Lineage II Aden | Lineage II Classic

Aden

Hunting Zone Changes

Antharas’ World Raid Boss

Changed the 'Antharas' boss raid to a world boss raid.

  • The 'Antharas Warzone' is a world content where characters from Blackbird and Elcadia gather in one server and play together.

  • A Spacetime Distortion occurs at Antharas' Nest Entrance every Saturday between 22:00 to 24:00 server time. Upon approaching the Spacetime Distortion, Lv. 85+ characters are automatically sent to the world server. Those who fail to move through the Spacetime Distortion can enter Antharas' Lair through NPC Herphah at the entrance.

  • You can go inside Antharas' Nest through NPC Herphah at the entrance in the world server. The inside of Antharas' Nest is a PvP zone, where you don't lose XP and resurrect at the entrance when killed.

  • The 'Antharas Boss Raid' consists of 3 stages. If you defeat the boss of Stage 1, the boss of Stage 2 will spawn in the next raid. If you defeat the boss of Stage 2, the boss of Stage 3 will spawn in the next raid. If you fail to defeat a boss within the given time or if you kill the boss of Stage 3, then the boss of Stage 1 will spawn in the next raid.

  • In Antharas' Nest, 'Antharas Egg' appears along with Antharas. If you defeat the egg, 'Tarask Dragon' will spawn. If you defeat 'Tarask Dragon,' the egg will be created again after a certain time.

  • If 'Antharas' is killed, you can receive both a reward for all command channel members and a normal reward, depending on the raid stage. If your party does not belong to a command channel, all your party members receive a mark. If you are not a party member, you receive a reward for individual player.

Antharas Stage

Stage 1

Stage 2

Stage 3

Obtainable Rewards List

+5 A-grade Weapon

+5 A-grade Weapon

+5 A-grade Weapon

+5 Freeze/Thunder/Flame

+5 Freeze/Thunder/Flame

+5 Freeze/Thunder/Flame

Protective Armor

Protective Armor

Protective Armor

4-star Spellbook

4-star Spellbook

4-star Spellbook

Antharas' Earring

Antharas' Earring

Antharas' Earring

Antharas Doll Lv. 2

Antharas Doll Lv. 2

Antharas Doll Lv. 2

 

Fire Sword Recipe (20%)

Fire Sword Recipe (20%)

 

 

Death Knight's Fire Sword

Reward to Winning Alliance

Antharas Expedition Mark

Antharas Expedition Mark

Antharas Expedition Mark

Quantity

1

5

10

  • A presentation is played in which the subjugation force fights Antharas's descendants near the cave while the Spacetime Distortion is happening.

Changed the item dropped by 'Behemoth' and 'Ultimate Behemoth' from 'Recipe: Death Knight Fire Sword (100%)' to 'Recipe: Death Knight Fire Sword (20%).'

 Added a new hunting zone called 'Giant's Cave.'

  • You can move to the 'Entrance to the Giant's Cave' from the Town of Aden's Hunting Zone List and the Special Teleport List.

  • You can move to 3 entrances and 2 insides through the Teleport Device at the 'Entrance to the Giant's Cave'.

Region

Recommended Level

Entrance

85

Inside

88-90

  • My Teleport is not available in Lv. 88+ zones.
  • The following monsters spawn in the 'Giant's Cave' hunting ground:

Lv. 85 (Entrance Area)

Lv. 88 zone

Lv. 90 zone

Giant's Mercenary

Essence of the Lesser Giant

Evolved Lesser Giant Mercenary

Mutated Soldier

Lesser Giant Soldier

Evolved Lesser Giant Commander

Mutated Tracker

Lesser Giant Archer

Evolved Lesser Giant Elder

Mutated Archer

Lesser Giant Wizard

Evolved Lesser Giant Shooter

 

Lesser Warrior

Evolved Lesser Giant Ruler

Lesser Archer

Byron Warrior

Lesser Wizard

Byron Templar

Lesser Hunter

Byron Ranger

 

Byron Breaker

Byron Overlord

  • Humanoid or giant monsters spawn every 4 hours for a certain chance in Lv. 88+ zones.

  • The clan that activated the Cave Controller receives additional buffs in all Lv. 88+ zones.

Obtainable Buff

Effect

Cave Controller effect

XP/SP gain +10% for 5 min

  • You can occupy the Cave Controller every 4 hours . Once destroyed, you cannot occupy it again until the next cycle.

Hellbound

Hellbound has been added as a World Hunting Ground where Blackbird and Elcadia servers can unite and fight.

How to get to Hellbound

Players can reach Hellbound by teleporting to Ivory Tower – Hellbound Portal.

Entry Conditions

Level Requirement

Time

Location

85+

Saturday (12:00 – 24:00)

Ivory Tower - Hellbound Portal

Hellbound Warp Gate

Players can warp to Hellbound's Hunting Ground by talking to the Warpgate NPC.

Teleport List

Teleport Cost

Satina’s Laboratory

150,000 Adena

Beleth’s Magic Circle

200,000 Adena

Otherworldly Tower (East)

200,000 Adena

Otherworldly Tower (South)

200,000 Adena

Added the Hellbound - Steel Citadel zone.

Category

Guide

Available Time

Steel Citadel: Saturday from 18:00 to 22:00
Boss Darion's/Beleth's Space: Saturday from 21:00 to 22:00

Entry

- Defeat the Gatekeeper of the Otherworldly Steeple or Jadna's Laboratory to activate the 'Teleport Device.' The Gatekeeper respawns 1 minute after being killed, deactivating the Teleport Device.
- Through the activated Teleport Device, you can enter one of the 1st to 10th floors of the Steel Citadel.

Capture Device

- On each of the 1st to 10th floors of the Steel Citadel is a 'Capture Device.'
- The characters that belong to both a clan and an alliance can occupy the 'Capture Device.'
- The alliance that occupies the 'Capture Device' receives the zone buff of the floor and a function to move to another floor.
- 30 seconds after an alliance occupies the 'Capture Device,' another alliance can steal it.

5th and 10th Floors

- The Location Sharing function is available.
- You can attack high-grade monsters and 2 raid monsters (Dark Knight and Dark Banshee).

11th Floor

- Boss Darion spawns at 21:00 on the 11th floor of the Steel Citadel.
- At 21:00, you can move to the 11th floor through the Capture Device on each floor.
- Even characters that fail to occupy the device can move to the 11th floor by order of arrival and on the 5th/10th floors  

Boss Darion

- If Boss Darion is killed, 'Beleth's Treasure Chest Key' will be sent to the inventory of the last attacker.
- In addition, the last attacker's alliance will receive Darion's Authority buff, which can teleport them to 'Beleth's Space.'
- The characters that have 'Darion's Authority' buff can teleport to 'Beleth's Space' through the Warp Gate located in the Ivory Tower Barracks and participate in the raid.

Beleth's Space

- If Beleth is killed, 'Beleth's Treasure Chest' will spawn in the center of 'Beleth's Space.'
- Any character that has 'Beleth's Treasure Chest Key' can open 'Beleth's Treasure Chest,' which drops a reward.

  • You can obtain the following items in the Steel Citadel.

NPC

Obtainable Items

Iron Chaser, Dark Chaser, Dark Lord, Dark Warrior

Hellbound Energy [Imprint], etc.

 Iron Lord, Dark Berserker

Hellbound Energy [Imprint], Hellbound Ring, Scroll: Enchant Hellbound Ring, etc.

Dark Knight

Life Stone Lv. 2 - Weapon, Life Stone Lv. 2 - Armor, Scroll: Enchant Weapon (A-grade), Scroll: Enchant Armor (A-grade), Hellbound Ring, Scroll: Enchant Hellbound Ring, Talisman of Hellbound Lv. 1, Hellbound Energy [Imprint], etc.

Dark Banshee

  • There is a chance to obtain the following items from 'Beleth's Treasure Chest.'

Randomly Obtainable Items

Beleth's Soul Eater

Beleth's Ring

Talisman of Hellbound Box

Spellbook: Jin Death Knight Transformation

Spellbook: Holy Ray

Spellbook: Champion of Titan

Spellbook: War Roar

Spellbook: Touch of Pa'agrio

Spellbook: Team Building

Spellbook: Serenity

Spellbook: Expel

Spellbook: Dark Ruin

Spellbook: Meteor

Spellbook: Rolling Dice

Spellbook: Dragon Strike

Spellbook: Mechanic Hero

Spellbook: Phoenix Shield

Spellbook: Hell

Spellbook: Shelter

Spellbook: Condemn

Freeze Breastplate

Freeze Gaiters

Thunder Leather Armor

Thunder Leather Leggings

Flaming Tunic

Flaming Stockings

+5 A-grade Top-grade Weapon Pack

+5 Armor of Nightmare Pack

+5 Helm of Nightmare - Heavy Armor Pack

+5 Gauntlets of Nightmare - Heavy Armor Pack

+5 Boots of Nightmare - Heavy Armor Pack

+5 Leather Armor of Nightmare Pack

+5 Helm of Nightmare - Light Armor Pack

+5 Gauntlets of Nightmare - Light Armor Pack

+5 Boots of Nightmare - Light Armor Pack

+5 Robe of Nightmare Pack

+5 Helm of Nightmare - Robe Pack

+5 Gauntlets of Nightmare - Robe Pack

+5 Boots of Nightmare - Robe Pack

+5 Majestic Plate Armor Pack

+5 Majestic Circlet - Heavy Armor Pack

+5 Majestic Gauntlets - Heavy Armor Pack

+5 Majestic Boots - Heavy Armor Pack

+5 Majestic Leather Armor Pack

+5 Majestic Circlet - Light Armor Pack

+5 Majestic Gauntlets - Light Armor Pack

+5 Majestic Boots - Light Armor Pack

+5 Majestic Leather Armor Pack

+5 Majestic Circlet - Light Armor Pack

+5 Majestic Gauntlets - Light Armor Pack

+5 Majestic Boots - Light Armor Pack

+5 Majestic Robe Pack

+5 Majestic Circlet - Robe Pack

+5 Majestic Gauntlets - Robe Pack

+5 Majestic Boots - Robe Pack

 

Adjusted reward quantities of some world hunting zone monsters.

Different monsters spawn in the Dragon Valley every Saturday when the Antharas boss raid takes place.

Hunting Grounds

Sunday to Friday

Saturday

Western Dragon Valley

Cave Maiden, Drake, Blood Queen, Headless Knight, Shackle, Cave Servant, Cave Servant Archer, Cave Servant Warrior, Cave Servant Captain, Royal Cave Servant, Hunter Gargoyle, Dustwind Gargoyle, Thunder Wyrm, Maluk Succubus, Cave Keeper, Cave Banshee, Dragon Bearer Captain, Dragon Bearer Warrior, Dragon Bearer Archer

Dragon, Angry Dragon

Eastern Dragon Valley

Dragontroop Infantry, Dragontroop Lancer, Dragontroop Berserker, Dragontroop Minion, Dragontroop Wizard, Dragontroop Elite Wizard, Controlled Drake, Mutated Drake

Dragon, Angry Dragon

  • By defeating the Dragon monsters in the Dragon Valley every Saturday, you can complete all Deton's Request - First to Tenth quests.

  • Defeating a Dragon monster rewards higher XP than defeating other monsters in the Dragon Valley.

  • You can obtain the following rewards for defeating Dragons and Angry Dragons of the Dragon Valley.

Monster

Obtainable Rewards

Dragons

Aden Talisman [Imprint], etc.

Angry Dragons (Western Dragon Valley)

Aden Soul Crystal Lv. 1, Aden Talisman [Imprint], Life Stone Lv. 2 - Weapon, etc.

Angry Dragons (Eastern Dragon Valley)

Aden Soul Crystal Lv. 1, Aden Talisman [Imprint], Life Stone Lv. 2 - Armor, etc.

Changed some rewards obtainable from the monsters in the Timed Hunting Zone 'Alligator Island'.

  • Added the Cursed Scroll: Enchant Armor (B-/C-grade) to the reward list.

Increased the number of monsters that spawn in Tower of Insolence: 10th Floor.

Fixed an issue where a character that dies at the 'Eastern Dragon Valley' hunting zone resurrects at Antharas' Nest Entrance. 

Adjusted monster drop reward quantities of some hunting zones

Hunting Zones

Tower of Insolence 1-12F, Western Dragon Valley, Eastern Dragon Valley, Sel Mahum Barracks, Orc Barracks, Antharas' Lair

Added new teleport coordinates you can teleport to through NPC 'Tarr' in the world hunting ground Antharas' Lair.

Changed the buff effect of Nephenthes, a monster inside Antharas' Lair.

  • Changed the buff effect of Nephenthes's Scent from increases PvP Damage by 15% to increases P. Def. by 300. 

Increased the drop rates of some of the rewards that the raid boss monsters spawning in Antharas' Lair drop. 

Added the "Beast Guardian" monster to Lv. 85 transcendent dungeons.

Changed the Guardian monster spawn rate to 100% for all transcendent dungeons.

Changed the Lv. 84 and below transcendent dungeons to reward the 'Grand Master's Transcendent Blessing' skill that has the effect of 'HP Potion Additional Recovery +50, absorbs 3% of attack damage as MP (rate).'

The first Guardian monster to appear in Lv. 84 and below transcendent dungeons is one of the four monsters listed below. One of the four will spawn with a certain chance, and there is a chance to obtain a reward upon defeating the Guardian monster.

  • There is a 100% chance to obtain 'Spirit Ore' x650, 'Soulshot Ticket' x12, and 'Grace Cookie' x75 when defeating a 'Consumable Bearer' Guardian monster.

Monster Title

Reward Item

Quantity

Spirit Ore Bearer

Spirit Ore

1,500

2,000

3,000

Spirit Bearer

Soulshot Ticket

30

35

50

Grace Bearer

Grace Cookie

180

230

300

Consumable Bearer

Spirit Ore

650

Soulshot Ticket

12

Grace Cookie

75

Added new Spellbook rewards to the following raids:

Raid Type

New Rewards

Level 80 Alliance Raid

Spellbook: Fast Run Lv. 3

Level 83 Alliance Raid

Spellbook: Fatal Accuracy

Spellbook: Shadow Assault

Spellbook: Rogue Expert

Level 85 Alliance Raid

Spellbook: Dark Blow

Level 80 Field Boss
Scarlet van Halisha

Spellbook: Seclusion

Scarlet van Halisha
Ultimate Behemoth
Beleth
Antharas

Spellbook: Reverse Pull

Spellbook: Synchronized Freedom

Spellbook: Phantom Blood

Spellbook: Critical Assault

Spellbook: Fury Blade

Spellbook: Deadly Piercing

Added the pet raid boss 'Bearer' to the Bee Hive hunting zone.

  • You can attack the 'Bearer’ with pets. If a PC or Servitor attacks the Bearer, it becomes the target of the 'Bearer's Roar' skill.

  • The 'Bearer's Roar' skill petrifies the target for 30 seconds. The Petrification effect ignores Debuff/Mes Resistance and immunity effects and cannot be canceled by Petrification remove skills.

  • When its HP drops to 50%, the 'Bearer' has a chance to transform into the 'Tyrant Bearer.'

  • Pet Legion's Grand Master 'Rhodes' spawns depending on HP of the 'Bearer' or 'Tyrant Bearer.'

  • When HP of 'Rhodes' drops to 50%, there is a chance to spawn a pet or 'Sin Eater.'

  • You have a chance to obtain the following items by defeating the 'Sin Eater.'

Obtainable Items

Pet Training Book - Normal x1

Pet Training Book - Greater x1

Pet Manual - Iron Skin x1

Wind Spirit Evolution Stone x1

Earth Spirit Evolution Stone x1

Fire Spirit Evolution Stone x1

Water Spirit Evolution Stone x1

Scroll: Enchant Weapon (A-grade) - Exchangeable x1

Scroll: Enchant Armor (A-grade) - Exchangeable x1

Scroll: Enchant Weapon (B-grade) - Exchangeable x1

Scroll: Enchant Armor (B-grade) - Exchangeable x1

Dye Powder x1

  • You have a chance to obtain the following items by defeating the 'Bearer.'

Obtainable Items

Pet Manual - Block Swapping x1

Pet Manual - Gigantic Bite x1

Pet Manual - Feather Explosion x1

Pet Manual - Last Savage Claw x1

Pet Manual - Magnetic Body x1

Pet Manual - Behind Buster x1

Pet Manual - Iron Skin x1

Pet Training Book - Normal x1

Pet Training Book - Greater x1

Scroll: Enchant Weapon (A-grade) - Exchangeable x1-3

Scroll: Enchant Armor (A-grade) - Exchangeable x3-5

 

  • You have a chance to obtain the following items by defeating the 'Tyrant Bearer.'

Obtainable Items

Pet Earring x1

Pet Ring x1

Pet Manual - Block Swapping x1

Pet Manual - Gigantic Bite x1

Pet Manual - Feather Explosion x1

Pet Manual - Last Savage Claw x1

Pet Manual - Magnetic Body x1

Pet Manual - Behind Buster x1

Pet Manual - Iron Skin x1

Pet Training Book - Normal x1

Pet Training Book - Greater x1

Scroll: Enchant Weapon (A-grade) - Exchangeable x2-4

Scroll: Enchant Armor (A-grade) - Exchangeable x4-8

 

 

Increased the 'Tag Supply Items' drop rate of 'Rough Tag' that spawns in the Bee Hive hunting ground.

Changed how the Giant's Cave Controller buff is granted as follows.

  • The clan that occupies the Cave Controller receives the Cave Controller buffs in Lv. 88+ zones.

  • Occupying the Cave Controller rewards you with one of the three following effects.

Buff Level

Controller Color

Effect

Lv. 1

Turquoise

EXP/SP +10%

Lv. 2

Yellow

EXP/SP +20%

Lv. 3

Purple

EXP/SP +30%

Expanded the aggro radius of the monsters that spawn in Lv. 88+ zones.

Humanoid or giant monsters spawn when the Cave Controller resets.

Adjusted the Subjugation Points earned from the monsters that appear in the Giant's Cave.

Changed the crafting ingredients dropped in some hunting zones as follows:

Hunting Zones

Crafting Ingredient

War-Torn Plains

Metallograph

Metal Ingot

 

Cruma Tower: 2nd Floor

Wood

Metallograph

Cloth

Silent Valley

Wood

Metal Ingot

Leather

Plains of the Lizardmen

Wood

Metallograph

Leather

Tower of Insolence: 1st Floor

Wood

Metal Ingot

Varnish

Tower of Insolence: 2nd Floor

Metallograph

Metal Ingot

Leather

Tower of Insolence: 3rd Floor

Wood

Metal Ingot

Varnish

Tower of Insolence: 4th Floor

Wood

Metallograph

Cloth

Tower of Insolence: 5th Floor

Wood

Metal Ingot

Varnish

Tower of Insolence: 6th Floor

Wood

Metal Ingot

Cloth

Tower of Insolence: 7th Floor

Metallograph

Metal Ingot

Leather

Tower of Insolence: 8th Floor

Wood

Metal Ingot

Cloth

Western Dragon Valley

Metal Ingot

Metallograph

Cloth

Eastern Dragon Valley

Metal Ingot

Metallograph

Leather

Sel Mahum Barracks

Wood

Metal Ingot

Leather

Turek Orc Barracks

Metal Ingot

Metallograph

Varnish

Giant's Cave

Wood

Metal Ingot

Varnish

Cloth

Leather

 

Changed the entry time for the World Timed Hunting Zone ‘Antharas’ Lair’ from a 24/7 zone to be only available on Monday, Wednesday, and Friday at 12:00 ~ 24:00.

