Exchange Your Night Market Coins
The Night Market returns for the 17th anniversary! For 3 weeks, exchange your Night Market Coins at the Dimensional Merchant for Soul Crystals, Jewelry Boxes, Wings of Splendor, and more.
Promotion Details
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The Night Market option is available at the Dimensional Merchant for both Lineage II and Lineage II Classic servers.
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The promotion will begin after maintenance on April 28 and ends on May 19 at 6:00 a.m. server time.
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The Night Market Exchange option with the Dimensional Merchant NPC and any unused Night Market Coins, Night Market Treasure Chests, and 17th Anniversary Coins (Live only) in players’ inventories will be removed on June 2, 2021.
Lineage II | Lineage II Classic
Lineage II
L2 Store Items
Earn double the Hero Coins with this promotion!
Item Name |
Description |
NCoin Price |
Restrictions |
Night Market Coin (x50) (5 Hero Coin) |
50 Special coins that can be used at the Dimensional Merchant. |
200 |
Lv. 96 or higher |
Night Market Coin (x200) (18 Hero Coin) |
200 Special coins that can be used at the Dimensional Merchant. |
720 (Save 10%) |
Lv. 96 or higher |
Exchange Your Night Market Coins
Visit the Dimensional Merchant NPC in any town to directly exchange your Night Market Coins for various items or the Night Market Treasure Chest.
Item |
Description |
Night Market Coins |
Night Market Treasure Chest |
Double-click to obtain 1 Brilliant Freya's Ice Rose, 1 Brilliant Freya's Scroll of Storm, and 1 random item. |
35 |
17th Anniversary Coin |
Coin to celebrate the 17th anniversary. |
10 |
Wings of Splendor - Lv. 3 (PVE) |
Attack Attribute +20, All Defense Attribute +20, Debuff Resistance +3%, Max HP +3000. Range Damage and Skill Critical Damage -3%. P./M. Skill Power +1%, All Critical Damage +1%, All Stats +2, PvE Damage Given +3%, Damage received from Dragon Claw Weapons -1%. <Circlet Set Equipment Effect> Grace: P. Def./M. Def. +3% Authority: P. Atk. +3% Foresight: M. Atk. +3% Cannot be enchanted. |
2,400 |
Wings of Splendor - Lv. 3 (PVP) |
Attack Attribute +20, All Defense Attribute +20, Debuff Resistance +3%, Max HP +3000. Range Damage and Skill Critical Damage -3%. P./M. Skill Power +1%, All Critical Damage +1%, All Stats +2, PvP Damage Given +3%, Damage received from Dragon Claw Weapons -1%. <Circlet Set Equipment Effect> Grace: P. Def./M. Def. +3% Authority: P. Atk. +3% Foresight: M. Atk. +3% Cannot be enchanted. |
2,400 |
La Vie En Rose's Brooch Lv. 2 |
Activates 5 Jewel Slots when equipped. Adds 12 inventory slots.<How to Upgrade>Upgrade to a La Vie En Rose's Brooch Lv. 3 through Shadai in Heine. |
700 |
Sealed Talisman - Longing |
Can be used at level 85 or above. Double-click to acquire the Talisman - Longing. The acquired Talisman - Longing cannot be exchanged, dropped or sold in a private store. |
600 |
Nevit's Cloak of Light Box (30-day) |
Double-click to obtain Nevit's Cloak of Light (30-day fixed term). |
65 |
Clan Hall Belt Stage 2 |
Belt imbued with the concentrated energies of Nurka, Gustav, and Lidia. Max HP/MP/CP +500, Damage +7%, Received Damage -7%, Weight +12800, Inventory Slot +18, and all Attribute defenses +10. |
800 |
Level 5 Jewelry Box |
Double click to obtain 1 Lv. 5 La Vie En Rose Gem. |
2,200 |
Kain's Soul Crystal - Stage 10 |
Crystal containing the soul of a monster. Can bestow special abilities to weapons. |
2,000 |
Mermoden's Soul Crystal - Stage 10 |
Crystal containing the soul of a monster. Can bestow special abilities to weapons. |
300 |
Lionel's Soul Crystal - Stage 10 |
Crystal containing the soul of a monster. Can bestow special abilities to weapons. |
200 |
Leona's Soul Crystal - Stage 10 |
Crystal containing the soul of a monster. Can bestow special abilities to weapons. |
200 |
Shilen's Soul Crystal Box |
Use it to obtain a Shilen's Soul Crystal Stage 1 and 10 Shilen's Souls that are used to enchant the Shilen's Soul Crystal. |
