Wizard

Wizard-type classes are magical damage-dealers. The nature of their magic lies in their racial past, but all wizards excel at mastering the elements and can create devastation at their will. They wear robes and carry magic weapons and accessories.

  • Race
  • Level 1-19
  • Level 20-39
  • Level 40-75
  • Level 76-84
  • Awakening 85-99

Human Class Path

 

Human Mystic

Starting Class

A basic spell-casting class, mystics wear robes and cast beneficial and damaging spells while wielding staves and magic maces and swords. At level 20, the Human Mystic must choose to be either a damage-dealing Human Wizard, or a healing mage.

Human Wizard

First Class Transfer

Human Wizards are focused on elemental magic, summon magic, and black magic, and as such can summon a creature and use it as a tank, or absorb HP from a corpse and convert the HP to MP to reduce their downtime. During party play, Human Wizards deal great damage with their powerful spells. When completing the second class transfer at level 40, the Human Wizard can choose between being a damage-dealing mage, a caster and summoner combination, or the most powerful summoner, the Warlock.

Sorcerer

Second Class Transfer

The Sorcerer is a very perplexing being who borrows the power of the elements to cast extreme elemental magic. He supports his allies by pouring fire down upon enemies from a distance using Blazing Circle. Enemies within the Sorcerer's range are knocked unconscious with Sleeping Cloud.

Necromancer

Second Class Transfer

The Necromancer makes use of the power of darkness by reviving the black magic of the titans. He summons zombies from corpses with Summon Zombie and causes great harm to his enemies through Corpse Burst.

Archmage

Third Class Transfer

Archmage are Sorcerers that learned to handle the four basic elements flawlessly. Transcending the limitations unsurpassed by all other sorcerers, they achieved a daunting level of wizardry and were seen as a symbol of the power of strong magic.

Soultaker

Third Class Transfer

Masters of the dead and black magic, Necromancers who are able to truly conquer the power of the spirit are given the title of Soultaker. Unlike Sorcerers or Archmages who handle element magic, Soultakers handle black magic. Persecuted since the imperial period, many of their skills were once rendered obsolete until a number of black magicians embarked on a journey in search of a lost vision. The handful that returned were resurrected as Soultakers.

Feoh Wizard

Awakening Class

All Human, Elven, Dark Elven, and Kamael wizards naturally evolve into Feoh Wizards upon Awakening at level 85. Having perfected their mastery of the elements, Feoh Wizards have the ability to use different elements at the same time and can easily switch between them to exploit the enemies elemental weakness. The Giant Silver Sage Soltkrieg achieved this greatness by combining intelligence, magic, and strategy.

Elven Class Path

 

Elven Mystic

Starting Class

A basic spell-casting class, mystics wear robes and cast beneficial and damaging spells while wielding staves and magic maces and swords. At level 20, the Elven Mystic must choose to be either a damage-dealing Elven Wizard, or a healing mage.

Elven Wizard

First Class Transfer

Elven Wizards divide the magical forces in the world into four elements, as well as light and darkness. They then amplify the power of these elements and combine them to use in their magic. Elven Wizards can use mid-level elemental magic and summon magic. The playstyle of an Elven Wizard is similar to that of other wizards, however, the characteristics of the magic they use and the types of creatures they summon are related to Elven history. Though fast casters, the magical attack power of Elven Wizards is somewhat weak and they cannot use black magic. When completing the second class transfer at level 40, the Elven Wizard can choose between being a damage-dealing and buffing mage, or an Elemental Summoner.

Spellsinger

Second Class Transfer

The Spellsinger has become intimately familiar with elemental magic and deals in magic that primarily uses water. He uses a shield called Freezing Skin that reflects damage directed towards him and uses the Ice Dagger to throw ice blades at his opponents.

Mysic Muse

Third Class Transfer

Mystic Muse is the title given to Spellsingers who have reached the peak of the four element wizardry. Referred to as muses, they are rumored to possess the beautiful and mystical voice of the gods. Although they possess power equal to the Archmages of the Ivory Tower, the highest institution of element wizardry, they rarely venture out of the forest and remain largely unknown.

