Class Skills

Class Skill Changes

 

Sigel Knight | Tyrr Warrior | Othell Rogue | Yul Archer | Feoh Wizard | Iss Enchanter | Wynn Summoner | Aeore Healer

 

Since the awakening system has changed, we have added new skills.

  • We have added new skills that are more appropriate for the 34 classes and their roles. They can still learn the new skills from the Learn Skill tab in the Skill Window.
  • In order to make the roles of the class more distinguished, we have deleted the "Plunder" skill for the Othell Rogue class. We have compensated for the enchant value of +7 or higher (6 scrolls for +7, 7 scrolls for +8, 8 scrolls for +9, and 9 scrolls for +10) for the deleted Plunder skill with a corresponding number of Immortal Scrolls. Only Othell Fortune Seekers may learn the enhanced "Plunder" skill.
  • Melody, Harmony, and Sonatas of Iss Enchanter Orcs that are specializing in the Iss Dominator or Iss Doomcryer class will be deleted upon learning the new class skills. A corresponding number of Immortal Scrolls will be given for the number of skill enchant levels acquired for +7 or higher (6 scrolls for +7, 7 scrolls for +8, 8 scrolls for +9, and 9 scrolls for +10).
  • You may do a skill enchant to the next level safely using the Immortal Scrolls given for the deleted Skill Enchants.
  • We have added the number of new servitors and cubic skills for new classes.

All skills cost 0 SP when you awaken at level 85.

 

Improved animation, effects, and sound of "Blood Stab" and "Reverse."

 

Sayune can no longer be used after using transform skills.

 

The debuff system has changed. Debuff duration is no longer dependent on the landing success rate.

  • Debuff skills will now be hit or miss. There will be a set time for duration.

Changed the diminishing effects of debuffs (immobile).

  • Before the change: After the first application of debuff, the success rate of the debuff of the same class (Physical or Mental) will decrease for 15 seconds. After 4 consecutive hits, resistance will apply.
  • After the change: After the first application of debuff, the success rate of the debuff of the same class (Physical or Mental) will decrease for 15 seconds. After 3 consecutive hits, resistance will apply.
  • The diminishing effects of some skills have changed as the following:
Exceptions to Diminishing Effects Skills with Diminishing Effects
Dual - Yoke of the Giants Superior Aggression
Chain Strike Superior Aggression Aura
Chain Hydra Mass Trick
Hurricane Rush Block Magic
Jump Attack Power Bluff
Shadow Chase Lure Shot
Mischief Death Howl
Shadow Flash  
Throw Sand
Death Siphon
Assault Rush

 

Some of the skills that were 100% successful, may now miss at a rate

  • The skills affected are Superior Aggression, Superior Aggression Aura, Power Provoke, Lure Shot, and Death Siphon.
 

The following skills have been changed for character balance:

 

Sigel Knight

  • Some of the unpopular skills were improved. Hate was taking up too much of the gameplay during large-scale PvP on the melee classes. The following changes were inevitable:
Skill Name Changes
Shield Charge Increased duration
Chain Strike Increased success rate
Chain Hydra Increased success rate
Superior Aggression Reduced success rate
Superior Aggression Aura Reduced success rate

Return to Top

 

Tyrr Warrior

  • Increased the overall damage of the skills and critical hit rates. Melee skills such as "Hurricane Rush" and "Jump Attack" now have a fixed rate of success for more aggressive battles.
Skill Name Changes
Armor Destruction Armor debuff enhanced
Hurricane Blaster Armor debuff enhanced
Last Attack Changed to target characters. The cooldown is changed to 0. Changed to a physical damage skill.
Superior Light Armor Mastery Increased the reduction of critical damage. Increased the enhancement of attack speed.
Lightning Force When the fist weapon is equipped, P. Atk increases instead of attack speed.

Return to Top

 

Othell Rogue

  • We have changed the damage calculation method for blow skills that will be more appropriate for an assassin. The success rate of the debuff skills has been increased.
  • Melee "shadow flash" and "shadow chase" now have a fixed success rate for better use during battles.
  • "Shadow fake Death" uses too little MP and makes the battle boring. We have increased the MP cost.
  • All of the "Reduced critical damage taken" for all blow skills have been reduced. Blow skill damage was increased.
  • Increased success rate of debuff skills
Skill Name Changes
Shadow Fake Death Increased MP cost
Poison Zone Added Magic Spell blocking effects.
Blood Stab Increased skill power. Fixed so that the "Weakness critical" effect applies to the target at a certain rate.

The following skills of Othell Rogue have also been changed:

Skill Name Changes
Blood Stab Increased skill power.
Reverse Increased skill power.
Shadow Flash Added the effect of the target's HP not recovering more than 50%.
Scorpion Poison Increased the success rate of poison and bleeding attacks.