375 |
Star Sign |
Achievement of the commission of Fishing Guild Leader Santiago and compensation received. Used as material to Enhance Seed Bracelets. |
90 |
Energy of Protection |
Combine with a Talisman of Protection to upgrade. Can upgrade Talisman of Protection Stage 1 - Stage 9. If it fails, the Talisman of Protection won’t be destroyed, but its level may drop and the Energy of Protection will disappear. |
50 |
Radiant Gemstone Fragment |
Main ingredient for making a La Vie En Rose's Brooch Lv. 2. |
45 |
Crystal of Dawn |
A crystal infused with spirits that shines faintly. The crystal's special power can be used to upgrade an accessory. |
110 |
Sayha's Blessing |
Combine with Sayha's Talisman Stage 8 or lower to upgrade. If it fails, Sayha's Talisman will not be destroyed. Only Sayha's Blessing will be consumed. |
600 |
Shiny Gemstone Fragment |
Main ingredient for making a La Vie En Rose's Brooch Lv. 2. |
30 |
Dye Crystal |
Buy new dyes or combine new dyes through the Dye Merchant. |
25 |
La Vie En Rose's Gemstone Powder |
La Vie En Rose's refined gemstone powder. Go find Shadai to use it when exchanging for gemstones. |
25 |
Circlet Augment Stone |
An Augment Stone used for augmenting circlets. Only Noble/Radiant circlets can be augmented. Go to the Blacksmith NPC or double-click to augment. |
95 |
Spirit Stone Instilled with Giants' Power |
Mineral with mysterious power. Can be augmented to high-grade and used by characters of level 85 or higher. Go to the Blacksmith NPC or double-click to augment. |
55 |
Top-grade Augment Stone |
Rare mineral that has been petrified by dimensional anomalies. Key component used in R110 weapon Augmentation, and the higher the level of the Augment Stone, the higher the augmentation option. Go to the Blacksmith NPC or double-click to augment. |
50 |
Accessory Augment Stone |
A rare mineral stone that is made from a stone inside a monster, solidified by shock from physical and magic strikes and dimensional abnormality. Can be used to augment accessories. Go to the Blacksmith NPC or double-click to augment. |
40 |
Scroll: Enchant Blessed Artifact Book |
Enchant Scroll to enchant Artifact Book Level 3. If it fails, the enchantment level of the Artifact Book will be reset. |
9 |
Silenite |
A precious ore in which the strong power of monsters is condensed. Denign needs this material to make rare accessories. |
6 |
Superior Giant's Codex - Mastery Chapter 1 |
Superior Giant's Codex. Rare item needed for enchanting Blessed skills between + 11~+ 20 after Awakening. |
200 |
Superior Giant's Codex Chapter 1 |
Superior Giant's Codex. Rare item needed for enchanting skills between + 11~+ 20 after Awakening. |
50 |
Gran Kain's Miraculous Medicine (x25) |
Legendary Miraculous Medicine said to have been concocted using a secret passed on by Gran Kain. Use to recover 7000 HP; the remaining effect of the medicine recovers your CP. Can be used in Mass state. Cannot be used in the Olympiad. |
6 |
Gale Scroll |
A scroll to level up as fast as the wind. Hunting XP and SP gain +200%. Remains active after death. Duration 10 min. Cooldown 9 min. Only for characters below Lv. 108. Cannot be stacked with Freya’s Wind Scroll or Freya’s Storm Scroll. |
2 |
Raging Billow Scroll |
A scroll to hunt with the force of a raging billow. When used, attack attribute +100, all defense attributes +100, and Hunting XP/SP +100% for 30 min. Buffs persist after death. Cooldown 5 min. Only for characters below Lv. 108. Cannot be used in the Olympiad. Cannot be stacked with Dragon's Elemental Potion or Glowing Dragon's Attribute Potion. |
2 |
17th Anniversary Coin Collection
Obtain (5) 17th Anniversary Coins from the Night Market exchange and register them in the "Celebrating the 17th Anniversary" collection for a special stat boost from April 28 through June 16. “Celebration the 17th Anniversary” collection will be removed during the maintenance on June 16.