Changed the entry time for the World Timed Hunting Zone 'Forgotten Primeval Garden' to a weekly hunting zone.

Timed Hunting Zone

Default Play Time

Rechargeable Time

Maximum Playable Time

Forgotten Primeval Garden

420 minutes

1,020 minutes

1,440 minutes

  • Increased the number of spawned monsters in the 'Forgotten Primeval Garden.'

  • Adjusted the spawned monster stats in the 'Forgotten Primeval Garden'.

  • Rebalanced XPs and rewards of the monsters that spawn in the 'Forgotten Primeval Garden' to match the changes.

Frintezza Raid Changes

Changed the Frintezza Raid from a clan raid to a normal alliance raid.

  • You can join the Frintezza Raid through Koldrut Jay in Aden

  • Only Lv. 76+ characters can enter the raid

  • You need a command channel with at least 20 to 100 members to enter.

  • The entry is reset at 6:30 server time every Wednesday

Added rewards to the Frintezza Raid and increased drop rates of some reward items:

List of New Reward Items

Boss Weapon Pack

Life Stone Lv. 2 – Weapon

Life Stone Lv. 2 – Armor

Life Stone - Circlet

Life Stone Lv. 2 - Shield/Sigil

Scroll: Enchant Weapon (A-grade) - Exchangeable

Scroll: Enchant Armor (A-grade) - Exchangeable

 

List of Items with Higher Drop Rates

Blessed Scroll: Enchant Armor (A-grade) - Exchangeable

Cursed Scroll: Enchant Armor (A-grade) - Exchangeable

Dye of STR (Stage 3)

Dye of CON (Stage 3)

Dye of DEX (Stage 3)

Dye of INT (Stage 3)

Dye of MEN (Stage 3)

Dye of WIT (Stage 3)

 World Castle Siege

Added World Castle Siege in which players from Blackbird and Elcadia can participate.

  • The World Castle Siege starts on Sunday, October 24th, 2021 at 22:00. (Duration: 22:00 to 23:00)

  • The World Castle Siege takes place every other week in rotation with each Server Castle Siege.

  • The 'World Castle Siege' HUD of each server is displayed 2 hours before a World Castle Siege starts. Lv. 76+ characters can teleport to the siege battleground through this UI.

  • While the World Castle Siege is proceeding, you can teleport to the World Castle Siege battleground through Commander Artheo Ken Sider located between Aden Castle and Town of Aden in the main server.

  • After teleporting to the world server, you can register for attack/defense and proceed with mercenary recruitment and enrollment.

  • The World Castle Siege consists of 3 phases.

Category

Time

Contents

Phase 1

Start the siege

Outer castle occupier

Phase 2

15 minutes after the siege starts

Inner castle occupier/Hero's Weapon

Phase 3

30 minutes after the siege starts

Center occupiers/Mammoth Golem

  • Player rankings and clan rankings are calculated based on the Siege Points earned during the siege.

  • A clan's Siege Points is the sum of Siege Points gained by the clan's members and mercenaries. The clan that records the highest Siege Points becomes the castle lord.

  • If the top two clans have the same Siege Points, neither of them can be the castle lord.

  • You can earn Siege Points by attacking/capturing occupiers, attacking/defeating NPCs, defeating siege participants in PvP, and obtaining Heroes' Power from Hero's Weapon.

Item

Points

Other

Character kill

5

 

Outer castle occupier

1,000

When captured, the last attacker receives the points.

Inner castle occupier

2,000

When captured, the last attacker receives the points.

Center occupier

5,000

When captured, the last attacker receives the points.

Hero's Weapon

2,000

Points are given every 15 seconds for 5 minutes, up to 2000 points in total.

Mammoth Golem

5,000

When killed, the last attacker receives the points.

  • During a siege, the World Castle Siege Progress Board shows current rankings, each occupier's state (Captured/Not Captured), destruction of castle walls, locations of Hero's Weapons, locations of users who have obtained Heroes' Power, locations of Mammoth Golem, and other siege progress information.

  • When a clan becomes the castle lord in the World Castle Siege, one of its members can obtain either an 'Aden Cloak [Imprint]' or 'Enchant Scroll: Aden Cloak' from the 'Aden Castle Treasure Chest' rewarded by the Reward NPC spawned in the resurrection area.

  • The 'Aden Cloak [Imprint]' item has the following effects.

Enchantment Level

Max HP/Max MP

Bow/Shooter Weapon Resistance

XP/SP Gain

P. Atk/M. Atk

All Critical Damage

All Critical Rate

Damage Dealt

0

+20%

+10%

+30%

+3%

+10%

+2%

-

1

+22%

+12%

+30%

+5%

+10%

+4%

+3%

2

+24%

+15%

+30%

+7%

+15%

+6%

+4%

3

+26%

+15%

+30%

+10%

+15%

+9%

+5%

4

+28%

+15%

+30%

+15%

+15%

+12%

+7%

5

+30%

+15%

+30%

+20%

+15%

+15%

+10%

  • Members of the Aden Castle lord clan can use the exclusive transformation skill, 'Castle Guardian Transformation'. This can be used only in the world server, and has the following effects.

Transformation Skill Name

Effect

Castle Guardian

P. Atk./M. Atk. +200, P. Def./M. Def. +300
Atk. Spd./Casting Spd. +30, Max HP/MP +500
PvP Damage Bonus +2%

New Dye/Potential System

Added the new Dye/Potential system.

  • You can open the Dye/Potential UI by clicking the Dye&Potential' slot in the current equipment section (on the right of the left bracelet) of the inventory.

  • You can get up to 4 dyes. To unlock the 4th dye slot, your character must be Lv. 76+, complete the 3rd class transfer, and learn the 'Expand Dye Potential' skill by spending the Dye Slot Expansion Ticket.'

  • You can pay Adena to delete dyes or extract dyes.

Added Stages 0-20 to Dye of STR/CON/DEX/INT/MEN/WIT.

  • The stats of these new dyes increase up to 5 according to their stages. See the table below for stat increment by stage.

Stage

Dye of STR (STR)

Dye of INT (INT)

Dye of DEX (DEX)

Dye of WIT (WIT)

Dye of CON (CON)

Dye of MEN (MEN)

0

1

1

1

1

1

1

1

2

2

2

2

2

2

2

3

3

3

3

3

3

3-10

4

4

4

4

4

4

11-20

5

5

5

5

5

5

  • From Stage 3, the following stat bonus options are added according to the dye types.

Stage

Dye of STR

Dye of INT

Dye of DEX

Dye of WIT

Dye of CON

Dye of MEN

P. Atk.

M. Atk.

Chance to Receive P. Skill Critical Attack

M. Critical Hit Rate

P. Def.

M. Def.

3

25

25

-0.4%

-0.4%

32

37

4

50

50

-0.8%

-0.8%

65

75

5

75

75

-1.2%

-1.2%

97

112

6

100

100

-1.6%

-1.6%

130

150

7

125

125

-2.0%

-2.0%

162

187

8

150

150

-2.4%

-2.4%

195

225

9

175

175

-2.8%

-2.8%

227

262

10

200

200

-3.2%

-3.2%

260

300

11

225

225

-3.6%

-3.6%

292

337

12

250

250

-4.0%

-4.0%

325

375

13

275

275

-4.4%

-4.4%

357

412

14

300

300

-4.8%

-4.8%

390

450

15

325

325

-5.2%

-5.2%

422

487

16

350

350

-5.6%

-5.6%

455

525

17

375

375

-6.0%

-6.0%

487

562

18

400

400

-6.4%

-6.4%

520

600

19

425

425

-6.8%

-6.8%

552

637

20

450

450

-7.2%

-7.2%

585

675

  • Additional options other than stats do not stack. If you have dyes of the same type, only one of the additional options is applied.

   Example: If you get dyed with 2 Dyes of STR Stage 4, only STR +8/P. Atk. 50 is applied.

  • One more option is applied for Stage 16 or higher dyes.

Stage

Dye of STR

Dye of INT

Dye of DEX

Dye of WIT

Dye of CON

Dye of MEN

P. Skill Critical Rate

M. Skill Critical Rate

Soulshot Damage

Spiritshot Damage

P. Skill Damage Received

M. Skill Damage Received

16

0.5%

0.5%

1.0%

1.0%

-1.0%

-1.0%

17

1.0%

1.0%

1.5%

1.5%

-1.5%

-1.5%

18

1.5%

1.5%

2.0%

2.0%

-2.0%

-2.0%

19

2.0%

2.0%

3.0%

3.0%

-3.0%

-3.0%

20

3.0%

3.0%

4.0%

4.0%

-5.0%

-5.0%

You can combine or enchant the new dyes with the 'Enchant Dye’ menu on the top right of the 'Dye&Potential' UI.

  • You can also upgrade the new dyes at the cost of Dye Powder and Adena.

  • If you dye a pattern with a new dye, you can upgrade the pattern with the 'Enchant Dye' menu on the top right of the 'Dye&Potential' UI.

Dye  Stages

Enchantment Material

Dye Enchant Cost (Adena)

Combination Enchant Cost
(Adena)

0-10

Dye Powder x1

300,000

600,000

11-19

High-grade Dye Powder x1

500,000

1,000,000

You can enchant a Potential by clicking a pattern slot on the Dye&Potential UI.

  • There are 16 Potential options, and you can enchant each option to Stages 1 to 20.

  • Each slot offers different options, and you can change options anytime.

  • You can enchant a Potential, either dyed or not, but the maximum Potential stage is determined by its dye stage.

Slot

Changeable Selection Options

Max Stats (Stage 20)

Slot 1

P. Atk/M. Atk

2000

P. Def/M. Def.

2000

Atk. Spd./Casting Spd.

400

Slot 2

PvE Skill Damage Bonus

12%

PvE Skill Damage Received

-12%

PVP Skill Damage Bonus

12%

PVP Skill Damage Received

-12%

Slot 3

Skill Critical Damage

12%

Skill Critical Rate

12%

Skill Critical Damage Received

-12%

Skill Critical Rate Received

8%

Slot 4

Soulshot/Spiritshot Damage

24%

Soulshot/Spiritshot Damage Resistance

12%

Damage Reduction

-2000

Ignore Damage Reduction

2000

Mes Accuracy Bonus

16%

  • Enchanting a Potential has a certain chance to increase stat points. You can check the exact chance in the 'Chance' on top of the 'Enchant Potential' button.

  • You can enchant a Potential with Adena and Dye Powder up to the daily limit. See the table below for daily limits.

Enchant Cost

Point Increment

Enchant Limit

500,000 Adena

0-1

5 times

2,000,000 Adena

1-3

5 times

Dye Powder x1

1-5

10 times

  • The Potential enchant count is reset at 6:30  every Wednesday.

  • The table below shows the points required to increase Potential stages

Potential Stage

Points Required

1

20

2

50

3

90

4

140

5

240

6

350

7

470

8

600

9

740

10

890

11

1060

12

1250

13

1460

14

1690

15

1940

16

2240

17

2590

18

2990

19

3440

20

3940

Changed the old dyes on characters and the owned dye items as below:

Dye Type

Dye

Dye Item

Dye for 1st and 2nd class transfers

Sent 10 dye items and the dye cost
to the private warehouse

Renamed to Faded Dye

Dye for 3rd class transfer

+3 Dye for 3rd class transfer

Changed the dye information to the new Dye Stage 2

Legendary Dye

Changed the dye information to the new Dye Stage 3

Replaced with the new Dye Stage 3 item

Changed all the existing dyes to 'Faded' Dyes.

  • You can no longer obtain the old Faded Dyes.

  • You cannot dye with the old 1st- and 2nd-class transfer Dyes.

  • You can still dye with the old 3rd-class transfer Dyes. However, you cannot enchant or apply Potential options to this dye.

  • You can sell Faded Dyes at NPC stores or use them to recharge Random Crafting Points.

You can disassemble Dyes through the General Store. 

  • There is a certain chance to obtain Dye Powder by disassembling a new Dye.

Dye Stage

Obtained Item

Quantity on Success

Quantity on Failure

Disassembly Cost (Adena)

0

Dye Powder

1

 

500,000

1

2

1

500,000

2

3

1

500,000

3

4

2

500,000

4

6

3

500,000

5

8

4

500,000

6

10

5

500,000

7

12

6

500,000

8

14

7

500,000

9

16

8

500,000

10

18

9

500,000

11

20

10

1,500,000

12

30

15

1,500,000

13

38

19

1,500,000

14

50

25

1,500,000

15

60

30

1,500,000

16

80

40

1,500,000

17

100

50

1,500,000

18

140

70

1,500,000

19

180

90

1,500,000

20

320

160

3,000,000

  • There is a certain chance to obtain Dye Powder or Spirit Ore by disassembling the old 3rd-class transfer dyes.

Dyes for 3rd Class Transfer

Dye Powder Quantity on Success

Spirit Ore Quantity on Failure

Disassembly Cost (Adena)

Faded Super Advanced Dye <+1/-3>

1

10

1,000

Faded Super Advanced Dye <+1/-2>

1

12

1,000

Faded Super Advanced Dye <+1/-1>

1

12

1,000

Faded Super Advanced Dye <+2/-3>

1

25

1,000

Faded Super Advanced Dye <+2/-2>

1

30

1,000

Faded Super Advanced Dye <+2/-1>

1

50

2,000

Faded Super Advanced Dye <+3/-3>

1

100

2,000

Faded Super Advanced Dye <+3/-2>

1

100

2,000

Faded Super Advanced Dye <+3/-1>

1

100

2,000

Faded Super Advanced Dye <+4/-4>

1

120

2,000

Faded Super Advanced Dye <+4/-3>

1

150

3,000

Super Advanced Dye <+3>

1

110

50,000

Faded Super Advanced Dye <+4/-2>

1

200

50,000

You can exchange Dyes and related items through the General Store.

  • You can exchange a 'Super Advanced Dye Ticket' for the new dye stage 2.

  • If you have 10 identical Super Advanced +3 Dye items, you can exchange them for the new Dye Stage 2.

  • Renamed the 'Dye Powder' item to 'Faded Dye Powder.' There is no change to the items that it can be exchanged for.

You can obtain these new Dye and Dye Powder items from normal, alliance, or clan raids.

  • You can obtain Dye Powders in Lv. 80-85 and Lv. 90 (Steel Citadel) normal raids.

  • You can obtain Stage 3 Dyes in Lv. 80-85 alliance or clan raids.

In Special Craft > Misc. tab, you can obtain a High-grade Dye Powder with a certain chance by spending Dye Powder and Adena.

Crafting Item

Obtainable Items

Crafting Cost

High-grade Dye Powder

High-grade Dye Powder x3

Obtain 1 of either

Dye Powder x5 + Adena 500,000

High-grade Dye Powder x1

Dye Powder x2

Symbol Maker NPCs in each town will be removed, and old Dyes will be no longer sold.

Quick Party System

  • Party Command Channel request function added for Quick Party/Command Channel composition.

  • Party request message is output in the chatting channel that is currently selected upon use of Action(Alt+C) > ‘Party Command Channel Request’ in Party Action. (Reuse Time 10 seconds)

  • Characters that are not a part of the party, leaders have alliance request messages displayed.

  • The party leader can click the icon displayed in the party request message to quickly invite to the party.

  • The Command Channel leader can click the icon displayed in the command channel request message to quickly invite to the alliance.

  • The Party Command Channel request function can be used in the main and World servers. (Can be used in Siege War/Fortress Battle/Timed Hunting Zone)

  • Cannot be used if you are rejecting your own party invitation or if you are using Olympiad registration/participation, collection.

 World Olympiad Changes

The entry time for 3v3 World Olympiad has been adjusted to 22:00 – 22:30 UTC and will begin 1 hour later from the previous time.

Private Store Changes

  • Private store search function added.

    • Private store, Private workshop-related store messages can be searched through the complete menu’s ‘Private Store Search’ function.

  • Private store list function added.

    • Information of items registered in the Private store can be checked through the complete menu’s ‘Private Store List’ function.

    • The past week’s ‘Most Sold Item’ and ‘Highest Sold Item’ can be checked in the Private store list home screen.

    • The recently sold price can be checked by putting the mouse over the icon next to the price in the Private store list.

    • The location of the selling or purchasing character can be checked in the Private store list, and you can pay a teleport fee to get to the character’s location.

    • The types of Private store lists are as follows.

Major Classification

Minor Classification

Major Classification

Minor Classification

Equipment

Weapon

Enchant

Enchant Scroll

Armor

Soul Crystal

Accessory

Life Stone

Other

Dye

Other

Potion, Scroll

Spellbook

Other

Ticket

Collection

Equipment

Craft

Enchant Item

Other

Other

Stat Changes

Updated the Character Stat Details

  • Hover the mouse over a stat to open the tooltip for it.

  • Changed the 'Mes' category to 'Status Effect.'

  • Recategorized some stats.

Stat Name

Before

Now

Normal Attack Critical Rate Received (%)

Evasion

Critical Rate

Normal Attack Critical Rate Received (Amount)

Chance to Receive P. Skill Critical Attack (%)

Chance to Receive P. Skill Critical Attack (Amount)

Chance to Receive M. Skill Critical Attack (%)

Chance to Receive M. Skill Critical Attack (Amount)

Normal Attack Critical Damage Received (%)

Defense

Critical Damage

Normal Attack Critical Damage Received (Amount)

P. Skill Critical Damage Received (%)

P. Skill Critical Damage Received (Amount)

M. Skill Critical Damage Received (%)

M. Skill Critical Damage Received (Amount)

  • Added the following stats to Character Details.

Category

Before

Attack

Normal Attack Power

Range Attack Skill Damage

Damage Boost Bonus – Sword

Damage Boost Bonus – Ancient Sword

Damage Boost Bonus – Dagger

Damage Boost Bonus – Rapier

Damage Boost Bonus – Blunt Weapon

Damage Boost Bonus – Spear

Damage Boost Bonus – Fist

Damage Boost Bonus – Dualsword

Damage Boost Bonus – Bow

Damage Boost Bonus – Shooter

PvE Damage Dealt

PvP Damage Dealt

Ignore PvE Damage Reduction

Ignore PvP Damage Reduction

Defense

Power of Received Normal Attack

Power of Received P. Skill Power

Power of Received M. Skill Power

Received Range Attack Skill Damage

Damage Resistance Bonus – Sword

Damage Resistance Bonus – Ancient Sword

Damage Resistance Bonus – Dagger

Damage Resistance Bonus – Rapier

Damage Resistance Bonus – Blunt Weapon

Damage Resistance Bonus – Spear

Damage Resistance Bonus – Fist

Damage Resistance Bonus – Dualsword

Damage Resistance Bonus – Bow

Damage Resistance Bonus – Shooter

Soulshot Damage Resistance

Spiritshot Damage Resistance

PvE Received Damage

PvP Received Damage

PvE Damage Reduction

PvP Damage Reduction

Status Effect

Buff Cancel Resistance Bonus

Debuff and Mes Resistance Bonus

  • The Damage Dealt stat increases all damage that can be inflicted on a target, regardless of attack type.

