Magmeld

Magmeld-map.jpg Magmeld is a region on the eastern side of the continent of Aden. Because it exists in another dimension, Magmeld has only recently been discovered by explorers. Magmeld was created by Einhasad as a utopia for the beautiful and pure creatures that she wanted to keep separated from tainted humanity. Shilen’s awakening has allowed evil to seep into all corners of the world—even pure and beautiful Magmeld—and the narrow gap between the dimensions is widening. When the Elven leader Asterios came to Anghel Waterfall, pursuing a prophecy that might lead to the salvation of the dying Mother Tree, he discovered a portal into Magmeld. Now, Magmeld is full of eager explorers.

The large region of Magmeld includes a peace-zone town called the Ancient City of Arcan, as well as numerous outdoor hunting areas and several dungeons such as Fairy Settlement, Garden of Genesis, Prison of Darkness, Orbis Temple, and Fortuna. This zone is suited to high-level characters. The first time characters go to Magmeld, they must enter through the portal behind the Anghel Waterfall. After that, they can come and go through the use of the Gatekeeper in the Ancient City of Arcan.

 

Ancient City of Arcan

Arcan.jpg The only inhabited settlement in Magmeld, the Ancient City of Arcan is a village of the Cat Clan. After Asterios arrived in search of a cure for the Mother Tree, Dwarves soon followed and set up trade with the new town and area. Now, the town has the same amenities as other towns on the continent.

The Ancient City of Arcan is elevated above a lake fed by magnificent waterfalls. Beneath the lake is the Prison of Darkness dungeon. A beam of light shines from the bottom of the lake up through the center of town. When the town is at peace, the beam of light is blue. When the evil influence from the Prison of Darkness increases, the beam turns red, earthquakes are more frequent, and evil-looking NPCs appear in the center of town. When performing a quest, a character can choose to turn over the quest item to the peaceful NPC or to the evil NPC, and the state of the town will change according to this decision.

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Fairy SettlementFairy-Settlement.jpg

Recommended Level

Zone Type

90–94

Outdoor Party Hunting

The race of fairies has long existed in the continent of Aden. When Einhasad created Magmeld, she invited the fairies to live there. However, the king of the fairies, Obelius, caused discord between the fairies and the gods, and the invitation to Magmeld was withdrawn. Kimerian was the only fairy leader to speak out against Obelius, and so he and his followers were the only fairies allowed into Magmeld.

Kimerian and his followers live in the Fairy Settlement in Magmeld, among trees and cocoons in the beautiful and magical outdoor area. But Shilen’s evil has now reached the Fairy Settlement, driving the fairies to madness, rage, and corruption. Kimerian, the most corrupted, is now a raid boss deep in the settlement, inside a solo-instanced dungeon.
Fairy Settlement is an open and interactive landscape. Blue glowing orbs in various areas on the ground, Wisps, will heal HP and MP if a character stands near them. Cocoons consume zone drop items and open, spawning higher-level monsters that drop items of higher value. At night, the number of powerful monsters increases. A creature named Pan Direm drops an item that grants access to Kimerian’s dungeon.

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Garden of GenesisGarden-of-Genesis.jpg

Recommended Level

Zone Type

90–94

Outdoor Party Hunting

Of all the wonderful creatures in Magmeld, Einhasad chose her favorites to display as the most beautiful and worthy. The Garden of Genesis was created to house these creatures, some of which are now extinct in other dimensions. However, like the rest of Magmeld, Shilen’s evil has caused the creatures to become senseless and violent.

The Garden of Genesis can be reached on foot, through a Gatekeeper in the Ancient City of Arcan, or by using Sayune outside of the town. The area is a series of four elevated tiers, each contained a garden. The four areas are divided by altitude and are connected by bridges. Within the gardens, stone walls create further division, and are filled with plants and plant-like creatures. The highest garden tier is home to the raid boss Apherus. The ground area below and surrounding the elevated gardens is an open field.

Various creatures in the gardens and in the field have special behaviors:

  • Some creatures that wish destruction of the garden will follow Outdoor Gardener monsters for protection if they are attacked.
  • Each of the three lowest gardens has a raid boss that can be summoned through the central landmark in that area.
  • Certain vines and plants in the gardens have different behavior during the day than they do at night. Some help adventurers, some hinder them.
  • In each of the three lowest gardens, a Garden Watcher moves along the perimeter and randomly sets up two types of harmful traps.
  • One monster may spawn another monster if certain of its skills go unchecked.

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Prison of DarknessPrison-of-Darkness.jpg

Recommended Level

Zone Type

90–94

Solo or Party Hunting Instanced Dungeon

In the pure land of Magmeld, Gran Kain’s trickery allowed some lesser beings to exist. Einhasad decreed that these flawed beings be separated from her favorite ones, and ordered them to be sent to a penal colony. One of the prisoners, Spezion, rebelled against this order. When his rebellion failed, he was sentenced to the Prison of Darkness, where he is pinned by bars of light at the center of the prison. The Prison of Darkness has become a dark place that manifests Spezion’s pain and anger in the twisted creatures that populate the dungeon.

After completing an entry quest, characters can enter the Prison of Darkness through the Gatekeeper in the Ancient City of Arcan. Inside, solo or party characters can hunt the monsters in the area. If characters find a specific item on the monsters, the monsters in the dungeon are transformed into more challenging monsters with a higher chance of dropping the item necessary to entering the Spezion raid.

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Orbis TempleOrbis-Temple.jpg

Recommended Level

Zone Type

95–99

Party Hunting Instanced Dungeon

Einhasad’s daughter, the Angel Paulina, built this temple. When the temple was complete, Paulina returned to the Realm of Light. Soon after Paulina’s departure, Orbis Temple fell prey to Shilen’s increasing evil influence, wielded by rebels banished from Magmeld. The slumbering heroes within the temple began to awaken, one by one, corrupted by Shilen’s evil into raging madness.

Orbis Temple can be entered on foot or by talking to a Gatekeeper in the Ancient City of Arcan. Some of the zone’s handicaps, such as the Orbis Curse, can be used to your benefit. Orbis Temple is composed of three floors with many rooms and grand corridors, including the instanced Octavis raid, which takes place in a gigantic, gladiator-style arena.

Orbis Temple is a Quest Zone that is initiated when characters enter the temple in a party.

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FortunaFortuna.jpg

Recommended Level

Zone Type

90–99

Party Hunting Instanced Dungeon

Fortuna was the base of Spezion’s rebellion against Einhasad. After he was defeated and sentenced to the Prison of Darkness, Fortuna became haunted by the restless spirits of Spezion’s followers. Presently, Fortuna is a stronghold of the fallen hero Ron and his followers, who were banished from Orbis Temple.

A group of seven characters of level 90 or above is required for entry into Fortuna. Entry can be acquired by speaking with Izael in the Ancient City of Arcan. Fighting in Fortuna is done in nine stages, each with its own boss monster. The instanced dungeon resets at 6:30 a.m. (server time) every morning.

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