The Crusader Update for Lineage II Aden & Classic is rapidly approaching!

After maintenance on Wednesday, October 19, players will gain access to a wealth of new content and improvements for Lineage II Aden & Classic! To help occupy your time while you wait, we have compiled a complete list of changes you can expect. Without further ado, we present below, the full patch notes for the Lineage II Crusader Update! Grab a refreshment and enjoy the read!

Lineage II Aden

Classes

Hierophant

A new skill was added to the Hierophant class.

Grade

Skill Name

Skill
 Type

Learn
 Level

Effects (max level standard)

4 Stars

Crusader Transformation

Buff

76

Those who grasped White Magic through methods that go against principles will be reborn as Crusaders who mastered both Physics and Magic
 
P.Attack +1,000
 M.Attack +500
 Max HP +1,000
 Max MP +500
 Attack Speed +20
 Casting Spd. +20
 Speed +10
 P. Skill Critical Probability +15%
 P. Skill Critical Damage +15%
 P. Skill Power +15%
 M. Skill Critical Probability +5%
 M. Skill Critical Damage +5%
 M. Skill Power +5%
 Buff activated for 10 seconds by probability to the party member upon Attack (Cooldown Waiting Time : 20 seconds)
 - Blue Energy : CON +1 / MEN +1, All Critical Hit Probability -2%
 - Yellow Energy : DEX +1 / WIT +1, All Skill Power +2%
 - Red Energy : STR +1 / INT +1, All Weapon Attack Power / M.Attack +1

3 Star

Unique Thread of Damage

Debuff

76

Seal additional hit damage of front enemies by probability
 HP Drain Rate -95%
 Enemy Attack Power -100

3 Star

Essential Energy

Passive

80

Fatal Smash → Essential Fatal Smash
 Holy Ray → Essential Holy Ray

3 Star

Higher Attack Lv3

Buff

80

P.Attack +2,000
 M.Attack +2.000
 P. Skill Power +15%
 Max HP +5%

2 Star

Improve Ability Lv3

Buff

80

Defense +200
 For 8 seconds by probability upon hit
 P. Skill Critical Damage +15%
 P. Skill Critical Probability +5%
 (Cooldown Waiting Time: 15 seconds)
 * Blessed Shield/Advanced Block skill will be deleted upon learn.

2 Star

Fatal Smash

Active

76

Throw a strong blow
 
If enemy’s HP exceeds 30%
 attack the enemy with 9981 Power added to P. Atk.
 If enemy’s HP is below 30%
 add 1 time attack
 * Fatal Strike skill will be deleted upon learn.

2 Star

Tower Shield Lv2

Buff

85

Defense +100
 For 5 seconds by probability upon hit
 grant Defense that has 1500 HP

1 Star

Mount Sleep

Mez

85

Sleep Effect on enemy with high accuracy rate
 * Sleep skill will be deleted upon learn.

 

Power of INT

Passive

76

Additional P. Attack is provided based on INT figure
 
<INT: 65~77>
 P.Attack +200
 
<INT: 78~90>
 P.Attack +1,000
 
<INT: 91+>
 P.Attack +3,000

 

Boost Condition

Passive

76

Max HP +400
 Max MP +250
 * Boost HP/Boost Mana skill will be deleted upon learn.

 

Quick Casting

Passive

76

M. Skill Cooldown Waiting Time +22%
 Casting Spd. +100
 * Quick Recovery/Fast Spell Casting skill will be deleted upon learn.

- ‘Unique Thread of Damage’s’ sealed additional hit damage only applies to skills written in the skill tooltip as additional hits.

- ‘Higher Attack’, ‘Improve Ability’ level 1,2 skills can be learned by using SP.

- ‘Tower Shield’ level 1 skill can be learned by using SP.

The Hierophant class’s existing skills were changed as follows.

Skill Name

Effects (max level standard)

Mana Burn

Attack with 105 Power that was added to M.Attack
 Burn enemy’s MP as much as 800.
 * Cooldown Waiting Time adjusted to 20 seconds.

Turn to Stone

Turns self into Petrification status for 8 seconds to avoid Damage
 * Duration time adjusted from 5 seconds to 8 seconds.
 * Cooldown Waiting Time adjusted to 28 minutes.

Pisces

Changes so that it is deleted upon Recall skill learn.

Prophecy of Fire

Max HP +15%
 HP Recovery Bonus +20%
 Defense/M. Def/Atk. Spd./Speed +15%
 P. Skill Critical Damage +30%
 M. Skill Critical Probability +30%
 PVE Damage Bonus +20%
 All Debuff/Mez Resistance +20%
 * P. Critical Probability Effect will be replaced by P. Skill Critical Damage Effect.

Mystic Endurance

Remove Debuff on self by probability upon attack while effect is applied.
 All Debuff/Mez Resistance +10%
 * A skill that replaces the existing ‘Mystic Immunity’.

Boost Attack

P.Attack +10%
 M.Attack +20%
 * A passive skill that replaces the existing ‘Improve Attack’ skill.

Boost Defense

Defense +10%
 M. Def +20%
 * A passive skill that replaces the existing ‘Improve Defense’ skill.

Increase the Health

Max HP +35%
 * A passive skill that replaces the existing ‘Bless the Body’ skill.

Increase the Mana

Max MP +35%
 * A passive skill that replaces the existing ‘Bless the Soul’ skill.

Physical Evasion

P. Evasion +4
 * A passive skill that replaces the existing ‘Agility’ skill.
 * Eva’s Saint class will be changed in the same manner.

Physical Hit

P. Accuracy +4
 * A passive skill that replaces the existing ‘Guidance’ skill.
 * Shillien Saint class will be changed in the same manner.

The Hierophant class’s existing passive skills have been integrated.

Integrated Target Skill

New Skill

Effects

Heavy Armor Mastery

Enchanter Armor Mastery

<Basic Effects>
 Defense/Attack Power increase
 
 <Heavy Equipment Effects>
 Defense/Attack Power/Atk. Spd./Casting Speed increase
 
<Robe Equipment Effects>
 P. Skill Critical Hit Damage/M.Attack/Max HP increase
 
 Light Equipment Effects>
 Defense/Attack Power/Atk. Spd./Casting Speed/Max MP increase

Priest Armor Mastery

Priest Attack Mastery

Enchanter Attack Mastery

P.Attack/M.Attack /HP Recovery Bonus /MP Recovery Bonus increase
 
Attack Power increase upon <Two-handed Blunt Weapon/Two-handed> weapon equipment
 Casting Speed -30% upon Bow/Spear equip

Priest Recovery Mastery

Boost HP

Boost Condition

Max HP +400
 Max MP +250

Boost Mana

Quick Recovery

Quick Casting

M. Skill Cooldown Waiting Time +22%
 Casting Spd. +100

Fast Spell Casting

Physical Evasion

Nimble Movement

P. Evasion +4
 M. Evasion +4
 P. Accuracy +5

Physical Hit

Magic Avoid

- 'Enchanter Armor Mastery' skill is provided based on the learned 'Heavy Armor Mastery’ skill level.

- 'Enchanter Armor Mastery' skill is provided based on the learned ‘Priest Attack Mastery’ skill level.

The following skills possessed by the Hierophant class have been deleted.

Deletion Target Skill

Guard Switch

Conversion

Counter Critical

Battle Switch

Block Defense

Block Wind Walk

- If Scroll and Adena and SP are consumed to learn a skill, the amount consumed is recovered and saved to the warehouse.

- If you possess the scroll of the skill being deleted, they are recovered as Magical Tablet and Adena and saved to the warehouse.

Changed the Cooldown Waiting Time of the ‘Unique Thread of Damage’ skill.

Skill Name

Skill Level

Cooldown Waiting Time

Unique Thread of Damage

2

120 seconds → 110 seconds

3

120 seconds → 100 seconds

4

120 seconds → 90 seconds

-Deleted the Cooldown Waiting Time of the ‘Decrease Vampiric’, ‘Decrease Physical Attack’ skills that are activated when the ‘Unique Thread of Damage’ skill is used.

- Changed the ‘Mana Burn’ skill’s Cooldown Waiting Time from 20 seconds to 15 seconds.

- Adjusted up the activation probability of the ‘Crusader’s Blue Energy’, ‘Crusader’s Yellow Energy’, ‘Crusader’s Red Energy’ buff skills that are applied to party members by probability upon Attack after the ‘Crusader Transformation’ skill is used.

- Added the ‘Crusader’s Purple Seal’ skill that seals the enemy’s additional Attack Damage and is activated by probability after the ‘Crusader Transformation’ skill is used.

- Corrected the problem of the Duration being incorrectly informed in the ‘Crusader’s Blue Energy’, ‘Crusader’s Yellow Energy’, ‘Crusader’s Red Energy’ skill tooltip.

- Changed the Cooldown Waiting Time of the ‘Crusader’s Blue Energy’, ‘Crusader’s Yellow Energy’, ‘Crusader’s Red Energy’ skills from 20 seconds to 15 seconds.

- Corrected the problem of the M. Skill Cooldown Waiting Time reduction figure being informed incorrectly in the ‘Quick Casting’ skill tooltip.

- Corrected so that the Equipment conditions that were guided in the ’Enchanter Weapon Mastery’ skill is guided clearly.

- Corrected the problem of not guiding the ‘Fatal Smash’ skill Transcendence when the Hierophant class enters the Transcendence dungeon.

Warrior

Added new skills to the Human Warrior class.

[Grade]
 Skill Name

Class

Acquisition Level

Effect

[4 star]
  Contender

Duelist

76

P. Atk. +20%
  P. Skill Critical Rate +20%
  P. Skill Critical Damage +20%
  PvP P. Skill Damage Bonus +10%
  Stun Accuracy +5%
  Enchants certain attack skills for its duration
 Activates additional hit upon attacking a single target for its duration

[3 star]
  Blade Wave

Duelist

82

Attack the enemies in front by hurling a horizontal blast of massive sword energy
  P. Def. -30% for 10 sec

[3 star]
  Blade Cutter

Duelist

80

Attacks enemies in front with crossed Dualswords

[2 star]
  Blade Impact

Duelist

85

Attacks an enemy at a distance by hurling a blast of sword energy with power added to the P. Atk.
  Stun effect for 3 sec

[2 star]
 Sword Spirit Lv. 2

Duelist

80

Recharges 1 <Sword Spirit> each time a normal attack or attack skill is used
 Activates an additional hit upon attacking a single target
  when <Sword Spirit> is fully recharged to 5

[4 star]
  Giant Swing

Dreadnought

76

Swings a spear powerfully to attack enemies in front and blow them away, stunning them for 3 sec
 Disables Speed Increase buffs for 5 sec
 Disables Rush skills

[3 star]
  Spear Prison

Dreadnought

85

Attacks the target and nearby enemies by dropping spears from above and inflicts Hold for 3 sec
  P. Def./M. Def. -30% for 10 sec

[3 star]
  Spear Stomp

Dreadnought

80

Forcefully swings a spear downward to attack nearby enemies
  Removes Speed Increase effects
  and reduces the target's P. Atk./P. Skill Critical Damage

[2 star]
  Surge

Dreadnought

85

 Damage Received -3/4/5% for its duration
  Stun Accuracy +5/7/10%
  P. Skill Power +1/2/3%

[2 star]
 Anger Lv. 2

Dreadnought

80

Increases P. Atk.
 Recharges 1 Rage each time a normal attack or attack skill is used
 Activates an additional hit on nearby enemies
  when Rage is fully recharged to 5

- Once Contender and Giant Swing are learned, Clear and Insight are deleted.

- Once Blade Impact is learned, Sonic Blaster is deleted.

- Once Spear Prison is learned, Lightning Spear, Stun Blast, and Spear Shot are deleted.

- Once Spear Stomp is learned, Howl and Howl Spear are deleted.

- Enabled Dark Ruin to cancel its buff effects with the addition of the Contender skill.

Updated the Duelist's Momentum skill.

- Changed Force Mastery to Sword Spirit so that no more Momentum is recharged on attack.

- After a 'certain number of attacks', Sword Spirit activates an additional hit on the next single attack.

- Removed Sonic Focus that recharges Momentum directly.

Changed the following attack skills to no longer consume Momentum.

Applicable Class

Target Skills

Gladiator
 Duelist

Triple Sonic Slash

Sonic Buster

Sonic Blaster

Triple Sonic Slash - Transcendence

Sonic Storm

Arc Rising Attack

Unbreakable Sonic

 

- The Duelist's Sonic Move now consumes Spirit Ores, not Momentum Stones.

The Duelist's Sonic Barrier and Grand Khavatari's Force Barrier will be renamed Ultimate Body and Ultimate Force respectively, and their effects will be changed accordingly.

Class

Skill Name

Skill Effects

Duelist

Ultimate Body

P. Def. +2,000 for 15 sec
 M. Def. +2,000
 Debuff/Mez Resistance +30%
 Buff Cancel Resistance +30%

Grand Khavatari

Ultimate Force

- Added Momentum Stone Exchange to the Dimensional Merchant with the update of the Momentum system.

Exchange Path: [Dimensional Merchant] - [Items] - [Momentum Stone]

Item Name

Exchange Materials

Required Quantity

Spirit Ore

Momentum Stone

4

Decreased the cooldowns of the Duelist's skills.

Skill Name

Level

Cooldown (Before)

Cooldown (After)

Blade Wave

1~4

45

30

Blade Wave - Contender

1~4

45

30

Blade Cutter

1~6

15

10

Changed the name of the Duelist's Maximum Sonic Focus skill and enabled using it in combo with the new skill, Sword Spirit.

- Skill name: Maximum Sonic Focus → Maximum Sword Spirit

- Using Maximum Sword Spirit fully recharges the Sword Spirit buff, activating an additional attack on the next single attack.

Adjusted the duration and cooldown of the Duelist's Dual Weapon Defense skill.

- Duration: 1 minute → 30 seconds

- Cooldown: 30 seconds → 4 minutes

Renamed the Dreadnought's 'Fell Swoop' to 'Anger' and changed its effect.

- After a 'certain number of attacks', Anger activates an additional hit on nearby enemies on the next attack.

Updated the Duelist's Unbreakable Sonic skill.

- Changed its effect to 'Seal Skill', which seals a target, and changed its Mez duration to 5 sec.

- Changed its skill cooldown to 1 min.

- Changed to apply the additional debuff, 'Decrease P. Def. for 5 sec' after the Mez effect ends.

Changed the acquisition level for the Duelist's Triple Sonic Slash skill.

- Changed the minimum acquisition level of Triple Sonic Slash from 45 to 40.

Adjusted the Dreadnought and Dwarf Warrior's Provoke skills.

- Adjusted Provoke's duration, range of effect, number of targets, cooldown, and resistance reduction effect.

- Added a Dreadnought-only Provoke skill. This new Provoke skill will be automatically given depending on the level of the existing Provoke skill.

- The Dreadnought's Provoke decreases only Spear Resistance. It has a stronger resistance reduction effect, a shorter cooldown, and a wider range of effect.

The following lists the updated Provoke settings.

Skill

Range of Effect

Cooldown

Effect Duration

Resistance Reduction
 (Varies with skill level)

Existing Provoke

1000

4

20

10% ~ 20%

Dreadnought's Provoke

500

20

10

5% ~ 13%

Dwarf's
 Provoke

300

30

5

5% ~ 10%

Integrated the Human Warrior's passive skills.

Existing passive skills will be deleted, and characters will receive new passive skills according to their levels.

Applicable Class

Existing Passive Skill

New Passive Skill

Gladiator
 Duelist

Dual Sword Mastery

Dual Sword Mastery

Weapon Mastery

Duelist Spirit

Attack Ability

Sword/Blunt Weapon Mastery

Warlord
 Dreadnought

Polearm Mastery

Polearm Mastery

Weapon Mastery

Attack Ability

Sword/Blunt Weapon Mastery

Gladiator
 Duelist
 Warlord
 Dreadnought

Light Armor Mastery

Light Armor Mastery

Defense Ability

Armor Mastery

Heavy Armor Mastery

Heavy Armor Mastery

Defense Ability

Armor Mastery

Vital Force

Recovery Mastery

Boost HP

Emergency Rescue

Fast HP Recovery

Expanded the following Human Warrior's skills.

Class

Skill Name

Additional Acquisition Levels

Effect

Gladiator
 Duelist

Battle Roar

40/49/58/64/70

Recovers 15/20/25/30/35% of Max HP when used
 Max HP +15/20/25/30/35% for its duration

Duelist

Unbreakable Sonic

86/88/90

Seals enemy for 5 sec
  Once Seal ends,
 P. Def. -10% for 5 sec

Dreadnought

Thrill Fight

76

Effect lasts for 20 min
  Atk. Spd. +10%
 Removes Decrease Speed penalty

Revival

85

Recovers the caster's HP to 100%
 Available when HP is below 30%

The following Human Warrior skills will be removed.

1st Class Offensive Skills are now removed when learning 2nd Class Offensive Skills.

Applicable Class

Removed Skills

Gladiator
 Duelist

Double Sonic Slash

Sonic Focus

Fatal Strike 

1st Class Offensive Skills are now removed when learning 2nd Class Offensive Skills.

Applicable Class

2nd Class Offensive Skills

1st Class Offensive Skills

Gladiator Duelist

Triple Sonic Slash

Power Strike

Power Shot

Mortal Blow

Wild Sweep

Warlord
 Dreadnought

Fatal Strike

- If a character has already learned it’s 2nd Class Offensive Skill, it’s 1st Class Offensive Skills will be removed after maintenance.

Added a new effect to Spirit of Ogre that is activated by the Grand Khavatari's Ogre Spirit Totem Lv. 2 skill.

- Added Shield effect that blocks damage.

Knight

Added new Knight skills.

[Grade]
 Skill Name

Class

Acquisition Level

Effect

[2 star]
 Master of Aggression

Phoenix Knight/Eva's Templar

78

<Enchant Skill>
 Aggression → Fatal Aggression
 <Enchant Effect>
 Increases Aggression Power
 Activates <Power of Hatred> on the caster for 3 sec
 when using Fatal Aggression
  <Activation Effect: Power of Hatred>
 P. Skill Critical Rate Received -5%
 Speed +8

[2 star]
 Master of Aggression

Hell Knight/Shillien Templar

78

<Enchant Skill>
 Aggression → Force Aggression
  <Enchant Effect>
 Increases Aggression Power
 Activates <Power of Hatred> on the caster for 3 sec
 when using Force Aggression
 <Activation Effect: Power of Hatred>
 P. Skill Critical Damage Received -8%
 Speed +5

Adjusted the stages and ranges of Strength of Knight and increased its default P. Def. and additional P. Atk.

Skill Name

Stage

P. Def. Range

Skill Level

Level 1

Level 2

P. Def. +200

P. Def. +300

Additional Effect: Increase P. Atk.

Strength of Knight

Stage 1

0~4,999

+125

+200

Stage 2

5,000~6,999

+190

+300

Stage 3

7,000~8,999

+250

+400

Stage 4

9,000~10,999

+375

+600

Stage 5

11,000~14,499

+500

+800

Stage 6

14,500~16,999

+625

+1,000

Stage 7

17,000 ~ 19,499

+750

+1,200

Stage 8

19,500 ~ 21,999

+875

+1,400

Stage 9

22,000 ~ 24,999

+1,000

+1,600

Stage 10

25,000 ~

+1,250

+2,000

Adjusted the casting ranges of the skills that Knights learn from Lv. 76.

Skill Name

Level

Casting Distance (Before)

Casting Distance (After)

Shield Stun

3~10

40

50

Shield Bash

6~10

40

50

Shield Charge

1~9

40

50

Shield Strike

16~30

40

50

Shield Strike - Transcendence

16~30

40

50

Judgment

16~30

40

50

Judgment - Transcendence

16~30

40

50

Tribunal

16~30

40

50

Tribunal - Transcendence

16~30

40

50

Knight Assault

1~13

40

60

Night Assault - Transcendence

1~13

40

60

Shield Throwing

1~7

400

600

Increased the default accuracy rate of Chain Strike: Stun and adjusted its cooldown from 12 sec to 6 sec.

Doombringer

Added new skills to the Doombringer class.

Skill Name

Category

Acquisition Level

Effect

Overwhelming Power

Buff

76

P. Atk./Atk. Spd. +30%
 P. Skill Critical Rate/Damage +30%
 Max HP +10%
 P. Skill Power +15%
 Activates [Overwhelming Force] for 10 sec upon casting skill
 <Overwhelming Force>
 P. Skill Critical Rate/Damage +20%
 Speed +20
 Damage Received +10%
 Able to use <Jin Skill> regardless of transformation
 Upon attacking a single target/On normal attack: 2 additional hits
 Upon using Jin - Enuma Elish: 1 additional hit
 Instantly removes the currently active Exhaust effect
 Prevents Rush Impact from activating the Exhaust debuff
 Overwhelming Power and Overwhelming Force
 can be removed by Dark Ruin.

Death Pain

Passive

85/88/91

Increases HP Recovery Bonus
 Procs <Death Pain> on the enemy on attack
 <Death Pain>
 Increases All Critical Damage Received
 Decreases Ancient Sword Resistance
 Deletes Death Mark upon learning this skill

Enhanced Disarm

Passive

76

<Enchant Skill> Disarm → Disarm: Enhanced
 <Enchant Effect> Increases accuracy rate/Decreases cooldown

Soul Sign

Physical

76

Leaves a mark on the target after attack to suppress its magic ability
 <Debuff Effect> Decreases MP Drain/M. Skill Power
 Deletes Magic Break upon learning this skill

Soul Guard

Buff

58/76/80

<Levels 1-2>
 Increases Bow Resistance/M. Def.
 <Level 3>
 Increases Ranged Weapon Resistance/P. Def/M. Def.

