Provisional Clan Halls have been added to the game. Unlike regular clan halls, Provisional Clan Halls are temporary and instanced. With the addition of over 200 Provisional Clan Halls, clans that don’t have permanent clan halls now have the chance to enjoy clan hall benefits. There are three models of Provisional Clan Halls.
If your clan is level 5 or higher and you do not already own a clan hall, you can bid for a Provisional Clan Hall by speaking to the Auctioneer NPC in any town or village. The auction period lasts two weeks, during which time a clan leader can bid on one of the types of clan hall for which the clan is eligible. Costs for renting a Provisional Clan Hall are fixed, and there are no additional fees. When your clan wins a Provisional Clan Hall, your clan owns it for 28 days. Members can enter their clan hall by speaking to the Provisional Clan Hall Gatekeeper found in any town or village, or by buying a Scroll of Escape: Clan Hall.
Clan members can now benefit from clan skills at a lower rank requirement than before. The effects of the clan skills have changed, as well.
Clan skills can now be acquired only by spending Clan Reputation points. Many new clan skills have been added to the game.
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Passive Skills
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Skill Name |
Clan Level |
Member Rank |
Description |
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Clan Elemental Resistance |
5 |
Elder |
Increases the resistance of clan members to Holy/Dark attacks by 6. |
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Clan Debuff Control |
5 |
Elder |
Increases the resistance of clan members to debuffs by 7%. |
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Clan Muscle Control |
5 |
Elder |
Increases the resistance of clan members to Paralyzing attacks by 16. |
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Clan Mental Control |
5 |
Elder |
Increases the resistance of clan members to Mental attacks by 16. |
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Active Skills |
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Clan Advent |
5 |
Automatically acquired when |
Increases P. Atk. and P. Def. of clan members by 2% and their HP/MP Recovery bonuses by 1 when the clan leader logs in. Level 1 effect is applied at the time of the clan leader's login, and the level increases every 10 minutes up to level 5. |
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Clan Summon |
7 |
Viscount |
Summons a clan member to the caster. Consumes 10 Soul Ores. Consumes 900 Individual Fame points. |
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Clan Boundary |
8 |
Count |
Increases P. Atk. and P. Def. of nearby clan members by 3%. Consumes 100 Soul Ores. Consumes 2,400 Individual Fame points. |
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Clan Copy |
9 |
Marquis |
Summons a clone that is an exact copy of the caster to confuse the enemy. Consumes 50 Soul Ores. |
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Clan Cleanse |
9 |
Marquis |
Removes all debuffs from nearby clan members. Consumes 50 Soul Ores. Consumes 1,500 Individual Fame points. |
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Clan Friendly |
9 |
Marquis |
Increases the nearby clan members' P. Critical Rate by 3% and M. Critical Rate by 20. Consumes 100 Soul Ores. Consumes 3,000 Individual Fame points. |
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Clan Prison |
10 |
Duke |
Decreases the Spd. of nearby enemies by 23% for 60 seconds and prevents them from Escaping. Consumes 50 Soul Ores. Consumes 3,000 Individual Fame points. |
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Clan Guardian |
11 |
Distinguished King |
Summons the Clan Guardian for 3 minutes. The summoned Clan Guardian restores the HP/MP/CP of all clan members within range by 500. Consumes 100 Soul Ores. Consumes 1,000 Clan Reputation points. |
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Clan Defense |
11 |
Distinguished King |
Makes nearby clan members invincible. Consumes 50 Soul Ores. Consumes 1,000 Clan Reputation points. |