Ability System

Ability System

 

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The ability system becomes available when a Noblesse character reaches level 99.
Abilities are divided into 3 trees: Knight, Warrior and Wizard.
 

Knight

Ability Description
Noble Haste
Lv.1 - Atk. Spd. + 2% 
Lv.2 - Atk. Spd. + 4% 
Lv.3 - Atk. Spd. + 6% 
Lv.4 - Atk. Spd. + 9%
Noble Magic Barrier
Lv.1 - M. Def. + 3% 
Lv.2 - M. Def. + 5% 
Lv.3 - M. Def. + 7% 
Lv.4 - M. Def. + 10%
Noble Blessed Body
Lv.1 - Max HP + 6% 
Lv.2 - Max HP + 10%
Noble Heavy Armor Defense
Lv.1 - When equipped with Heavy Armor, P. Def. + 3% 
Lv.2 - When equipped with Heavy Armor, P. Def. + 5% 
Lv.3 - When equipped with Heavy Armor, P. Def. + 7% 
Lv.4 - When equipped with Heavy Armor, P. Def. + 10%
Noble Knight Buffs
Lv.1 - Paralysis/Stun success rate and defense rate + 5% 
Lv.2 - Paralysis/Stun success rate and defense rate + 10%
Noble Focus
Lv.1 - P. Skill Critical Rate + 5% 
Lv.2 - P. Skill Critical Rate + 10%
Noble Sting
Lv.1 - P. Skill Critical Damage + 5% 
Lv.2 - P. Skill Critical Damage + 10%
Noble Guidance
Lv.1 - P. Accuracy + 8, M. Accuracy + 8, servitor's P. Accuracy + 15 
Lv.2 - P. Accuracy + 16, M. Accuracy + 16, servitor's P. Accuracy + 23
Noble Mindset
Lv.1 - MP Recovery Bonus + 4 
Lv.2 - MP Recovery Bonus + 10
Noble Attributes
Lv.1 - Attribute Attack + 20, 6 Attribute Resistance + 20 
Lv.2 - Attribute Attack + 50, 6 Attribute Resistance + 50
Noble Expertise
Lv.1 - P. Atk. + 3% when a melee two-handed weapon is equipped. Atk. Spd. + 3% when a shield is equipped 
Lv.2 - P. Atk. + 5% when a melee two-handed weapon is equipped. Atk. Spd. + 5% when a shield is equipped
Noble Mind
Lv.1 - Physical Skill Cooldown - 3% 
Lv.2 - Physical Skill Cooldown - 5%

Warrior

Ability Description
Noble Might
Lv.1 - P. Atk. + 2% 
Lv.2 - P. Atk. + 4% 
Lv.3 - P. Atk. + 6% 
Lv.4 - P. Atk. + 9%
Noble Blessing
Lv.1 - P. Def. + 3%. 
Lv.2 - P. Def. + 5%.
Noble Condition
Lv.1 - Max HP + 6% 
Lv.2 - Max HP + 10% 
Lv.3 - Max HP + 14% 
Lv.4 - Max HP + 20%
Noble Cost
Lv.1 - Physical Skill MP Consumption - 5% 
Lv.2 - Physical Skill MP Consumption - 10%
Noble Wind Walk
Lv.1 - Speed + 5 
Lv.2 - Speed + 10
Noble Warrior Buffs
Lv.1 - Stun/Aerial Yoke success rate and defense rate + 5% 
Lv.2 - Stun/Aerial Yoke success rate and defense rate + 10%
Noble Focus
Lv.1 - P. Critical Rate + 20 
Lv.2 - P. Critical Rate + 40
Noble Backfire
Lv.1 - Rear Damage + 3% 
Lv.2 - Rear Damage + 6%
Noble Eagle Eye
Lv.1 - P. Accuracy + 8, M. Accuracy + 8, servitor's P. Accuracy + 15 
Lv.2 - P. Accuracy + 16, M. Accuracy + 16, servitor's P. Accuracy + 23
Noble Light Armor Attack
Lv.1 - When equipped with Light Armor, P. Atk. + 2% 
Lv.2 - When equipped with Light Armor, P. Atk. + 4%
Noble Death Whisper
Lv.1 - P. Critical Damage + 3%. 
Lv.2 - P. Critical Damage + 5%.
Noble Anti-Magic
Lv.1 - When equipped with Light Armor, M. Def. + 3% 
Lv.2 - When equipped with Light Armor, M. Def. + 5%
Noble Emblem
Lv.1 - Attribute Attack + 20, 6 Attributes Resistance + 20 
Lv.2 - Attribute Attack + 50, 6 Attributes Resistance + 50

