Classes and Skills

 

Sigel Knight

A new skill is added: True Vanguard: Increased damage to monsters by 50%, increased MP consumption for physical skills by 30%.

Cooldowns for some skills have changed:

Skill Name

Before

Now

Shield Charge

6 seconds

5 seconds

Last Judgment

6 seconds

5 seconds

Justice Punishment

7 seconds

5 seconds

Gust Blade

7 seconds

10 seconds

The Rage Aura skill now boosts P. Critical Rate by 10%.

The Spike Shield skill can now be used together with Iss Enchanter Sonata buffs. The chance for magic damage reflect is the same at 50%. The skill’s melee and magic damage reflect rate decreased according to skill level:

Melee and Magic Damage Reflect Rate

Skill Level

Before

Now

1

35%

10%

2

40%

15%

3

45%

20%

4

50%

20%

Return to Top

 

Tyrr Warrior

Tyrr Warriors now automatically attack after using these skills:

  • Hurricane Blaster
  • Jump Attack
  • Infinity Strike
  • Hurricane Storm

Return to Top

 

Othell Rogue

The Shadow Dash skill’s Spd., Evasion, and HP Recovery are adjusted according to the skill level:

Skill Level

Before

Now

1

Spd. 40, Evasion 10, HP Recovery 10

Spd. 66, Evasion 4, HP Recovery 10

2

Spd. 40, Evasion 10, HP Recovery 10

Spd. 66, Evasion 6, HP Recovery 20

3

Spd. 40, Evasion 10, HP Recovery 10

Spd. 66, Evasion 8, HP Recovery 30

4

Spd. 40, Evasion 10, HP Recovery 10

Spd. 66, Evasion 10, HP Recovery 40

The cooldown for the Evasive Counterstrike skill is reduced from 180 seconds to 150 seconds.

Othell Rogues now automatically attack after using the following skills:

  • Uppercut
  • Kick

Return to Top

 

Yul Archer

Yul Archers now automatically attack after using the following skills:

  • Impact Shot
  • Recoil Shot
  • Multiple Arrow
  • Heavy Arrow Rain
  • Slow Shot

Return to Top

 

Feoh Wizard

The Superior Robe Mastery skill now increases M. Def. by 300 when robes are equipped. An additional 20 M. Def. is gained per skill enchantment level.

While using the Double Cast skill, the following skills have been adjusted to be affected by the equipped weapon’s item attribute:

  • Elemental Spike
  • Elemental Crash
  • Elemental Destruction
  • Elemental Blast

Return to Top

 

Iss Enchanter

A new skill is added: Superior Sword/Blunt Weapon Mastery: When a sword/blunt is equipped, P. Atk., M. Atk., and Atk. Spd. are increased. During an attack, there is a certain chance that the power and critical rate of a physical skill will be increased.

The Harmony skills are changed as follows:

  • Warrior’s Harmony: For 30 minutes, increases the selected party member’s P. Atk. by 35%, P. Critical Damage by 35%, P. Critical Rate by 100%, Atk. Spd. By 8%, M. Atk. by 16%, Casting Spd. by 8%, and Spd. by 8.
  • Wizard’s Harmony: For 30 minutes, increases the selected party member’s M. Atk. By 40%, M. Critical Rate by 100%, Casting Spd. by 8%, P. Atk. by 8%, Atk. Spd. by 8%, Speed by 8, M. Def. by 14%, and MP Recovery Bonus by 20%. Also decreases MP Consumption for magical skills by 15%, MP Consumption for physical skills by 5%, and skill cooldown by 20%.
  • Harmony and Sonata effects no longer stack with 3rd Class (pre-Awakened) buff effects.

The Lute Melody skills description has been changed to include clear explanation about enhanced effects.

Return to Top

 

Wynn Summoner

Servitors now inflict less damage on raid boss monsters. (This patch was actually implemented for the NCSOFT West territory before the Glory Days update launched.)

Return to Top

 

Aeore Healer

A new skill is added: Grand Inquisitor: Increased damage to monsters by 50%, increased MP consumption for magical skills by 30%.