Shock Impact

Passive

76

Stun Accuracy Rate +15%
 Activates Stun upon using Soul Impact
 (Cooldown: 5 sec)

Added new skills to the Soul Hound class.

Skill Name

Category

Acquisition Level

Effect

Leopold

Magic

90

Attacks the enemy twice with 500 Power added to M. Atk.
 Then attacks three times dealing damage equivalent to 200% of P. Atk.

Resonance

Passive

76

<Enchant Skill> Soul Steal → Soul Snatch
 <Enchant Effect> Magic damage bonus/Increases the number of stacks
 Soul Snatch
 Steals up to 3 buffs
 Stacks Soul Resonance every time the skill is used (Max 5 times)
 <Effect by Soul Resonance Stage>
 Stage 1: P. Atk./M. Atk. +200
 Stage 2: P. Atk./M. Atk. +300
 Stage 3: P. Atk./M. Atk. +400
 Stage 4: P. Atk./M. Atk. +600
 Stage 5: P. Atk./M. Atk. +800

Fragarach

Buff

76

When hit, the caster reflects and deals damage upon the attacker.
 (Cooldown: 3 sec)
 Procs Paralysis (Thunder) on the Reflect target for 3 sec
 Deletes Lightning Barrier upon learning this skill

Mystic Shield

Buff

86

Neutralizes 70% of Damage Received
 and consumes MP instead of HP for the remaining damage
 The effect ends when MP drops to 0,
 and 30% of Max MP is recovered.
 Deletes Arcane Shield upon learning this skill

Lightning Tempest

Passive

76

Activates additional Lightning Storm upon using Soul Spark

Lightning Mastery

Passive

76

Paralysis Accuracy Rate +15%
 Lightning Shock → Lightning Squall (damage added)

Changed the Jin Kamael race's existing skills as follows.

Class

Skill Name

Changes

Doombringer

Enuma Elish

Changed to activate a critical hit upon using the skill.
 Changed icon.

Jin - Enuma Elish

Expanded attack range.
 Changed icon.

Disarm

Increased skill's max level.

Soul Smash
 Arc Soul Smash

Increased the skill's default casting range.
 Changed icon.

Soul Impact
 Jin - Soul Impact

Increased skill's max Level.
 Increased the skill's Power.
 Increased the skill's default casting range.

Ancient Sword Mastery

Set to increase the range of a normal attack
 with Ancient Sword equipped.

Enhanced Rush

Deleted the existing [Advanced Rush] and replaced with this skill.
 [Before: Advanced Rush]
 Rush: Added Stun effect
 Rush Impact: Stun Accuracy Rate 30% → 50%
 [After: Enhanced Rush]
 Rush: Decreased the minimum teleport distance requirement and increased the maximum teleport distance
 Rush Impact: Decreased the minimum teleport distance requirement. Default Stun Accuracy Rate and Critical Hit on Attack activation made available.

Rush Impact

Increased skill's max level.
 Slightly increased Levels 1-3 Power.
 Decreased Skill MP Consumption.
 If Rush Impact is used repeatedly within 3 seconds,
 the Exhaust debuff that decreases Max HP is activated.
  1 consecutive use: 5% HP consumed
  2 consecutive uses: 7% HP consumed
  3+ consecutive uses: 10% HP consumed

Pride of Kamael

Added Paralysis Resistance 20%.

Soul Guard

Changed skill name [Soul Barrier] → [Soul Guard].
 Acquisition levels will have the following changes applied.
 [Before]
 Level 1: Learn at Level 58
 Level 2: Learn at Level 80
 [After]
 Level 1: Learn at Level 58
 Level 2: Learn at Level 76
 Level 3: Learn at Level 80 (new skill)

Soul Hound

Soul Slash

Increased skill's max level.

Soul Steal

Deleted the existing [Steal Divinity] and
 replaced with this skill.
 [Before: Steal Divinity]
 Steals up to 2 of the target's buffs
 Stacks [Exciting Steal] upon use (Max 3 times)
 Max Casting Distance: 600
 [After: Soul Steal]
 Steals up to 2 of the target's buffs
 Stacks [Soul Harmony] upon use (Max 3 times)
 Max Casting Distance: 700
 <Effect by Soul Harmony Stage>
 Stage 1: P. Atk./M. Atk. +100
 Stage 2: P. Atk./M. Atk. +200
 Stage 3: P. Atk./M. Atk. +300

Soul Strike

Changed effects activated by magic skills.

Lightning Shock
 Shadow Bind
 Voice Bind

Increased skill's max level.
 Increased skill's casting range.
 Can no longer deal normal attacks after the skill is used.

Soul Spark

Increased skill's max level.
 Increased default Power.
 Decreased cooldown.
 Can no longer deal normal attacks after the skill is used.

Jin - Soul Spark

Increased skill's max level.
 Increased default Power.
 Decreased cooldown from 2 sec to 1 sec.
 Can no longer deal normal attacks after the skill is used.

Jin Kamael
 Common

Pride of Kamael

Added Paralysis Resistance +20%.

Shine Soul Gathering
 Shadow Soul Gathering

Set to be automatically used.

Sword Muse, Spectral Dancer and Bard

The new skill below was added as a skill that can be learned by the Sword Muse class.

Grade

Skill Name

Skill Type

Learn Level

Effects (max level standard)

4 Stars

Amadeus

Special Skill

76

For 20 minutes to <Self>
 Max HP +1,000
 P.Attack +1,000
 Defense +1,000
 M. Def +500
 P. Skill Critical Damage Received -500
 Speed +15
 <Casting Effects>
 For 8 seconds immediately upon Casting on self and allies
 Defense +300
 M. Def +150
 P. Skill Critical Damage Received -2,000
 <Skill Enchant>
 Ultimate Defense → Ultimate Defense : Bard
 Extreme Tempo → Real Extreme Tempo : Muse
 Upon attacking with <Real Extreme Tempo : Muse>
 additional hits activated by probability

3 Star

Silence Song Lv4

Mez

85

<Silence Skill>
 For 3 seconds, surrounding enemy’s
 P. Skills/M. Skills are blocked
 Damage limit effect cancelled by probability
 (effect that limits the amount of damage received)

3 Star

Music Mastery

Passive

76

Additional ability applied according to current STR figures
 <STR : 68~80>
 Skill Effect applied target +2
 - Hunter’s Song
 - Song of Earth
 - Song of Wind
 <STR : 81~94>
 Hold Accuracy +5%
 Skill Effect applied target +4
 - Hunter’s Song
 - Song of Earth
 - Song of Wind
 <STR : 95+>
 P.Attack +400
 Hold/Silence/Paralysis Accuracy +5%
 Skill Effect applied target +10
 - Hunter’s Song
 - Song of Earth
 - Song of Wind

 

Walkout

Debuff

40

For 8 seconds, the target’s
 P.Skills Cooldown Time +3 seconds
 M.Skills Cooldown Time +3 seconds
 * [Suspension] skill is deleted upon skill learn.

- For 1~4 Star skills, Spellbook items are consumed upon skill learn.

The following skills were newly added as skills that can be learned by the Spectral Dancer class.

Grade

Skill Name

Skill Type

Learn Level

Effects (max level standard)

4 Stars

Flamenco

Special Skill

Level 76

For 20 minutes to <Self>
 Max HP +1,000
 P.Attack +1,000
 Defense +1,000
 M. Def +500
 P. Skill Critical Hit Probability -5%
 Speed +15
 <Casting Effects>
 For 8 seconds immediately upon Casting on self and allies
 P.Attack +300
 M.Attack +300
 P. Skill Critical Hit Probability -20%
 <Skill Enchant>
 Ultimate Defense → Ultimate Defense : Bard
 Extreme Tempo → Real Extreme Tempo : Dancer
 Upon attacking with <Real Extreme Tempo : Dancer>
 additional hits activated by probability

3 Star

Medusa Dancer Lv4

Mez

85

<Seal Skill>
 For 5 seconds, surrounding enemies Petrified
 Spectral Dancer can attack enemies that are mesmerized by Medusa Apparitions’ Dance
 Petrification is cancelled in set probability when Spectral Dancer attacks a Petrified enemy

3 Star

Dance Mastery

Passive

76

Additional ability applied according to current STR figures
 <STR : 68~80>
 Skill Effect applied target +2
 - Dance of Fury
 - Dance of Fire
 - Dance of Warrior
 <STR : 81~94>
 Hold Accuracy +5%
 Skill Effect applied target +4
 - Dance of Fury
 - Dance of Fire
 - Dance of Warrior
 <STR : 95+>
 P.Attack +400
 Hold/Seal/Sleep Accuracy +5%
 Skill Effect applied target +10
 - Dance of Fury
 - Dance of Fire
 - Dance of Warrior

 

Break

Debuff

40

Target’s P.Attack and Defense reduced for 8 seconds
 <PVP Effects>
 P.Attack -1,200
 Defense -1,200
 <PVE Effects>
 P.Attack -340
 Defense -540
 * [Hex], [Power Break] skills will be deleted upon skill learn.

- For 1~4 Star skills, Spellbook items are consumed upon skill learn.

‘Extreme Tempo’ skill is enhanced in the following manner when the ‘Amadeus’ and ‘Flamenco’ effects are applied to self.

Class

Sword Muse

Spectral Dancer

Skill Name

[Real Extreme Tempo: Muse]

[Real Extreme Tempo: Dancer]

Effects

Attack the enemy with 7630 Power added to P. Atk.
 Upon attacking target in Hold status, Power +50%
 Additional hits activated by probability upon Attack
 Targets that receive additional hits at set probability
 receive Damage and Muse’s Brand Debuff
 <PVP Effects>
 Upon additionally giving Spectral Dancer’s ‘Dancer’s Brand’ to targets with Muse’s Brand applied,
 a Brand Explosion is activated that
 reduces the target’s HP 10%
 Shield Defense Ignore
 Defense Ignore 10%

Attack the enemy with 7960 Power added to P. Atk.
 Upon attacking target in Hold status, Power +50%
 Additional hits activated by probability upon Attack
 Targets that receive additional hits at set probability
 Give Damage and give Dancer’d Brand Debuff
 <PVP Effects>
 Upon additional giving Sword Muse’s ‘Muse’s Brand’ to target with Dancer’s Brand applied,
 a Brand Explosion is activated that
 reduces the target’s HP 10%
 Shield Defense Ignore
 Defense Ignore 10%
 Critical

- ‘Brand Explosion’ effect is only applied to PVP targets and Damage from additional hits are applied to both monsters and PVP targets.

Sword Muse and Spectral Dancer’s Passive skill have been integrated as follows.

Integrated Target Skill

New Skill

Effects (max level effect)

[Sword/Blunt Mastery]

[Bard Weapon Mastery]

<Common Effects>
 P.Attack +10%
 Shock Accuracy +15%
 <Sword/Blunt Weapon Equip Effects>
 P.Attack +880
 <Dual Sword Equip Effects>
 P.Attack +815

[Dual Sword Mastery]

[Shield Mastery]

[Attack Ability]

[Weapon Mastery]

[Dignity]

[Shock Mastery]

[Heavy Armor Mastery]

[Bard Armor Mastery]

<Upon Heavy Equip>
 Defense +340
 M. Def +240
 All Critical Hit Damage Received -35%
 Damage M. Resistance +20%
 Bow Resistance +40%
 <Power Stance>
 P. Attack increases by probability upon hit
 (Cooldown Waiting Time 10 seconds)

[Defense Ability]

[Armor Mastery]

[Pride]

[Magic Residence]

[Deflect Arrow]

[Emergency Rescue]

[Bard Recovery Mastery]

HP Recovery Bonus +15
 MP Recovery Bonus +5.45
 MP Recovery Bonus +10%

[Focus Mind]

- New Passive skill was distributed based on the current learned skill of characters Level 40+.

- Spectral Dancer class deleted the ‘Shield Mastery’ skill when ‘Bard Weapon Mastery’ is learned.

Changed some of the skills possessed by the Bard class as follows.

Skill Name

Skill Type

Changed Matter

Immunity Barrier
 →
 Disturb Interruption

Buff

[Effects]
 <Always>
 Debuff Resistance +10%
 Mez Resistance +10%
 <Activated Effects>
 Upon hit, the Debuff on yourself is removed by probability
 (Skill Type Change: Song/Dance → Buff)

Silence Song

Mez

- Increased Accuracy probability and changed so that upon skill use, it can be applied to a maximum of 6 people.

Medusa Dance

Mez

- Increased Accuracy probability and changed so that upon skill use, it can be applied to a maximum of 6 people.

Madness Beat

Mez

- Expanded to level 2 and the Paralysis Accuracy probability is increased according to the expanded level.
 - The distance it can be used decreases and Cooldown Waiting Time is reduced.

Madness Waltz

Mez

- Expanded to level 2 and the Sleep Accuracy probability is increased according to the expanded level.

Sword Symphony

Buff

- Improved the problem in which the distance of Attack that increases with each skill due to the <Sword Range Attack> effect differs.
 - Improved so the skill sound sounds softer.
 Skill that is impacted by the Attack Distance Increase Effect (Supreme skill included)
 - Strike
 - Mortal Blowguard Crush
 - Deadly Beat
 - Extreme Tempo
 - Real Extreme Tempo Muse
 (Skill Type Change: Toggle → Buff)

Poison Dance

Buff

- Skill effect changed to suit the Spectral Dancer’s new image.
 (Skill Type Change: Toggle → Buff)

Harmony

Song/Dance

- Added an effect that continuously recovers MP upon Harmony Lv5 activation.
 - The maximum HP/MP that increases upon skill activation was changed as follows.
 Lv1 ~ 3: Increase amount the same as existing
 Lv4: +350 → +400
 Lv5: +400 → +500
 [Effects]
 Max HP +500
 Max MP +500
 Continuously recovers MP

Recovery

Recovery

- Cooldown Waiting Time will be changed to 60 seconds.
 - Upon skill use, HP Recovery amount is changed as follows.
 Lv1: 143 → 200
 Lv2: 290 → 400
 Lv3: 474 → 600
 

- Infection/Speed Reduction/Hold Status Cancel Effect is the same as existing.

- Improved the ‘Deadly Beat’ and ‘Deadly Beat - Transcendence’ skill’s icons, effects, and sounds to fit the class concept.

- ‘Silence Song’ Lv4, ‘Medusa Dance’ Lv4, ‘Ultimate Defense: Bard’ skills’ icons were changed to unique exclusive icons.

Changed ‘The Amadeus’ and ‘The Flamenco’ buff icons upon use of the ‘Amadeus’ and ‘Flamenco’ skills to enhance identification and improved so that buffs are applied differently according to the following order when player characters if various relationships are together within the skill application range.

‘The Amadeus’ and ‘The Flamenco’ - Buff Priority Application Target

Self and Party Members > Clan Members > Alliance Members > Other players that are not enemies

Healer Classes

Adjusted the cooldown and MP Recovery of Cardinal's and Eva's Saint's Saint Recovery skills.

- Cooldown: 60 sec → 10 sec

Effect: Recover % of Max MP → Recover a fixed amount

Skill Level

Before Change (% of Max MP)

After Change (Fixed)

PVE

PVP

PVE

PVP

1

1%

5%

96

768

2

1.5%

10%

134

1,072

3

2%

15%

176

1,408

Adjusted the recovery effect of Shillien Saint's Fast Recharge.

Effect: Recover % of Max MP → Recover a fixed amount

Skill Level

Before Change (% of Max MP)

After Change (Fixed)

1

5%

263

2

7%

385

3

10%

563

4

12%

693

5

15%

886

6

18%

1,154

7

21%

1,380

8

24%

1,615

9

27%

1,861

10

30%

2,117

Other Class Changes

Expanded all 3rd classes' main attack skill levels.

3rd Class

Skill Name

Acquisition Level

Duelist

Triple Sonic Slash

91~93

Dreadnought

Cursed Pierce

91~93

Phoenix Knight/Hell Knight/
 Eva's Templar/Shillien Templar

Knight Assault

91~93

Adventurer/Wind Rider/Ghost Hunter

Lethal Blow

91~93

Sagittarius/Moonlight Sentinel/Ghost Sentinel

Lethal Shot

91~93

Archmage

Flame Buster

91~93

Soul Taker

Abyssal Buster

91~93

Arcana Lord/Elemental Master/Spectral Master

Arterial Strike

91~93

Cardinal/Hierophant/Eva's Saint/Shillien Saint

Holy Ray

91~93

Sword Muse/Spectral Dancer

Extreme Tempo

91~93

Mystic Muse

Hydro Buster

91~93

Storm Screamer

Gale Buster

91~93

Titan

Demolition Impact

91~93

Grand Khavatari

Burning Strike

92~93

Hurricane Assault

92~93

Dominator

Steal Essence

91~93

Flame Blast

82~93

Doomcryer

Steal Essence

91~93

Blood Link

82~93

Fortune Seeker

Jump Smash

92~93

Spoil Crush

91~93

Maestro

Ground Smash

91~93

Doombringer

Soul Smash

91~93

Soul Impact

91~93

Soul Hound

Soul Spark

91~93

Soul Slash

91~93

Trickster

Twin Shot

91~93

Death Knights (Human, Elf, Dark Elf)

Punishment

91~93

Demolition

91~93

Hell Fire

91~93

Storm Blaster

Double Impact

91~93

Vanguard

Arc Impale

92~93

Wild Scratch

91~93

The table below shows the SP and Adena costs by acquisition level.

Acquisition Level

Required SP

Required Adena

Notes

82

170,000,000

-

Doomcryer,
 Dominator

85

840,000,000

-

88

840,000,000

-

90

840,000,000

-

91

1,500,000,000

10,000,000

Common

92

1,700,000,000

15,000,000

93

2,000,000,000

20,000,000

‘Backstep’, ‘Backstep: Blood’ skill’s tooltip has <CP Ignore Skill> text added.

Corrected the skills for Adventurer class.

Skill

Correction Matters

Bluff: Edge

When Fatal Accuracy is learned, use ‘Bluff: Edge’
 and the occurring power is increased

Reverse Pull

Max HP +1,500 effect added
 Pull Resistance: Immunity → +90%

Critical Assault

Skill’s Cooldown Time: 30 seconds → 20 seconds
 Maximum Attack Possible Target Number: 3 → 4
 Added the <Reduce Recovery> effect that activates reduction of the target’s HP Recovery Drain rate
 <Reduce Recovery>: HP Recovery Drain is -90% upon target’s Attack

Corrected the skills for Wind Rider class.

Skill

Correction Matters

Synchro Freedom

Max HP +1,500 effect added

Corrected the skills for Ghost Hunter class.

Skill

Correction Matters

Backstep: Blood

Activation cycle of <Blood Step> that is activated by probability upon PC Attack: 10 seconds → 8 seconds
 <Blood Step>: Opponent’s max HP reduction amount raised from 5% to 7%

Phantom Blood

Skill’s Duration raised from 15 seconds to 20 seconds

Deadly Piercing

Skill’s Cooldown Time: 30 → 20 seconds
 Skill Power: 15,000 → 15,500
 Added an effect that resets the target’s protective shield with 30% probability

Expanded the classes that can learn the Potion Mastery Skill.

- Knight, Bard, Warrior classes changed to be able to learn up to level 3.

- Archer, Hunter, Wizard, Summoner classes changed to be able to learn up to level 2.

Enchanter class can learn up to level 1.

Skill Name

Skill Effect

Learn Level

Learn Fee

Potion Mastery Lv1

HP Potion Recovery Amount +10%

Level 40

1,000,000 Adena

Potion Mastery Lv2

HP Potion Recovery Amount +20%

Level 50

3,000,000 Adena

Potion Mastery Lv3

HP Potion Recovery Amount +30%

Level 60

6,000,000 Adena

- The Cooldown time of ‘Reverse from Death’ activated when Death Knight class receives Damage that leads to death was changed from 600 seconds to 300 seconds and added a feature that recovers 5% MP after ‘Reverse from Death’ is activated.

- Made it so that the ‘Accelerated Movement’ buff that increases Speed by 15 for 8 seconds when Death Knight class uses the ‘Acceleration’ skill is applied.

Added the HP Increase Effect to the Archer class’s ‘Sharpshooter’, ‘True Target’ skills.

Skill Name

Level

Additional Effects

Sharpshooter
 True Target

1

Max HP +300

2

Max HP +600

3

Max HP +1,000

Added HP Increase Effect upon skill learn to the Sylph skill ‘Elemental Spirit’.

Skill Name

Level

Additional Effects

Elemental Spirit

1

Max HP +100

2

Max HP +300

3

Max HP +600

4

Max HP +1,000

Added the ‘Expand Life’ skill that increases HP based on character level.

- Only Level 85, 3rd Transfer+ characters can learn skills.

- 1x [Spellbook - Expand Life] is consumed every level a skill is learned.

The detailed effect of ‘Expand Life’ is as follows.