  • The Received Damage stat decreases damage taken, regardless of attack type.

  • The Damage Reduction stat reduces damage received by the specified amount.

The Ignore Damage Reduction stat nullifies the target's Damage Reduction effect.

 

Class and Skill Changes

Knight Class Changes

The Knight class has been renewed:

  • You can obtain new Skill Spellbooks from the raid bosses listed below:

Raid Type

Obtainable Spellbooks

Level 80 Alliance

Spellbook: Perfect Shield

Level 83 Alliance

Spellbook: Strength of Knight

Spellbook: Knight Assault

Spellbook: Chain Strike - Stun

Spellbook: Shield Throwing

Level 85 Alliance

Spellbook: Ultimate Defense Lv. 3

Spellbook: Shield of Safety

Spellbook: Lunatic Crusher

Spellbook: Keeping of Eva

Spellbook: Curse of Shilen

Level 80 Field Boss, Scarlet van Halisha

Spellbook: Stamina

Spellbook: Toughness

Scarlet van Halisha, Ultimate Behemoth, Beleth, Antharas

Spellbook: Phoenix Shield

Spellbook: Hell

Spellbook: Shelter

Spellbook: Condemn

Phoenix Knight

Added a new 4-star skill, Phoenix Shield.

  • It costs a Spellbook item to learn this skill.

Skill Name

Level

Acquisition Level

Effect

Phoenix Shield

1

76

Creates a shield imbued with the Phoenix's power to nearby allies.
The shield's effect is proportional to the caster's Max HP and lasts 20 seconds.

  • Phoenix Shield can stack with other shield effects. When a character is attacked, the shields are consumed in the order they were used.

Added a new 3-star skill, 'Shield of Safety.'

  • It costs a Spellbook item to learn this skill.

  • If you learn this skill, the 'Shield of Sacrifice' skill will be deleted.

Skill Name

Level

Acquisition Level

Effect

Shield of Safety

1

85

Increases your and party members' P. Def, M. Def, and Heal Received by 30% for 20 sec by consuming your CON

Updated the 'Shield Stun' skill.

  • Reduced the skill's level range but updated to allow learning of higher levels.

  • The old 'Shield Stun' skill will be exchanged for the new 'Shield Stun' skill per the old one's level.

Updated Phoenix Knight's recovery skills.

  • Slightly lowered HP consumption of the 'Sacrifice' skill and changed the skill's casting speed to be affected by the attack speed.

  • Changed the casting speed of 'Fast Heal' to be affected by the attack speed.

  • Deleted the 'Divine Blessing' skill.

Changed to not receive the same buff again for 5 minutes after the Shield of Sacrifice effect ends.

Hell Knight

Added a new 4-star skill, 'Hell.'

  • It costs a Spellbook item to learn this skill.

Skill Name

Level

Acquisition Level

Effect

Hell

1

76

Deals a Powerful Blow to nearby enemies to give them hell.
Attacks with 9619 Power added to P. Atk.
Decreases the target's HP/MP by 30%  and has a chance to remove up to  5 buffs
Briefly removes the target's weapons

  • Removed weapons will be automatically re-equipped after the effect ends.

Added a new 3-star skill, 'Lunatic Crusher.'

  • It costs a Spellbook item to learn this skill.

  • If you learn this skill, the 'Insane Crusher' skill will be deleted.

Skill Name

Level

Acquisition Level

Effect

Lunatic Crusher

1

85

<Fixed stun/cooldown skill>
Deals a Powerful Blow with 9619 Power added to P. Atk. to nearby enemies and makes them lose their temper.

Updated the 'Shield Stun' skill.

  • Reduced the skill's level range but updated to allow learning of higher levels.

  • The old 'Shield Stun' skill will be exchanged for the new 'Shield Stun' skill per the old one's level.

Deleted the Infection skill 'Corpse Plague' and added a new passive skill, 'Slaughter.'

  • The new skill increases P. Atk. for 30 sec upon killing the target. (Cooldown 300 sec)

Changed the casting speed of 'Fast Heal' to be affected by the attack speed.

Reduced the Damage Reflection effect of the 'Reflect Damage' skill.

Eva's Templar

Added a new 4-star skill, 'Shelter.'

  • It costs a Spellbook item to learn this skill.

Skill Name

Level

Acquisition Level

Effect

Shelter

1

76

Absorbs damage dealt to nearby allies, creating a safety zone.
Transfers 50% of damage received by nearby allies to the caster for 20 sec. The caster is protected by a shield that is proportional to Max HP. The shield lasts 20 sec.

  • If the damage to be transferred is less than the caster's current HP, it will not be transferred.

  • 'Shelter' can stack with other shield effects. When a character is attacked, the shields are consumed in the order they were used.

Added a new 3-star skill, 'Keeping of Eva.'

  • It costs a Spellbook item to learn this skill.

  • If you learn this skill, the 'Protection of Eva' skill will be deleted.

Skill Name

Level

Acquisition Level

Effect

Keeping of Eva

1

85

Grants Eva's Protection to yourself, increasing Max HP, P. Def, and M. Def. by 30% for 25 sec
Speed +10

Updated the 'Suspension' skill.

  • Reduced the skill's level range.

  • The old 'Suspension' skill will be replaced with the new 'Suspension' skill per the old one's level.

  • This change applies to all physical type Elf and Elf Death Knight classes.

Deleted the 'Elemental Heal' skill and added a recovery effect to the 'Recovery' skill.

  • Changed the casting speed of the 'Recovery' skill to be affected by the attack speed.

  • This change applies to all physical type Elf classes.

Removed Cubic replated skills and added a new buff skill, 'Life Return.'

  • The 'Life Return' skill recovers a certain amount of CON when hit. (Cooldown 8 to 12 sec depending on the skill level)

  • Lv. 42+ Templar and Eva's Templar classes received the new 'Life Return' skill per their character levels.

Deleted 'Summon Life Cubic,' 'Summon Storm Cubic,' 'Summon Attractive Cubic,' and 'Cubic Mastery' skills.

Shillien Templar

Added a new 4-star skill, 'Condemn.'

  • It costs a Spellbook item to learn this skill.

Skill Name

Level

Acquisition Level

Effect

Condemn

1

76

<Fixed Paralysis/casting time skill>
Charges at the target with the power of Thunder, attacking nearby enemies with 9,619 Power added to P. Atk. and paralyzing them
Decreases the target's CP by 50% and decreases Heal Received by 30% for 10 sec
Debuff/Mes Resistance -30%

Added a new 3-star skill, 'Curse of Shilen.'

  • It costs a Spellbook item to learn this skill.

  • If you learn this skill, the 'Touch of Death' skill will be deleted.

Skill Name

Level

Acquisition Level

Effect

Curse of Shilen

1

85

<Fixed cooldown skill>
Casts a curse imbued with Shilen's Soul on nearby enemies
 A chance to remove up to 3 buffs. Max HP/MP/CP -20% for 10 sec
All Skill Power -10%

Updated 'Blood Weapon' and 'Freezing Weapon' skills.

  • Reduced the skill's level range.

  • The previously acquired skills will be replaced with the updated skills per the previous skills' levels.

  • This change applies to all Dark Elf Warrior classes.

Removed Cubic skills and added a new buff skill, 'Life Steal.'

  • The 'Life Steal' skill recovers a certain amount of CON on attack. (Cooldown 15 to 20 sec depending on the skill level)

  • Lv. 42+ Shillien Knight and Shillien Templar classes received the new 'Life Steal' skill per their character levels.

  • Deleted 'Summon Viper Cubic,' 'Summon Vampiric Cubic,' 'Summon Phantom Cubic,' and 'Cubic Mastery' skills.

Deleted the Infection skill 'Corpse Plague' and added a new passive skill, 'Slaughter.'

  • The new skill increases P. Atk. for 30 sec upon killing the target. (Cooldown 300 sec)

Common Changes for Knight Class

Added new 3-star skills, 'Stamina' and 'Toughness.'

  • Phoenix Knights and Eva's Templars can learn 'Stamina.'

  • Hell Knights and Shillien Templars can learn 'Toughness.'

  • It costs Spellbook items to learn the Lv. 1 skill and 100,000,000 Adena to learn the Lv. 2 skill.

Skill Name

Level

Acquisition Level

Effect

Stamina

1

78

Max HP +12%/Max HP +1,200
P. Def. +300/Shield Def. +200

2

86

Max HP +25%/Max HP +2,700
P. Def. +650/Shield Def. +450

Toughness

1

78

Max HP +1,200/P. Def. +14%
P. Def. +300/Shield Def. +200

2

86

Max HP +2,700/P. Def. +30%
P. Def. +650/Shield Def. +450

Added a new 3-star skill, 'Ultimate Defense Lv. 3'

  • It costs a Spellbook item to learn this skill.

Skill Name

Level

Acquisition Level

Effect

Ultimate Defense

3

83

Removes the immobilization penalty
Lasts 15 sec
P. Def./M. Def. +4.500
Buff Cancel Resistance +90%
Ignore P. Def Diffusion 30%
Ignore Shield Def. Diffusion 30%

  • The Ignore P. Def Diffusion effect cancels defense ignoring attacks and decreases the defense ignore rate of P. skills.

  • The Ignore Shield Def. Diffusion effect cancels the attacks that have the Ignore Shield Def. effect, and partially applies Shield Def. when hit.

Added a 2-star attack skill, 'Shield Throwing,' which throws a shield at the enemy from mid-range distance.

  • If a Phoenix Knight or Hell Knight learns this skill, 'Holy Strike' and 'Dark Strike' skills will be deleted.

  • It costs a Spellbook item to learn this skill.

Skill Name

Level

Acquisition Level

Power

Effect

Shield Throwing

1

77

5,658

<Fixed casting time skill>
Attacks by throwing a shield at the target
Attacks the enemy with Skill Power added to P. Atk.

2

79

5,811

3

81

5,966

4

83

6,120

5

85

6,275

6

87

6,430

7

89

6,585

Added a new 2-star skill, 'Knight Assault.'

  • It costs a Spellbook item to learn this skill.

Skill Name

Level

Acquisition Level

Power

Effect

Knight Assault

1

76

4,595

Attacks the enemy with Skill Power added to P. Atk.

2

78

4,723

3

80

4,849

4

82

4,977

5

84

5,103

6

86

5,231

7

88

5,359

8

90

5,485

Added a new 2-star passive skill, 'Chain Strike - Stun.'

  • It costs a Spellbook item to learn this skill.

Skill Name

Acquisition Level

Effect

Chain Strike - Stun

82

Increases the Chain Strike accuracy rate
Pulls the enemy and procs Stun for 3 sec

Added a new 2-star passive skill, 'Strength of Knight.'

Skill Name

Level

Acquisition Level

Effect

Strength of Knight

1

76

Increases P. Def. and increases P. Atk. according to P. Def.

2

89

Increases P. Def. and increases P. Atk. according to P. Def. Increases P. Atk. more than the Lv. 1 skill.

  • It costs Spellbook items to learn the Lv. 1 skill and 30,000,000 Adena to learn the Lv. 2 skill.

Added a new 1-star passive skill, 'Perfect Shield.'

  • It costs Spellbooks to learn Lv. 1 or Lv. 2 skill.

Skill Name

Level

Acquisition Level

Effect

Perfect Shield

1

78

Ignore Shield Def. Diffusion 3%

2

84

Ignore Shield Def. Diffusion 8%

  • The Ignore Shield Def. Diffusion effect cancels the attacks that have the Ignore Shield Def. effect, and partially applies Shield Def. when hit.

Expended the Focus Mind skill.

Skill Name

Level

Acquisition Level

Effect

Focus Mind

7

78

MP Recovery Bonus +7.1

8

86

MP Recovery Bonus +9.5

Changed the effect of 'Knight Protection' skill and expanded the skill level.

  • Removed the Shield Defense Rate Increase effect and added the Max HP Increase effect.

  • Enhanced the Shield Def. Boost effect.

Changed the effect of 'Shield Mastery' skill and expanded the skill level.

  • Lowered the Shield Defense Rate and enhanced the P. Atk. and P. Def. Boost effects.

Expanded the skill level of 'Fortitude' skill and integrated Deflect Arrow and Deflect Magic skills.

  • Lv. 41+ Knight classes have received the 'Fortitude' skill up to Lv. 3 per their character levels.

  • Absorbs the 'Deflect Arrow' skill when 'Fortitude' is learned, and added the Bow Resistance Boost effect.

  • Added the Damage Magic Resistance effect and the Shooter Resistance Boost effect to the 'Fortitude' skill.

  • Deleted the 'Deflect Magic' skill.

Added a new passive skill, 'Knight M. Def.'

  • For Knight classes that have completed the 2nd or higher class transfers, the 'M. Def' skill will be replaced with the 'Knight M. Def' skill per the previous M. Def skill's level.

  • The 'M. Def.' can be learned after the 2nd class transfer. If this skill is learned, the 'M. Def.' skill learned at the 1st class transfer will be deleted.

  • Absorbs the previous 'Iron Will' skill and enhanced the M. Def. Boost effect.

Added a new armor passive skill, 'Knight Armor Mastery.'

  • For Knight classes that have completed the 2nd or higher class transfers, the 'Heavy Armor Mastery' skill will be replaced with the 'Knight Armor Resistance' skill per the previous Heavy Armor Mastery skill's level.

  • The 'Heavy Armor Mastery' can be learned after the 2nd class transfer. If this skill is learned, the 'Heavy Armor Mastery' skill learned at the 1st class transfer will be deleted.

  • The 'Knight Armor Mastery' skill that Lv. 84+ characters can learn triggers a more enhanced 'Power Stance' effect.

  • Absorbs the previous 'Knighthood' skill and added the Bow Resistance and Shooter Resistance effects.

Added a new weapon passive skill, 'Knight Weapon Mastery.'

  • For Knight classes that have completed the 2nd or higher class transfers, the 'Sword/Blunt Weapon Mastery' skill will be replaced with the 'Knight Weapon Resistance' skill per the previous Sword/Blunt Weapon Mastery skill's level.

  • The 'Acrobatic Body' skill can be learned after the 2nd class transfer. If this skill is learned, the Sword/Blunt Weapon Mastery' skill learned at the 1st class transfer will be deleted.

When a character learns the 2nd class transfer attack skill, it absorbs the 1st class transfer attack skills 'Power Strike,' 'Power Shot,' and 'Mortal Blow'.

Added an effect that triggers additional attack when the new attack skills 'Shield Throwing' and 'Knight Assault' are used to the class-specific 'Knight Assist' skill.

Relevant Skills

Phoenix Help

Help of Hatred

Power of Eva

Shilen's Help

Common Changes for Rogue Class

Added a new 3-star attack skill, 'Dark Blow.'

  • It costs a 'Spellbook: Dark Blow' or 'Spellbook: Dark Blow (Imprint)' item to learn this skill for the first time.

  • If you learn this skill, the 'Power Strike,' 'Mortal Blow,' 'Power Shot,' and 'Stun Shot' skills will be deleted.

  • From Lv. 2, it costs 10,000,000 Adena to learn the skill.

Skill Name

Level

Acquisition Level

Effect

Dark Blow

1

76

Attempt Deadly Stab with 8200 Power added to P. Atk.
Upon attacking the target with a deadly stab, a Shadow appears from the other side and attacks the target together.

Dark Blow

2

83

Attempt Deadly Stab with 9000 Power added to P. Atk.
Upon attacking the target with a deadly stab, a Shadow appears from the other side and attacks the target together.

Dark Blow

3

86

Attempt Deadly Stab with 9300 Power added to P. Atk.
Upon attacking the target with a deadly stab, a Shadow appears from the other side and attacks the target together.

Dark Blow

4

88

Attempt Deadly Stab with 9600 Power added to P. Atk.
Upon attacking the target with a deadly stab, a Shadow appears from the other side and attacks the target together.

Dark Blow

5

90

Attempt Deadly Stab with 10000 Power added to P. Atk.
Upon attacking the target with a deadly stab, a Shadow appears from the other side and attacks the target together.

Added a new 3-star buff, skill 'Seclusion.'

  • It costs a 'Spellbook: Seclusion' or 'Spellbook: Seclusion (Imprint)' item to learn this skill for the first time.

  • You can reset the cooldown with the Reset Movement skill.

  • The cooldown is fixed.

Skill Name

Level

Acquisition Level

Effect

Spirit Ore Consumption

Seclusion

1

76

Goes into hiding.
Received Ranged Skill Attack Damage Received -30%
 
Remains in hiding even when hit.
Casts an Enchant skill that, depending on the DEX, cannot be canceled by the Cancel Hide skill.
DEX: 75-84
 : 50% chance to trigger 'Seclusion: Enchant,' which ignores the Cancel Hide skill.
DEX: 85+
 : 100% chance to trigger 'Seclusion: Enchant,' which ignores the Cancel Hide skill.

20

Added a new 2-star passive skill, 'Fatal Accuracy.'

  • It costs a 'Spellbook: Fatal Accuracy' or 'Spellbook: Fatal Accuracy (Imprint)' item to learn this skill for the first time.
  • It costs 20,000,000 Adena to learn the Lv. 2 skill.

Skill Name

Level

Acquisition Level

Effect

Fatal Accuracy

1

76

Backstab: Increases the Frontal Accuracy Rate
Bluff: Attacks the target with 130% Power added to P. Atk. when used

Fatal Accuracy

2

80

Backstab: Increases the Frontal Accuracy Rate
Bluff: Attacks the target with 150% Power added to P. Atk. when used
Flying Dagger: Increases the Infection Accuracy Rate and Power

The 'Fast Run' skill was expanded to max. level 3.

  • It costs a 'Spellbook: Fast Run Lv. 3' or 'Spellbook: Fast Run (Imprint) Lv. 3' item to learn this skill.

Skill Name

Level

Acquisition Level

Effect

Fast Run

3

82

Speed +40

Added a new 2-star passive skill, 'Shadow Assault.'

  • It costs a 'Spellbook: Shadow Assault' or 'Spellbook: Shadow Assault (Imprint)' item to learn this skill.

Skill Name

Level

Acquisition Level

Effect

Shadow Assault

1

76

Enchants the following skill.
'Shadow Step' → 'Shadow Step: Assault'
<Skill Enchant Effect>
Speed Reduction Rate: -30% → -50%
When hit, the enemy is Silenced
and cannot use the 'Shadow Step: Seal' skill

The 'Shadow Step' skill can now be learned up to Lv. 12.

  • It costs Adena to learn this skill.

  • If the 'Shadow Assault' skill level is expanded, the 'Shadow Step: Assault' skill will be leveled up together.

Edited the 'Reset Movement' tooltip.

  • Due to the addition of the Seclusion skill, a text indicating that the Seclusion skill cooldown will be reset has been added.

Changed the level requirement to learn 'Hide.'

Level

Required Level Before Change

Required Level After Change

1

51

50

2

61

60

3

71

70

Added a new weapon passive skill, 'Rogue Weapon Mastery.'

  • For Rogue classes that have completed the 2nd or higher class transfers, the 'Dagger Mastery' skill will be replaced with the 'Rogue Weapon Mastery' skill per the previous Dagger Mastery skill's level.