Wizard

Ability Description
Noble Empower
Lv.1 - M. Atk. + 3% and recovery magic Power + 47 
Lv.2 - M. Atk. + 6% and recovery magic Power + 94 
Lv.3 - M. Atk. + 9% and recovery magic Power + 141 
Lv.4 - M. Atk. + 14% and recovery magic Power + 211
Noble Earth
Lv.1 - Physical P. Def. + 3%. 
Lv.2 - Physical P. Def. + 5%.
Noble Blessed Soul
Lv.1 - Max MP + 6%. 
Lv.2 - Max MP + 10%.
Noble Life
Lv.1 - Max HP + 6%. 
Lv.2 - Max HP + 10%.
Noble Robe Defense
Lv.1 - When equipped with a Robe, P. Def. + 3% 
Lv.2 - When equipped with a Robe, P. Def. + 5% 
Lv.3 - When equipped with a Robe, P. Def. + 7% 
Lv.4 - When equipped with a Robe, P. Def. + 10%
Noble Acumen
Lv.1 - Casting Spd. + 2% 
Lv.2 - Casting Spd. + 4%
Noble Wizard Buffs
Lv.1 - Aerial Yoke/Mental Attack success rate and defense rate + 5% 
Lv.2 - Aerial Yoke/Mental Attack success rate and defense rate + 10%
Noble Wild Magic
Lv.1 - M. Critical Rate + 20 
Lv.2 - M. Critical Rate + 30
Noble Robe Attack
Lv.1 - When equipped with a Robe, M. Atk. + 3% and recovery skill Power + 47 
Lv.2 - When equipped with a Robe, M. Atk. + 6% and recovery skill Power + 94
Noble Vision
Lv.1 - P. Accuracy + 8, M. Accuracy + 8, servitor's P. Accuracy + 15 
Lv.2 - P. Accuracy + 16, M. Accuracy + 16, servitor's P. Accuracy + 23
Noble Resistance
Lv.1 - Debuff Resistance + 5% 
Lv.2 - Debuff Resistance + 10%
Noble Magic Death
Lv.1 - M. Critical Damage + 3% and recovery magic Power + 94 
Lv.2 - M. Critical Damage + 5% and recovery magic Power + 211
Noble Spirit
Lv.1 - Attribute Attack + 20, 6 Attributes Resistance + 20 
Lv.2 - Attribute Attack + 50, 6 Attributes Resistance + 50
Noble Skill Mastery
Lv.1 - Skill Mastery rate + 30% 
Lv.2 - Skill Mastery rate + 50%
 
Abilities can be learned by consuming Ability Points.
Abilities and Ability Points are applied independently for main and dual classes and cannot be shared.
You can learn more about Abilities after completing the quest "Tapping the Power Within."
Ability Points can be acquired by consuming SP:
  • 1 ~ 4 Points: 250,000,000 SP per Ability Point
  • 5 ~ 8 Points: 500,000,000 SP per Ability Point
  • 9 ~ 12 Points: 750,000,000 SP per Ability Point
  • 13 ~ 16 Points: 1,000,000,000 SP per Ability Point
Abilities effects can only be applied to Level 99 characters.
Characters who de-level below 99 will lose the effects.
Abilities can be reset for 10,000,000 adena.
Resetting your abilities will give you back the Ability Points, but not the SP.
You cannot exceed a total of 16 ability points at any time. [MAXIMUM AP you can have is 16.]
Some Abilities have multiple levels.
After learning an Ability you can only choose the next Ability to one that is adjacent to the Abilities you have already learned.
Some Abilities can only be learned after learning another Ability:
  • Knight Ability: Noble Focus requires you learn Noble Sting first.
  • Warrior Ability: Noble Backfire requires you learn Noble Cost first.
To further unlock abilities in your tree, a specific amount of Ability Points must be invested:
  • Ability Points required to unlock the First Row - 1 AP
  • Ability Points required to unlock the Second Row - 4 AP
  • Ability Points required to unlock the Third Row - 8 AP
  • Ability Points required to unlock the Fourth Row - 12 AP
  • Ability Points required to unlock the Fifth Row -16 AP [Currently Disabled]
  • Ability Points required to unlock the Sixth Row - 20 AP [Currently Disabled]

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Skill Points

 
SP acquired from hunting monsters has changed.
SP acquired from quests has changed.
SP needed to learn new skills has changed.
SP obtained from SP scrolls has been changed to 1/10th of the current amount.
All Character's SP has been changed to 1/10th of the current amount.
Skill Points (SP) will no longer be used to enchant skills. Adena will only be required for skill enchanting. The amount of adena needed to enchant skills will not change.
Pre-Awakening Class Skills will no longer be enchantable. Lesser Giant's Codexes can be exchanged for Treasure Chests at the Aden Reconstruction NPC.
Max SP has been changed from 2.1 billion to 5 billion.
SP scrolls have been removed from Awakening rewards.
 
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