Changes to Skills:

  • Mark of Lumi: Skill range is increased from 600 to 900.
  • Dark Veil: Skill no longer decreases aggression. Casting time is decreased. Skill range is increased from 600 to 900. Cooldown is decreased from 4 seconds to 2 seconds.
  • Dark Circle: Casting time is decreased. Skill range is increased from 600 to 900. Cooldown is decreased from 15 seconds to 6.7 seconds.
  • Dark Rain: Cooldown is decreased from 7 seconds to 6.7 seconds.
  • Dark Force: Casting time is decreased. Skill range is decreased from 600 to 400. Cooldown is increased from 4 seconds to 10 seconds.

The Superior Armor Mastery skill now increases M. Def. by 300 when light armor or robes are equipped. An additional 20 M. Def. is gained per skill enchantment level.

Return to Top

 

Other Changes to Skills

If an Awakened character equips armor made for its class, the armor’s new Max HP increase applies:

Class

Armor Type

HP

Sigel Knight

Heavy

6,883

Tyrr Warrior

Heavy or Light

5,368

Othell Rogue

Light

4,480

Yul Archer

Light

4,783

Feoh Wizard

Robe

4,447

Wynn Summoner

Light or Robe

4,151

Iss Enchanter

Heavy, Light, or Robe

4,636

Aeore Healer

Light or Robe

4,299

Some skill effects have changed for pre-Awakening classes:

  • Resurrection: Cooldown is no longer affected by skill effects.
  • Divine Punishment: Cooldown is increased from 1 second to 2 seconds.
  • Evasion: Cooldown is increased from 75 seconds to 150 seconds.
  • Counterattack: Cooldown is increased from 75 seconds to 150 seconds.
  • Day of Doom: Skill success rate is now affected by the target’s level.
  • Abyssal Power: Skill effect now applies when wearing light armor.
  • Expert Casting: Skill effect now applies when wearing light armor.
  • Robe Mastery: When enchanted with Magic Defense the effect now increased by 10 points per level, instead of by a 1% - 25 % by level.
  • Pride of Kamael: Can now only be used on self, and duration is increased from 3 minutes to 5 minutes.

A penalty of decreased Casting Spd. now applies to the following classes if a crossbow item is equipped:

  • Feoh Wizard
  • Wynn Summoner
  • Aeore Healer

Hide effects from skills are now canceled when gathering Energy Seeds and Star Stones.

Among the new augmentation skills that require an above R-Grade Life Stone, the following skill effects are changed as follows:

  • They are not affected by a re-use delay kind of effect.
  • The re-use time is the same between the main class and the Dual Class or Subclass.
  • The skills the above conditions affect are:

Item Skill

Re-Use Delay

Skill Effect

Warp

24 seconds

Cancels the stun/target of nearby enemies and teleports to the front.

Dash

90 seconds

For 10 seconds, increases Speed, Evasion, and HP Recovery Bonus.

Silence

240 seconds

For 5 seconds, blocks the use of physical/magic skills.

Undying Will

480 seconds

For 5 seconds, becomes invincible.  Can be used when HP falls below 20%.

Reflect Damage Resistance

4 seconds

For 5 seconds, increases resistance to Reflect Damage.

Target Blocked

480 seconds

For 5 seconds, makes yourself untargetable.

In order to improve the issue of where too many buff effects are concentrated in the abnormal status screen’s regular buff area, Vitality related buffs and buff effects that do not affect the character’s abilities have been changed to appear in the active skill area.

Blessed Body and Blessed Soul can no longer be used on an opponent NPC.

Return to Top

 

