In the Press

Jae-Hyuk Han, Lead Game Designer, and Kelly Knox, Community Manager, answered a few questions from Lineage II Vault about Interlude and what the future holds for Lineage II.
March 22, 2007
Lineage II Vault Interlude Interview

Vault: What gave you the idea of Jurassic areas for Interlude?

Jae-Hyuk Han: We wanted to create monsters in random sizes that have the same concept. And we’ve been imagining players fighting monsters in a dark jungle type area. We thought the dinosaurs fit this concept. :)


[Lineage II Interview at Lineage II Vault]