With the addition of R-Grade and higher items and the Unidentified item system, changes have been made to the basic enchanting system in Lineage II.
The stats for enchanting items that are R-Grade or higher increase at the same rate for Bound and Standard items, but at a higher rate for Blessed items. When R-Grade or higher weapons are enchanted beyond level 4, they offer additional stats:
|
Item |
Additional stats at +4 or higher enchantment level |
|---|---|
|
Dagger |
Increases P. Critical Damage |
|
One-Handed Sword |
Increases P. Accuracy and P. Critical Rate |
|
Two-Handed Sword |
Increases P. Atk. |
|
Physical One-Handed Blunt Weapon |
Increases P. Critical Damage |
|
Combat Weapon |
Increases P. Atk. and Atk. Spd. |
|
Pole |
Increases the number of multiple attacks |
|
Bow |
Increases the power of physical skills |
|
Crossbow |
Increases Atk. Spd. |
|
Magical One-Handed Sword |
Increases M. Critical Rate and M. Accuracy |
|
Magical One-Handed Blunt Weapon |
Increases M. Critical Damage and M. Accuracy |
|
Magical Two-Handed Blunt Weapon |
Increases M. Atk., M. Critical Damage, and Casting Spd. |
|
Dual Sword |
Increases P. Atk. and P. Critical Rate |
|
Dual Dagger |
Increases P. Atk. and P. Critical Damage |
|
Dual Blunt Weapon |
Increases P. Atk. and power of physical skills |
|
Upper Heavy Armor |
Increases P. Def. and decreases P. Critical Damage received |
|
Upper Light Armor |
Increases P. Evasion, decreases P. Critical Rate received, and increases resistance to abnormal physical states |
|
Upper Robe |
Increases P. Evasion and resistance to abnormal mental states |
Also, enchanting has been improved so that the HP boost an item receives at level 7 enchantment is now received at level 6 enchantment.