  • The 'Acrobatic Body' skill can be learned after the 2nd class transfer. If this skill is learned, the 'Dagger Mastery' and 'Bow Mastery' skill learned at the 1st class transfer will be deleted.

Added a new armor passive skill, 'Rogue Armor Mastery.'

  • For Rogue classes that have completed the 2nd or higher class transfers, the 'Light Armor Mastery' skill will be replaced with the 'Rogue Armor Mastery' skill per the previous Light Armor Mastery skill's level.

  • The 'Rogue Armor Master' skill can be learned after the 2nd class transfer. If this skill is learned, the 'Light Armor Mastery' skill learned at the 1st class transfer will be deleted.

Changed the effects of 'Focus Power,' 'Focus Chance,' and 'Focus Death' skills and allowed them to be used in conjunction of each other.

Skill Name

Level

Acquisition Level

Effect

Spirit Ore Consumption

Focus Power

1

78

For 20 min
Dagger Damage Bonus +10%

10

Focus Chance

1

78

For 20 min, Deadly Stab Success Rate +40%, Deadly Stab Critical Rate +40%

10

Focus Death

1

78

For 20 min, Deadly Stab Critical Damage +30%

10

Lowered the level requirement to learn the 'Backstab' skill.

  • Changed the level requirement to match that of the old skill level requirement.

  • The old skill will be replaced with the new one.

Added the 'Rogue Agility' skill to 3rd class transfer or higher Rogues.

  • This skill is a passive skill that Rogue characters learn automatically when transferring to the 3rd class. Depending on the characters' DEX, the skill triggers various effects.

  • Cancel Hide skills refer to 'Detection' and 'Detection Darkness' skills.

DEX

Effect

65-74

Dagger P. Atk. +10%, Deadly Stab Success Rate +20%

75-84

Dagger P. Atk. +20%, Deadly Stab Success Rate +30%, 50% chance to trigger 'Seclusion: Enchant' blocking Cancel Hide skills upon using 'Seclusion'

85 or higher

Dagger P. Atk. +30%, Deadly Stab Success Rate +40%, 100% chance to trigger 'Seclusion: Enchant' blocking Cancel Hide skills upon using 'Seclusion'

Updated the 'Critical Wound' skill.

  • The skill can now be learned up to Lv. 5.
  • Improved the skill's animation and effect.

Level

Acquisition Level

1

76

2

80

3

83

4

86

5

90

Improved the 'Bluff' skill's animation and effect.

  • Displays the skill's Backwards Turning stats.

Adventurer Changes

Added a new 4-star attack skill, 'Critical Assault.'

  •  It costs a 'Spellbook: Critical Assault' or 'Spellbook: Critical Assault (Imprint)' item to learn this skill.

  • If you learn this skill, the 'Deadly Blow' skill will be deleted.

Skill Name

Level

Acquisition Level

Effect

Spirit Ore Consumption

Critical Assault

1

76

Uses fatal Deadly Stab on the target 3 times.
Triggers Critical Blade on the target
<Critical Blade>
Deadly Stab Received Critical Damage +20%

15

Added a new 3-star skill, 'Reverse Pull.'

  • It costs a 'Spellbook: Reverse Pull' or 'Spellbook: Reverse Pull (Imprint)' item to learn this skill.

  • Pull skills include 'Chain Strike', 'Mass Chain Strike', and 'Death Draw.'

Skill Name

Level

Acquisition Level

Effect

Spirit Ore Consumption

Reverse Pull

1

76

Resists Pull
Knocks down the enemy that uses the Pull skill

10

Added a new 2-star skill, 'Bluff Expert.'

  • It costs a 'Spellbook: Rogue Expert' or 'Spellbook: Rogue Expert (Imprint)' item to learn this skill.

Skill Name

Level

Acquisition Level

Effect

Bluff Expert

1

76

Stun Attack +10%
Enchants the following skill.
'Bluff' → 'Bluff: Edge'
<Enchant Effect>
Increases the Paralysis Rate
Increases the Backwards Turning Rate
Cooldown reduction

Changed the effect of the 'Mirage' skill.

  • Increased the skill's maximum level to Lv. 2.

  • It costs 50,000,000 Adena to learn the Lv. 2 skill.

Skill Name

Level

Acquisition Level

Effect

Spirit Ore Consumption

Mirage

1

79

Lasts 60 sec
Deadly Stab Success Rate +15%
All Critical Damage Received -10%

None

Mirage

2

82

Lasts 90 sec
Deadly Stab Success Rate +20%
All Critical Rate Received -10%

5

Changed the 'Exciting Adventure' skill.

  • Changed the quantity of Spirit Ores required to use the skill to 5.

  • Added a tooltip indicating that the skill cannot be used in conjunction with Ultimate Evasion.

Wind Rider Changes

Added a new 4-star attack skill, 'Fury Blade.'

  • It costs a 'Spellbook: Fury Blade' or 'Spellbook: Fury Blade (Imprint)' item to learn this skill.

  • If you learn this skill, the 'Deadly Blow' skill will be deleted.

Skill Name

Level

Acquisition Level

Effect

Spirit Ore Consumption

Fury Blade

1

76

Quickly uses Deadly Stab 4 times on the target
Disables the target from using skills for 5 sec

15

Added a new 3-star skill, 'Synchronized Freedom.'

  • It costs a 'Spellbook: Synchronized Freedom' or 'Spellbook: Synchronized Freedom (Imprint)' item to learn this skill.

  • The skill can block the Cancel Speed Buff effect of 'Expel,' 'Death Rupture,' and 'Block Wind Walk' skills.

Skill Name

Level

Acquisition Level

Effect

Spirit Ore Consumption

Synchronized Freedom

1

76

Speed Reduction Resistance +50%
Blocks the skills with the Cancel Speed Buff effect

10

Added a new 2-star skill, 'Critical Expert.'

  • It costs a 'Spellbook: Rogue Expert' or 'Spellbook: Rogue Expert (Imprint)' item to learn this skill.

Skill Name

Level

Acquisition Level

Effect

Critical Expert

1

76

Enchants the following skill.
'Critical Wound' → 'Critical Wound: Focus'
<Enchant Effect>
Increases All Critical Damage Received
Increases All Critical Rate Received
Deadly Attack Received Chance
Cooldown reduction

Changed the effect of the 'Evasion' skill.

  • Increased the skill's maximum level to Lv. 2.

  • It costs 50,000,000 Adena to learn the Lv. 2 skill.

  • Displays the number of hits it takes to cancel the skill.

Skill Name

Level

Acquisition Level

Effect

Spirit Ore Consumption

Evasion

1

79

Lasts 60 sec
P. Skill Evasion +50%
M. Skill Evasion +50%
(Canceled when hit 10 times)

None

Evasion

2

82

Lasts 70 sec
P. Skill Evasion +70%
M. Skill Evasion +70%
(Canceled when hit 20 times)

5

Changed the 'Wind Riding' skill.

  • Changed the quantity of Spirit Ores required to use the skill to 5.
  • Added a tooltip indicating that the skill cannot be used in conjunction with Ultimate Evasion.

'Critical Damage' can now be learned up to Lv. 5 from the 2nd class transfer stage 'Plains Walker' class.

  • Lv. 1: Learn at Lv. 40

  • Lv. 2: Learn at Lv. 48

  • Lv. 3: Learn at Lv. 56

  • Lv. 4: Learn at Lv. 64

  • Lv. 5: Learn at Lv. 72

Ghost Hunter Changes

Added a new 4-star attack skill, 'Deadly Piercing.'

  • It costs a 'Spellbook: Deadly Piercing' or 'Spellbook: Deadly Piercing (Imprint)' item to learn this skill.

  • If you learn this skill, the 'Deadly Blow' skill will be deleted.

Skill Name

Level

Acquisition Level

Effect

Spirit Ore Consumption

Deadly Piercing

1

76

Uses powerful Deadly Stab on the target twice
Always ignores the target's shield and hits with 100% accuracy

15

Added a new 3-star skill, 'Phantom Blood.'

  • It costs a 'Spellbook: Phantom Blood' or 'Spellbook: Phantom Blood (Imprint)' item to learn this skill.

  • If you learn this skill, the 'Drain Energy' and 'Confuse' skills will be deleted.

  • If an enemy character attacks a Ghost Hunter character inflicted with 'Phantom Blood,' there is a chance to trigger 'Blood Nightmare' debuff on the enemy character. When the 'Blood Nightmare' debuff ends, the enemy character triggers the 'Blood Stigma' debuff on its allies around a set point, except itself.

Skill Name

Level

Acquisition Level

Effect

Spirit Ore Consumption

Phantom Blood

1

76

Covers the caster with Blood of Fiend for 15 sec
Max. HP +5%
Applies the <Blood Nightmare> debuff for 10 sec on a character that attacks the caster while Blood of Fiend is active
<Blood Nightmare>
Max HP - 10%
P. Def -5%
M. Def. -5%
The enemy inflicted with <Blood Nightmare> triggers <Blood Stigma> debuff on nearby enemy characters for 5 sec after <Blood Nightmare> ends.
<Blood Stigma>
Max HP - 30%
P. Def -25%
M. Def. -25%

10

Added a new 2-star skill, 'Back Attack Expert.'

  • It costs a Spellbook item to learn this skill.

  • If used on an enemy character, 'Backstab - Blood' has a certain chance to decrease the enemy character's HP by a certain amount.

Skill Name

Level

Acquisition Level

Effect

Back Attack Expert

1

76

Infection Accuracy +20%
Enchants the following skill.
'Backstab' → 'Backstab: Blood'
<Enchant Effect>
Increases the skill's  default Power
Has a certain chance to decrease a character target's HP on hit
(Cooldown: 10 sec)

Changed the effect of the 'Counterattack' skill.

  • Increased the skill's maximum level to Lv. 2.

  • It costs 50,000,000 Adena to learn the Lv. 2 skill.

Skill Name

Level

Acquisition Level

Effect

Spirit Ore Consumption

Counterattack

1

79

Lasts 40 sec
Reflects 10% of Damage Received

None

Counterattack

2

82

Lasts 50 sec
Reflects 10% of Damage Received

Inflicts damage on the enemy with 200% Power added to P. Atk. (Cooldown: 10 sec)

5

Changed the 'Ghost Walking' skill.

  • Changed the quantity of Spirit Ores required to use the skill to 5.

  • Added a tooltip indicating that the skill cannot be used in conjunction with Ultimate Evasion.

'Critical Chance' can now be learned up to Lv. 2 from the 2nd class transfer stage 'Abyss Walker' class.

  • Lv. 1: Learn at Lv. 50

  • Lv. 2: Learn at Lv. 60

Other Skill Changes

Changed the following debuff skills to not apply to world boss monsters.

Target Skills List

Stigma of Shilen

Mass Stigma of Shilen

Seal of Disease

Curse Disease

Seal of Infection

Seal of Infection - Enchant

Magical Backfire

Elemental Dust

Added 'Dragon Slayer Transformation,' a new skill that can be obtained from the 'Spellbook: Dragon Slayer' item.

  • The 'Dragon Slayer Transformation' skill can stack with other transformation skills.

  • The 'Dragon Slayer Transformation' skill effect is as follows.

Skill Name

Dragon Slayer Transformation

Duration

5 minutes

Cooldown

10 minutes

Items Consumed

Spirit Ore x20

Options

Stats

P. Atk.

200

M. Atk.

200

P. Def.

300

M. Def.

300

Atk. Spd.

30

Casting Spd.

30

Max HP

500

Max MP

500

Reduced the effects of the following skills that have Damage Reflection effect.

Skill Name

Blazing Skin

Freezing Skin

Counterattack

Song of Vengeance

Chant of Revenge

 

  • Removed the Spirit Ore cost of Doomcryer class's 'Chant of Revenge' skill.

Adjusted the numbers of the P. Atk. and Atk. Spd. Boost effects of 'Power Stance,' which is triggered with a certain chance when you have 'Heavy Armor Mastery.'

Fixed an issue where the 'Refine' skill cannot remove some Knock Back skill effects.

Set to play a sound when the 'Clan Stronghold Effect' buff of the Cruma Tower is triggered.

Changed the Recover Momentum cooldown of the following passive skills from 10 seconds to 7 seconds.

Skill Name

Duelist's 'Sonic Mastery'

Grand Khavatari's 'Force Mastery'

  • The above skills have a set chance to recover your Momentum when you deal a P. Atk or P. Critical or use a physical skill.

  • Cooldown of the skills vary with conditions.

Changed the icon of Grand Khavatari class's 'Force Mastery' skill.

Changed the effects of the following Wizard class's skills:

Skill Name

Existing Effect

Changed Effect

Flame Buster

Attacks the enemy with bonus Power added to M. Atk.
When attacking the enemy affected by Sleep, Sleep is removed and an extra attack is triggered.

Attacks the enemy with bonus Power added to M. Atk.
Deals greater damage to a debuffed or mesmerized enemy

Hydro Buster

Gale Buster

Abyssal Buster

Added a 'Deals greater damage to a debuffed or mesmerized enemy' effect to the Wizard class's 'Meteor' skill.Added the Knock Back Accuracy effect to Titan class's 'Champion of Titan' skill.

Changed the Reflected Damage from M. Atk. to be based on M. Def.

Fixed an issue where Shield Def. is applied to Reflected Damage even when no shield is equipped.

Changed the cooldown of some Knight class skills.

Class

Skill

Cooldown

Phoenix Knight

Shield of Safety

180 → 120

Hell Knight

Lunatic Crusher

60 → 30

Eva's Templar

Keeping of Eva

180 → 120

Shillien Templar

Curse of Shilen

60 → 30

All Knights

Chain Strike - Stun

15 → 12

All Knights

Shield Throwing

10 → 7

Changed Eva's Templar class's 'Keeping of Eva' skill duration to 20 seconds.

Changed the settings of Maestro class's 'Mechanic Hero' skill.

Skill Name

Spirit Ore Consumption

MP Consumption

Cooldown

Mechanic Hero

100 -> 50

 

 

Hero Swing

10 -> 1

352 -> 89

20 -> 8

Hero Stump

10 -> 2

 

8 -> 15

  • Expanded the effect range of Hero Swing.

Added 'Mechanic Shock,' an exclusive skill for the Maestro class while in 'Mechanic Hero' state.

Skill Name

Effect

Mechanic Shock

Attacks nearby enemies with 6774 Power added to P. Atk. and stuns them for 3 sec

Fixed an issue where when using a physical attack skill while Spectral Dancer class's 'Poison Dance' skill is active, the caster does not receive the 'Poison Energy' buff.

Improved the effect of Titan class's 'Demolition Impact' skill.

Added the 'P. Skill Critical Damage Received Reduction' effect to the robe equip effects of Healer class's 'Priest Armor Mastery' skill.

Skill Name

Skill Level

Acquisition Level

Additional Effects

Priest Armor Mastery

10

81

<Robe equip effect> P. Skill Critical Damage Received -2%

11

83

<Robe equip effect> P. Skill Critical Damage Received -2%

12

85

<Robe equip effect> P. Skill Critical Damage Received -3%

13

87

<Robe equip effect> P. Skill Critical Damage Received -3%

14

89

<Robe equip effect> P. Skill Critical Damage Received -3%

15

90

<Robe equip effect> P. Skill Critical Damage Received -4%

Changed the effect and tooltip of Grand Khavatari class's 'War Roar' skill.

  • Renamed the 'Death Stigma' skill, which decreases the target's HP/CP to 1, to 'War Roar - Fatal.'

  • Removed the effect that reduces the skill caster's Speed

  • Changed the skill cooldown from 6 minutes to 5 minutes.

  • Changed the effect given when you fail to kill any target within a certain time after using the skill.

Before

Now

Decreases the caster's HP/CP to 1

Decreases some of the caster's HP

  • Changed the number of NPCs affected by the skill effect when the skill is used. Changed the Titan and Grand Khavatari classes' 'Zealot' skill to a 'Fixed cooldown' type and changed their effects.

Enhanced the effect of Grand Khavatari class's totem skill.

  • Changed the 'Spirit of Ogre' effect triggered by 'Ogre Spirit Totem' Lv. 2 skill to 'recover 40% of Max HP.'

  • Changed the duration of 'Spirit of Puma'/'Spirit of Rabbit' buff triggered by 'Puma Spirit Totem'/'Rabbit Spirit Totem' Lv. 2 skill to 10 seconds.

  • Changed the effects of Lv. 2 totem skills as follows.

Skill Name

Skill Level

Existing Effect

Changed Effect

Ogre Spirit Totem

2

Max. HP +5%
Damage Received -3%
<Spirit of Ogre>
For 5 sec
Reflects 5% of Damage Received

Max HP +10%
Damage Received -3%
<Spirit of Ogre>
Recovers 40% of Max HP

Puma Spirit Totem

2

P. Skill Power +5%
<Spirit of Puma>
For 5 sec
P. Skill Critical Rate +20%
P. Skill Critical Damage +20%

P. Skill Power +5%
Fist Weapon Bonus +3%
<Spirit of Puma>
For 10 sec
P. Skill Critical Rate +20%
P. Skill Critical Damage +20%

Rabbit Spirit Totem

2

Atk. Spd +10%
Speed +10
<Spirit of Rabbit>
For 5 sec
Atk. Spd +25%
Speed +20

Atk. Spd +10%
Speed +10
P. Skill Cooldown -5%
<Spirit of Rabbit>
For 10 sec
Atk. Spd +25%
Speed +20
P. Skill Cooldown -20%

Enhanced the following 'Doomcryer' class skills.

  • Increased the Skill Power of 'Blood Link'.

  • Increased the debuff accuracy rate of 'Cold Flame'.

Enhanced the following 'Dominator' class skills.

Skill Name

Changes

Flame Blast

Slightly expanded the skill effect range

Seal of Silence - Enchant

Changed the skill cooldown from 40 sec to 30 sec
Increased the debuff accuracy rate

Seal of Despair - Enchant

Changed the skill cooldown from 20 sec to 15 sec
Increased the debuff accuracy rate

Seal of Infection - Enchant

Changed the skill cooldown from 20 sec to 15 sec
Increased the debuff accuracy rate

  • Skills with 'Enchant' next to its name indicates that the skill has been enchanted by the 'Debuff Master' skill.

Enabled the 'Maestro' class to use 'Core's Blessing,' 'Opal,' 'Ember,' and 'Invocation' skills while riding the 'Mechanic Hero.'

Reduced the casting time of the following skills:

Skill Name

Shield of Faith

Force of Shilen

Prophecy of Victory

Prophecy of Pa'agrio

Protection of Eva

Counter Critical

Prophecy of Light

Death Guard

Keeping of Eva

Mystic Immunity

Prophecy of Wind

Ignition Body

Mana Implication

Prophecy of Water

Prophecy of Fire

 

Changed the following skills' DP consumption.

Skill Name

Changes

Death Roar

Changed DP consumption from 20 to 10

Death Guard

Changed DP consumption from 100 to 70

Death Aura

Changed DP consumption from 150 to 50

Changed the Spirit Ore consumption of the following skills.