Collection |
Stats |
Requirements |
Duration |
Celebrating the 17th Anniversary |
P. Atk./M. Atk./P.Def./M. Def. +5% |
x5 17th Anniversary Coin |
4/28 ~ 6/16 |
You can also exchange 35 Night Market Coins for a Night Market Treasure Chest. Opening a Night Market Treasure Chest guarantees a reward of:
Item Name |
Description |
Brilliant Freya's Ice Rose (x1) |
When used, Max HP/MP/CP +30%, P. Atk./M. Atk./P. Def./M. Def. +35%, Atk./Casting Spd. +10%, Speed +20, Attack/Defense Attributes +200, Damage +12%, P./M. Skill Power +12%, XP/SP +40%, Damage Received -15%, and All Skill MP Consumption -15%, All Stats +2 for 30 min. Buffs persist after death. Cooldown 5 min. Does not stack with Art of Seduction, Pa’agrio’s Blessing and Freya's Ice Rose. Cannot be used in Olympiad. |
Brilliant Freya's Scroll of Storm (x1) |
Vitality consumption +200% and XP/SP +200% when hunting. Does not disappear upon death. Duration 10 min. Cooldown 10 min. Only usable when 1 or more Vitality slot is full. |
And one random reward from the following:
Lineage II Classic
L2 Store Items
Item Name |
Description |
NCoin Price |
Night Market Coin (x50)
|
50 Special coins that can be used at the Dimensional Merchant. |
200 |
Night Market Coin (x200)
|
200 Special coins that can be used at the Dimensional Merchant. |
720 (Save 10%) |
Exchange Your Night Market Coins
Visit the Dimensional Merchant NPC in town or through the menu UI. You can directly exchange your Night Market Coins for various items or the Night Market Treasure Chest.
Item Name |
Description |
Night Market Coins |
Night Market Treasure Chest |
Double-click to obtain 1 Dragon's Special Elixir Lv. 2 and 1 random item. |
20 |
Sealed Rune - Stage 10 |
Double-click to receive one Stage 10 Rune that can be equipped to your weapon. |
850 |
Lv. 4 Jewelry Box |
Double-click to obtain one of the following items. |
1,400 |
Shiny Jewelry Box |
Double-click to obtain Shiny Jewelry Box. |
28 |
Sealed Doll of Border - Queen Ant (30-day) |
Double-click to obtain Doll of Border - Queen Ant (30-day). Can be upgraded to Lv. 1 through Veruti in the Town of Giran. |
223 |
Sealed Doll of Border – Baium (30-day) |
Double-click to obtain Doll of Border - Baium (30-day). Can be upgraded to Lv. 1 through Veruti in the Town of Giran. |
208 |
Sealed Doll of Border – Frintezza (30-day) |
Double-click to obtain Doll of Border - Frintezza (30-day). Can be upgraded to Lv. 1 through Veruti in the Town of Giran. |
185 |
Sealed Doll of Border – Orfen (30-day) |
Double-click to obtain Doll of Border - Orfen (30-day). Can be upgraded to Lv. 1 through Veruti in the Town of Giran. |
175 |
Heroic Circlet Enchant Package |
Use to obtain the following items - Heroic Circlet: 1- Heroic Circlet Enchant Scroll: 10 |
90 |
Agathion Exchange Ticket |
Can be exchanged for a Zodiac Agathion, Agathion Enchant Scroll Pack, or an Agathion Enchant Scroll through Pona. |
75 |
Life Stone Lv. 2 - Weapon |
Can augment weapon when used. Augmentation Fee: Adena |
300 |
Life Stone Lv. 2 - Armor |
Can augment armor when used. Augmentation Fee: Adena |
100 |
Life Stone - Heroic Circlet |
Can augment Heroic Circlet when used. Augmentation Fee: Adena |
40 |
Life Stone - Accessory |
Can augment A-grade or higher regular accessories and Boss, Spirit, Insolence, and Dragon World accessories. Augmentation Fee: Adena |
220 |
Transformation Sealbook: Random |
Use it to randomly obtain 1 Standard, High-grade, Rare or Legendary Transformation. |
13 |
Transformation Sealbook: High-grade/Rare/Legendary |
Use it to randomly obtain 1 High-grade, Rare, or Legendary Transformation. |
