|Dwarves were made from and worship the God of Earth Maphyr. Their heartiness makes them excel at crafting, resource gathering, and heavy combat. Their prowess allows them to take on multiple enemies at once.|
|Available Fighter Classes||Available Mystic Classes|
|Basic Fighter Stats||Basic Mystic Stats|
|Dwarf Fighter Class Path||Dwarf Mystic Class Path|
Warrior-type classes are the juggernauts of fighting. They are not tanks and they may not deal as much damage as some mages or rogues, but warriors can rush into the fray of combat, causing confusion and disarray among enemies, while dealing decent damage with a variety of weapons.
Descriptions of each Warrior-type class differ by character race, until the Awakening classes begin at level 85.
|Level Range||Human Warriors||Dwarven Warriors||Orc Warriors||Kamael Warriors|
|1-19||Human Fighter||Dwarven Fighter||Dark Fighter||Male Soldier|
|Awakening 85-99||Tyrr Warrior|
A basic melee fighter class, destined for more specialization in weapons and to wear heavy or light armor. At level 20, the Dwarven Fighter must choose to focus on resourcing gathering and eventually become a rogue, or on crafting and become a true warrior.
Artisans are happiest at their work bench and mainly work on creating items from materials gathered by Scavengers and Bounty Hunters. When in combat they summon some of their own creations to fight alongside. Artisans, like all Dwarves have good attack skills and defenses.
The Warsmith is able to make things with such high level of expertise that not even Artisans could ever hope to achieve. He is welcomed widely by lords of other territories, thanks to his unique ability to make siege weapons. The Warsmith is also adept at using the Whirlwind in battle, while possessing many skills related to manufacturing.
Master craftsmen who possess extraordinary skills are granted the title of Maestro. Even among association leaders and elders, those who can be called Maestros are extremely rare.
All Human, Dwarven, Orc and Kamael warriors naturally evolve into Tyrr Warriors upon Awakening at level 85. They can wield a large variety of weapons in both hands and are masters at engaging multiple targets. The Giant hero Sapyros has inspired his followers with his rough, unruly and undefeated nature.
Rogue-type classes are masters of shadows and daggers. They move stealthily among their opponents and strike them quickly, exploiting their weak spots.
Descriptions of each Archer-type class differ by character race, until the Awakening classes begin at level 85.
|Level Range||Human Rogues||Elven Rogues||Dark Elven Rogues||Dwarf Rogues|
|1-19||Human Fighter||Elven Fighter||Dark Fighter||Dwarven Fighter|
|40-75||Treasure Hunter||Plains Walker||Abyss Walker||Bounty Hunter|
|76-84||Adventurer||Wind Rider||Ghost Hunter||Fortune Seeker|
|Awakening 85-99||Othell Rogue|
A basic melee fighter class, destined for more specialization in weapons and to wear heavy or light armor. At level 20, the Dwarven Fighter must choose to focus on resourcing gathering and eventually become a true rogue, or on crafting and become a warrior.
Scavengers travel the entire world to collect crafting materials, mostly by scavenging the corpses of fallen enemies. They also receive combat training so that they can properly cope with dangerous situations.
It is said that the Bounty Hunter is a veteran who has the greatest known collecting abilities. He is even said to have gathered a dragon's scales. The Bounty Hunter is adept at using the Whirlwind in battle, allowing greater prowess at taking on multiple enemies. He also possesses many skills related to commercial activities.
Fortune Seekers are Bounty Hunters who possess the most accomplished collecting skills. There's no conclusive proof, but Fortune Seekers are said to be able to pluck strands of hair from Valakas's mustache. Although the legend of a great number of Fortune Seekers has been passed down unconfirmed, the recent return of a few Bounty Hunters from seemingly impossible journeys fuels rumors about the return of the Fortune Seekers.
All Human, Elven, Dark Elven, and Dwarven rogues naturally evolve into Othell Rogues upon Awakening at level 85. The ruthless Giant Assassin Ashagen was fierce but cruel. His abilities have been passed on to Othell Rogues, who in turn are tempted to use their undetectable stealthy methods to cripple even unprotected enemies.