Skill Name

Skill Level

(Before Change)
Spirit Ore Consumption

(After Change)
Spirit Ore Consumption

Gigantic Weapon

1

10

6

Broad Sweep

1-2

0

1

3

0

2

4

0

3

Guts

1-6

0

2

7

0

3

Frenzy

1-6

0

2

7

0

3

Over the Body

1

0

2

Ogre Spirit Totem

1

10

5

Ogre Spirit Totem

2

20

10

Puma Spirit Totem

1

10

5

Puma Spirit Totem

2

20

10

Rabbit Spirit Totem

1

10

5

Rabbit Spirit Totem

2

20

10

Bison Spirit Totem

1

0

3

War Roar

1

20

50

Stubborn Body

2

0

1

3

0

2

4

0

3

Mechanic Assist

1

0

2

Mechanic Masterpiece

1

10

5

Death Roar

1

0

1

2-3

0

2

4-5

0

3

Death Guard

1

0

3

2

0

5

Death Aura

1

0

3

Ignition Body

1-3

0

1

4-5

0

3

Consume

1

30

20

Ultimate Defense

3

0

2

Angelic Archon

1-3

0

1

Shield of Faith

1

0

5

Shield Reflect Magic

2

0

1

3-4

0

2

Vengeance

1

0

2

Shield of Sacrifice

1-2

0

1

3-5

0

2

Protection of Eva

1-5

0

2

Stamina

1

20

3

2

20

6

Toughness

1

20

3

2

20

6

Life Return

1

10

1

2

10

2

3

10

3

4

10

4

Life Steal

1

10

1

2

10

2

3

10

3

4

10

4

Shield of Safety

1

20

10

Lunatic Crusher

1

10

3

Keeping of Eva

1

20

3

Curse of Shilen

1

10

3

Blood Weapon

1-2

0

1

3-4

0

2

5-6

0

3

7-8

0

4

9-10

0

5

Freezing Weapon

1

0

1

2-3

0

2

4-5

0

3

6-7

0

4

8-9

0

5

Hunter's Song

2

30

10

Song of Earth

2

30

10

Song of Wind

2

30

10

Dance of Fire

2

30

10

Dance of the Warrior

2

30

10

Dance of Fury

2

30

10

Dragon Strike

1-2

100

50

Elemental Wind

1

10

3

2

10

5

Burst Time

1

0

2

2

0

3

Mana Implication

1-5

0

1

6--9

0

2

Serenity

1

100

50

Sensation

1

100

50

Salvation

1

100

50

Balanced Body

1

3

5

High Cleanse

1

10

3

Expel

1

100

50

Nocturn of Eva

1

40

20

Refine

1

2

5

Force of Shilen

1

5

6

Vampiric Rage

1

10

1

2

10

2

3

10

3

4

10

5

Dark Ruin

1

100

50

Imprison

1

10

3

2

10

4

3

10

5

Nemesis

1

0

5

Counter Critical

1

20

7

2

20

10

Mystic Immunity

1

0

6

2

0

8

3

0

10

Touch of Pa'agrio

1

100

50

Immunity of Pa'agrio

2

6

8

3

6

10

Team Building

1

500

50

Chant of Vampire

1

6

1

2

6

2

3

6

3

4

6

5

Chant of Spirit

1

6

5

Prophecy of Light

1

20

3

2

20

6

Prophecy of Victory

1

20

3

2

20

6

Prophecy of Water

1

20

3

2

20

6

Prophecy of Wind

1

20

3

2

20

6

Prophecy of Fire

1

20

3

2

20

6

Prophecy of Pa'agrio

1

20

3

2

20

6

Meteor

1

100

50

Body of Avatar

6

6

0

Improve Attack

1-3

10

0

Improve Defense

1-3

10

0

Blessed Body

1-6

6

0

Blessed Soul

1-6

6

0

War Glory

1-3

10

0

Hard Skin

1-3

10

0

Pa'agrio's Vision

1-3

6

0

Pa'agrio's Haste

1-2

6

0

Pa'agrio's Glory

1-3

6

0

Pa'agrio's Protection

1-3

6

0

Pa'agrio's Fist

1

6

0

Chant of Battle

1-2

6

0

Chant of Protection

1

6

0

Added a Skill Cooldown +5% effect to the 'Expel' skill of Eva's Saint class.

Changed the following skills to be used on the caster when their targets are set to enemy or monster.

Skill Name

Cure

Vitalize

Cleanse

Purify

High Cleanse

 

Changed the duration of Knight class's 'Shield Reflect Magic' skill from 8 seconds to 10 seconds.

Changed the icon of Grand Khavatari class's 'Bison Spirit Totem' skill.

Corrected the All Critical Rate Reduction value in the tooltip for Death Knight class's 'Death Blind' skill.

Changed the duration of the Death Knight class's 'Ignition Body' skill from 5 minutes to 20 minutes.

Increased the maximum level of the Cancel Hide skill 'Detection' to Lv. 2.

Skill

Level

Requirement

Class

Cost

Detection

2

3rd class transfer/Lv. 85+

All classes except Sagittarius, Moonlight Sentinel, Ghost Sentinel, and Trickster

10,000,000 Adena

  • 'Detect Darkness' that Archers can learn has a wider range than Detection Lv. 2.

Indicated the Cancel Hide range in the common Archer skill 'Detect Darkness.'

Added a new passive skill called 'Acrobatic Body' to Rogue and Archer classes.

  • For Rogue and Archer classes of 2nd class transfer and higher, the 'Emergency Rescue' skill will be replaced with the 'Acrobatic Body' skill per the previous Emergency Rescue skill's level.

  • The 'Acrobatic Body' skill can be learned after the 2nd class transfer. If this skill is learned, the 'Emergency Rescue' skill learned at the 1st class transfer will be deleted.

Changed some skills' icons.

Revised awkward descriptions in some skill tooltips.

Lowered SP required for the Artisan class to learn the 'Enhance Weapon' skill.

Lowered SP required for the Phantom Ranger class to learn the 'Increase Divinity,' 'Double Shot,' and 'Stun Shot' skills.

Revised the 'Force of Shilen' skill tooltip to guide the 'Force of Shilen - Burst' activation conditions more precisely.

Changed the setting of 'Force of Shilen - Burst' skill from Special Buff 1 to Special Buff 2.

Fixed an issue where 'Soul Strike' triggers an additional attack even when the Soul Hound class is equipped with a weapon that is not a rapier.

Revised the passive equip effect tooltips for '+2 Orfen's Earring' and '+3 to 5 Orfen's Earring' to be consistent in describing the MP Drain effect.

Fixed an issue where the Knock Back Resistance effect of the High Endurance skill is not applied to the character's Combat Prowess details.

Changed the Rogue class's 4-star skills to attack enemies within range in front.

Class

Skill Name

Adventurer

Critical Assault

Wind Rider

Fury Blade

Ghost Hunter

Deadly Piercing

  • Each of these skills apply up to 3 PvP/PvE targets.

Improved the target's received critical damage boost effect of Deadly Stab's 'Critical Blade' upon using Adventurer's 4-star skill 'Critical Assault.'

Edited the tooltip of Ghost Hunter's 4-star skill 'Deadly Piercing' to add 'Attacks ignore the shield effect with 100% accuracy rate.'

Changed to reset the cooldown of triggered skills in 3 vs 3 Olympiad if their cooldown is less than 15 minutes.

Fixed an issue that when 'Fury Blade', 'Critical Assault', and 'Deadly Piercing' skills are used, their damage text is overlapped.

Adjusted 'Force of Shilen' cooldown to 10 seconds to make it the same as other common buffs.

Edited the tooltips of 'Seclusion' and 'Seclusion - Enchant' to revise the description about the effect of being hit.

Fixed an issue that Fury Blade skill cannot be learned even when the character has 'Spellbook: Fury Blade [Imprint].'

Updated the tooltips for some Rogue class skills.
Fixed an issue that no cooldown is displayed for the 'Flying Dagger' skill enchanted by the Rogue class's 'Fatal Accuracy' skill.
Edited the tooltip of Wind Rider class's 'Critical Expert' skill enchant effect to change 'Decreases the target's Deadly Attack Received Chance' to 'Increases the target's Deadly Attack Received Chance.'
Fixed an issue that the duration of Grand Khavatari class's 'Burning Assault' skill is shorter than indicated in the tooltip.

Fixed an issue that the Servitors Kat the Cat and Boxer the Unicorn sometimes cannot use the Master Recharge skill automatically.

Set the Servitor Kai the Cat to automatically use skills only when it doesn't have the 'Self Damage Shield' buff.

Titan Class Changes

  • Adjusted the effects of skills learned at low levels and expanded the skill level.

  • Set the skill to consume HP, instead of MP, when used.

  • Added an MP recovery effect when the skill is used.

  • Removed the Debuff/Mes Resistance effect and added the Knock Back Accuracy effect.

  • If the final stage Lv. 3 skill is learned, its cooldown deceases.

Changed Titan class's 'Guts' skill to 'Fixed cooldown' type and changed its effect.

  • Adjusted the effects of skills learned at low levels and expanded the skill level.

  • Set the skill to consume HP, instead of MP, when used.

  • Added an MP recovery effect when the skill is used.

  • Removed the M. Def. Boost effect.

  • If the final stage Lv. 7 skill is learned, its cooldown deceases.

Changed Titan class's 'Frenzy' skill to 'Fixed cooldown' type and changed its effect.

  • Adjusted the effects of skills learned at low levels and expanded the skill level.

  • Set the skill to consume HP, instead of MP, when used.

  • Added an MP recovery effect when the skill is used.

  • If the final stage Lv. 7 skill is learned, its cooldown deceases.

Added the M. Def. Boost effect to the effects obtained when Titan class's 'Vitality Balance' skill is at the 67 to 100% CON range.

Added the 'Max HP Increase' and 'Dagger Resistance Reduction' effects to Titan class's 'Rage' and 'Gigantic Weapon' skills.

Expanded the effect range of Titan class's 'Gigantic Swing' skill.

Reduced the effect range of Titan class's 'Full Swing' skill and decreased the MP Consumption.

Renamed Orc's passive skill 'Toughness' to 'Orcish Resistance.'

Death Knight Changes

Changed the settings of some Death Knight class skills.

  •  Decreased the skill's DP Consumption.

  •  Decreased the skill's casting time.

  •  Reduced the skill's effect range.

Skill Name

Level

DP Consumption

Skill Casting Time

Hell Fire

1-15

180

1 second

Burning Field

1

290

2 seconds

2

235

3

180

Freezing Area

1

290

2

235

3

180

Lightning Storm

1

290

2

235

3

180

Clan Changes

Increased the maximum number of registerable enemy clans to 20.

  • You have to register enemy clans separately in the main server and the world server.

Removed Clan Reputation Points.

  • Clan Reputation Points are no longer rewarded.

  • Removed Clan Reputation Points from the Clan UI.

  • Removed Clan Reputation Points from the clan skill learning cost.

Added the 'Clan Members' passive skill effect, which varies with the clan level.

  • Removed Clan Member Bonus for clan activities and the clan leader log-in reward 'Clan Advent,' and integrated the skill's effect into 'Clan Members.'

Clan Level

Skill Name

Effect

1

Clan Member Lv. 1

P. Atk./M. Atk. +5, XP/SP gain +1%

2

Clan Member Lv. 2

P. Atk./M. Atk. +10, XP/SP gain +2%

3

Clan Member Lv. 3

P. Atk./M. Atk. +15, XP/SP gain +3%

4

Clan Member Lv. 4

P. Atk./M. Atk. +25, XP/SP gain +4%

5

Clan Member Lv. 5

P. Atk./M. Atk. +50, XP/SP gain +5%

6

Clan Member Lv. 6

P. Atk./M. Atk. +100, XP/SP gain +6%

7

Clan Member Lv. 7

P. Atk./M. Atk. +200, XP/SP gain +7%

8

Clan Member Lv. 8

P. Atk./M. Atk. +200, P. Def./M. Def. +50, XP/SP gain +8%

9

Clan Member Lv. 9

P. Atk./M. Atk. +200, P. Def./M. Def. +100, XP/SP gain +9%

10

Clan Member Lv. 10

P. Atk./M. Atk. +200, P. Def./M. Def. +200, XP/SP gain +10%

Changed the purchase requirement of some items sold at the clan store and added new items:

Item

Changes

Hardin's NotesNotes - Page 3 [Imprint]

Changed the purchase requirement from clan level 7 to clan level 6

Scroll of Escape Pack: Tower of Insolence (1st Floor to 7th Floor) [Imprint]

New items added. Purchasable by clan level 7+

Scroll of Escape Pack: Tower of Insolence (8th Floor to 12th Floor) [Imprint]

New items added. Purchasable by clan level 7+

Changed the effect of Clan Abundant skill

Skill Name

Description

Clan Abundant Lv. 1

HP/MP/CP Recovery Bonus +4%, XP/SP gain +5%, Sayha's Grace Consumption -5%

Clan Abundant Lv. 2

HP/MP/CP Recovery Bonus +8%, XP/SP gain +5%, Sayha's Grace Consumption -8%

Clan Abundant Lv. 3

HP/MP/CP Recovery Bonus +12%, XP/SP gain +10%, Sayha's Grace Consumption -15%

Clan Abundant Lv. 4

HP/MP/CP Recovery Bonus +20%, XP/SP gain +20%, Attribute XP +15%, Sayha's Grace Consumption -20%

Clan Abundant Lv. 5

HP/MP/CP Recovery Bonus +30%, XP/SP gain +30%, Attribute XP +20%, Sayha's Grace Consumption -20%, Stun/Fear/Paralysis Accuracy +5%

Fixed an issue where the Clan Abundant skill does not work in the world server.

Lowered the clan shop prices of some items and added a new item, 'XP Restoration Fee Discount Scroll Lv. 1.'

Clan Item

Clan Level

Original Price

New Price

Purchase Limit

Sayha's Blessing [Imprint]

3

8

2

15 daily

Special HP Potion [Imprint]

4

3

1

200 daily

XP Restoration Fee Discount Scroll Lv. 1 [Imprint]

6

New item

20

3 daily

Scroll of Escape Pack: Tower of Insolence (1st Floor to 7th Floor)

7

-

25

10 daily

Scroll of Escape Pack: Tower of Insolence (8th to 12th Floor)

7

-

50

10 daily

 

  • The XP Restoration Fee Discount Scroll Lv. 1 item has the following effect:

Effect

XP Restoration Fee -20% (Lasts 20 minutes)

 

Lowered the price of 'Hardin's Notes Notes' sold by the Clan Shop.

Item

Previous Price (Clan Coin)

Changed Price (Clan Coin)

Hardin's Record - Chapter 1

1,012

250

Hardin's Record - Chapter 2

3,375

500

Hardin's Record - Chapter 3

5,062

2,000

Special Crafting Changes

Changed the order of the Spellbook Crafting List and added the No Imprint/Imprint category.

Added a description about the success rates of Special Crafting and the combination system.

Special Crafting

Crafting Result

Required Materials

<Imprint> [Spellbook: Fast Run Lv. 3]

Spellbook: Fast Run Lv. 3 (Imprint) x1

Obtain 1

Hardin's Record Chapter 1 (Imprint) x1
Leather x100

Aden Subjugation Crystal (Imprint) x4
Adena 2,900,000

Magical Tablet x12

<Imprint> [Spellbook: Rogue Expert]

Spellbook: Rogue Expert (Imprint) x1

Obtain 1

Hardin's Record Chapter 2 (Imprint) x1
Cloth x100
Magical Tablet x10
Aden Subjugation Crystal (Imprint) x12
Adena 10,000,000

Magical Tablet x65

<Imprint> [Spellbook: Shadow Assault]

Spellbook: Shadow Assault (Imprint) x1

Obtain 1

Magical Tablet x65

<Imprint> [Spellbook: Fatal Accuracy]

Spellbook: Fatal Accuracy (Imprint) x1

Obtain 1

Magical Tablet x65

<Imprint> [Spellbook: Dark Blow]

Spellbook: Dark Blow (Imprint) x1

Obtain 1

Hardin's Record Chapter 3 (Imprint) x1
Magical Tablet x40
Varnish x100
Aden Subjugation Crystal (Imprint) x18
Adena 26,000,000

Magical Tablet x452

<Imprint> [Spellbook: Reverse Pull]

Spellbook: Reverse Pull (Imprint) x1

Obtain 1

Magical Tablet x452

<Imprint> [Spellbook: Synchro Freedom]

Spellbook: Synchronized Freedom (Imprint) x1

Obtain 1

Magical Tablet x452

<Imprint> [Spellbook: Phantom Blood]

Spellbook: Phantom Blood (Imprint) x1

Obtain 1

Magical Tablet x452

<Imprint> [Spellbook: Seclusion]

Spellbook: Seclusion (Imprint) x1

Obtain 1

Hardin's Notes Chapter 3 (Imprint) x1
Magical Tablet x80
Varnish x100
Aden Subjugation Crystal (Imprint) x36
Adena 82,000,000

Changed crafting ingredients and chances of the Special Crafting of subjugation weapons.

Weapon

Crafting Cost

Design

Common Material

Excuro's Staff Pack [Imprint]

Cruma Tower Subjugation Equipment Design x1

Aden Subjugation Crystal x1, Wood x174, 1,100,000 Adena

Giant's Blunt Weapon Pack [Imprint]

Silent Valley Subjugation Equipment Design x1

Guardian's Spear Pack [Imprint]

Tower of Insolence Subjugation Equipment Design x1

Lizardman Shaman's Staff Pack [Imprint]

Plains of the Lizardmen Subjugation Equipment Design x1

Sel Mahum Sniper Pack [Imprint]

Sel Mahum Barracks Subjugation Equipment Design x1

Giant's Two-handed Staff Pack [Imprint]

Giant's Cave Subjugation Equipment Design x1

Torfe's Claw Pack [Imprint]

Cruma Tower Subjugation Equipment Design x1

Aden Subjugation Crystal x1, Metallograph x174, 1,100,000 Adena

Lizardman Slayer Pack [Imprint]

Plains of the Lizardmen Subjugation Equipment Design x1

Dragon Bone Blade Pack [Imprint]

Dragon Valley Subjugation Equipment Design x1

Butcher's Longsword Pack [Imprint]

Orc Barracks Subjugation Equipment Design x1

Ancient Rapier Pack [Imprint]

Silent Valley Subjugation Equipment Design x1

Aden Subjugation Crystal x1, Metal Ingot x174, 1,100,000 Adena

Sealed Angel's Hammer Pack [Imprint]

Tower of Insolence Subjugation Equipment Design x1

Deadman's Dagger Pack [Imprint]

Dragon Valley Subjugation Equipment Design x1

Berserker's Sword Pack [Imprint]

Sel Mahum Barracks Subjugation Equipment Design x1

Turek Orc Prefect's Dualsword Pack [Imprint]

Orc Barracks Subjugation Equipment Design x1

Giant's One-handed Axe Pack [Imprint]

Giant's Cave Subjugation Equipment Design x1

Changed the crafting costs and chances of [Imprint] Spellbooks in Special Crafting.