Character Level

Skill Level

Level 1

Level 2

Level 3

Level 4

Level 5

81

320

930

1,540

2,160

2,900

82

340

960

1,580

2,220

3,000

83

360

990

1,620

2,280

3,100

84

380

1,020

1,660

2,340

3,200

85

400

1,050

1,700

2,400

3,300

86

420

1,080

1,740

2,460

3,400

87

440

1,110

1,780

2,520

3,500

88

460

1,140

1,820

2,580

3,600

89

480

1,170

1,860

2,640

3,700

90

500

1,200

1,900

2,700

3,800

91

520

1,230

1,940

2,760

3,900

92

540

1,260

1,980

2,820

4,000

93

560

1,290

2,020

2,880

4,100

94

580

1,320

2,060

2,940

4,200

95

600

1,350

2,100

3,000

4,300

96

620

1,380

2,140

3,060

4,400

97

640

1,410

2,180

3,120

4,500

98

660

1,440

2,220

3,180

4,600

99

680

1,470

2,260

3,240

4,700

The learn skill level is different by class and the same Spellbook is used for every skill level.

Class

Max Learn Level

Hierophant

Level 1

Doomcryer

Dominator

Cardinal

Eva's Saint

Shillien Saint

Doombringer

Soul Hound

Trickster

Adventurer

Level 2

Wind Rider

Ghost Hunter

Sagittarius

Moonlight Sentinel

Ghost Sentinel

Storm Blaster

Archmage

Soul Taker

Mystic Muse

Storm Screamer

Arcana Lord

Elemental Master

Spectral Master

Titan

Vanguard

Grand Khavatari

Level 3

Sword Muse

Spectral Dancer

Maestro

Level 4

Fortune Seeker

Dreadnought

Duelist

Phoenix Knight

Level 5

Hell Knight

Eva's Templar

Shillien Templar

Death Knight (Human)

Death Knight (Elf)

Death Knight (Dark Elf)

Grand Khavatari

Changed War Roar to be applied to Debuff Resistance and added a damage condition that triggers instant death.

- Changed to apply the accuracy rate of War Roar - Mark to the target's Debuff Resistance.

Enabled War Roar - Mark to be removed using debuff removal skills. These skills are listed below:

[Cleanse]

[High Cleanse]

[Nocturn of Eva]

[Eva's Serenade]

[Core's Blessing]

[Protection Debuff]

Set skills with debuff resistance effects to resist War Roar - Mark. These skills are listed below:

[Mystic Immunity]

[Unbreakable Sonic]

[Turn to Stone]

[Bone Prison]

[Medusa Dance]

[Gold Stone]

[Opal - Special Ability]

- To activate an instant death effect, 3,000 or more damage must be dealt at once when attacking an enemy marked with War Roar - Mark.

- The target of the instant death effect will receive a message warning that their recovery effect will temporarily decrease.

- The HP loss penalty for failing to activate instant death effects in time was removed.

Changed the effects of Totem skills as follows.

Target Skills

Before

After

Ogre Spirit Totem

Removes buffs if there are too many

Does not remove buffs even if there are too many

Rabbit Spirit Totem

Removes buffs if there are too many

Does not remove buffs even if there are too many
 Changed the effect of Spirit of Rabbit
 that lasts 10 sec after the skill is used

Puma Spirit Totem

Removes buffs if there are too many

Does not remove buffs even if there are too many
 Changed the effect of Spirit of Puma
 that lasts 10 sec after the skill is used

Spirit of Rabbit

Atk. Spd +25%
 Speed +20
 P. Skill Cooldown -20%

Atk. Spd +25%
 Speed +20
 P. Skill Cooldown -20%
 Debuff/Mez Resistance +5%
 (Buffs are no longer removed or stolen
 and are registered in special Buff Slots.)

Spirit of Puma

P. Skill Critical Rate +20%
 P. Skill Critical Damage +20%

P. Skill Critical Rate +25%
 P. Skill Critical Damage +25%
 (Buffs are no longer removed or stolen
 and are registered in special Buff Slots.)

Increased the casting range of some attack skills.

Target Skills

Changes

Hurricane Assault

Levels 46 to 50: Attack range 40 → 80
 Levels 51 to 55: Attack range 40 → 100
 Levels 56 to 60: Attack range 40 → 120

Hurricane Assault - Transcendence

Levels 46 to 50: Attack range 40 → 80
 Levels 51 to 55: Attack range 40 → 100
 Levels 56 to 60: Attack range 40 → 120

Burning Fist

Levels 41 to 45: Attack range 40 → 80
 Levels 46 to 50: Attack range 40 → 100
 Levels 51 to 55: Attack range 40 → 120

Burning Fist - Transcendence

Levels 41 to 45: Attack range 40 → 80
 Levels 46 to 50: Attack range 40 → 100
 Levels 51 to 55: Attack range 40 → 120

Burning Strike

Levels 1 to 6: Attack range 40 → 120

Revised the Armor Breaker guide text.

- Changed the category from Mez Skill → Special Skill.

- Added a description that the effect of removing the target's armor does not affect their Debuff/Mez Resistance and that it's applied at a certain chance. (Applies just like the current skill effect.)

Skills & Character

Fixed an issue where the damage of the Summoner's Arterial Strike - Transcendence is set lower than that of Arterial Strike.

Fixed an issue where Twin Shot sometimes does not change to Twin Shot - Transcendence while Tricksters are in a Transcendence Dungeon with Legendary Archer active.

Fixed an issue where the Archer's Lethal Shot - Transcendence and Twin Shot - Transcendence are set to deal less damage than Lethal Shot and Twin Shot respectively.

Added a detailed description regarding Criticals to the tooltip for Lethal Shot: Legendary, a skill that can be used while the Archer's Legendary Archer is active.

Added a green shield visual effect to Defense Mode activated by the Shield of Protection.

Changed the Bard's Song/Dance Lv. 2 to first be applied to allies:

Before

After

10 random allies/irrelevant characters within range

10 party members in order of: clan members → alliance members → irrelevant characters


Added the 'Max HP +10%' effect to the Duelist's Contender skill.

Added the 'P. Atk. +300' and 'Max HP +300' effects to the Duelist's Sword Spirit Lv. 2 skill.

Increased the power of the attack that is activated upon Sword Spirit's single attack.

Enabled Duelists to learn the attack skill, Sonic Rage, again.

- The SP required to learn the skill will be 0 until the maintenance on Wednesday, January 19, 2022.

- Learning Blade Wave will no longer delete Sonic Rage.

- Sonic Rage no longer has the Weakened Defense effect.

- Adjusted the casting times of the Duelist's Blade Wave and Blade Cutter to be proportional to their attack speeds.

Fixed an issue where Triple Sonic Slash's icon is not changed when a Duelist has both the Contender and Grand Master's Transcendence Blessing skills activated.

Improved the Dreadnought's Anger Lv. 2 skill's effect. (P. Atk. +250 -> P. Atk. +400)

Fixed an issue where the Dreadnought's Spear Prison skill affects allies as well.

Added higher level Chain Strike skills for Knights.

Skill Name

Skill Level

Acquisition Level

Required SP

Chain Strike

4

86

840,000,000

5

88

6

90

Reset SP required to learn the Duelist's Sonic Rage to its original value:

Skill Name

Skill Level

Required SP

Sonic Rage

1

4,800,000

2

11,300,000

3

11,300,000

4

170,000,000

5

240,000,000

Changed the cooldown of Twin Shot, a skill that Tricksters can learn at Lv. 80, from 2 sec to 1.5 sec.

Changed the settings of Glory Expand Elixir, a skill that high level characters can learn.

- Expanded the skill's highest level from Level 6 to Level 10.

Changed acquisition levels and effects based on skill level increases.

Skill Name

Skill Level

Acquisition Level

Effect

Elixir Use Limit

Glory Expand Elixir

1

86

Elixir Accumulated Use Count +2

7

2

87

Elixir Accumulated Use Count +4

9

3

88

Elixir Accumulated Use Count +6

11

4

89

Elixir Accumulated Use Count +8

13

5

90

Elixir Accumulated Use Count +10

15

6

91

Elixir Accumulated Use Count +12

17

7

92

Elixir Accumulated Use Count +14

19

8

93

Elixir Accumulated Use Count +16

21

9

94

Elixir Accumulated Use Count +18

23

10

95

Elixir Accumulated Use Count +20

25

Fixed an issue where the Shillien Templar's Curse of Shilen skill can be used on boss monsters.

Added effect changes and a physical damage stat for Curse of Shilen following its bug fix.

Existing Effects

New Effects

Common

PVE

PVP

Buff Cancel (up to 3 at random)
 for 10 sec
 Max HP/MP/CP -20%
 All Skill Power -10%

Additional 10,580 Power P. Damage
 for 10 sec
 Sword/Blunt Weapon Resistance -10%
 All Skill Power -10%

Additional 10,580 Power P. Damage Buff Cancel (up to 3 at random)
 for 10 sec
 Max HP/MP/CP -20%
 All Skill Power -10%

Changed the display order of equipment conditions for the Doombringer skills, Soul Sign and Overwhelming Power.

Fixed an issue where it is impossible to force attack the target when the following skills are used.

Target Skills

Soul Panic Shot

Soul Panic Shot: Enhanced

Chain Arrest

Deflect Shot

Flame Blast

Blood Link

Cold Flame

Meteor

Fixed an issue where the tooltips for Summon Arcana/Elemental/Spectral Cubic skills display items to be consumed.

Fixed an issue where when the Duelist's Sonic Rage does not activate when recharged to Sword Spirit Stage 5.

Changed the effects of Overwhelming Force, which lasts for 10 sec upon using Doombringer's Overwhelming Power, as follows.

- Set to deal 2 additional hits when Soul Sign is used.

- Enabled enchanting Rush Impact to Force - Rush Impact.

- Changed the Force - Enuma Elish icon and presentation effect.

- Changed to proc an additional hit on a normal attack.

Increased the Max HP boost of the Duelist's Contender skill.

- Before: Max HP +10%
 - After: Max HP +10%, Max HP +2,500

Changed Death Roar of Death Knights as follows.

- Before: DP consumption: Only available once DP is 20 or more.

- After: MP consumption. Available even at 0 DP. Instantly recovers HP when used.

Added P. Def. Boost to Death Knight's Jin Death Knight Transformation Skill.
 - Before: No P. Def. Boost effect
 - After: P. Def. +250

Expanded levels of some Knight skills

Class

Skill Name

Skill Level

Acquisition Level

Effect

Skill Acquisition Cost

Phoenix Knight
 Hell Knight
 Eva's Templar
 Shillien Templar

Knight Protection

8

91

Max HP +1,800
 Shield Def. +300

20,000,000 Adena

Phoenix Knight
 Eva's Templar

Stamina

3

91

Max HP +25%
 Max HP +4,800
 P. Def. +650
 Shield Def. +450

100,000,000 Adena

Hell Knight
 Shillien Templar

Toughness

3

91

Max HP +4,800
 P. Def. +30%
 P. Def. +650
 Shield Def. +450

100,000,000 Adena

Changed the Knight's Ultimate Defense Lv. 3 effects as follows:

Class

Skill Name

Skill Level

Existing Effects

New Effects

Phoenix Knight
 Hell Knight
 Eva's Templar
 Shillien Templar

Ultimate Defense

3

P. Def. +4,500
 M. Def +4,500
 Buff Cancel Resistance +90%
 P. Def. Ignore Neutralization 30%
 Shield Defense Ignore Neutralization 30%

Recovers 6,000 HP when used
 P. Def. +4,500
 M. Def +4,500
 Buff Cancel Resistance +90%
 Max HP +6000
 P. Def. Ignore Neutralization 30%
 Shield Defense Ignore Neutralization 30%
 All Critical Damage Rate -5%

Changed not to automatically deal normal attacks after the Knight/Bard's Aggression skills are used.

Changed not to automatically deal normal attacks after the Knight's Chain Strike and Mass Chain Strike skills are used.

Increased the Max HP boost of the Fortune Seeker's Fortune Time skill.

- Before: Max HP +20%

- After: Max HP +20%, Max HP +2500

Increased the Max HP boost of the Maestro's Mechanic Hero skill.

- Before: Max HP +25,000

- After: Max HP +40,000

Lowered the level requirements to learn the first skills from codices and spellbooks.

- Adjusted the SP required to learn the skills to coincide with the level requirement changes.

Changed only the acquisition level requirements. The settings and Powers of the skills were not changed.

Class

Class

Skill Name

Previous Level

New Level

Warrior

Dreadnought

Spear Prison

85

76

Spear Stomp

80

76

Surge

85

76

Duelist

Blade Wave

82

76

Blade Cutter

80

76

Blade Impact

85

76

Grand Khavatari

Burning Strike

80

76

Burning Assault

80

76

Armor Breaker

80

76

Titan

Gigantic Weapon

80

76

Gigantic Swing

80

76

Gigantic Crush

80

76

Maestro

Mechanic Masterpiece

80

76

Forge Attack

78

76

Fortune Seeker

Fortune Time

84

76

Gold Stone

79

76

Coin Stun

81

76

Doombringer

Soul Guard Lv. 3

80

78

Vanguard

Giant Stamp

80

76

Final Secret Lv. 2

85

78

Wild Roar Lv. 2

87

80

Knight

All Knights

Ultimate Defense Lv. 3

83

76

Phoenix Knight

Shield of Safety

85

76

Phoenix Knight
 Eva's Templar

Stamina

78

76

Hell Knight

Lunatic Crusher

85

76

Hell Knight
 Shillien Templar

Toughness

78

76

Eva's Templar

Keeping of Eva

85

76

Shillien Templar

Curse Of Shilen

85

77

Death Knight

Death Knight (Human)

Burning Field

80

76

Death Knight (Elf)

Freezing Area

80

76

Death Knight (Dark Elf)

Lightning Storm

80

76

Rogue

Rogue Common

Flying Dagger

80

76

Archer

Sagittarius
 Moonlight Sentinel
 Ghost Sentinel

True Target

85

76

Spike Shot

82

76

Sagittarius

Pain of Sagittarius

85

84

Flame Arrow

85

76

Pin Point

85

76

Moonlight Sentinel

Arrow Shower

85

76

Swift

85

76

Ghost Sentinel

Piercing Arrow

85

76

Eagle Eye

85

76

Trickster

Sharpshooter

85

76

Chain Arrest

82

76

Deflect Shot

85

76

Bard

Bard Common

Extreme Tempo

82

76

Sword Muse

Madness Beat

85

76

Spectral Dancer

Madness Waltz

85

76

Sylph

Sylph

Dragon Strike

80

76

Wizard

Wizard Common

Mystic Shield

86

76

Helix

86

76

Deep Sleep

85

76

Soul Taker

Soul Guardian

86

76

Summoner

Summoner Common

Luminous Ray

82

76

Pain Link

86

76

Servitor Empowerment Lv. 3

80

76

Arcana Lord

Arcana Cubic Lv. 2

85

78

Elemental Master

Elemental Cubic Lv. 2

85

78

Spectral Master

Spectral Cubic Lv. 2

85

78

Healer

Cardinal

Sensation

85

76

Balanced Body

82

76

High Cleanse

78

76

Cardinal
 Eva's Saint
 Shillien Saint

Awaken

80

76

Eva's Saint

Refine

85

76

Nocturn of Eva

82

76

Shillien Saint

Imprison

85

76

Nemesis

82

77

Force of Shilen

80

76

Shaman

Dominator

Remedy of Pa'agrio

80

76

Debuff Master

80

76

Flame Blast

80

76

Seal of Infection

84

77

Doomcryer

Blood Link

80

76

Cold Flame

80

76

Chant of Cure

80

76

Added a caution text to the codex items of the skills that are deleted when higher level skills are learned.

Changed Dragon Strike, Elemental Transition, and Elemental Assist skills not to apply enemy effects in peace zones and PvE zones.

Hell Knight, Maestro class’s Servitor Summon Skill’s consumed item has been changed.

Class

Skill Name

Skill Level

Consumed Item
 (Before Change)

Consumed Item
 (After Change)

Hell Knight

Summon Dark Panther

1~11

Crystal (C-grade) 15x

Spirit Ore 113x

Maestro

Summon Siege Golem

1

Crystal (C-grade) 180x

Spirit Ore 1350x

Summon Wild Hog Cannon

1

Crystal (B-grade) 70x

Spirit Ore 1575x

Summon Mechanic Golem

1~14

Crystal (C-grade) 10x

Spirit Ore 75x

Adjusted the Casting time of the ‘Fire Ball’ skill down.

Deleted the ‘Enhanced Weapon’ skill learned by the Doombringer class.

- Transferred the Stats of the ‘Enchanted Weapon’ skill as-is to the Doombringer class unique Passive skill ‘Ancient Sword Mastery’.
  Deleted the ‘Enhanced Weapon’ skill learned by the Soul Hound class.
 - Transferred the Stats of the ‘Enchanted Weapon’ skill as-is to the Soul Hound class unique Passive skill ‘Rapier Sword Mastery’.

Changed so that the ‘Ice Bolt’ skill is deleted upon learning the ‘Divine Strike’ skill.

Changed so that the ‘Divine Strike’ skill is deleted upon learning the ‘Holy Ray’ skill.
 - The SP consumed in learning a skill is recovered and saved to Warehouse.

Changed some of the Hierophant skills.

Expanded the ‘Essential Fatal Smash’ skill’s applied members.

Before Change

After Change

Single

3 people

Adjusted the Defense Reduction figure of the ‘Essential: Reduce Defense’ effect that is activated with the ‘Essential Holy Ray’ skill.

Skill Level

Defense Reduction Figure

1

100

2

150

3

200

4

250

5

300

6

350

7

400

8

450

9

500

10

550

11

600

12

650

13

700

14

750

15

800

16

850

17

900

18

950

The ‘Unique Thread of Damage’ skill level was expanded and the P.Atk Reduction effect was adjusted up.

Skill Name

Skill Level

Learn Level

Effects

Learn Fee

Unique Thread of Damage

1

76

Seal additional hit damage of front enemies by probability
 Decrease Vampiric/Decrease Physical Attack activated upon skill use
 (Cooldown Waiting Time 20 seconds)
 <Decrease Vampiric>
 HP Drain Rate -95%
 <Decrease Physical Attack>
 P.Attack -100

Spellbook - Unique Seal of Damage

2

85

Seal additional hit damage of front enemies by probability
 Decrease Vampiric/Decrease Physical Attack activated upon skill use
 (Cooldown Waiting Time 20 seconds)
 <Decrease Vampiric>
 HP Drain Rate -95%
 <Decrease Physical Attack>
 P.Attack -300

-

3

88

Seal additional hit damage of front enemies by probability
 Decrease Vampiric/Decrease Physical Attack activated upon skill use
 (Cooldown Waiting Time 20 seconds)
 <Decrease Vampiric>
 HP Drain Rate -95%
 <Decrease Physical Attack>
 P.Attack -500

-

4

91

Seal additional hit damage of front enemies by probability
 Decrease Vampiric/Decrease Physical Attack activated upon skill use (Cooldown Waiting Time 20 seconds)
 <Decrease Vampiric>
 HP Drain Rate -95%
 <Decrease Physical Attack>
 P.Attack -1,000

10,000,000
 Adena

Changed the Cooldown Waiting Time and applied members of the ‘Unique Thread of Damage’ skill.

Effects

Before Change

After Change

Cooldown Waiting Time

2 min 40 sec

2 min

Applied members

5 people

8 people

Added ‘Movement Speed Increase’ effect to ‘Enlightenment’ skill and changed so that Spirit Ore is consumed in skill use.

Level

Additional Effects

Spirit Ore Consumption

1

Movement Speed +15

1x

2

Movement Speed +25

2x

Supplemented the descriptions for ‘Essential Energy’ skill and ‘Tower Shield’ skill.

Supplemented the skill descriptions for ‘Silence Song’ skill and ‘Medusa Dance’ skill Level 4.

Corrected the problem of some weapon types not being set to Attack Range increase of the ‘Sword Symphony’ skill effect.

Corrected the problem of the pertinent skill’s buff icon not being output and only the skill’s effect been applied when the Song/Dance skill is enhanced according to ‘Music Mastery’ and ‘Dance Mastery’ skills’ effects.

Correction Target Skill

Hunter’s Song: Muse

Song of Wind: Muse

Song of Earth: Muse

Dance of Fury: Dancer

Dance of Fire: Dancer

Dance of Warrior: Dancer

Added a new matter to Combat Prowess Details.

- Changed so that the Resistance information of the Sword/Blunt Weapon is guided in detail based on weapon type.

Added Weapon Cancel Resistance Bonus information.

Category

Matters

Attack

Damage Increase Bonus - Sword (Two-handed)

Damage Increase Bonus - Magic Sword

Damage Increase Bonus - Blunt Weapon (Two-handed)

Damage Increase Bonus - Magic Blunt Weapon (One-handed)

Damage Increase Bonus - Magic Blunt Weapon (Two-handed)

Defense

Damage Resistance Bonus - Sword (Two-handed)

Damage Resistance Bonus - Magic Sword

Damage Resistance Bonus - Blunt Weapon (Two-handed)

Damage Resistance Bonus - Magic Blunt Weapon (One-handed)

Damage Resistance Bonus - Magic Blunt Weapon (Two-handed)

CC

Weapon Cancel Resistance Bonus

 

Hunting Zone & Special Hunting Zone

Expanded the terrain of Antharas' Lair.

- Monsters appear at 22:00 in the new zones.

The following monsters spawn in the new zones.

Target Monsters

Level

Bone Black Scout

90

Bone Black Warrior

Bone Black Wizard

Bone Black Knight

Death Cave

Death Cave's Knight

Increased the spawn rate of Jin Behemoth significantly.

- Jin Behemoth appears in 5 minutes after Behemoth is killed at a 50% chance.

- Jin Behemoth appears at a deep location within either the newly added northern or southern zones.