270 |
Balthus Knights Glittering Varnish |
Enhances characteristics of damaged rare accessories. Can be used on a item enchanted up to +9. If an enchantment is failed, the item doesn't disappear and keep the previous level of enchantment. Depending on the item type, activates special options from level +4 and higher. |
300 |
Dragon Varnish |
Varnish that enhances Dragon Pendant's power. Enhance to max. +5. If failed Enchant level is reset. |
168 |
Scroll: Enchant Armor (S-grade) - Exchangeable |
<+1~3 Armor / Accessory Enchant Effect>Armor: P. Def. +2Accessory: M. Def. +2 <+4 or higher Armor/ Accessory Enchant Effect> Armor: P. Def. +8 Accessory: M. Def. +8 <+11 or higher Armor / Accessory Enchant Effect> Armor: P. Def. +26Accessory: M. Def. +20 <Safe Enchant Level: +3> <Full Body Armor Safe Enchant Level: +4> |
65 |
Scroll: Enchant Weapon (S-grade) - Exchangeable |
<+1~3 Weapon Enchant Effect> One-handed Swords / One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +5, M. Atk. +4 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +6, M. Atk. +4Bow: P. Atk. +10, M. Atk. +4 <+4 or higher Weapon Enchant Effect> One-handed Swords / One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +20, M. Atk. +16 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +24, M. Atk. +16 Bow: P. Atk. +40, M. Atk. +16 <+17 or higher Weapon Enchant Effect> One-handed Swords / One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +43, M. Atk. +43 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +77, M. Atk. +43 Bow: P. Atk. +126, M. Atk. +43 <Safe Enchant Level: +3> |
33 |
Scroll: Enchant Weapon (A-grade) - Exchangeable |
<+1~3 Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +4, M. Atk. +3 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +5, M. Atk. +3Bow: P. Atk. +8, M. Atk. +3 <+4 or higher Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +8, M. Atk. +6 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +10, M. Atk. +6Bow: P. Atk. +16, M. Atk. +6 <Safe Enchant Level: +3> |
25 |
Scroll: Enchant Armor (A-grade) - Exchangeable |
<+1~3 Armor / Accessory Enchant Effect>Armor: P. Def. +1Accessory: M. Def. +1<+4 or higher Armor/ Accessory Enchant Effect> Armor: P. Def. +3 Accessory: M. Def. +3 <Safe Enchant Level: +3> <Full Body Armor Safe Enchant Level: +4> |
16 |
Superior Dye of STR <STR +4 CON -2> |
Dye of STR. Take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. All 3rd Class Transfer classes. |
20 |
Superior Dye of DEX <DEX +4 STR -2> |
Dye of DEX. Take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. All 3rd Class Transfer classes. |
20 |
Superior Dye of DEX <DEX +4 CON -2> |
Dye of DEX. Take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. All 3rd Class Transfer classes. |
20 |
Superior Dye of INT <INT +4 MEN -2> |
Dye of INT. Take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. All 3rd Class Transfer classes. |
20 |
Superior Dye of MEN <MEN +4 INT -2> |
Dye of MEN. Take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. All 3rd Class Transfer classes. |
20 |
Superior Dye of WIT <WIT +4 MEN -2> |
Dye of WIT. Take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. All 3rd Class Transfer classes. |
20 |
Superior Dye of CON <CON +4 DEX -2> |
Dye of CON. Take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. All 3rd Class Transfer classes. |
20 |
Superior Dye of STR <STR +4 DEX -2> |
Dye of STR. Take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. All 3rd Class Transfer classes. |
20 |
Superior Dye of INT <INT +4 WIT -2> |