Category

Crafting Cost

1-star

Hardin's Record  – Chapter 1 x1 Leather x100 Aden Subjugation Crystal x4 2,900,000 Adena

1-star (Master Book - Berserker Spirit)

Hardin's Record  – Chapter 1 x1 Leather x100 Aden Subjugation Crystal x4 5,800,000 Adena

2-star

Hardin's Record  – Chapter 2 x1 Clothx100 Magical Tablet x10
Aden Subjugation Crystal x12 10,000,000 Adena

3-star

Hardin's Record – Chapter 3 x1 Varnish x100 Magical Tablet x40
Aden Subjugation Crystal x18 26,000,000 Adena

3-star
(Spellbook - Stamina, Toughness, Gigantic Weapon, Seclusion, Dance of the Warrior, Dance of Fire, Dance of Fury, Song of Earth, Song of Wind, Hunter's Song, Piercing Thrust, Refine, Sensation, Imprison, Holy Ray)

Hardin's Record – Chapter 3 x1 Varnish x100 Magical Tablet x80
Aden Subjugation Crystal x36 82,000,000 Adena

 Added new Spellbooks for Knight class to Special Crafting.

Product Name

Obtained Item

Obtained Quantity

Crafting Cost

<Imprint> Spellbook: Perfect Shield

<Imprint> Spellbook: Perfect Shield

1

Obtain 1 of either

Hardin's Record  – Chapter 1 x1 Leather x100 Aden Subjugation Crystal x4 2,900,000 Adena

 

Magical Tablet

2

<Imprint> Spellbook: Chain Strike - Stun
<Imprint> Spellbook: Shield Throwing
<Imprint> Spellbook: Strength of Knight
<Imprint> Spellbook: Knight Assault

Selected Imprint Spellbook

1

Obtain 1 of either

Hardin's Record  – Chapter 2 x1 Clothx100 Magical Tablet x10
Aden Subjugation Crystal x12 10,000,000 Adena

Magical Tablet

10

<Imprint> Spellbook: Ultimate Defense Lv. 3
<Imprint> Spellbook: Shield of Safety
<Imprint> Spellbook: Keeping of Eva
<Imprint> Spellbook: Curse of Shilen
<Imprint> Spellbook: Lunatic Crusher

Selected Imprint Spellbook

1

Obtain 1 of either

Hardin's Record – Chapter 3 x1 Varnish x100 Magical Tablet x40
Aden Subjugation Crystal x18 26,000,000 Adena

Magical Tablet

32

<Imprint> Spellbook: Stamina
<Imprint> Spellbook: Toughness

Selected Imprint Spellbook

1

Obtain 1 of either

Hardin's Record – Chapter 3 x1 Varnish x100 Magical Tablet x80
Aden Subjugation Crystal x36 82,000,000 Adena

Magical Tablet

80

Added 1 Special Crafting type where you can use the 'Antharas Expedition Mark.'

Special Crafting

Obtainable Items

Crafting Cost

Spellbook: Dragon Slayer

Spellbook: Dragon Slayer

Obtain 1

Antharas Expedition Mark [Imprint] x2
20,000,000 Adena

Masterbook Box

Antharas' Lair Time Recharge Stone [Imprint]

Blessing Scroll [Imprint]

Elixir Powder [Imprint]

Item Changes

Boss Doll

Expanded Boss Doll's level to Lv. 5.

  • If you combine dolls of the same type and level, you have a certain chance to obtain a higher level doll.

  • Lv. 4 to 5 dolls have the following options.

Item Name

Description

Baium Doll Lv. 4

Skill Cooldown -4%, P. Def./M. Def. +18%, Silence/Fear Resistance +45%, Paralysis/Knock Back Resistance +25%, Pull Resistance +27%, Stun Resistance +10%

Baium Doll Lv. 5

Skill Cooldown -4%, P. Def./M. Def. +21%, Silence/Fear Resistance +45%, Paralysis/Knock Back Resistance +25%, Pull Resistance +30%, Stun Resistance +15%

Antharas Doll Lv. 4

CON/MEN +4, All Damage Received -12%, Knock Back/Stun/Pull Resistance +25%, Soulshot/Spiritshot Damage Resistance +12%, Seal Resistance +10%

Antharas Doll Lv. 5

CON/MEN +5, All Damage Received -15%, Knock Back/Stun/Pull Resistance +25%, Soulshot/Spiritshot Damage Resistance +15%, Seal Resistance +20%

Queen Ant Doll Lv. 4

P. Atk. +15%, P. Critical Damage +12%, P. Skill Critical Damage +12%, Max HP +17%

Queen Ant Doll Lv. 5

P. Atk. +18%, P. Critical Damage +15%, P. Skill Critical Damage +15%, Max HP +20%

Orfen Doll Lv. 4

M. Atk. +20%, M. Skill Critical Damage +12%, Max MP +17%, Melee Weapon Resistance +1%

Orfen Doll Lv. 5

M. Atk. +25%, M. Skill Critical Damage +15%, Max MP +20%, Melee Weapon Resistance +2%,

Zaken Doll Lv. 4

All Skill Critical Rate +70, HP Potion Recovery +110, All Skill Critical Damage +300, Vampiric Rage +3% (Chance Activated)

Zaken Doll Lv. 5

All Skill Critical Rate +80, HP Potion Recovery +150, All Skill Critical Damage +300, Vampiric Rage +3% (Chance Activated)

Core Doll Lv. 4

All Skill Critical Damage Received -17%, All Skill Critical Rate Received -10%, Stun/Sleep Resistance +35%, Knock Back Resistance +20%, Paralysis Resistance +10%

Core Doll Lv. 5

All Skill Critical Damage Received -20%, All Skill Critical Rate Received -12%, Stun/Sleep Resistance +35%, Knock Back Resistance +20%, Paralysis Resistance +20%

Frintezza Doll Lv. 4

STR/INT/CON/MEN +2, DEX/WIT +3, All Skill Power +6%, Atk. Spd./Casting Spd. +110, Speed +5

Frintezza Doll Lv. 5

STR/INT/DEX/WIT/CON/MEN +3, All Skill Power +8%, Atk. Spd./Casting Spd. +120, Speed +5

 

Increased the maximum level of 'Growth Rune' to Lv. 15.

  • You can enchant a 'Growth Rune' up to Lv. 15 by combining it with 'Growth Rune Fragments.'

  • If the combination fails, Lv. 1-5 Growth Runes are reset to Lv. 1, Lv. 6-10 to Lv. 6, and Lv. 11-14 to Lv. 11.

  • Lv. 11-15 'Growth Runes' have the following effects.

Rune Level

XP/SP Gain

P. Def.

M. Def.

P. Atk.

M. Atk.

11

11%

120

120

120

120

12

12%

150

150

150

150

13

13%

180

180

180

180

14

14%

210

210

210

210

15

15%

240

240

240

240

Increased P. Atk and M. Atk. of the subjugation weapons 'Berserker's Sword,' 'Sel Mahum Sniper,' 'Turek Orc Prefect's Dualsword,' and 'Butcher's Longsword' when pets equip these items.

Added new Beleth's Ring, weapon, and accessory items.

Beleth's Ring

Skill is added at +5 enchantment. Upon hit, the skill's effectiveness is reduced by -10% for 30 seconds.

Enchant

Max MP

Sleep Resistance

Hold Resistance

Paralyze Resistance

HP/MP Recovery Bonus

Soulshot / Spiritshot Damage

Critical Damage Reduced

Cooldown

0

22

15%

15%

10%

1%

2%


 


 

1

32

20%

20%

15%

1%

3%


 


 

2

40

25%

25%

20%

1%

6%

-10%


 

3

60

25%

25%

20%

2%

12%

-13%

-3%

4

85

25%

25%

20%

2%

15%

-16%

-5%

5

100

25%

25%

20%

3%

20%

-20%

-10%

Refer below for "Beleth's Ring" Enchant Success Rate and Options.

Enchant Stage
 

0
 

1
 

2
 

3
 

4
 

5

Enchant Success Rate

-

100%

50%

40%

30%

20%

Max MP

22

32

40

60

85

100

Sleep Resistance

15%

20%

25%

25%

25%

25%

Hold Resistance

15%

20%

25%

25%

25%

25%

Paralyze Resistance

10%

15%

20%

20%

20%

20%

HP/MP Recovery Bonus

1

1

1

2

2

3

Soulshot / Spiritshot Damage

2%

3%

6%

12%

15%

20%

All Critical Damage

 

 

-10%

-13%

-16%

-20%

All Skill Cooldown

 

 

 

-3%

-5%

-10%

Activation Skill

 

 

 


 


 

O

Beleth Ring Skill Effect

Skill Name

Activation Rate

Skill Duration

Every Skill Damage
 

Cooldown

Beleth Ring Skill Effect

50%

30secs

-10%

300secs

 

Hellbound Talisman

 You can increase Hellbound Talisman's level by combining it with "Talisman of Hellbound Fragment." Upon fail, the level of the Hellbound Talisman is decreased by 1.

Level
 

Max HP
 

P. Atk / M. Atk
 

P. Def / M. Def
 

Accuracy / M. Accuracy

Attack Speed / Casting Speed

Move Speed
 

PVP Damage Reduced
 

Debuff Resistance
 

Activation Effect

1

100

50

100

-

-

-

-

-

-

2

200

100

200

1

-

-

-

-

-

3

300

150

300

2

-

-

-

-

-

4

400

200

400

3

-

-

-

-

-

5

500

250

500

4

35

-

-

-

Upon attack, deal 1,000 damage.

6

700

300

600

5

50

1

-

-

Upon attack, deal 1,500 damage.

7

1000

350

700

6

70

2

-3%

-

Upon attack, deal 2,000 damage.

8

2000

400

800

7

100

5

-7%

2%

Upon attack, deal 3,000 damage.

9

3000

450

900

8

150

7

-12%

5%

Upon attack, deal 4,000 damage.

10

5000

500

1000

10

200

10

-20%

10%

Upon attack, deal 5,000 damage.

 

Special Crafted Item

Available Reward
 

Crafting Cost

Hellbound Talisman Lv. 1

Hellbound Talisman Lv. 1

Hellbound Energy x100
10,000,000 Adena

Hellbound Energy x20

Hellbound Talisman Fragment

Hellbound Talisman Fragment

Hellbound Energy x20
1,000,000 Adena

Hellbound Ring
 

Grants paralyze resistance. Only one ring takes affect if two Hellbound Rings are equipped.

Enchant Level
 

Paralyze Resistance

Max HP
 

P. Atk / M. Atk
 

DEX
 

WIT

0

1%

-

-

-

-

1

2%

-

-

-

-

2

3%

-

-

-

-

3

4%

-

-

-

-

4

5%

-

-

-

-

5

10%

100

10

-

-

6

12%

150

15

-

-

7

14%

200

20

1

1

8

18%

250

30

1

1

9

22%

250

50

2

2

10

30%

1000

300

5

5

 'Beleth's Soul Eater' is a new weapon item where the weapon's stats increases with the character's level.

Level

P. Atk.

M. Atk.

0-59

245

212

60-69

246

216

70-79

247

222

80

249

232

81

250

234

82

251

236

83

252

238

84

253

240

85

255

245

86

256

249

87

257

253

88

258

257

89

259

261

90

261

269

91

262

274

92

263

279

93

264

284

94

265

289

95

267

294

96

268

300

97

269

304

98

270

308

99

271

312

  • Additional stats, skill proc chances, and M. Skill Power increases with the 'Beleth's Soul Eater' enchant stage.

Enchant Stage

Beleth's Death Thunder

Stats

Normal Attack

Physical Skills

Magic Skills

Power

Activation Chance

Power

Activation Chance

Power

Activation Chance

INT

MEN

0

113

1%

113

1%

67

1%

 

 

1

115

1%

115

1%

69

1%

 

 

2

117

1%

117

1%

70

1%

 

 

3

119

1%

119

1%

71

1%

 

 

4

123

1%

123

1%

73

1%

 

 

5

127

2%

127

4%

76

4%

1

1

6

132

4%

132

7%

79

7%

2

2

7

136

6%

136

10%

81

10%

3

3

8

140

8%

140

13%

84

13%

4

4

9

145

10%

145

16%

87

16%

5

5

10

149

12%

149

20%

89

20%

6

6

 

Enchant Stage

Beleth's Powerful Death Thunder

Normal Attack

Physical Skills

Magic Skills

Power

Activation Chance

Power

Activation Chance

Power

Activation Chance

0

 

 

 

 

 

 

1

 

 

 

 

 

 

2

 

 

 

 

 

 

3

 

 

 

 

 

 

4

 

 

 

 

 

 

5

191

1%

191

1%

114

1%

6

198

1%

198

1%

118

1%

7

204

1%

204

2%

122

2%

8

211

2%

211

3%

126

3%

9

217

2%

217

4%

130

4%

10

224

3%

224

5%

134

5%

  • The table below shows the enchant success rate and enchant options of 'Beleth's Ring.'

Enchantment Level

0

1

2

3

4

5

Enchant Success Rate

-

100%

50%

40%

30%

20%

Max MP

22

32

40

60

85

100

Sleep Accuracy/Resistance

15%

20%

25%

25%

25%

25%

Hold Accuracy/Resistance

15%

20%

25%

25%

25%

25%

Paralysis Accuracy/Resistance

10%

15%

20%

20%

20%

20%

HP/MP Recovery Bonus

1

1

1

2

2

3

Soulshot/Spiritshot Damage

2%

3%

6%

12%

15%

20%

All Critical Damage Received

 

 

-10%

-13%

-16%

-20%

All Skill Cooldown

 

 

 

-3%

-5%

-10%

Triggered Skill <Beleth's Authority>

 

 

 

   

O

Skill effect of Beleth's Authority

Skill Name

Activation Chance

Duration

Power of All Received Skills

Cooldown

Beleth's Authority

50%

30 seconds

-10%

300 seconds

Enabled sharing a tradable item within account if it is sealed.

Adjusted the effects and settings of the Stockings of Protection activation type skill.

  • Renamed this activation type skill from 'Arcane Shield Defense' Shield' to 'Protection Shield.'

  • Changed the effect of 'decreases Damage Received by consuming MP' to that of 'shield that absorbs Damage Received.'

Enchantment Level

Protection Shield

Proc Chance When Hit

Shield CON

Duration

Cooldown

0

2%

3,000

5 seconds

15 seconds

1

2%

3,500

5 seconds

15 seconds

2

2%

4,000

5 seconds

15 seconds

3

2%

4,500

5 seconds

15 seconds

4

2%

5,000

5 seconds

15 seconds

5

4%

6,000

5 seconds

15 seconds

6

6%

7,000

5 seconds

15 seconds

7

8%

8,000

5 seconds

15 seconds

8

10%

9,000

5 seconds

15 seconds

9

10%

10,000

5 seconds

15 seconds

10

10%

11,000

5 seconds

15 seconds

Added a new gem 'Beryl.'

Equipped Gem

P. Atk/M. Atk

P. Def/M. Def

Beryl – Barrier Activation Effect

Beryl Lv. 1

30

50

 

Beryl Lv. 2

100

125

 

Beryl Lv. 3

175

245

 

Beryl Lv. 4

250

365

 

Beryl Lv. 5

330

495

 

Beryl Lv. 6

410

625

Absorbs 3000 damage for 10 sec when hit (Activation cooldown: 60 sec)

Beryl Lv. 7

490

765

Absorbs 4000 damage for 10 sec when hit (Activation cooldown: 60 sec)

Beryl Lv. 8

570

905

Absorbs 5000 damage for 10 sec when hit (Activation cooldown: 60 sec)

 - If you succeed in combining 2 gems of the same level, you can obtain a gem of the next level.

Combination Range

Success Rate

Item Obtained on Success

Item Obtained on Failure

Lv. 1 > Lv. 2

65%

Beryl Lv. 2 (Imprint)

Beryl Lv. 1 (Imprint)

Lv. 2 > Lv. 3

40%

Beryl Lv. 3 (Imprint)

Beryl Lv. 2 (Imprint)

Lv. 3 > Lv. 4

35%

Beryl Lv. 4 (Imprint)

Beryl Lv. 3 (Imprint)

Lv. 4 > Lv. 5

30%

Beryl Lv. 5 (Imprint)

Beryl Lv. 4 (Imprint)

Lv. 5 > Lv. 6

25%

Beryl Lv. 6 (Imprint)

Beryl Lv. 5 (Imprint)

Lv. 6 > Lv. 7

20%

Beryl Lv. 7 (Imprint)

Beryl Lv. 6 (Imprint)

Lv. 7 > Lv. 8

15%

Beryl Lv. 8 (Imprint)

Beryl Lv. 7 (Imprint)

Collection Changes

Added new collections

Collection Name

Effect

Growth Rune Collection Ⅲ

XP/SP gain +1%, P. Def./M. Def. +20

Growth Rune Collection Ⅳ

XP/SP gain +1%, P. Def./M. Def. +40, Magic Lamp Gauge Recharge +1%

Castle Siege Collection Ⅲ
 

PvP Damage Received -1%, Max MP +500
 

Castle Siege Collection Ⅳ
 

PvP Damage Received -2%, Max CP/HP +250
 

Giant's Cave Expedition Ⅰ
 

P. Def./M. Def. +30

Giant's Cave Expedition Ⅱ
 

Debuff/Mes Resistance +2%
 

Time-limited Subjugation Collection Ⅰ (7-days)
 

P. Def./M. Def. + 100

Time-limited Subjugation Collection Ⅱ (7-days)
 

Knock Back/Speed Reduction/Hold Resistance +1%

Mission Changes

You can now complete missions in the world server.

  • In the Mission window, the missions you can play only in the world server are marked with the world icon in blue.

  • To receive the mission rewards, you have to return to the main server.

Changed the level ranges of target monsters of daily hunting missions.

  • Changed the level range from Defeat (Character level) -10 level and higher monsters to Defeat (Character level) -15 level and higher monsters.

  • This change applies to the following missions:

Mission Name

Requirements

Daily Hunting I to V (Lv. 21 to 40)

Lv. 21-40

Daily Hunting I to V (Lv. 41 to 50)

Lv. 41-50

Daily Hunting I to V (Lv. 51 to 60)

Lv. 51-61

Daily Hunting I to V (Lv. 61 to 70)

Lv. 61-70

Daily Hunting I to V (Lv. 71 to 75)

Lv. 71-75

[Daily Hunting I to V (Lv. 76 or higher)]

Lv. 76+

Changed the rewards of the 'Transcendence Dungeon' mission as follows:

Transcendence Mission

Quantity Before Change

Quantity After Change

Grace Cookie

3

70

Soulshot Ticket

10

10

Spirit Ore

50

300

Replaced the Frintezza Clan Raid mission in the Hunting tab and changed the rewards:

  • You can now play the missions without joining a clan.

Rewards

Soulshot Ticket x20
Spirit Ore x200
500 Clan XP
Grace Potion x300

Added a daily mission, Start of Monster Subjugation.'

Mission Name

Level Required

Type

Mission Requirement

Rewards

Start of Monster Subjugation

Lv. 65+

Daily

 Completed when you receive a Subjugation reward in a Subjugation hunting zone through the Subjugation system.

x1 Aden Subjugation Crystal

Added 3 weekly missions to the World Timed Hunting Zone 'Forgotten Primeval Garden.'