- Increased stats of Behemoth and Jin Behemoth.

- When Jin Behemoth is killed, the character that delivers the last blow gains either a Blessed Scroll: Enchant Weapon or a Blessed Scroll: Enchant Armor.

Changed the existing zones as follows.

- Changed the spawn time of monsters in the inner zones from 22:00 to 18:00.

- Reduced the number of monsters spawning in Knoriks.

- Raised the balances of monsters.

Changed the Antharas zone to reward a party XP bonus.

Party Members

Bonus XP Gain

2

30%

3

45%

4

75%

5

110%

Increased the drop rate of Rare Collection Armor Pack on Alligator Island.

Increased HPs of monsters and XP gained from defeating them in the following hunting zones:

- War-Torn Plains, Silent Valley, Plains of the Lizardmen, West Dragon Valley

There is a low chance to obtain Pet Pendant Lv. 1 [Imprint] by killing monsters in the Lv. 80 area of the hunting zone, Bee Hive.

- A character can obtain only 1 Pet Pendant Lv. 1 [Imprint] per day.

- The acquisition count is reset every day at 06:30.

Changed the Hot Springs and Gourd Canyon hunting zones as follows.

- Added 'Hot Springs Searcher' and 'Canyon Searcher' titles to the Morgos Hot Springs Hunter and Morgos Cayon Hunter monsters.

- Changed Hot Springs Nepenthes and Canyon Bandersnatch NPCs not to spawn.

Changed the Giant's Cave hunting zone as follows.

- Added a new type where both Giants and Humans appear, except for the entrance area.

Lowered the balances of target monsters and adjusted Raid Points.

Target Monsters

Evolved Lesser Giant Mercenary

Evolved Lesser Giant Commander

Evolved Lesser Giant Elder

Evolved Lesser Giant Shooter

Baron Warrior

Baron Templar

Baron Ranger

Baron Breaker

Fixed an issue where monsters spawn at abnormal locations in the Sea of Spores and Cruma Tower.

Changed Zakal, the monster that appears in the Silenoi Fortress, as follows.

- Zakal can no longer teleport when its HP drops.

- Added a return setting.

Fixed an issue where Share Location is available for some locations of the Silenoi Secret Fortress.

Added equipment-type rewards to the drop rewards of the Bee Hive Lv. 80 zone.

Obtainable Items

Bow of Peril

Bow of Peril Shaft

Blue Wolf Tunic

Blue Wolf Tunic Fabric

Blue Wolf Stockings

Blue Wolf Stocking Pattern

Elemental Sword

Elemental Sword Edge

Sealed Dark Crystal Gaiters

Sealed Dark Crystal Gaiter Pattern

Sealed Dark Crystal Helmet

Sealed Dark Crystal Helmet Design

Divine Pain

 

Share Location, My Teleport, and Revenge Teleport are now available for use in the Giant's Cave hunting zone.

Changed so that monsters do not drop Adena Pouches in all Hunting Zones.

Underground Labyrinth

The Unground Labyrinth has been added.

- Characters whose character propensity value has reached -150,000 are transferred to the Underground Labyrinth.

- Character propensity value does not change in the Underground Labyrinth.

- Transferred characters obtain 100x Mark of Confession through monster defeat, then speak with ‘Transfer Manager’ to transfer to a higher floor.

- The propensity value is changed to -135,000 upon moving to a higher floor and you can move to Town of Aden through the ‘Underground Labyrinth Guide’.

- You can Teleport to the Underground Labyrinth through Special Teleport, Revenge Teleport, and location sharing.

- You can Teleport to the Underground Labyrinth through Special Teleport, Revenge Teleport, and location sharing.

- You are teleported to a higher floor upon using Scroll of Escape, but Chaotic characters are teleported to lower levels.

- Free Teleport registration and Teleport are possible.

The monsters that appear in lower levels are as follows.

Monster Name

Level

Probability Obtained Item

Labyrinth Executor

85

Confession Mark [Seal] 1x

Labyrinth Watchman

Labyrinth Head

Director

- Can use Personal/Clan Warehouse through the ‘Underground Labyrinth’ lower-level Teleport ‘Mobile Manager’.

- ‘Mark of Confession’ item cannot be stored in the warehouse.

Changed the Training Dungeon's re-entry time to 5 minutes.

Improved the UIs for the Special Hunting Zone.

- For hunting zones that require Extra Passes, the text, 'Recharge Possible', was changed to 'Extra Pass.'

- Changed the text that used to display 'Available' to 'Unavailable' when all Extra Passes are used.

- Changed the button that used to display 'Enter' to 'Entry Unavailable' for hunting zones that are currently unavailable.

 Improved the Special Hunting Zone UI.

- Changed the colors and sizes of special hunting zone names.

- Enabled checking the list of special hunting zones by clicking the left and right buttons.

Increased the chance to obtain Einhasad's Protection in the Harnak Underground Maze hunting grounds.

Renamed World Timed Hunting Zone's 'Forgotten Primeval Garden' to 'Forgotten Garden.'

Entry Conditions

Entry Fee

Default Play Time

Rechargeable Time

Hunting Zone

Level 76 or higher

200,000 Adena

420 minutes

780 minutes

Primeval Garden
 Garden of Eva

- If you enter through the Special Hunting Zone UI, you are sent to the Forgotten Garden, where you can choose between the two hunting zones.

- From the Forgotten Garden, you can use either the existing Forgotten Primeval Garden or the newly added Garden of Eva hunting zones.

- While in a hunting zone, you can move to the Teleport NPC or the hunting ground you'd like to re-enter through.

- If you defeat named monsters at the Garden of Eva, you have a chance to obtain Eva's Talisman.

- Level 80 monsters are assigned to the lower levels of the Garden of Eva. Levels 88-90 monsters are assigned to the higher levels.

Set the areas around the starting points of Alligator Island and Primeval Isle as peace zones.

Added a function to exit a Timed Hunting Zone.

- You can now use the Exit button in World Timed Hunting Zones, as well.

- Press the Exit button on the top right of a Timed Hunting Zone to exit. You cannot leave during a battle.

- If you leave a Timed Hunting Zone by pressing the Exit button, you will be teleported to a town. If you leave by using an Escape item or skill, you will be teleported to the Timed Hunting Zone's start location.

- If you are killed in a Timed Hunting Zone, the ‘To Starting Point’ button will be displayed.

- You can select whether to lock the ‘To Starting Point’ button in the Resurrection settings.

- You can now use the Adventurer's Scroll of Escape in Ice Lord's Castle and Antharas' Lair hunting zones.

- Escape items are no longer dropped in Ice Lord's Castle and Antharas' Lair hunting zones.

Changed the Elmoreden's Tower hunting zone as follows.

- Monsters of the 2nd Floor no longer appear in the 1st Floor Outskirt.

- Only Lv. 79 or lower characters can use the 1st Floor.

- Changed the coordinates of the outskirt area that can be reached by talking to the 1st Floor Guide NPC.

The following monsters appear on the 2nd and 3rd Floors.

Area

Monster Level

Monsters

2nd Floor

77

Scout of Despair

Sage of Despair

Archer of Despair

Elite Commando

3rd Floor

87

Forgotten Spirit

Forgotten Priest

Forgotten Archer

Elite Commando

Changed the Forgotten Garden hunting zone as follows.

- Changed the maximum play time to 9,420 minutes and the rechargeable time to 9,000 minutes.

- Added a teleport fee for the Garden Guide NPC.

- Changed NPC Kiku and Eva's Seal Stone to be teleported only to the Forgotten Garden.

Enabled characters to leave hunting zones by pressing the [Exit] button on the Special Hunting Zone UI.

Changed the [Exit] button on the Special Hunting Zone HUD icon to be easily distinguishable.

World timed Hunting Zone ‘Tower of Insolence’ added.

Entry Level

Level 80+

Entry Fees

50,000 Adena

Basic Usage Time

14 hours weekly

Chargeable Time

154 hours

- Location can be shared in the matched server.

- The area around the starting location is a region where PVP is not possible.

Monsters that appear in Tower of Insolence 1~12F are as follows.

Floor Information

Monster Name

Name

Level

1F

Resurrected Soul

-

85

Resurrected Scout

-

85

Resurrected Recruit

-

85

Resurrected Archer

-

85

Soulless Warrior

Encroached in Energy

85

2F

Decayed Warrior

-

86

Decayed Ferocious Dog

-

86

Decayed Royal Guard

-

86

Decayed Archer

-

86

Unconscious Judge

Encroached in Energy

86

3F

Brainwashed Maid

-

87

Brainwashed Philosopher

-

87

Brainwashed Warrior

-

87

Brainwashed Archer

-

87

Maluk’s Warhound

Encroached in Energy

87

4F

Hallate Warrior

-

88

Hallate Watchman

-

88

Hallate Knight

-

88

Hallate Shaman

-

88

Bone Death Rod

Encroached in Energy

88

5F

High-level White Hawk Soldier

-

89

High-level White Hawk Shaman

-

89

High-level White Hawk Escort

-

89

High-level White Hawk Knight

-

89

White Hawk Prince

Encroached in Energy

89

6F

Evolved White Hawk Warrior

-

90

Evolved White Hawk Soldier

-

90

Evolved White Hawk Archer

-

90

Evolved White Hawk Elite Knight

-

90

White Hawk Rod

Encroached in Energy

90

7F

Elyos Warrior

-

91

Elyos Elder

-

91

Elyos Royal Knight

-

91

Elyos Guard

Encroached in Energy

91

8F

Mutated Herald Angel

-

92

Mutated Herald Chief

-

92

Mutated Herald Marksman

-

92

Black Daeva

Encroached in Energy

92

9F

Warrior of Darkness

-

93

Wizard of Darkness

-

93

Berserker of Darkness

-

93

Rapinel

Encroached in Energy

93

10F

Divine Pilgrim

-

94

Divine Watcher

-

94

Divine Archer

-

94

Muriel

Encroached in Energy

94

11F

Heavenly Warrior

-

95

Heavenly Priestess

-

95

Heavenly Archer

-

95

Arhes

Encroached in Energy

95

12F

Philosopher of Immortality

-

95

Bodyguard of Immortality

-

95

Ruler of Immortality

-

95

Dinamis

Encroached in Energy

95

2~4F

Evolved Mul

Tower of Insolence Guardian Spirit

88

5~8F

Evolved Echik

Tower of Insolence Guardian Spirit

90

9~12F

Arel

Tower of Insolence Guardian Spirit

95

- Monsters with names appear for 1 hour upon defeating a set number of 1 ~ 3F monsters.

- You can use Paralysis or Stun skills on PCs of less than the designated Paralysis/Shock Resistance figures for each floor.

- Upon equip of Opal Lv5+, Paralysis or Stun skills are not used while Active Skill effects are applied.

Alliance Raid

- Connected raids are run twice a day.

If the lower floor boss is defeated, the next floor’s boss appears.

Floor Information

Raid Name

Name

Level

1F

Enmity Ghost Ramdal

Top-grade Elite

85

Enmity Ghost

Raid Subordinate

Enmity Marksman

Raid Subordinate

2F

Death Lord Hallate

Top-grade Elite

86

Death Mage Krician

Subordinate

Death Fighter Harik

Subordinate

3F

Kietz

Top-grade Elite

87

Kietz’s Scapegoat

Raid Subordinate

4F

Immortal Savior Mardil

Top-grade Elite

88

Immortal Savior

Raid Subordinate

Immortal Guide

Raid Subordinate

5F

Ranku

Top-grade Elite

89

Eidolon

Raid Subordinate

Shadow Knight

Raid Subordinate

6F

Korim

Elite

90

Korim Guard Captain Kaywon

Raid Subordinate

Korim Guards

Subordinate

7F

Queen of Darkness

Top-grade Elite

90

Executor of Darkness

Raid Subordinate

Queen’s Royal Guard Captain

Raid Subordinate

8F

Kernon

Top-grade Elite

90

Taliadon

Subordinate

Vemsk

Subordinate

9F

Raphael

Top-grade Elite

90

Raphael’s Follower

Raid Subordinate

Raphael’s Subordinate

Raid Subordinate

10F

Longhorn Golkonda

Top-grade Elite

90

11F

Bloody Priest Melisha

Top-grade Elite

90

Melisha’s Knight

Raid Subordinate

Melisha’s Priest

Raid Subordinate

12F

Fire of Wrath Shuriel

Top-grade Elite

90

Shuriel’s Pandari

Subordinate

Shuriel’s Paladin

Subordinate

13F

Cherub Galaxia

Top-grade Elite

90

Galaxia’s Escorts

Raid Subordinate

Angel’s Messenger

Raid Subordinate

14F Boss ‘Baium’

- If you defeat 13F’s Connected Raid boss ‘Galaxia’, ‘Baium Statue’ appears in 14F.

The boss monster below is spawned when you attempt to speak with ‘Baium Statue’.

Spawn Condition

Monster

Name

Level

Fixed

Baium

from 1 type

Sunwang

90

Immortal Baium

Sunwang

90

Probability

Anais

from 0~4 types

Tower Ruler

90

Galaxia

Tower Guardian

90

Yurihel

Tower Ruler

90

Brielle

Tower Judgment

90

- ‘Anais’, ‘Galaxia’, ‘Yurihel’, ‘Brielle’ bosses are each spawned with 50% probability and use a unique buff skill.

- Buff skills include Baium and are applied stacked.

- The more the number of spawned bosses, Attack skills are used in shorter cycles.

- Changed so ‘Archangel’ does not appear.

Changed so that location can be shared between servers matched in all World Timed Hunting Zones.

Changed related settings based on changes to the Tower of Insolence Hunting Zone.

- Tower of Insolence Hunting Zone Teleport deleted.

- ‘Tower of Insolence Raid’ deleted from Raid list.

- ‘Symbol of the History of Insolence’ quest has been deleted.

- Training dungeon ‘Tower of Insolence’ monster changed the same as the World ‘Tower of Insolence’ monsters.

- ‘Tower of Insolence’ related content and defeat target deleted in Deton’s Quest.

- Changed so Scroll of Escape: Tower of Insolence Floor, Stone of Memory items can only be used in World ‘Tower of Insolence’.

- Guardian Messenger's Spear, Sealed Angel's Hammer can be obtained upon defeating monsters in the Tower of Insolence World Hunting Zone.

Changed the ‘Training Dungeon’s’ Tower of Insolence Raid Boss’s rewards.

Rilba (Tower of Insolence Training Dungeon 1 ~ 4F) Drop Items

Aden’s Soul Crystal Lv1 - Weapon

Aden’s Soul Crystal Lv1 - Armor

Hardin’s Soul Crystal Lv1

Aden’s Soul Crystal Lv5 - Weapon

Aden’s Soul Crystal Lv5 - Armor

Hardin’s Soul Crystal Lv5

Sayha's Blessing Pouch 4~6x

Sayha's Gold Gun Scroll 1~3x

Blessing Scroll - Armor

Ryun (Tower of Insolence Training Dungeon 5 ~ 9F) Drop Items

Aden’s Soul Crystal Lv1 - Weapon

Aden’s Soul Crystal Lv1 - Armor

Hardin’s Soul Crystal Lv1

Aden’s Soul Crystal Lv5 - Weapon

Aden’s Soul Crystal Lv5 - Armor

Hardin’s Soul Crystal Lv5

Aden’s Soul Crystal Lv10 - Weapon

Aden’s Soul Crystal Lv10 - Armor

Hardin’s Soul Crystal Lv10

Sayha's Blessing Pouch 8~12x

Sayha's Gold Gun Scroll 2~3x

Blessing Scroll - Armor

Chel (Tower of Insolence Training Dungeon 10 ~ 12F) Drop Items

Aden’s Soul Crystal Lv1 - Weapon

Aden’s Soul Crystal Lv1 - Armor

Hardin’s Soul Crystal Lv1

Aden’s Soul Crystal Lv5 - Weapon

Aden’s Soul Crystal Lv5 - Armor

Hardin’s Soul Crystal Lv5

Aden’s Soul Crystal Lv10 - Weapon

Aden’s Soul Crystal Lv10 - Armor

Hardin’s Soul Crystal Lv10

Sayha's Blessing Pouch 9~15x

Sayha's Gold Gun Scroll 2~3x

Blessing Scroll - Weapon

Blessing Scroll - Armor

 

 

Can obtain normal Crafting Recharge materials when you defeat monsters in Tower of Insolence.

Added the new Cloak Enchant material ‘Transcendence Enhancement Stone’ to World Hunting Zone ‘Tower of Insolence’ 10F+ target monster rewards.

Target Monster

Muriel

Arhes

Dinamis

Many ‘Encroached in Energy’ named monsters appear in each floor of the World Hunting Zone ‘Tower of Insolence’ where the effects are.

Changed so that ‘Encroached in Energy’ named monsters in World Hunting Zone ‘Tower of Insolence’ 3F+ do not attack first.

Corrected so you are moved to the nearest village upon entering the training dungeon in a region where restart is not possible or entering the Transcendence Dungeon after being kicked out.

The Instructor's Guidance buff effect can now be applied to Servitors and pets as well.

Deleted some buffs from the Attack/Defense Support Buff List.

Tower of Insolence

Changed the names of the 2 types of items that were obtainable in Tower of Insolence.

Before Change

After Change

Suspicious Stone

Old Suspicious Stone

Shining Suspicious Stone

Shining Old Suspicious Stone

Corrected the Tower of Insolence monster defeat reward item with new items.

Before Change

After Change

Old Suspicious Stone

Suspicious Stone

Shining Old Suspicious Stone

Shining Suspicious Stone

Heavenly Rift Entrance Pass

Cannot obtain

One of the following types can be obtained by set probability if the new item ‘Suspicious Stone’ is used.

Obtainable Item

Spirit Ore 20x

HP Potion 10x

Wind Spirit Evolutionary Stone 1x

Tower of Insolence Paralysis Resistance Scroll 1x

One of the following types can be obtained by set probability if the new item ‘Shining Suspicious Stone’ item is used.

Obtainable Item

Fire Spirit Evolutionary Stone

Wind Spirit Evolutionary Stone

Water Spirit Evolutionary Stone

Earth Spirit Evolutionary Stone

Suspicious Stone 10x

Fire Spirit Rough Jewel 5

Wind Spirit Rough Jewel 5x

Water Spirit Rough Jewel 5x

Earth Spirit Rough Jewel 5x

 

Changed the defeat rewards for Tower of Insolence monsters.

- Can obtain ‘Tower of Insolence Time Recharge Stone’ and ‘Grace Potion’ by low probability when you defeat normal monsters on all floors.
 - Changed so that items can be obtained a bit more frequently from Tower of Insolence 1~4F normal monsters.
 - Changed so that the ‘Cloak of Protection Pack’ that could only be obtained from Tower of Insolence 4F+ can now be obtained from Tower of Insolence 3F+ normal monsters.
 - Changed so that ‘Enchant Scroll: Ring of Insolence’ can be obtained from Tower of Insolence Elite Monsters.
 - Changed so that ‘Ring of Insolence Pack’ can be obtained from Tower of Insolence Elite Monsters instead of ‘Ring of Insolence’.

Partially adjusted the balance of Tower of Insolence normal monsters.

Adjusted up the acquired XP of Tower of Insolence monsters.

Adjusted down the Tower of Insolence 2~4F first hit monster count and same race range.

‘Encroached in Energy’ monsters always appear in Tower of Insolence 1~12F.
 - ‘Encroached in Energy’ monsters are stronger than normal monsters but distribute better rewards.

Changed so ‘Sword’s Disciple’ monsters appear more.

Changed some of the topography of Tower of Insolence starting locations.

Castle Siege

Changed Castle Siege rules.
 - The clan with the highest Siege Points at the end of a Castle Siege will be the Castle Lords.

Siege Points are given to the clans in possession of the castle at the 20/40/60-minute marks after the Castle Siege starts.

Siege Points

20 minutes mark

40 minutes mark

60 minutes mark

+2 Siege Points

+3 Siege Points

+4 Siege Points

- Use the [Siege Ranking] button in Castle Siege Info to check Siege Points and siege rankings.

- If a castle is not under the ownership of any clans when Siege Points are scheduled to be distributed, no Siege Points are rewarded.

- Removed the 2-minute cooldown required before other clan leaders can imprint after a Guardian Imprint.

- The Share Location function is no longer available within the castle.

Fixed an issue where the tax rate changes to 0% after a Castle Siege ends.

Fixed an issue where temporary tax revenues are not transferred to the Castle Vault after a Castle Siege ends.

Fixed an issue where Residence skills are not applied when a Castle Siege ends.

Added a function to give up castle ownership to the Chamberlain NPC.

- Only Castle Lords can use this function.

- Cannot give up ownership during a Castle Siege.

Field Boss & Raid

Added the Lv. 90 field boss, Immortal Baium.

Level

Raid Boss

90

Immortal Baium

- There is a 10% chance that the Immortal Baium statue will appear at the top floor of the Tower of Insolence while the Baium statue appears.

- If you awaken this statue, Immortal Baium and Immortal Archangel may appear to fight you.

- Immortal Baium is stronger than the normal Baium and drops better rewards.

Immortal Baium drops the following rewards.