Dye of INT. Take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. All 3rd Class Transfer classes. |
20 |
Superior Dye of MEN <MEN +4 WIT -2> |
Dye of MEN. Take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. All 3rd Class Transfer classes. |
20 |
Superior Dye of WIT <WIT +4 INT -2> |
Dye of WIT. Take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. All 3rd Class Transfer classes. |
20 |
Superior Dye of CON <CON +4 STR -2> |
Dye of CON. Take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. All 3rd Class Transfer classes. |
20 |
Exchange 20 Night Market Coins for a Night Market Treasure Chest. Opening a Night Market Treasure Chest guarantees a reward of:
Item Name |
Description |
Dragon's Special Elixir Lv. 3 (x1) |
The following effects are applied when used <Use Effect> P. Atk. +600, M. Atk. +600, P. Def. +600, M. Def. +600, Atk. Spd. +100, Casting Spd. +100, Max HP +3000, Max MP +2000, Max CP +3000, HP Recovery Bonus +15, MP Recovery Bonus +15, All Critical Rate +60, All Critical Damage +15%, Soulshot/Spiritshot Damage +5%, XP Gain +50%, SP Gain +50%, Sayha's Grace Consumption -30%, and Recover 7% of damage hit as HP (chance activated) Duration: 20 minutes Cooldown: 5 seconds (Cannot use lower level Dragon’s Special Elixir while effect is applied) |
And one random reward from the list below:
Item Name |
Description |
Freeze Leggings |
<Options> STR +2, CON +1, Weight Limit +1000, M. Def. +10, HP +50, Paralysis Resistance +20%, Stun Resistance +20%, Sleep Resistance +20%, Hold Resistance +20%, Silence Resistance +20%, Fear Resistance +20% |
Thunder Leather Mail |
<Options> STR +2, DEX +1, Weight Limit +1500, M. Def. +15, HP +80, Max MP +40, Paralysis Resistance +20%, Stun Resistance +20%, Sleep Resistance +20%, Hold Resistance +20%, Silence Resistance +20%, Fear Resistance +20% |
Thunder Leather Leggings |
<Options> STR+ 2, DEX +1, Weight Limit +1000, M. Def. +10, Max HP +80, Max MP +40, Paralysis Resistance +20%, Stun Resistance +20%, Sleep Resistance +20%, Hold Resistance +20%, Silence Resistance +20%, Fear Resistance +20% |
Flaming Tunic |
<Options> INT+2, WIT+1, Weight Limit +1500, M. Def. +15, Max MP +200, Paralysis Resistance +20%, Stun Resistance +20%, Sleep Resistance +20%, Hold Resistance +20%, Silence Resistance +20%, Fear Resistance +20% |
Flaming Stockings |
<Options>INT+2WIT+1Weight Limit +1000M. Def. +10Max MP +100Paralysis Resistance +20%Stun Resistance +20%Sleep Resistance +20%Hold Resistance +20%Silence Resistance +20%Fear Resistance +20% |
Freeze Breastplate |
<Options> STR +2, CON +1, Weight Limit +1500, M. Def. +15, HP +150, Paralysis Resistance +20%, Stun Resistance +20%, Sleep Resistance +20%, Hold Resistance +20%, Silence Resistance +20%, Fear Resistance +20% |
Venir's Talisman Lv24 |
Increases CON/MEN/DEX/WIT/STR/INT +4 when equipped. Physical/Magic Skill Cooldown -7%. Drains damage delivered enemy to HP 16%/MP 8%. Can upgrade to higher talisman when successfully synthesized with the same talisman. Effect does not stack with additional talismans of the same type. |
Baium's Ring Lv. 4 |
<Options> P. Skill Power +20%M. Skill Power +20%Atk. Spd. +10%Casting Spd. +10%P. Accuracy +8M. Accuracy +8P. Critical Damage 20%M. Critical Damage +20%Max MP +35Stun Attack and Resistance +30%Bleed Attack and Resistance +20%The effect does not stack if two identical rings are equipped. Cannot be enchanted. |
Queen Ant's Ring Lv. 4 |
<Options> P. Atk. +10%, M. Atk. +15%, P. Critical Damage +15%, M. Critical Damage +10%, P. Accuracy +5, M. Accuracy +5, Max MP +30, Poison Attack and Resistance +30%. The effect does not stack if two identical rings are equipped. Cannot be enchanted. |
