
|
Acquisition Level |
Skill Description |
|
|---|---|---|
|
Superior Anti Magic |
85 |
Increases M. Def. and resistance to magic attacks. When you sustain damage, may further increase your M. Def. and your resistance to attributes for a period of time. |
|
Superior Boost HP |
85 |
Increases STR and Max HP. |
|
Superior Boost MP |
85 |
Increases STR and Max MP. |
|
Superior Divine Lore |
85 |
Decreases MP cost for skills. |
|
Superior Dual Weapon Mastery |
85 |
Increases P. Atk., M. Atk., and Atk. Spd. when using dual swords or dual blunt weapons. When you attack, may increase skill power and Critical Rate. Also, depending on your STR, may reset your skill reuse timers or double skill duration. |
|
Superior Fast Spell Casting |
85 |
Increases Casting Spd. |
|
Superior Focus Mind |
85 |
Increases STR and MP recovery bonus. |
|
Superior Heavy Armor Mastery |
85 |
Increases P. Def. when equipped with heavy armor. |
|
Superior HP Recovery |
85 |
Increases STR and HP recovery bonus. |
|
Superior Light Armor Mastery |
85 |
Increases P. Def. and MP recovery bonus when equipped with light armor. |
|
Superior Mental Resistance |
85 |
Increases STR and resistances to Hold, Sleep, Mental, Poison, and Bleed attacks. |
|
Superior Quick Recycle |
85 |
Increases STR and reduces the reuse time for magic skills. |
|
Superior Robe Mastery |
85 |
Increases P. Def. when equipped with robes. |
|
Superior Sixth Sense |
85 |
Increases STR. Also increases Evasion when your HP falls below a certain value. |
|
Superior Steal Mana |
85 |
There is a chance of recovering MP during a normal attack while equipped with a sword, dual sword, or dual blunt weapon. |
|
Drum Melody |
85 |
Increases Max MP, HP Recovery bonus, M. Critical Rate, and Critical Damage during normal attacks, and increases P. Atk., P. Def., Atk. Spd., M. Atk., M. Def., Casting Spd., debuff resistance, and P. Def. upon evading a Critical Attack. Also reduces Spd. When a party member who receives damage is equipped with a melee weapon, bow or crossbow, that party member's Critical Damage during normal attacks may increase. |
|
Guitar Melody |
85 |
Increases party members’ P. Critical Rate, P. Critical Damage, and M. Critical Rate, and reduces their MP cost for physical and magical skills. Also, decreases MP cost for Iss Enchanter buff skills. |
|
Harp Melody |
85 |
Increases party members’ Accuracy, M. Evasion, and Spd., and reduces the amount of Critical Damage received for a period of time. |
|
Healing Melody |
85 |
Heals the target and the ten most injured allies nearby. The amount of HP restored scales downward from the most injured ally. |
|
Horn Melody |
85 |
Increases party members’ P. Atk., P. Def., M. Atk., and M. Def. for a period of time. |
|
Pipe Organ Melody |
85 |
Increases party members’ Max HP, Max MP, Max CP, and HP recovery bonus for a period of time. |
|
Lute Melody |
85 |
Increases party members’ Atk. Spd. and Casting Spd. for a period of time. Also, has a chance to restore some of their HP when they deal normal damage to an enemy. |
|
Warrior’s Harmony |
85 |
Increases the P. Atk., M. Atk., Atk. Spd., Casting Spd., P. Critical Damage, P. Critical Rate, and Spd. of a party member for a period of time, while reducing M. Def., P. Def., and Evasion. |
|
Wizard’s Harmony |
85 |
Increases the P. Atk., M. Atk., Atk. Spd., Casting Spd., M. Def., M. Critical Rate, MP recovery bonus, and Spd. of a party member for a period of time, while reducing P. Def., Evasion, MP cost for skills, and reuse time for skills. |
|
Knight’s Harmony |
85 |
Increases the P. Atk., P. Def., Shield Defense Rate, Shield P. Def., P. Critical Damage, and P. Critical Rate of a party member for a period of time. |
|
Daring Sonata |
85 |
Increases party members’ P.Atk., M. Atk., Atk. Spd., and Casting Spd. for a period of time, while reducing their P. Def., M. Def., and Evasion. Also, gives a minor Vampiric Rage effect and may reflect some damage back on the enemy. |
|
Prevailing Sonata |
85 |
Increases party members’ Atk. Spd., Casting Spd., Max HP, and MP Recovery bonus for a period of time, while reducing their MP cost for magic skills and the chance of Interruption while casting. |