Reward List

A-grade Top-grade Weapon

+5 A-grade Top-grade Armor

Enchant Scroll: Talisman of Baium

Baium's Ring

Talisman of Baium

Baium's Thunder Breaker

Baium Doll Lv. 2

Spellbook: Jin Death Knight Transformation

Spellbook: Rolling Dice

Spellbook: War Roar

Spellbook: Touch of Pa'agrio

Spellbook: Team Building

Spellbook: Serenity

Spellbook: Expel

Spellbook: Dark Ruin

Spellbook: Meteor

Spellbook: Holy Ray

Spellbook: Expand Dye Potential

Freeze Breastplate

Freeze Gaiters

Thunder Leather Armor

Thunder Leather Leggings

Flaming Tunic

Flaming Stockings

Pet Textbook: Feather Explosion

Pet Textbook: Last Savage Claw

Pet Textbook: Magnetic Body

Pet Textbook: Back Explosion

Pet Textbook: Block Swapping

Pet Textbook: Gigantic Bite

Pet Textbook: Iron Skin

Baium's Crystal

 

Changed the level of Baium from 80 to 87.

Changed the drop rewards of the following raid bosses.

Added new spellbooks introduced with the update of Warrior classes to the reward list.

Raid Type

Item Name

Level 83 Alliance Raid

Spellbook: Blade Impact
 Spellbook: Sword Spirit Lv. 2
 Spellbook: Surge
 Spellbook: Anger Lv. 2

Level 85 Alliance Raid

Spellbook: Blade Cutter
 Spellbook: Spear Stomp

Level 80 Field Boss/Level 85 Chaotic Field Boss
 Scarlet van Halisha/Iff/Flame Dragon

Spellbook: Blade Wave
 Spellbook: Spear Prison

Jin Behemoth/Beleth
 Iff/Flame Dragon
 Glakias/Antharas

Spellbook: Contender
 Spellbook: Giant Swing

Set to despawn Immortal Baium and Baium if they are not killed.

Level

Raid Boss

Despawn Time

87

Baium

14:50/20:50

90

Immortal Baium

14:50/20:50

Added Lv. 87 field bosses, Gourd, and Immortal Gourd.

Level

Raid Boss

87

Gourd

87

Immortal Gourd

- Gourd and Immortal Gourd spawn every day at 9 PM.

- They spawn at random locations in the Goddard hunting zone - Gourd Canyon.

- Once Gourd and Immortal Gourd spawn, they are displayed on the map, and the Raid Teleport feature becomes unavailable.

Gourd and Immortal Gourd drop the following rewards.

Gourd Raid Reward List

Gourd's Flame Spear

Scroll: Enchant Rare Accessory

Blessing Scroll – Armor

A-grade Top-grade Weapon

A-grade Top-grade Armor

Pet Manual

Scroll: Enchant Weapon (A-grade)

Scroll: Enchant Armor (A-grade)

Cloth Piece

Scroll of Purity

Spellbook: Blood Link

Spellbook: Sharpshooter

Scroll of Darkness

Spellbook: Debuff Master

Spellbook: Mystic Shield

Spellbook: Consume

Spellbook: Song of Wind

Spellbook: Soul Guardian

Spellbook: Elemental Burst

Spellbook: Dance of Fury

Spellbook: Arcana Cubic

Spellbook: Arterial Strike

Spellbook: Piercing Thrust

Spellbook: Elemental Cubic

Spellbook: White Guardian

Spellbook: Elemental Transition

Spellbook: Spectral Cubic

Spellbook: Hell Fire

Spellbook: Elemental Spirit Lv. 4

Spellbook: Giant Stamp

Spellbook: Song of Earth

Spellbook: Fortune Time

Spellbook: Blade Wave

Spellbook: Hunter's Song

Spellbook: Mechanic Masterpiece

Spellbook: Spear Prison

Spellbook: Dance of the Warrior

Spellbook: Forge Attack

Spellbook: Seclusion

Spellbook: Dance of Fire

Spellbook: Sensation

Spellbook: Reverse Pull

Spellbook: Gigantic Swing

Spellbook: Refine

Spellbook: Synchro Freedom

Spellbook: Gigantic Crush

Spellbook: Imprison

Spellbook: Phantom Blood

Spellbook: Burning Strike

Spellbook: Stamina

Spellbook: True Target

Spellbook: Armor Breaker

Spellbook: Toughness

 

 

Immortal Gourd Raid Reward List

Gourd's Flame Spear

Scroll: Enchant Rare Accessory

Fatal Sigil

Blessing Scroll – Armor

A-grade Top-grade Weapon

A-grade Top-grade Armor

Pet Manual

Scroll: Enchant Weapon (A-grade)

Scroll: Enchant Armor (A-grade)

Cloth Piece

Spellbook: Jin Death Knight Transformation

Spellbook: Champion of Titan

Spellbook: War Roar

Spellbook: Touch of Pa'agrio

Spellbook: Team Building

Spellbook: Serenity

Spellbook: Expel

Spellbook: Dark Ruin

Spellbook: Meteor

Spellbook: Rolling Dice

Spellbook: Holy Ray

Scroll of Purity

Spellbook: Blood Link

Spellbook: Sharpshooter

Scroll of Darkness

Spellbook: Debuff Master

Spellbook: Mystic Shield

Spellbook: Consume

Spellbook: Song of Wind

Spellbook: Soul Guardian

Spellbook: Elemental Burst

Spellbook: Dance of Fury

Spellbook: Arcana Cubic

Spellbook: Arterial Strike

Spellbook: Piercing Thrust

Spellbook: Elemental Cubic

Spellbook: White Guardian

Spellbook: Elemental Transition

Spellbook: Spectral Cubic

Spellbook: Hell Fire

Spellbook: Elemental Spirit Lv. 4

Spellbook: Giant Stamp

Spellbook: Song of Earth

Spellbook: Fortune Time

Spellbook: Blade Wave

Spellbook: Hunter's Song

Spellbook: Mechanic Masterpiece

Spellbook: Spear Prison

Spellbook: Dance of the Warrior

Spellbook: Forge Attack

Spellbook: Seclusion

Spellbook: Dance of Fire

Spellbook: Sensation

Spellbook: Reverse Pull

Spellbook: Gigantic Swing

Spellbook: Refine

Spellbook: Synchro Freedom

Spellbook: Gigantic Crush

Spellbook: Imprison

Spellbook: Phantom Blood

Spellbook: Burning Strike

Spellbook: Stamina

Spellbook: True Target

Spellbook: Armor Breaker

Spellbook: Toughness

 

Valakas' Temple

Added Alliance Raid - Valakas' Temple.

- You can enter it through the Subjugation Unit Manager NPC Parme stationed at the foot of the fountain in the Town of Aden.

- The instanced zone binding of Valakas' Temple is reset every Wednesday.

Entry conditions are as follows.

Level Restriction

Lv. 76 or higher

Number of Participants

15 to 100 players of the same alliance

Participation Count

Once a week

Alliance Status

Alliance Required

Time Limit

60 minutes

Entry Request

Alliance Leader

- You can obtain the following rewards from the Valakas' Temple Alliance Raid.

If the level difference among party/alliance members is greater than 15 levels, XP/rewards cannot be obtained.

Category

Raid Monster

Types of Rewards

1st Raid Monster

Ifrit

A-grade Top-grade Weapon/Armor

Cloth Piece

2nd Raid Monster

Efrin

Scroll: Enchant Weapon/Armor (A-Grade) - Exchangeable

Blessed Scroll: Enchant Weapon/Armor (A-Grade) - Exchangeable

Life Stone (Weapon/Armor/Shield/Circlet/Accessory)

Magical Tablet

Final Raid Monster

Iff

A-grade Top-grade Weapon/Armor

3-Star Spellbook

4-Star Spellbook

Flaming Tunic/Stockings

Boss Weapon Pack

Scroll: Enchant Weapon/Armor (A-Grade) - Exchangeable

Life Stone (Weapon/Armor/Shield/Circlet/Accessory)

Cloth Piece

Chance to appear
 when the final Raid Monster is killed

Flame Dragon

3-Star Spellbook

4-Star Spellbook

Changed the minimum number of players required to enter an Alliance Raid from 20 players to 15 players.

Content Name

Minimum Number of Players

Maximum Number of Players

Sanctum of Spirits

15

100

Frintezza Subjugation

15

100

Added 'Ancient Adena' to Alliance Raid mission rewards.

Added '5 Season Mission Points' and 'Ancient Adena' to 'Investigate Valakas' Temple' mission rewards.

Quest Name

Goals

Item

Quantity

Spirit Kings Subjugation

Defeat the boss of the Sanctum of Spirits

Greater Fire Attack Potion

5

Greater Water Attack Potion

5

Greater Wind Attack Potion

5

Greater Earth Attack Potion

5

Clan XP

500

Ancient Adena [Imprint]

100

Frintezza Subjugation

Defeat the boss of the Frintezza Subjugation

Soulshot Ticket [Imprint]

20

Spirit Ore [Imprint]

200

Clan XP

500

Grace Potion [Imprint]

300

Mission Points

5

Ancient Adena [Imprint]

100

Investigate Valakas' Temple

Defeat the boss of Valakas' Temple

Red Arc - 1st Place [Imprint]

2

Clan XP

500

Mission Points

5

Ancient Adena [Imprint]

100

Changed boss monsters of alliance raids to drop Blessing Scroll -Armor when killed.

The following raid bosses will now drop Blessing Scroll - Armor with a certain probability when killed.

Blessing Scroll - Armor Drop Bosses

King Ignis

Ifrit

Queen Nebula

Efrin

King Procella

Iff

King Petram

Scarlet van Halisha

There is a fixed chance to obtain a Pet Pendant Pack Lv. 1-2 by killing Bearer and Tyrant Bearer, the raid boss monsters of the hunting zone, Bee Hive.

Changed some raids from which the existing pet skill spellbooks can be obtained; added new pet skill spellbook rewards.

Item Name

How to Obtain

Pet Training Scroll - Standard

Atingo
 Tag's Supplies (Bee Hive)
 Levels 80, 83, and 85 Field Alliance Raids
 Bearer, Tyrant Bearer

Pet Training Scroll - Advanced

Pet Textbook: Block Swapping

Atingo
 Tag's Supplies (Bee Hive)
 Level 85 Field Alliance Raids
 Bearer, Tyrant Bearer

Pet Textbook: Gigantic Bite

Pet Textbook: Last Savage Claw

Pet Textbook: Feather Explosion

Pet Textbook: Magnetic Body

Pet Textbook: Back Explosion

Pet Textbook: Iron Skin

Pet Manual - Magic Flare

Levels 80 and 83 Field Alliance Raids
 Bearer, Tyrant Bearer
 Field Boss (Queen Ant, Zaken, Baium, Orfen, Core, Gourd)

Pet Manual - Sharp Sense

Pet Manual - Steal Body

Pet Manual - Fast Feather

Pet Manual - Magnetic Guard

Pet Manual - Perfect Bite

Pet Manual - Physical Training

Pet Manual - Master Recharge

Level 85 Field Alliance Raids
 Bearer, Tyrant Bearer
 Field Boss (Queen Ant, Zaken, Baium, Orfen, Core, Gourd)

Pet Manual - Master Evasion

Pet Manual - Master Power

Pet Manual - Master Chance

Pet Manual - Master Health

Pet Manual - Master Speed

Added new skill spellbooks for Knights to High Elite monsters that appear in the Tower of Insolence.

Monster Name

Level

Item Name

Kernon

83

Spellbook: Master of Aggression

Korim

Longhorn Golkonda

Fire of Wrath Shuriel

Death Lord Hallate

Enmity Ghost Ramdal

Immortal Savior Mardil

Cherub Galaxia

Added new spellbooks to the dropped item lists of the following raid bosses.

Raid Boss

Drop List of New Spellbooks

Level 83 Alliance Raid

Spellbook: Shock Impact
 Spellbook: Lightning Mastery
 Spellbook: Enhanced Disarm
 Spellbook: Fragarach

Level 85 Alliance Raid

Spellbook: Soul Guard Lv. 3
 Spellbook: Death Pain
 Spellbook: Resonance
 Spellbook: Lightning Tempest

Level 80 Field Boss/Level 85 Chaotic Field Boss
 Scarlet van Halisha
 Gordon/Immortal Gordon

Spellbook: Soul Sign

Scarlet van Halisha/Iff/Flame Dragon
 Jin Behemoth/Glakias/Beleth/Antharas

Spellbook: Overwhelming Power
 Spellbook: Leopold

Adjusted the Spellbook drop probability of the Frintezza Alliance Raid’s ‘Scarlet Van Halisha’ upward.

Scarlet Van Halisha’s Drop Probability Upward Spellbook List

[Spellbook - Shine Mastery Lv2]

[Spellbook - Shadow Mastery Lv2]

[Spellbook - Consume]

[Spellbook - Elemental Burst]

[Spellbook - Arterial Strike]

[Spellbook - White Guardian]

[Spellbook - Hell Fire]

[Spellbook - Song of Earth]

[Spellbook - Hunter's Song]

[Spellbook - Dance of the Warrior]

[Spellbook - Dance of Fire]

[Spellbook - Gigantic Swing]

[Spellbook - Gigantic Crush]

[Spellbook - Burning Strike]

[Spellbook - Armor Breaker]

[Spellbook - Blood Link]

[Spellbook - Debuff Master]

[Spellbook - Song of Wind]

[Spellbook - Dance of Fury]

[Spellbook - Piercing Thrust]

[Spellbook - Elemental Transition]

[Spellbook - Elemental Spirit Lv4]

[Spellbook - Fortune Time]

[Spellbook - Mechanic Masterpiece]

[Spellbook - Forge Attack]

[Spellbook - Sensation]

[Spellbook - Refine]

[Spellbook - Imprison]

[Spellbook - Stamina]

[Spellbook - Toughness]

[Spellbook - Seclusion]

[Spellbook - Reverse Pull]

[Spellbook - Synchro Freedom]

[Spellbook - Phantom Blood]

[Spellbook - True Target]

[Spellbook - Sharpshooter]

[Spellbook - Mystic Shield]

[Spellbook - Soul Guardian]

[Spellbook - Arcana Cubic Lv2]

[Spellbook - Elemental Cubic Lv2]

[Spellbook - Spectral Cubic Lv2]

[Spellbook - Giant Stamp]

[Spellbook - Blade Wave]

[Spellbook - Spear Prison]

[Spellbook - Soul Sign]

[Spellbook - Holy Ray]

[Spellbook - Jin Death Knight Transformation]

[Spellbook - Champion of Titan]

[Spellbook - War Roar]

[Spellbook - Touch of Pa’agrio]

[Spellbook - Team Building]

[Spellbook - Serenity]

[Spellbook - Expel]

[Spellbook - Dark Ruin]

[Spellbook - Meteor]

[Spellbook - Rolling Dice]

[Spellbook - Dragon Strike]

[Spellbook - Mechanic Hero]

[Spellbook - Phoenix Shield]

[Spellbook - Hell]

[Spellbook - Shelter]

[Spellbook - Condemn]

[Spellbook - Critical Assault]

[Spellbook - Fury Blade]

[Spellbook - Deadly Piercing]

[Spellbook - Legendary Archer]

[Spellbook - Wild Evolution]

[Spellbook - Cat Emperor]

[Spellbook - Unicorn Guardian]

[Spellbook - Lord of Race]

[Spellbook - Contender]

[Spellbook - Giant Swing]

[Spellbook - Overwhelming Power]

[Spellbook - Leopold]

 

 

Antharas’ Lair Special Hunting Zone’s ‘Flame Dragon’s’ reward added.

Flame Dragon Reward Addition List

[Magical Tablet]

[Spellbook - Shine Soul Gathering Lv2]

[Spellbook - Shadow Soul Gathering Lv2]

[Spellbook - Burning Assault]

[Spellbook - Seal of Infection]

[Spellbook - Cold Flame]

[Spellbook: Flying Dagger]

[Spellbook - Burst Time Lv2]

[Spellbook - Elemental Wind Lv2]

[Spellbook - Elemental Assist Lv2]

[Spellbook - Elemental Spirit Lv3]

[Spellbook - Gold Stone]

[Spellbook - Jump Smash]

[Spellbook - Coin Stun]

[Spellbook - Vital Gain]

[Spellbook - High Cleanse]

[Spellbook - Eva’s Power]

[Spellbook - Force of Shilen]

[Spellbook - Saint Recovery]

[Spellbook - Sacred Power]

[Spellbook - High Endurance]

[Spellbook - Holy Buster]

[Spellbook - Awaken]

[Spellbook - Strength of Knight]

[Spellbook - Knight Assault]

[Spellbook - Chain Strike: Shock]

[Spellbook - Shield Throwing]

[Spellbook - Fatal Accuracy]

[Spellbook - Shadow Assault]

[Spellbook - Rogue Expert]

[Spellbook - Pin Point]

[Spellbook - Swift]

[Spellbook - Eagle Eye]

[Spellbook - Agile Body]

[Spellbook - Spike Shot]

[Spellbook - Deflect Shot]

[Spellbook - Magic Circle]

[Spellbook - Deep Sleep]

[Spellbook - Pain Link]

[Spellbook - Servitor
 Empowerment Lv3]

[Spellbook - Final Secret Lv2]

[Spellbook - Brandish Wave]

[Spellbook - Wild Assault]

[Spellbook - Blade Impact]

[Spellbook - Sword Spirit Lv2]

[Spellbook - Surge]

[Spellbook - Anger Lv2]

[Spellbook - Shock Impact]

[Spellbook - Lightning Mastery]

[Spellbook - Enchanced Disarm]

[Spellbook - Pragara(프라가라흐)]

[Spellbook - Master of Hate]

[Spellbook - Sword Symphony]

[Spellbook - Poison Dance]

[Spellbook - Gigantic Weapon]

[Spellbook - Ogre Spirit Totem]

[Spellbook - Rabbit Spirit Totem]

[Spellbook - Puma Spirit Totem]

[Spellbook - Flame Blast]

[Spellbook - Additional Hit]

[Spellbook - Balanced Body]

[Spellbook - Nocturn of Eva]

[Spellbook - Nemesis]

[Spellbook - Ultimate Defense Lv3]

[Spellbook - Shield of Safety]

[Spellbook - Lunatic Crusher]

[Spellbook - Keeping of Eva]

[Spellbook - Curse Of Shilen]

[Spellbook - Dark Blow]

[Spellbook - Chain Arrest]

[Spellbook - Flame Arrow]

[Spellbook - Arrow Shower]

[Spellbook - Piercing Arrow]

[Spellbook - Helix]

[Spellbook - Luminous Ray]

[Spellbook - Wild Roar Lv2]

[Spellbook - Awaken Darkness]

[Spellbook - Master of Combat Lv3]

[Spellbook - Blade Cutter]

[Spellbook - Spear Stomp]

[Spellbook - Soul Guard Lv3]

[Spellbook - Death Pain]

[Spellbook - Resonance]

[Spellbook - Lightning Tempest]

New Spellbook added to the next Level 83 Alliance Raid’s drop item list.

Raid Boss

New Drop Item

Kernon

Spellbook - Expand Life

Korim

Longhorn Golkonda

Fire of Wrath Shuriel

Death Lord Hallate

Enmity Ghost Ramdal

Immortal Savior Mardil

Cherub Galaxia

Added a new Spellbook related to Class Remake in the next Raid Boss’s drop item list.

Raid Boss

New Spellbook Drop List

Level 75 Alliance Raid /
 World Tower of Insolence Chain-type Raid
 (Enmity Ghost Ramdal / Death Lord Hallate / Kietz
 / Immortal Savior Mardil / Ranku
 / Korim / Queen of Darkness)

Spellbook - Mount Sleep

Level 80 Alliance Raid /
 World Tower of Insolence Chain-type Raid
 (Kernon / Raphael / Longhorn Golkonda)
 Flame Dragon

Spellbook - Fatal Smash
 Spellbook - Tower Shield Lv2

Level 85 Alliance Raid
 World Tower of Insolence Chain-type Raid
 (Bloody Priest Melisha / Fire of Wrath Shuriel)
 Flame Dragon

Spellbook - Music Mastery
 Spellbook - Dance Mastery
 Spellbook - Silence Song Lv4
 Spellbook - Medusa Dance Lv4
 Spellbook - Essential Energy
 Spellbook - Higher Attack Lv3
 Spellbook - Improve Ability Lv3

Level 80 field boss / Level 85 Boss Raid of Chaos
 Scarlet Van Halisha / Gordon / Immortal Gordon
 World Tower of Insolence Chain-type Raid
 (Bloody Priest Melisha / Fire of Wrath Shuriel
 Cherub Galaxia)
 Baium
 If / Flame Dragon

Spellbook - Unique Seal of Damage

Scarlet Van Halisha / If / Flame Dragon / True Behemoth / Glakias / Beleth / Antharas
 World Tower of Insolence Chain-type Raid
 (Cherub Galaxia)

Spellbook - Amadeus
 Spellbook - Flamenco
 Spellbook - Crusader Transformation

Changed the Raid Boss that drops the Spellbook below based on the transfer of the existing Tower of Insolence chain raid to the World server.