Return to Top

 

Yul Archer

  • Stance skills should only be toggled for one effect at a time. But there was an issue of possible duplicate effects. It was changed as a buff skill.
  • Ranged skills such as "Bullseye" and "Mass Bullseye" have increased range when using a bow.
  • Stance skills have been changed from toggle skills to enhancement skills.
Skill Name Changes
Sniper Stance Increase P. Atk and increased attack speed.
Rapid Fire Stance Increased P. Atk, decreased cooldown.
Dead-eye Stance Increase P. Atk and increased skill effect
Pinpoint Shot Added half-kill effect. Decreased cooldown effect.
Impact Shot Increased success rate
Recoil Shot Increased success rate
Slow Shot Increased success rate
Time Bomb Increased success rate
Bullseye Increased success rate
Lure Shot Reduced success rate
Bow Strike Reduced success rate

Return to Top

 

Feoh Wizard

  • In order to emphasize as a powerful ranged magic damage dealer, the overall damage skills have been enhanced. The debuff skills now have increased success rates and increased effectiveness.
  • All Feoh Wizard attack skills have been increased by 10%. (Except DoT skills)
  • All attack skills' range have been increased by 1100 meters.
Skill Name Changes
Elemental Spike Decrease MP cost, increased cooldown.
Devil's Curse Increased debuff on M. Atk and M. Def. Increased duration, decreased cooldown, increased success rate.
Mass Devil's Curse Increased debuff on M. Atk and M. Def. Increased duration, decreased cooldown, increased success rate.

Return to Top

 

Iss Enchanter

  • Increased debuff duration. Increased normal attack damage. This will enhance the class to have easier fights. Some unpopular skills have been changed. However, "Healing Melody" had an issue of being better than heal skills of the healer classes. The MP cost has been increased for a wider selection of skills.
  • The normal attack damage on monsters has been increased by 10%.
  • Iss Enchanter's melody skills only apply to party members now.
  • Fixed the issue of the same debuff having duplicate effects due to the difference of its effectiveness on NPCs and players.
Skill Name Changes
Crippling Attack Increased duration. Increased P.Def/M. Def/P. Evasion reduction effects. Deleted the difference of effects on PvP and PvE.
Shadow Blade Increased duration. Increased P.Def/M. Def/P. Evasion reduction effects. Deleted the difference of effects on PvP and PvE.
Mass Crippling Attack Increased duration. Increased P.Def/M. Def/P. Evasion reduction effects. Deleted the difference of effects on PvP and PvE.
Mass Shadow Blade Increased duration. Increased P.Def/M. Def/P. Evasion reduction effects. Deleted the difference of effects on PvP and PvE.
Chaos Symphony Increased debuff effects. Deleted the difference of effects on PvP and PvE. Reduced cooldown, increased MP cost.
Healing Melody Increased MP cost

Return to Top

 

Wynn Summoner

  • In order to open up the selection of weapons, two-handed magic blunts now have bonus on attack damage.
  • The 4 kinds of Mark debuff skills have been changes as follows:
  • Skill duration is now 10 seconds.
  • Skill cooldown is now 3 seconds.
  • Skill damage has not been changed.
  • The original effects of the skills are not changed.
  • Mark Retriever skill has been changed as follows:
  • Skill cool down has been reduced.
  • Skill damage has increased.
Skill Name Changes
Servitor Major Heal Healing has increased by 10%.
Superior Weapon Mastery When two-handed magic blunts are equipped, P. Atk is increased to 105% and physical accuracy increases by 4.
Spirit of Naviarope All of the stats of the transformed status have been increased. The beneficial skills on the summons such as "Mass Servitor Ultimate Defense" and "Servitor Balance Life" can now be used after transforming as Naviarope. All of the Naviarope skills are now physical attacks. The damage has been increased.
Summon Death Gate P.Def/M.Def of Death Gate has been increased. Increased skill power.
Mana Sharing The skill now restores HP to all summons.
Summon Soulshots The new servitors only use Beast Soulshots. Skill uses R-Grade Crystals.

Return to Top

 

Aeore Healer

  • Due to class imbalance issues with Healers in Heavy Armor, the Frantic Healing skill casting speed effect only applies to Robes/Light Armor users.
  • Skill Name Changes
  • Frantic Healing The conditions have been changed, so that you can receive the effects of this skill when wearing robe or light armor. MP is now continuously consumed when using the skill.
Skill Name Changes
Progressive Heal Increased MP cost.
Brilliant Recharge Increase MP cost, increase MP recovery.
Purification Field No longer uses magic symbol items. Increased MP cost. Cooldown reduced.

Return to Top