|
Refreshing Sonata |
85 |
Increases party members’ HP recovery bonus, Accuracy, Evasion and Speed, and decreases MP cost for skills and skill reuse times for a period of time. |
|
Recovery Melody |
85 |
Restores a target’s CP. |
|
Devil’s Movement |
85 |
Protects all party members from preemptive attacks from monsters and decreases the party members’ Spd. for a period of time. The effect is canceled if a party member initiates an attack. |
|
Divine Protection |
85 |
Increases a target’s resistances to Poison, Bleed, Holy, and Dark attacks for a period of time. |
|
Elemental Protection |
85 |
Increases the party members’ resistances to Fire, Water, Wind, and Earth attacks for a period of time. |
|
Death Strike |
85 |
A powerful attack on an enemy. Requires an equipped sword, dual sword, or dual blunt weapon. |
|
Divine Cancel |
85 |
Cancels some of the target’s buffs. |
|
Dark Root |
85 |
Roots a target in place for a period of time. |
|
Mass Dark Root |
85 |
Roots a target and enemies around it in place for a period of time. |
|
Crippling Attack |
85 |
Attacks the target and decreases its P. Def., M. Def., and Evasion. Requires an equipped sword, dual sword, or dual blunt weapon. |
|
Mass Crippling Attack |
85 |
Attacks the target and enemies around it, and decreases the target’s P. Def., M. Def., and Evasion. Requires an equipped sword, dual sword, or dual blunt weapon. |
|
Shadow Blade |
85 |
Attacks a target, and reduces its P. Atk and M. Atk. for a period of time. Requires an equipped sword, dual sword, or dual blunt weapon. |
|
Mass Shadow Blade |
85 |
A powerful attack on a target and the enemies around it. Reduces the target’s P. Atk. and M. Atk. for a period of time. Requires an equipped sword, dual sword, or dual blunt weapon. |
|
Mental Protection |
85 |
Increases a target’s resistances to Hold, Sleep, Mental, buff-canceling, and debuff attacks for a period of time. |
|
Angel’s Resurrection |
85 |
Resurrects a dead target with some of its lost XP restored. |
|
Celestial Aegis |
85 |
Makes all party members invincible for a period of time. |
|
Assault Rush |
85 |
You rush a target to Stun it for a moment. Requires an equipped sword, dual sword, or dual blunt weapon. |
|
Petrify |
85 |
Turns the target to stone for a period of time. |
|
Quick Recall |
85 |
Teleports you to the nearest town or village. This skill cannot be used in specially designated places such as the GM Consultation Service. |
|
Quick Escape |
85 |
Transforms you into a cute pig and greatly increases your P. Def., M. Def., and Spd. for a period of time. |
|
Polymorph |
85 |
Turns you into a stone for a period of time. Also, cancels nearby enemies’ aggression toward you and removes you from their targeting. Your Spd. decreases greatly while you are transformed. |
|
Transform |
85 |
Transforms the target into a harmless creature and reduces its Spd. for a period of time. The effect is cancelled if the target is attacked. |
|
Ultimate Oblivion |
85 |
Cancels the targeting of all enemies near you. |
|
Ultimate Scourge |
85 |
Blocks the natural HP recovery of enemies near you for a period of time. |
|
Ultimate Suspension |
85 |
Increases the physical or magic skill reuse time of enemies near you for a period of time. |
|
Angel’s Touch |
87 |
The target becomes immune to debuffs for a period of time. |
|
Battle Rhapsody |
89 |
Doubles party members’ P.Atk., M. Atk., Atk. Spd., and Casting Spd. for a period of time. |
|
Disperse |
93 |
Transforms you and nearby party members into harmless creatures with increased P. Def., M. Def., and Spd. for a period of time, while decreasing P. Atk. and M. Attack. |
|
Crazy Nocturne |
95 |
Reduces the reuse time for party members’ physical and magic skills for a period of time. |
|
Blood Requiem |
97 |
Gives party members the Vampiric Rage effect for a period of time. |
|
Chaos Symphony |
99 |
Inflicts powerful damage on a target and enemies around it, and reduces their P. Atk., P. Def., M. Atk., M. Def., and Spd. for a period of time. Requires an equipped sword, dual sword, or dual blunt weapon. |