Warrior

Warrior-type classes are the juggernauts of fighting. They are not tanks and they may not deal as much damage as some mages or rogues, but warriors can rush into the fray of combat, causing confusion and disarray among enemies, while dealing decent damage with a variety of weapons.

Level Range Human Warriors Dwarven Warriors Orc Warriors Kamael Warriors
1-19 Human Fighter Dwarven Fighter Orc Fighter Male Soldier
20-39 Warrior Artisan Orc Raider Trooper
Monk
40-75 Warlord Warsmith Destroyer Berserker
Gladiator Tyrant
76-84 Dreadnought Maestro Titan Doombringer
Duelist Gran Khavatari
Awakening 85-99 Tyrr Warrior

Human Warrior Classes

Human Fighter - Starting Class - Levels 1-19

A basic melee fighter class, destined for more specialization in weapons and to wear heavy or light armor. At level 20, the Human Fighter must choose to be either a damage-based Warrior, or a defense-based tank.

Warrior - First Class Transfer - Levels 20-39

Warriors pursue physical power independently, refusing the structured training of military. They focus on having strong swordsmanship skills and gaining strength and power. They are adept at hunting alone, but they add to party play as well. When completing the second class transfer at level 40, the Warrior can choose to focus on one-on-one combat as a Gladiator or one-against-many combat as a Warlord.

Warlord - Second Class Transfer - Levels 40-75

The Warlord is more capable in one-on-many battles than in one-on-one combat and prefers long-range weapons, such as poles. He casts gusts of thunderstorms that cause enemies to faint in their tracks. The Warlord demonstrates his power most effectively in groups, such as during siege battles.

Gladiator - Second Class Transfer - Levels 40-75

None is better at one-on-one close combat than the Gladiator. Enemies attempt to avoid his powerful attacks in vain. The Gladiator displays his superior swordsmanship using the Sonic Storm or with two-bladed swords he implements the Triple Slash.

Dreadnought - Third Class Transfer - Levels 76-84

Called upon by ancient powers, the most powerful Warlords are conferred the designation of Dreadnought. Adept at one-on-many combat, they are endowed with singular combat prowess, enabling them to annihilate enemies regardless of their number. Dreadnoughts prefer large weapons such as the polearm.

Duelist - Third Class Transfer - Levels 76-84

Regarded as the most powerful swordsmen in one-on-one combat, Duelists prefer dual swords as their weapon of choice, and they overcome the enemy with storm-like swiftness. They do not wear heavy armor, as they have inherited the Gladiator mentality of regarding their attack as their best defense.

Tyrr Warrior - Awakening Class - Levels 85-99

All Human, Dwarven, Orc and Kamael warriors naturally evolve into Tyrr Warriors upon Awakening at level 85. They can wield a large variety of weapons in both hands and are masters at engaging multiple targets. The Giant hero Sapyros has inspired his followers with his rough, unruly and undefeated nature.

Dwarven Warrior Classes

Dwarven Fighter - Starting Class - Levels 1-19

A basic melee fighter class, destined for more specialization in weapons and to wear heavy or light armor. At level 20, the Dwarven Fighter must choose to focus on resourcing gathering and eventually become a rogue, or on crafting and become a true warrior.

Artisan- First Class Transfer - Levels 20-39

Artisans are happiest at their work bench and mainly work on creating items from materials gathered by Scavengers and Bounty Hunters. When in combat they summon some of their own creations to fight alongside. Artisans, like all Dwarves have good attack skills and defenses.

Warsmith - Second Class Transfer - Levels 40-75

The Warsmith is able to make things with such high level of expertise that not even Artisans could ever hope to achieve. He is welcomed widely by lords of other territories, thanks to his unique ability to make siege weapons. The Warsmith is also adept at using the Whirlwind in battle, while possessing many skills related to manufacturing.

Maestro- Third Class Transfer - Levels 76-84

Master craftsmen who possess extraordinary skills are granted the title of Maestro. Even among association leaders and elders, those who can be called Maestros are extremely rare.

Tyrr Warrior - Awakening Class - Levels 85-99

All Human, Dwarven, Orc and Kamael warriors naturally evolve into Tyrr Warriors upon Awakening at level 85. They can wield a large variety of weapons in both hands and are masters at engaging multiple targets. The Giant hero Sapyros has inspired his followers with his rough, unruly and undefeated nature.

