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Superior Critical Mastery |
85
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Increases STR, Critical Damage, and Critical Rate.
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Superior Dagger Mastery |
85
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Increases STR and P. Atk. when a dagger is equipped. Also increases Atk. Spd. and Vital Spot Attack Rate. Depending on your STR, may reset your skill reuse timers or double your skill duration.
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Superior Dual Dagger Mastery |
85
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Increases STR and P. Atk. when you use dual daggers.
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Superior Light Armor Mastery |
85
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Increases STR, P. Def., and Evasion when wearing light armor. May reduce Critical Damage. Whenever you evade an enemy attack, your Atk. Spd. and Vital Spot Attack Rate may increase.
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Superior Movement |
85
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Increases STR. While you are sitting, HP and MP Recovery bonuses increase. When you are running, Evasion, Spd., and HP and MP Recovery bonuses increase. When HP falls below a certain point, your Evasion increases.
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Superior Resistance |
85
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Increases STR, M. Def., and resistances to the four major elements. Increases M. Def. and resistance to all attributes temporarily when you take damage.
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Superior Spirit Mastery |
85
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Increases STR and resistances to Hold, Sleep, Bleed, Mental, and Poison attacks.
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Angel of Death |
85
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Temporarily increases Spd., Evasion, Skill Evasion, Critical Rate, and debuff resistance. Also triggers Poison Paralyze on enemies that attack you. Requires an equipped dagger or dual dagger weapon.
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Blood Stab |
85
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Attacks an enemy from behind and inflicts a Bleed effect. Half-kill possible. Requires an equipped dagger or dual dagger weapon.
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Chain Blow |
85
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Usable on a target that is affected by Bleed. Inflicts great damage by attacking repeatedly. Half-kill possible. Requires an equipped dagger or dual dagger weapon.
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Concussion |
85
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Cancels an enemy’s targeting, Stuns the enemy, and increases the enemy’s vulnerability to rear attacks for a period of time. Also increases the enemy's aggression toward you. After the Stun ends, the enemy is immobile for a period of time. Requires an equipped dagger or dual dagger weapon.
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Dagger Explosion |
85
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One of your blades explodes to shower enemies in front of it with sharp fragments. Requires an equipped dagger or dual dagger weapon.
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Dark Paralysis |
85
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Infuses a target with the power of darkness to slow and paralyze it.
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Final Ultimate Evasion |
85
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Increases Evasion, physical attack skill Evasion rate, and debuff resistance for a period of time. When you take damage, may cancel the enemy’s targeting.
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Heart Breaker |
85
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You attack a powerful vital spot by stabbing the target's heart. Increases Spd. Half-kill possible. Requires an equipped dagger or dual dagger weapon.
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Kick |
85
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You powerfully kick a target, knocking it back.
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Maximum Critical |
85
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Increases the power of Critical Attacks for a period of time. Also increases frontal, side, and rear Critical Rate stats. During a Critical Attack, may trigger Maximum Critical level 2.
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Mischief |
85
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Tricks a target into not attacking the opponent with the highest aggression, and reduces its Spd.
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Othell Force |
85
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Increases the Atk. Spd. of all party members equipped with melee weapons who are not Othell Rogues.
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Plunder |
85
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Seizes an item from an enemy.
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Poison Zone |
85
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Sprays poison around the target zone for a period of time. Inflicts a Poison effect and reduces the Spd., P. Atk., and Shield P. Def of enemies that are within the zone.
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Reverse |
85
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Attempts to strike a vital spot. Lethal strike and Half-kill possible. Requires an equipped dagger or dual dagger weapon.
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Scorpion Poison |
85
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During normal attacks, may inflict Poison on the enemy as well as increasing its vulnerability to Critical Attacks.
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Shadow Chase |
85
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Moves you behind the targeted enemy, cancels its targeting, and Stuns it.
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Shadow Dash |
85
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Increases Spd., Evasion, and HP Recovery bonus for a period of time.
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Shadow Hide |
85
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You become hidden, all your debuffs and Hold effects are removed, and an enemy's aggression toward you is reset. While you are hidden, Spd. decreases while HP Recovery bonus increases.
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Silent Step |
85
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Allows you to move unnoticed by most monsters but consumes MP continuously. Decreases P. Def., but increases Spd.
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Throw Dagger |
85
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You throw a dagger at an enemy and reduces that enemy's Spd. for a period of time. Requires an equipped dagger or dual dagger weapon.
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Throw Poison Needle |
85
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You throw a poison needle that cancels the target’s casting. Requires an equipped dagger or dual dagger weapon.
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Throw Sand |
85
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You throw poisonous sand at a target to lure it toward you, and significantly reduce the target's Accuracy for a period of time. Requires an equipped dagger or dual dagger weapon.
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Razor Rain |
87
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Showers nearby enemies with a rain of blades. Requires an equipped dagger or dual dagger weapon.
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Uppercut |
89
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You powerfully strike an enemy to knock it to the ground. Requires an equipped dagger or dual dagger weapon.
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Clone Attack |
90
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Melt into a target's shadow and summon clones of yourself to attack the target. Requires an equipped dagger or dual dagger weapon.
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Evasive Counterstrike |
91
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Evades all physical attack skills and reflects all damage back to an enemy for a period of time.
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Shadow Fake Death |
93
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Feigns death, tricking monsters to stop them from attacking you. You cannot be targeted while in this state.
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Mass Trick |
97
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Cancels the targeting of enemies in front of you, resets their aggression, and prevents them from targeting anyone for a period of time.
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Death Clock |
99
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Increases P. Atk. When also using Shadow Flash, can trigger Blind Spot, which increases P. Atk., Critical Rate, Critical Damage, and Vital Spot Attack Rate.
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Shadow Flash |
99
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Moves you behind the targeted enemy, cancels the target's targeting, and Stuns it. Also increases Critical Damage inflicted on the target.
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