Elf

 
Elves were born of water, making them fluid, agile, and infused with good magic. Deeply in tune with the forces of nature, they worship Eva,the second Goddess of Water. Elves excel at beneficial magic, archery, and singing above all.
Available Fighter Classes Available Mystic Classes
Knight Warrior Wizard Enchanter
Rogue Archer Summoner Healer
Basic Fighter Stats Basic Mystic Stats
STR 82 STR 36
DEX 61 DEX 32
CON 82 CON 38
INT 41 INT 74
WIT 38 WIT 84
MEN 37 MEN 77
Elf Fighter Class Path Elf Mystic Class Path

Elf Knight Classes

Knight-type classes are generally the tanks in any party. They can sustain high amounts of damage and keep the enemy's attention while characters of other classes deal damage and heal the knight.

Descriptions of each Knight-type class differ by character race, until the Awakening classes begin at level 85.

Level Range Human Knights Elven Knights Dark Elven Knights
1-19 Human Fighter Elven Fighter Dark Fighter
20-39 Human Knight Elven Knight Palus Knight
40-75 Paladin Temple Knight Shillien Knight
Dark Avenger
76-84 Phoenix Knight Eva's Templar Shillien Templar
Hell Knight
Awakening 85-99 Sigel Knight

Elven Fighter - Starting Class - Levels 1-19

A basic melee fighter class, destined for more specialization in weapons and to wear heavy or light armor. At level 20, the Elven Fighter must choose to be either a damage-based warrior, or a defense-based Elven Knight.

Elven Knight - First Class Transfer - Levels 20-39

Elven Knights differ from other Knights in their high agility and ability to cast recovery magic. Their quick movement speed and haste spells make them highly regarded in groups, but they are also effective alone. When completing the second class transfer at level 40, the Elven Knight can choose between keeping their tank class by becoming a Temple Knight, or to veer away from tanking and towards being an enchanter.

Temple Knight - Second Class Transfer - Levels 40-75

The Temple Knight, who has risen to the height of swordsmanship, borrows the power of the gods of light and water for both magic and sword. It engages in battle by summoning cubics to assist in attacks through Summon Storm Cubic, or by summoning cubics that can recover his own physical strength through Summon Life Cubic.

Eva's Templar - Third Class Transfer - Levels 76-84

Eva's Templar is a prestigious title conferred on the strongest Temple Knight protecting Eva and the forest of the Elves. Knights who presented their swords to the goddess Eva, who became the guardian of water and the elves following the fall of Shilen, their top priority is protecting colleagues rather than destroying the enemy.

Sigel Knight - Awakening Class - Levels 85-99

All Human, Elven, and Dark Elven knights naturally evolve into Sigel Knights upon Awakening at level 85. They absorbed the powers of the Giant Abelius, who was known for his tremendous ability to motivate troops, his golden lion companion, and his endless stamina and strength that protected himself and others from harm.

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Elven Rogue Classes

Rogue-type classes are masters of shadows and daggers. They move stealthily among their opponents and strike them quickly, exploiting their weak spots.

Descriptions of each Archer-type class differ by character race, until the Awakening classes begin at level 85.

Level Range Human Rogues Elven Rogues Dark Elven Rogues Dwarf Rogues
1-19 Human Fighter Elven Fighter Dark Fighter Dwarven Fighter
20-39 Rogue Elven Scout Assassin Scavenger
40-75 Treasure Hunter Plains Walker Abyss Walker Bounty Hunter
76-84 Adventurer Wind Rider Ghost Hunter Fortune Seeker
Awakening 85-99 Othell Rogue

Elven Fighter - Starting Class - Levels 1-19

A basic melee fighter class, destined for more specialization in weapons and to wear heavy or light armor. At level 20, the Elven Fighter must choose to be either a damage-based Elven Scout, or a defense-based tank.

Elven Scout - First Class Transfer - Levels 20-39

Scouts are Elven Fighters that are comfortable using bows, daggers, and a suit of light armor. With their healing and support magic skills, they are an asset to any group. Their high dexterity and quick movement make them excellent scouts and masters of ranged attacks. When completing the second class transfer at level 40, the Elven Scout can choose between focusing on ranged weapons, or to become masters of daggers by becoming a Plains Walker.

Plains Walker - Second Class Transfer - Levels 40-75

The Plainswalker, who is more accustomed to outdoor life than indoor living, is an adventurer skilled in all areas of battle and exploration. He attacks opponents from behind using Backstab and can entice one unique monster to benefit his party by using Lure.

