Iss Enchanter

Iss_Enchanter.png

Skill Name

Acquisition Level

Skill Description

Superior Anti Magic

85

Increases M. Def. and resistance to magic attacks. When you sustain damage, may further increase your M. Def. and your resistance to attributes for a period of time.

Superior Boost HP

85

Increases STR and Max HP.

Superior Boost MP

85

Increases STR and Max MP.

Superior Divine Lore

85

Decreases MP cost for skills.

Superior Dual Weapon Mastery

85

Increases P. Atk., M. Atk., and Atk. Spd. when using dual swords or dual blunt weapons. When you attack, may increase skill power and Critical Rate. Also, depending on your STR, may reset your skill reuse timers or double skill duration.

Superior Fast Spell Casting

85

Increases Casting Spd.

Superior Focus Mind

85

Increases STR and MP recovery bonus.

Superior Heavy Armor Mastery

85

Increases P. Def. when equipped with heavy armor.

Superior HP Recovery

85

Increases STR and HP recovery bonus.

Superior Light Armor Mastery

85

Increases P. Def. and MP recovery bonus when equipped with light armor.

Superior Mental Resistance

85

Increases STR and resistances to Hold, Sleep, Mental, Poison, and Bleed attacks.

Superior Quick Recycle

85

Increases STR and reduces the reuse time for magic skills.

Superior Robe Mastery

85

Increases P. Def. when equipped with robes.

Superior Sixth Sense

85

Increases STR. Also increases Evasion when your HP falls below a certain value.

Superior Steal Mana

85

There is a chance of recovering MP during a normal attack while equipped with a sword, dual sword, or dual blunt weapon.

Drum Melody

85

Increases Max MP, HP Recovery bonus, M. Critical Rate, and Critical Damage during normal attacks, and increases P. Atk., P. Def., Atk. Spd., M. Atk., M. Def., Casting Spd., debuff resistance, and P. Def. upon evading a Critical Attack. Also reduces Spd. When a party member who receives damage is equipped with a melee weapon, bow or crossbow, that party member's Critical Damage during normal attacks may increase.

Guitar Melody

85

Increases party members’ P. Critical Rate, P. Critical Damage, and M. Critical Rate, and reduces their MP cost for physical and magical skills. Also, decreases MP cost for Iss Enchanter buff skills.

Harp Melody

85

Increases party members’ Accuracy, M. Evasion, and Spd., and reduces the amount of Critical Damage received for a period of time.

Healing Melody

85

Heals the target and the ten most injured allies nearby. The amount of HP restored scales downward from the most injured ally.

Horn Melody

85

Increases party members’ P. Atk., P. Def., M. Atk., and M. Def. for a period of time.

Pipe Organ Melody

85

Increases party members’ Max HP, Max MP, Max CP, and HP recovery bonus for a period of time.

Lute Melody

85

Increases party members’ Atk. Spd. and Casting Spd. for a period of time. Also, has a chance to restore some of their HP when they deal normal damage to an enemy.

Warrior’s Harmony

85

Increases the P. Atk., M. Atk., Atk. Spd., Casting Spd., P. Critical Damage, P. Critical Rate, and Spd. of a party member for a period of time, while reducing M. Def., P. Def., and Evasion.

Wizard’s Harmony

85

Increases the P. Atk., M. Atk., Atk. Spd., Casting Spd., M. Def., M. Critical Rate, MP recovery bonus, and Spd. of a party member for a period of time, while reducing P. Def., Evasion, MP cost for skills, and reuse time for skills.

Knight’s Harmony

85

Increases the P. Atk., P. Def., Shield Defense Rate, Shield P. Def., P. Critical Damage, and P. Critical Rate of a party member for a period of time.

Daring Sonata

85

Increases party members’ P.Atk., M. Atk., Atk. Spd., and Casting Spd. for a period of time, while reducing their P. Def., M. Def., and Evasion. Also, gives a minor Vampiric Rage effect and may reflect some damage back on the enemy.

