Rogue

Rogue-type classes are masters of shadows and daggers. They move stealthily among their opponents and strike them quickly, exploiting their weak spots.

Descriptions of each Archer-type class differ by character race, until the Awakening classes begin at level 85.

Level Range Human Rogues Elven Rogues Dark Elven Rogues Dwarf Rogues
1-19 Human Fighter Elven Fighter Dark Fighter Dwarven Fighter
20-39 Rogue Elven Scout Assassin Scavenger
40-75 Treasure Hunter Plains Walker Abyss Walker Bounty Hunter
76-84 Adventurer Wind Rider Ghost Hunter Fortune Seeker
Awakening 85-99 Othell Rogue

Human Rogue Classes

Human Fighter - Starting Class - Levels 1-19

A basic melee fighter class, destined for more specialization in weapons and to wear heavy or light armor. At level 20, the Human Fighter must choose to be either a damage-based Rogue, or a defense-based tank.

Rogue - First Class Transfer - Levels 20-39

Relying on evasion for defense and armed with daggers and bows for attacks, Rogues may find it difficult to battle high level monsters on their own. They are not designed to be tanks, but they can use their high rate of critical melee attacks or inflict significant ranged damage using their bow skills. When completing the second class transfer at level 40, the Rogue can choose between focusing on ranged weapons and becoming a Hawkeye or to veer away from bows and focus on daggers.

Treasure Hunter - Second Class Transfer - Levels 40-75

Treasure Hunters, known as the danger that lurks in the darkness, act according to their own private goals. They move without fear or noise and backstab their enemies to eliminate them from behind.

Adventurer - Third Class Transfer - Levels 76-84

Free-spirited explorers unfettered by class or rank, Adventurers are nomads perpetually in search of the big jackpot that will bring them money and status. Agile warriors adept at hit-and-run combat, they are not to be taken lightly, as they can identify and take advantage of the target's weakness with precision.

Othell Rogue - Awakening Class - Levels 85-99

All Human, Elven, Dark Elven, and Dwarven rogues naturally evolve into Othell Rogues upon Awakening at level 85. The ruthless Giant Assassin Ashagen was fierce but cruel. His abilities have been passed on to Othell Rogues, who in turn are tempted to use their undetectable stealthy methods to cripple even unprotected enemies.

Elven Rogue Classes

Elven Fighter - Starting Class - Levels 1-19

A basic melee fighter class, destined for more specialization in weapons and to wear heavy or light armor. At level 20, the Elven Fighter must choose to be either a damage-based Elven Scout, or a defense-based tank.

Elven Scout - First Class Transfer - Levels 20-39

Scouts are Elven Fighters that are comfortable using bows, daggers, and a suit of light armor. With their healing and support magic skills, they are an asset to any group. Their high dexterity and quick movement make them excellent scouts and masters of ranged attacks. When completing the second class transfer at level 40, the Elven Scout can choose between focusing on ranged weapons, or to become masters of daggers by becoming a Plains Walker.

Plains Walker - Second Class Transfer - Levels 40-75

The Plainswalker, who is more accustomed to outdoor life than indoor living, is an adventurer skilled in all areas of battle and exploration. He attacks opponents from behind using Backstab and can entice one unique monster to benefit his party by using Lure.

Wind Rider- Third Class Transfer - Levels 76-84

Elves, a race belonging to the forest and water, are intimate with the wind. Among them, the most accomplished Plains Walkers, travelers who are able to appear and disappear like the wind, are called Wind Riders. Equipped with extraordinary agility and grace, they are explorers adept at combat and exploration and acclimated to outdoor life.

Othell Rogue - Awakening Class - Levels 85-99

All Human, Elven, Dark Elven, and Dwarven rogues naturally evolve into Othell Rogues upon Awakening at level 85. The ruthless Giant Assassin Ashagen was fierce but cruel. His abilities have been passed on to Othell Rogues, who in turn are tempted to use their undetectable stealthy methods to cripple even unprotected enemies.

Dark Elven Rogue Classes

Dark Fighter - Starting Class - Levels 1-19

A basic melee fighter class, destined for more specialization in weapons and to wear heavy or light armor. At level 20, the Dark Fighter must choose to be either a damage-based Assassin, or a defense-based tank.

Assassin - First Class Transfer - Levels 20-39

The playstyle of an Assassin is similar to that of a Rogue. Compared to Rogues, they have superior attack capabilities and access to magic and skills focused on causing or enhancing damage to enemies. When completing the second class transfer at level 40, the Assassin can choose between focusing on ranged weapons or to become masters of daggers by becoming an Abyss Walker.

Abyss Walker - Second Class Transfer - Levels 40-75

The Abyss Walker is skilled in combat and exploration, specializing in assassinations. He implements the same basic techniques as the Human Mercenary with Silent Move and Backstab, but he has higher attack power. However, due to his relatively low physical strength, the Abyss Walker is at somewhat of a disadvantage in frontal battle.

Ghost Hunter- Third Class Transfer - Levels 76-84

The title granted to the most accomplished of the Abyss Walkers, Ghost Hunters are notorious for their swiftness and damaging attack abilities. With the exception of a handful of veterans, very few existing Abyss Walkers have reached this standing.

Othell Rogue - Awakening Class - Levels 85-99

All Human, Elven, Dark Elven, and Dwarven rogues naturally evolve into Othell Rogues upon Awakening at level 85. The ruthless Giant Assassin Ashagen was fierce but cruel. His abilities have been passed on to Othell Rogues, who in turn are tempted to use their undetectable stealthy methods to cripple even unprotected enemies.

Dwarven Rogue Classes

Dwarven Fighter - Starting Class - Levels 1-19

A basic melee fighter class, destined for more specialization in weapons and to wear heavy or light armor. At level 20, the Dwarven Fighter must choose to focus on resourcing gathering and eventually become a true rogue, or on crafting and become a warrior.

Scavenger- First Class Transfer - Levels 20-39

Scavengers travel the entire world to collect crafting materials, mostly by scavenging the corpses of fallen enemies. They also receive combat training so that they can properly cope with dangerous situations.

Bounty Hunter - Second Class Transfer - Levels 40-75

It is said that the Bounty Hunter is a veteran who has the greatest known collecting abilities. He is even said to have gathered a dragon's scales. The Bounty Hunter is adept at using the Whirlwind in battle, allowing greater prowess at taking on multiple enemies. He also possesses many skills related to commercial activities.

Fortune Seeker- Third Class Transfer - Levels 76-84

Fortune Seekers are Bounty Hunters who possess the most accomplished collecting skills. There's no conclusive proof, but Fortune Seekers are said to be able to pluck strands of hair from Valakas' mustache. Although the legend of a great number of Fortune Seekers has been passed down unconfirmed, the recent return of a few Bounty Hunters from seemingly impossible journeys fuels rumors about the return of the Fortune Seekers.

Othell Rogue - Awakening Class - Levels 85-99

All Human, Elven, Dark Elven, and Dwarven rogues naturally evolve into Othell Rogues upon Awakening at level 85. The ruthless Giant Assassin Ashagen was fierce but cruel. His abilities have been passed on to Othell Rogues, who in turn are tempted to use their undetectable stealthy methods to cripple even unprotected enemies.