Feoh Wizard

Awakening Class

All Human, Elven, Dark Elven, and Kamael wizards naturally evolve into Feoh Wizards upon Awakening at level 85. Having perfected their mastery of the elements, Feoh Wizards have the ability to use different elements at the same time and can easily switch between them to exploit the enemies elemental weakness. The Giant Silver Sage Soltkrieg achieved this greatness by combining intelligence, magic, and strategy.

Dark Elven Class Path

 

Dark Mystic

Starting Class

A basic spell-casting class, mystics wear robes and cast beneficial and damaging spells while wielding staves, magic, maces, and swords. At level 20, the Dark Mystic must choose to be either a damage-dealing Dark Wizard, or a healing mage.

Dark Wizard

First Class Transfer

Dark Wizards divide the magical forces in the world into four elements, as well as light and darkness. They then amplify the power of these elements and combine them to use in their magic. Dark Wizards can use the mid-level elemental magic, black magic and summon magic. Dark Wizards are similar to other wizard classes, but the nature of their magic is based on darkness and death. Also, like Dark Mystics, their magic is powerful but they have low MP recovery speed. When completing the second class transfer at level 40, the Dark Wizard can choose between being a damage-dealing and buffing mage, or a Phantom Summoner.

Spellhowler

Second Class Transfer

The Spellhowler uses the highest degree of elemental magic. A mix of Sorcerer and Necromancer, he casts magic by borrowing the power of the wind. The Spellhowler causes strong damage with the Tempest, which creates a tornado around his target, or he can use the Hurricane to shoot blades of wind from a distance.

Storm Screamer

Third Class Transfer

Storm Screamers are the most accomplished Spellhowlers who practice incomparably powerful wizardry, but have been excluded from the ranks of those represented by the Ivory Tower who consider them tarnished by black magic.

Feoh Wizard

Awakening Class

All Human, Elven, Dark Elven, and Kamael wizards naturally evolve into Feoh Wizards upon Awakening at level 85. Having perfected their mastery of the elements, Feoh Wizards have the ability to use different elements at the same time and can easily switch between them to exploit the enemies elemental weakness. The Giant Silver Sage Soltkrieg achieved this greatness by combining intelligence, magic, and strategy.

Kamael Class Path

 

Kamael Soldier

Starting Class

A basic melee fighter class, destined for more specialization in weapons and to wear heavy or light armor. Both male and female Kamaels can become wizards after first proving their abilities with soul mastery. At level 20, male Kamaels become Troopers and Female Kamaels become Warders.

Warder

First Class Transfer

Although both classes generally explore melee combat and soul mastery, their weapon of choice varies according to their gender. Females use crossbows and rapiers, and males use ancient two-handed swords. When completing the second class transfer at level 40, the Warder must choose to be a Soul Breaker, or to forgo magic in order to specialize in ranged combat by becoming an Arbalester.

Trooper

First Class Transfer

Although both classes generally explore melee combat and soul mastery, their weapon of choice varies according to their gender. Females use crossbows and rapiers, and males use ancient two-handed swords. When completing the second class transfer at level 40, the Trooper must choose to be a Soul Breaker, or to forgo magic in order to specialize in melee combat by becoming a Berserker.

Soul Breaker

Second Class Transfer

At a close range, Soul Breakers use rapier attacks. When there are a large number of enemies, or when enemies are at a distance, they use soul-based dark magical attacks. Soul Breakers have unique combat patterns, such as stealing an opponent's magical buffs, and inflicting damage by turning an opponent's magic against them.

Soul Hound

Third Class Transfer

Soul Hounds are Soul Breakers that have mastered the magic of soul harvesting. They can use their powers to summon a siege gun, which can strike multiple enemies. Soul Hounds, like all other final Kamael classes, have broken the final seal binding their Final Form, and have released this ancient power.

Feoh Wizard

Awakening Class

All Human, Elven, Dark Elven, and Kamael wizards naturally evolve into Feoh Wizards upon Awakening at level 85. Having perfected their mastery of the elements, Feoh Wizards have the ability to use different elements at the same time and can easily switch between them to exploit the enemies elemental weakness. The Giant Silver Sage Soltkrieg achieved this greatness by combining intelligence, magic, and strategy.

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