Level 80 Alliance Raid → Level 75 Alliance Raid

Spellbook - Death Guard

Spellbook - Arc Cursed Pierce Mastery

Spellbook - Perfect Shield

Spellbook: Bone Prison

Spellbook - Vitality Balance

Spellbook - Fast Run Lv3

Spellbook - Drain Magic Energy

Spellbook - Remedy of Pa’agrio

Spellbook - Ultimate Mastery

Spellbook - Extreme Tempo

Spellbook - Chant of Cure

Spellbook - Wild Charge

Spellbook: Arc Thunder Storm Mastery

Spellbook - Knight Assist

 

 

Existing Tower of Insolence Chain Raid (Level 83 Alliance Raid) → Level 80 Alliance Raid

Spellbook: Pain of Sagittarius

Spellbook - High Cleanse

Spellbook - Deflect Shot

Spellbook - Esprit

Spellbook - Eva’s Power

Spellbook - Magic Circle

Spellbook - Darkness Sense

Spellbook - Force of Shilen

Spellbook - Deep Sleep

Spellbook: Technical Steal

Spellbook - Saint Recovery

Spellbook - Pain Link

Spellbook - Madness Beat

Spellbook - Sacred Power

Spellbook - Servitor Empowerment Lv3

Spellbook - Madness Waltz

Spellbook - High Endurance

Spellbook - Final Secret Lv2

Spellbook - Shine Soul Gathering Lv2

Spellbook - Holy Buster

Spellbook - Brandish Wave

Spellbook - Shadow Soul Gathering Lv2

Spellbook - Awaken

Spellbook - Wild Assault

Spellbook - Burning Assault

Spellbook - Strength of Knight

Spellbook - Blade Impact

Spellbook - Seal of Infection

Spellbook - Knight Assault

Spellbook - Sword Spirit Lv2

Spellbook - Cold Flame

Spellbook - Chain Strike: Shock

Spellbook - Surge

Spellbook: Flying Dagger

Spellbook - Shield Throwing

Spellbook - Anger Lv2

Spellbook - Burst Time Lv2

Spellbook - Fatal Accuracy

Spellbook - Shock Impact

Spellbook - Elemental Wind Lv2

Spellbook - Shadow Assault

Spellbook - Lightning Mastery

Spellbook - Elemental Assist Lv2

Spellbook - Rogue Expert

Spellbook - Enchanced Disarm

Spellbook - Elemental Spirit Lv3

Spellbook - Pin Point

Spellbook - Pragara

Spellbook - Gold Stone

Spellbook - Swift

Spellbook - Master of Hate

Spellbook - Jump Smash

Spellbook - Eagle Eye

Spellbook - Expand Life

Spellbook - Coin Stun

Spellbook - Agile Body

Spellbook - Spike Shot

Spellbook - Vital Gain

 

 

The World Tower of Insolence Raid drops the rewards below.

Chain-type Raid 1 ~ 4F (Enmity Ghost Ramdal/Death Lord Hallate/Kietz/Immortal Savior Mardil)

Chain-type Raid 1~4F Drop Items

A-grade Top-grade Weapon

A-grade Top-grade Armor

Level 3 Pigment

A-grade Scroll: Enchant Weapon

A-grade Scroll: Enchant Armor

Cloth Piece

Blessings Weapon Reforge Stone

Blessings Armor Reforge Stone

Blessings Accessory Reforge Stone

Spellbook - Death Guard

Spellbook - Arc Cursed Pierce Mastery

Spellbook - Perfect Shield

Spellbook: Bone Prison

Spellbook - Vitality Balance

Spellbook - Fast Run Lv3

Spellbook - Drain Magic Energy

Spellbook - Remedy of Pa’agrio

Spellbook - Ultimate Mastery

Spellbook - Extreme Tempo

Spellbook - Chant of Cure

Spellbook - Wild Charge

Spellbook: Arc Thunder Storm Mastery

Spellbook - Knight Assist

 

Chain-type Raid 5 ~ 7F (Ranku/Korim/Queen of Darkness)

Chain-type Raid 5~7F Drop Items

A-grade Top-grade Weapon

A-grade Top-grade Armor

Level 3 Pigment

A-grade Scroll: Enchant Weapon

A-grade Scroll: Enchant Armor

Cloth Piece

Blessings Weapon Reforge Stone

Blessings Armor Reforge Stone

Blessings Accessory Reforge Stone

Spellbook - Death Guard

Spellbook - Arc Cursed Pierce Mastery

Spellbook - Perfect Shield

Spellbook: Bone Prison

Spellbook - Vitality Balance

Spellbook - Fast Run Lv3

Spellbook - Drain Magic Energy

Spellbook - Remedy of Pa’agrio

Spellbook - Ultimate Mastery

Spellbook - Extreme Tempo

Spellbook - Chant of Cure

Spellbook - Wild Charge

Spellbook: Arc Thunder Storm Mastery

Spellbook - Knight Assist

Pet Textbook: Magic Play

Pet Textbook: Sharp Sense

Pet Textbook: Fast Feather

Pet Textbook: Perfect Bite

Pet Textbook: Still Body

Pet Textbook: Magnetic Guard

Pet Textbook: Physical Training

Pet Textbook: Master Recharge

Pet Textbook: Master Power

Pet Textbook: Master Health

Pet Textbook: Master Avoid

Pet Textbook: Master Chance

Pet Textbook: Master Speed

Chain-type Raid 8 ~ 10F (Kernon/Raphael/Longhorn Golkonda)

Chain-type Raid 8~10F Drop Items

A-grade Top-grade Weapon

A-grade Top-grade Armor

Level 3 Pigment

A-grade Scroll: Enchant Weapon

A-grade Scroll: Enchant Armor

Cloth Piece

Blessings Weapon Reforge Stone

Blessings Armor Reforge Stone

Blessings Accessory Reforge Stone

Spellbook: Pain of Sagittarius

Spellbook - High Cleanse

Spellbook - Deflect Shot

Spellbook - Esprit

Spellbook - Eva’s Power

Spellbook - Magic Circle

Spellbook - Darkness Sense

Spellbook - Force of Shilen

Spellbook - Deep Sleep

Spellbook: Technical Steal

Spellbook - Saint Recovery

Spellbook - Pain Link

Spellbook - Madness Beat

Spellbook - Sacred Power

Spellbook - Servitor Empowerment Lv3

Spellbook - Madness Waltz

Spellbook - High Endurance

Spellbook - Final Secret Lv2

Spellbook - Shine Soul Gathering Lv2

Spellbook - Holy Buster

Spellbook - Brandish Wave

Spellbook - Shadow Soul Gathering Lv2

Spellbook - Awaken

Spellbook - Wild Assault

Spellbook - Burning Assault

Spellbook - Strength of Knight

Spellbook - Blade Impact

Spellbook - Seal of Infection

Spellbook - Knight Assault

Spellbook - Sword Spirit Lv2

Spellbook - Cold Flame

Spellbook - Chain Strike: Shock

Spellbook - Surge

Spellbook: Flying Dagger

Spellbook - Shield Throwing

Spellbook - Anger Lv2

Spellbook - Burst Time Lv2

Spellbook - Fatal Accuracy

Spellbook - Shock Impact

Spellbook - Elemental Wind Lv2

Spellbook - Shadow Assault

Spellbook - Lightning Mastery

Spellbook - Elemental Assist Lv2

Spellbook - Rogue Expert

Spellbook - Enchanced Disarm

Spellbook - Elemental Spirit Lv3

Spellbook - Pin Point

Spellbook - Pragara

Spellbook - Gold Stone

Spellbook - Swift

Spellbook - Master of Hate

Spellbook - Jump Smash

Spellbook - Eagle Eye

Spellbook - Expand Life

Spellbook - Coin Stun

Spellbook - Agile Body

Spellbook - Spike Shot

Spellbook - Vital Gain

Pet Textbook: Magic Play

Pet Textbook: Perfect Bite

Pet Textbook: Sharp Sense

Pet Textbook: Fast Feather

Pet Textbook: Physical Training

Pet Textbook: Still Body

Pet Textbook: Magnetic Guard

Pet Textbook: Master Health

Pet Textbook: Master Recharge

Pet Textbook: Master Power

Pet Textbook: Master Speed

Pet Textbook: Master Avoid

Pet Textbook: Master Chance

 

Chain-type Raid 11 ~ 12F (Bloody Priest Melisha/Fire of Wrath Shuriel)

Chain-type Raid 11~12F Drop Items

A-grade Top-grade Weapon

A-grade Top-grade Armor

Level 3 Pigment

A-grade Scroll: Enchant Weapon

A-grade Scroll: Enchant Armor

Cloth Piece

Blessings Weapon Reforge Stone

Blessings Armor Reforge Stone

Blessings Accessory Reforge Stone

Spellbook - Sword Symphony

Spellbook - Lunatic Crusher

Spellbook - Blade Cutter

Spellbook - Blood Dance

Spellbook - Keeping of Eva

Spellbook - Spear Stomp

Spellbook - Gigantic Weapon

Spellbook - Curse of Shilen

Spellbook - Soul Guard Lv3

Spellbook - Ogre Spirit Totem

Spellbook - Dark Blow

Spellbook - Death Pain

Spellbook - Rabbit Spirit Totem

Spellbook - Chain Arrest

Spellbook - Resonance

Spellbook - Puma Spirit Totem

Spellbook - Flame Arrow

Spellbook - Lightning Tempest

Spellbook - Flame Blast

Spellbook - Arrow Shower

Spellbook - Music Mastery

Spellbook - Additional Hit

Spellbook - Piercing Arrow

Spellbook - Dance Mastery

Spellbook - Balanced Body

Spellbook - Helix

Spellbook - Silence Song Lv4

Spellbook - Nocturn of Eva

Spellbook - Luminous Ray

Spellbook - Medusa Dance Lv4

Spellbook - Nemesis

Spellbook - Wild Roar Lv2

Spellbook - Essential Energy

Spellbook - Ultimate Defense Lv3

Spellbook - Awaken Darkness

Spellbook - Higher Attack Lv3

Spellbook - Shield of Safety

Spellbook - Master of Combat Lv3

Spellbook - Improve Ability Lv3

Spellbook - Shine Mastery Lv2

Spellbook - Debuff Master

Spellbook - Reverse Pull

Spellbook - Shadow Mastery Lv2

Spellbook - Song of Wind

Spellbook - Synchro Freedom

Spellbook - Consume

Spellbook - Dance of Fury

Spellbook - Phantom Blood

Spellbook - Elemental Burst

Spellbook - Piercing Thrus

Spellbook - True Target

Spellbook - Arterial Strike

Spellbook - Elemental Transition

Spellbook - Sharpshooter

Spellbook - White Guardian

Spellbook - Elemental Spirit Lv4

Spellbook - Mystic Shield

Spellbook - Hell Fire

Spellbook - Fortune Time

Spellbook - Soul Guardian

Spellbook - Song of Earth

Spellbook - Mechanic Masterpiece

Spellbook - Arcana Cubic Lv2

Spellbook - Hunter's Song

Spellbook - Forge Attack

Spellbook - Elemental Cubic Lv2

Spellbook - Dance of the Warrior

Spellbook - Sensation

Spellbook - Spectral Cubic Lv2

Spellbook - Dance of Fire

Spellbook - Refine

Spellbook - Giant Stamp

Spellbook - Gigantic Swing

Spellbook - Imprison

Spellbook - Blade Wave

Spellbook - Gigantic Crush

Spellbook - Stamina

Spellbook - Spear Prison

Spellbook - Burning Strike

Spellbook - Toughness

Spellbook - Soul Sign

Spellbook - Armor Breaker

Spellbook - Seclusion

Spellbook - Unique Seal of Damage

Spellbook - Blood Link

Pet Textbook: Magic Play

Pet Textbook: Perfect Bite

Pet Textbook: Sharp Sense

Pet Textbook: Fast Feather

Pet Textbook: Physical Training

Pet Textbook: Still Body

Pet Textbook: Magnetic Guard

Pet Textbook: Master Health

Pet Textbook: Master Recharge

Pet Textbook: Master Power

Pet Textbook: Master Speed

Pet Textbook: Master Avoid

Pet Textbook: Master Chance

 

Chain-type Raid 13F (Cherub Galaxia)

Chain-type Raid 13F Drop Items

A-grade Top-grade Weapon

A-grade Top-grade Armor

Level 3 Pigment

A-grade Scroll: Enchant Weapon

A-grade Scroll: Enchant Armor

Cloth Piece

Blessings Weapon Reforge Stone

Blessings Armor Reforge Stone

Blessings Accessory Reforge Stone

Spellbook - Shine Mastery Lv2

Spellbook - Debuff Master

Spellbook - Reverse Pull

Spellbook - Shadow Mastery Lv2

Spellbook - Song of Wind

Spellbook - Synchro Freedom

Spellbook - Consume

Spellbook - Dance of Fury

Spellbook - Phantom Blood

Spellbook - Elemental Burst

Spellbook - Piercing Thrus

Spellbook - True Target

Spellbook - Arterial Strike

Spellbook - Elemental Transition

Spellbook - Sharpshooter

Spellbook - White Guardian

Spellbook - Elemental Spirit Lv4

Spellbook - Mystic Shield

Spellbook - Hell Fire

Spellbook - Fortune Time

Spellbook - Soul Guardian

Spellbook - Song of Earth

Spellbook - Mechanic Masterpiece

Spellbook - Arcana Cubic Lv2

Spellbook - Hunter's Song

Spellbook - Forge Attack

Spellbook - Elemental Cubic Lv2

Spellbook - Dance of the Warrior

Spellbook - Sensation

Spellbook - Spectral Cubic Lv2

Spellbook - Dance of Fire

Spellbook - Refine

Spellbook - Giant Stamp

Spellbook - Gigantic Swing

Spellbook - Imprison

Spellbook - Blade Wave

Spellbook - Gigantic Crush

Spellbook - Stamina

Spellbook - Spear Prison

Spellbook - Burning Strike

Spellbook - Toughness

Spellbook - Soul Sign

Spellbook - Armor Breaker

Spellbook - Seclusion

Spellbook - Unique Seal of Damage

Spellbook - Blood Link

Spellbook - Holy Ray

Spellbook - Jin Death Knight Transformation

Spellbook - Champion of Titan

Spellbook - Mechanic Hero

Spellbook - Cat Emperor

Spellbook - War Roar

Spellbook - Phoenix Shield

Spellbook - Unicorn Guardian

Spellbook - Touch of Pa’agrio

Spellbook - Hell

Spellbook - Lord of Race

Spellbook - Team Building

Spellbook - Shelter

Spellbook - Contender

Spellbook - Serenity

Spellbook - Condemn

Spellbook - Giant Swing

Spellbook - Expel

Spellbook - Critical Assault

Spellbook - Overwhelming Power

Spellbook - Dark Ruin

Spellbook - Fury Blade

Spellbook - Leopold

Spellbook - Meteor

Spellbook - Deadly Piercing

Spellbook - Amadeus

Spellbook - Rolling Dice

Spellbook - Legendary Archer

Spellbook - Flamenco

Spellbook - Dragon Strike

Spellbook - Wild Evolution

Spellbook - Crusader Transformation

Pet Textbook: Sharp Sense

Pet Textbook: Magic Play

Pet Textbook: Perfect Bite

Pet Textbook: Still Body

Pet Textbook: Fast Feather

Pet Textbook: Physical Training

Pet Textbook: Master Recharge

Pet Textbook: Magnetic Guard

Pet Textbook: Master Health

Pet Textbook: Master Avoid

Pet Textbook: Master Power

Pet Textbook: Master Speed

Pet Textbook: Master Chance

 

 

4 types of new Bosses (Anais, Galaxia, Yurihel, Brielle)

4 Types of New Boss Drop Items

A-grade Top-grade Weapon

A-grade Top-grade Armor

Boss Weapon by Boss Type

A-grade Scroll: Enchant Weapon

A-grade Scroll: Enchant Armor

Stable Scroll: Enchant Rare Accessory

Blessings Weapon Reforge Stone

Blessings Armor Reforge Stone

Blessings Accessory Reforge Stone

Spellbook - Shine Mastery Lv2

Spellbook - Debuff Master

Spellbook - Reverse Pull

Spellbook - Shadow Mastery Lv2

Spellbook - Song of Wind

Spellbook - Synchro Freedom

Spellbook - Consume

Spellbook - Dance of Fury

Spellbook - Phantom Blood

Spellbook - Elemental Burst

Spellbook - Piercing Thrus

Spellbook - True Target

Spellbook - Arterial Strike

Spellbook - Elemental Transition

Spellbook - Sharpshooter

Spellbook - White Guardian

Spellbook - Elemental Spirit Lv4

Spellbook - Mystic Shield

Spellbook - Hell Fire

Spellbook - Fortune Time

Spellbook - Soul Guardian

Spellbook - Song of Earth

Spellbook - Mechanic Masterpiece

Spellbook - Arcana Cubic Lv2

Spellbook - Hunter's Song

Spellbook - Forge Attack

Spellbook - Elemental Cubic Lv2

Spellbook - Dance of the Warrior

Spellbook - Sensation

Spellbook - Spectral Cubic Lv2

Spellbook - Dance of Fire

Spellbook - Refine

Spellbook - Giant Stamp

Spellbook - Gigantic Swing

Spellbook - Imprison

Spellbook - Blade Wave

Spellbook - Gigantic Crush

Spellbook - Stamina

Spellbook - Spear Prison

Spellbook - Burning Strike

Spellbook - Toughness

Spellbook - Soul Sign

Spellbook - Armor Breaker

Spellbook - Seclusion

Spellbook - Unique Seal of Damage

Spellbook - Blood Link

Pet Textbook: Sharp Sense

Pet Textbook: Magic Play

Pet Textbook: Perfect Bite

Pet Textbook: Still Body

Pet Textbook: Fast Feather

Pet Textbook: Physical Training

Pet Textbook: Master Chance

Pet Textbook: Master Speed

Pet Textbook: Master Recharge

Pet Textbook: Magnetic Guard

Pet Textbook: Master Health

Pet Textbook: Master Avoid

Pet Textbook: Master Power

 

The following items were added to the drop list in Baium/Immortal Baium.

Baium/Immortal Baium New Drop Items

Stable Scroll: Enchant Rare Accessory

Blessed Scroll: Enchant Weapon (A-grade)

Blessed Scroll: Enchant Armor (A-grade)

Blessings Weapon Reforge Stone

Blessings Armor Reforge Stone

Blessings Accessory Reforge Stone

Subjugation

Improved the Raid UI.

- The raids from which characters can obtain rewards are now displayed in yellow.

- A button to return to the Raid List was added to the Receive Raid Reward window.

- The Receive Rewards window pops up upon double-clicking the Raid Gauge.

- The quantity of keys is now automatically entered into the Receive Rewards window.

- The current raid is now automatically selected in the side bar when opening the raid UI.

- Characters can now receive raid rewards up to 10 times.

Fortress War

Orc Fortress War monster’s level and balance adjusted up.
 - XP obtained upon defeating monsters adjusted up.

Partially changed the settings of the NPC ‘Giant Orc Deraka’ that appeared in the event ‘Orc Ambush’.

- Changed so that spawn is maintained event after the event ends.

- Adjusted the HP up.

- Changed so that the buff NPC that spawned upon defeat is no longer spawned.

- Title has been deleted.

- Deco Effect has been deleted.

Mission & Quest

Added 1 Valakas' Temple mission.

Quest Name

Level Required

Cycle

Unit

Contents

Rewards

Investigate Valakas' Temple

Lv. 76 or higher

Weekly

Character

Defeat Ifrit, Efrin,
 Iff, or Flame Dragon at Valakas' Temple

Red Arc x2
 500 Clan XP

Added 2 new weekly missions.

Mission Name

Cycle

Unit

Goal

Rewards

Primeval Garden Exploration

Weekly

Account

At the Primeval Garden, defeat
 1,000 'Swift Hunter' named monsters

Talisman of Speed
 Enchant Package x10

Garden of Eva Exploration

Weekly

Account

At the Garden of Eva, defeat
 1,000 'Imbued with Eva's Energy'
 named monsters

Eva's Talisman
 Enchant Package x10

Deleted the weekly mission Forgotten Primeval Garden Exploration I - III.

Changed Ancient Adena rewards that are obtained through daily/weekly missions.

- Added Ancient Adena to the Daily Hunting IV (Lv. 76 or higher), Primeval Garden Exploration, and Garden of Eva Exploration mission rewards.

The following missions reward Ancient Adena.

Mission Name

Level Required

Cycle

Goals

Ancient Adena

Daily Hunting IV (Lv. 76 or higher)

76 or higher

Daily

Defeat 400 monsters

20

Daily Hunting V (Lv. 76 or higher)

76 or higher

Daily

Defeat 500 monsters

30

Attack Orc Fortress - Advanced

60 or higher

Daily

Defeat 1 Fortress Battle named monster

50

Clear Transcendence Dungeon

40 or higher

Daily

Defeat 300 Transcendence Dungeon monsters

50

Continuous Training

76 or higher

Daily

Defeat the boss of a Training Dungeon

50

Balok's Battlefield Challenge

60 or higher

Daily

Defeat 10 Balok Raid monsters

50

Goddard Exploration

85 or higher

Daily

Defeat 1,000 Goddard Territory monsters

100

Spirit Kings Subjugation

76 or higher

Weekly

Defeat the boss of the Sanctum of Spirits

20

Frintezza Subjugation

76 or higher

Weekly

Defeat the boss of the Frintezza Subjugation

20

Investigate Valakas' Temple

76 or higher

Weekly

Defeat the boss of Valakas' Temple

20

Explore Phantasm World

76 or higher

Weekly

Defeat the Phantasmagoria Dungeon boss

100

Primeval Garden Exploration

76 or higher

Weekly

Defeat 1,000 Primeval Garden named monsters

100

Garden of Eva Exploration

76~

Weekly

Defeat 1,000 Garden of Eva named monsters

100

Added 2 new missions.

Quest Name

Cycle

Unit

Goal

Rewards

Daily Potential Enchantment

Daily

Character

Enchant Potential 7 times

Ancient Adena x10

Consistent Potential Enchantment

Weekly

Character

Enchant Potential 80 times

Dye Powder [Imprint] x1

Changed the mission level’s maximum reward acquisition level to level 30.

