Campaigns

A campaign is a server-wide quest that offers a significant XP reward. Unlike most quests, which can only be acquired by speaking directly to an NPC, campaigns are announced in a server message, and characters who meet the campaign's participation requirements may choose whether or not to take part.

To take part in a campaign, players with eligible characters can click the Campaign button displayed on screen, and then click the Participate button.

When the campaign’s goal is reached, every participant receives a reward and, depending on the campaign, characters who rank highly are given additional rewards. The goal of a campaign may vary depending on the number of players logged onto the server.

Characters may obtain Marks of a King and Marks of a Lord for participating in campaigns, which can be traded for items through Royal Token Exchanger Conrad in Aden.

Of the following campaigns, one is randomly selected to happen at 20:30 (server time) every day.

Campaign Name

Level

Duration

Zone

Description

Stage 1 Stage 2

Number of Players to Reward

1

20

30

Extra

1 20 30 Extra

Reward Item and Amount

Mark of the King

Mark of the Lord

Mark of the King Mark of the Lord

Care To Dance

75+

30 min.

Fantasy Isle

Join the music and dance party on Fantasy Isle.

4

1 13 5 10 3 30 10

Bat Country

75+

30 min.

Fantasy Isle

Find the inhabitants hiding from bats on Fantasy Isle and drive the bats out.

4

1 13 5 10 3 30 10

Daemon Angma Uprising

75+

45 min.

Dark Elf Village

Before the Daemon Angma grows powerful, find and eliminate their leader.

7

2 21 7 7 2 21 7

A Wee Soul in Need

75+

30 min.

Dwarven Village

Remove the Tanima which is contaminating the Dwarven Village and purify the souls of Dwarves.

4

1 13 5 10 3 30 10

Bring the Antidote

75+

30 min.

Every racial village

Although a cure for the plague has not yet been discovered, antidotes are carried by the Followers of Shilen, Immune Guards who emerged from the Dimensional Rift. These antidotes must be collected.

4

1 13 5 10 3 30 10

Of the following campaigns, one is randomly selected to happen at 13:30, and another selection is made at 23:00 (server time) every day.

Campaign Name

Level

Duration

Zone

Description

Stage 1 Stage 2

Number of Players to Reward

1

20

30

Extra

1 20 30 Extra

Reward Item and Amount

Mark of the King

Mark of the Lord

Mark of the King Mark of the Lord

Intense Herbology

85+

30 min.

Cruma Marshlands, Swamp of Screams, and Bloody Swampland

Players must collect Poisonous Tamas in swamps and join the research on the magical Cardia flower.

8

2 23 8 17 6 50 20

Dispose of the Followers of Shilen

85+

30 min.

Dark Elf Village and Shilen Temple

The Followers of Shilen have appeared in Dark Elf Village, intending to resurrect Shilen. They say they will not end the slaughter until their goal is fulfilled. You must stop them before the sacrifice can be completed.

8

2 23 8 17 6 50 20

Find the Hidden Jewels

85+

30 min.

Every racial village

When villagers fled the oncoming calamity, they had to leave all sorts of valuable items behind. Retrieving those items will go a long way toward helping the displaced get back on their feet.

8

2 23 8 17 6 50 20

Destroy the Dark Spirit Angmas

85+

30 min.

Dark Elf Village

Dark Elf Village has been overrun by Dark Spirit Angmas, which crawled out of a dimensional rift in the Altar of Evil. Although small in size, they hasten the emergence of dark monsters by continuing to contaminate the Dimensional Rift.

8

2 23 8 17 6 50 20
Remove the Curse of Pestilence 85+ 30 min. Dark Elf Village and Shilen Temple In Dark Elf Village and Shilen Temple, a Cursed Totem has caused many villagers to fall under a mysterious curse that prevents them from fleeing. The totem must be destroyed in order to lift the curse and allow the villagers to escape. 25 8 76 28 (no Stage 2)

Destroy Shilen’s Creatures

95+

60 min.

Seal of Shilen

The Seal of Shilen spawns a host of powerful fiendish creatures each time the power of the awakened Shilen spikes. Evidence suggests that these monsters intend to invade the Kingdom of Aden. The strength of every adventurer is needed to stop them.

6

2 18 6

Some campaigns are related to the Castle Siege system.

Campaign Name

Participation Requirements

Start Requirements

Start Time and Date, and Duration

Zone

Description

Retrieve the Stolen Taxes - Aden Castle

Level 40 or higher clan member that does not own a Castle of Darkness

Aden Castle must be a Castle of Darkness

Sunday at 6:00 p.m.

(server time)

45 minutes

A Castle of Darkness in Gludio, Dion, Giran, Oren, Aden, or Innadril, or Aden Castle when in siege conditions.

Stop the transportation unit member who is collecting taxes from the merchants in the village that is controlled by the lord of a Castle of Darkness. The castle gates can be destroyed during the campaign.

Retrieve the Stolen Taxes - Rune Castle

Level 40 or higher clan member that does not own a Castle of Darkness

Rune Castle must be a Castle of Darkness

Sunday at 6:00 p.m

(server time)

45 minutes

A Castle of Darkness in Goddard, Rune, or Schuttgart, or Rune Castle when in siege conditions.

Stop the transportation unit member who is collecting taxes from the merchants in the village that is controlled by the lord of a Castle of Darkness. The castle gates can be destroyed during the campaign.