Orc Warrior Classes

Orc Fighter - Starting Class - Levels 1-19

A basic spell-casting class, Orc Mystics wear robes or light armor, and cast beneficial and damaging spells while wielding staves and magic maces and swords. At level 20, the Orc Fighter must choose to journey his path to warrior as either a brutish Orc Raider or as a dexterous Monk.

Orc Raider - First Class Transfer - Levels 20-39

Marauders have polished their war arts and honed their weapon skills. They are the main fighting force of the Orc race. They employ more skills than other warrior classes that rely purely on physical strength.

Monk - First Class Transfer - Levels 20-39

Monks are characterized by their fast hand-to-hand attacks. They can also use the technique of gathering magical forces and shooting them towards their enemy to cause damage and weaken the enemy. During solo play, a Monk wears tattoos only as light armor and fights with hand-to-hand fighting equipment to cause severe damage while evading enemy attacks. In party play, Monks are useful primarily for the rapid and devastating damage they can deal.

Destroyer- Second Class Transfer - Levels 40-75

Developed from the Orc Raider, the Destroyer is an expert fighter who stands ever vigilant on the front lines of the battlefield. He uses Whirlwind to batter his enemies about and tirelessly fights without fear until his enemies have all been vanquished. The Destroyer's very aura causes his opponents to retreat in fear and consternation.

Tyrant- Second Class Transfer - Levels 40-75

The Tyrant are Monks that have improved their study of Tangsu and are top students at the temple of power and fire. The Tyrant is famous for using such techniques as Force Buster , which explodes energy and attacks multiple enemies whose way is blocked; Burning Fist, which throws strong fists of fire; and Punch of Doom, which causes extreme damage to an opponent while consuming a lot of physical strength.

Titan- Third Class Transfer - Levels 76-84

Destroyers evolve into Titans wielding massive swords or axes. They are powerful warriors that spearhead advance attacks and trample the enemy without reservation.

Grand Khavatari - Third Class Transfer - Levels 76-84

It is said that the highest priests of the Monastery of Fire possess strength that rivals that of Titans. These master Tyrants possess abilities previously unseen in Titans, pursuing true physical prowess. Gifted and dedicated fighters who are granted the title of the Grand Khavatari, the quintessential warrior, these Tangsu practitioners prefer tattoos over cumbersome armor in combat.

Tyrr Warrior - Awakening Class - Levels 85-99

All Human, Dwarven, Orc and Kamael warriors naturally evolve into Tyrr Warriors upon Awakening at level 85. They can wield a large variety of weapons in both hands and are masters at engaging multiple targets. The Giant hero Sapyros has inspired his followers with his rough, unruly and undefeated nature.

Kamael Warrior Classes

Male Soldier - Starting Class - Levels 1-19

A basic melee fighter class, destined for more specialization in weapons and to wear heavy or light armor. Only male Kamaels can become true warriors.

Trooper or Warder - First Class Transfer - Levels 20-39

Troopers are dark-magic-wielding warriors. They use Kamael-exclusive weapons, such as ancient swords and rapiers. They also have strong magical and debuff abilities, which enable them to concentrate souls and release them in a manner that suits the situation. When completing the second class transfer at level 40, the Male Kamael must choose to specialize in melee combat by becoming a Berserker, or to use magic and eventually become a wizard.

Berserker- Second Class Transfer - Levels 40-75

Berserkers specialize in physical attacks using ancient swords. Their basic combat style is similar to that of the Orc Destroyer, but they can also carry out ranged-attacks by using an ancient sword. They acquire tremendous movement speed and attack power by using magic to strengthen themselves. They can improve their defense by using souls, and strengthen themselves to enhance the ferocity of their attacks. Also, they possess unique combat styles through various raid skills.

Doombringer - Third Class Transfer - Levels 76-84

Doombringer is the highest rank that a Berserker can be promoted to. Their mastery of swordsmanship is feared even by the gods. Doombringers have awoken long-dormant abilities, and have gained the ability to use the ancient Kamael power, Final Form.

Tyrr Warrior - Awakening Class - Levels 85-99

All Human, Dwarven, Orc and Kamael warriors naturally evolve into Tyrr Warriors upon Awakening at level 85. They can wield a large variety of weapons in both hands and are masters at engaging multiple targets. The Giant hero Sapyros has inspired his followers with his rough, unruly and undefeated nature.