Orfen's Earring Lv. 4 |
<Options> MP Consumption -10%, Heal Received +12%, Chance to activate MP Drain, Max MP +40, Mental Attack and Resistance +20%, Hold Attack and Resistance +30% <Orfen's Earring> When used in PvP, Max MP -10%. The effect does not stack if two identical earrings are equipped. Cannot be enchanted. |
Zaken's Earring Lv. 4 |
<Options> MP Consumption -10%, Heal Received +15%, HP Recovery +20%, Vampiric Rage +8%, Max MP +45, Bleed Attack and Resistance +30%, Stun Attack and Resistance +20%, Mental Attack and Resistance +20% <Zaken’s Earring> Limits HP/MP/CP Recovery of enemies when used in PvP. When two identical earrings are equipped, only one effect is applied. Cannot be enchanted. |
Imperial Crusader Set |
Double-click to obtain the following: Imperial Crusader Breastplate / Imperial Crusader Gaiters / Imperial Crusader Gauntlets / Imperial Crusader Boots / Imperial Crusader Helmet / Imperial Crusader Shield. |
Draconic Leather Set |
Double-click to obtain the following: Draconic Leather Armor / Draconic Leather Gloves / Draconic Leather Boots / Draconic Leather Helmet. |
Major Arcana Set |
Double-click to obtain the following: Major Arcana Robe / Major Arcana Gloves / Major Arcana Boots / Major Arcana Circlet. |
Antharas' Earring Lv. 1 |
<Options> MP Consumption -3%, Max MP +28, Heal Received +6%, HP Recovery Bonus +5%, MP Recovery Bonus +5, Bleed Attack and Resistance +10%, Stun Attack and Resistance +5%, Mental Attack and Resistance +5%, Vampiric Rage Effect +2%. The effect does not stack if two identical earrings are equipped. Cannot be enchanted. |
Frintezza's Necklace Lv. 1 |
<Options> P. Skill Power +5%, M. Skill Power +5%, Skill Cooldown -2%, Damage Reflect Resistance +2%, Max MP +29, Sleep Attack and Resistance +10%, Paralysis Attack and Resistance +5%. Cannot be enchanted. |
Talisman of Baium |
<Options> P. Atk. +284, M. Atk. +392, M. Damage Resistance +10%, Skill P. Atk. +5%, All Weapon Resistance +5, P. Critical Rate +20, M. Critical Rate +20, MP Consumption -5%, Skill Cooldown -3%, STR, INT +1DEX, WIT +1CON, MEN +1. The effect of the Talisman is applied starting at level 60. Effects from two such Talismans do not stack. |
Transformation Sealbook: Legendary Random |
Use it to randomly obtain 1 Legendary Transformation. |
Zaken Doll Lv. 1 |
<Zaken Doll's Spell Lv. 1> All Skill Critical Rate +10, HP Potion Recovery Boost +20, All Skill Critical Damage +100, Vampiric Rage +1% (chance activated). Increases stats with Zaken Doll's Spell when having it in the inventory. Can be upgraded by combining |
Core Doll Lv. 1 |
<Core Doll's Spell Lv. 1> All Skill Critical Damage Received -5%, All Skill Critical Rate Received -2%, Stun Resistance +10%, Sleep Resistance +10%, Knock Down Resistance +5%. Increases stats with Core Doll's Spell when having it in the inventory. Can be upgraded by combining. |
Ring of Core Lv. 3 |
<Options> Received P. Damage -6%, Received M. Damage -6%, P. Evasion +3, M. Evasion +3, Max MP +21, Mental Attack and Resistance +20%, <Ring of Core> All debuffs are canceled when used. The effect does not stack if two identical rings are equipped. Cannot be enchanted. Give 2 Ring of Core Lv. 3 to Beggins to obtain the Core Essence. |
Advanced Stable Scroll: Enchant Weapon (S-grade) - Exchangeable |
