In Development
December 6, 2007
PTS Patch Notes 11-06-2007

The Public Test Server will be unavailable beginning at 10:30 AM Central Time (5:30 PM GMT+1) on Thursday, December 6, 2007. The expected downtime is one hour. During this maintenance period, the following changes will be made:

Hellbound

  • Hellbound, the hiding place of Beleth, has been added south of the Wastelands near Gludio Town.
  • Hellbound Island is the highest-level hunting ground in the game. It is not visible on the Mini Map.
  • The map of the Hellbound can be obtained inside Hellbound.
  • Hellbound is blocked by Beleth’s magical barrier. A continuous collective effort is required from each player in order to enter Hellbound.
  • After completing all the quests from the Isle of Prayer, players can learn how to enter Hellbound from Galate in Heine Village.
  • Players must earn the trust of the Hellbound natives in order to gain access to the Iron Castle where Beleth resides.
  • Players can increase the Hellbound natives’ trust level by killing monsters, or by completing tasks for them.
  • The Hellbound natives’ trust level can be increased or decreased depending on players’ actions and effort.
  • As players earn more trust from the Hellbound natives, more tasks will become available.

Quests

Players must complete two quests in order to access the teleporters that lead to Hellbound. The two teleporters (called Warpgates) that will transport player’s to Hellbound are located in Heine and outside the southern entrance to the Wastelands.The two quests players must complete to gain access to the Warpgates are Bird in a Cageand That’s Bloody Hot. These are quest chains, so players must complete Bird in a Cage before they can embark on That’s Bloody Hot. Here are some specifics for each quest:

Bird in a Cage
  • Starting NPC – Priest Kanis
  • Starting Location – Isle of Prayer at 143472, 191040, -3712
  • Level requirements – 78+
  • Prerequisites – none
That’s Bloody Hot
  • Starting NPC – Priest Kanis
  • Starting Location – Isle of Prayer at 143472, 191040, -3712
  • Level requirements – 78+
  • Prerequisites – Bird in a Cage
Miscellaneous Changes

  • The weight limit for items carried by Kamael characters has been increased in order to allow them to can carry more items than before.
  • The following effect has been added to the Kamael Soul Mastery skill once it reaches level 4:
    • There is a 20% chance of absorbing an additional soul when upon landing a critical hit.
  • The new Maximum Ability skill is activated when a rapier with an enchant value of +4 or more is equipped.
    • There is a chance that the skill effect will be applied during a general critical attack.
    • Skill effect: Momentarily decreases the party members' skill MP consumption.
  • The casting distance of the Real Target skill has been increased to scale up with the skill level (cast distance increases the higher the skill level).
  • The effect of the Rapier Attack skill has been increased.
  • The power of the Dark Strike and Abyssal Blaze skills has been increased.
  • The Blink skill now has the added effect of stunning nearby enemies.
  • MP consumption for the following Kamael skills has been changed (all skills decreased in MP consumption except for Penetrate Shot, which increased):
    • Dark Strike, Dark Smash, Abyssal Blaze, Dark Explosion, Penetrate Shot, Triple Thrust, Shining Edge, Checkmate, Soul of Pain, Dark Flame, Twin Shot, Rise Shot and Deadly Roulette
  • The re-use time for certain Kamael skills has been changed.
    • Casting time decreased: Create Special Bolt and Create Dark Seed
    • Casting time increased: Imbue Dark Seed, Bleed Shot
  • The re-use delay for the Disrupting Arrow skill has been changed to 10 seconds.
  • The problem concerning pet names resetting when they were evolved has been fixed.
  • The problem that required clan members in possession of the fortress to force attack the Mercenary Captain and Mercenary Private NPCs during a fortress battle has been fixed.
  • The Maximum Ability skill effect has been changed. This skill is created when wearing a Rapier that has been enchanted to +4 or more.
    • Before: Party member's MP consumption decreased for using the skill.
    • Change: Party member's MP consumption decreases for using the skill, attack power/magic power increases, and heal value increases.
  • MP consumption is now displayed correctly in the Penetrate Shot skill’s tooltip.
  • Corrections have been made so that the Inspector and Judicator classes can also wear the Enchanter Circlet (Kamael only).
  • For Light Armor - A problem where equipped Tallum Gloves were not displaying correctly has been fixed.
  • The Blessing of Protection effect was disappearing when the Maximum Ability effect was applied. This has been fixed.
  • The Scroll of the Non-Combat Transformation tooltip message has been updated. (The message states that there is no effect when used while you have a Pet, Summon or Transformation active.)