Mission Name

Level Required

Type

Mission Requirement

Rewards

Explore Forgotten Primeval GardenⅠ

Lv. 76+

Weekly

Defeat 100 named monsters in the Forgotten Primeval Garden

Talisman - Speed Pack x1

Explore Forgotten Primeval GardenⅡ

Lv. 76+

Weekly

Defeat 300 named monsters in the Forgotten Primeval Garden

Talisman - Speed Pack x2

Explore Forgotten Primeval GardenⅢ

Lv. 76+

Weekly

Defeat 1000 named monsters in the Forgotten Primeval Garden

Enchanted Talisman - Speed Pack x4

  • You can obtain the following items from the Enchanted Talisman - Speed Pack.

Obtainable Item

+6 Talisman - Speed

+5 Talisman - Speed

+4 Talisman - Speed

Talisman - Speed

Subjugation Changes

Added 'Giant's Cave Subjugation'

Subjugation Name

Level

Obtainable Subjugation Keys (Season)

Hot Time

Giant's Cave Subjugation

85-99

40

12:00-14:00
19:00-23:00

  • 'Giant's Cave Subjugation' rewards subjugation weapons:

Subjugation Weapon

Grade

Weapon Stats

P. Atk.

M. Atk.

Giant's One-handed Axe

B

175

102

Giant's One-handed Axe [Imprint]

Giant's Two-handed Staff

B

170

151

Giant's Two-handed Staff (Imprint)

  • If equipped on a pet, subjugation weapons receive additional P. Atk. and M. Atk. bonus.

  • You can obtain subjugation weapons through subjugation or craft them with subjugation designs in Special Crafting.

Changed the chances for obtaining the following subjugation rewards: Aden Subjugation Crystal, High-grade Subjugation Reward Box, and Subjugation Equipment Design.

Death Penalty Changes

Increased the chance to lose items as a death penalty for Chaotic characters who have 'Einhasad's Observation' Lv.2 or higher

Increased the time it takes for Lv. 80+ Chaotic characters to recover their reputation.

Other Changes

  • Revised tooltips for some items and skills.

    • Added cooldown information of triggered effects to the skill and item tooltips.

    • Fixed an issue where some Spellbook item tooltips describe skill effects incorrectly.

  • Fixed an issue where hovering the mouse over 'Set Next Target' under the Game Play tab in Options shows settings different from the actual settings.

  • Changed the collection name of '+3/4 Daily Equipment Collection' to '+3/4 Eva's Protector.'

  • Fixed an issue where the number +15 in the 'Random Crafting: +15 Bow of Peril Crafting' icon looks like +16.

  • Fixed an issue where the option description of 'Life Stone Lv. 1 - Shield/Sigil' item states the Max HP incorrectly.

  • Improved the Store UI.

    • Added [Below 50%], [Below 66.6%], and [Below 80%] buttons so that the item quantity is automatically entered to match the desired weight.

    • Added a keyword input window to search for items.

    • Added a toggle button to change the item display between list and icon views.

  • Fixed an issue where the augment effects of shooter type weapons are displayed incorrectly.

  • Changed to apply the most powerful effect when a character has several skill evasion or skill reflection effects.

  • Fixed an issue where the Warrior Armor Shop sells the Wizard armor item 'Elven Stockings.'

  • Fixed an issue where the icon background colors of +4 or higher Imprint rare accessories are not changed.

  • Fixed an issue where the map shows some raid bosses' rewards incorrectly.

  • Fixed an issue where the MP Recovery text is displayed on monsters when they are hit by a skill with the MP Reduction effect.

  • Enhanced the Soulshot Damage Boost effect applied when using physical skills.

  • Set to output a screen message and a system message when time-limited items stored in the warehouse expire.

  • Changed the structure of the server selection screen.

  • Made the location sharing system available in the world server.

  • Fixed an issue where an incorrect screen message is displayed when the Revenge Teleport is used to get to the revenge target in the Olympiad or the world server.

  • Fixed an issue where dead characters could enter timed hunting zones.

  • Added voiceovers to some NPCs.

  • Changed the drop settings of Lv. 2-3 Zaken Doll, Core Doll, and Antharas Doll from droppable to not droppable.

  • Fixed an issue where the target effect changes upon mounting or dismounting a ride.

  • Changed the terrain display range in Options to 3 settings.

  • Modified some of the Private Store List UI.

    • Removed the search window from the Home tab.

    • Renamed the Misc. tab to Sundries.

    • Changed the Crafting category of the Misc. tab to the Box/Crafting category.

    • Recategorized some items in the Private Store List.

    • Changed the item price display method in the private store.

    • Made it impossible to open the Private Store List UI in the Dimensional Server.

  • Disabled clan donation during the 'Buy' or 'Sell' process in the private store.

  • Fixed an issue where equipping a pet with a full body equipment disables another pet's pants slot.

  • Added a description about the success rates of Special Crafting and the combination system.

  • Fixed an issue where unnecessary screen messages are displayed when you move to a world hunting ground while you summoned a pet and are equipped with pet items.

  • Fixed an issue where monsters spawn in abnormal locations in the War-Torn Plains.

  • Fixed an issue where the icons of consumables registered in the shortcuts are not activated when you open the inventory.

  • Fixed an issue where the items in the inventory are sometimes incorrectly sorted when you log into the game.

  • Fixed an issue where pets cannot wear leather gloves.

  • Ultimate BehemothFixed an issue where Clan Missions are not available when the clan level is 0.

  • Fixed an issue that no animation is played when Human Mage (Male) and Human Fighter (Female) characters are knocked back. 

  • Fixed an issue that the Lost Item Restoration message is not displayed when an item is lost as a death penalty.

  • Fixed an issue that the recharged time is displayed as 0 or a negative number when the Timed Hunting Zone Recharge Stone is used.

  • Fixed an issue that when a clan member or mercenary attempts 'Apply to Participate in a siege, the 'Apply to Participate' or 'Cancel Participation' button is displayed on the Castle Siege Info UI.

  • Fixed typos in some Spellbook crafting descriptions and changed mismatched icons.

  • Added a system message for successful Special Crafting of Spellbook: Dark Blow/Reverse Pull/Synchronized Freedom/Phantom Blood.

  • Added 'Tallum Blade*Damascus' to the list of items that can be exchanged with 'A-grade Weapon Exchange Tickets.'

  • Fixed an issue that the received Revenge Help Request is sporadically disappeared from the list.

  • Fixed an issue that Servitors do not use auto skills under certain circumstances.

Classic

Hunting Zone Changes

  • A new timed hunting zone ‘Ice Lord’s Castle’ has been added.

Hunting Zone Name

Ice Lord’s Castle

Entry Requirement
 
 

Level 85 and above

Entry Fee
 
 

1,000,000 Adena

Possible Entry Time

Every Saturday, Sunday / 18:00~24:00

Basic Use Time

240 minutes (weekly)

Rechargeable Time

480 minutes (weekly)

Maximum Use Time

720 minutes (weekly)

  • Can move inside the hunting zone through the secret agent NPC placed at the entrance.

  • 1 type of raid boss aide’s familiar of ‘Slasheg' or ‘Lasigies' spawns at 21:30.

  • The boss lord’s aide ‘Tron’ spawns at 22:00.

  • Upon defeating the lord aide ‘Tron’, a teleport NPC that takes you to boss ‘Glakias’ spawns, and a transfer route is added to the secret agent NPC placed at the entry.

  • The difficulty is determined by the appearance of the raid boss ‘Glakias’.

Appearing Raid Boss

Probability of Appearance

Boss
 
 

Boss Difficulty

Lasigies

80%

Ice Lord ‘Glakias’

Normal

Slasheg

20%

Ice Lord of Terror ‘Glakias’

Enchant Type

  • Once the Ice Lord’s Castle Raid is defeated, the following rewards can be obtained.

Name
 
 

Raid Reward
 
 

Lasigies
 Slasheg

Stable Scroll: Enchant Weapon/Enchant Armor (S-grade)

Advanced Stable Scroll: Enchant Weapon/Enchant Armor (S-grade)

Black Frozen Core

Tron

Stable Scroll: Enchant Weapon/Enchant Armor (S-grade)

Advanced Stable Scroll: Enchant Weapon/Enchant Armor (S-grade)

Black Frozen Core

Special Type Armor (Freeze, Thunder, Flame)

Glakias
 (Normal/Advanced)

Advanced Stable Scroll: Enchant Weapon/Enchant Armor (S-grade)

Top-grade Stable Scroll: Enchant Weapon/Enchant Armor (S-grade)

Black Frozen Core

Special Type Armor (Freeze, Thunder, Flame)

Ice Lord’s Scroll: Enchant Weapon

Ice Lord’s Weapon 12 types

  • ‘Ice Lord’s Weapon’ can be obtained with higher probability by defeating high difficulty Glakias.

  • Changed so that Ice Lord’s Castle monsters do not fall under mental disorders.

  • Defeating Boss Glakias in the Ice Lord’s Castle leads to the spawning of the teleport NPC ‘Secret Agent’ and you can teleport to ‘Ice Lord’s Castle Entrance’, ‘Fork in the Road (100,000 Adena)’, ‘Northern Secret Passage (100,000 Adena)’ through the ‘Secret Agent’.

Skills

  • Changed the phenomenon of HP not being recovered to 900 upon Power Ability level 10 application of Hardin’s Soul Crystal effects.

  • Fixed the issue of blade type weapons being missing from the Provoke skill usable conditions.

  • Fixed the issue of ‘Soul Strike’s’ additional attack being activated when Soul Hound class has a weapon equipped instead of a Rapier.

  • The Titan class’s ‘Zealot’ skill’s usage condition of less than 30% HP was eased to less than 60%.

Siege War

  • Changed the amount of Mark of the King Lv. 1 distributed by Giran Castle congratulatory envoy to 5.

New Dye System

  • New Dye systems added.

    • Exclusive UI can be used by clicking the ‘Dye&Potential’ slot in the inventory equipped equipment zone (to the right of the left bracelet).

    • Up to 4 Dyes cans be engraved, and the 4th slot is opened when a 3rd Transfer character of level 76 or above consumes a 'Dye Slot Expansion Ticket’ to learn the 'Expand Die Potential' skill.

    • You can pay the Adena fees to erase the Dye and extract the Dye.

  • STR/CON/DEX/INT/MEN/WIT Dye has been added up to Stages 0~20.

    • Based on the stage, the new Dye can have up to 5 stats increase, and the increase figures by stage are as follows.

Stage

STR Dye(STR)

INT Dye(INT)

DEX Dye(DEX)

WIT Dye(WIT)

CON Dye(CON)

MEN Dye(MEN)

0

1

1

1

1

1

1

1

2

2

2

2

2

2

2

3

3

3

3

3

3

3~10

4

4

4

4

4

4

11~20

5

5

5

5

5

5

  • Starting from Stage 3 Dye, each Dye has the following Stat increase options by type added.

Stage

STR Dye(STR)

INT Dye(INT)

DEX Dye(DEX)

WIT Dye(WIT)

CON Dye(CON)

MEN Dye(MEN)

P. Atk.

M. Atk.

Physical Skill Critical Received Probability

M. Critical Received Probability

P. Def.

M. Def.

3

25

25

-0.4%

-0.4%

32

37

4

50

50

-0.8%

-0.8%

65

75

5

75

75

-1.2%

-1.2%

97

112

6

100

100

-1.6%

-1.6%

130

150

7

125

125

-2.0%

-2.0%

162

187

8

150

150

-2.4%

-2.4%

195

225

9

175

175

-2.8%

-2.8%

227

262

10

200

200

-3.2%

-3.2%

260

300

11

225

225

-3.6%

-3.6%

292

337

12

250

250

-4.0%

-4.0%

325

375

13

275

275

-4.4%

-4.4%

357

412

14

300

300

-4.8%

-4.8%

390

450

15

325

325

-5.2%

-5.2%

422

487

16

350

350

-5.6%

-5.6%

455

525

17

375

375

-6.0%

-6.0%

487

562

18

400

400

-6.4%

-6.4%

520

600

19

425

425

-6.8%

-6.8%

552

637

20

450

450

-7.2%

-7.2%

585

675

  • Additional options aside from stats have only 1 option applied if the Dye is from the same type.

  • Example) If 2 STR Dye Stage 4 are engraved, STR+8 / P. Atk. 50 applied

  • Starting from Stage 16 Dye, 1 additional option can be obtained.

Stage

STR Dye

INT Dye

DEX Dye

WIT Dye

CON Dye

MEN Dye

Physical Skill Critical Probability

M. Skill Critical Probability

Soulshot Damage

Spiritshot Damage

Physical Skill Received Damage

M. Skill Received Damage

16

0.5%

0.5%

1.0%

1.0%

-1.0%

-1.0%

17

1.0%

1.0%

1.5%

1.5%

-1.5%

-1.5%

18

1.5%

1.5%

2.0%

2.0%

-2.0%

-2.0%

19

2.0%

2.0%

3.0%

3.0%

-3.0%

-3.0%

20

3.0%

3.0%

4.0%

4.0%

-5.0%

-5.0%

  • New Dye can be Compounded or Enchanted through the Dye&Potential ’UI Upper Right’s ’Dye Enchant’.

    • New Dye can be upgraded to upper stages by using Dye Powder and Adena.

    • If a pattern is engraved using new Dye, upgrade to upper stages is possible through ‘Dye Enchant’ in the upper right of the Dye&Potential UI.

Dye Stage

Enchant Material

Dye Enchant Fees
 (Adena)

Compound Enchant Fees
 (Adena)

0~10

1x Dye Powder

300,000

600,000

11~19

1x High-grade Dye Powder

500,000

1,000,000

  • Potential can be enchanted by clicking on the pattern slot in the Dye & Potential UI.

    • Potential options are comprised of a total of 16 types, and each option can be enchanted up to Stages 1~20.

    • Each slot’s selection possible options are comprised differently and can always be changed.

    • Potential can be enchanted regardless of Dye application status, but the maximum potential stage is limited to the stage of the engraved Dye.

Slot

Selection Options that can always be changed

Maximum Figure (Stage 20)

Slot 1

P. Atk./M. Atk.

2000

P. Def./M. Def.

2000

Atk. Spd./Casting Spd.

400

Slot 2

PVE Skill Damage Bonus

12%

PVE Skill Received Damage

-12%

PVP Skill Damage Bonus

12%

PVP Skill Received Damage

-12%

Slot 3

All Critical Damage

12%

All Critical Probability

12%

All Critical Received Damage

-12%

All Critical Received Probability

-12%

Slot 4

Soulshot/Spiritshot Damage

8%

Soulshot/Spiritshot Damage Resistance

8%

All Power Increase

8%

All Received Power Reduction

-8%

Immobilized Accuracy Bonus

16%

  • Upon potential Enchant, it increases according to the set probability. The probability can be checked in ‘Probability’ above the ‘Potential Enchant’ button.

  • Potential can be Enchanted using Adena and Dye Powder, and the number of Enchants per day are limited as follows.

Enchant Fees

Point Increase Decrease Range

Number of Enchants

500,000 Adena

0 ~ 1

5 times

2,000,000 Adena

1 ~ 3

5 times

1x Dye Powder

1 ~ 5

10 times

  • The number of potential Enchants is reset daily at 6:30 AM server time.

  • The points needed to raise the potential stage are as follows.

Potential Stage

Points Required

1

20

2

50

3

90

4

140

5

240

6

350

7

470

8

600

9

740

10

890

11

1060

12

1250

13

1460

14

1690

15

1940

16

2240

17

2590

18

2990

19

3440

20

3940

  • The engraved Dyes on existing characters and possessed Dye items were changed as follows.

Dye Type

Engraved Dye

Dye Item

1st~2nd Transfer Dye

10x Dye Items + Engrave fee
 Distributed to character warehouse

Name changed to Faded Dye

3rd Transfer Dye

3rd Transfer Dye +3 Dye

Dye information changed to new Dye Stage 2

Legendary Dye

Dye information changed to new Dye Stage 3

Changed to new Dye Stage 3 item

  • All originally possessed Dye changed to ‘Faded’ Dye.

  • The original Faded Dye can no longer be obtained.

  • Original 1st, 2nd Transfer Dye can no longer be Dyed.

  • The original 3rd Transfer Dye can be Dyed, but Enchant is not possible and potential options are not applied.

  • Faded Dye can be sold in the NPC Store or used in random crafting point recharge.

  • Dyes in possession can be disassembled through the general store.

  • Dye Powder can be obtained according to set probability upon new Dye disassembly.

Dye Stage

Obtained Item

Success Quantity

Fail Quantity

Disassembly Fees (Adena)

0

Dye Powder

1

 

500,000

1

2

1

500,000

2

3

1

500,000

3

4

2

500,000

4

6

3

500,000

5

8

4

500,000

6

10

5

500,000

7

12

6

500,000

8

14

7

500,000

9

16

8

500,000

10

18

9

500,000

11

20

10

1,500,000

12

30

15

1,500,000

13

38

19

1,500,000

14

50

25

1,500,000

15

60

30

1,500,000

16

80

40

1,500,000

17

100

50

1,500,000

18

140

70

1,500,000

19

180

90

1,500,000

20

320

160

3,000,000

  • Dye Powder or Spirit Ore can be obtained based on probability upon existing 3rd Transfer Dye disassembly.

3rd Transfer Dye Type

Quantity of Dye Powder upon Success

Soulshot Exchange Tickets upon Fail

Disassembly Fees(Adena)

Faded Super Advanced Dye <+1 / -3>

1

1

1,000

Faded Super Advanced Dye <+1 / -2>

1

1

1,000

Faded Super Advanced Dye <+1 / -1>

1

2

1,000

Faded Super Advanced Dye <+2 / -3>

1

3

1,000

Faded Super Advanced Dye <+2 / -2>

1

3

1,000

Faded Super Advanced Dye <+2 / -1>

1

4

2,000

Faded Super Advanced Dye <+3 / -3>

1

5

2,000

Faded Super Advanced Dye <+3 / -2>

1

5

2,000

Faded Super Advanced Dye <+3 / -1>

1

5

2,000

Faded Super Advanced Dye <+4 / -4>

1

6

2,000

Faded Super Advanced Dye <+4 / -3>

1

8

3,000

Super Advanced Dye <+3>

1

10

50,000

Faded Super Advanced Dye <+4 / -2>

1

12

50,000

  • Dye related items can be exchanged in the general store.

    • ‘Super Advanced Dye Exchange Ticket’ can be exchanged for new Dye Stage 2.

    • Taking 10 items that are the same as the existing Super Advanced +3 Dye item can be exchanged for new Dye Stage 2.

    • The name of the existing ‘Dye Powder’ item was changed to ‘Faded Dye Powder’. Exchange items are the same as existing.

  • New Dye and Dye Powder can be obtained through the raid boss below:

    • Dye Powder can be obtained through the 4 Spirit Kings including Epic.

    • Stage 3 Dye can be obtained through Glakias that appears in the Ice Lord’s Castle.

  • High-grade Dye Powder can be obtained according to set probability with Dye Powder and Adena in the Special Crafting > Other tab.

Craft Item

Obtainable Items

Crafting Fee

High-grade Dye Powder

3x High-grade Dye Powder

Obtain 1

5x Dye Powder + 500,000 Adena

1x High-grade Dye Powder

2x Dye Powder

  • Each village symbol maker NPC will be deleted, existing Dye will no longer be sold.

Mission Changes

  • The 'Level 90 Achievement Special Reward' mission reward has been changed from 1 ‘Super Advanced Dye Exchange Ticket’ to 1 ‘Dye Powder’.

