The Castle Siege update is now live! Log in and lay siege to claim your Clan victory!

Castle Sieges

  • Event Duration: Every Sunday at 20:00 – 21:00 server time (1 hour)

  • Registration:

    • Attacker/Defender: Every Sunday from 18:00 - 20:00 server time (2 hours)

    • Mercenary Application/Recruitment: Every Sunday from 18:00 - 20:00 server time (2 hours)

  • With this update comes a new feature to further challenge Clans and the chance to receive helpful Clan benefits! Defeat your enemies to seize the castle for uses such as taxes and additional XP.

  • How to Participate

    • To participate in a Siege, either enroll for the attacking or defending party or join as a mercenary for the Clans already registered. Take heed, Mercenaries cannot own a castle—to own a castle requires registration as the attacking or defending party before the start of a Siege.

    • Register as Attackers

      • Click on the Siege button to enroll for the attacking party, recruit or apply to be a mercenary.

      • Only the leaders of Clans level three or higher or Clan members who are granted the right to deal with the attacking/defending party qualify for enrollment for the attacking party.

      • Use the Siege button that appears on the screen before the Siege starts (on Sundays, 18:00 – 20:00 server time). Enrollment is over once the Siege begins.

    • Register as Defenders

      • The requirements for registering as the defending party are the same as for the attacking party.

      • The Clan that owns the castle is automatically enrolled for the defending party. Clans that don’t own the castle can register for the defending party by clicking the Siege button. Like application rules for the attacking party, enrollment for the defending party is over before the Siege starts (on Sundays, 18:00 – 20:00).

      • Please note that registration for the defending party is only processed after the leader of the castle-owning Clan approves it.

  • How to Play

    • When a Siege begins, the inside of the castle and some of the neighboring areas are turned into a battlefield. A system message will tell you whether you’re on the battlefield or not. Sieges occur within the Castle of Giran and Castle of Goddard every Sunday for 1 hour starting from 20:00 server time.

    • In the unlikely case of the server being unavailable or getting interrupted during a Siege, the Siege time will be extended for time lost. The HP and other statuses of the defending NPCs, the gates, camps will be the same as before the server down when the Siege restarts. Please note that all players within the battlefield will be unable to move before all NPCs are spawned.  When a Siege starts, the attacking and defending parties engage in large-scale, close fight combat.

    • Once the Siege starts and the surrounding area of the castle becomes a battlefield, the attacking party goes to the closest town where the Siege takes place. In contrast, the defending party goes to the inner castle township inside the castle. All Clan members inside the castle who haven’t enrolled for the defending party will be transported to the closest town.

    • When a Siege starts, the attacking party should attempt to get into the castle to destroy the Holy Artifact in the Imprinting Room. Once the Holy Artifact is destroyed, the Guardian of Giran/Goddard appears between the outer and inner castle. Suppose the Clan leader of the attacking party uses an Imprint skill on the Guardian of Giran/Goddard and successfully imprints on it. In that case, the Clan achieves a mid-victory, and the attacking/defending party categories switch. The Guardian of Imprinting appears between the outer and inner castle after the Holy Artifact is destroyed.

    • Other Clans of the attacking party, which failed to imprint and the Clans of the defending party are now the attackers. They can go on looking for a chance to imprint throughout the Siege. The Clan that last imprints by the end of the Siege will be the owner of the castle.

  • Siege Rules

    • Clans within a battlefield where a Siege takes place must comply with a different set of combat rules from regular fields. The same applies to the death penalty as well.

      • Players participating in a Siege are divided into friendly forces, enemies, or neutral players, depending on their relationships with each other.

      • The attackers and the defenders are enemies.

      • Since members of the same Clan are on the same force, any Clan cannot have its members both on the attacking and defending sides.

      • All players who don’t belong to the attacking or defending party are neutral.

      • Whether the attacking or defending party, friendly forces, enemies, or neutral relationships, are marked on one symbol that hovers over the Clan mark.

      • PK scores are not counted within the battlefield.

      • Players can quickly rejoin the Siege by resurrecting in a nearby resurrection area designated to the attacking party within the Siege battlefield.

      • Default attack and AoE magic skills can also be cast on players who are friendly forces within the Siege battlefield.

      • Resurrection-related items and magic skills cannot be used within the Siege battlefield.

      • Some active skills bestowed upon items cannot be used within the Siege battlefield.

      • Players don’t lose XP upon death within the Siege battlefield.

      • Attacks between friendly forces, enemies, and neutral players are decided as below:

Character status

Relationship in battlefield

Physical / Magic

Buff / Heal

Debuff

AoE Buff / Heal

AoE Debuff

Normal

Enemies / neutral

Default target

X

Friendly forces

Default target

Default target

Default target

Purple

Enemies / neutral

X

X

X

X

X

Friendly forces

X

X

X

X

X

Chaotic

Enemies / neutral

X

X

X

X

X

Friendly forces

X

X

X

X

X

  • XP Penalty

    • Players don’t lose XP upon death within the Siege battlefield, so they can freely enjoy the Siege. This also applies to the death between enemies and death by a neutral character.