Wind Rider- Third Class Transfer - Levels 76-84

Elves, a race belonging to the forest and water, are intimate with the wind. Among them, the most accomplished Plains Walkers, travelers who are able to appear and disappear like the wind, are called Wind Riders. Equipped with extraordinary agility and grace, they are explorers adept at combat and exploration and acclimated to outdoor life.

Othell Rogue - Awakening Class - Levels 85-99

All Human, Elven, Dark Elven, and Dwarven rogues naturally evolve into Othell Rogues upon Awakening at level 85. The ruthless Giant Assassin Ashagen was fierce but cruel. His abilities have been passed on to Othell Rogues, who in turn are tempted to use their undetectable stealthy methods to cripple even unprotected enemies.

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Elven Archer Classes

Archer-type classes are fierce ranged damage dealers. Although Archers can survive alone very well, later in their careers they also become invaluable to parties.

Descriptions of each Archer-type class differ by character race, until the Awakening classes begin at level 85.

Level Range Human Archers Elven Archers Dark Elven Archers Kamael Archers
1-19 Human Fighter Elven Fighter Dark Fighter Female Soldier
20-39 Rogue Elven Scout Assassin Warder
40-75 Hawkeye Silver Ranger Phantom Ranger Arbalester
76-84 Sagittarius Moonlight Sentinel Ghost Sentinel Trickster
Awakening 85-99 Yul Archer

Elven Fighter - Starting Class: Levels 1-19

The Elven Fighter is a basic melee class, destined to specialize in weapons and to wear heavy or light armor. At level 20, the Elven Fighter must choose to be either a damage-based Elven Scout or a defense-based tank.

Elven Scout - First Class Transfer: Levels 20-39

Scouts are Elven Fighters who are comfortable using bows, daggers, and a suit of light armor. With their healing and support magic skills, Elven Scouts are an asset to any group. Their high dexterity and quick movement make them excellent scouts and masters of ranged attacks. When completing the second class transfer at level 40, the Elven Scout can choose between focusing on ranged weapons and becoming a Silver Ranger, or veering away from bows to focus on daggers.

Silver Ranger - Second Class Transfer: Levels 40-75

The Silver Ranger is the ideal Elven fighter in terms of skill with the bow. A Silver Ranger's key skills are Double Shot, which shoots two arrows consecutively, and Burst Shot, which hits multiple enemies within range.

Moonlight Sentinel - Third Class Transfer: Levels 76-84

The bow is a very important weapon for Elves, who traditionally prefer ranged combat over melee. A title conferred on the most accomplished archers among the Elf warriors, the Moonlight Sentinel is named after an ancient hunting ritual performed under the light of the full moon.

Yul Archer - Awakening Class: Levels 85-99

All Human, Elven, Dark Elven, and Kamael archers naturally evolve into Yul Archers upon Awakening at level 85. The Giant sharpshooter Cranigg grants Yul Archers many powers that allow them to control crowds of monsters and deal an enormous amount of damage. More powerful than conventional Archers, Yul Archers can also sustain their health efficiently in combat, making them valuable party members.

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Elven Wizard Classes

Wizard-type classes are magical damage-dealers. The nature of their magic lies in their racial past, but all wizards excel at mastering the elements and can create devastation at their will. They wear robes and carry magic weapons and accessories.

Descriptions of each Wizard-type class differ by character race, until the Awakening classes begin at level 85.

Level Range Human Wizards Elven Wizards Dark Elf Wizards Kamael Wizards
1-19 Human Mystic Elven Mystic Dark Mystic Kamael Soldier
20-39 Human Wizard Elven Wizard Dark Wizard Warder or Trooper
40-75 Sorcerer Spellsinger Spellhowler Soul Breaker
Necromancer
76-84 Archmage Mystic Muse Storm Screamer Soul Hound
Soultaker
Awakening 85-99 Feoh Wizard

Elven Mystic - Starting Class - Levels 1-19

A basic spell-casting class, mystics wear robes and cast beneficial and damaging spells while wielding staves and magic maces and swords. At level 20, the Elven Mystic must choose to be either a damage-dealing Elven Wizard, or a healing mage.

