25%

Spellbook - Seclusion

Spellbook needed to learn Seclusion. <Acquiring Class> Adventurer, Wind rider, Ghost Hunter. <Skill Effect> Goes into hiding and the Hide state is not cancelled when hit. Depending on DEX, can ignore Cancel Hide skills.

441

88

25%

Spellbook –Dance of the Warrior

Spellbook needed to learn Dance of the Warrior Lv. 2. <Acquiring Class> Bladedancer <Skill Effect> For the caster: P. Atk. +600 M. Atk. +600 For nearby allies: P. Atk. +250 M. Atk. +250

441

88

25%

Spellbook –Dance of Fire

Spellbook needed to learn Dance of Fire Lv. 2. <Acquiring Class> Bladedancer <Skill Effect> For the caster: P. Critical Damage +40% P. Skill Critical Damage +10% M. Skill Critical Damage +10% For nearby allies: P. Skill Critical Damage +4% M. Skill Critical Damage +4%

441

88

25%

Spellbook –Dance of Fury

Spellbook needed to learn Dance of Fury Lv. 2. <Acquiring Class> Bladedancer. <Skill Effect> For you and nearby allies: Increases Atk. Spd./Casting Spd. Cooldown reduced when using skill.

441

88

25%

Spellbook –Song of Earth

Spellbook needed to learn Song of Earth Lv. 2. <Acquiring Class> Swordsinger <Skill Effect> For the caster: P. Def. +500 M. Def. +500 For nearby allies: P. Def. +200 M. Def. +200

441

88

25%

Spellbook –Song of Wind

Spellbook needed to learn Song of Wind Lv. 2. <Acquiring Class> Swordsinger. <Skill Effect> For you and nearby allies: Increased Speed and Resistance to Speed Reduction.

441

88

25%

Spellbook –Hunter's Song

Spellbook needed to learn Hunter's Song Lv. 2. <Acquiring Class> Swordsinger <Skill Effect> For the caster: All Critical Rate +150 For nearby allies: All Critical Rate +60

441

88

25%

Spellbook –Piercing Thrust

Spellbook needed to learn Piercing Thrust. <Acquiring Class> Storm Blaster. <Skill Effect> Activates the attacking stance when used. While the stance is active, the character makes a powerful shot towards the mouse cursor. Knocks down the affected enemies for a short time.

441

88

25%

Spellbook - Refine

Spellbook needed to learn Refine. <Acquiring Class> Eva’s Saint. <Skill Effect> To target and nearby allies: Cancels Paralysis/Stun/Sleep/Fear/Seal/Knock Back and recovers part of max HP.

441

88

25%

Spellbook - Sensation

Spellbook needed to learn Sensation. <Acquiring Class> Cardinal. <Skill Effect> Increases clan members’ HP/CP by 100%

441

88

25%

Spellbook -Imprision

Spellbook needed to learn Imprison. <Acquiring Class> Shillen Saint. <Skill Effect> Holds enemies nearby target P. Atk./M. Atk. Decreased.

441

88

25%

Spellbook –Holy Ray

Spellbook needed to learn Holy Ray. <Acquiring Class> Cardinal, Hierophant, Eva's Saint, Shillien Saint <Skill Effect> A divine beam strikes the target. Inflicts magic damage. When you are attacking the enemy affected by Hold, the debuff is removed and an extra attack is triggered. Deals additional damage to demons and undead.

441

88

25%

Spellbook -Toughness

Spellbook needed to learn Toughness. <Acquiring Class> Hell Knight, Shillen Templar. <Skill Effect> Strengthens the body even more. Increases Max HP/P. Def./Shield Def.

441

88

25%