  • Collision Check

    • A character cannot pass through an enemy character (for a normal attack) in the Siege battlefield and vice versa.

  • Castle Taxes

    • When a Siege ends, taxes are deposited to the castle vault, and the Castle Lord has the authority to change the tax rate from 0 – 10%. The castle takes 100% of all the taxes collected without paying a sum of money to the dominating castle.

  • Castle Tax Rate Application

    • All merchant NPCs in each hunting zone and town now belong to the castle owners and have to pay the tax rate imposed by the castle (except for Clan Hall Merchant NPCs).

  • Spectator Mode

    • The Spectator Mode, where one can watch a Siege, has been upgraded so one can now freely move around the Siege battlefield while watching the Siege.

  • Mercenary System

    • Here is where you sort out who is a friend and who is a foe. Those who don’t belong to a Clan can still partake in a Siege through the Mercenary system. Hire some mercenaries to help you turn the tide of battle every Sunday beginning October 3!

  • Mercenary Recruitment

    • Clans that become the attackers or defenders can recruit mercenaries, up to 100 mercenaries per Clan. Mercenary recruitment and cancellation open every Sunday at 18:00 – 20:00 server time. If there is at least one mercenary applicant after recruitment opens, the recruitment cannot be canceled.

  • Mercenary Application

    • Individual players or players whose Clans haven’t enrolled for the attacking/defending party can still participate in a Siege by applying to be a mercenary. Choose the Clan of your liking among the Clans that register for mercenary recruitment during the recruitment period (on Sundays, 18:00 – 20:00 server time) and fight in a Siege as a mercenary for the Clan you choose.

Who qualifies for a Mercenary

Lv. 40+ characters (1 character per account)

Clan members who are not enrolled for the attacking or defending party

Characters whose Clan is not at war with another Clan registered for the attacking/defending party

Characters who don’t belong to any Clan

  • Mercenary Characteristics

    • Joining a Siege as a mercenary will change your character name and Clan mark to guarantee anonymity.

Character name

Changed to mercenary-number. Numbers are given in the order of application. (Ex. Mercenary-001)

Character Reputation points

The name of a mercenary is shown in white (only chaotic characters remain in red)

Clan/Alliance mark

The Clan/Alliance mark of the Clan you’re joining as a mercenary is temporarily given.

Chat

Only Shout/Normal/Sale/Party Chat is allowed.

Frintezza Raid

  • Defeat Scarlet van Halisha and slay monsters with your Clan to complete the Frintezza Raid, helping you earn A-Grade equipment, scrolls, and accessories.

  • Entry Requirement

Level Requirement

76+

Participants

20 ~ 40 (Same Clan Members)

Participation Limit

Twice weekly

Resets weekly on Wednesday and Saturday

Need to form Ally?

Yes

Time Limit

60 Minutes

Who can register?

Leader of the Command Channel (Clan Leader)

Monster Level

Lv. 85

  • Process

    • There are three instance zones in the Frintezza Raid.

  1. Defeat the monsters breaking through eight doors in the middle of the tunnel.

  2. Travel through the tunnel and defeat all the monsters to advance.

  3. Find Frintezza and Scarlet van Halisha when you reach the middle hall. Frintezza won't fight directly but will assist Scarlet van Halisha.

  • Scarlet van Halisha has three transformations and will get stronger as it changes forms. Defeating Scarlet van Halisha will also defeat Frintezza, and the raid will end.

  • Key Reward

Raid

Raid Reward

Frintezza

A-Grade Weapon / Equipment / Accessory
Blessed Scroll: Enchant Weapon / Equipment (A-Grade)
Cursed Scroll: Enchant Weapon (A-Grade)
Life Stone - Accessory
Frintezza's Necklace, Frintezza Doll Lv. 2

  • Frintezza Clan Raid Mission

Mission

Completion Requirements

Reward

Frintezza Raid

Hunt Scarlet van Halisha in the Frintezza Raid. You can play the mission only once a week. Must be part of a clan to complete.

  • x20  Soulshot Ticket

  • x200 Spirit Ore

  • 500 Clan XP

Antharas' Lair

  • Enter this cross-server hunting zone and eliminate special raid bosses to earn A-Grade armor, weapons, accessories, and more!

Zone Name

Level Range

Entry Fee

Entry Period

Duration

Antharas' Lair

Lv. 80+

1,000,000 Adena

  • Open Daily 24/7

300 Minutes per week (additional 780 minutes with recharge stone)

  • Characters entering the zone will have the server ID added to their name. Blackbird characters will appear with a "_40" and Elcadia characters will appear with a "_42"

  • The Antharas' Lair Recharge Time Stone has a chance to drop from Tower of Insolence monsters that are Lv. 79 and higher.

  • Raid bosses in the zone spawn and have a chance to drop Special Armor, A-Grade weapons, A-Grade armor, A-Grade accessories, Spellbooks, Flame Sword recipes, and more!

    • Spawn Times:

      • Blackbird: 17:00 GMT-5

      • Elcadia: 23:00 GMT+1

 

Enjoy these events, and more when the Castle Siege arrives in Aden on September 29!