<+1~3 Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +5, M. Atk. +4Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +6, M. Atk. +4 Bow: P. Atk. +10, M. Atk. +4<+4 or higher Weapon Enchant Effect>One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +20, M. Atk. +16 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +24, M. Atk. +16 Bow: P. Atk. +40, M. Atk. +16<+17 or higher Weapon Enchant Effect>One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +43, M. Atk. +43 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +77, M. Atk. +4 3Bow: P. Atk. +126, M. Atk. +43<Safe Enchant Level: +3><Current enchant level remains if it fails><Cannot only use on weapons +7~15> |
Top-grade Stable Scroll: Enchant Weapon (S-grade) - Exchangeable |
<+1~3 Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +5, M. Atk. +4 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +6, M. Atk. +4Bow: P. Atk. +10, M. Atk. +4<+4 or higher Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +20, M. Atk. +16 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +24, M. Atk. +16 Bow: P. Atk. +40, M. Atk. +16<+17 or higher Weapon Enchant Effect>One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +43, M. Atk. +43Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +77, M. Atk. +43 Bow: P. Atk. +126, M. Atk. +43<Safe Enchant Level: +3><Current enchant level remains if it fails><Cannot only use on weapons +16~19> |
Advanced Stable Scroll: Enchant Weapon (A-grade) - Exchangeable |
<+1~3 Weapon Enchant Effect> One-handed Swords / One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +4, M. Atk. +3 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +5, M. Atk. +3 Bow: P. Atk. +8, M. Atk. +3<+4 or higher Weapon Enchant Effect>One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +8, M. Atk. +6 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +10, M. Atk. +6 Bow: P. Atk. +16, M. Atk. +6<Safe Enchant Level: +3><Current enchant level remains if it fails><Can only be used on +7~+15 weapon> |
XP Growth Amulet Chest (1-day) |
Double-click to acquire Fishing XP Growth Amulet (1-day). |
S-grade Armor Pack |
Double-click to obtain 1 random item. |
Advanced Stable Scroll: Enchant Armor (S-grade) - Exchangeable |
<+1~3 Armor / Accessory Enchant Effect>Armor: P. Def. +2Accessory: M. Def. +2<+4 or higher Armor/ Accessory Enchant Effect>Armor: P. Def. +8Accessory: M. Def. +8<+11 or higher Armor / Accessory Enchant Effect>Armor: P. Def. +26Accessory: M. Def. +20<Safe Enchant Level: +3><Full Body Armor Safe Enchant Level: +4><Current enchant level remains if it fails><Use on armor / accessory +6~9> |
Improved Scroll: Enchant Weapon (S-grade) - Exchangeable |
<+1~3 Weapon Enchant Effect>One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +5, M. Atk. +4Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +6, M. Atk. +4Bow: P. Atk. +10, M. Atk. +4<+4 or higher Weapon Enchant Effect>One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +20, M. Atk. +16 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +24, M. Atk. +16 Bow: P. Atk. +40, M. Atk. +16<+17 or higher Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +43, M. Atk. +43 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +77, M. Atk. +43 Bow: P. Atk. +126, M. Atk. +43<Safe Enchant Level: +3><+1~3 Random Enchantment> |
Improved Scroll: Enchant Weapon (A-grade) - Exchangeable |
<+1~3 Weapon Enchant Effect>One-handed Swords / One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +4, M. Atk. +3 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +5, M. Atk. +3 Bow: P. Atk. +8, M. Atk. +3<+4 or higher Weapon Enchant Effect>One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +8, M. Atk. +6 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +10, M. Atk. +6 Bow: P. Atk. +16, M. Atk. +6<Safe Enchant Level: +3><+1~3 Random Enchant> |