  • Changed the level range of the Daily Mission’s target defeat monsters.

    • (Character level) Level range changed from defeating monsters above Level -10 (character level) to defeating monsters above Level -15.

    • The target mission is as follows:

Mission Name

Requirement

Daily Hunting I ~ V (Under Level 20)

Can be performed under Level 20

Daily Hunting I ~ V (Levels 21~40)

Can be performed by Levels 21~40

Daily Hunting I ~ V (Levels 41~50)

Can be performed by Levels 41~50

Daily Hunting I ~ V (Levels 51~60)

Can be performed by Levels 51~61

Daily Hunting I ~ V (Levels 61~70)

Can be performed by Levels 61~70

Daily Hunting I ~ V (Levels 71~75)

Can be performed by Levels 71~75

Daily Hunting I ~ V (Above Level 76)

Can be performed above Level 76

Daily Mission ‘Monster Raid’s Start’ added.

Mission Name

Entry Level

Type

Mission Requirement

Rewards

Start of Monster Subjugation

Above level 65

Daily

Completed when you receive a Subjugation reward in a Subjugation hunting zone through the Subjugation system.

1x Aden Subjugation Crystal


Random Crafting Changes

  • ‘Dye Powder’ can be obtained through random crafting.

The ‘Dye’ item that was obtained before can no longer be obtained.

 

Quick Party System

  • Party Command Channel request function added for Quick Party/Command Channel composition.

  • Party request message is output in the chatting channel that is currently selected upon use of Action(Alt+C) > ‘Party Command Channel Request’ in Party Action. (Reuse Time 10 seconds)

  • Characters that are not a part of the party, leaders have alliance request messages displayed.

  • The party leader can click the icon displayed in the party request message to quickly invite to the party.

  • The Command Channel leader can click the icon displayed in the command channel request message to quickly invite to the alliance.

  • The Party Command Channel request function can be used in the main and World servers. (Can be used in Siege War/Fortress Battle/Timed Hunting Zone)

Cannot be used if you are rejecting your own party invitation or if you are using Olympiad registration/participation, collection.Boss Doll Changes

  • Expanded Boss Doll levels to Level 5.

    • The same type/level dolls can be combined to obtain an upper-level doll by set probability.

    • Expanded Levels 4~5 doll options are as follows.

Item Name

Explanation

Baium Doll Lv. 4

Skill Cooldown -6%, P. Def./M. Def. +25%, Mental Attack Resistance +50%,
 Paralysis/Knockdown/Pull Resistance +30%

Baium Doll Lv. 5

Skill Cooldown -7%, P. Def./M. Def. +30%, Mental Attack Resistance +50%,
 Paralysis/Knockdown/Pull Resistance +30%

Queen Ant Doll Lv. 4

P. Atk. +18%, P. Critical Damage +15%, Maximum HP +25%

Queen Ant Doll Lv. 5

P. Atk. +22%, P. Critical Damage +18%, Maximum HP +30%

Orfen Doll Lv. 4

M. Atk. +25%, M. Skill Critical Damage +17%, Maximum MP +25%

Orfen Doll Lv. 5

M. Atk. +30%, M. Skill Critical Damage +22%, Maximum MP +30%

Zaken Doll Lv. 4

All critical probability+60, all critical damage +300,
 Vampiric Rage +3% (probability activated), HP Potion Recovery amount +110

Zaken Doll Lv. 5

All critical probability +70, all critical damage +300,
 Vampiric Rage +3% (probability activated), HP Potion Recovery amount +150

Core Doll Lv. 4

All critical received damage -17%, all critical received probability -10%,
 Stun/Sleep Resistance +35 Knockdown Resistance +20%, Paralysis Resistance +10%

Core Doll Lv. 5

All critical received damage -20%, all critical received probability -12%,
 Stun/Sleep Resistance +35%, Knockdown Resistance +20%, Paralysis Resistance +20%

Frintezza Doll Lv. 4

STR/INT/CON/MEN +2, DEX/WIT +3, Speed +8, Stun/Paralysis Accuracy +30%

Frintezza Doll Lv. 5

STR/INT/DEX/WIT/CON/MEN +3, Speed +10, Stun/Paralysis Accuracy +30%

 

Antharas’ Doll has been added

Item Name

Explanation

Antharas’ Doll Lv. 1

CON/MEN +1, all received damage -2%, Stun/Paralysis/Pull/Knockdown Resistance +5%,
 Soulshot/Spiritshot Resistance +2%

Antharas’ Doll Lv. 2

CON/MEN +2, all received damage -5%, Stun/Paralysis/Pull/Knockdown Resistance +10%,
 Soulshot/Spiritshot Resistance +3%

Antharas’ Doll Lv. 3

CON/MEN +3, all received damage -10%, Stun/Paralysis/Pull/Knockdown Resistance +20%,
 Soulshot/Spiritshot Resistance +10%

Antharas’ Doll Lv. 4

CON/MEN +4, all received damage -12%, Stun/Paralysis/Pull/Knockdown Resistance +25%,
 Soulshot/Spiritshot Resistance +15%

Antharas’ Doll Lv. 5

CON/MEN +5, all received damage -15%, Stun/Paralysis/Pull/Knockdown Resistance +25%,
 Soulshot/Spiritshot Resistance +15%

Clan Changes

  • XPanded the number of enemy clans that can be registered to 20.

    • Enemy clan registration is applied separately in the original server and World server.

  • Clan Rep is no longer used.

    • Deleted the Clan Rep display region from the Clan UI.

    • Deleted the Clan Rep from the clan skill learn fee.

  • ‘Clan Members’ passive skill benefits based on clan level added.

    • Existing clan member bonus menu and clan advent system deleted.

Clan Level

Skill Name

Effects

1

Clan Members Lv. 1

 P. Atk. 5 M. Atk. 5 XP/SP acquisition amount +1%

2

Clan Members Lv. 2

 P. Atk. 10 M. Atk. 10 XP/SP acquisition amount +2%

3

Clan Members Lv. 3

 P. Atk. 15 M. Atk. 15 XP/SP acquisition amount +3%

4

Clan Members Lv. 4

 P. Atk. 25 M. Atk. 25 XP/SP acquisition amount +4%

5

Clan Members Lv. 5

 P. Atk. 50 M. Atk. 50 XP/SP acquisition amount +5%

6

Clan Members Lv. 6

 P. Atk. 100 M. Atk. 100 XP/SP acquisition amount +6%

7

Clan Members Lv. 7

 P. Atk. 200 M. Atk. 200 XP/SP acquisition amount +7%

8

Clan Members Lv. 8

 P. Atk. 200 M. Atk. 200 P. Def. 50 M. Def. 50 XP/SP acquisition amount +8%

9

Clan Members Lv. 9

 P. Atk. 200 M. Atk. 200 P. Def. 100 M. Def. 100 XP/SP acquisition amount +9%

10

Clan Members Lv. 10

 P. Atk. 200 M. Atk. 200 P. Def. 200 M. Def. 200 XP/SP acquisition amount +10%

The Clan Abundant skill effects were changed.

Skill Name

XPlanation

Clan Abundant Lv. 1

HP/MP/CP Recovery Bonus +4%, acquired XP/SP +5%, Sayha’s Grace consumption amount -5%

Clan Abundant Lv. 2

HP/MP/CP Recovery Bonus +8%, acquired XP/SP +5%, Sayha’s Grace consumption amount -8%

Clan Abundant Lv. 3

HP/MP/CP Recovery Bonus +12%, acquired XP/SP +10%, Sayha’s Grace consumption amount -15%

Clan Abundant Lv. 4

HP/MP/CP Recovery Bonus +20%, acquired XP/SP +20%, Element XP +15%, Sayha’s Grace consumption amount -20%

Clan Abundant Lv. 5

HP/MP/CP Recovery Bonus +30%, acquired XP/SP +30%, Element XP +20%, Sayha’s Grace consumption amount -20%, Stun/Fear/Paralysis Accuracy +5%

Color Title Changes

  • The color title drafting method has been changed.

    • If a title is changed while it already has a title, the new title is used.

  • The number of characters that can be used for the title has been changed.

    • 16 English/number characters, up to 8 icons can be used.

  • Icons can be used in titles by using the Special Color Title item.

Item

Icon

Special Color Title

Heart, Diamond, Spade, Clover, Sun, Moon, Star, Skull, Best

  • The title applied to characters has been reset.

    • For characters that had the color title applied, the Color Title item was distributed to their Private Warehouse.

Color

Distributed Item

Pink, Rose Pink, Lemon Yellow, Lilac, Cobalt Violet, Mint Green,
 Peacock Green, Yellow Ocher, Chocolate, Silver

1 Color Title

True Gold, True Orange, True Pink, True Red, Sky Blue

1 Stylish Color Title

Private Store Changes

  • Private store search function added.

    • Private store, Private workshop related store messages can be searched through the complete menu’s ‘Private Store Search’ function.

  • Private store list function added.

    • Information of items registered in the Private store can be checked through the complete menu’s ‘Private Store List’ function.

    • The past week’s ‘Most Sold Item’ and ‘Highest Sold Item’ can be checked in the Private store list home screen.

    • The recently sold price can be checked by putting the mouse over the icon next to the price in the Private store list.

    • The location of the selling or purchasing character can be checked in the Private store list, and you can pay a teleport fee to get to the character’s location.

    • The types of Private store lists are as follows.

Major Classification

Minor Classification

Major Classification

Minor Classification

Equipment

Weapon

Enchant

Enchant Scroll

Armor

Soul Crystal

Accessory

Life Stone

Other

Dye

Other

Potion, Scroll

Spellbook

Other

Ticket

Collection

Equipment

Craft

Enchant Item

Other

Other

Item Changes

  • 12 types of new activation type weapons ‘Ice Lord Weapons’ were added.

    • Ice Lord Weapons can be obtained through spawned boss monster drops and special crafting in the ‘Ice Lord’s Castle’ special timed hunting zone.

Item Name

Ice Lord’s Sword

Ice Lord’s Axe

Ice Lord’s Dagger

Ice Lord’s Rapier

Ice Lord’s Spear

Ice Lord’s Ancient Sword

Ice Lord’s Greatsword

Ice Lord’s Dual Sword

Ice Lord’s Blade Fist

Ice Lord’s Magic Blunt Weapon

Ice Lord’s Staff

Ice Lord’s Bow

  • The basic effects of the Ice Lord Weapons are as follows.

Item Name

Type

Stats

Basic Value

Soulshot/Spiritshot Consumption

Activated Skill

P. Atk.

M. Atk.

Ice Lord’s Sword

One-handed Melee Weapon

STR/CON

336

176

4/4

Raging Icy Air

Ice Lord’s Axe

STR/CON

336

176

4/4

Ice Lord’s Dagger

STR/DEX

301

176

4/4

Ice Lord’s Rapier

STR/DEX

322

226

4/4

Ice Lord’s Spear

Double-handed Melee Weapon

STR/CON

336

176

4/4

Absolute Zero

Ice Lord’s Ancient Sword

STR/DEX

376

195

4/4

Ice Lord’s Greatsword

STR/DEX

408

176

4/4

Ice Lord’s Dual Sword

STR/DEX

408

176

4/4

Ice Lord’s Blade Fist

STR/DEX

408

176

4/4

Ice Lord’s Magic Blunt Weapon

Ranged/Magic Weapon

INT/WIT

280

219

4/4

Frost Yoke

Ice Lord’s Staff

INT/MEN

340

237

4/4

Ice Lord’s Bow

STR/DEX

691

176

5/4

  • The rank of the Ice Lord Weapons is ‘S-grade’.

  • Ice Lord Weapons special skills are activated by probability upon attack.

  • Targets under the special skill are damaged once more when the skill disappears.

  • The Enchant Effect of the Ice Lord Weapons are as follows.

  • Ice Lord Weapons can only be Enchanted through exclusive scrolls and can only be safely Enchanted up to +10.

Enchant Stage

Stats

Skill Activation Probability

Normal Attack

Skill Attack

Basic

-

1%

1%

+1

-

1%

1%

+2

-

1%

1%

+3

-

1%

1%

+4

-

1%

1%

+5

-

1%

1%

+6

-

3%

5%

+7

-

3%

5%

+8

-

3%

5%

+9

-

3%

5%

+10

-

3%

5%

+11

+1

8%

12%

+12

+2

8%

12%

+13

+3

8%

12%

+14

+4

15%

20%

+15

+5

15%

20%

+16

+6

15%

20%

+17

+7

15%

20%

+18

+8

15%

20%

+19

+9

15%

20%

+20 and above

+10

20%

30%

  • The effects of each activated skill by Enchant are as follows:

Activated Skill

Enchant Stage

Effect

Raging Icy Air

0~10

P. Atk./M. Atk./Atk. Spd./Casting Spd. -30% for 5 seconds

11~13

P. Atk./M. Atk./Atk. Spd./Casting Spd. -35% for 5 seconds

14~16

P. Atk./M. Atk./Atk. Spd./Casting Spd. -40% for 5 seconds

17~18

P. Atk./M. Atk./Atk. Spd./Casting Spd. -45% for 5 seconds

19~20

P. Atk./M. Atk./Atk. Spd./Casting Spd. -50% for 5 seconds

Absolute Zero

0~13

Hold, All Weapon Resistance -20% for 5 seconds

14~18

Hold, All Weapon Resistance -25% for 5 seconds

19~20

Hold, All Weapon Resistance -30% for 5 seconds

Frost Yoke

0~18

Forbids Target’s Teleport, P. Def./M. Def. -30% for 5 seconds

19~20

Forbids Target’s Teleport, P. Def./M. Def. -40% for 5 seconds

  • New Life Stone added.

    • ‘Life Stone Lv. 1 – Sigil/Shield’ can be purchased from the Giran/Aden/Goddard Castle Village Trader.

  • The following fees are consumed when augmenting with the Life Stone.

Item Name

Augment Fees

Life Stone Lv. 1 – Shield/Sigil

100,000 Adena

Life Stone Lv. 2 – Shield/Sigil

300,000 Adena

  • Augment removal can be done in the Dimensional Merchant, and the removal fee is the same at 100,000 Adena.

  • The ‘Growth Rune‘ was expanded to a maximum level of 15.

  • The ‘Growth Rune’ and ‘Growth Rune Fragment’ can be compounded to Enchant up to level 15.

  • If compound fails, levels 1~5 are reset to level 1, levels 6~10 to level 6, and levels 11~14 to level 11.

  • The effects of the ‘Growth Rune’ expanded to levels 11~15 are as follows.

Rune Level

XP/SP Acquisition Amount

P. Def.

M. Def.

P. Atk.

마법력

11

11%

120

120

120

120

12

12%

150

150

150

150

13

13%

180

180

180

180

14

14%

210

210

210

210

15

15%

240

240

240

240

  • Changed so that account share is possible for imprint items as well.

  • Added Stage 0 Dye sales to the NPC Store.

Stage 0 Dye Sales NPC

Aden Castle Village Holly

Giran Castle Village Helvetia

Goddard Castle Village Liesel

 

Item

Price (Tax rate not included)

Dye of STR Stage 0

13,200,000 Adena

Dye of CON Stage 0

13,200,000 Adena

Dye of DEX Stage 0

13,200,000 Adena

Dye of INT Stage 0

13,200,000 Adena

Dye of MEN Stage 0

13,200,000 Adena

Dye of WIT Stage 0

13,200,000 Adena

Collection Changes

4 new types of Collections added.

Collection Name

Effects

Castle Siege Collection III

PVP Received Damage -1%
  Maximum MP +500

Castle Siege Collection IV

PVP Received Damage -2%
  Maximum CP/HP +250

Timed Raid Collection Ⅰ

P. Def./M. Def. +100

Timed Raid Collection IⅠ

Debuff Resistance +1%


 

 

Special Craft Changes

Added 12 types of ‘Ice Lord Weapons’ to special craft.

Crafted Item

Obtainable Item

Crafting Fee

Ice Lord’s Sword Pack

1x Ice Lord’s Sword Pack

1 type obtained

1x Black Frozen Core
 1500x Ice Lord’s Weapon Crystal
 75,000,000 Adena

85x Ice Lord’s Weapon Crystal

Ice Lord’s Greatsword Pack

1x Ice Lord’s Greatsword Pack

1 type obtained

85x Ice Lord’s Weapon Crystal

Ice Lord’s Axe Pack

1x Ice Lord’s Axe Pack

1 type obtained

85x Ice Lord’s Weapon Crystal

Ice Lord’s Dagger Pack

1x Ice Lord’s Dagger Pack

1 type obtained

85x Ice Lord’s Weapon Crystal

Ice Lord’s Spear Pack

1x Ice Lord’s Spear Pack

1 type obtained

85x Ice Lord’s Weapon Crystal

Ice Lord’s Bow Pack

1x Ice Lord’s Bow Pack

1 type obtained

85x Ice Lord’s Weapon Crystal

Ice Lord’s Blade Fist Pack

1x Ice Lord’s Blade Fist Pack

1 type obtained

85x Ice Lord’s Weapon Crystal

Ice Lord’s Magic Blunt Weapon Pack

1x Ice Lord’s Magic Blunt Weapon Pack

1 type obtained

85x Ice Lord’s Weapon Crystal

Ice Lord’s Staff Pack

1x Ice Lord’s Staff Pack

1 type obtained

85x Ice Lord’s Weapon Crystal

Ice Lord’s Ancient Sword Pack

1x Ice Lord’s Ancient Sword Pack

1 type obtained

85x Ice Lord’s Weapon Crystal

Ice Lord’s Rapier Pack

1x Ice Lord’s Rapier Pack

1 type obtained

85x Ice Lord’s Weapon Crystal

Ice Lord’s Dual Sword Pack

1x Ice Lord’s Dual Sword Pack

1 type obtained

Other Changes

  •  The grocery store UI has been reformed.

    • [less than 50%], [less than 66.6%], [less than 80%] buttons that automatically input the quantity of items desired has been added.

    • A search input window to search desired items has been added.

    • A change button that allows you to view the items in either list/icon format has been added.

  • Reformed so that when timed items stored in the warehouse expire, there are screen message and system message notifications.

  • The categories of some items were changed in the Private store list.

  • Part of the Private store list UI has been changed.

    • Search window was removed from the Home tab.

    • Others tab name was changed to Grocery.

    • Others tab’s Crafting category was changed to Box/Craft.

    • Some item categories were changed in the Private store list.

    • Changed the Private store item transaction price display.

  • Added special crafting and compound system probability.

  • Fixed the problem of the icons of consumable items registered to shortcuts not activating even after opening the inventory.

  • Fixed the problem of the inventory arrangement intermittently becoming disordered when connecting to the game.

Fixed the problem of the clan reward mail’s title and contents that are delivered as great luck in Greater/Top-grade Clan Contribution being output incorrectly.

  • Fixed the problem of the lost item recovery alert not being output when an item is lost as a death penalty.

  • Changed the topography of the corridor leading from the Giant’s Cave upper floor to the lower floor. 

  • Changed so that the skill is automatically used only when Kai the Cat Servitor does not possess the ‘Self Damage Shield’ buff.

  • Added Teleport NPC to the Giant’s Cave upper and lower floors.