
|
Acquisition Level |
Skill Description |
|
|---|---|---|
|
Superior Elemental Mastery |
85 |
Increases STR and resistances to all elements. |
|
Superior Heavy Armor Mastery |
85 |
Increases STR and P. Def when equipped with heavy armor. Also increases MP Recovery bonus, reduces Critical Damage received, and reflects some of the damage received back to the attacker. When your HP falls below a certain value, your P. Def and Evasion are further increased. |
|
Superior Magic Resistance |
85 |
Increases STR, M. Def., and magic attacks resistance rate. When you take damage, your M. Def. and resistance to attributes will temporarily increase further. |
|
Superior Mind Resistance |
85 |
Increases STR and resistances to Hold, Sleep, Paralyze, Mental, Poison, Bleed, and Stun attacks. Also, debuffs may reflect back on the enemy. |
|
Superior Shield Mastery |
85 |
Increases STR and Shield Defense success rate and enables omnidirectional shield defense. When shield defense is successful, Shield P. Def. greatly increases. |
|
Superior Sword/Blunt Mastery |
85 |
Increases STR and P. Atk. when using a sword or blunt weapon. Increases the target's aggression toward you when you attack it with a sword or blunt weapon. Depending on your STR, may reset your skill reuse timers or double your skill duration. |
|
Superior Hate Aura |
85 |
Provokes nearby enemies to attack you. |
|
Challenge Aura |
85 |
Increases P. Atk. and Atk. Spd., increases aggression of enemies toward you, and reduces MP cost for skills when a sword or blunt weapon is equipped. Aura effects do not stack. Party members can only have one aura at any time. |
|
Spirit Aura |
85 |
Increases P. Atk., Atk. Spd., MP recovery effects, and resistance to M. Mez. and debuffs. Aura effects do not stack. Party members can only have one aura at any time. |
|
Iron Aura |
85 |
Increases P. Atk. and Atk. Spd., P. Def., Shield P. Def., Shield Defense rate when equipped with heavy armor. Also increases resistance to bow or crossbow damage, and reduces damage from Critical Attacks. Aura effects do not stack. Party members can only have one aura at any time. |
|
Rage Aura |
85 |
Increases P. Atk., Atk. Spd., and Spd. when using a sword or blunt weapon. Also decreases nearby enemies’ P. Atk. and Atk. Spd. Aura effects do not stack. Party members can only have one aura at any time. |
|
Recovery Aura |
85 |
Increases P. Atk., Atk. Spd., HP recovery effects, and resistance to P. Mez. and debuffs. Aura effects do not stack. Party members can only have one aura at any time. |
|
Resistance Aura |
85 |
Increases P. Atk., Atk. Spd., M. Def., and resistances to elemental attacks. Aura effects do not stack. Party members can only have one aura at any time. |
|
Summon Golden Lion |
85 |
Summons a golden lion to fight alongside you. |
|
Summon Knight Cubic |
85 |
Summons a Knight Cubic that removes all your debuffs. |
|
Superior Hate |
85 |
Provokes a target and forces it to attack you. |
|
Justice Punishment |
85 |
A powerful attack that reduces the target’s P. Atk. and M. Atk. Requires an equipped sword or blunt weapon. |
|
Knight Frenzy |
85 |
Increases P. Def., M. Def., Spd., Accuracy, and Atk. Spd. when using a sword or blunt weapon. In addition, Critical Rate increases when a sword is equipped, and Critical Damage increases when a blunt weapon is equipped. |
|
Last Judgment |
85 |
Powerful attack that reduces the target’s Spd. Requires an equipped sword or blunt weapon. |
|
Last Patience |
85 |
Increases STR. Also, your skill power and Shield P. Def may increase when you take damage. |
|
Protection of Faith |
85 |
Greatly increases P. Def., M. Def., and resistance to debuff attacks of all party members for a period of time. You take most of the damage that party members would have received. |
|
Final Ultimate Defense |
85 |
Increases P. Def. and M. Def., limits damage received to a fixed value, and returns some of the received damage back to the attacker for a period of time. Also increases resistance to buff-canceling attacks. |
|
Gust Blade |
85 |
A powerful attack to enemies in front. Requires an equipped sword or blunt weapon. |
|
Shield Charge |
85 |
A powerful shield attack that reduces the target’s P. Def. and P. Evasion and increases P. Critical Damage inflicted on the target. Requires an equipped shield. |
|
Shield Impact |
85 |
A powerful shield attack that Stuns enemies in front of you. Requires an equipped shield. |
|
Focus Shield |
85 |
Increases P. Def., Shield P. Def., and Shield Defense. MP is constantly consumed while active. |
|
Spike Shield |
85 |
Reflects some received physical melee damage back to the attacker for a period of time. May reflect magic damage, as well. |
|
Chain Galaxy |
85 |
Attacks nearby enemies and decreases the effect of HP Recovery magic they receive. |
|
Chain Strike |
85 |
Drags a target to you. |
|
Chain Hydra |
89 |
Drags a target, as well as enemies around the target, to you. |
|
Sigel Force |
85 |
Increases the P. Atk. of all party members equipped with melee weapons who are not Sigel Knights. |
|
Shield Wave |
87 |
A powerful shield attack to enemies in front that Stuns them for a period of time. Requires an equipped shield. |
|
Noble Sacrifice |
91 |
You take some of the damage that the selected party member would have received. |
|
King of Beasts |
95 |
Summons the King of Beasts to inflict great damage on enemies near and in front of you. |
|
Ignore Death |
97 |
You cannot die for a period of time |
|
Rescue |
99 |
Drags all party members toward you, and you take some of the damage the party members would have received. The damage you receive is limited to a fixed value. |