Elven Wizard - First Class Transfer - Levels 20-39

Elven Wizards divide the magical forces in the world into four elements, as well as light and darkness. They then amplify the power of these elements and combine them to use in their magic. Elven Wizards can use mid-level elemental magic and summon magic. The playstyle of an Elven Wizard is similar to that of other wizards, however, the characteristics of the magic they use and the types of creatures they summon are related to Elven history. Though fast casters, the magical attack power of Elven Wizards is somewhat weak and they cannot use black magic. When completing the second class transfer at level 40, the Elven Wizard can choose between being a damage-dealing and buffing Spellsinger, or a summoner mage.

Spellsinger- Second Class Transfer - Levels 40-75

The Spellsinger has become intimately familiar with elemental magic and deals in magic that primarily uses water. He uses a shield called Freezing Skin that reflects damage directed towards him and uses the Ice Dagger to throw ice blades at his opponents.

Mystic Muse - Third Class Transfer - Levels 76-84

Mystic Muse is the title given to Spellsingers who have reached the peak of the four element wizardry. Referred to as muses, they are rumored to possess the beautiful and mystical voice of the gods. Although they possess power equal to the Archmages of the Ivory Tower, the highest institution of element wizardry, they rarely venture out of the forest and remain largely unknown.

Feoh Wizard - Awakening Class - Levels 85-99

All Human, Elven, Dark Elven, and Kamael wizards naturally evolve into Feoh Wizards upon Awakening at level 85. Having perfected their mastery of the elements, Feoh Wizards have the ability to use different elements at the same time and can easily switch between them to exploit the enemies elemental weakness. The Giant Silver Sage Soltkrieg achieved this greatness by combining intelligence, magic, and strategy.

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Elven Enchanter Classes

Enchanter-type classes support themselves and fellow party members with valuable buffs, and offer a variety of other functions as well, including light healing, damaging, and crowd-control. Whatever their race, Enchanters are a welcome member of any party.

Descriptions of each Enchanter-type class differ by character race, until the Awakening classes begin at level 85.

Level Range Human Enchanters Elven Enchanters Dark Elven Enchanters Orc Enchanters
1-19 Human Mystic Elven Fighter Dark Fighter Orc Mystic
20-39 Cleric Elven Knight Palus Knight Orc Shaman
40-75 Prophet Sword Singer Bladedancer Overlord
Warcryer
76-84 Hierophant Sword Muse Spectral Dancer Dominator
Doomcryer
Awakening 85-99 Iss Enchanter

Elven Fighter - Starting Class - Levels 1-19

A basic melee fighter class, destined for more specialization in weapons and to wear heavy or light armor. At level 20, the Elven Fighter must choose to be either a damage-based warrior, or a defense-based Elven Knight.

Elven Knight- First Class Transfer - Levels 20-39

Elven Knights differ from other Knights in their high agility and ability to cast recovery magic. Their quick movement speed and haste spells make them highly regarded in groups, but they are also effective alone. When completing the second class transfer at level 40, the Elven Knight can choose between keeping their tank class by becoming a Temple Knight, or to veer away from tanking and towards being an enchanter.

Sword Singer- Second Class Transfer - Levels 40-75

The Sword Singer has a beautiful voice that is used to raise the morale of party members and assist them in battle. The Sword Singer helps to recover the physical strength of party members through Song of Life and raises the defensive power of party members using Song of Earth. The sound of the Sword Singer's voice is welcome in any party.

Sword Muse - Third Class Transfer - Levels 76-84

Sword Muses are Sword Singers who have reached the apex of the singing of spirit songs unique to Elves. Spirit songs are beautiful songs infused with the power of the spirit. Magic exclusive to Elves, these songs enhance the combat capability and morale of their own forces and to seek the divine protection of the spirits and the goddess before heading out to the front. They are welcome in any party thanks to their valuable buffs.

Iss Enchanter - Awakening Class - Levels 85-99

All Human, Elven, Dark Elven, and Orc enchanters naturally evolve into Iss Enchanters upon Awakening at level 85. The special combination of strategy and magic was mastered by the Giant hero Leister. Iss Enchanters are most at home in parties, where they stay vigilant to maintain buffs on other players and can rescue the situation at a moment's notice with perfected crowd-control skills.

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Elven Summoner Classes

Summoner-type classes employ the use of pets and servitors to fight in battle while the summoner usually stands back and manages their companion with commands. They are excellent for soloing but many also have spells that are beneficial to parties. They wear robes and carry magic weapons and accessories.

Descriptions of each Summoner-type class differ by character race, until the Awakening classes begin at level 85.