Prevailing Sonata

85

Increases party members’ Atk. Spd., Casting Spd., Max HP, and MP Recovery bonus for a period of time, while reducing their MP cost for magic skills and the chance of Interruption while casting.

Refreshing Sonata

85

Increases party members’ HP recovery bonus, Accuracy, Evasion and Speed, and decreases MP cost for skills and skill reuse times for a period of time.

Recovery Melody

85

Restores a target’s CP.

Devil’s Movement

85

Protects all party members from preemptive attacks from monsters and decreases the party members’ Spd. for a period of time. The effect is canceled if a party member initiates an attack.

Divine Protection

85

Increases a target’s resistances to Poison, Bleed, Holy, and Dark attacks for a period of time.

Elemental Protection

85

Increases the party members’ resistances to Fire, Water, Wind, and Earth attacks for a period of time.

Death Strike

85

A powerful attack on an enemy. Requires an equipped sword, dual sword, or dual blunt weapon.

Divine Cancel

85

Cancels some of the target’s buffs.

Dark Root

85

Roots a target in place for a period of time.

Mass Dark Root

85

Roots a target and enemies around it in place for a period of time.

Crippling Attack

85

Attacks the target and decreases its P. Def., M. Def., and Evasion. Requires an equipped sword, dual sword, or dual blunt weapon.

Mass Crippling Attack

85

Attacks the target and enemies around it, and decreases the target’s P. Def., M. Def., and Evasion. Requires an equipped sword, dual sword, or dual blunt weapon.

Shadow Blade

85

Attacks a target, and reduces its P. Atk and M. Atk. for a period of time. Requires an equipped sword, dual sword, or dual blunt weapon.

Mass Shadow Blade

85

A powerful attack on a target and the enemies around it. Reduces the target’s P. Atk. and M. Atk. for a period of time. Requires an equipped sword, dual sword, or dual blunt weapon.

Mental Protection

85

Increases a target’s resistances to Hold, Sleep, Mental, buff-canceling, and debuff attacks for a period of time.

Angel’s Resurrection

85

Resurrects a dead target with some of its lost XP restored.

Celestial Aegis

85

Makes all party members invincible for a period of time.

Assault Rush

85

You rush a target to Stun it for a moment. Requires an equipped sword, dual sword, or dual blunt weapon.

Petrify

85

Turns the target to stone for a period of time.

Quick Recall

85

Teleports you to the nearest town or village. This skill cannot be used in specially designated places such as the GM Consultation Service.

Quick Escape

85

Transforms you into a cute pig and greatly increases your P. Def., M. Def., and Spd. for a period of time.

Polymorph

85

Turns you into a stone for a period of time. Also, cancels nearby enemies’ aggression toward you and removes you from their targeting. Your Spd. decreases greatly while you are transformed.

Transform

85

Transforms the target into a harmless creature and reduces its Spd. for a period of time. The effect is cancelled if the target is attacked.

Ultimate Oblivion

85

Cancels the targeting of all enemies near you.

Ultimate Scourge

85

Blocks the natural HP recovery of enemies near you for a period of time.

Ultimate Suspension

85

Increases the physical or magic skill reuse time of enemies near you for a period of time.

Angel’s Touch

87

The target becomes immune to debuffs for a period of time.

Battle Rhapsody

89

Doubles party members’ P.Atk., M. Atk., Atk. Spd., and Casting Spd. for a period of time.

Disperse

93

Transforms you and nearby party members into harmless creatures with increased P. Def., M. Def., and Spd. for a period of time, while decreasing P. Atk. and M. Attack.

Crazy Nocturne

95

Reduces the reuse time for party members’ physical and magic skills for a period of time.

Blood Requiem

97

Gives party members the Vampiric Rage effect for a period of time.

Chaos Symphony

99

Inflicts powerful damage on a target and enemies around it, and reduces their P. Atk., P. Def., M. Atk., M. Def., and Spd. for a period of time. Requires an equipped sword, dual sword, or dual blunt weapon.

Return to Top