- Starting with over Level 30, 100 points of XP are needed per level until level 50, just like the existing additional reward distribution.

Adjusted the distribution point figure of missions that distribute mission points.

Mission Name

Mission Point Rewards

Olympiad participants

150 → 50

Alligator Island Exploration

5 → 15

Changed the completion conditions and rewards of the ‘Tower of Insolence Exploration’ mission.

Mission Name

Rewards

Completion Conditions

Tower of Insolence Exploration

+0~+4 Cloak of Protection Box
 [Imprint] 2x

Defeat 100 ‘Encroached in Energy’ named Monsters

Updated the Deton's Request quest so that it can be carried out at Hot Springs, Ancient Canyon, Morgos's Command Base, and Silenoi Fortress.

The Tower of Insolence related quest settings will be changed.

 - Tower of Insolence quest ‘Symbol of the History of Insolence’ Growth quest will be deleted.

 - Tower of Insolence monster defeat conditions will be deleted from Deton’s Request Quest.

Tattoo and Power Potential Tutorial Quest added.

- ‘Adventurer’s Dye Level 0’ can be Enchanted by ‘Adventurer’s Dye Powder’ and is Enchanted to ‘Adventurer’s Dye Level 3’.

- Can tattoo by using ‘Adventurer’s Dye’.

- ‘Adventurer’s Dye Level 3’ does not have stat effects but can receive effect application up to maximum level 3 upon Power Potential Enchant.

1x ‘Adventurer’s Dye’ is returned upon tattoo extraction.

Quest Name

Starting NPC

Performance Level

Completion Rewards

Tattoo and Power Potential

High Priest Orfen

Level 40+

1x Adventurer’s Dye Level 0 [Imprint]
 1x Adventurer’s Dye Powder [Imprint]

Magic Lamp Genie Quest has been added.

- Level 52+ characters can execute the Magic Lamp Genie Quest.

- When a character reaches level 52, they can obtain ‘Genie Summon Lamp’ through the tutorial alarm.

- If after obtaining the Summon Lamp if is destroyed, you can obtain the Genie Summon Lamp again through Town of Aden Einhasad Temple’s High Priest Orfen NPC.

- The Magic Lamp Genie Quest can be accepted through the summoned Genie NPC by using the ‘Genie Summon Lamp’.

- The Magic Lamp Genie Quest is comprised of 5 types of daily quests and 1 type of repetition quest per hunting zone.

- 1 type of quest can be carried out at one time in one hunting zone and executable daily quests are temporarily determined at the time of acceptance.

- 3 types of daily quests can be executed in one day in one hunting zone and repetition quests can be done after all daily quests are completed.

- If you use the ‘Genie Summon Lamp’ to summon the Genie NPC after achieving the quest objective, you can accept the next quest after completing this quest.

The executable quests through the Genie NPC are as follows.

Quest Name

Type

Target Hunting Zone

Defeated Monster

Defeat Count

Completion Rewards

Death’s Excessive Block

Daily

Fields of Massacre

Doom Knight, Doom Scout, Doom Servant, Doom Guard, Doom Archer, Doom Trooper, Doom Warrior

200

2x XP Boost Scroll
 10,000,000 EXP
 270,000 SP

Enemies That Use Bows

Daily

Archer of Destruction, Doom Archer

200

2x Boost Attack Scroll
 10,000,000 EXP
 270,000 SP

Trace of Death

Daily

Dismal Pole, Graveyard Predator

200

2x Boost Defense Scroll
 10,000,000 EXP
 270,000 SP

Not a Skeleton

Daily

Doom Servant, Doom Guard, Graceyard Lich, Dismal Pole, Graveyard Predator

200

4x Grace Cookies
 10,000,000 EXP
 270,000 SP

Presence That Guards the Fields of Massacre

Daily

Butcher Guardian

200

25x Soulshot Tickets
 25,000,000 EXP
 675,000 SP

Investigate the Fields of Massacre

Repeat

All Monsters of the Fields of Massacre

500

200x HP Potion

The Basis of Patrol is the First Attack

Daily

Plains of Glory

Vanor Silenos Scout

200

2x XP Boost Scroll
 25,000,000 EXP
 675,000 SP

Considerable Vanor Silenos

Daily

Vanor Silenos, Vanor Silenos Soldier

200

2x Boost Attack Scroll
 25,000,000 EXP
 675,000 SP

Core of Fighting Power

Daily

Vanor Silenos Soldier, Vanor Silenos Scout, Vanor Silenos Warrior

200

2x Boost Defense Scroll
 25,000,000 EXP
 675,000 SP

Tribe’s Chief and Confidant

Daily

Vanor Silenos Shaman, Vanor Silenos Chief, Vanor

200

4x Grace Cookies
 25,000,000 EXP
 675,000 SP

Vanor Silenos’ Guardian

Daily

Honor Guardian

200

25x Soulshot Tickets
 25,000,000 EXP
 675,000 SP

Investigate the Plains of Glory

Repeat

All Monsters of the Plains of Glory

500

200x HP Potion

Under the Name of Hatar

Daily

War-Torn Plains

Hatar Ratman Thief, Hatar Ratman Boss, Hatar Hanishee

200

2x XP Boost Scroll
 50,000,000 EXP
 1,350,000 SP

Evils Pulled by the Energy of Death

Daily

Graveyard Wanderer, Archer of Greed, Deprive, Farcran

200

2x Boost Attack Scroll
 50,000,000 EXP
 1,350,000 SP

Created Creature

Daily

Hatar Hanishee, Deprive

200

2x Boost Defense Scroll
 50,000,000 EXP
 1,350,000 SP

Orcs Are Everywhere

Daily

Greater Taik Orc

200

4x Grace Cookies
 50,000,000 EXP
 1,350,000 SP

Presence That Chases Traces of Battle

Daily

Pierce Guardian

200

25x Soulshot Tickets
 50,000,000 EXP
 1,350,000 SP

Investigate the War-Torn Plains

Repeat

All Monsters of the War-Torn Plains

500

200x HP Potion

Cruma Tower: Underground Lv. 3

Daily

Cruma Tower

Porta, Excuro, Mordeo, Ricenseo, Krator, Catherok

200

3x XP Boost Scroll
 50,000,000 EXP
 1,350,000 SP

Cruma Tower: Underground Lv. 2

Daily

Premo, Validus, Dicor, Perum, Torfe Death Lord

200

3x Boost Attack Scroll
 50,000,000 EXP
 1,350,000 SP

Cruma Tower’s Magical Creature

Daily

Excuro, Mordeo, Ricenseo, Premo, Dicor

200

3x Boost Defense Scroll
 50,000,000 EXP
 1,350,000 SP

Probably Giants Golem

Daily

Porta, Krator, Perum

200

7x Grace Cookies
 50,000,000 EXP
 1,350,000 SP

Similar Yet Different Presense

Daily

Catherok, Torfe, Validus

200

40x Soulshot Tickets
 50,000,000 EXP
 1,350,000 SP

Investigate Cruma Tower

Repeat

All Monsters of the Cruma Tower

500

50x Spirit Ore

Degenerated Giants

Daily

Silent Valley

Giant’s Shadow, Warrior of Ancient Times, Shaman of Ancient Times, Forgotten Ancient People

200

3x XP Boost Scroll
 50,000,000 EXP
 1,350,000 SP

Giant’s Creation

Daily

Past Creation, One That Does Not Exist

200

3x Boost Attack Scroll
 50,000,000 EXP
 1,350,000 SP

Trace of Ancient Times

Daily

Warrior of Ancient Times, Shaman of Ancient Times

200

3x Boost Defense Scroll
 50,000,000 EXP
 1,350,000 SP

Remaining Traces of Experimenting

Daily

Past Creation

200

20x Intermediate HP Potion
 50,000,000 EXP
 1,350,000 SP

Unforgotten Things

Daily

Forgotten Ancient People

200

40x Soulshot Tickets
 50,000,000 EXP
 1,350,000 SP

Investigate Silent Valley

Repeat

All Monsters of the Silent Valley

500

50x Spirit Ore

Tanta Lizardman’s Most Important Thing

Daily

Plains of the Lizardmen

Tanta Lizardman, Tanta Lizardman Warrior

200

3x XP Boost Scroll
 100,000,000 EXP
 2,700,000 SP

Don’t Find Me

Daily

Tanta Lizardman Berserker

200

3x Boost Attack Scroll
 100,000,000 EXP
 2,700,000 SP

In Attack Somewhere

Daily

Tanta Lizardman Archer

200

3x Boost Defense Scroll
 100,000,000 EXP
 2,700,000 SP

What is Being Summoned

Daily

Tanta Lizardman Summoner

200

25x Intermediate HP Potion
 100,000,000 EXP
 2,700,000 SP

Guardian in Disguise

Daily

Plain Guardian

200

40x Soulshot Tickets
 100,000,000 EXP
 2,700,000 SP

Investigate Plains of the Lizardmen

Repeat

All Monsters of the Plains of the Lizardmen

500

50x Spirit Ore

From the Blood of a Dragon

Daily

West Dragon Valley

Cave Maiden, Drake, Bloody Queen, Royal Cave Servant, Dragon

200

4x XP Boost Scroll
 100,000,000 EXP
 2,700,000 SP

Curse Flowing Through Dragon Valley

Daily

Shackle, Thunder Wyrm, Cave Banshee, Cave Servant Warrior, Dragon

200

4x Boost Attack Scroll
 100,000,000 EXP
 2,700,000 SP

Where the Devil Whispered

Daily

Cave Keeper, Dustwind, Maluk Succubus, Cave Servant Archer, Dragon

200

4x Boost Defense Scroll
 100,000,000 EXP
 2,700,000 SP

One Without the Approval of Death

Daily

Headless Knight, Cave Servant Captain, Hunter Gargoyle, Maluk Succubus, Cave Servant, Cave Servant Warrior, Dragon

200

30x Intermediate HP Potion
 100,000,000 EXP
 2,700,000 SP

Trace of Dragon

Daily

Dragon Bearer Captain, Dragon Bearer Warrior, Dragon Bearer Archer, Lord Ishka, Dragon

200

50x Soulshot Tickets
 100,000,000 EXP
 2,700,000 SP

Investigate West Dragon Valley

Repeat

All Monsters of the West Dragon Valley

500

50x Spirit Ore

Dragon Valley Occupied by Dragontroop

Daily

East Dragon Valley

Dragontroop Soldier, Dragontroop Lancer, Dragontroop Berserker, Dragontroop Subordinate, Dragontroop Wizard, Dragontroop Elite Wizard, Dragon

200

4x XP Boost Scroll
 100,000,000 EXP
 2,700,000 SP

The Beginning of the Dragontroop

Daily

Dragontroop Soldier, Dragontroop Subordinate, Dragon

200

4x Boost Attack Scroll
 100,000,000 EXP
 2,700,000 SP

Possessor of Strong Battle Power

Daily

Dragontroop Lancer, Dragontroop Berserker, Dragon

200

4x Boost Defense Scroll
 100,000,000 EXP
 2,700,000 SP

Dragontroop That Has Learned Magic

Daily

Dragontroop Wizard, Dragontroop Elite Wizard, Dragon

200

30x Intermediate HP Potion
 100,000,000 EXP
 2,700,000 SP

Dragontroop’s Drake

Daily

Dominated Drake, Mutant Drake, Dragon

200

2x Scroll: Einhasad's Blessing
 100,000,000 EXP
 2,700,000 SP

Investigate East Dragon Valley

Repeat

All Monsters of the East Dragon Valley

500

3x Soulshot Tickets

You Must Always Be Careful

Daily

Sel Mahum Barracks

Sel Mahum Sniper, Sel Mahum Thief, Sel Mahum Marksman

200

2x Scroll: Einhasad's Blessing
 100,000,000 EXP
 2,700,000 SP

Those Who Gave Their Souls to Battle

Daily

Sel Mahum Raider, Sel Mahum Berserker

200

6x Boost Attack Scroll
 100,000,000 EXP
 2,700,000 SP

Structured Sel Mahum

Daily

Sel Mahum Sniper, Sel Mahum Raider, Sel Mahum Knight, Sel Mahum Soldier

200

6x Boost Defense Scroll
 100,000,000 EXP
 2,700,000 SP

Magic is Proof of Intelligence

Daily

Sel Mahum Wizard, Sel Mahum Magus

200

40x Intermediate HP Potion
 100,000,000 EXP
 2,700,000 SP

Inside the Barracks

Daily

Sel Mahum Magus, Sel Mahum Knight, Sem Mahum Soldier, Sel Mahum Marksman

200

2x Berserker Scroll
 100,000,000 EXP
 2,700,000 SP

Investigate Sel Mahum Barracks

Repeat

All Monsters of the Sel Mahum Barracks

500

4x Soulshot Tickets

Campsite Worker

Daily

Turek Orc Barracks

Turek Orc, Turek Orc Soldier, Turek Orc Elite Soldier, Turek Orc Raider

200

3x Scroll: Einhasad's Blessing
 100,000,000 EXP
 2,700,000 SP

Don’t Relax Because You’re Far Away

Daily

Turek Orc Archer, Turek Orc Sniper

200

9x Boost Attack Scroll
 100,000,000 EXP
 2,700,000 SP

Turek Orc Tribe’s Potential

Daily

Turek Orc Shaman, Turek Orc Elder

200

9x Boost Defense Scroll
 100,000,000 EXP
 2,700,000 SP

Strong Orcs Like Signs

Daily

Turek Orc Warrior, Turek Orc Overlord

200

60x Intermediate HP Potion
 100,000,000 EXP
 2,700,000 SP

Turek Orc Rulers

Daily

Ker, Turek

200

3x Berserker Scroll
 100,000,000 EXP
 2,700,000 SP

Investigate Turek Orc Barracks

Repeat

All Monsters of the Turek Orc Barracks

500

5x Soulshot Tickets

Items

Added a new boss weapon, Gourd's Flame Spear.

Like other boss weapons, Gourd's Flame Spear activates a regular skill or an enchant skill when using a normal attack or a P./M. Skill based on enchantment level.

Enchantment Level

Normal Skill Activation Chance

Enhanced Skill Activation Chance

Additional Stats
 (CON)

Additional Stats
 (DEX)

0

1%

-

-

-

1

1%

-

-

-

2

1%

-

-

-

3

1%

-

-

-

4

1%

-

-

-

5

2%

1%

1

1

6

4%

1%

2

2

7

6%

1%

3

3

8

8%

2%

4

4

9

10%

2%

5

5

10

12%

3%

6

6

Infinite Quiver [Imprint] is now available for account sharing.

Item Name

Before

After

Infinite Wooden Quiver [Imprint]

Private Warehouse

Private Warehouse/Account Sharing

Infinite Bone Quiver [Imprint]

Private Warehouse

Private Warehouse/Account Sharing

Infinite Steel Quiver [Imprint]

Private Warehouse

Private Warehouse/Account Sharing

Infinite Silver Quiver [Imprint]

Private Warehouse

Private Warehouse/Account Sharing

Infinite Mithril Quiver [Imprint]

Private Warehouse

Private Warehouse/Account Sharing

All Arc items to be automatically used.

Added the notification, 'All items will be deleted every week during maintenance,' to the tooltips for time-limited Arc items.

Target Items

Red Arc (Time-limited) [Imprint]

Purple Arc (Time-limited) [Imprint]

Blue Arc (Time-limited) [Imprint]

Green Arc (Time-limited) [Imprint]

Added 2 new dolls, the Behemoth Doll and Glakias Doll.

- If you combine the dolls of the same type/level, there's a chance to obtain a higher-level doll.

- Obtain these 2 new dolls from Behemoth, Jin Behemoth, and Glakias as drop rewards in the Antharas' Lair and Ice Lord's Castle World Hunting Zones.

Levels 1-5 Glakias Dolls have the following options.

Options

Lv1

Lv2

Lv3

Lv4

Lv5

P. Atk./M. Atk for all weapons

5

10

15

20

35

Soulshot/Spiritshot Damage

2%

5%

8%

10%

15%

Recovers MP on hit and when using skills (Cooldown: 30 sec)

50

100

150

200

300

- The Glakias Doll's effect, 'Increased P. Atk./M. Atk. for all weapons' is displayed with green font in the equipped weapon's tooltip.

Levels 1-5 Behemoth Dolls have the following options.

Level

Lv1

Lv2

Lv3

Lv4

Lv5

Ignore Damage Reduction

100

200

300

400

500

All Skill Critical Damage

3%

5%

10%

15%

20%

Hold Resistance

5%

10%

20%

20%

20%

Renamed spellbooks to make it easier to check the skills you are learning.

Old Spellbook Name

New Spellbook Name

Shine Crystal

Spellbook: Shine Soul Gathering Lv. 2

Shine Crystal [Imprint]

Spellbook: Shine Soul Gathering Lv. 2 [Imprint]

Shadow Crystal

Spellbook: Shadow Soul Gathering Lv. 2

Shadow Crystal [Imprint]

Spellbook: Shadow Soul Gathering Lv. 2 [Imprint]

Scroll of Purity

Spellbook: Shine Mastery Lv. 2

Scroll of Purity [Imprint]

Spellbook: Shine Mastery Lv. 2 [Imprint]

Scroll of Darkness

Spellbook: Shadow Mastery Lv. 2

Scroll of Darkness [Imprint]

Spellbook: Shadow Mastery Lv. 2 [Imprint]

Expanded Brooch, Talisman Bracelet, Agathion Bracelet, and Growth Rune levels.

Added new Lv. 7 - 10 Brooches.

 Item

Stage

Slots

Inventory Increase

P. Def.

M. Def.

Max HP

Max MP

Damage Received Reduction

Brooch

7

6

20

400

400

250

250

 

8

6

25

500

500

500

500

 

9

6

25

700

700

750

750

1%

10

6

25

900

900

1,000

1,000

2%

- Brooch Packs of the same level can be combined with each other. When a Brooch Pack is combined with a Brooch, the resulting Success/Failure yields a Pack item.

Added new Lv. 7 - 10 Agathion Bracelets.

Item

Stage

Slots

Paralysis/Stun/Sleep/Silence/Fear Resistance

Hold/Seal/Pull/Knock Back/Speed Reduction Resistance

STR/INT

CON/MEN

DEX/WIT

Agathion Bracelet

7

5

12%

5%

2

2

2

8

5

15%

10%

2

3

3

9

5

15%

10%

3

3

3

10

5

15%

10%

4

4

4

- Agathion Bracelet Packs of the same level can be combined with each other. When an Agathion Bracelet Pack is combined with an Agathion Bracelet, the resulting Success/Failure yields a Pack item.

Added new Lv. 7 - 10 Talisman Bracelets.

Item

Stage

Slots

P. Atk.

M. Atk.

Skill Power

Damage Given Increase

Talisman Bracelet

7

6

400

400

1%

 

8

6

500

500

2%

 

9

6

700

700

2%

1%

10

6

900

900

3%

2%

- Talisman Bracelet Packs of the same level can be combined with each other. When a Talisman Bracelet Pack is combined with a Talisman Bracelet, the resulting Success/Failure yields a Pack item.

- Auto Combination cannot be used to combine an equipped item with a pack or vise versa. It can be used only to combine identical items.

- Added new Lv. 16 - 20 Growth Runes.

- Changed the Lv. 6 - 15 Growth Rune icons.

Enabled Account Sharing for all Growth Rune levels.

Item

Stage

XP/SP Gain

P. Def.

M. Def.

P. Atk.

M. Atk.

Growth Rune

16

16%

270

270

270

270

17

17%

300

300

300

300

18

18%

330

330

330

330

19

19%

360

360

360

360

20

20%

390

390

390

390

Renamed 'Forgotten Primeval Garden Time Recharge Stone' to 'Forgotten Garden Time Recharge Stone.'

Added Blessed Talisman - Speed [Imprint] and Blessed Eva's Talisman [Imprint].

- You can craft these new talismans by spending 2 talismans of the same level in the Special Crafting > Accessory > Talisman tab.

- If you fail to enchant the new talismans, the material items will be lost. If you fail to enchant a +5 or higher talisman, you may receive Challenge Points.

- If equipped with both a normal talisman and a blessed talisman, only 1 of the higher-grade talisman's effects is applied.

Blessed Talisman - Speed [Imprint] grants the following options by level.

Effect by Enchant Level

<Activation Effect: Energy of Speed>

Stage

P. Def.

M. Def.

Max HP

Speed

Atk. Spd.

Casting Spd

P. Skill
 Critical Damage

M. Skill
 Critical Damage

Duration

All Weapon
 Damage Boost

4

45

45

400

1

115

115

45

45

5 seconds

 

5

55

55

800

1

160

160

80

80

5 seconds

 

6

70

70

1,250

2

185

185

200

200

5 seconds

 

7

190

190

1,750

3

215

215

450

450

10 seconds

 

8

225

225

2,500

5

245

245

850

850

10 seconds

 

9

275

275

4,000

7

280

280

1,300

1,300

10 seconds

 

10

400

400

6,000

10

300

300

1,500

1,500

15 seconds

5%

*Energy of Speed: 5% chance with normal attacks or 10% chance with skill attacks to activate the following effects (Cooldown: 10 sec)

Blessed Eva's Talisman [Imprint] grants the following options by level.

