Ertheia

Brought to life through Einhasad's hands and Sayha's breath, the Ertheia are talented Mana users. Naturally curious, they stay true to their heritage as Sayha's children by exhibiting dexterity and a freedom in spirit.

 

Basic Fighter Stats

Str
89
Dex
52
Con
84
Luc
34
Int
40
Wit
37
Men
39
Cha
41

Ertheia Fighter Class Path

 

Levels 1-37

Ertheia Fighter

Starting Class

As melee damage-dealers, Ertheia Fighters specialize in fist weapons and light armor. They are known for their acrobatic physical prowess.

 

Levels 38-75

Marauder

First Liberation

As melee damage-dealers, Marauders specialize in fist weapons and light armor. They tend to move swiftly from side to side to locate an enemy's weakness.

Levels 76-84

Ripper

Second Liberation

As melee damage-dealers, Rippers specialize in fist weapons and light armor. Their ability to manipulate the flow of energy works to their advantage in battle.

Levels 85+

Eviscerator

Third Liberation

As melee damage-dealers, Eviscerators specialize in fist weapons and light armor. Their battle utilizes their ability to create and shift dynamic spaces.

 

Basic Wizard Stats

Str
37
Dex
27
Con
42
Luc
34
Int
79
Wit
76
Men
80
Cha
41

Ertheia Wizard Class Path

 

Levels 1-37

Ertheia Wizard

Starting Class

As close-range magic damage-dealers, Ertheia Wizards specialize in magical two-handed weapons and robes. They are known for their powerful close range magic attacks.

 

Levels 38-75

Cloud Breaker

First Liberation

As close-range magic damage-dealers, Cloud Breakers specialize in magical two-handed weapons and robes. They can blend into the wind to hide and attack unexpectedly.

Levels 76-84

Stratomancer

Second Liberation

As close-range magic damage-dealers, Stratomancer specialize in magical two-handed weapons and robes. They protect themselves with the wind and forcefully shift enemy positions around to optimize their attack.

Levels 85+

Sayha's Seer

Third Liberation

As close-range magic damage-dealers, Sayha's Seers specialize in magical two-handed weapons and robes. They use the power of the wind god Sayha to protect their allies and attack their enemies.

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