Advanced Stable Scroll: Enchant Armor (A-grade) - Exchangeable |
<+1~3 Armor / Accessory Enchant Effect> Armor: P. Def. +1 Accessory: M. Def. +1 <+4 or higher Armor/ Accessory Enchant Effect> Armor: P. Def. +3 Accessory: M. Def. +3 <Safe Enchant Level: +3><Full Body Armor Safe Enchant Level: +4><Current enchant level remains if it fails><Use +6~9 enchanted Armor / Accessory> |
Top-grade Stable Scroll: Enchant Armor (S-grade) - Exchangeable |
<+1~3 Armor / Accessory Enchant Effect>Armor: P. Def. +2Accessory: M. Def. +2 <+4 or higher Armor/ Accessory Enchant Effect>Armor: P. Def. +8 Accessory: M. Def. +8 <+11 or higher Armor / Accessory Enchant Effect> Armor: P. Def. +26 Accessory: M. Def. +20<Safe Enchant Level: +3><Full Body Armor Safe Enchant Level: +4><Current enchant level remains if it fails><Can only be used on armor / accessory +10~13> |
Improved Scroll: Enchant Armor (S-grade) - Exchangeable |
<+1~3 Armor / Accessory Enchant Effect>Armor: P. Def. +2Accessory: M. Def. +2<+4 or higher Armor/ Accessory Enchant Effect>Armor: P. Def. +8Accessory: M. Def. +8<+11 or higher Armor / Accessory Enchant Effect>Armor: P. Def. +26Accessory: M. Def. +20<Safe Enchant Level: +3><Full Body Armor Safe Enchant Level: +4><+1~3 Random Enchantment> |
Blessing Scroll |
Bestows a blessing into a weapon. |
S-grade Weapon Pack |
Double-click to obtain one of the following items. |
Improved Scroll: Enchant Armor (A-grade) - Exchangeable |
<+1~3 Armor / Accessory Enchant Effect> Armor: P. Def. +1 Accessory: M. Def. +1<+4 or higher Armor/ Accessory Enchant Effect> Armor: P. Def. +3 Accessory: M. Def. +3<Safe Enchant Level: +3><Full Body Armor Safe Enchant Level: +4><+1~3 Random Enchant> |
Elixir Powder |
Powder that has the power of eternal youth and immortality. Crafting ingredient for Elixir. |
Lilith Rune - Stage 1 |
Stone filled with Lilith's power. Can be synthesized to upgrade to higher level Rune. When equipped in weapon slot by a skilled Blacksmith, can enhance weapon with Rune's imbued power. |
Anakim Rune - Stage 1 |
Stone filled with Anakim's power. Can be synthesized to upgrade to higher level Rune. When equipped in weapon slot by a skilled Blacksmith, can enhance weapon with Rune's imbued power. |
Gemstone (S-grade) |
Can be used for augmenting or crafting items |
Maphr Potion - Exchangeable |
Double-click to increase Enchant Chance with Maphr's Blessing for 10 seconds. Cannot be applied to partial enchantment. <Note> Cannot be applied to Pendant, Agathion, Hair Accessory, Damaged Rare Accessory, Attribute Necklace. |
Scroll: High-grade XP/SP Boost |
For 20 min., XP/SP gain + 100% when hunting. Effect remains even after death. |
Life Control Tower's Scroll of Blessing - Exchangeable |
The following effects are applied when used<Use Effect>Max HP +5%Max MP +5%XP Gain +30%SP Gain +30%Paralysis Resistance +15%MEN Attack Resistance +15%Paralysis Resistance +15%- Duration: 60 minutes- Cooldown: 1 minute<font color=ff6666>(The effect does not stack with Angel Cat's Blessing.) |
Scroll: Enchant Stats - Exchangeable |
The following effects are applied when used<Use Effect>All Stats +1- Duration: 20 minutes- Cooldown: 1 minute- Buff remains at death |
Golden Fruit Buff Lv. 3 |
The following effects are applied when used<Use Effect>P. Atk. +17%M. Atk. +17%P. Def. +25%M. Def. +25%Max HP +35%Max MP +35%Max CP +35%HP Recovery Bonus +40%MP Recovery Bonus +40%HP Potion Additional Recovery +150All Critical Rate +30All Critical Damage +8%XP Gain +20%SP Gain +20%Recover 7% of damage hit as HP- Duration: 20 minutes- Cooldown: 5 seconds- Buff remains at death |