Bug Fixes

  • Superior Weapon Mastery for Aeore Healer: M. Critical Rate is now correctly applied as 6% instead of +6.
  • The damage reflection effect for skills is now limited correctly according to the maximum damage reflect rule.
  • Essence buff skills obtained in Harnak Underground Ruins and the Survival Movement skill can now be applied together.
  • The description for the Aeore Healer’s Superior Anti Magic skill now includes the M. Def. value.
  • The Poison Zone skill effects are no longer delayed upon use.
  • The description for the cost-type enhanced Rebirth skill now correctly lists MP consumption instead of HP consumption.
  • The description for the cost-type enhanced Strong Will skill now correctly lists HP consumption instead of MP consumption.
  • The increased duration for the time-type enhanced Spirit of the Slayer skill now shows in the skill description.
  • Motion now displays correctly when the Arrow Rain skill was used by a Dual Class character.
  • The problem of the wrong skill explanation appearing when enchanting the Ultimate Body To Mind skill into a cost-type has been corrected.
  • The skill descriptions for the six Saha buffs when enchanted for Time now displays the correct duration increase effect.
  • When enchanting the Shield Charge skill as a cost-type, the problem of MP consumption not decreasing has been corrected.
  • When the Polymorph skill is enchanted to +3 for Time, the skill description now states the correct effect duration.
  • When the Second Wind and Double Casting skills are enchanted for Time, the skill description now shows the correct duration value.
  • The skill explanation for Item Skill: Clarity level 3 mistakenly giving the skill effect as the MP consumption increase has been corrected.
  • The issue of a character is killed while the Blessing of Noblesse effect is applied and the received buff skill sometimes being reset has been corrected.
  • Fixed a problem with the 4 attributes skill not being affected by the weapon item’s attribute while double casting.
  • Corrected the Poison Zone skill’s application rate setting.
  • The Whispering Death skill effect can no longer be cancelled by using the Unbind skill.
  • Fixed a problem with decreased HP recovery magic power being displayed on the buff list when using Chain Galaxy.
  • Corrected the speed decrease value in the entangle-type enhanced Time Bomb skill explanation.
  • When the Spirit of Nabiarov skill is enchanted for Time, the increased duration is now shown.
  • Added missing Item Skill designations to the following skills:
    • Item Skill – Warp
    • Item Skill – Dash
    • Item Skill - Undying Will
    • Item Skill – Silence
    • Item Skill - Target Blocked
  • Item Skill: Recall: This skill can now be registered as a macro without issue. Another skill that previously had the same skill name has been renamed to “Item Skill: Quick Recall.”
  • Fixed the graphics issue in which a character would appear black when using the Harp Melody in a certain environment.
  • Fixed a problem where the P. Critical Rate would not increase when the Weapon Maintenance effect was applied with dual blunt weapons equipped.
  • Fixed a problem where the icon for the Contagion skill would appear inactive even when the conditions for its use had been satisfied.
  • Fixed a problem where the Resistance of Saha skill could be used at the same time as skills with similar effects.
  • Fixed a problem where PK count and Reputation scores would not be affected when killing characters with some skills.
  • A character that kills another character with reflect damage now becomes Chaotic. The name of the character that is killed turns purple.
  • The issue of a character not becoming Chaotic after killing another character with a reflect damage skill or buff is fixed.
  • The problem of the Talisman (R-Grade) - Remove Debuff skill using an abnormal slot like a buff skill has been corrected.
  • The Dark Rain skill can now be registered as a macro with no issues.
  • The problem where the Death Breath skill effect is not applied but the specific skill’s effect being marked as if it is in place has been changed.
  • The problem where the Ultimate Transfer Pain effect is applied but damage from some skills not being transferred to the servitor has been corrected.
  • The explanation for the Dark Devour skill enchanted for Power is corrected.
  • The problem of a Dual Class skill being displayed in the normal buff area of the abnormal status screen is fixed.
  • The Heavenly Cocktail item’s Drum Melody skill description now displayers the correct Critical Rate increase value.
  • Skills such as Soul Protection where the debuff is not applied but the debuff effect is applied have been corrected.
  • Fixed the problem of the icons for Golden Lion, Thunder Hawk, and Unison of Lights not appearing in the Servitor Information window.
  • A pet’s skill and actions can now be registered to and used as macros with no issues.
  • Fixed a problem where the Beast Soulshot and Blessed Beast Spiritshot items could not be used automatically when a pet is summoned.
  • Fixed a problem in which the servitor’s Pet Greater Heal skill effect would sometimes not be applied to the summoner.
  • Fixed a problem where pets and servitors could be used to turn other characters Chaotic.
  • Fixed the issue in which skills such as Increase Range and Sharpshooting would not apply when equipped with an R-Grade or higher weapon.
  • Fixed the issue in which the casting bar would not display correctly for the first skill used since logging in to the game.
  • The Item Skill – Refresh description now displays the skill’s cooldown time.

Return to Top