Effect by Enchant Level

Stage

M. Def.

Max MP

MP Recovery Bonus

All Critical
 Damage Received

All Skill
 MP Consumption

Seal/Knock Back Resistance

All Critical
 Rate Received

4

145

600

14

-4%

-7%

 

 

5

200

850

18

-6%

-9%

 

 

6

265

1,100

22

-8%

-11%

 

 

7

340

1,300

27

-10%

-13%

6%

 

8

425

1,550

32

-12%

-16%

9%

 

9

535

1,850

37

-14%

-18%

12%

 

10

800

3,000

50

-15%

-22%

15%

-5%

Deton's Request Lv. 1 to Lv. 4 Packs are now available for combination.

Items for Combination

Item Obtained on Success

Item Obtained on Failure

Fee

Deton's Request Lv. 1 Pack x2

Deton's Request Lv. 2 Pack

-

100,000 Adena

Deton's Request Lv. 2 Pack x2

Deton's Request Lv. 3 Pack

Deton's Request Lv. 2 Pack

160,000 Adena

Deton's Request Lv. 3 Pack x2

Deton's Request Lv. 4 Pack

Deton's Request Lv. 3 Pack

200,000 Adena

Deton's Request Lv. 4 Pack x2

Deton's Request Lv. 5 Pack

Deton's Request Lv. 4 Pack

500,000 Adena

- It is impossible to combine the Deton's Request items that are obtained from Deton's Request Packs.

- Changed the Deton's Request Lv. 1 - 10 Pack icons.

Added Blood Crystal to the raid drop reward list so that characters can obtain them at a certain chance.

NPC List

Scarlet van Halisha

King Ignis

Queen Nebula

King Procella

King Petram

Iff

Revised spellbook tooltips as follows due to changes to the Knight and Death Knight skills.

Item Name

Description

Spellbook: Ultimate Defense Lv. 3

A spellbook needed to learn Ultimate Defense Lv. 3
  
 <Acquiring Class>
 Phoenix Knight
 Hell Knight
 Eva's Templar
 Shillien Templar
  
 <Skill Effects>
 Increases Max HP/P. Def./M. Def./Buff Cancel Resistance
 Applies Ignore P. Def. Ignore/Shield Defense Ignore Neutralization
 Reduced All Skill Critical Rate Received 

Spellbook: Ultimate Defense Lv. 3 [Imprint]

Spellbook: Jin Death Knight Transformation

A spellbook needed to learn the Jin Death Knight Transformation.
 
<Acquiring Class>
 Death Knight
  
 <Skill Effects>
 Transforms into a Death Knight who is cursed by the Fire Dragon Valakas but possesses great powers.
 Increases P. Atk/P. Critical Damage/P. Skill Critical Damage/Atk. Spd/
 Speed/P. Def./All Weapon Resistance/Defense against Holy Attacks
 Decreases Received Heal Reduction penalty

Spellbook: Jin Death Knight Transformation [Imprint]

Changed the active skills for Ice Lord's Sword/Axe.

Item Name

Existing Active Skills

New Active Skills

Ice Lord's Sword

Raging Icy Air

Absolute Zero

Ice Lord's Sword [Imprint]

Ice Lord's Axe

Ice Lord's Axe [Imprint]

The new active skills depending on enchant stats are as follows.

Weapon Enchantment

Activation Chance

<Absolute Zero>

Ability Effect

Stats

Effect

Normal Attack

Skill Attack

All Weapon Resistance

Effect

STR

CON

0

Activates <Absolute Zero>
 for 5 sec
 on
 attack

1%

1%

-20%

Holds target
 on attack

+1

+1

1

1%

1%

-20%

+1

+1

2

1%

1%

-20%

+1

+1

3

1%

1%

-20%

+1

+1

4

1%

1%

-20%

+1

+1

5

2%

5%

-25%

+2

+2

6

5%

10%

-25%

+3

+3

7

7%

15%

-25%

+4

+4

8

9%

20%

-30%

+5

+5

9

12%

25%

-30%

+6

+6

10

15%

30%

-30%

+7

+7

Lowered the number of Soulshots/Spiritshots consumed by boss weapons.

Added Collector's Weapon/Armor to the hunting zone drop reward list so that characters can obtain them with a certain probability.

Hunting Zones

Drop Items

Cruma Tower: Underground Lv. 2

Collector's Weapon I [Imprint]
 Collector's Armor I [Imprint]

West Dragon Valley

East Dragon Valley

+4 to +12 Collector's Weapon I Pack [Imprint]
 +4 to +8 Collector's Armor I Pack [Imprint]

Sel Mahum Barracks

Entrance to the Giant's Cave

Hot Springs

Revised the tooltips for 3 types of Dye Powders.

Item Name

Tooltip

Dye Powder

<Enchant Tattoo/Dye to levels 0 - 10>
 <Can enchant Potential>

High-grade Dye Powder

<Enchant Tattoo/Dye to levels 11 - 19>
 <Can enchant Potential>

Dye Powder [Imprint]

<Can enchant Potential>
 <Cannot enchant Tattoo/Dye>

Changed the names of discontinued buff scrolls and added Exchanger <NPC Pona> details to their tooltips.

Before

After

Golden Fruit Buff Lv. 1 [Imprint]

Old Golden Fruit Buff Lv. 1 [Imprint]

Battle Scroll [Imprint]

Old Battle Scroll [Imprint]

Sayha's Buff Scroll [Imprint]

Old Sayha's Buff Scroll [Imprint]

Battleground Scroll [Imprint]

Old Battleground Scroll [Imprint]

Shining Scroll of Mood Melody [Imprint]

Old Shining Scroll of Mood Melody [Imprint]

Discontinued buff scrolls can be exchanged for various consumables through Pona at the Giran Castle Luxury Shop.

Before

After

Old Golden Fruit Buff Lv. 1 [Imprint]

Berserker Scroll [Imprint] x2

Old Battle Scroll [Imprint]

P. Def. Enchant Scroll [Imprint] x1

Old Sayha's Buff Scroll [Imprint]

Spirit Ore [Imprint] x500

Old Battleground Scroll [Imprint]

P. Atk. Enchant Scroll [Imprint] x1

Old Shining Scroll of Mood Melody [Imprint]

Spirit Ore [Imprint] x500

The ‘Shield/Sigil Reforge Stone’ will be integrated with the ‘Armor Reforge Stone’.

- The ‘Shield/Sigil Reforge Stone’ will be changed to the ‘Armor Reforge Stone’.

- The ‘Blessings Shield/Sigil Reforge Stone’ will be changed to the ‘Blessings Armor Reforge Stone’.

- The Shield and Sigil can be forged in the same manner as before with the changed Armor Reforge Stone, and the Forge option and probability can be used the same as well.

Changed so that the Shield and Sigil can be Reforged with the ‘Armor Reforge Stone’.

- All ‘Shield/Sigil Reforge Stones’ in possession are changed to ‘Armor Reforge Stones’.

- The option types and probability that can be obtained upon reforging Shields and Sigils with the ‘Armor Reforge Stone’ are the same as when using the existing ‘Shield/Sigil Reforge Stone’.

Added the ‘Special Equipment Reforge Stone’ that can Reforge the Dragon's Belt, Circlet of Hero, and some Hair Accessories.

The ‘Special Equipment Reforge Stone’ can be used as follows.

Item Name

Item Effect

Special Equipment Reforge Stone

Can Reforge the Dragon's Belt, Circlet of Hero, and some Hair Accessories upon use

Blessings Special Equipment Reforge Stone

Blessed Reforge Stone. Can Reforge the Dragon's Belt, Circlet of Hero, and some Hair Accessories upon use

The Reforge fee for items that use the ‘Special Equipment Reforge Stone’ is as follows.

Normal Reforge Stone

Blessings Reforge Stone

Reforge remove

900,000 Adena

 2,000,000 Adena

100,000 Adena

The options granted upon Reforging the ‘Dragon's Belt’ with the ‘Special Equipment Reforge Stone’ are as follows.

Type

Part

Option 1

Option 2

Normal

Belt

Defense +10 ~ +200
  M. Def +10 ~ +200
  Max HP +10 ~ +300
  Max MP +10 ~ +300
  Activated Skill: Arcane Power Break Lv1~Lv10
  Activated Skill: Arcane Magic Break Lv1~Lv10
  Range Attack Skill Received Damage -0.1% ~ -3%

Defense +10 ~ +200
  M. Def +10 ~ +200
  Max HP +10 ~ +300
  Max MP +10 ~ +300
  P. Skill Critical Damage Received -5 ~ -330
  M. Skill Critical Damage Received -5 ~ -330
  All Skill Critical Damage Received -5 ~ -330

Blessings

Belt

Defense +60 ~ +200
  M. Def +60 ~ +200
  Max HP +100 ~ +300
  Max MP +100 ~ +300
  Activated Skill: Arcane Power Break Lv1~Lv10
  Activated Skill: Arcane Magic Break Lv1~Lv10
  Range Attack Skill Received Damage -1% ~ -3%

Defense +60 ~ +200
  M. Def +60 ~ +200
  Max HP +100 ~ +300
  Max MP +100 ~ +300
  P. Skill Critical Damage Received -60 ~ -330
  M. Skill Critical Damage Received -60 ~ -330
  All Skill Critical Damage Received -60 ~ -330

 

Skill Name

Effects

Reduction Damage

Skill Activation Probability

Skill Cooldown
 Waiting Period

Arcane Power Break Lv1

If more than 3000 Damage is received upon attack,
 the target’s P. Attack
 is reduced for 3 seconds
 (Cooldown Waiting Time 10 seconds)

-2,000

2%

10 seconds

Arcane Power Break Lv2

-3,000

2%

10 seconds

Arcane Power Break Lv3

-4,000

3%

10 seconds

Arcane Power Break Lv4

-5,000

3%

10 seconds

Arcane Power Break Lv5

-6,000

4%

10 seconds

Arcane Power Break Lv6

-6,500

4%

10 seconds

Arcane Power Break Lv7

-7,000

5%

10 seconds

Arcane Power Break Lv8

-8,000

6%

10 seconds

Arcane Power Break Lv9

-9,000

8%

10 seconds

Arcane Power Break Lv10

-10,000

10%

10 seconds

Arcane Magic Break Lv1

If more than 3000 Damage is received upon attack,
 the target’s M. Attack
 is reduced for 3 seconds
 (Cooldown Waiting Time 10 seconds)

-2,000

2%

10 seconds

Arcane Magic Break Lv2

-3,000

2%

10 seconds

Arcane Magic Break Lv3

-4,000

3%

10 seconds

Arcane Magic Break Lv4

-5,000

3%

10 seconds

Arcane Magic Break Lv5

-6,000

4%

10 seconds

Arcane Magic Break Lv6

-6,500

4%

10 seconds

Arcane Magic Break Lv7

-7,000

5%

10 seconds

Arcane Magic Break Lv8

-8,000

6%

10 seconds

Arcane Magic Break Lv9

-9,000

8%

10 seconds

Arcane Magic Break Lv10

-10,000

10%

10 seconds

- The option types and probability that can be obtained upon reforging Circlet of Hero and Hair Accessories with the ‘Special Equipment Reforge Stone’ are the same as when using the existing ‘Circlet Reforge Stone’.

Changed so that ‘Shield/Sigil Reforge Stone’, ‘Circlet Reforge Stone’ are not dropped in the raid NPC below.

NPC List

Scarlet Van Halisha

Ifrin

If

Elmoreden’s Lady

Modified so that Talisman that can be obtained from some Hunting Zones can be obtained in package form.

- Changed ‘Talisman - Speed’ to ‘Talisman of Speed Enchant Package’.

- Changed ‘Eva's Talisman’ to ‘Eva's Talisman Enchant Package’.

- Changed ‘Aden Talisman’ to ‘Aden Talisman Enchant Package’.

‘Intermediate HP Potion’ item has been added.

- Can be purchased through each town’s Grover NPC.

‘Intermediate HP Potion’ item information is as follows.

Item Name

Effects

Auto Use

Intermediate HP Potion

Instantly recovers 200 HP then the remaining figure recovers CP.

O

Enhanced the effect activated when Enchant +7 and above Armor of Protection is equipped.

Target Item

Gaiters of Protection

Leggings of Protection

Stockings of Protection

Helmet of Protection

Gauntlets of Protection

Boots of Protection

Adjusted the Enchant Effect of Armor of Protection as below.

Breastplate of Protection

+6 Enchant

Shield Defense +500
 Range Attack Skill Received Damage -6%

Counter Paralyze Lv1: 3 second Paralysis
 (Activation Probability: 6%)

+7 Enchant

Shield Defense +800
 Range Attack Skill Received Damage -7%

Counter Paralyze Lv1: 3 second Paralysis
 (Activation Probability: 8%)

+8 Enchant

Shield Defense +1,000
 Shield Defense Ignore Annulment +2%
 Range Attack Skill Received Damage -8%

Counter Paralyze Lv2: 4 second Paralysis
 (Activation Probability: 10%)

+9 Enchant

Shield Defense +1,200
 Shield Defense Ignore Annulment +5%
 Range Attack Skill Received Damage -9%

Counter Paralyze Lv2: 4 second Paralysis
 (Activation Probability: 10%)

+10 and above

Shield Defense +1,500
 Shield Defense Ignore Annulment +7%
 CON +1
 Range Attack Skill Received Damage -10%

Counter Paralyze Lv3: 5 second Paralysis
 (Activation Probability: 10%)

 

Gaiters of Protection

+6 Enchant

Range Attack Skill Received Damage -6%
 Max HP +100

Received Damage Max Limit: 3,600
 (Activation Probability: 6%)

+7 Enchant

Range Attack Skill Received Damage -7%
 Max HP +200

Received Damage Max Limit: 3,200
 (Activation Probability: 8%)

+8 Enchant

Range Attack Skill Received Damage -8%
 Max HP +300

Received Damage Max Limit: 2,800
 (Activation Probability: 10%)

+9 Enchant

Range Attack Skill Received Damage -9%
 Max HP +400

Received Damage Max Limit: 2,400
 (Activation Probability: 10%)

+10 and above

Range Attack Skill Received Damage -10%
 Max HP +500

Received Damage Max Limit: 2,000
 (Activation Probability: 10%)

 

Leather Armor of Protection

+6 Enchant

P. Evasion/M. Evasion +10
 All Skill Evasion Rate +10%
 Range Attack Skill Received Damage -6%

Counter Paralyze Lv1: 3 second Paralysis
 (Activation Probability: 6%)

+7 Enchant

P. Evasion/M. Evasion +12
 All Skill Evasion Rate +12%
 DEX +1
 Range Attack Skill Received Damage -9%

Counter Paralyze Lv1: 3 second Paralysis
 (Activation Probability: 8%)

+8 Enchant

P. Evasion/M. Evasion +14
 All Skill Evasion Rate +14%
 DEX +1
 Range Attack Skill Received Damage -11%

Counter Paralyze Lv2: 4 second Paralysis
 (Activation Probability: 10%)

+9 Enchant

P. Evasion/M. Evasion +17
 All Skill Evasion Rate +17%
 DEX +2
 Range Attack Skill Received Damage -13%

Counter Paralyze Lv2: 4 second Paralysis
 (Activation Probability: 10%)

+10 and above

P. Evasion/M. Evasion +20
 All Skill Evasion Rate +20%
 DEX+3
 Range Attack Skill Received Damage -15%

Counter Paralyze Lv3: 5 second Paralysis
 (Activation Probability: 10%)

 

Leather Leggings of Protection

+6 Enchant

Range Attack Skill Received Damage -6%
 Hit Damage received -1%

All Critical Hit Damage Received -25%
 All Critical Hit Probability -25%
 (Activation Probability: 6%)

+7 Enchant

Range Attack Skill Received Damage -7%
 Hit Damage received -3%

All Critical Hit Damage Received -30%
 All Critical Hit Probability -30%
 (Activation Probability: 8%)

+8 Enchant

Range Attack Skill Received Damage -8%
 Hit Damage received -5%

All Critical Hit Damage Received -35%
 All Critical Hit Probability -35%
 (Activation Probability: 10%)

+9 Enchant

Range Attack Skill Received Damage -9%
 Hit Damage received -7%

All Critical Hit Damage Received -40%
 All Critical Hit Probability -40%
 (Activation Probability: 10%)

+10 and above

Range Attack Skill Received Damage -10%
 Hit Damage received -10%

All Critical Hit Damage Received -45%
 All Critical Hit Probability -45%
 (Activation Probability: 10%)

 

Tunic of Protection

+6 Enchant

Max MP +1,500
 Range Attack Skill Received Damage -6%

Counter Paralyze Lv1: 3 second Paralysis
 (Activation Probability: 6%)

+7 Enchant

Max MP +2,000
 CON +1
 Range Attack Skill Received Damage -9%

Counter Paralyze Lv1: 3 second Paralysis
 (Activation Probability: 8%)

+8 Enchant

Max MP +2,500
 CON +1
 Range Attack Skill Received Damage -11%

Counter Paralyze Lv2: 4 second Paralysis
 (Activation Probability: 10%)

+9 Enchant

Max MP +3,200
 CON +2
 Range Attack Skill Received Damage -13%

Counter Paralyze Lv2: 4 second Paralysis
 (Activation Probability: 10%)

+10 and above

Max MP +4,000
 CON +3
 Range Attack Skill Received Damage -15%

Counter Paralyze Lv3: 5 second Paralysis
 (Activation Probability: 10%)

 

Stockings of Protection

+6 Enchant

Range Attack Skill Received Damage -6%
 Max HP +500

HP 7,000 Barrier created
 (Activation Probability: 6%)

+7 Enchant

Range Attack Skill Received Damage -7%
 Max HP +1,000

HP 8,000 Barrier created
 (Activation Probability: 8%)

+8 Enchant

Range Attack Skill Received Damage -8%
 Max HP +1,500

HP 9,000 Barrier created
 (Activation Probability: 10%)

+9 Enchant

Range Attack Skill Received Damage -9%
 Max HP +2,000

HP 10,000 Barrier created
 (Activation Probability: 10%)

+10 and above

Range Attack Skill Received Damage -10%
 Max HP +3,000

HP 11,000 Barrier created
 (Activation Probability: 10%)

 

Helmet of Protection

+6 Enchant

CON/MEN/DEX/WIT +1
 All Skill Critical Hit Damage -6%

All Critical Hit Probability -6%
 (Activation Probability 6%)

+7 Enchant

CON/MEN/DEX/WIT/STR/INT +1
 All Skill Critical Hit Damage -8%

All Critical Hit Probability -10%
 (Activation Probability 7%)

+8 Enchant

CON/MEN +2
 DEX/WIT/STR/INT +1
 All Skill Critical Hit Damage -10%

All Critical Hit Probability -13%
 (Activation Probability 8%)

+9 Enchant

CON/MEN/DEX/WIT +2
 STR/INT +1
 All Skill Critical Hit Damage -12%

All Critical Hit Probability -16%
 (Activation Probability 9%)

+10 and above

CON/MEN/DEX/WIT +3
 STR/INT +2
 All Skill Critical Hit Damage -15%

All Critical Hit Probability -20%
 (Activation Probability 10%)

 

Gauntlets of Protection

+6 Enchant

P. Def./M. Def. +3%

All Critical Hit Probability -6%
 (Activation Probability 3%)

+7 Enchant

P. Def./M. Def. +5%
 Buff Cancel Resistance +5%

All Critical Hit Probability -7%
 (Activation Probability 4%)

+8 Enchant

P. Def./M. Def. +6%
 Buff Cancel Resistance +7%

All Critical Hit Probability -8%
 (Activation Probability 6%)

+9 Enchant

P. Def./M. Def. +8%
 Buff Cancel Resistance +10%

All Critical Hit Probability -9%
 (Activation Probability 8%)

+10 and above

P. Def./M. Def. +10%
 Buff Cancel Resistance +15%

All Critical Hit Probability -10%
 (Activation Probability 10%)

 

Boots of Protection

+6 Enchant

P. Def./M. Def. +200
 All Weapon Resistance +3%
 Damage M. Resistance +3%

All Debuff/Mez Resistance +90%
 (Activation Probability 3%)

+7 Enchant

P. Def./M. Def. +250
 All Weapon Resistance +5%
 Damage M. Resistance +5%

All Debuff/Mez Resistance +90%
 (Activation Probability 4%)

+8 Enchant

P. Def./M. Def. +320
 All Weapon Resistance +8%
 Damage M. Resistance +8%

All Debuff/Mez Resistance +90%
 (Activation Probability 6%)

+9 Enchant

P. Def./M. Def. +400
 All Weapon Resistance +11%
 Damage M. Resistance +11%

All Debuff/Mez Resistance +90%
 (Activation Probability 8%)

+10 and above

P. Def./M. Def. +500
 All Weapon Resistance +15%
 Damage M. Resistance +15%

All Debuff/Mez Resistance +90%
 (Activation Probability 10%)

Changed so ‘Stockings of Protection’s’ activation effect can be stack applied with the ‘Dragon’s Protection’ skill effect.

Adjusted the Attack Power and M.Attack figures that increase when +8 and beyond Enchant of Ice Lord’s Weapon is successful to double the original.

Changed the equip effect of Ice Lord’s Weapon +8 and beyond Enchant level.

Expanded the Enchant level of Rare Accessories to a maximum of +6.

- You can Enchant Rare Accessories by using ‘Scroll: Enchant Rare Accessory’, ‘Stable Scroll: Enchant Rare Accessory’.

[+5 → +6 Enchant Information]

Enchant Scroll

Enchant Success Probability

Upon Fail

Scroll: Enchant Rare Accessory

8%

Item Destroy

Stable Scroll: Enchant Rare Accessory