Level Range Human Summoners Elven Summoners Dark Elf Summoners
1-19 Human Mystic Elven Mystic Dark Mystic
20-39 Human Wizard Elven Wizard Dark Wizard
40-75 Warlock Elemental Summoner Phantom Summoner
76-84 Arcana Lord Elemental Master Spectral Master
Awakening 85-99 Wynn Summoner

Elven Mystic - Starting Class - Levels 1-19

A basic spell-casting class, mystics wear robes and cast beneficial and damaging spells while wielding staves and magic maces and swords. At level 20, the Elven Mystic must choose to be either a damage-dealing Elven Wizard, or a healing mage.

Elven Wizard - First Class Transfer - Levels 20-39

Elven Wizards divide the magical forces in the world into four elements, as well as light and darkness. They then amplify the power of these elements and combine them to use in their magic. Elven Wizards can use mid-level elemental magic and summon magic. The playstyle of an Elven Wizard is similar to that of other wizards, however, the characteristics of the magic they use and the types of creatures they summon are related to Elven history. Though fast casters, the magical attack power of Elven Wizards is somewhat weak and they cannot use black magic. When completing the second class transfer at level 40, the Elven Wizard can choose between being a damage-dealing and buffing mage, or an Elemental Summoner.

Elemental Summoner- Second Class Transfer - Levels 40-75

The Elemental Summoner engages in battle using servitors and is skilled in a variety of summon magic. Like other summoner mages, they engage in battle vicariously and raise their servitors' physical and magical defensive powers shielding spells. The Elemental Summoner also raises attack speed through Servitor Haste.

Elemental Master - Third Class Transfer - Levels 76-84

Elemental Master is the title bestowed on the most accomplished Elemental Summoners. Elemental Masters are knowledgeable summoners who practice summoning techniques exclusive to Elves, the foundation of which lies in the belief that magic is the natural phenomenon of power.

Wynn Summoner - Awakening Class - Levels 85-99

All Human, Elven, and Dark Elven summoners naturally evolve into Wynn Summoners upon Awakening at level 85. Far superior to other summoner classes, Wynn Summoners can employ the use of not one but up to four servitors at the same time. They can also mesmerize monsters from afar and weaken the monsters their servitors are fighting, thanks to the incredible powers of the Wynn Summoner Giant hero Nabiarov.

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Elven Healer Classes

Healer-type classes are essential to any party, raid, or siege. Healers help keep themselves and party members alive by using beneficial magic and healing spells. They wear robes and carry magic weapons and accessories.

Descriptions of each Healer-type class differ by character race, until the Awakening classes begin at level 85.

Level Range Human Healers Elven Healers Dark Elf Healers
1-19 Human Mystic Elven Mystic Dark Mystic
20-39 Cleric Elven Oracle Shillien Oracle
40-75 Bishop Elven Elder Shillien Elder
76-84 Cardinal Eva's Saint Shillien Saint
Awakening 85-99 Aeore Healer

Elven Mystic - Starting Class: Levels 1-19

A basic spell-casting class, Elven Mystics wear robes and cast both beneficial and damaging spells while wielding staves and magic maces and swords. At level 20, the Elven Mystic must choose to be either a damage-dealing mage or a healing Oracle.

Elven Oracle - First Class Transfer: Levels 20-39

Elven Oracles are Mystics who borrow the power of the gods to perform miracles. The playstyle of an Elven Oracle is similar to that of a Human Cleric. However, Elven Oracles are possessed of faster movement and casting speeds and focus on a different array of skills.

Elven Elder - Second Class Transfer: Levels 40-75

The Elven Elder stands at the forefront in the religion of water, and aids allies using various methods of support magic. Elven Elders raise the defensive capability of shields through Bless Shield. Occasionally, the Elven Elder will even bring down the Might of Heaven upon the undead.

Eva's Saint - Third Class Transfer: Levels 76-84

Of Eva's priests who spread her teachings, Elven Elders who have reached the pinnacle of their faith and power are called Eva's Saints. Eva's Saints are devoted to peace, treat the sick, and spread love, but they are also resolute priests who are undeterred from participating in battle in order to protect their allies and uphold peace.

Aeore Healer - Awakening Class: Levels 85-99

All Human, Elven, and Dark Elven healers naturally evolve into Aeore Healers upon Awakening at level 85. Aeore Healers are infused with the powers of light. They primarily cast spells to mend wounds and vitalize themselves and others, and can resurrect allies. Far superior to conventional healers, Aeore Healers can also protect entire groups thanks to the various powers of Saha, a school of magic created by the Giant Laksis.